MIL - Module 15 16
MIL - Module 15 16
Module
15
Interactive Media
What’s In
Watching videos and listening to music can be exhilarating but it is more exciting to
have the option to control the output of what you are watching on screen. Manipulative
media or interactive media gives us the option to do so, we can control what will be viewed,
what the actions of a character we play, what item to purchase, what song to play and more.
Interactive Media - Interactive media allows users to interact with text, graphics, sound, and
video; each of which can be accessed from within any of the others. It engages the user and
interacts with the user.
Hypertext – a software system that links topics on the screen to related information and
graphics, which are typically accessed by a point-and click method.
Website – A location connected to the internet that maintains one or more pages on the
World Wide Web.
World Wide Web – abbreviated as WWW or known simply as the web. It is an information
space where documents and other web sources are identified by Uniform Resource
Locators (URLs), interlinked by hypertext links, and can be accessed via the internet.
What’s New
Activity 15.1: Wonder at This
1. Think about your first-time using Facebook. What were the steps you did to
create and access your account? How did you post your first thought?
2. Why do you think Facebook is very popular? Enumerate the ways in which you
interact with Facebook.
Let us do this:
Ask two persons (it may be your seatmates, friends, neighbors, or guardians/parents)
about the actions that they have done on Facebook. Ask them to check the box next to the
statement that they agree to have done. Below is a table where they will check the box on
the actions that they have done on Facebook.
1 2
Clicked the ‘like’ button.
Watched a video.
Read an article.
Below are the different platforms of interactive media. Let us understand each.
What’s More
2.
3.
Advantages Disadvantages
1. 1.
2. 2.
3. 3.
4. 4.
Activity 15.3: Interactive media and its interactivity
To be able check your understanding of interactive media and interactivity, complete the
worksheet below:
The concept of Interactive Media is the engagement of the user through interactivity
by allowing users to interact with text, graphics, sound, and video.
A website, with the help of internet connection, is one of the best examples that we
can observe today, website’s hyperlinks and scripted features like buttons, comments
sections, upload page, streaming and more.
The different platforms of interactive media are mobile apps, 3DTV, video games,
role-playing games, massively multiplayer online role-playing game, interactive websites,
virtual reality and immersive environments, power point presentations, interactive smart
boards, and computer software. The list goes on, but to determine and interactive media,
most of them have something to click, a hotspot, slideshows, timeline, and hover.
What I Can Do
Educational games are games that are designed to help people to learn about
certain subjects, expand concepts, reinforce development, understand historical events or
culture, or assist them in learning a skill as they play.
Hypermedia is a system in which various forms of information, as data, text,
graphics, video, and audio, are linked together by a hypertext program.
In the previous lessons, we learned a lot about text media, visual media, audio
media, motion media, and interactive media.
In this lesson, we will learn the different forms of multimedia that are made possible
with the combination of 2 or more media that are mentioned in the first paragraph.
Did you know? Multimedia may be a Static Media or an Active Media. Let us
explore more about these media by reading the whole content of this lesson.
What’s New
Multimedia is form with the combination of any of these content forms: Text, Audio, Still
Images, Animation, Video Footage, and Interactive Media.
Static Media ― also known as linear Dynamic Media ― also known as non-linear media,
media, refers to contents that lacks refers to contents that provides interactivity with its
interactivity. Common examples are users. Websites can be a static media or dynamic
books and newspapers, these media but most known websites today such as
multimedia may have texts and Facebook and Youtube are good examples of
pictures but the readers are unable to dynamic media because these websites provide the
control its contents or no observable users to contribute to the site’s contents through
timely updates or changes. posting, comments, uploading pictures and videos,
which leads to dynamic contents to the media.
Activity 15.6: Type of Multimedia
Task 1.2: Determine the type of each media examples in the boxes below, write
static for Static Media or dynamic for Dynamic Media and provide an explanation of your
choice in the relative box.
Task 6.2 Determine Me
Media/Device Type Explanation
Example: Example:
dynamic Arcade games allow players to
control the outcome of the media
through the role they are playing.
There is an interaction between the
machine and the players.
