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Pathfinder-Mythic 2e

This document outlines the progression system for mythic characters in Mythic 2nd Edition, including: - Mythic characters gain new abilities at each tier (level) such as increased focus points, higher surge dice, and saving throw bonuses. - All mythic characters choose a path (like Archmage or Warrior) that grants additional powers and feats. - As they gain tiers, mythic characters also receive ability score increases to boost their abilities further beyond normal limits.

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100% found this document useful (7 votes)
1K views

Pathfinder-Mythic 2e

This document outlines the progression system for mythic characters in Mythic 2nd Edition, including: - Mythic characters gain new abilities at each tier (level) such as increased focus points, higher surge dice, and saving throw bonuses. - All mythic characters choose a path (like Archmage or Warrior) that grants additional powers and feats. - As they gain tiers, mythic characters also receive ability score increases to boost their abilities further beyond normal limits.

Uploaded by

Jimothy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mythic 2nd Edition

TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Mythic Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Archmage Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Warrior Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Guardian Path ........................................ 25
Hierophant Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Marshal Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Trickster Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Universal Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
General Mythic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Mythic 2nd Edition
Legend speaks of the coming of great heroes. As the darkness gathers and
the forces of the underworld rise to swallow the land of the living, a few
brave souls will hear the call to greatness.

Their deeds will become the stories of our time, and their victories will be
celebrated for centuries to come. Even now, they walk among us— unaware
of the destiny that awaits them.

The moment is almost here. Their hour is at hand.

GLOSSARY
The following key terms and references are useful for playing Mythic 2nd Edition

Ascension Mythic Tier


The moment of ascension is the moment when a normal character At ascension a character becomes Mythic Tier 1. Each mythic tier is
becomes a mythic character. This epic moment should be like a new level in the path chosen by the mythic character and
important in the story and define the source of the character's grants new abilities. The maximum mythic tier is 10. Such
mythic power. characters as attain 10th mythic tier are akin to minor dieties.

Mythic Resistance
This resistance can be gained from some mythic abilities. Mythic
Mythic Bonus
resistance can only be overcome by +3 major striking weapons, by Any numerical bonus granted by a mythic ability is a mythic bonus
artifacts, and by other mythic creatures and characters. that stacks with other bonuses, such as circumstance bonuses.

Mythic
Mythic is a new feat trait in Mythic 2nd Edition and is purple.
Non-Mythic
Feats with this trait can only be aquired by characters that have Any effect originating from a character or creature that has not
mythic tiers. ascended. Artifacts are always considered mythic for the purpose
of these effects.

Mythic Path
The way a mythic character's mythic powers manifest is based on
Surge
their path. At the moment of ascension each character must Surge is a basic mythic ability that all characters gain at 1st tier. It
choose a path, Archmage, Warrior, Guardian, Hierophant, allows them to expend a focus point and roll a die to add to the
Marshal, or Trickster. result of a d20 roll, influencing the outcome after the results are
revealed.

Mythic Power Path Ability


Mythic characters can draw upon their mythic power to Ability is a new feat trait in Mythic 2nd Edition and is gold. Each
accomplish amazing deeds and cheat fate, this is done by path has three ability feats. When you select a mythic path you
expending focus points to fuel mythic abilities. gain one of the three ability feats of your choice as a feature.

Path Feature
Path This section presents all the abilities the path grants your
Path is a new feat trait in Mythic 2nd Edition and is red. Feats with character. An ability gained at a higher level lists the required level
this trait can only be aquired by characters that have chosen the next to the ability’s name. Many path features require you to
specific paths that make this feat available. choose between options. Unless the specific ability states
otherwise, such decisions can’t be changed.
Mythic Ascension
Every mythic character gains a number of base abilities common to all mythic characters, in
addition to the special abilities granted by each mythic path. These abilities are gained based
on the character’s mythic tier.

Tier Mythic Features Ability


Boost
Mythic
Feat
1 Mythic Focus, Hard to Kill, Mythic Feat, Surge 1d4 1st

2 Amazing Initiative 1st

3 Recuperation 2nd

4 Surge 1d6 2nd

5 Mythic Saves 3rd

6 Force of Will 3rd

7 Surge 1d8 4th

8 Unstoppable 4th

9 Immortal 5th

10 Legendary Hero, Surge 1d10 5th

Mythic Tier Tier 1 Mythic Focus Tier 1

Feature Feature Focus

Add 1/2 your mythic tier rounded down to your As a mythic character your maximum focus point
proficiency bonus. pool can increase beyond 3 but only from mythic
abilities, feats, and features such as gaining
(depending on the balance of the campaign your mythic levels.
GM may change this feature or remove it entirely)
Your focus point pool increases by 1 and you gain 1
focus point.

At 3rd tier and every two tiers thereafter your


focus point pool increases by 1 and you gain 1
focus point.

Hard To Kill Tier 1


Mythic General Feat Tier 1
Feature
Feature
Whenever you gain the dying condition you
automatically stabilize and no longer have to Select one mythic general feat with the "Mythic"
attempt a recovery check. trait, or non-mythic class, general, or skill feat, as
a bonus feat.
You still fall unconscious at 0hp. Your wounded
and dying values still increase as normal. You gain an additional mythic general feat at 3rd,
5th, 7th, and 9th tiers.
Surge Tier 1 Ability Boost Tier 2

Feature Focus Feature

You call upon your mythic power to overcome At 2nd tier and every 2 tiers thereafter, your
difficult challenges and change outcomes. character boosts four different ability scores. Your
character can use these ability boosts to increase
As a free action you can expend a focus point to their ability scores above 18.
increase any d20 roll you just made by adding 1d4
to the result. This can be done after the result is Boosting an ability score increases it by 1 if it’s
revealed. already 18 or above, or by 2 if it starts out below
18.
The bonus die increases from 1d4 to 1d6 at 4th
tier, 1d8 at 7th, and 1d10 at 10th tier.

Amazing Initiative Tier 2 Recuperation Tier 3

Feature Feature

At 2nd tier before you roll initiative you may At 3rd tier you are restored to full Hit Points after
expend a focus point to roll twice and take the 8 hours of rest or equivalent.
higher result.

When you do you gain a single additional action


during your first round in initiative.

Mythic Saving Throws Tier 5 Force of Will Tier 7

Feature Focus Feature Focus

At 5th tier when you are forced to make a saving At 7th tier you can exert your will to force events
throw you may expend a focus point as a free to unfold as you like.
action to treat the result as 1 degree of success
better, as long as the ability that provoked the As a free action once per round when a d20 is
save did not have a mythic source. rolled and after the result is revealed you may
expend a focus point to force a reroll.

The next result must be taken. No single roll can


be subject to more than a single reroll per round.
Unstoppable Tier 8 Immortal Tier 9

Feature Focus Feature

At 8th tier as a free action you can expend a focus At 9th tier if you are killed you return to life 24
point to reduce a single adverse condition hours later in a random but safe location
affecting you. determined by the GM.

For example if you are clumsy 2, you may spend a This ability fails if you are killed by a critical hit
focus point to reduce your clumsy condition to 1. from a mythic character or a critical hit from a
If you are wounded 1 you may expend a focus weapon that bypasses mythic damage reduction,
point to reduce your wounded condition to 0. or if you die of old age.

At 10th tier you stop aging and can only be slain by


a critical hit from an artifact.

Legendary Hero Tier 10

Feature Focus

At 10th tier you have reached the height of mythic


power. You automatically regain focus points at a
rate of 1 per minute.
Archmage
For most practitioners of the arcane arts, learning magic requires a great
deal of study and practice. Even for those who draw magic from their
blood, the effort can be taxing. Not so for the archmage. This master of the
arcane draws power from the very fabric of reality itself, learning to weave
magic easily and naturally.

The archmage is the master of arcane magic, and many of the abilities of
this path enhance your ability to cast arcane spells or greatly increase their
potency.

In addition, many of the options in this path increase your knowledge of


magic and of those who wield it. At the highest tiers, you can begin to break
down the walls between the different types of magic and alter the very
fabric of reality itself.

Tier Archmage Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Archmage, Path Feat
Archmage Path
Ability Tier 1 Archmage Path Feat Tier 1

Feature Feature

Select a single archmage path ability with the Select an archmage path feat with the "Path" trait
"Ability" trait from the three below. Once chosen it from the feats below.
cannot be changed.
Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Arcane Surge Tier 1 Mage Strike Tier 1

Ability Focus Ability Focus

You tap into your mythic power to effortlessly fuel As a free action once per round you can expend a
and quicken your spellcasting. focus point to enchant a weapon that belongs to
you or an ally granting the wielder a bonus on
As a single action you can expend a focus point to their next melee or ranged strike or activity that
cast any one spell as a free action without includes a strike.
expending a prepared spell or spell slot. If you
prepare spells it must be one you prepared today, The strike gains a bonus to hit equal to half of
if you spontaneously cast spells it must be a your highest spell slot level rounded down and
known spell. deals 1d6 additional damage per spell level. The
extra damage is an element of your choice (acid,
This spell bypasses all resistances and if the spell cold, electric, fire, force etc).
requires a saving throw any non-mythic creatures
must roll the save twice and take the lower result.

Wild Arcana Tier 1 True Archmage Tier 10

Ability Focus Feature Focus Skill

You tap into your mythic power to fuel and At 10th tier you have become a supreme master of
diversify your spellcasting. all magic. Whenever you cast a spell that targets
one or more non-mythic creatures each of those
As a two action activity you can expend a focus creatures must roll any saving throws twice and
point to cast any one spell on any of your spell list take the lower result.
without expending a spell slot. The spell must be
one that you are high enough level to cast and it Additionally whenever a spell is cast against you
manifests at your current highest spell slot level with an attack roll compare the result to an
plus 1. appropriate knowledge skill +10 as a free action
(arcana for arcane, occultism for occult, religion
This spell bypasses all resistances and if the spell for divine, etc).
requires a saving throw any non-mythic creatures
must roll the save twice and take the lower result. If your knowledge skill result is greater than the
attack check against you, then you absorb the
spell harmlessly regaining 1 focus point.

If the spell requires a Saving Throw, instead make


an appropriate knowledge check against the Save
DC as an immediate action. if your knowledge
skill check result exceeds the Save DC then you
absorb the spell harmlessly and regain 1 focus
point.
Abundant Casting Tier 1 Arcane Endurance Tier 1

Path Focus Metamagic Path Focus Metamagic

Whenever you cast a targeted spell that targets Whenever you cast a spell with a duration double
two or more creatures, increase the number of that duration.
creatures you can target by your tier.
Additionally you may spend a focus point as a
Additionally you may spend any number of focus single action to multiply the duration of the spell
points as a single action to affect one additional by your tier. If you do then this action gains the
target in range per point spent with a single target metamagic trait.
spell. If you do then this action gains the
metamagic trait. This only functions for spells with a duration.

Bloodline Intensity Tier 1 Competent Caster Tier 1

Path Metamagic Path

Your mythic nature powers your favorite You automatically succeed flat checks to cast
bloodline spell. spells.

Choose a single bloodline spell. This spell does not


consume a spell slot when cast as long as you
spend one extra action when casting it.

Coupled Arcana Tier 1 Crafting Mastery Tier 1

Path Focus Path

When you use a two action activity, feat, or You can attempt to craft any magical item you
ability, that includes the wording "Cast a Spell" have seen as if you had the necessary item
and consumes a spell slot, you can expend a focus creation feats and formula.
point to then use any two or fewer action mythic
ability or path feat as a free action. Such items can be crafted in two eight hour
periods, or a single 16 hour crafting session. If you
actually have the item creation feat roll twice and
take the higher result when you roll your craft
check.
Deep Understanding Tier 1 Eldritch Breach Tier 1

Path Focus Path Focus

You automatically identify spells cast within 60ft You are adept at breaching magical defenses.
of you. When you cast Dispel Magic you can attempt to
remove any single magical effect, even curses and
You may spend 3 actions and expend a focus point permanent effects.
to understand the properties of any magic you can
touch, even artifacts. If the effect is non-mythic, roll a counteract twice
and take the higher result. Your dispel
This affects lesser artifacts as long as your tier is automatically succeeds against non-mythic, non-
at least 1, minor artifacts if it is at least 3, and permanent spells of equal or lesser level than your
major artifacts if your tier is at least 6. tier.

