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50+ OOP Interview Questions

The document provides a summary of 50 frequently asked object-oriented programming (OOP) interview questions and their answers. Some key concepts covered include classes, objects, encapsulation, inheritance, polymorphism, abstraction, and more. Example code is provided to help explain certain concepts like method overloading and overriding.

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Msairam M
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0% found this document useful (0 votes)
48 views

50+ OOP Interview Questions

The document provides a summary of 50 frequently asked object-oriented programming (OOP) interview questions and their answers. Some key concepts covered include classes, objects, encapsulation, inheritance, polymorphism, abstraction, and more. Example code is provided to help explain certain concepts like method overloading and overriding.

Uploaded by

Msairam M
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Top 50 OOPs Interview Questions & Answers


Here are OOPs interview questions and answers for fresher as well experienced
candidates to get their dream job.

1) What is OOPS?
OOPS is abbreviated as Object Oriented Programming system in which programs
are considered as a collection of objects. Each object is nothing but an instance
of a class.

2) Write basic concepts of OOPS?


Following are the concepts of OOPS:

1. Abstraction
2. Encapsulation
3. Inheritance
4. Polymorphism

3) What is a class?
A class is simply a representation of a type of object. It is the
blueprint/plan/template that describes the details of an object.
4) What is an Object?
An object is an instance of a class. It has its own state, behavior, and identity.

5) What is Encapsulation?
Encapsulation is an attribute of an object, and it contains all data which is hidden.
That hidden data can be restricted to the members of that class.

Levels are Public, Protected, Private, Internal, and Protected Internal.

6) What is Polymorphism?
Polymorphism is nothing but assigning behavior or value in a subclass to
something that was already declared in the main class. Simply, polymorphism
takes more than one form.

7) What is Inheritance?
Inheritance is a concept where one class shares the structure and behavior
defined in another class. If Inheritance applied to one class is called Single
Inheritance, and if it depends on multiple classes, then it is called multiple
Inheritance.

8) What are manipulators?


Manipulators are the functions which can be used in conjunction with the
insertion (<<) and extraction (>>) operators on an object. Examples are endl and
setw.

9) Explain the term constructor


A constructor is a method used to initialize the state of an object, and it gets
invoked at the time of object creation. Rules for constructor are:

 Constructor Name should be the same as a class name.


 A constructor must have no return type.

10) Define Destructor?


A destructor is a method which is automatically called when the object is made of
scope or destroyed. Destructor name is also same as class name but with the tilde
symbol before the name.

11) What is an Inline function?


An inline function is a technique used by the compilers and instructs to insert
complete body of the function wherever that function is used in the program
source code.

12) What is a virtual function?


A virtual function is a member function of a class, and its functionality can be
overridden in its derived class. This function can be implemented by using a
keyword called virtual, and it can be given during function declaration.

A virtual function can be declared using a token(virtual) in C++. It can be


achieved in C/Python Language by using function pointers or pointers to
function.

13) What is a friend function?


A friend function is a friend of a class that is allowed to access to Public, private,
or protected data in that same class. If the function is defined outside the class
cannot access such information.
A friend can be declared anywhere in the class declaration, and it cannot be
affected by access control keywords like private, public, or protected.

14) What is function overloading?


Function overloading is a regular function, but it is assigned with multiple
parameters. It allows the creation of several methods with the same name which
differ from each other by the type of input and output of the function.

Example
void add(int& a, int& b);

void add(double& a, double& b);

void add(struct bob& a, struct bob& b);

15) What is operator overloading?


Operator overloading is a function where different operators are applied and
depends on the arguments. Operator,-,* can be used to pass through the
function, and it has its own precedence to execute

16) What is an abstract class?


An abstract class is a class which cannot be instantiated. Creation of an object is
not possible with an abstract class, but it can be inherited. An abstract class can
contain only an Abstract method. Java allows only abstract method in abstract
class while other languages allow non-abstract method as well.

17) What is a ternary operator?


The ternary operator is said to be an operator which takes three arguments.
Arguments and results are of different data types, and it depends on the function.
The ternary operator is also called a conditional operator.

18) What is the use of finalize method?


Finalize method helps to perform cleanup operations on the resources which are
not currently used. Finalize method is protected, and it is accessible only through
this class or by a derived class.

19) What are the different types of arguments?


A parameter is a variable used during the declaration of the function or
subroutine, and arguments are passed to the function body, and it should match
with the parameter defined. There are two types of Arguments.

 Call by Value – Value passed will get modified only inside the function, and
it returns the same value whatever it is passed into the function.
 Call by Reference – Value passed will get modified in both inside and
outside the functions and it returns the same or different value.

20) What is the super keyword?


The super keyword is used to invoke the overridden method, which overrides one
of its superclass methods. This keyword allows to access overridden methods and
also to access hidden members of the superclass.

It also forwards a call from a constructor, to a constructor in the superclass.

21) What is method overriding?


Method overriding is a feature that allows a subclass to provide the
implementation of a method that overrides in the main class. It will override the
implementation in the superclass by providing the same method name, same
parameter, and same return type.

22) What is an interface?


An interface is a collection of an abstract method. If the class implements an
interface, it thereby inherits all the abstract methods of an interface.

Java uses Interface to implement multiple inheritances.