Magazine
Photo by True Agency on Unsplash
Comic Book
Photo by Miika Laaksonen on
Unsplash
Lazada
Screenshot from Lazada mobile app
Billboard
Photo by Muhamad Syazwan
Jonizar on Unsplash
Electronic Presentation
Photo by Teemu Paananen on
Unsplash
What’s More
Multimedia Principle
Multimedia can be recorded, played, displayed and interacted. This is all possible
because of the presence of multiple forms of media such as texts, audio, images, motion
pictures and interactivity. Most of the multimedia devices are now electronic.
The availability of internet allows multimedia to be essential to everyone’s lives for
communications, research and entertainment.
Multimedia may be a Static Media or an Active Media where static media lacks
interactivity and dynamic media provides interaction with the user. Multimedia’s impact can be
observed almost everywhere, in creative industries, education, journalism, science and more.
What I Can Do
Mayer’s Cognitive Theory of Multimedia Learning states that “people learn more
deeply from words and pictures than from words alone”. The craft of using multimedia for
better communication and learning relies on how the human mind works: [1] the auditory and
visual channels processing of information, [2] each channel has a limited capacity, [3]
learning is an active process of filtering, selecting, organizing, and integrating information
based upon prior knowledge.
Search for multimedia principle and report your findings to your teacher.
Summary
1. Texts are written words, printed or on-screen format, a powerful tool for
communication and keeping information.
Type of fonts: Serif, Sans-serif, script, decorative
2. Text Design Principles and Elements: Emphasis, Appropriateness, Space,
Alignment, and Consistency.
3. Visual Media are images or frames of images that we can construct and reconstruct
to give different meaning to it.
Types of Visual Information: Facial Expression, Body Language, Color, Environment,
and Symbols.
4. Visual Design Principles and Elements
Design Element: Space, Lines, Size, Pattern, Texture, and Colors.
Design Principles: Focal Point, Contrast, Balance, Rhythm, Perspective, and Unity.
5. Infographics are graphic visual representations of information, data or knowledge
intended to present information quickly and clearly.
6. Audio is a sound within the range of human hearing.
Forms of Audio: Radio Broadcast, Sound Recording, Sound Clips/Effects, and Music
Audio Storage: Tape, CD, USB Drive, Memory Card, and Computer Hard Drive.
Common Audio Extensions (Formats): .MP3, .M4A, .WAV, and .WMA.
7. Audio Design Principles and Elements
Design Elemet: Dialogue, Waterfall, Sound Effects, Music, and Silence.
Design Principles: Mixing, Pace, Transitions, and Stereo Imaging.
8. Motion Picture is a series of images projected on screen in rapid succession. The
slight change of positions and movements of each image makes an illusion of motion.
Types of Motion Picture: Traditional Animation, Computer Animation, Stop Motion
Animation, Film, and Combination of Visual Effects.
9. Cinematic Techniques
Camera Shots: Extreme Long Shot, Long Shot, Full Shot, Mid-shot, Close-up, and
Extreme Close-up.
Camera Angles: Bird’s Eye Angle, High Angle, Eye-level Angle, Low Angle, and
Dutch Angle.
10. How to Evaluate a Video: Timeliness (when?), Reliability (how?), Authority (who?),
and Purpose (why? what?).
11. Script, also known as screenplay, is the text that describes the action, scenes,
camera instructions and words to be spoken by the actors.
12. Story Board describes what happens in your video by making thumbnail of images.
13. Interactive Media allows users to interact with text, graphics, sound, and video.
Different Platforms of Interactive Media: Mobile Apps, 3DTV, Video Games, Role-
Playing Games, Massively Multiplayer Online Role-Playing Game, Interactive
Websites, Virtual Reality and Immersive Environments, PowerPoint Presentations,
Interactive Smart Boards, and Computer Software.
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14. Educational Games are games that are designed to help people to learn about
certain subjects, expand concepts, reinforce development, understand historical
events or culture, or assist them in learning a skill as they play.
15. Multimedia is form with the combination of any of these content forms: Text, Audio,
Still Images, Animation, Video Footage, and Interactive Media.
