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Metaverse

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Metaverse

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© © All Rights Reserved
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You are on page 1/ 17

Metaverse:

Contents:

Metaverse:........................................................................................................................................1

Introduction:....................................................................................................................................2

Business Model:...............................................................................................................................4

Potential pitfalls and hurdles:..........................................................................................................6

Conduct and Behavior:.................................................................................................................6

Intellectual Property:....................................................................................................................7

Security and Privacy:...................................................................................................................7

Potential competitors:......................................................................................................................8

Apple:...........................................................................................................................................8

Nvidia:..........................................................................................................................................9

Right time to sell software:............................................................................................................10

Ethical issues:................................................................................................................................12

Tackling inequality in the tech industry:....................................................................................13

Bibliography:.................................................................................................................................14
Introduction:

Technological improvements are a dynamic process in which change is inevitable. Who would

have thought that Facebook, the world's most popular social networking site, would change its

name to Meta? As a result, we've come to see technology in new ways after attending events like

this one. Another digital development that has caught everyone's attention is metaverse. Virtual

reality and interactive virtual technology have been dubbed the metaverse by several experts as

the next generation of the internet. Only a question of waiting until we see a full implementation

of the metaverse idea in action.

In order to understand the many applications of the metaverse, it is necessary to first understand

what it is. To put it simply, the metaverse is a realistic 3D virtual environment in which users

may interact with various areas as their avatars. The metaverse, like the actual world, allows

users to roam about as their electronic avatars in various metaverse areas. Sharing and

exchanging experiences and assets is also made easier by the metaverse[ CITATION Mys22 \l

1033 ].

In spite of its long history the hunt for "what are the metaverse use cases" gained traction when

large corporations became aware of it. Meta was revealed as the new name of Facebook's parent

business during the Facebook Connection event in late October 2021. Twitter has also released

metaverse solutions for developers and end users. There was also an AI toolset for developers

and the Presence Platform. VR/AR items may be created using the tools as well as programmed

for interaction with people. Similarly, Microsoft is testing out Microsoft Mesh, a collaborative

workplace in the metaverse, at the same time there has been a noticeable increase in the number

of people looking for metaverse application cases since the large tech companies got on board.
Additionally, you need to grasp how block chain and metaverse work together before digging

into specific use cases. Different pillars of the metaverse rely on the flawless digital reality to be

established as viewed in the vision of the technology. With a decentralized infrastructure and a

creative economy, you have everything you need. Metaverse blockchain usage cases are relevant

here because blockchain-powered metaverses are sought out by organizations. For the creative

economy to thrive in the metaverse, blockchain use cases like crypto and NFTs are

essential[ CITATION Dio18 \l 1033 ].

The metaverse's immersive experiences serve as a source of inspiration for the next big entry in

the prospective metaverse business concepts. The metaverse could be used to deliver more

interactive learning experiences in a variety of sectors, including medical training, higher

education, and military applications. With the metaverse, organizations don't have to develop any

infrastructure to provide an immersive learning experience.

This is the last of the metaverse business ideas, and it's probably the most important. Metaverse-

powered virtual augmented workspaces could be useful for businesses. Better employee

involvement, communication, and cooperation are all possible outcomes of the metaverse. How?

The metaverse is the ideal setting for fostering cross-departmental cooperation. When it comes to

the metaverse being used to modify workplaces, Microsoft is a standout. The Microsoft Weave is

currently being developed as a virtual workplace where users may access all Microsoft

services[ CITATION Ond19 \l 1033 ].

A metaverse is a network of 3D virtual worlds focused on social connection. In futurism and

science fiction, it is often described as a hypothetical iteration of the Internet as a single,

universal virtual world that is facilitated by the use of virtual and augmented reality headsets.
Components of metaverse technology have already been developed within online video games.

The 2003 virtual world platform Second Life is often described as the first metaverse, as it

incorporated many aspects of social media into a persistent three-dimensional world with the

user represented as an avatar. Social interaction and 3D virtual worlds is often an integral feature

in many massively multiplayer online games[ CITATION Kem19 \l 1033 ].

Business Model:

The Metaverse is difficult for people to grasp in the actual world. It's a little-known secret with

plenty of room for growth in the future. Zuckerberg has indicated that the Metaverse has a lot of

promise, even though it may not be visible now. Investing more money into Metaverse research

and development is something he intends to do going forward. When Meta seeks to get more

people online, Zuckerberg says he wants to use a more complex network-building approach. In

the future, metaverses will aid in the development of technologies that go beyond mobile

applications and social media.

