Notes T&D
Notes T&D
BASIS FOR
TRAINING DEVELOPMENT
COMPARISON
T&D PROCESS
Identify training need/TNA
Establish objectives
Select training method
Conduct and deliver training
Evaluate performance
Organizational analysis
TNA
Thyer and McGhee Task analysis
Person Analysis
Create objectives
Task/observable action
Conditions environment
Standards
Audience, behaviour, standard
Content
Approaches to TNA
Involves collection of data on current situations and actual requirements
Interviews
Performance appraisal data
Observation using consultants
Outside assessment centres
Analysis of another data from workplace
Most common method is combination reviewing how well a job is performed in total, and the
individual’s performance within the job
Types
Change in KSA and behaviour
Individual and group need based
Reactive and proactive
Base
Objective trainingb
Steps
Determining the level and type of job performance desired
Determining the critical job outputs
Determining the tasks
Determining the knowledge and skills to undertake the job
Identify the employees actual typical job performance
Determine the gap between desired job performance and actual, typical, performance
Asses the impact of the gap
Identify the cause
Identify the new knowledge and skills required
1. Standard
2. conditions
3. Content
4. audience
5. behaviour
organizational resources, practices, priorities etc.
training climate- based on the atmosphere and the season
transitional planning
Evaluation
Objective
Training
learning
experience
Evaluation/
Process
Outcome
Objective
Achievable
Brief/Balanced
Complete
Backward Mapping
Implementation part of the ADDIE model
The instructional designer developers the content and materials and provides training to the
trainer.
Evaluation phase
Use of formative and summative assessment formats
Formative is done on a continues basis
Summative done after the training is completed
Merrill’s first principle of instructions
Integrate 4 Activate 1
Problem/Task
Centred
Apply 3 Demonstrate 2
degree to
which audience
knowledge
behaviour
condition
Select modify or design materials (do it yourself)-
Utilize materials-
Five Ps involved
Preview the technology, media, and materials,
Prepare the same
Prepare the environment
Prepare the learners
Provide the learning experience
Require learner’s Participation
Actively engage the learners- at the group level and the individual level
Group discussions
Encourage a specific kind of note
Evaluation- (fuckin obvious)
Dicks and Carey model-
Backward design model by Wiggins
Hannifin pecks model
Gerlach and fly IDM
Kirk and Gustafson
Kemp model Training models
Introduction
Acquisition
Practice
Evaluation
Training Aids
white board
markers
projectors
sound system
computers
pointers
charts- discussion charts, flip charts
Self- Learning Materials
Tends to require more work
DLS- Differentiated learning strategy i.e. every activity should be provided in multiple
channels (kinesthetics, Audi, visual etc)
Based on individuals own time, pace, and place
Theories of learning
Behaviourism
Cognitivism
Experiential learning
Constructivism
Paper by Arizona state UNI
Precedents like,
Access to learning
Student enrolment- completion of the course, retention to applicability.
Cost
World moving towards virtual universities
Materials-
Books, videos, etc
Core of an SLM
Think: through questions
Write: setting exercise
Do: through practical exercises
Retention+Practice+Thining+Application = learning
Characteristics
Self-explanatory
Self-contained
Self-directed
Self-motivated
Self-evaluating
Types
Tutorial in print
Reflective action
dialogue
Component of Self learning Materials
Beginning of the unit
Main body
End matters
Programmed instruction
Definition of Keith
5 Principles
Basic Principles of Programmed learning
Stages Production of SLMS
Planning-
selection of topic or module
preparing a content outline
define objectives in behavioural terms
construct a test of entry behaviour
construction a test of terminal behaviour
Development-
Presenting in frames
Provide for active student response
Confirmation of student response
Careful sequencing of frames
Revision and implementation-
Editing the draft by subject matter experts
Administration the program to test validity and reliability
Evaluation and revision. (error rate and program density)
Linear Programming
entry terminal
content 1 content 2 content 3
behaviour behaviour