When a magic item is successfully suppressed you


may expend a number of focus points equal to
half of the item's level as a free action to destroy
it.

Elemental Bond Tier 1 Energy Conversion Tier 1

Path Focus Path Focus Metamagic

You use your mythic power to connect your spirit You have discovered the secrets of converting one
to an elemental plane. type of elemental energy into another.

Select an element, air, earth, fire, or water. You Whenever you cast a spell that deals elemental
gain mythic resistance 10 against energy damage you spend an additional action to swap
associated with your plane. At 6th tier the the type of damage it deals with a different
resistance becomes 20. At 9th tier it becomes element. This changes the element trait of the
immunity. spell to a trait representing the new type of
elemental damage.
Additionally you may expend a focus point as a
single action to bolster your connection, Alternatively you may expend a focus point as a
increasing the spell level of all spells associated free action to add an elemental trait to any spell
with your chosen element by 1 for a number of you cast that has no elemental trait.
rounds equal to your tier.
Arcane Charge Tier 1 Mythic Hexing Tier 1

Path Focus Path Focus

You use your mythic power to fuel items that store Your hexes and other focus spells are more
spells and magical effects. effective against non-mythic creatures and they
take a -2 penalty to save against them.
When using a staff, wand, or other spell
containing object, you may expend a focus point You can expend an additional focus point as a free
as a single action to cast the spell within without action when you cast a hex or focus spell to
expending a charge. increase the save DC by 2 for mythic and non-
mythic creatures for a number of rounds equal to
This does not change the casting time of the spell. your tier.

Flash of Omniscience Tier 1 Necromantic Mastery Tier 1

Path Focus Path

Your incredible mind can sift the laws of reality When you perform the Create Undead ritual you
like a sieve. may use your mythic blood as a substitute for
black onyx.
As a three action activity you can expend one
focus point to consult your native understanding You may spend a single action to take a drained
and ask any single question. Roll a flat DC 15 at 1st value and convert your blood into material
tier, 10 at 3rd tier, or 5 at 6th tier. On a success component. The value of the blood is 100gp worth
you learn the true answer to your question. of black onyx per mythic tier.

A focus point spent in this way cannot be regained This value is temporary and cannot generate
for 1 week and no question can be asked more income.
than once.

Spellbane Counterstrike Tier 1 Throw Spell Tier 1

Path Focus Path Focus

When you successfully counterspell you may You may throw any touch spells up to 10ft per tier.
expend a focus point to stride once as a free
action. When using Reach Spell feat you may expend a
focus point to multiply the additional distance
If you end your movement within melee range of granted by Reach Spell by your tier.
the source of the spell you may make a single
melee attack as a reaction.
Transformative Familiar Tier 1 Mythic Sustain Tier 1

Path Focus Path Focus

Your familiar can assume the shape of an amulet, As a free action at the beginning of your turn you
ring, staff, wand, or weapon. While in this form may sustain a number of spells and abilities equal
treat your familiar as an intelligent item. to half your mythic tier rounded up.

If you have the appropriate crafting feat you may If you expend a focus point you instead sustain all
customize the item according to the specifications spells and abilities for a single round.
of the feat. If your familiar ever falls unconscious
it assumes item form.

Control The Mindless Tier 1 Infectious Spell Tier 3

Path Focus Path Focus Metamagic

You can gain control over mindless constructs and When you cast a single target spell with a
undead using your knowledge about them. duration you can expend a focus point to attempt
to spread it to others.
As a single action roll an applicable knowledge
check against all constructs (usually arcana) or The range for the spell is the same as originally
mindless undead (religion) within 30ft. If you cast but it originates from the first affected target
succeed you can command them as minions for 1 to one additional target per mythic tier, at a rate
round. of one new target per round.

If you expend a focus point this extends to


number of rounds equal to your mythic tier and it
affects all mindless creatures within 30ft per tier.

Share Spell Tier 3 Many Forms Tier 3

Path Focus Metamagic Path Focus Metamagic

Whenever you cast a spell that only targets you, Whenever you alter your appearance using a
you may also apply its effects to your familiar. polymorph spell multiply the duration by your
tier.
If you expend a focus point as a single action you
may choose a single target within 30ft to also If you expend a focus point as a single action the
share the effects of the spell. spell loses its duration and becomes permanent.
You may still dismiss the spell as normal.
Mirror Dodge Tier 3 Mythic Lasting Tier 3

Path Focus Path Focus Metamagic

When hit by a melee or ranged attack you can Prerequisite: Arcane Endurance
expend one focus point as a reaction to teleport 30
When you cast a spell that benefits from Arcane
feet from your current position.
Endurance you may expend an additional focus
point to change it's duration to 24 hours.
You take no damage from this attack which
instead destroys your illusory duplicate.
This focus point cannot be regained until the spell
effect ends.

Reverse Scrying Tier 3 Spell Sieve Tier 3

Path Focus Path Focus

When you notice a scrying spell you can expend a When you successfully counterspell a spell that is
focus point as a free action to instantly observe its on your spell list you absorb its power.
creator.
You gain a temporary spell slot equal to the level
Roll a counteract check against the caster's spell of the spell cast and containing the absorbed spell.
DC, if you succeed you learn their exact location. This spell slot lasts until you cast the spell or until
your next daily preparations.

Tangible Illusion Tier 3 Teleportation Master Tier 3

Path Focus Path Focus

You can make an illusion real. You have become an expert of teleportation
magic.
After you have cast an illusion spell, as a three
action activity you can expend a number of focus When you use a teleportation spell you may
points equal to the spell level to transform your expend a focus point as a free action to cast the
illusion into a physical, nonmagical version of spell as a single action, and arrive precisely where
that illusion. you intend to as long as you have been to the place
at least once.
When the illusion spell ends or is dismissed the
creation ceases to be.
Bloodline Immunity Tier 3 Enhance Magic Item Tier 3

Path Focus Path Focus

The intense power of your blood makes you Your mythic presence enhances the power of
immune to the damage and harmful effects of all magic items.
spells on your bloodline spell list, even the ones
you are not high enough level to cast. When you activate a spell from a magic item,
(usually a scroll, staff, or wand) you may expend a
If you are targeted by one of these spells you may focus point to increase it's spell level up to your
expend a focus point as a reaction to turn it back mythic tier.
on it's caster.

Spell Knowledge Tier 3 Mythic Metamagic Tier 3

Path Path

Choose a number of spells equal to your casting Whenever you use an ability with the metamagic
ability modifier that are not on one of your spell trait reduce the total number of actions by 1.
lists and add them to one of your spell lists.

These spells do not have to be of a level you can


cast, but this does not change the requirements
for casting them.

This feat can be selected multiple times.

Permanent Spell Tier 6 Grand Ritual Master Tier 6

Path Focus Metamagic Path

Prerequisite: Mythic Lasting You gain access to all common, uncommon, and
rare rituals.
Your spells permanently alter reality.

You can perform a number of aspects of a ritual


When you cast a spell with a duration you may
yourself. When you cast a ritual, you can reduce
expend a number of focus points equal to the
the number of secondary casters by 1/2 your tier
spell's level as a single action to make it
rounded up. When you do, you must fulfill any
permanent.
requirements for the secondary caster, and you
attempt the secondary check normally performed
This ends the Extended Spell effect and the focus
by that secondary caster.
points can be regained normally.

When you attempt a ritual you may expend a


number of focus points equal to the ritual level to
treat your result as a critical success
Empowered Spell Tier 6 Spell Breaker Tier 6

Path Focus Metamagic Path Focus Metamagic

You channel your raw mythic power into a spell. Prerequisite: Eldritch Breach
You can use your mythic power to decimate
When you cast a spell you may expend a number
magical effects.
of focus points equal to the spell level as a single
action to increase the damage of the spell by a
You may cast Dispel Magic as a three action
multiple of 2.
activity, when you do roll a single counteract
check and apply it to all magical effects in the
Saves required by the spell take a -4 penalty for
target's square including magic items and
non-mythic creatures, and a -2 penalty for mythic
artifacts.
creatures. Regardless of outcome treat the
enemies degree of success against this spell as one
Items suppressed by Spell Breaker remain
worse.
inactive for 10 minutes per tier. If you successfully
suppress an item you may expend a number of
focus points equal to 1/3rd the item's level to
destroy it instantly.

Subtle Magic Tier 6 Spell Leach Tier 6

Path Metamagic Path Focus

You have learned to cast spells without a spell By touching a stunned, sleeping, or helpless
nexus. creature you can attempt to steal one of it's spell
slots.
Whenever you cast a spell or activate a spell from
an item you may roll a stealth check. Apply the Roll a spell attack roll against the target's spell DC.
result to the perception DC of all enemies within On a succes you touch the creature and may
line of sight. expend a focus point to steal a single one of the
targets highest level, unexpended spell slots.
Those who fail do not know that you cast the spell
or activated the item unless it has an obvious This focus point cannot be regained by any means
visual or auditory effect that emanates from you. until the spell slot is relinquished back to the
In addition, magical auras and effects on you creature.
cannot be detected.
Sanctum Tier 6

Path Focus

As a three action activity you permanently expend


a focus point and speak a secret word. By doing so
you tear away a portion of another plane and
isolate it for yourself as a private sanctum.

The sanctum is maleable to your will to the extent


that you could already manipulate and modify
that plane. The starting planar properties of the
sanctum are the same as the plane it was taken
from but can now be modified by rituals such as
Create Demiplane.

The maximum size of this sanctum is 1 cubic mile


per focus point spent and anyone who knows the
secret word can conjure a door to the sanctum.
Multiple different sanctums can also be created
and coexist.

A sanctum exists for a minimum of 1 year, but on


the day the sanctum was created, by standing in
the spot that you were standing when you first
created it, and by speaking the secret word you
can personally return the sanctum to its plane,
This returns your focus points as well.
Warrior
The warrior is the pinnacle of skill at arms and armor. No ordinary fighter
could hope to match the skill with a blade, a bow, or an axe that surges
within a mythic warrior.

The warrior turns aside blows and shatters shields with every movement, all
while racing gracefully across the chaotic battlefield. When the screams of
fallen foes die down, the warrior stands strong and defiant in blood-
spattered armor, hefting a weapon and shouting a terrifying war cry.

As a warrior, your role is to take the fight to your enemies. Using


devastating melee powers, you can crush your enemies before they even
have a chance to harm you and your allies.

Tier Warrior Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Warrior, Path Feat

Warrior Path Ability Tier 1 Warrior Path Feat Tier 1

Feature Feature

Select a single warrior path ability with the Select a warrior path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Fleet Charge Tier 1 Distant Barrage Tier 1

Ability Focus Ability Focus

As a single action once per round you can expend As a single action once per round you may expend
a focus point to stride twice. a focus point to make a ranged strike at your full
attack bonus.
At any point during this movement you may make
a single melee or ranged strike at your highest This attack never causes your mutiple attack
attack bonus adding half your tier rounded up to penalty to increase, ignores concealment and
damage. cover bonuses and bypasses all damage reduction.

This attack ignores damage reduction. The target must be in line of sight.

Sudden Strike Tier 1 Legendary Warrior Tier 10

Ability Focus Feature Focus

As a free action once per round you may expend a At 10th tier, whenever you make an attack roll
focus point to make your next strike, or activity against a non-mythic foe and miss, you may
that includes a strike, at your highest base attack immediately roll again. You must take the second
bonus. roll even if it is lower.

Roll twice and take the better result adding half Once per round when you make a strike that
your tier rounded up to damage. results in a critical hit you regain one focus point.

Damage from this attack bypasses all damage


reduction.