Types of Multimedia:
Static Media ― also known as linear media, refers to contents that lacks interactivity.
Dynamic Media ― also known as non-linear media, refers to contents that provides
interactivity with its users.
16. Multimedia Usage and Applications: Creative Industries, Education, Journalism,
and Science.
Module
16
Objective: After completing the module, you should be able to…
7. __________ an act of saving data to a storage location, usually the hard drive
a. select
b. save
c. option
d. edit
9. __________. the bar on top of a window, desktop app, or a dialog box that
displays the file name, application name, and display control buttons.
a. title bar
b. menu bar
c. scroll bar
d. status bar
10. __________. the bar usually at the window or screen bottom, showing
information about a file being edited or a program running.
a. title bar
b. menu bar
c. scroll bar
d. status bar
Learning Activities
To Read:
1.
3.
2.
4.
Fig. 16b1 PowerPoint® Desktop. From left to right 1. dashboard 2. slides preview column 3. work area 4.
status bar
What is the dashboard?
1. 2.
3. 4.
Fig. 16b2 PowerPoint® Dashboard. Follow the number 1. title bar 2. menu bar 3. tool buttons 4. buttons display
area
The dashboard see Fig. 16b2 above is consists of the title bar, menu
bar and tool buttons display area. Title bar is the uppermost part of the
application desktop composed from the left of Quick Access Tool Bar,
application and file name in the middle and the window control buttons at
the right side.
Title bar is used to identify the application employed and the name of
the file currently in manipulation. It accommodates the Quick Access Tool
Bar at its left end where buttons here can be added or removed by the user
depending on the necessity and convenience. This bar also serves as window
handle when in restore mode where you can move the window from one
place to another thru drag and drop.
Menu bar provides the menu tabs that serve as switch to open the
available actions and options. When the tab is clicked, the tool buttons for
the menu are displayed at the tool button display area. Greyed buttons,
options and menus are inapplicable for the time being. It requires taking
prior action to be a normal active desktop item that can be executed.
Example of this is Redo (↻), it is grey if nothing has been Undo (↺) first.
1. 2.
1.
3. 4.
Fig. 16b3 PowerPoint® Menu bar. Follow the number 1. inactive menu tab, 2. active menu tab, 3. inactive tool
buttons, 4.
active tool buttons
What is the slides preview column?
The part of the desktop where the whole slide is displayed and can be
modified, see also Fig. 16b1 above. The area occupies the biggest share of
the desktop and accommodates all the editing actions including control and
playback for the presentation. During the presentation playback, the
desktop preview turns full screen to accommodate widest possible view of
the presentation in play.
Status bar can be found at the bottom margins of the desktop display,
see also Fig. 16b1 above. This is the part that displays information about a
file being edited or a program running.
Saving the file being worked on is simply the act of saving data to a
storage location selected by the user in which by default, to the hard drive.
Whenever one is working a task at a computer, it is but necessary to save
and often do it after the work was done. Saving the file is the natural thing
to do but doing it after the task was done is a mistake. The user has to save
the file the moment the work started for good reasons. First, loss of the work
happens when accidental power interruption occurs outside of the
AutoRecover time. Some application does not have AutoRecover feature.
Second, when saved at start, user can simply press the Ctrl+S key-
combination whenever pauses thereby provide security of work for the
efforts done.
One cannot just rely on the AutoRecover for the security that work
will not be lost if ever power service interruption happens. So, the user can
perform shortcut key-combination Ctrl+S to save work anytime he pauses
for a break. This can also be done by clicking Save ( ) button at the Quick
Access Tool Bar if the Save button is present there.
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ACTIVITY SHEET 16.1
Name & Section: _____________________________ Date: ________
Subject: __________________________ Teacher: ___________________
Instruction:
Label the parts and draw a rectangle that will cover the area for 1. work
area 2. slides preview column 3. dashboard 4. status bar in this picture
below.
Figure 16.1
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Figure 16.2. Label the parts of dashboard according to the corresponding number.
4.___________________ 1._____________________
2._____________________ 3. ____________________
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