Metaverse advancements will also allow for more immersive virtual worlds to be created for

humans to inhabit. Thus, content producers now have more options in terms of what they may

produce and use their work for. Another path for wealth creation, commerce, and enrichment will

also be opened up by the Metaverse. Many people will have more options if they use money that

isn't tied to the actual world[ CITATION Seo21 \l 1033 ].

As technology progresses, the Metaverse must be developed. Virtual reality has the ability to

alleviate real-world concerns about data security, diversity, including security in a positive way.

At this point, it's impossible to say how much the Metaverse will be able to achieve for different
fields of business. The Metaverse is still under development, but many firms are already utilizing

it in their day-to-day activities. The Metaverse is most generally recognized for its usage in

creating networks and links. According to prior reports, Mark Zuckerberg already has established

a virtual world in which people may interact with each other using VR technology. The

Metaverse, on the other hand, is used for more than just building connections. Virtual worlds,

parties, concerts, and other events may even be created in the convenience of one's own

home[ CITATION Kra22 \l 1033 ].

Additionally, the Metaverse is finding its way into the financial sector. A virtual reality

environment where company meetings and conferences may be conducted has already been

established by Mark Zuckerberg. He conducted a virtual news conference to announce the debut

of Horizons Workrooms, with all of the attendees appearing as avatars. With Horizon

Workrooms, employees can collaborate on ideas from the comfort of their own homes, as per the

Oculus website. Although the staff is working from home, the interactive experience of utilizing

Workrooms will assist enhance corporate productivity.

VR is also being utilized to enhance e-commerce experiences. Shoppers are able to take their

experience to a whole new level. Customers may now purchase online from of the comfort of

their own homes, using a virtual avatar to represent themselves. Virtual shops and institutions

will continue to be improved in e-commerce strategies. AI and virtual technologies are

increasingly being used by financial firms. Virtual asset NFTs may be bought and sold on the

Binance NFT marketplace, for example, using cryptocurrency and the blockchain. In addition,

Binance provides metaverse tokens, which encourage more people to trade crypto currencies. As

a result, the financial sector will benefit from a more liquid market[ CITATION Kim21 \l 1033 ].
Potential pitfalls and hurdles:

Immersion, augmentation, automation, decentralization, mobilization, autonomy, and real-time

activity are the basic concepts of the metaverse, the next generation of the Internet. Virtual reality

experiences will be woven together utilizing visual, audio, and haptic technology from a variety

of open-source and proprietary platforms. Digital worlds will be created as a result of this mix,

allowing for new forms of engagement, content production, socializing, and monetary gain.

Additionally, the metaverse will provide a slew of new legal issues, owing to the absence of

established precedents and norms. I used to work in cyber security, and I've seen my fair share of

evil actors in the precursors to today's metaverse, including cyber stalkers, bullies, extortion,

abduction, revenge porn, child pornography, and even virtual terrorist training[ CITATION

Nin21 \l 1033 ].

Conduct and Behavior:

The metaverse contains an element of imagination and increased degree of freedom also brings

up potential for wrongdoing and criminality. The danger of physical pain may be minimized, but

users might be emotionally traumatized. The absence of any legal framework or repercussions

may potentially boost the chance of illegal or abusive behavior.

As the metaverse grows widespread, it would not be strange to see avatar attorneys appear in

these digital environments to offer services like business formation, virtual legal companies and

resolving disputes digital land disputes. Grungo Colarulo, a New Jersey-based legal practice, has

already created its office inside the metaverse, for example. The qualifications, abilities and

expertise of these personas should be recognized and permissions to practice will need to be
bargained upon for the metaverse. A purely AI-driven electronic lawyer might be radically

different from digital model of a person lawyer, with differing case kinds and results dependent

on certain circumstances.

Intellectual Property:

As the metaverse is established, evolved, and scaled, IP concerns from the old economy will be

put to the test. It's not only piracy and patent concerns that might cause problems; there are many

more that could arise. The new economy will demand fresh thinking in a world where territorial

borders have been dissolved and territory rights have taken on a new meaning. Disputes over the

legitimacy of Avatar and AI-created IP, for example, might arise.

Owners of copyrighted material will need to be aware of their licensing and use rights. It's

already happened, and it might become worse in the metaverse owing to the financial value that

certain avatars will bring to the metaverse[ CITATION Bar19 \l 1033 ].