Always a Chance Tier 1 Always Armed Tier 1

Path Path

When you roll a natural 1 on an attack roll it is not Any weapon you wield automatically benefits
automatically considered a critical miss. from your highest weapon proficiency, even
improvised weapons.
A natural one no longer degrades your chance of
success.
Aerial Assault Tier 1 Juggernaut Tier 1

Path Focus Path Focus

As a two action activity you can descend any Little can stand in your way when you charge
distance toward the ground instantly taking no forth into battle.
fall damage.
When you stride, or stride as part of an activity,
If you pass a flying target you may attempt a and come into contact with an obstacle such as a
grapple check to bring it to the ground with you, wall or door roll an athletics check as a free action
on a success it takes damage equal to the fall to Force Open.
damage of your entire descent.
If you succeed you may continue your stride
If you expend a focus point you can instead make uninhibited through the obstacle destroying it.
a melee strike against the target beneath you
during your descent and on a success add fall If you expend a focus point you gain a +10 to your
damage equal to your descent to the attack roll. Athletics check to Force Open and may pass
through any number of obstacles until your stride
ends. Roll a single Athletics check to Force Open
and apply it to all obstacles.

Armor Master Tier 1 Backlash Tier 1

Path Path Focus

Light armor you wear no longer has a dex cap for You strike back at those who penetrate your
you. defenses.

This feat can be selected three times, the second When an enemy rolls a critical hit against you it
time it also applies to medium armor, the third provokes a reaction from you.
time it also applies to heavy armor.
If you have used your reactions this round you
may expend a focus point to make a melee strike
anyway.

Crusader Tier 1 Calculating Rage Tier 1

Path Path

When your allies begin battle within 100ft of you When you enter a rage you are no longer
they each gain a free focus point. prevented from using abilities that require
concentration.

When you end a rage you are not fatigued.


Blowback Tier 1 Clean Blade Tier 1

Path Focus Path Focus

As a single action you can expend a focus point to When you score a critical hit with a slashing
make one melee or ranged strike. weapon, as a free action you can make a ranged
strike at a second target within 30ft to cover it in
If the attack hits your target it is knocked directly gore.
away from you 10ft per tier. If the target hits
another target the second target travels with it. If your second attack is successful the target gains
a sickened value equal to half of your tier
If the target collides with a wall and stops then it (minimum 1). If the second attack is also a critical
takes half of the damage from the strike again as hit the target is blinded until their sickened
bludgeoning damage. condition is reduced to 0.

Devastating Smash Tier 1 Endless Hatred Tier 1

Path Focus Path Focus

Whenever you strike a construct or object treat its When you have a favored enemy granted by a
hardness as 5 lower and add your tier to the class feature you gain a circumstance bonus to
damage you deal. damage equal to your mythic tier against that
enemy.
If you expend a focus point as part of the strike
treat its hardness as 0 and add double your mythic If you expend a focus point you deal double your
tier to damage. tier in damage and bypass all damage reduction.

Impossible Speed Tier 1 Imprinting Strike Tier 1

Path Focus Path Focus

Your base land speed increases by 30ft. After you have successfully hit a target with a
strike you instantly learn one of the target's
In addition if you expend 1 focus point your base weaknesses.
movement speed increases by an additional 10ft
per tier for 1 minute per tier. If you permanently expend a focus point then you
learn all of the target's weaknesses and as long as
it survives you also know its direction from you
and aproximate distance.

When the target dies or you dismiss this ability as


a single action you regain your spent focus point.
Limitless Range Tier 1 Lesson Learned Tier 1

Path Path Focus

Increase the range increment on all of your Whenever you fail a saving throw against an
ranged weapons by 30ft per tier. enemy ability you gain a +2 bonus to all further
saving throws against that same ability for the
Weapons no longer have a maximum range rest of the encounter.
increment for you but you still take penalties per
increment beyond the first. If you expend a focus point the bonus increases to
+4 and lasts for 1 day per tier.

This bonus is iterative as long as you continue to


fail saving throws against the same ability.

Meat Shield Tier 1 Atlas Strength Tier 1

Path Focus Path Focus

You can use a creature you are currently grappling Your musculoskeletal system is legendary.
to protect you from harm.
Your regular carrying bulk increases by 10 and
When an enemy targets you with an attack you your maximum carrying bulk increases by 20.
may expend a focus point to roll an athletics check
against your grappled enemy as a reaction. You may expend a focus point as a free action to
increase your carrying bulk by 10x your tier for 1
If you succeed the incoming attack targets your minute.
grappled foe.

Manuever Master Tier 1 Titan's Bane Tier 1

Path Focus Path

Once per round when you successfully strike a You can share and move through the space of any
target you may expend a focus point to use a creature two size categories larger than you or
combat manuever as a free action. more without provoking attacks of opportunity.

Treat your strike roll as the athletics check against When sharing such an enemies space it is
the target's fortitude or reflex DC. considered flat footed against you.

You still provoke attacks of opportunity if you


move through threatened spaces it does not
occupy.
Mythic Weapon Fighter Tier 1 Sniper's Reposte Tier 1

Path Path Focus

Select one weapon group. When weilding You no longer provoke attacks of opportunity with
weapons of that group increase your proficiency ranged strikes.
bonus by +2.
Immediately after making an attack you may
expend a focus point as a free action to negate the
stealth penalty for sniping.

Punishing Blow Tier 1 Mythic Grappler Tier 1

Path Focus Path

Any target you hit with a melee or ranged attack When you roll an athletics check to grapple a non-
loses its regeneration for 1 round. mythic creature, treat the result as one better.

If you critically hit the target it loses the benefits When throwing or shoving a grappled creature
of its damage reduction and resistances for 1 increase the distance thrown or pushed by 5ft per
round. tier.

If you expend a focus point and the target was


mythic it loses benefits normally. If the target is
non-mythic and you expend a focus point it
instead loses benefits for 1 round per tier.

To The Death Tier 3 Titan's Rage Tier 3

Path Focus Path Focus

You can shrug off wounds that others woud find Whenever you are larger than your normal size
devastating. increase the damage you deal by an additional +2
per size and reduce your clumsy condition by 1.
When you would fall unconscious you may
expend a focus point as a free aciton to remain You may expend a focus point as a single action to
conscious. increase your size by 1 size category regardless of
your previous size and maintain the new size for a
This consciousness lasts for a number of rounds number of minutes equal to your tier.
equal to your tier, even if you are at 0 hit points.
This stacks with and extends all effects that
Damage still causes your dying value to increase. increase your size.
Unstoppable Shot Tier 3 Incredible Parry Tier 3

Path Focus Path Focus

As a two action activity you can expend a focus When a target succeeds at a melee strike against
point to use a ranged or thrown weapon to make a you, you may expend a focus point as a free action
single powerful shot that targets all creatures in a to also make a melee strike roll.
line up to your first range increment.
If your strike roll beats the target's stike then the
Make a single ranged strike and apply it to all target's blow misses you.
creatures in the line.
If you beat the enemies strike roll by 10 or more
You can expend additional focus points to change you disarm the opponent and you may choose to
the trajectory of the line once per point spent at send their weapon sailing 5ft per tier in a
any location in the line. direction of your choice.

Maximum Critical Tier 3 Destroyer Tier 3

Path Focus Path

When you score a critical hit you may expend a You always ignore hardness, even when attacking
focus point as a free action to maximize the shields and spells such as wall of force.
damage dice dealt by your weapon.

Sever Limb Tier 6 Mythic Ki Strike Tier 6

Path Focus Path Focus

Whenever you critically strike a target you may You infuse your ki with mythic power.
expend a focus point as a free action to remove
one of its limbs. If your last action was to successfully strike a
creature with a ki punch that did not result in a
Doing so causes the creature to become drained 1 critical strike, you may expend an additional
and clumsy 1 and prevents the target from using focus point as a free aciton.
the severed limb until the limb is restored.
If you do, calculate all damage dealt by your
strikes this round up to the ki strike, and then
double your damage.
Sweeping Strike Tier 6 Shatter Spells Tier 6

Path Focus Path Focus

Even when you are swarmed by your foes they are Your blows are so powerful they can even destroy
not safe from danger. magical effects.

As a three action activity you may expend a focus When you make a successful attack against a spell
point to make a single melee strike against all foes or a creature under the effects of a spell you may
within your reach. expend a focus point as a free action to treat your
attack roll as a counteract check and your tier as
Roll damage once and apply it to all targets struck. your spell level.

If you are successful the magic effect is dispelled.


If the effect was on a creature the target takes
additional damage equal to double the shattered
spell effect's level.
Perfect Strike Tier 6

Path Focus

By expending a focus point as a single action you


can attempt a perfect strike.

Make a strike or activity that includes a strike at


your full base attack bonus.

If the strike is successful it bypasses all damage


reduction, hardness, and resistance, and counts
as a critical success.
Guardian
Not all mythic characters seek glory and fame for themselves. Some take a
more humble route, watching over those dear to them or the lands they call
home.

Guardians seek connections with those around them, even the beasts, and
draw their power from the trust of such bonds. This doesn’t mean that all
guardians are peaceful—indeed many use violent means to further their
goals and safeguard those they watch over. But they find worth in those
who travel with them.

In battle, none can take the sort of punishment and wounds that a guardian
can sustain. When others would retreat, you stand your ground.

Tier Guardian Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Defender, Path Feat

Guardian Path Ability Tier 1 Guardian Path Feat Tier 1

Feature Feature

Select a single guardian path ability with the Select a guardian path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Absorb Blow Tier 1 Sudden Block Tier 1

Ability Focus Ability Focus

As a free action once per round when you take As a reaction once per round you can expend a
hitpoint damage from a single source you can focus point to hinder a melee strike made against
expend a focus point to reduce the damage taken you or an ally.
by 5 points per tier.
Add half your tier to your AC or the ally's AC
This stacks with any other ability that reduces against this attack. The creature making the
damage. For every 10 points of damage negated attack must also roll twice and take the lower
you gain DR5 against all damage for 1 minute. result.

If the attack misses, you or the ally may make a


melee strike as a reaction against the creature.

Beast's Fury Tier 1 True Defender Tier 10

Ability Focus Feature

As a single action once per round you can expend At 10th tier whenever you take damage from a
a focus point to imbue your animal companion or nonmythic creature, the damage is halved.
familiar with mythic power.
This reduction applies after applying all other
That creature gains one free stride and strike resistances to that damage.
action this turn in addition to its other actions.
Additionally, when an enemy scores a critical hit
If it makes a strike using beast's fury that strike against you, you regain one focus point.
ignores all damage reduction and does not
increase the creature's multiple attack penalty.

Additional Ability Tier 1 Avenging Maneuver Tier 1

Path Path Focus

You gain an additional guardian path ability. Taking wounds only empowers you.

You can select this feat twice, each time gaining a When a creature scores a critical hit against you
different guardian path ability. with a melee weapon you may expend a focus
point as a free action to make a melee strike as a
reaction against that creature.
Adamantine Mind Tier 1 Affliction Resistance Tier 1

Path Focus Path Focus

Your mind is as hard as any armor and dangerous Your body is honed to fight off even the most
to engage. virulent illnesses.

You gain a bonus to will saves equal to 1/3rd your When you succeed a saving throw against a
mythic tier (minimum 1). disease or poison remove all negative effects or
conditions you have suffered from that poison.
Whenever you succeed a will save against a mind-
effecting efect you may expend a focus point as a By expending a focus point a focus point as a free
reaction to cause the creature attacking you to aciton a single saving throw becomes enough to
make a Will Save at the same DC or be stunned 3. reduce these conditions to 0 even if it would
normally take multiple successfull saving throws.

Armored Might Tier 1 Armor Master Tier 1

Path Path

You gain your highest proficiency bonus from any You never take penalties normally incured from
armor to any armor that you wear. wearing light armor and the maximum dexterity
bonus for that armor does not apply to you.
When wearing armor increase it's base armor
bonus to AC, before runes, by half. (If the item This feat can be selected up to 3 times. The second
bonus to AC is +4 for the armor it gains an time it applies to medium armor, the third it
additional +2, making the new armor bonus +6) applies to heavy armor.

Borrow Elements Tier 1 Draw Fire Tier 1

Path Focus Path Focus

Whenever you take elemental damage you may When an ally within 60ft of you is targeted with a
expend a focus point as a reaction to deal half of ranged strike you can expend a focus point as a
that damage to others as part of each successful reaction to have that strike target you instead.
strike until the end of your turn.
If the strike is a melee strike and you are within
the enemies range you may expend a focus point
as a reaction to have that strike target you
instead.
Empathic Healing Tier 1 Ever Ready Tier 1

Path Focus Path

While touching another you can expend a focus The number of reactions you can take per round
point as a single action to transfer 10 of its increases by 1.
damage per tier to yourself effectively healing the
target. You can make reactions in initiative before you
have acted in combat.
By expending two actions you can transfer any
ongoing disease or persistent negative condition This path ability can be taken 3 times, once at first
from the target to yourself. tier, once at 3rd, and once at 6th.