23) What is exception handling?


An exception is an event that occurs during the execution of a program.
Exceptions can be of any type – Runtime exception, Error exceptions. Those
exceptions are adequately handled through exception handling mechanism like
try, catch, and throw keywords.

24) What are tokens?


A compiler recognizes a token, and it cannot be broken down into component
elements. Keywords, identifiers, constants, string literals, and operators are
examples of tokens.

Even punctuation characters are also considered as tokens. Example: Brackets,


Commas, Braces, and Parentheses.

25) What is the main difference between overloading and


overriding?
Overloading is static Binding, whereas Overriding is dynamic Binding.
Overloading is nothing but the same method with different arguments, and it
may or may not return the equal value in the same class itself.
Overriding is the same method names with the same arguments and return types
associated with the class and its child class.

26) What is the main difference between a class and an


object?
An object is an instance of a class. Objects hold multiple information, but classes
don’t have any information. Definition of properties and functions can be done in
class and can be used by the object.

A class can have sub-classes, while an object doesn’t have sub-objects.

27) What is an abstraction?


Abstraction is a useful feature of OOPS, and it shows only the necessary details to
the client of an object. Meaning, it shows only required details for an object, not
the inner constructors, of an object. Example – When you want to switch on the
television, it is not necessary to know the inner circuitry/mechanism needed to
switch on the TV. Whatever is required to switch on TV will be shown by using an
abstract class.

28) What are the access modifiers?


Access modifiers determine the scope of the method or variables that can be
accessed from other various objects or classes. There are five types of access
modifiers, and they are as follows:

 Private
 Protected
 Public
 Friend
 Protected Friend
29) What are sealed modifiers?
Sealed modifiers are the access modifiers where the methods can not inherit it.
Sealed modifiers can also be applied to properties, events, and methods. This
modifier cannot be used to static members.

30) How can we call the base method without creating an


instance?
Yes, it is possible to call the base method without creating an instance. And that
method should be “Static method.”

Doing Inheritance from that class.-Use Base Keyword from a derived class.

31) What is the difference between new and override?


The new modifier instructs the compiler to use the new implementation instead
of the base class function. Whereas, Override modifier helps to override the base
class function.

32) What are the various types of constructors?


There are three types of constructors:

–  Default Constructor – With no parameters.

–  Parametric Constructor – With Parameters. Create a new instance of a class and


also passing arguments simultaneously.

–  Copy Constructor – Which creates a new object as a copy of an existing object.

33) What is early and late Binding?


Early binding refers to the assignment of values to variables during design time,
whereas late Binding refers to the assignment of values to variables during run
time.

34) What is ‘this’ pointer?


THIS pointer refers to the current object of a class. THIS keyword is used as a
pointer which differentiates between the current object with the global object. It
refers to the current object.

35) What is the difference between structure and a class?


The default access type of a Structure is public, but class access type is private. A
structure is used for grouping data, whereas a class can be used for grouping
data and methods. Structures are exclusively used for data, and it doesn’t require
strict validation, but classes are used to encapsulate and inherent data, which
requires strict validation.

36) What is the default access modifier in a class?


The default access modifier of a class is Internal and the default access modifier
of a class member is Private.

37) What is a pure virtual function?


A pure virtual function is a function which can be overridden in the derived class
but cannot be defined. A virtual function can be declared as Pure by using the
operator =0.

Example –
Virtual void function1() // Virtual, Not pure

Virtual void function2() = 0 //Pure virtual


38) What are all the operators that cannot be overloaded?
Following are the operators that cannot be overloaded -.

1. Scope Resolution (::)


2. Member Selection (.)
3. Member selection through a pointer to function (.*)

39) What is dynamic or run time polymorphism?


Dynamic or Run time polymorphism is also known as method overriding in which
call to an overridden function is resolved during run time, not at the compile
time. It means having two or more methods with the same name, same signature
but with different implementation.

40) Do we require a parameter for constructors?


No, we do not require a parameter for constructors.

41) What is a copy constructor?


This is a special constructor for creating a new object as a copy of an existing
object. There will always be only one copy constructor that can be either defined
by the user or the system.

42) What does the keyword virtual represented in the


method definition?
It means we can override the method.
43) Whether static method can use nonstatic members?
False.

44) What are a base class, subclass, and superclass?


The base class is the most generalized class, and it is said to be a root class.

A Subclass is a class that inherits from one or more base classes.

The superclass is the parent class from which another class inherits.

45) What is static and dynamic Binding?


Binding is nothing but the association of a name with the class. Static Binding is a
binding in which name can be associated with the class during compilation time,
and it is also called as early Binding.

Dynamic Binding is a binding in which name can be associated with the class
during execution time, and it is also called as Late Binding.

46) How many instances can be created for an abstract


class?
Zero instances will be created for an abstract class. In other words, you cannot
create an instance of an Abstract Class.

47) Which keyword can be used for overloading?


Operator keyword is used for overloading.
48) What is the default access specifier in a class definition?
Private access specifier is used in a class definition.

49) Which OOPS concept is used as a reuse mechanism?


Inheritance is the OOPS concept that can be used as a reuse mechanism.

50) Which OOPS concept exposes only the necessary


information to the calling functions?
Encapsulation

Thanks

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