Security and Privacy:

User-generated content and the rise of Web 2.0 have created a whole new set of risks, security

and privacy concerns that we weren't prepared for at all. Machine-generated material, such as

personas and digital objects, will be unleashed in Web 3.0. Changes in the new data formats and

degrees of sensitivity will be huge, and many real-world tactics will be difficult in this new

economy to apply. Global governments and IT companies will have to evaluate the validity of

legislation like GDPR as the metaverse becomes more interconnected. Developers will require

urgent instruction on how to construct privacy-focused metaverse interactions and age-centric

experiences in order to succeed.


When dealing with a more complicated metaverse, managing security will be a huge challenge

today. Several issues remain unresolved, including the need to secure data and combat deep

counterfeits, avatar identity theft, trolls and other forms of theft, as well as new attack vectors

resulting from wallet inclusion and the unauthorized usage of digital land. This is a critical set of

issues to address, especially in light of the many metaverses' varying technological setups and

the present absence of industry standards[ CITATION Yan22 \l 1033 ].

Potential competitors:

More than a quarter of Metaverse's stock has lately fallen after the company's failure to meet

forecasts for profitability and sales.

However, investors are most likely turning on the company because of Facebook's lack of

growth, or the lack of growth of Facebook. Facebook's daily active users declined for the first

time ever. Despite the fact that Facebook is just one of Meta's "families of applications," it is the

most important and traders' perception of Meta's value is affected by its lack of growth. In order

to re-entice investors, the company's increasing emphasis on the metaverse will need Meta taking

the reins. A lot of significant players are already in the metaverse game, and Meta has a tough

time competing with them since it isn't built on Facebook.

Apple:

If you're a user of Apple (AAPL), you're probably better off with the company than you are with

Microsoft (MSFT) or Sony (SONY). Most of the advantages of Apple products' smooth

interoperability come from Apple consumers who have an iPhone, Mac, iBook, Apple Watch, or
iPod (do they still exist?). The ideal location for groups to communicate one other and avoid

people with green bubbles is to build metaverse-lite experiences using add-ons such as iMessage.

If you live outside the United States, you have access to what is perhaps the finest environment

in which individuals may communicate with one other in a number of easy-to-use ways via

Apple products. Facebook's reliance on Apple's algorithms for advertising efficiency is bad news

for Meta, since it makes it more difficult for Facebook to compete with Meta.

Nvidia:

Even if the chipmaker Nvidia (NVDA) may not be the first business that comes to mind when

considering the future of metaverses, it is likely to be the one upon which they are all

constructed. For virtual reality environments in computer games or other services, Nvidia's

graphics processing units (GPUs), with AMD's, provide the best-in-class computers. However,

Nvidia has recently built up its Omniverse platform to link 3D worlds into a global virtual

reality. A real-time, physically realistic simulation is possible because to Nvidia's open platform.

The new software applications from Nvidia will enable developers to collaborate on the creation

of new virtual worlds and the facilitation of connections between them, as well as their hardware

supporting metaverses. Even though Nvidia's technology isn't a direct rival to Meta in same way

as Google or Apple, it may serve as a basis for other competitors or even itself if it chooses to

actually establish its very own interactive virtual platform for customers[ CITATION Gar22 \l

1033 ].

This means that Metaverse has a difficult road ahead since people want to participate in a virtual

world that they truly like. Arguing with your uncle about politics isn't the greatest way to lay the
groundwork for a metaverse. As a result of competition with TikTok, Instagram, Twitter, and

some other social media platforms, Metaverse is pushing aggressively into this new market in the

hopes of seeing great growth. Meta looks to be in the same predicament as Netflix, which

previously declared that its rival has been everything else its subscribers did with their time. To

avoid losing more money than $29 billion, Zuckerberg must find out a way to encourage Meta

users to use the service more often[ CITATION Zha22 \l 1033 ].

Right time to sell software:

There's a good chance you don't even know what the metaverse is if you're not into crypto,

gaming, or virtual reality. However, business and marketing will be impacted by any big

changes. Getting engaged may provide the following advantages for businesses.

For example, you may make an NFT using your company's logo or advertise a product by

making your own NFT. If you've never heard of NFTs, creating your own seems like a challenge.

It's possible to get explanations of the procedure online thanks to fast evolving technology.