If you are immune to a condition that is


transfered to you then the condition is effectively
destroyed.

Guardian's Shout Tier 1 Immovable Tier 1

Path Focus Path

Your warning shouts keep allies from danger. Non-mythic creatures that attempt to move you
must roll their athletics checks twice and take the
When you attempt a reflex save to avoid an effect lower result.
that affects multiple creatures you can expend one
use of mythic power to call out to all allies within
100ft.

Allies that can hear you are granted a


circumstance bonus to their reflex save equal to
1/3rd your tier (minimum 1).

Lesson Learned Tier 1 Pack Wild Shape Tier 1

Path Focus Path Focus

Whenever you fail a saving throw against an When you use wild shape class feature you may
enemy ability you gain a +2 bonus to all further expend a focus point as a single action to also
saving throws against that same ability for the affect a number of willing allies equal to your tier.
rest of the encounter.
They gain all of the effects of your wildshape
If you expend a focus point the bonus increases to ability including the same form you take. Their
+4 and lasts for 1 day per tier. form lasts until they voluntarily end it, or you
return to your normal form.
This bonus is iterative as long as you continue to
fail saving throws against the same ability.
Partial Transformation Tier 1 Quick Recovery Tier 1

Path Focus Metamagic Path Focus

When using wild shape you may expend a focus By expending a focus point as a single action you
point as a single action to partially transform. may reduce any condition you are suffering from
by a number equal to your tier.
By taking strange forms you may select any
number of features granted by any of your forms
and use them simultaneously (such as the attacks
of one shape and the AC of another).

This lasts for a number of minutes equal to your


tier, during which time you may exchange 1
feature per round.

Raise Companion Tier 1 Ranged Disarm Tier 1

Path Focus Path Focus

By burying the corpse (or at least the bones) of By expending a focus point as a single action you
an animal companion or familiar you may can make a ranged strike against a target's reflex
expend a single use of mythic power to restore defense.
it from the dead overnight.
On a success the creature drops a single held or
This focus point can be regained 24 hours after worn item of your choice.
the ressurrection is completed.

Retributive Reach Tier 1 Relentless Healing Tier 1

Path Path Focus Metamagic

Treat your reach as 5ft greater when You can restore life to the recently dead.
calculating the area that creatures provoke
reactions. If a creature has died within 1 round as a single
action you can expend one focus point while
Treat your reach as 5ft greater when making a casting a healing spell to restore hitpoints to
melee strike as a reaction. the dead creature as though it were still alive
causing it to return to life.

The dying value of the creature, or its wounded


value return to one above death.
Sacrificial Shield Tier 1 Cage Enemy Tier 3

Path Focus Path Focus

Once per round when you use the shield block When an enemy provokes a reaction and you
reaction you can expend a focus point as a free successfully strike them you may expend a
action to negate all damage dealt to yourself focus point as a free action to cause your attack
from the attack. to interrupt their activity.

Apply full damage to your shield instead of This also causes the enemy to lose the action
half, if this destroys the shield the extra that provoked the reaction.
damage is still negated and does not pass to
you.

Impervious Body Tier 3

Path Focus
Impervious Companion Tier 3
You gain 5 mythic resistance.

Path Focus This feat can be taken a second time at 6th tier,
and a third time at 9th tier.
You empower your animal companion or familiar
with your mythic power. Each time you take this feat your mythic
Resistance increases by 5.
By expending a focus point as a single action your
companion gains your mythic resistance for a
number of rounds equal to your tier.
Improved Parry Tier 3

Path Focus
Incredible Parry Tier 3
If you have not attacked this round you may
convert any number of your remaining attack
Path Focus actions into focus points that can only be used
to parry enemy attacks.
When a target succeeds at a melee strike against
you, you may expend a focus point as a free action These extra points are lost at the end of the
to also make a melee strike roll. round.

If your strike roll beats the target's stike then the


target's blow misses you. Drive Back Tier 3
If you beat the enemies strike roll by 10 or more
you disarm the opponent and you may choose to
Path Focus
send their weapon sailing 5ft per tier in a
As a three action activity you can expend a focus
direction of your choice.
point and perform a single push combat
maneuver against all enemies within reach.
Parry Spell Tier 3 Shrug It Off Tier 3

Path Path Focus

You can use your incredible parry to parry spells. When an enemy critically strikes you, an
animal compainon, or a familiar, you may
Treat hostile spells as though they were melee expend a focus point to change the hit from a
strikes for the purpose of incredible parry. critical strike into a normal strike.

Indomitable Tier 3 Cling To Life Tier 3

Path Focus Path

You may expend a focus point as a single action. When you die as long as your body remains
mostly intact you can still be healed by any
When you do select one condition (such as spell that heals damage for half of the normal
clumsy, dazzled, confused etc) you become amount of healing.
immune to that condition for a number of rounds
equal to your mythic tier. During this time you remain unconscious in a
deathlike state. If you reach full hp you come
back to life as though affected by
ressurrection.

Invincible Stand Tier 6 Mythic Resolve Tier 6

Path Focus Path Focus

You may expend a focus point as a single action to Once per round when you roll a saving throw
gain mythic resistance 20 against all damage for a and fail, you may expend a focus point as a free
number of rounds equal to your tier. action to reroll.

If you move from your place, or are moved by an


effect, you lose this resistance.
Shield Of The Martyr Tier 6 Stasis Tier 6

Path Focus Path Focus

You may trade your life for another. You may expend a focus point as a three action
activity to place yourself, or an unconscious
When a target within 30ft of you would die you individual you are touching into stasis.
may expend a focus point as a free action to
trade your wounded and dying conditions with While in this stasis the target can't take actions,
those of the target. refocus, or heal. While in stasis the target is
partially aware of their surroundings and threats
within 5ft, is immune to suffocation,
environmental damage, does not age and requires
no sustenance.
Take The Hit Tier 6
The target must expend a focus point to
reawaken. If the target has no focus points left
Path Focus someone must touch the target and expend a
focus point on their behalf to awaken them.
You are a living shield for your allies.

By expending 1 focus point you automatically


take half of the damage for all adjacent allies
for a number of rounds equal to your tier.
Hierophant
Those who draw upon a god’s power find themselves becoming closer to the
divine.

Some aspire to become immortal servants of their gods, and others reach
for apotheosis itself. A hierophant could be either of these, channeling
divine power directly or indirectly—whether from a diety, the spirit of
nature, or the power of life itself—and eventually becoming more like a
patron of divine power than a mere devotee.

As a hierophant, your role in the group is to act as a conduit to the divine,


healing and helping your allies through the miracles that you bestow.

Tier Hierophant Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Path Feat, Divine Vessel

Hierophant Path Ability Tier 1 Hierophant Path Feat Tier 1

Feature Feature

Select a single hierophant path ability with the Select a hierophant path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Inspired Spell Tier 1 Recalled Blessing Tier 1

Ability Focus Ability Focus

As a single action once per round you can expend As a two action activity you can expend one focus
one focus point to cast any one prepared divine point to cast any one divine spell on your spell list
spell without expending a spell slot. without expending a spell slot.

If the spell requires a saving throw non-mythic When you cast the spell it manifests at one level
creatures must roll twice and take the lower higher than your highest spell slot but must be a
result. spell you can access at your current level.

Beast's Fury Tier 1 Divine Vessel Tier 10

Ability Focus Feature

As a single action once per round you can expend At 10th tier whenever you cast a spell that targets
a focus point to imbue your animal companion or one or more non-mythic creatures those creatures
familiar with mythic power. must roll twice for any saving throws associated
with the spell and take the lower result.
That creature gains one free stride and strike
action this turn in addition to its other actions. Whenever you are healed, or heal others of hit
point damage the healing automatically becomes
If it makes a strike using beast's fury that strike the highest amount possible. You gain mythic
ignores all damage reduction and does not resistance 10.
increase the creature's multiple attack penalty.
Once per round when you take more than 30
points of damage you regain one focus point.

Alter Channel Tier 1 Bleed Holy Power Tier 1

Path Focus Path Focus

When you are in the area of a heal or harm spell When you are struck by an undead creature you
you may expend a focus point as a reaction to can expend a focus point as a reaction to cast a 3
make a spell check against the spell DC. action heal spell.

If you succeed you may alter the spell cast, This consumes a spell slot.
changing it from a heal to a harm, or a harm to a
heal.
Contingent Heal Tier 1 Divine Countenance Tier 1

Path Focus Path Focus

You expend one focus point as a three action


activity and cast a heal spell determining how Whenever you encounter a creature who's
many actions it will take and the target of the alignment is within one step of your own its
spell, then state the circumstances that the heal starting attitude toward you is automatically one
spell will activate. step better.

You must be specific. The heal spell activates as a


contingency, but your focus point cannot be
regained until the contingency is expended.

Divine Guardian Tier 1 Endless Bounty Tier 1

Path Focus Path Focus

As a three action activity you can expend a focus When you cast a spell that creates something
point to petition your diety for a divine servitor (create water, create food, creation etc) you can
who's alignment matches your own. expend a focus point as a free action to cause the
duration to become permanent and the casting
The entity lasts for a number of rounds equal to time to become sustained.
your mythic tier, is sent by your diety, and is of a
CR 2 below your current level or lower. Each round you spend casting the spell it creates
an additional amount of matter as described in
the spell without consuming a new spell slot.

Faith's Reach Tier 1 Heathen Slayer Tier 1

Path Focus Metamagic Path

Whenever you cast a divine spell you may expend Select one diety (or similar entity capable of
a focus point as a single action to double its range. granting divine spells to its followers).

You gain a +2 circumstance bonus to ranged and


melee strike rolls against followers of that diety.
Instrument Of Faith Tier 1 Hurling Vengeance Tier 1

Path Focus Path Focus

You gain mythic resistance 15 against attacks When wielding your diety's favored weapon, or a
made by your diety's favored weapon. magically bonded weapon, you can expend a focus
point as a free action to throw it as if it had the
When a creature hits you with such a weapon you thrown weapon trait and the returning magic
may expend a focus point as a reaction and make weapon rune for a number of rounds equal to
a spell attack roll against the targets class DC. your tier.

On a critical success the weapon that struck you is


destroyed.

Plantbringer Tier 1 Sustained By Faith Tier 1

Path Focus Path Focus

You may expend a focus point to grant all plants You require no food, water, or sleep.
within 30ft of you fast healing equal to double
your tier. You can regain class abilities once per day by
spending 1 hour in meditation.
This effect lasts as long as you sustain it.
You can expend a focus point as a single action to
not need to breath for 24 hours. This focus point
cannot be regained for 24 hours.

Symbol Of The Holy Tier 1 Water Of Life Tier 1

Path Focus Path Focus

You can hold a small amount of any material aloft Any potions you consume always have the
and expend a single focus point as a single action maximum effect.
to instantly transform it into the shape of the holy
symbol of your diety. Additionally you can expend a focus point as a
single action and cast a healing spell into a pint of
This holy symbol acts as any talisman of your level water.
or below and the focus point cannot be regained
until the talisman is expended. The water becomes a potion of the healing spell
you chose and the focus point remains spent until
the potion is consumed or destroyed.
Tongue Of The Land Tier 1 Abundant Healing Tier 3

Path Focus Path Focus

All things are able to understand you when you When you cast a 3 action heal spell, you can
speak druidic as if you were constantly under the expend a focus point as a free action to apply any
effect of tongues. excess healing from any number of targets to any
number of other targets within 30ft.
You are always able to understand others but by
expending a focus point as a single action you
gain the ability to speak to the elements
themselves, that openly reveal information they
have witnessed.

This lasts for a number of hours equal to your tier.


This spent focus point cannot be regained until
the effect ends.

