Basics of Digital Recording
Basics of Digital Recording
Figure 1 shows the components of a digital system. Notice that the output of the ADC
and the input of the DAC consists of a bundle of wires. These wires carry the numbers
that are the result of the analog to digital conversion. The numbers are in the binary
number system in which only two characters are used, 1 and 0. (The circuitry is actually
built around switches which are either on or off.) The value of a character depends on
its place in the number, just as in the familiar decimal system. Here are a few
equivalents:
BINARY DECIMAL
0=0
1=1
10=2
11=3
100=4
1111=15
1111111111111111=65535
Each digit in a number is called a BIT, so that last number is sixteen bits long in its
binary form. If we wrote the second number as 0000000000000001, it would be sixteen
bits long and have a value of 1.
Word Size
The number of bits in the number has a direct bearing on the fidelity of the signal.
Figure 2 illustrates how this works. The number of possible voltage levels at the output
is simply the number of values that may be represented by the largest possible number
(no "in between" values are allowed). If there were only one bit in the number, the
ultimate output would be a pulse wave with a fixed amplitude and more or less the
frequency of the input signal. If there are more bits in the number the waveform is more
accurately traced, because each added bit doubles the number of possible values. The
distortion is roughly the percentage that the least significant bit represents out of the
average value. Distortion in digital systems increases as signal levels decrease, which is
the opposite of the behavior of analog systems.
The number of bits in the number also determines the dynamic range. Moving a binary
number one space to the left multiplies the value by two (just as moving a decimal
number one space to the left multiplies the value by ten), so each bit doubles the voltage
that may be represented. Doubling the voltage increases the power available by 6 dB, so
we can see the dynamic range available is about the number of bits times 6 dB.
Sample Rate
The rate at which the numbers are generated is even more important than the number of
bits used. Figure 3. illustrates this. If the sampling rate is lower than the frequency we
are trying to capture, entire cycles will be missed, and the decoded result would be too
low in frequency and might not resemble the proper waveform at all. This kind of
mistake is called aliasing. If the sampling rate were exactly the frequency of the input,
the result would be a straight line, because the same spot on the waveform would be
measured each time. This can happen even if the sampling rate is twice the frequency of
the input if the input is a sine or similar waveform. The sampling rate must be greater
than twice the frequency measured for accurate results. (The mathematical statement of
this is the Nyquist Theorem.) This implies that if we are dealing with sound, we should
sample at least 40,000 times per second.
Fig. 3 Effects of low sample rates
The Nyquist rate (twice the frequency of interest) is the lowest allowable sampling rate.
For best results, sampling rates twice or four times this should be used. Figure 4 shows
how the waveform improves as the sampling rate is increased.
Even at high sample rates, the output of the system is a series of steps. A Fourier
analysis of this would show that everything belonging in the signal would be there
along with a healthy dose of the sampling rate and its harmonics. The extra junk must
be removed with a low pass filter that cuts off a little higher than the highest desired
frequency. (An identical filter should be placed before the ADC to prevent aliasing of
any unsuspected ultrasonic content, such as radio frequency interference.)
If the sampling rate is only twice the frequency of interest, the filters must have a very
steep characteristic to allow proper frequency response and satisfactorily reject the
sampling clock. Such filters are difficult and expensive to build. Many systems now use
a very high sample rate at the output in order to simplify the filters. The extra samples
needed to produce a super high rate are interpolated from the recorded samples.
By the way, the circuits that generate the sample rate must be exceedingly accurate. Any
difference between the sample rate used for recording and the rate used at playback will
change the pitch of the music, just like an off speed analog tape. Also, any unsteadiness
or jitter in the sample clock will distort the signal as it is being converted from or to
analog form.
To record on tape, a very high speed is required to keep the wavelength of a bit at
manageable dimensions. This is accomplished by moving the head as well as the tape,
resulting in a series of short tracks across the tape at a diagonal.
On a Compact Disc, the bits are microscopic pits burned into the plastic by a laser.The
stream of pits spirals just like the groove on a record, but is played from the inside
out.To read the data, light from a gentler laser is reflected off the surface of the plastic
(from the back: the plastic is clear.) into a light detector. The pits disrupt this reflection
and yield up the data.
In either case, the process is helped by avoiding numbers that are hard to detect, like
00001000. That example is difficult because it will give just a single very short
electrical spike. If some numbers are unusable, a larger maximum (more bits) must be
available to allow recording the entire set. On tape, twenty bits are used to record each
sixteen bit sample, on CDs, twenty-eight bits are used.
Error Correction
Even with these techniques, the bits are going to be physically very small, and it must
be assumed that some will be lost in the process. A single bit can be very important
(suppose it represents the sign of a large number!), so there has to be a way of
recovering lost data. Error correction is really two problems; how to detect an error, and
what to do about it.
The most common error detection method is parity computation. An extra bit is added
to each number which indicates whether the number is even or odd. When the data is
read off the tape, if the parity bit is inappropriate, something has gone wrong. This
works well enough for telephone conversations and the like, but does not detect serious
errors very well.
In digital recording, large chunks of data are often wiped out by a tape dropout or a
scratch on the disk. Catching these problems with parity would be a matter of luck. To
help deal with large scale data loss, some mathematical computation is run on the
numbers, and the result is merged with the data from time to time. This is known as a
Cyclical Redundancy Check Code or CRCC. If a mistake turns up in this number, an
error has occurred since the last correct CRCC was received.
Once an error is detected, the system must deal gracefully with the problem. To make
this possible, the data is recorded in a complex order. Instead of word two following
word one, as you might expect, the data is interleaved, following a pattern like:
Digital devices usually require less maintenance than analog equipment. The electrical
characteristics of most circuit elements change with time and temperature, and minor
changes slowly degrade the performance of analog circuits. Digital components either
work or don't, and it is much easier to find a chip that has failed entirely than one that is
merely 10% off spec. Many analog systems are mechanical in nature, and simple wear
can soon cause problems. Digital systems have few moving parts, and such parts are
usually designed so that a little vibration or speed variation is not important.
The aspect of digital sound that is most exciting to the electronic musician is that any
numbers can be converted into sound, whether they originated at a microphone or not.
This opens up the possibility of creating sounds that have never existed before, and of
controlling those sounds with a precision that is simply not possible with any other
technique.