Anyone can construct their own NFTs, much as it is now quite straightforward for non-techies to

build their own applications (or outsource the process).

While the Meta transition is still in its infancy, you can indeed be sure that it will eventually

include commerce and advertising. In the metaverse, you may be able to generate Facebook ads,

develop your own virtual shop, or organize immersive conferences.

What are the benefits of owning a virtual piece of property? Events and sales may be held on the

site. As with conventional real estate, you never know whether you'll be able to sale or rent out

your virtual real estate. Even if you aren't a gamer, you can learn how to make your own game.
Even when you're not a coder, creating games has never been simpler. As a source of inspiration,

look at how businesses are using game design. One such example is Nike's creation of its own

virtual environment, React land, to coincide with the launching of the React sneaker. When it

comes to building a brand, you can't compete with Adidas, but you can get people excited about

your own game[ CITATION Cag17 \l 1033 ].

Companies of all sizes & sorts will be able to tap into a broader audience thanks to the

metaverse. As a student, you won't be exposed to everything at the same time. It's reassuring to

know that, like the internet in the mid-1990s, no one can claim to be an expert in the metaverse

just yet. Do not disregard it as unimportant or too complex, though. The more you learn the more

unique strategies you may use to market your firm.

Minecraft and Roblox were already providing metaverse-type experiences when blockchain-

enabled videogames like Decentraland or Sandbox emerged. Even before the advent of

blockchain technology, the online game Second Life, which simulates life in a virtual

environment, offered players a glimpse into how metaverses function. As well as fungible

money, both Playground and Decentraland include NFT assets within their virtual world. For

example, non-fungible tokens may be used to purchase virtual lands on Decentraland and avatar

decorations on Sandbox, and users can trade these items in and out of the game because of the

artificial scarcity of these virtual assets.

Using Web3 technology enabled by blockchain technology (such as NFTs and Crypts), the future

metaverse will be comparable to our actual world in many ways and may even replace certain

real-world activities (like working or hanging out). NFTs from a few metaverse sellers, such as

apparel and footwear, may already be used in metaverse games. More vendors are planned to
enter the metaverse NFT market. The number of people who are interested in investing in and

renting out virtual lands on games like World of War craft is growing as well. Those who have no

real interest in metaverses but see them as a lucrative investment opportunity might purchase

stock in the companies that are developing the technology.

The expansion of the digital marketplace, which relies on video augmented and game worlds

where interruptions are nearly nonexistent, may potentially be a big component in the future

metaverse. If non-fungible coins are introduced into in-game assets, decentralization of the

digital marketplace becomes a reality, both players and producers benefit greatly. Like today's

internet, the metaverse of the future will function freely, nearly without interruption from any

one community or corporation, as creators from all over the globe join in, just as more

companies want to build their own metaverse-wide outlets (although the internet is centralized

by search engine providers).

Ethical issues:

In order for metaverse to be a secure virtual arena that surpasses today's communication and

equity obstacles, a number of ethical challenges, such as AI prejudice, inequality in the tech

sector, and a lack of policy frameworks, must be addressed first.

Metaverse facilitator and essential component artificial intelligence (AI) is still imperfect, despite

its importance in tackling certain vast and complicated issues. Because of this, the question

arises: Is it inevitable that we would bring these defects, prejudice, and prejudices with us into

the metaverse? According to the findings of science, the old algorithms used in financial

transactions were flawed. Briar Prestidge, successful entrepreneur & CEO of Prestidge Group,
believes that the IT business must strive for equality. When this new algorithm is in action, we

will need to see proof of it, as well as to assist, encourage, and support our female as well as

racially mixed counterparts in the sector in order to guarantee that representation is

satisfied."[ CITATION Spe21 \l 1033 ].

Tackling inequality in the tech industry:

Until the digital gap is narrowed and inclusive digital spaces are built, the metaverse will remain

a closed off and exclusive place for certain people. According to a recent survey by Hedrick &

Struggles, 80 percent of big data and AI executives are male and 70 per cent are white.

It's as if they don't really care about us when we're neglected and systems and businesses are

created without our participation. Prestidge lamented that "our safety, wants, and tastes are not
catered to." It is estimated that by the year 2021, just 25 per cent of US tech employment would

be held by people of color, and that only 25 percent of all tech positions will be held by women.

We must change our collective mindset and behavior if we are to close these holes. There must

be incentives for underrepresented groups to turn up, as well as a welcoming environment so that

we can establish places for the whole community.


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