Alignment Insight Tier 3 Animal Friend Tier 3

Path Focus Path Focus

When someone casts a divine spell in your line of Animals that you encounter have a starting
sight you can expend a focus point as a reaction to attitude toward you of helpful.
roll a perception check against that targets Will
DC. If you expend a focus point as a single action you
may command the animal as a minion
On a success you learn the target's aligment and indefinitely.
diety.
A focus point spent in this way cannot be regained
On a critical success you learn everything there is until the animal is released from your control.
to know about the targets moral code and any
anathema they have.

Hand Of Mercy Tier 3 Shape Energy Tier 3

Path Focus Path Focus Metamagic

When you use an ability that lessens a condition By expending a focus point as a single action you
you may expend any number of focus points as a can shape a heal or harm spell creating a 60ft
free action. cone, a 20ft radius 100ft tall column, or a 120ft
line.
Each point spent reduces that condition by an
additional step to a minimum of zero.
Blessed Companion Tier 3 Divine Potency Tier 3

Path Focus Path Focus

By expending a focus point as a three action Choose one of your divine spellcasting classes.
activity you may select one minion and grant it
mythic boons. You gain three bonus 1st level divine spell slots for
that class. You can select this feat more than once.
A creature blessed in this way gains mythic
resistance 10 and increases in CR to your level -2. Each time it is selected it applies to the next level
of spell slot. This feat cannot grant you spell slots
The focus point spent in this way cannot be of a level you do not qualify for from your class.
regained until the minion is slain or the boons are
revoked.

Domain Immunity Tier 3 Overflowing Grace Tier 3

Path Focus Path Focus

You don't take damage or suffer harmful effects When you heal a target that has full hp you may
from spells on your domain spell list, even ones expend a focus point as a single action to grant
you aren't high enough level to cast. the creature a circumstance bonus to strike rolls
equal to 1/3rd your tier for one minute.
If you are the target of one of these spells you may
expend a focus point as a reaction to turn the spell
back on its caster.

Life Current Tier 3 Arcane Knowledge Tier 6

Path Path

You are more attuned to the source of negative or Choose three arcane spells and add them to your
positive energy and better able to access its spell list.
power.
The spells must be at least 1 level below the
When you roll 1's on heal or harm spells treat them maximum spell level you can cast. This feat can be
as the maximum number on the die. taken multiple times.

This feat can be taken multiple times, each time it


treats the next number up, 2's the second time, 3's
the third time, as maximum numbers during a
heal or harm spell.
Conduit of Divine
Will Tier 6 Overcome Curse Tier 6

Path Focus Path

As a three action activity you can expend a focus Cursed items impart no negative effect on you
point and cast a single spell from your domain. and you can discard them at will.

When you do, divine energy enshrouds you and Any positive benefit of a curse or cursed item still
you gain a circumstance bonus to your AC equal affects you.
to 1/3 your tier for a number of rounds equal to
your tier.

Divine Form Tier 6 Puppet Master Tier 6

Path Path Focus

You permanently lose a focus point and gain a You may expend a focus point as a single action to
template pleasing to your diety or patron (subject animate a recently dead creature within 60ft with
to DM discretion). positive or negative energy.

If this form is ever reverted or taken from you, The husk is mindless and souless and becomes
you regain your lost focus point and may choose a your minion for a number of rounds equal to your
different hierophant feat. mythic tier. The husk regains half of its maximum
HP and all of its abilities.

Undying Healer Tier 6 Appeal To Nature Tier 6

Path Path Focus

Whenever you fall unconscious your spirit Your speech awakens the spirits of beasts, plants
manifests partially over your body. and even the elements.

It can only cast positive or negative energy spells As a three action activity you can make an appeal
and still consumes spell slots as normal. This to nature by expending 5 focus points.
effect can be dispelled and ends when you heal
above 0hp and awaken. Natures response takes the form of one 10th lvl
spell of your choice from the druid or elemental
spell list with the evocation trait and one or more
element traits (such as earth, fire, water, etc)
Marshal
Some are destined not only to achieve personal greatness, but also to
inspire armies, rally the fallen, and bring the most out of those who follow
them.

The marshal is such a leader, renowned for his vision, courage, and
strategic acumen. Soldiers f lock to a marshal’s banner for a chance to serve
under such a commander, confident that his skill will see them through
even the most difficult challenges.

As a marshal, your abilities allow you to inspire mythic and non-mythic


allies alike to greatness. In a group, you protect and push your allies to even
greater acts of heroism. All the while, the powers of the marshal allow you
to take the lead, help your companions, and take the fight to your enemies.

Tier Marshal Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Path Feat, Visionary Commander

Marshal Path Ability Tier 1 Marshal Path Feat Tier 1

Feature Feature

Select a single marshal path ability with the Select a marshal path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Advance Tier 1 Decisive Strike Tier 1

Ability Focus Ability Focus

As a single action once per turn you can expend a As a single action you can expend a focus point to
focus point to give yourself and every ally within grant a free attack to one ally within 30ft.
30ft an immediate free move action that must be
expended during your turn. This attack does not count toward the ally's
multiple attack penalty and takes place
immediately on your turn. This attack bypasses all
damage reduction.

Visionary
Rally Tier 1 Commander Tier 10

Ability Focus Feature

As a single action you can expend a focus point to At 10th tier whenever you or an ally within 30ft
grant all allies within 30ft a single reroll on any rolls initiative roll twice and take either result.
one d20 roll before the beginning of your next
turn. If the roll is a natural 20 you and all allies within
30ft gain a single round of actions before combat
You must decide to reroll after the initial roll is starts.
made. The new result must be taken even if it is
lower. Once per round when you or an ally scores a
critical hit against a mythic creature you regain a
focus point.

Clarion Call Tier 1 Additional Ability Tier 1

Ability Focus Path

You share wrath with your allies. You gain an additional guardian path ability.

If an ally within 30ft is using an ability that grants You can select this feat twice, each time gaining a
a static bonus to damage such as rage, or favored different guardian path ability.
enemy, you may expend a focus point to share it
with all other allies within 30ft for a number of
rounds equal to your tier.
Commanding Entrance Tier 1 Deadly Guidance Tier 1

Path Focus Path Focus

When you first enter an area or make your You are able to point out weak points in the
presensce known to a group of strangers you may enemy's defenses.
expend a focus point as a free action to attempt a
single diplomacy check to modify the attitudes of As a single action you can expend a focus point to
all creatures within 10ft per tier. grand all allies within 30ft of you 1d6 sneak attack
dice for a number of rounds equal to your tier.
You may also effect an additional number of
targets equal to your charisma modifier that are You can select this feat four times, each time it
not in range but in line of sight. grants an additional sneak attack die.

If you are in combat, you may expend a focus


point as a free action in the first round to make an
intimidate check with the same range.

Resurging Speech Tier 1 Distracting Assailant Tier 1

Path Focus Path Focus

Using the power of your mythic presence you spur When you successfully strike a foe with a melee
on allies when all seems lost. strike you may expend a focus point as a single
action to make the target flat footed to all of your
As a three action activity you may expend a focus allies strikes until the beginning of your next turn.
point to give a speach inspiring your allies to
death or glory granting all allies within the sound
of your voice temporary HP equal to your
charisma modifier multiplied by your mythic tier.

This also renders your allies immune to fear


effects for a number of rounds equal to your tier.
Team Focus Tier 1 Granted Stride Tier 1

Path Focus Path Focus

Your mighty and inspiring presence enhances the By expending a focus point as a free action you
power of your allie's mythic power. and any allies within 30ft can ignore difficult
terrain and penalties to perception checks to see
Whenever an ally within 30ft of you surges, the for a number of rounds equal to your mythic tier.
ally may roll the bonus die twice and takes the
higher result.

Additionally you may expend two focus points as a


single action to grant a single focus point to all
allies within 30ft.

Greater Surge Tier 1 Helpful Rebuke Tier 1

Path Focus Path Focus

When expending a focus point to surge, treat your You are quick with stern yet helpful words.
tier as if it were three higher for the purpose of
determining what bonus die you roll. Whenever an ally within line of sight fails a skill
check with a skill that you are trained in, you can
When you gain your 10th tier you roll 1d12 instead expend a focus point as a reaction to grant that
of 1d10. ally a reroll with a bonus equal to half your mythic
tier rounded up.

If you are untrained in the skill they used, you


may expend two focus points to grant the same
benefit.

Command Minions Tier 1 Lightning Performance Tier 1

Path Focus Path Focus

Once per round you may expend a focus point as a Your bard focus spells take one fewer actions to
single action to give a command to all minions activate to a minimum of 1 action.
within the sound of your voice.
You may expend a focus point once per round to
activate a performance as a free action.
Heroic Block Tier 1 Inspiring Focus Tier 1

Path Focus Path Focus

You can leap to your allie's defense. Whenever you expend a focus point for any
reason all non mythic allies that can see and hear
When an opponent makes a melee strike against you gain a +1 circumstance bonus to attack and
one of your allies you can expend a focus point to AC until the start of your next turn.
stride twice toward your ally as a reaction.
This feat can be taken three times, the second
If you end your movement adjacent to your ally it time the bonus is equal to half your tier rounded
gains a circumstance bonus to AC equal to half up, the third time the bonus is equal to your tier.
your tier rounded up against the triggering strike.

Loyalty Tier 1 Mounted Marshal Tier 1

Path Focus Path Focus

Knowledge of your name and feats of bravery has When you are riding a mount and an enemy is in
spread far and wide drawing followers to your range of both you and your mount you may treat
cause. the target as flanked by you and your mount.

There is no longer a maximum number to the Whenever your mount has strided at least twice in
minions you can have. Additionally you may a straight line you may expend a focus point as a
expend a focus point to immediately attract a free action to treat your next attack as a critical hit
troop of followers in CR equal to your charisma as long as the attack hits.
modifier plus your mythic tier.

This focus point cannot be regained until the


troop is dismissed. If these followers are slain you
may replenish them by expending another focus
point in a reasonably populated area.

Menacing Presence Tier 1 Painful Gambit Tier 1

Path Focus Path Focus

Something about you puts others on edge. When you are the target of a successful
reactionary melee strike that you provoked, you
When you perform an activity that requires an may expend a focus point as a reaction to grant a
intimidate check you can expend a focus point to free melee strike to all allies adjacent to the enemy
apply the result to all creatures within 30ft. that hit you.
Perfect Aid Tier 1 Words Of Hope Tier 3

Path Focus Path Focus

Whenever you successfully aid another you may As a two action activity you can inspire your allies
expend a focus point to grant the aided creature with words of hope.
an additional bonus equal to 1/3rd your tier
(minimum 1). By expending a focus point you can grant all allies
in a range of 30ft the ability to roll twice and take
the higher result on a single roll of their choice.

This roll must be made within a number of rounds


equal to your tier or it is wasted.

Potent Message Tier 3 Directed Assault Tier 3

Path Focus Path Focus

You may expend a focus point while rolling a When you critically strike an enemy you may
diplomacy, deception, or intimidation check expend a focus point as a free action to grant a
against a target's Will DC. flanking ally an improved ability to follow suit.

If you succeed the target is uniquely impacted by If the next ranged or melee strike roll your ally
the message you tell them and the message makes against the same target hits treat it as a
spreads organically through the targets entire critical strike.
community and remains a topic of interest for a
number of days equal to your tier.

Press The Advantage Tier 3 Stand Tall Tier 3

Path Focus Path Focus

When an ally seriously harms a foe you seize the When any number of allies within 30ft must roll a
moment. saving throw you may expend a focus point as a
reaction to roll it for them using your own
When an ally within 30ft critically hits a foe, you modifiers.
may make a free melee stike against that foe as a
reaction.

If you hit the foe with your strike you may expend
a focus point to grant a free strike to another ally
within 30ft.
Aura Of Perseverance Tier 3 Caster's Friend Tier 3

Path Focus Path Focus

You may expend a focus point as a single action to As a two action activity you may expend a focus
grant yourself an aura of perseverance for a point to bolster the magical ability of spellcasting
number of rounds equal to your tier. allies standing adjacent to you.

While the aura is active allies within 30ft of you do When you do spells cast gain a bonus to their
not fall unconscious when they hit 0 HP but can attack rolls or save DCs equal to half your tier
be damaged normally and must still roll their rounded up until your next turn.
death saving throws.

