Lades Gainst Arkness C C: Haracter Reation
Lades Gainst Arkness C C: Haracter Reation
Name: Look:
Character Creation
Character Creation: Distribute 2 points between Thews,
Wits, and Charm. Underline any 3 actions. Then, choose a
Dajhira, dealer in oddities
Noon, a bone witch
vice, and describe your look in a couple of words. Take 2
Edroghan, voice in the dark
Vice: Faith - Gambling - Luxury - Obligation - Pleasure - Stupor - Weird coin. Pick a ally (up arrow) and rival (down arrow) to the
right. Husk, ancient spirit
Wits Survey
Hunt
Tinker
Study Cold Obsessed Reckless Vicious
Haunted Paranoid Soft Unstable
■ Picka special ability.
■ Beforeanyjob Declare how much armor
power in your flesh. Take the Monsterhearts
ability, then remove one of your XP triggers and
replace it with: Pursue your monstrous hunger for
you are wearing (none, light, or Heavy) arcane power.
Stash 10 10 10 10
Experience
12
Advancement
Advancement: At the end of each session
mark XP when:
Blades Against Darkness
■ You you expressed your beliefs,
drives, heritage, or background
■ You struggled with issues from your
vice or traumas during the session.
■ When you solve a problem with arcane
power or wisdom.
You may mark XP twice for any of these if
it happened multiple times. When you
mark the last box gain a new action or
take a new special ability.
Actions
■ Attune to arcane forces and act as a ■ Skirmish with an opponent in close
flawed meat circuit for arcane combat; assault or hold a position;
power; perceive and communicate brawl and wrestle.
with ghosts, demons, etc.
■ Study a person, document, or item
■ Command obedience with your with close scrutiny to gather
force of personality; intimidate or information and apply knowledge;
threaten; lead an action with one of gain a deeper understanding; do
the crew's gangs. research.
■ Consort with connections from your ■ Survey a location or situation to
heritage, friends, or rivals to gain understand what's going on; sense
access to resources, information, trouble before it happens; gather
people, or places. information about opportunities or
exploits.
■ Finesse an item from someone's
pocket; employ subtle misdirection ■ Sway someone with charm, logic,
or sleight-of-hand; handle a vehicle deception, disguise, or bluff; change
or a mount. attitudes or behavior with
manipulation or seduction.
■ Force an object into position or out
of your way. Bend bars lift gates. ■ Traverse obstacles or danger. Run,
jump, climb, swim.
■ Hunt a target; gather information
about its location and movements; ■ Tinker with mechanisms to create,
attack with precision shooting from modify, disable, or repair; disable a
a distance. trap, pick a lock, or crack a safe.
13