Chapter 4
Chapter 4
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
4-1 Position and Displacement
Learning Objectives
4.01 Draw two-dimensional 4.03 Apply the relationship
and three-dimensional between a particle's
position vectors for a particle, displacement vector and its
indicating the components initial and final position
along the axes of a vectors.
coordinate system.
4.02 On a coordinate system,
determine the direction and
magnitude of a particle's
position vector from its
components, and vice versa.
Eq. (4-1)
Example
o Position vector (-3m, 2m, 5m)
Figure 4-1
Learning Objectives
4.04 Identify that velocity is a 4.06 In magnitude-angle and
vector quantity and thus has unit-vector notations, relate a
both magnitude and direction particle's initial and final
and also has components. position vectors, the time
interval between those
4.05 Draw two-dimensional
positions, and the particle’s
and three-dimensional
average velocity vector.
velocity vectors for a particle,
indicating the components 4.07 Given a particle’s position
along the axes of the vector as a function of time,
coordinate system. determine its (instantaneous)
velocity vector.
Average velocity is
o A displacement divided by its time interval
Eq. (4-8)
We can write this in component form:
Instantaneous velocity is
o The velocity of a particle at a single point in time
o The limit of avg. velocity
as the time interval shrinks to 0 Eq. (4-10)
Eq. (4-12)
Eq. (4-18)
Figure 4-6
Learning Objectives
4.13 On a sketch of the path 4.14 Given the launch velocity
taken in projectile motion, in either magnitude-angle or
explain the magnitudes and unit-vector notation, calculate
directions of the velocity and the particle's position,
acceleration components displacement, and velocity at
during the flight. a given instant during the
flight.
4.15 Given data for an instant
during the flight, calculate the
launch velocity.
A projectile is
o A particle moving in the vertical plane
o With some initial velocity
o Whose acceleration is always free-fall acceleration (g)
The motion of a projectile is projectile motion
Launched with an initial velocity v0
Eq. (4-19)
Eq. (4-20)
Figure 4-10
Horizontal motion:
o No acceleration, so velocity is constant (recall Eq. 2-15):
Eq. (4-21)
Vertical motion:
o Acceleration is always -g (recall Eqs. 2-15, 2-11, 2-16):
Eq. (4-22)
Eq. (4-23)
Eq. (4-24)
Eq. (4-25)
Figure 4-13
Table 4-1