If they leave this area they fall unconscious, if they


reach a dying value that would kill them, they still
die.

Concentrated Barrage Tier 3 Mob Rule Tier 3

Path Focus Path Focus

As a three action activity and by expending a focus By expending a focus point and making a
point you can direct the strikes of two allies diplomacy, intimidation, or deception check you
against a single target. can calm a crowd or whip them into a frenzy.

The two allies gain a single free action that they Everyone within 30ft per tier is affected by the
can use to make any single strike from their result of your skill check. If you succeed you may
arsenal that takes two actions or fewer and make a request of the crowd as if you had
requires a strike roll. succeeded against all members of the crowd with
a suggestion spell.
Both allies roll and add up their results
sepparately, afterward both allies use the higher Alternatively you can cause them to suffer the
of the two results as their final strike roll. effects of a confusion spell.

This feat can be taken three times, once at 3rd


tier, 6th tier, and 9th tier. Each time it is selected
again you may add one additional ally to make a
strike.
Dispel Fear Tier 3 Don't Cross Me Tier 3

Path Focus Path

By expending a focus point as a single action you Even when you are away from your thralls they
may end the fear effects of all allies within 30ft. fear and obey you.

When you have successfully intimidated a target


it remains helpful toward you for a number of
days equal to your tier.

After this time the target may make a will save


each day VS your intimidation DC to end the
effects of your intimidation.

Inspire Martyrdom Tier 3 Master Of Shadows Tier 3

Path Path

When using diplomacy or intimidate to coerce When you and allies within 30ft per tier must
others into performing dangerous acts you may make stealth checks you may expend a focus point
expend a focus point to cause the NPC's to treat to take the highest check result and apply it to
dangerous requests no differently than they everyone.
would reasonable requests.

Shared Alertness Tier 3 Shout Of Defiance Tier 6

Path Focus Path Focus

When an ally within 30ft benefits from an ability You expend a focus point as a three action activity
that allows them to treat a save as one result to create a 100ft burst of healing energy.
better you may expend a focus point as a free
action to apply that ability to all allies within 30ft. All allies within the area benefit from a heal spell
equal to your tier, prone allies within the area may
stand up as a free action that does not provoke
attacks of opportunity.
Fight On Tier 6 Free Your Mind Tier 6

Path Focus Path Focus

With an order or a determined look you spur a You may expend a focus point as a single action to
wounded ally to keep fighting. end any mental effect that is negatively impacting
a target within 100ft.
As a free action once per round you can expend a
focus point to allow a creature other than yourself The effect targets you instead but you may make a
that is benefitting from your aura of saving throw as normal. If you succeed the saving
perserverance to keep fighting even after it has throw the effect is destroyed with no lingering
reached a dying value that would normally kill it. effects.

The creature cannot die from hit point damage


even if its wounded value would normally kill it,
until the start of your next turn at which point you
can expend another focus point to give it another
round.

Unswerving Loyalty Tier 6 Words Of Valor Tier 6

Path Focus Path Focus

You are a bastion of strength and resolve and With a mere speech you empower your allies to
possess the ability to protect your mind from even take on any foe.
the most powerful charms and compulsions.
As a two action activity you may expend two uses
When you are targeted with a mental descriptor of mythic power to inspire all of your allies within
effect you may expend a focus point as a reaction 30ft granting them the effects of a heroism and
to gain immunity to mental effects for a number haste spell at a level equal to your tier.
of rounds equal to your tier.
Trickster
Seen only when they choose to be seen, tricksters manipulate kings and
peasants alike, usually without anyone sensing their influence.

Characters who rely upon their skills and wit find themselves drawn to the
trickster’s path. The mythic power of these heroes allows them to perform
tasks that most would consider impossible.

They can climb any wall, swim any current, and move without being seen by
even the most observant guard. When they strike at their foes, they do so
with unmatched accuracy.

As a trickster, your role in the party is one of deception and manipulation.


You have access to a number of abilities that empower you to confound your
foes, both physically and mentally.

Tier Trickster Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Supreme Trickster, Path Feat

Trickster Path Ability Tier 1 Trickster Path Feat Tier 1

Feature Feature

Select a single trickster path ability with the Select a trickster path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with the
"Path" trait from the universal mythic path.
Deadly Throw Tier 1 Surprise Strike Tier 1

Ability Focus Ability Focus

As a single action once per round you can expend As a single action once per round you can expend
a focus point to draw and throw a weapon or a focus point to make a melee or ranged strike
alchemical item. against a target within 30ft.

Make a ranged strike, this does not provoke This strike does not count against your multiple
attacks of opportunity. Roll twice and take the attack penalty and all targets of the attack are
better result. If the strike misses then the thrown considered flat footed.
weapon always lands adjacent to the target
regardless of range. Damage from this attack bypasses all damage
reduction or immunity, even immunity to
precision damage.

Back Stab Tier 1 Supreme Trickster Tier 10

Ability Focus Feature

Whenever you strike a foe, if the enemy has not At 10th tier, whenever you make an attack roll
acted yet in initiative you may expend a focus against a non mythic foe, that foe is treated as
point as a free action to treat your attack as a flat-footed, even if it has abilities that prevent it
critical hit as long as the attack would have at least from being flat-footed.
hit the target.
Once per round when you critically succeed at a
skill check you regain a focus point.

Additional Ability Tier 1 Aim For The Eye Tier 1

Path Path Focus

You gain an additional trickster path ability. Whenever you critically succeed a ranged strike
against an enemy within 60ft you may expend a
You can select this feat twice, each time gaining a focus point as a free action to blind the creature
different trickster path ability. for a number of rounds equal to your mythic tier.
Assured Drinker Tier 1 Assured Skill Tier 1

Path Focus Path Focus

No one can stop you from drinking, even in Once per round as a free action you can expend a
combat. focus point while rolling a skill check, to roll it
twice and take the higher result.
You may expend a focus point once per round to
draw and imbibe a potion, elixir, or extract as a
free action.

Astounding Disable Tier 1 Combat Trickery Tier 1

Path Focus Path Focus

For you disabling a device never provokes Through buffoonery and deceit you can trick
reactions or attacks of opportunity. opponents into moving where you want them.

When disabling a device you may expend a focus Roll a deception check against the target's
point as a free action to gain the quickened fortitude DC.
condition for a number of rounds equal to your
tier. Treat the result as a bull rush attempt for the
distance the target moves, except that you may
This extra action can only be used to continue reposition them in any direction.
disabling a device.

Compelling Feint Tier 1 Crime Spree Tier 1

Path Path Focus

When you use the feint action roll a single As a three action activity you can make a single
deception check and apply the result to the steal attempt and apply it to perception DC of all
perception DC of all enemies within 10ft. creatures within 10ft of you.

For each success you can take 1 item from each


target of 1 bulk or less. This feat works with Grand
Larceny.
Deadly Dodge Tier 1 Defensive Move Tier 1

Path Focus Path Focus

You can expend a focus point as a single action to You may expend a focus point as a free action to
gain a +2 circumstance bonus to your AC until the not provoke reactions from movement and
start of your next turn. automatically succeed when striding through
enemy occupied squares until the start of your
During this time whenever a creature misses a next turn.
melee strike against you it provokes a reaction
from you.

You can either take make a free melee strike or


choose another target within reach of the enemy
as the new target of the enemie's strike.

Down Like Dominoes Tier 1 Faster Than The Eye Tier 1

Path Focus Path Focus

When you successfully trip a foe you may expend Few can trace your expert skills of legerdemain.
a focus point as a free action to apply the check
result that tripped them to an adjacent enemy at a When you roll theivery to steal or plant an object
-2 penalty. on a target you may expend a focus point as a free
action to give the target a penaly to their
If this succeeds apply it to another target at a -4 perception check equal to half your mythic tier.
penalty. Continue this until a check fails at which
point this effect ends.

Ghostly Performance Tier 1 Improbable Pockets Tier 1

Path Focus Path Focus

When a bard focus spell would end you may You gain a number of magical pockets equal to
expend a focus point as a free action to cause it to your tier on the inside of any clothing that you
linger for a number of rounds equal to your wear. Each pocket can store a number of bulk
mythic tier. equal to double your mythic tier.

By expending a focus point you can retrieve an


item from one of these pockets as a free action,
otherwise retrieving an item takes a single action.
No One Of Consequence Tier 1 Master Dilletante Tier 1

Path Focus Path Focus

Your mythic nature is a cloak that can shield you You are passingly familiar with every subject and
from the memories of others. have dabbled in numerous fields and activities.

By permanently expending a focus point as a When you roll a skill check with which you are not
three action activity you become unremarkable to trained you always add your level and tier to the
non-mythic creatures for 24 hours. result as though you were trained.

1 minute after interacting with you creatures By expending a focus point you can add a +2
struggle to remember anything beyond the most circumstance bonus and treat your training level
vague details of your appearance and as expert for a number of minutes equal to your
conversation. tier.

You can end this effect as a free action at any This feat only works on skills with which you are
time, at which point you regain your focus point. not trained, including common and obscure lore
and profession skills.

Nimble Glide Tier 1 Knot Expert Tier 1

Path Focus Path Focus

Your mythic power causes gravity to work When you use an item or weapon that could
strangely for you. reasonably be tied into a knot (rope, whip, spiked
chain, flail, etc) to successfully grapple an
As soon as you begin to fall you may expend a opponent you may expend a focus point as a
focus point as a reaction to only fall at a rate of single action.
100ft per round. You may move 5ft horizontally
for every 10ft you fall. This causes the target to become tied up by the
weapon and pinned.
When you land you take no fall damage.

Persuasive
Path Dabbling Tier 1 Countenance Tier 1

Path Path Focus

Select one path feat from another mythic path. Whenever you encounter a creature you may
expend a focus point as a free action. If you do it's
You must meet any other requirements that path starting attitude toward you is never below
abilty has, including minimum tier restrictions indifferent.
and prerequisites.
If the starting attitude is already indifferent or
This feat can be taken multiple times. higher it is always one step better.
Ranged Disable Tier 1 Ricochet Tier 1

Path Focus Path Focus

Your impeccable luck allows you to disable decives When you make a ranged strike you may expend a
and break locks at a distance. focus point as free action to target an area
instead.
When you hit a device with a ranged strike you
may expend a focus point as a single action to If you do treat that targeted area as the new origin
attempt a theivery check to disable it. point of your attack for hitting creatures out of
your line of sight or behind cover.

Each focus point spent allows you to select a new


area for a single strike.

Sniper's Reposte Tier 1 Supreme Stealth Tier 1

Path Focus Path Focus

You no longer provoke attacks of opportunity with Choose a supernatural sense (blindsight, scent,
ranged strikes. tremorsense, etc).

Immediately after making an attack you may A creature using the chosen precise sense can't
expend a focus point as a free action to negate the automatically detect you with it but must succeed
stealth penalty for sniping. at a perception check as normal against your
stealth DC.

You can select this feat multiple times, each time


select a different sense.

Light Foot Tier 1 Mythic Inspiration Tier 3

Path Focus Path Focus

By expending a focus point as a single action any Whenever you use a spell or ability that grants a
surface can bare your weight as long as you are status bonus to yourself or an ally you may expend
moving. a focus point as a free action to increase that
status or circumstance bonus by 1/3rd your tier.
When you stride you may do so across hazardous
terrain (lava, water, traps, horizontal or vertical
surfaces etc) without impediment or suffering the
ordinary negative effects of movement across
such terrain until your stride ends.
Shadow Stealth Tier 3 This Just Might Work Tier 3

Path Focus Path Focus

Your mythic powers make walls and doors You're adept at combining optimistic
optional. resourcefullness with natural skill.

While looking into a shadow you can perceive out Whenever you roll a skill check with a
of other shadows within 50ft. corresponding ability (such as theivery and
acrobatics both based on dexterity), you can
As a single action you can expend one focus point attempt the skill check with the better of the two
to vanish into a shadow and appear out of another skills.
shadow within 50ft.

Thwart Detection Tier 3 Steal Spell Tier 3

Path Focus Path Focus

As a single action you can expend a focus point to You may expend a focus point as a single action to
cause all trap and construct effects that would make a steal attempt against a target benefitting
automatically prevent entry or impose harm to from a duration spell that improves it.
allow you a stealth check to circumvent them.
Roll your theivery against the spell DC, if you
succeed the effect ends for the target and
transfers to you.

