GEC.E3 Ch1.L1
GEC.E3 Ch1.L1
GEC3
LIVING IN THE I.T. ERA
D ISC LA IM ER
approach, espoused by CHED in response to the pandemic that has globally affected
educational institutions. Authors and publishers of the contents are well acknowledged. Such
as, the college and its faculty do not claim ownership of all sourced information. This learning
material is solely for instructional purposes and not for commercialization. Moreover, copying
and/or sharing part/s if this learning material in all forms (such as, but not limited to social
LEARNING OUTCOMES
1. Understand the basic concepts of computer and mobile devices;
2. Differentiate the web from the Internet,
3. and describe the relationship among web, webpages, websites, and web servers;
4. Understand network technologies and identify reasons individuals and businesses use
networks;
5. Discuss how society uses technology in education, government, finance, retail, entertainment,
health care, science, travel, publishing, and manufacturing and;
6. Identify technology used by home users, small/home office users, mobile users, power users,
and enterprise users.
KEY TERMS
1. Computer
2. Laptop
3. Tablets
4. Desktop
5. Server
6. Mobile device
7. Smartphone
8. Digital Camera
9. Portable Media Player
10. E-book reader
11. Wearable device
12. Game console
13. The Web
14. Internet
15. Webpage
16. Browser
17. Search engine
18. Online social network
19. Communication device
20. Network
1
L ESSON 1: C OM PUT ER
1.1 What is a Computer?
A computer is an electronic device that manipulates
information, or data. It has the ability to store, retrieve, and
process data. You may already know that you can use a
computer to type documents, send email, play games,
and browse the Web. You can also use it to edit or create
spreadsheets, presentations, and even videos.
Everything you do on your computer will rely on both hardware and software. For example, right now
you may be viewing this lesson in a web browser (software) and using your mouse (hardware) to click
from page to page. As you learn about different types of computers, ask yourself about the differences
in their hardware. As you progress through this tutorial, you'll see that different types of computers also
often use different types of software.
2
different functions in our daily lives. When you withdraw cash from an ATM, scan groceries at the store,
or use a calculator, you're using a type of computer.
Desktop Computers
All-in-One Desktop
Laptops
Tablets
3
Servers
Smartphones
4
a
a) A voice mail message is short
audio recording sent to or from
a smartphone or other mobile
device.
b) A text message is a short note,
typically fewer than 300 b c d
characters, sent to or from a
smartphone or other mobile
device.
c) A picture message is a photo or
other image, sometimes along
with sound and text, sent to or
from a smartphone or other
mobile device.
d) A video message is a short
video clip, usually about 30
seconds, sent to or from a
smartphone or other mobile
device.
Digital Cameras
A digital camera is a device that allows you to take photos and store
the photographed images digitally. A smart digital camera also can
communicate wirelessly with other devices and include apps similar to
those on a smartphone. Many mobile computers and devices, such as
tables and smartphones, include at least one integrated digital camera.
Portable media players usually require a set of earbuds, which are small speakers that rest inside each
car canal. Some portable media player models have a touch screen, while others have a pad that you
operate with a thumb or finger, so that you can navigate through digital media, adjust volume, and
customize settings. Some portable media players, also offer a calendar, address book, games, and
other apps.
5
Portable media players are a mobile type of digital media player. A
digital media player or streaming media player is a device, typically
used in a home, that streams digital media from a computer or
network to a television, projector, or some other entertainment
device.
E-Book Readers
Wearable Devices
A wearable device or wearable is a small, mobile computing consumer device designed to be worn.
These devices often communicate with a mobile device or computer.
Game Devices
6
A handheld game device is small enough to fit in one hand, making it more portable than the game
console. Because of their reduced size, the screens are small – similar in size to some smartphone
screens. Some handheld game device models are Internet capable and also can communicate
wirelessly with other similar devices for multiplayer gaming.
Supplementary Resources:
Goodwill Community Foundation, Inc. (n.d.). Computer Basics: Buttons and Ports on a Computer.
GCFGlobal.Org. https://edu.gcfglobal.org/en/computerbasics/buttons-and-ports-on-a-
computer/1/
A. (2021, January 24). Information Processing Cycle | Meaning, Steps and Examples. Planning Tank:
Urban, Regional & Rural Planning for Everyone. https://planningtank.com/computer-
applications/information-processing-
cycle#:%7E:text=The%20information%20processing%20cycle%20is,integral%20part%20of%
20information%20processing.
Computer History Museum. (2021). Computers | Timeline of Computer History | Computer History
Museum. CHM. https://www.computerhistory.org/timeline/computers/