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Siren Lightwalk Skill Tree

Mastery (MST) is an action skill that allows the player to become cloaked and gain extra movement for 2 turns. When activated or deactivated, it creates a Phase Blast that deals damage to adjacent enemies. The skill tree focuses on enhancing Phasewalk and melee or gun damage output. It provides bonuses like health regeneration, damage reduction, increased critical damage, and status effect chances on enemies. Higher tiers offer abilities like doubling shield recharge rate after kills or gaining bonus attacks for a number of turns.

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0% found this document useful (0 votes)
49 views

Siren Lightwalk Skill Tree

Mastery (MST) is an action skill that allows the player to become cloaked and gain extra movement for 2 turns. When activated or deactivated, it creates a Phase Blast that deals damage to adjacent enemies. The skill tree focuses on enhancing Phasewalk and melee or gun damage output. It provides bonuses like health regeneration, damage reduction, increased critical damage, and status effect chances on enemies. Higher tiers offer abilities like doubling shield recharge rate after kills or gaining bonus attacks for a number of turns.

Uploaded by

James Smith
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MASTERY (MST)

ACTION SKILL:
MOD
Phasewalk: Become Cloaked and gain Extra Movement for 2 turns. When
SIREN activated/deactivated, create a Phase Blast that deals 3d6 Incendiary Damage to
adjacent Enemies. (MST Mod per Day + 1/Encounter)
SKILL TREE // LIGHTWALK

STRIKING DIVA QUICKSILVER SLAYER


TIER 1

When performing Melee Attacks, roll


+5 max Shields/SL.
1d20+MST Mod. On a 15+, the target +1 SPD and +1/SL on Interact Checks. 1+MST Mod Crit Damage/SL.
+1/SL on Traverse Checks.
is Slowed for 1 turn/SL.

SILENT
SPARK INNER GLOW HIT & RUN ENFORCER
RESOLVE
TIER 2

All guns with When Phasewalk ends, gain Gain +1/SL Melee Damage. After killing an Enemy, gain
While Phasewalk is active,
Element effects 1d4/SL Damage Reduction Phasewalk duration is +1 ACC Mod and +1 DMG
gain +5/SL Health Regen.
gain +1d6 Damage. for 1+MST Mod turns. extended by 1 turn. Mod/SL for 1+MST Mod turns.

DRAMATIC
INTUITION HARD TO GET RADIANCE
ENTRANCE

After killing an Enemy, gain When Phasewalk ends, Phase Blast Deal 1d6+MST Mod Shock
TIER 3

When activating Phasewalk, gain


Extra Movement for 1 turn. All deals +1d6/SL Explosive Damage. Damage to adjacent Enemies
Extra Movement for 1+MST Mod
Vault Hunters gain 10XP per Roll 1d20+MST Mod; on a 15+: all while Phasewalk is active.
turns. +1/SL on Sneak Checks.
Enemy killed next turn. adjacent Enemies are Slowed. +1/SL on Talk Checks.

HIGH VELOCITY VENOM PHOENIX BLACKOUT

After killing an Enemy, deal


TIER 4

When performing Melee Attacks, The first time killing an


+1 DMG Mod and +1 ACC 1d6/SL Incendiary Damage to
roll 1d20+MST Mod; on a 15+: add Enemy during an encounter,
Mod/SL to all gun types. adjacent Enemies and gain
+1d6/SL Corrosive Damage. activate Phasewalk for free.
1+MST Mod grenades.

GIRL POWER PHASE STRIKE RESILIENCE HANDLED


TIER 5

After killing an Enemy, double While Phasewalk is active, add After killing an Enemy with
1d4/SL Elemental Damage resistance.
the Recharge rate of Shields for +1 Melee Die/SL when performing Favored Gun type, gain Extra
+2/SL on Search Checks.
1+MST Mod turns. a Melee Attack. Attack for 1+MST Mod turns.

MIND GAMES
TIER 6

+2 ACC. Any time a Crit lands, roll 1d20+MST Mod. On a 12+, the Enemy and all adjacent targets are Slowed for 1 turn.

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