Trap Taker Tier 3 Unintentional Feint Tier 3

Path Focus Path Focus

When you critically succeed at a theivery check to When you make a melee strike that misses a
disable a trap you may expend a focus point as a target you may expend a focus point as free action
free action to store it in one of your improbable to apply the result to a different enemy within
pockets completely filling the pocket. range.

The focus point remains expended until you place If the original strike result would hit the second
the trap somewhere else but doing so allows you target, it does.
to reset the parameters of the trap to ignore your
allies and harm your enemies.
Fickle Attack Tier 3 Perfect Lie Tier 3

Path Focus Path Focus

Whenever you roll damage for a melee or ranged When making a deception check you can expend a
strike with a weapon or alchemical item you can focus point as a free action to make the lie
expend a focus point as a free action to treat any indiscernable from the truth by perception or
1's you roll on the damage dice as the highest magic.
number on those dice.
Obvious proof of your falsehood still reveals the
This feat can be taken three times, once at 3rd lie for what it is, but absent of proof, those who
tier, once at 6th tier, and once at 9th tier. At 6th hear your lie are just as likely to believe it as they
tier this applies to 1's and 2's. At 9th tier this would the truth.
applies to 1's, 2's and 3's.

Vanishing Move Tier 3 Master Of Escape Tier 3

Path Focus Path Focus

When you wish to not be seen, you aren't. Once per round you may make a free additional
check to end any immobilized or pinned
As a single action you can vanish becoming conditions at no penalty.
invisible until the end of your next turn.

This effect ends if you do anything other than


standing still or moving. If you expend a focus
point this acts as invisibility heightened to 4th lvl
and lasts for 1 minute.

Enduring Elixir Tier 6 Precision Critical Tier 6

Path Focus Path Focus

When you drink an elixir, extract, or potion with a When you successfully deal sneak attack damage
duration you may expend a focus point to cause on a critical hit you may expend a focus point as a
the effects to last for 24 hours. free action to double your sneak attack dice.

The focus point is expended and cannot be Whenever you successfully deal sneak attack
regained until the effect ends. damage to an unconscious target treat your strike
as a critical strike.
Bloody Streak Tier 6 Bottle Talent Tier 6

Path Focus Path Focus

Whenever you successfully deal sneak attack As a two action activity you can expend a focus
damage to a creature you can expend a focus point to make a spell attack roll against a target in
point as a free action to heighten your bloodshed. melee range.

You gain an additional 1d6 sneak attack die for If you succeed you can choose one of the
every subsequent sneak attack you make until you creature's limited use abilities and replicate that
fail to deal sneak attack damage in a single round ability by placing it into an item.
at which point the streak ends and you lose all
additional dice. The item gains a number of charges equal to the
number of times per day the target can use the
The maximum number of additional sneak attack ability. Any creature holding that item can expend
dice you can gain is equal to your tier. 1 focus point to activate the replicated ability as
though the creature had used it. The ability
eminates from the item and this expends 1
charge.

Once the item has expended all of its charges the


effect ends.

Slayer's Cyclone Tier 6

Path Focus Steal Power Tier 6


When you spot a breach in an enemy's defenses Path Focus
you make strikes with a lethal blend of speed and
precision. Make a steal attempt against a mythic target.

As a three action activity you can expend a focus If you succeed then it loses a focus point and you
point and make a single melee strike at your gain one.
highest attack bonus. If you hit and the target is
flat footed deal damage as normal. You can then
move to another target and make another strike.

As long as the targets are flat footed and you do


not miss, you may continue to move and strike
until you have strided double your movement
speed or struck a number of opponents equal to
your mythic tier.

You cannot strike a single target more than once


with this ability per encounter.
Universal
These universal feats are available to all mythic characters. Each tier when
you select a mythic path feat from your chosen mythic path, you may
instead select one of these universal path feats.

Commune With Power Tier 1 Dampen Magic Tier 1

Path Path Focus

Once per day in a special ritual that requires you As a single action you can expend one focus point
to spend 1 hour of uninterrupted meditation, you to halve the remaining duration of a hostile spell
can commune with the source of your mythic affecting you.
power.
If there is one round remaining in the duration
You may ask general yes or no questions and the hostile effect ends.
receiving single word responses or impressions.

Extra Mythic Feat Tier 1 Extra Focus Tier 1

Path Path Focus

You gain an extra mythic general feat. Select a Your maximum number of Focus Points increases
feat with the "Mythic" trait. by 2 and you gain 2 Focus Points.

You can select this path feat multiple times. Each This path ability can be selected 3 times, once at
time you may select another class, general, skill, 1st, 3rd, and 6th tiers.
or mythic feat.
Artifact Item Tier 1 Seal Of The Star Tower Tier 1

Path Path Focus

You imbue an item with mythic power causing it As a two action activity you can make a melee
to become an artifact. The artifact gains a number strike with the following effect.
of abilities equal to your tier (maximum 3).
On a critical success you may expend a focus point
You must select the artifact abilities from the to force the target to make a will save against your
universal path section. You must be the required class DC or Spellcasting DC whichever is higher.
tier and the path feat must have the "Artifact
Ability" trait. If the target fails you seal away the target's
magical abilities (spellcasting, focus points,
At third tier you can select this feat again limited number use abilities etc) for a number of
increasing the maximum to six abilities. At sixth rounds equal to your tier.
tier you can select this feat again increasing the
maximum to 10 abilities. If the target critically fails you may expend 1
additional focus point to cause the sealing to
become permanent. This focus point cannot be
regained until the target regains their abilities.

Legendary Surge Tier 1 Touched By The Depths Tier 1

Artifact Ability Path

The artifact gains a focus point pool of its own. Your mythic power draws the attention of an elder
being who twists it.
Increase the maximum number of focus points
the legendary item can have to 2. Anyone that has You gain a swim speed equal to your highest other
invested the Artifact can use these focus points to movement speed and the ability to breathe water
activate mythic abilities. as easily as air.

The artifact never recharges these focus points on You also gain precise tremorsense in water that
its own but any creature with focus abilities can functions to a range of 60ft.
expend focus points to recharge it.

Pierce Darkness Tier 1 Longevity Tier 1

Path Path

You gain permanent darkvision. If you possess You continue to age but will no longer die or take
darkvision already you gain greater darkvision. penalties from old age.

If you have greater darkvision no darkness can


blind you under any circumstances.
Intelligent Tier 1 Upgradable Tier 1

Artifact Ability Intelligent Artifact Ability

The artifact awakens and becomes intelligent An invested creature can improve the artifact by
gaining or beginning to develop it's own performing a special ritual in which the artifact is
personality. It gains Wisdom, Intelligence, and placed in liquid, an item with some property or
Charisma scores of 10 and learns 1 language. ability not contained by the artifact is destroyed
and distilled into the same liquid.
The artifact gains blindsight to a range of 30ft and
the ability to communicate feelings to anyone The old item is gone forever and the artifact gains
touching it. The Artifact immediately gains the a number of qualities and abilities from the item
alignment of the character that awoke it, and determined by the artifact's power.
develops a singular ideal or goal. Only powerful
magic can change this alignment or the Artifact's 1 quality if the artifact's master is at least 3rd tier ,
ideal or goal. 2 if they are 6th, and 3 if they are 9th. The invested
creature may choose which abilities or qualities to
This ability can be selected three times, once at add.
1st, 3rd and 6th tiers. Each time it is selected
increase all three of the ability scores by +2, or a Similar effects do not stack but lesser bonuses are
single ability score by +4. replaced by higher bonuses. The ritual takes 1 day.

You may also select a single ability with the


prerequisite "Intelligent" to add to the Artifact
each time this artifact ability is selected.

Legendary Fortification Tier 1 Metamagician Tier 1

Artifact Ability Focus Artifact Ability Focus

When a critical strike or sneak attack is scored While wielding or wearing this artifact a
against a creature wearing this item the wearer spellcaster can apply any single metamagic feat
can expend a focus point from the artifact as a they know to a spell as a free action.
reaction to negate it and take normal damage
instead. They may expend a focus point to apply a second
known feat as a free action.
The artifact must be in a wearable form and not a
weapon to use this ability.

Perfect Surge Tier 1 Powerful Tier 1

Artifact Ability Focus Artifact Ability Focus

When a character uses a surge while this artifact The Artifact's maximum focus point pool
is invested and in their posession it automatically increases by 2.
aids them with a +2 to that surge result.
This Legendary Item Ability can be taken 3 times,
once at first tier, once at 3rd, and once at 6th.
Intelligent Abilities Tier 1 Diverse Abilities Tier 1

Artifact Ability Intelligent Artifact Ability Intelligent

Select one of the following abilities to add to the Select one of the following abilities to add to the
intelligent artifact. intelligent Artifact.

Skill: This item gains or improves proficiency in a Animate: The item can sprout limbs, wings or
number of skills equal to half it's int modifier. simply levitate with a speed of 30ft. It gains a
single stride action per round.
Spellcasting: The creator gains 5 spell levels to
spend on spells from their own spell list to add to Expanded Senses: Blindsight increases to 60ft.
the artifact. The wielder can command the
artifact to cast a spell as a single action 3 times per Read Languages: The item can read any language,
day. No spell can be of a level greater than the even secret languages.
creators mythic tier.
Read Magic: The item automatically succeeds on
The artifact's spell attack modifier is it's Int mod + attempts to recognize any spell equal to the
Cha mod + Creator's tier. The artifact's Save DC is number of Legendary Item Abilities it posesses.
this same number +10.
Change Shape: The item can change its shape into
Telepathy: The item can fully speak any language one other item shape.
to the mind of anyone in contact with it.
This ability can be selected multiple times, each
Teleport: Once per day the item can teleport as per time you may select a different ability listed
the spell, or directly into the posession of above.
someone who has touched it.

This ability can be selected multiple times, each


time you may select a different ability listed
above.

Mythic Craft Tier 1

Path

When using the craft skill you take only half the
amount of time to complete items.

Pure Destiny Tier 1 Pure Body Tier 1

Path Path

Your mythic destiny is guided by providence. You Your body is so pure that you're immune to all
are immune to all non-mythic curses and non-mythic diseases and poisons.
compulsions.
Mythic Companion Tier 1 Mythic Sustenance Tier 1

Path Path

Select an animal companion, cohort, or familiar. Your mythic power is enough to sustain you.

That creature can use your mythic abilities and You no longer need to eat, drink, sleep, or breathe
gains a number of mythic focus points equal to to live.
half your tier (minimum 1) per day.
You are still affected by inhaled or consumed
poisons if you inhale them or consume them.

Telepathic Mindlink Tier 3 Mythic Contact Tier 3

Path Path

You gain a single permanent telepathic bond with You learn the true name of a particularly powerful
one other creature. and knowledgeable outsider of your choice with a
level of up to 20+ your mythic tier.
You can change this bond to a different creature
with a special ritual that takes 1 hour. You can expend a focus point to conjure the
creature, or in some cases an aspect of this
If the creature is unwilling it must succeed a will creature for negotiation or questioning.
save against your class or spellcasting DC,
whichever is higher. The aspect can be summoned only once per day
and the focus point used cannot be regained until
the following day.

Beyond Morality Tier 3


Divine Source Tier 3
Path
Path Focus
You have no alignment.
You can grant spells to those who worship you.
For effects or abilities that require alignment you You are considered a diety or patron for the
are always treated as whatever alignment is most purpose of determining spells and domains.
favorable to you.
Select two domains and a spell list, you now grant
Attempts to detect your alignment return no access to these domains and this list as a minor
results and you are immune to effects that alter diety. You cannot grant spell slots per day of a
alignment. level higher than your tier.

You never lose class abilities, spells, or benefits as By expending a focus point as a three action
a result of violating your anathema, though others activity you can cast one of the spells from your
may still try to punish you for such acts. domains or a spell from your list with a level equal
to or less than your tier, and heightened up to
your tier as a free action.

