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Commando Skill Tree

The document describes the Sabre Turret skill tree of the Commando class in the game. The skill tree focuses on improving a deployable turret called the Sabre Turret. It allows the turret to gain bonuses like increased hits, accuracy, and duration. Later skills allow the turret to fire rockets, be thrown as an explosive, or set off a radiation blast. The final tier allows setting off a radiation blast dealing 5d6+MST Mod damage when deployed.

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0% found this document useful (0 votes)
57 views

Commando Skill Tree

The document describes the Sabre Turret skill tree of the Commando class in the game. The skill tree focuses on improving a deployable turret called the Sabre Turret. It allows the turret to gain bonuses like increased hits, accuracy, and duration. Later skills allow the turret to fire rockets, be thrown as an explosive, or set off a radiation blast. The final tier allows setting off a radiation blast dealing 5d6+MST Mod damage when deployed.

Uploaded by

James Smith
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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MASTERY (MST)

ACTION SKILL: TURRET:


Sabre Turret: Releases a Turret in an adjacent square, that Armor: 40 ACC: +2
MOD
DMG: 1d8 per Hit 2-7: 2 Hits
remains in place and fires at Enemies for 2 turns. It targets
COMMANDO the closest Enemy each turn and Taunts it. Destroyed if
8-15: 3 Hits
16+: 4+ Hits
SKILL TREE // SABRE Armor depletes. (MST Mod per Day + 1/Encounter)

SENTRY READY EXPERTISE IMPACT


TIER 1

Sabre Turret gains +1 Hit/SL


+1 ACC Mod to all non-Favored Guns.
and increases duration by +1 SPD and +1/SL on Search Checks. +1 MST. +1/SL Melee Damage.
+1/SL on Insight Checks.
1+MST Mod turns.

LAST DITCH
LASER SIGHT OVERLOAD METAL STORM GRENADIER
EFFORT
TIER 2

After killing an Enemy, gain While Shields are depleted,


+1 Hit to all Accuracy +1 max grenades/SL.
Sabre Turret gains +1 ACC/SL. Extra Attack and +1 ACC Mod gain Extra Movement and
Ranges for 1 gun type/SL. +2 on Throw rolls.
for 1+MST Mod turns. +2 DMG Mod/SL.

SCORCHED EARTH ONSLAUGHT STEADY BATTLEFRONT


TIER 3

After killing an Enemy, gain +1 ACC. +2 on Interact Checks. While Sabre Turret is deployed, gain
Sabre Turret fires Rockets, dealing
+1 DMG Mod/SL and Extra +1 Grenade Damage/SL and +1 DMG Mod/SL and 1+MST Mod
1d12 Damage per Hit with Splash.
Movement for 1+ MST Mod turns. +1 Rocket Launcher Damage/SL. Grenade Damage/SL.

LAST DITCH
DUTY CALLS DO OR DIE RESOURCEFUL SMIRK
EFFORT
TIER 4

+2 DMG Mod and Throw 2 grenades per Increase the once per Sabre Turret can be
After killing an Enemy, Recharge
+1 ACC Mod/SL to all Throw action, +2 Grenade encounter limit of Sabre deployed onto walls
1d6+MST Mod/SL Shields.
non-Favored Guns. Damage/SL. Turret by 1. and ceilings.

LONGBOW PHALANX
RANGER GRIT
TURRET SHIELD

Sabre Turret gains a forward


TIER 5

Sabre Turret can be Thrown to deploy. The first time Health reaches 0 in a
+1 ACC, DMG, SPD, and MST. Shield that blocks 50 damage.
Deals 2d6/SL Explosive Damage to day, roll 1d20/SL. If any die are 15+,
+1/SL to all Checks. Sabre Turret can move 3+MST
adjacent Enemies. gain 10+MST Mod Health instead.
Mod squares per turn.

NUKE
TIER 6

Deploying Sabre Turret sets off a Radiation Blast, dealing 5d6+MST Mod Radiation Damage to all Enemies within 3 squares.

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