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Chess RAR and Mech

The document outlines the rules and regulations for a chess tournament. It states that players must show sportsmanship and arrive on time, with points awarded for wins, draws, and losses. Additional rules cover coin tosses to determine who plays white, time limits, illegal assistance, distractions, speaking volume, and penalties for violations. Gameplay rules address legal moves, turn order, using the chess clock, putting the king in check, special moves, and ending the game via checkmate, forfeit, resignation, time loss, or draw agreements.

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0% found this document useful (0 votes)
36 views

Chess RAR and Mech

The document outlines the rules and regulations for a chess tournament. It states that players must show sportsmanship and arrive on time, with points awarded for wins, draws, and losses. Additional rules cover coin tosses to determine who plays white, time limits, illegal assistance, distractions, speaking volume, and penalties for violations. Gameplay rules address legal moves, turn order, using the chess clock, putting the king in check, special moves, and ending the game via checkmate, forfeit, resignation, time loss, or draw agreements.

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Vibin Here
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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RULES and REGULATIONS

 Every player must show sportsmanship before and after the match.
 To avoid any delays, each player must remain in the allotted room; nevertheless, if they
arrive beyond 10 minutes, they will be disqualified.
 A win awards 1 point, a draw awards 0.5 point, and a loss awards 0 point.
 Players will come together at the beginning of the contest to toss a coin to determine who
will play white.
 High standards of etiquette are expected of the players.
 The duration of the game is one hour (30 minutes for each player).
 During play the players are forbidden to make use of any notes, sources of information,
advice, or to analyze on another chessboard.
 No analysis is permitted in the playing room when play is in progress, whether by players or
spectators.
 It is forbidden to distract or annoy the opponent in any manner whatsoever; this includes
the persistent offer of a draw.
 To prevent disturbing the other participants in the room, everyone should speak quietly.
 Every participant receives three warnings for every illegal action they commit, and if they
receive more than three, they will be disqualified.
 A player should raise their hand and contact the facilitator if they wish to resign.
 The laws of chess cannot cover all possible situations that may arise during the game. The
Arbiter’s judgement will apply when there is no specific rule available.
 The arbiter shall see that the Laws of Chess are strictly observed.
 The arbiter shall act in the best interest of the competition. The arbiter should ensure that
a good playing environment is maintained and that the players are not disturbed.
 The arbiter shall observe the games, especially when the players are short of time, enforce
decisions he has made and impose penalties on players where appropriate.
 Penalties open to the arbiter include:
(a) A warning.
(b) Increasing the remaining time of the opponent.
(c) Reducing the remaining time of the offending player.
 Each player takes turns to make a single move. Players cannot choose to skip a turn – they
must move a piece. Each chess piece moves in a specific way, and must be moved
according to its legal movement.
 The player who has the white pieces (the light player) moves first, followed by the players
moving alternately, with the person who has the dark colored pieces moving next.
 The chess clock is placed at the side of the playing board. Black decides on which side to
place the clock. When a person makes a move he stops his clock and thus starts his
opponents clock.
 Each player must press the clock with the same hand that moves the pieces, using one
hand to both move the pieces and to press the clock.
 It is illegal to make a move that places or leaves one’s king in check.
 The game permits special moves like casting, pawn promotion, and en passant.
-Castling is a special rule that allows your king to move two spaces to its right or left, while
the rook on that side moves to the opposite side of the king(make sure to move the king
first).
-Pawn promotion is the replacement of one’s pawn with a new piece. It occurs
immediately when the pawn moves to its last rank. The player chooses the new piece to be
a queen, rook, bishop, or knight of the pawn’s color. The new piece does not have to be a
previously captured piece.
-En passant is a move in chess. It consists of using a pawn to capture a horizontally
adjacent enemy pawn that has just advanced two squares in one move. The capturing
pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had
advanced only one square.
 Provided that the player first expresses the intention (e.g. by saying adjust), the player
having the move may adjust one or more pieces on their squares.
 Check:
-When the king of a player is in a position to be captured by a piece of the opponent, one
says that the king is in check. It is considered good manners to say check when one checks
ones opponent.
-It is not allowed to make a move, such that ones king is in check after the move. If a player
accidentally tries to make such a move, he must take the move back and make another
move(the player will be warned).
Note that there are three different possible ways to remove a check:
1.Move the king away to a square where he is not in check.

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2.Take the piece that gives the check. (In case of a check, given by a rook, bishop or queen)
3.Move a piece between the checking piece and the king.
Checkmate:
-When a player is in check, and he cannot make a move that removes his king from the
check, then he is mated. The player that is mated lost the match, and the player that mated
him won the match.
 Games may be won in the following ways:
> Forfeit – a player who cheats, or violates the laws of the game will be forfeited.
>Resignation – either player resign, conceding the game to the other player.
>Loss of time.
>Checkmate.
 Games may end in a draw in several ways:
> Perpetual check - a situation in which one player can force a draw by an unending series
of checks.
>Stalemate - is a situation in the game of chess where the player whose turn to move is not
in check and has no legal move.
>Draw by agreement.

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