PTA3 Game Masters Screen
PTA3 Game Masters Screen
Capture Rates
Nature List
First Stage Second Stage Final Stage
Nature Name Increased Stat Decreased Stat
01 Lonely Attack Defense ● 50 35 20
02 Brave Attack Speed
◆ 40 25 10
03 Adamant Attack Special Attack
04 Naughty Attack Special Defense ★ 30 15 0
05 Bold Defense Attack
Wild Pokémon’s Health: Capture Rate Modifier
06 Relaxed Defense Speed
Wild Pokémon is at Max HP -25
07 Impish Defense Special Attack
08 Lax Defense Special Defense Wild Pokémon is not at Max HP -10
09 Timid Speed Attack Wild Pokémon is below half of its Max HP +0
10 Hasty Speed Defense Wild Pokémon is damaged and below 10 HP +20
11 Jolly Speed Special Attack Wild Pokémon is at 0 or lower HP +75
12 Naïve Speed Special Defense Combat Initiation: Capture Rate Modifier
13 Modest Special Attack Attack Wild Pokémon was ambushed -25
14 Mild Special Attack Defense Wild Pokémon initiated combat +0
15 Quiet Special Attack Speed Players initiated combat against wild +10
16 Rash Special Attack Special Defense that knew the players were there
17 Calm Special Defense Attack Afflictions: Capture Rate Modifier
18 Gentle Special Defense Defense Wild Pokémon is afflicted with… +10
19 Sassy Special Defense Speed Burn, Confusion, Infatuation, Poison/Toxin
20 Careful Special Defense Special Attack
Wild Pokémon is afflicted with… +15
Freezing, Paralysis, Sleep
Digging Only the best applicable bonus from each of the above category
is applied during a capture check.
If a trainer passes what you deem to be a meaningful Investigate or
Nature skill check, or if they are using an Archeologist Feature, have
them roll 1d100 and refer to this list: Breeding Check
Feature Roll Goods To produce an egg you need the following things:
Stone 51-100 Weather Rock or Valuable Stone
26-50 Evolutionary Rock - Two Pokémon that are the opposite sex.
3-25 Elemental Plate - The Pokémon must share an Egg Group.
1-2 Mega Stone or Z-Crystal
- The Pokémon pairing needs privacy for at least four hours.
Fossil 66-100 Fossil of a local species
26-66 Fossil of a rare, not necessarily local species - The Pokémon must get along , even as acquaintances.
1-25 Fossil of an exceedingly rare, “extinct” species
- The Pokémon must both be at least two weeks old.
Stone M 51-100 Species-specific Z-Crystal or Mega Stone
11-50 Mega Stone or Z-Crystal When an egg is produced, the child has the following traits:
1-10 Key Stone, Sparkling Stone, Wishing Star - The Pokémon inherits its species from its mother.
Non-Archeologists will usually only pull from the Stone list.
- The Pokémon might inherit moves from its father.
Fossil Reanimation - The Pokémon may inherit its nature from either parent.
Roll Result Once per day, if a Pokémon pairing is given at least four hours
together and the five requirements to produce an egg are met, each
1 The Pokémon is instantly reanimated and attacks, the
fossil and reanimation machine are both destroyed. trainer may make a Breeding Check on 1d100. On a result of 15 or
2-4 The fossil is destroyed and nothing is reanimated. lower, you find an egg! For every hour past the first four, the Breed-
5-8 The fossil is not destroyed, but nothing is reanimated. ing Check is raised by 2, up to five hours. This means that if a Poké-
9-19 The fossil is destroyed and an egg is created. mon pairing is given 9 hours together total, You need to roll 25 or
20 The fossil creates an egg. Roll 1d4. On 4, the fossil is still
lower during your Breeding Check.
intact. On 1, 2, or 3 the fossil is destroyed.
Skills Afflictions
Attack Asleep - You can try to make a savings throw on 1d20 of 16 or higher
Athletics - Used for basically everything having to do with physical to wake and cure yourself of Sleep. The next turn, the check is 14,
prowess that isn’t explicitly balancing or flexibility. then 12, 10, 8, 6 or higher. If you fail the check, you lose your turn.
An ally within melee range can use their action to help cure you of
Defense Sleep, adding 5 to your Sleep savings throw. (1 min cure)
Concentration - If a trainer is being harmed while trying to anything Burned - After acting while Burned, you lose 1d10 HP. Once some-
that requires focus, they could be asked to make a check. one is at 0 HP, the Burn stops hurting and they are cured. While
Constitution - When dealing with sickness, exhaustion, or injury you Burned, your Attack is -2. Fire-type Pokémon are immune to Burns.
can have them check to see if they aren’t performing at full capacity. (1 min staying still, cure)
Confused - While Confused and trying to act, you must make a sav-
Special Attack
ings throw on 1d20 of 11 or higher to act normally during your turn.