Spell attack rolls for this ability are Wis Mod +


Character Level + Tier. Spell Save DCs are this
same number +10.
Defy Death Tier 3 Fearless Tier 3

Path Path

When you are the target of an effect that would Few things in this world scare you.
cause your death (damage, death spells, poison,
doom, etc) and allows a saving throw, you gain a You become immune to the fear condition.
bonus to your save equal to 1/3rd your tier.

Enhance Ability Tier 3 Interplanar Prestige Tier 3

Path Path

You gain a single free ability boost. This increases Your might has drawn the notice of creatures
an ability score under 18 by +2, and an ability beyond your home plane.
score above 18 by +1.
You gain a bonus equal to 1/3rd your mythic tier
This feat can be selected six times, each time it on diplomacy and intimidate checks against
must apply to a different ability score. extraplanar creatures, and they recognize you for
your accomplishments.

Rejuvenating Tier 4 Foe-Biting Tier 4

Artifact Ability Focus Artifact Ability Focus

The bearer of this item can expend a focus point When this artifact deals damage its user can
as a single action to heal 10HP per tier. expend a focus point as a single action to double
the total damage dice it deals.
If the item is a Major Artifact the bearer may
alternatively spend three actions and expend two If the strike was a critical success the weilder can
focus points to remove any single negative expend two focus points, the second adds +1 to
persistent condition. the critical multiplier of the critical strike.

This applies to all damage dice rolled from the


weapon including weapon runes such as flaming
Returning Tier 4 or weapon abilities such as deadly.

Artifact Ability Focus (In all cases multipliers are additive, not
multiplicative. For example if a critical strike
A creature that has invested the artifact can would deal x3 damage this ability increases the
expend a focus point as a single action to teleport total multiplier to x4, not x6).
it onto their person or into their hand if they
desire. No multiplier can ever exceed x4.

This teleportation works at any distance on the


same plane.
Far Walker Tier 6 True Tongues Tier 6

Path Path

The boundaries of the material plane mean little You understand and speak all languages.
to you.
Even secret, hidden, and forgotten languages.
You can expend a focus point to cast Plane Shift.
The focus point cannot be regained until the
following day.

Everlasting Tier 7
Undetectable Tier 7
Artifact Ability
Artifact Ability
When this artifact is worn, held, or in the
posession of a creature it gains limited
An invisible creature in contact with this artifact
immortality.
leaves no automatic trace of its existence and
cannot be detected or scried by any means.
While in contact with the artifact the creature
ceases to age and doesn't need to eat, drink, or
Such a creature that manipulates objects, strikes,
breathe.
or otherwise intentionally draws attention from
others can still be struck if an attack lands in their
Nor does the creature suffer ill effects from
square.
extreme environmental heat or cold from natural
sources.

Eternal Investiture Tier 7 Indestructibility Tier 7

Artifact Ability Artifact Ability

The artifact must be invested before it can be The artifact gains hardness equal to double that of
activated. To invest the legendary item a creature a regular item of it's type and is invulnerable to
must expend a number of focus points equal to damage of any kind. It can only be destroyed via
the legendary item's number of abilities. Non- special means agreed upon between the GM and
mythic creatures cannot invest the legendary item player.
and therefore cannot activate it.
Generally this destruction method should be no
The creator is always considered invested to this easier than grinding up the bones of it's creator,
item but it does not count against the number of then sprinkling them over the artifact, while
invested items the creator can have. whispering the creator's three least favorite
things.
As long as the creator lives the item is loyal to
them and if intelligent makes an effort to return
to them.
Mythic General Feats
These mythic general feats are available to all mythic characters. When a
tier advancement or ability grants you a mythic feat they must be chosen
from these feats below.

Accursed Hex Tier 1 Mythic Acrobatics Tier 1

General Mythic Focus General Mythic Focus

There is no limit to the number of hexes or focus Your grace and fluidity are beyond compare.
spells you can cast per round and your hexes flare
with persistent potency. Whenever you roll acrobatics you do so with a +2
bonus. Additionally you may roll twice and take
When you target a creature with a hex or focus the higher result.
spell you may spend an additional focus point as a
free action to force the target to roll its save twice Before you make an acrobatics skill check you may
and take the lower result. expend a focus point as an additional action to
add +10 to the final result.

Mythic Awareness Tier 1 Mythic Life Affinity Tier 1

General Mythic Focus General Mythic Focus

Your powers of observation surpass even the very You have an incredible affinity for all forms of life.
best, whether you're observe your surroundings
or reading the intentions of others. Whenever you roll nature you do so with a +2
bonus. Additionally you may roll twice and take
Whenever you roll perception you do so with a +2 the higher result.
bonus. Additionally you may roll twice and take
the higher result. You gain the ability to speak with and understand
any living creature with 4 or less intelligence.
Before you make a perception skill check you may
expend a focus point as an additional action to Before you make an nature skill check you may
treat the result as 1 step better. expend a focus point as an additional action to
treat the result as 1 step better.
Mythic Athletics Tier 1 Persuasive Tier 1

General Mythic Focus General Mythic Focus

You excel far beyond others at acts of physical You are a master of persuasion, both with
prowess. soothing words and barking commands.

Whenever you roll athletics you do so with a +2 Whenever you roll diplomacy you do so with a +2
bonus. bonus. Additionally you may roll twice and take
the higher result.
Before you make an athletics skill check you may
expend a focus point as an additional action to Before you make an diplomacy skill check you
treat the result as 1 step better. may expend a focus point as an additional action
to treat the result as 1 step better.

Mythic Power Attack Tier 1 Dual Path Tier 1

General Mythic Focus General Mythic

Your attacks are truly devastating. You follow two mythic paths.

When making a power attack you may expend a Select a second path and gain its 1st tier ability.
focus point and one additional action to double
the regular number of dice from power attack. Henceforth when you must select a single path
feat you may make the selection from either path.

Bleeding Strike Tier 1 Mythic Sudden Charge Tier 1

General Mythic Focus General Mythic Focus

Your deadly blows unleash rivers of blood. Add You can plow through those who stand between
your tier to any persistent bleed damage you deal. you and your target.

When you successfully deal persistent bleed If there are enemies in a straight line to your
damage to a target on a critical hit you may target you may expend a focus point per enemy as
expend a focus point as a free action to cause the a free action to charge through them successfully
target to take 1 persistent drained value, and an without an acrobatics roll.
additional 1 drained value per round until the
target is healed or killed. When you reach your target make a single strike
and apply the result to all of the enemies you
charged through.
Mythic Cleave Tier 1 Mythic Command Undead Tier 1

General Mythic Focus General Mythic Focus

You may cleave any foe within your reach. When you use command undead or improved
command undead treat your results as 1 degree
Whenever you use cleave or great cleave you may better.
take a single 5ft step between each successful
strike to continue cleaving. Target undead need only be 1 level beneath your
current level and undead that critically fail their
You may also expend a focus point as a free action save become your minions indefinitely.
for each enemy not adjacent to a cleaved target,
but within your reach, to continue the cleave Minions remain until they are commanded by
activity against a target as though they were another or you are slain or destroyed.
adjacent.

Mythic Exacting Strike Tier 1 Mythic Specialization Tier 1

General Mythic Focus General Mythic

Your momentum is always perfectly balanced and Your specialization is legendary.


conserved.
Whenever a weapon you weild benefits from
When you make a strike you may expend a focus weapon specialization, double the damage bonus
point as a free action to remove the multiple granted by weapon specialization.
attack penalty of any strike that misses a target
for a number of rounds equal to your tier. 4 damage with expert procifiency, 6 for master,
and 8 for legendary.

Mythic Deceit Tier 1 Mythic Deft Hands Tier 1

General Mythic Focus General Mythic Focus

Your power to mislead is beyond compare. There are no locks you cannot pick.

Whenever you roll deceit you do so with a +2 Whenever you roll thievery you do so with a +2
bonus. Additionally you may roll twice and take bonus. Additionally you may roll twice and take
the higher result. the higher result.

Before you make a deceit skill check you may Before you make an thievery skill check you may
expend a focus point as an additional action to expend a focus point as an additional action to
treat the result as 1 step better. treat the result as 1 step better.
Natural Items Tier 1 Extra Power Tier 1

General Mythic Focus General Mythic Focus

Your invested items are more accessable in You can store more mythic power than your tier
transmuted shapes. would normally allow.

While using transmutation magic that melds your Your maximum focus points increases by 2, and
equipment into your body you may expend a focus you gain 2 focus points.
point as a single action to be able to access magic
items as a free action for a number of rounds You can select this feat three times, once at first
equal to your tier. tier, once at third, and once at sixth.

Distance Thrower Tier 1 Extra Path Feat Tier 1

General Mythic General Mythic

You are a master of thrown weapons. In place of a mythic general feat select a path feat
from your chosen path.
For you the range increment of all thrown items is
doubled.

Mythic Fleet Tier 1 Knockout Artist Tier 1

General Mythic General Mythic Focus

Increase all of your movement speeds by an Your knockout punches are truly mighty.
additional 15ft.
When you use a weapon to deal nonlethal damage
you may expend a focus point as a free action to
increase your sneak attack dice to d12's.

If the target isn't knocked unconscious by your


attack then the damage of your attack is reduced
by half at the end of your turn.
Mythic Far Shot Tier 1 Heal Or Harm Tier 1

General Mythic Focus General Mythic Focus

You make long-ranged strikes with remarkable Your conjured energy is harder to resist.
accuracy.
When creatures roll to resist your heal or harm
When making a ranged strike reduce the range spells you may expend a focus point as a free
penalty by 2. action to make them roll twice and take the lower
result.
You may expend a focus point as a free action to
ignore all range increment penalties for your
ranged strikes until the end of your turn.

Mythic Saving Throw Tier 1 Mythic Paragon Tier 1

General Mythic General Mythic

Choose a saving throw, Fortitude, Reflex, or Will. You are a legend even among mythic beings.
Increase the save by +2.
When calculating the effect of your mythic tier on
This feat can be taken three times, once for each abilities count it as two higher.
save.

Precise Shot Tier 1 Steal Tier 1

General Mythic Focus Mythic

You can strike your foes with incredible precision. Your light fingers can lift even the most closely
held item off an enemy.
When making a ranged strike you may expend a
focus point as a single action to add your dexterity Roll a thievery check against the target's
modifier to your damage. perception defense as a single action.

If you critically succeed you may remove an item


of 1 bulk from the target.
Mythic Stealth Tier 1 Mythic Counterspell Tier 1

General Mythic Focus General Mythic Focus

You move as silently as a shadow. You are able to unravel magical energy with pure
mythic power.
Whenever you roll stealth you do so with a +2
bonus. Additionally you may roll twice and take When any spell is cast you may expend a focus
the higher result. point as part of the reaction to counter the spell.

Before you make an stealth skill check you may Instead of expending a spell slot treat the focus
expend a focus point as an additional action to point as the same spell that was cast but of a level
treat the result as 1 step better. equal to your tier.

Maximum Effort Tier 1 Mythic Reflexes Tier 3

General Mythic Focus General Mythic Focus

Your focus defies the odds. Your reactions defy time.

Whenever you surge, you may instead expend two When a target provokes a reaction from you but
focus points to maximize the die result. you have already used your reaction you may
expend any number of focus points as a free
action to gain an equal number of additional
reactions for that round.

Grand Larceny Tier 3 Mythic Summoning Tier 3

General Mythic Focus General Mythic Focus

When you roll a theivery check against the target's Your summoning spells are not mere ordinary
perception defense to steal an item and you aspects, but instead aspects of epic creatures.
critically succeed, you may expend a focus point
as a single action to remove a number of items up Any creature you summon gains mythic
to 1 bulk per tier from the target. resistance equal to your tier.

Each summon also gains an elite adjustment.


Improved Critical Tier 6 Blind-Fight Tier 6

General Mythic Focus General Mythic Focus

Your critical strikes are deadlier than most. No creature can avoid your preternatural senses.

When you critically trike a target increase the As a single action you can expend a focus point to
critical multiplier by 1. ignore all flat checks due to concealment for a
number of rounds equal to your tier.
(In all cases multipliers are additive, not
multiplicative. For example if a critical hit would
deal x3 damage this feat increases the total
multiplier to x4, not x6).

No critical strike can ever have a multiplier


greater than x4.

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