Engineering / Operation - Has to do with understanding machinery If the savings throw is 16 or higher, you are cured of Confusion. If
and using it. Identifying, repairing, using, driving/piloting. you fail the check, you must roll 1d12 and subtract the result from
History - Knowing recent or ancient history, as if the player’s charac- your hit points. An ally within melee range can use their action to
ter already knew it. help cure you of Confusion, adding 5 to your Confusion savings
throw. (2 min cure)
Investigate - Players actively looking for clues, objects, or significant
information in their area. Frozen - If you try to act you must make a savings throw on 1d20 of
18 or higher. If you fail the check, you cannot act. After ten minutes,
Medicine - Useful for mending injures. Used to stich up, set brakes, you are thawed and cured of the Frozen affliction. Allies can free you
or sooth a person who is injured. (Does not recover HP) from freezing by melting the frost over three rounds, or instantly
Nature - Used for identifying nature, Pokémon, safe passage through freeing you by using a Fire type attack while you are Frozen. Fire-
the wilds, as if the player’s character already knew it. type Pokémon and Ice-type Pokémon are immune to Freezing.
Programming - Accessing secure devices / networks, hacking, cre- Infatuated - You cannot attack whoever caused you to become Infat-
ating security, damage / repair software. uated unless you pass a savings throw of 13 or higher on 1d20 during
your action. You are cured of Infatuation if you roll a 19 or 20 during
Special Defense their Infatuation check. (2 min cure)
Bluff / Deception - For lying and deceiving. Paralyzed - When you try to act while Paralyzed, you must make a
Diplomacy / Persuasion - Using flowery words and gracious lan- savings throw on 1d20 of 6 or higher in order to act normally during
guage to get what they want. its turn. The next turn, the check is 8, then 10, 12, 14, 16 or higher. If
you fail the check, you lose your turn. While Paralyzed, your Speed is
Insight - Used to sense if an NPC is being truthful or sense if they
-2. Paralysis is cured after five minutes on its own. Electric-type
have secret motives or if they’re just being honest.
Pokémon are immune to Paralysis. (5 min cure)
Perception - Noticing something, by spotting it, hearing it, or some-
Poisoned - After acting while Poisoned, you lose 1d10 HP. Once
times smelling it when most might just miss it.
someone is at 0 HP, the Poison stops and they are cured. While Poi-
Perform - Used to draw a crowd, play a musical instrument, dance, soned, your Special Attack is -2. Poison-type Pokémon and Steel-type
act, storytelling, singing, speech or any other kind of performance. Pokémon are immune to Poisoning. (1 min staying still, cure)
Pokémon Handling - Handling Pokémon, owned or wild, to ride, Toxified - After acting while Toxified, you lose 1d8 HP. On subse-
calm, understand their mood, reasoning with them. quent turns after acting, you lose 1d12, then 1d20, 2d20, 3d20 until
you are unconscious or cured of Toxin. Once someone is at 0 HP, the
Speed
Toxin stops and they are cured. While Toxified, your Special Attack is
Acrobatics - Used for any physical feats that doesn’t directly have to -2. Poison-type Pokémon and Steel-type Pokémon are immune to
do with physical strength. Balance, flips, catch your fall. Toxification. (1 min staying still, cure)
Sleight of Hand - Made while concealing objects on your person or Stunned - When you are Stunned, the next time you could act, you
while removing objects from another person without being noticed. lose your turn and then are no longer Stunned.
Stealth - Used to sneak around without detection by sight or sound ** Pokémon recover from afflictions while in Poké Balls at the same
or to hide in place with or without cover. rate of recovery.
Pokémon and trainers can’t have more than one of these afflic-
tions at the same time
Using Attacks
- Attack stat moves are checked against the Defense stat - Effect attacks are checked against the Speed stat
- Special Attack stat moves are checked against the Special Defense stat
Type-Effectiveness Chart
Fighting
Ground
Normal
Psychic
Electric
Dragon
Poison
Water
Ghost
Flying
Grass
Target
Steel
Fairy
Rock
Dark
Bug
Fire
Ice
+1 Add 1 die to the attack’s super-effective damage! If your attack is extremely-effective, add 2 dice!
Attack Type
Bug +1 -1 -1 -1 -1 -1 +1 -1 +1 -1
-1 Subtract 1 die from the attack’s resisted damage. If your attack is shielded, subtract 2 dice.
Dark -1 -1 -1 +1 +1
Dragon +1 -1
Electric -1 -1 +1 -1 +1
Your attack cannot hit the target, regardless of a target’s other types.
Fairy +1 +1 +1 -1 -1 -1
Fighting -1 +1 -1 -1 +1 +1 -1 -1 +1 +1
Fire +1 -1 -1 +1 +1 -1 +1 -1
Flying +1 -1 +1 +1 -1 -1
Ghost -1 +1 +1
Grass -1 -1 -1 -1 -1 +1 -1 +1 -1 +1
Ground -1 +1 +1 -1 +1 +1 +1
Ice +1 -1 +1 +1 +1 -1 -1 -1
Normal -1 -1
Poison +1 -1 +1 -1 -1 -1
Psychic +1 +1 -1 -1
Rock +1 -1 +1 +1 -1 +1 -1
Steel -1 +1 -1 +1 +1 -1 -1
Water -1 +1 -1 +1 +1 -1
Hindering terrain - Anything between you and where you Special terrain includes water that you can be submerged in
want to go or your line of sight. Hindering terrain is bushes or or the earth underfoot. If you’re swimming in water, generally
people or Pokémon. Your accuracy check is -1 against target(s) you travel at half of your movement speed (Floppers treat nor-
for every bit of hindering terrain. Penalizes movement by cutting mal terrain as Special Terrain).
movement speed in half.
Blocking terrain stops you from proceeding or aiming at a
Difficult terrain does not affect your line of sight to anything, target. Blocking terrain could be a wall, a car, or even a large
but is particularly difficult to move across. Penalizes movement Onix who is defending its allies.
by cutting movement speed in half.
Move Keywords Common Items
Binding - When bound, you’re stuck. If you’re bound to some- Item Price Effect
one, neither of you can move unless one of you is significantly Basic Ball 300 P +5 to your capture roll.
larger and heavier than the other. If returned to a Poke Ball,
Great Ball 600 P +0 to your capture roll.
bound Pokémon are freed.
Potion 100 P Heals a Pokémon 10 hit points.
Coats - Coats are visible on Pokémon, but unless a trainer is famil-
iar with an effect that would make a specific coat, they aren’t Super Potion 300 P Heals a Pokémon 20 hit points.
always immediately recognizable. Potion Water 100 P Heals a human 10 hit points.
Hazards - If a hazard move is used on the same area as an identical Super Soda 300 P Heals a human 20 hit points.
allied hazard, it creates a second layer of that hazard that perfectly
layers the first copy of that hazard. Different 120 P Cures a Pokémon or human of
Affliction Cures the matching affliction.
Priority - If you are using only Priority attacks on your turn you may
Full Heal 520 P Cures a Pokémon or human of all
act first during the round. If multiple people try to use a Priority
afflictions (excluding Curses).
attack in the same round as you, whoever has a higher Speed acts
first. You can still use an attack with Priority as an attack without Revive 1350 P Restore an unconscious Pokémon to
using it out of turn order. half of its max HP.
Reaction - Reaction moves have specific requirements to be used. If Repel 150 P Wild Pokémon are repelled for 1 hour
you haven’t acted yet during the round, you immediately may use a unless they are protecting something.
Reaction move even if it’s not your turn. Oran Berry 55 P Heals a Pokémon 5 HP.
Scatter - You make separate Accuracy Checks per allowed hit and Sitrus Berry 120 P Heals a Pokémon 12 HP.
deal damage each time. If you miss with a Scatter attack that says,
“up to X attacks,” you may not try your additional attacks. Scatter
attacks only add modifiers, STAB, or any other damage bonuses to
their first hit per turn.
The following types of jobs can make 5 to 25 P per hour:
Terrain - Whenever you create Terrain, you are centered in the mid- Helping staff at the Pokémon Center
dle of the Terrain effect you create. If a Terrain move is used while Stocking shelves at the local mart
another Terrain is active within its diameter, it replaces the older Meal delivery
Terrain. Pulling/consuming weeds
Weather - Whenever you create Weather, you are centered in the Performing in an exhibition match at a Pokémon Gym
middle of the Weather effect you create. If a Weather move is used Cleaning stables at a Pokémon ranch
while another Weather is active within its diameter, it replaces the Transporting goods
older Weather. Doing boring, menial lab work for a Professor
Chuckin’ Pyukumuku
Contest Types Allied / Clashing The following types of jobs can make 25 to 60 P per hour:
Harvesting berries/crops for a farm, or watering on a farm, or even
sowing for a farm
Cool Using your Pokémon to produce natural resources (milk, inks, ven-
om, silk, cotton)
Tough Beauty Chasing away/capturing pest Pokémon in cities
Mining natural resources
Disposal/consumption/destruction of waste
Construction
Clever Cute Producing heat, cold, or electricity at a power plant
Growing plant life for city beautification
This is to make a GM Screen, if you want.
Get some card board that’ll let you fold into 4 parts
Print and paste the GM info on one side and the pictures on the other
side to be outward facing.