PACIFIC WAR: The Struggle Against Japan 1941-1945 Core Rules Manual Errata and FAQ Clarifications
PACIFIC WAR: The Struggle Against Japan 1941-1945 Core Rules Manual Errata and FAQ Clarifications
23.1.1 - Add: G. A Mountain hex can be entered via a Transport 23.8.3 A: This rule does not apply to a hex that is contested (enemy
Route, from an adjacent hex that contains a Transport Route (6 and friendly present) and 31.1.E therefore does not apply if all
MPs), or via Amphibious transport. units deactivate under cases 31.1.B and D.
23.1.2 D - Change: A ground unit in a contested hex, not subject 28.2.B: Air Supremacy missions may not strike; they can only
to an Amphibious Assault, will have to expend one BCM to remain conduct air combat and strafing Note this mission uses the Air
active (31.1.B). Supremacy vs CAP line on the Air-Naval CRT.
24.1 C – Add: A Naval unit that engages in any type of combat is
28.11 C: Each Mission air unit… this includes any Escort unit.
detected.
28.12: Strafing is available anytime its conditions are present and
24.1 D – Add: If any unit in a hex is detected then all are detected. not limited to Strike missions.
24.2 – Add: A ground, air, or naval unit entering a land hex with 31.1 B third bullet: The moving units does not expend a second
an enemy force present constitutes a Green Reconnaissance result. BCM, just the active units that were already in the hex.
Flak combat (due to the successful detection) occurs before the Scenario Booklet Errata
strike is adjudicated. The Japanese player places APD5 and CVS The historical unit designation often has no corresponding counter
4 in the core with CL8 and CL1 in the screen…yielding a Flak as there are far more historical designations listed than units of that
value of 2. The die roll… type in the counter mix. You might find a unit with the designation
that you are looking for, but it’s the wrong type (e.g., F, T, B) or you
31.1.1 …Each player chooses a mobile ground unit as the lead see the same unit with the same designation in two locations. Just
unit… be sure that you set up the Type, Level, and number of steps as
31.5 3rd case: …the owning player assign losses to any friendly indicated in the set up.
mobile ground unit…
2 Pacific War errata — May 20
You may also find a reference, usually a Cruiser, Destroyer, or
Amphibious Transport that has the same designation as another in
the set up. Per my notes, just use another non-capital ship (e.g., DD1 2. Allied Setup: Hexes 2860 lists CA5 Portland, CL6 Atlanta (re-
Fubuki, DD 2 Fubuki, DD 3 Fubuki; AA1 versus AA2) of the same move)
class/type as they have the same exact ratings.
3. Allied Setup: Hex 2043 correctly lists CA5 Portland with 3 hits
and CL6 Atlanta
Engagement Scenarios
Engagement Scenario 4: Invasion of Burma, February 1942 Battle Scenario 8: Battle of Leyte Gulf:
• Japanese setup: Hex 4111 (Tavoy) is incorrect, Tavoy is in hex 1. Japanese Setup: Hex 4530 Japanese air unit 251st Kokutai is
4711. listed, this is correct. 251st Kokutai is also listed to be placed in
• Allied setup: Hex 4912, 1B Division is Burma Division. any Japanese airbase listing, substitute any (6)F-L0.
2. Allied Setup: Hex 2124 AA1 Amphib listed twice, there are 2 x
Engagement Scenario 7: Raid on Darwin AA units, substitute in another such as AA2 for the other.
• Japanese CV Kaga sets up with (4)F-L2, the two was dropped. 3. Allied Set-Up: Hexes 2124 and 2927 both list the 4th and 5th
• Japanese Group 2 (4)T air unit at Kendari is actually based on RG LRA, place 2x LRA at each hex.
Amboino I. (hex 2517).
Battle Scenario 9: Indian Ocean Adventure:
• Allied Setup: All air units are US not Australian (US 508th FG
and 380th BG) 1. Scenario is 21 not 14 days.
2. Japanese Setup: Hex 3908, add Small Base
VICTORY CONDITION NOTE: It is basically impossible to
3. Allied Setup Hex 5705, add Small Base
score 25 hits, so just score as many as you can and higher is
better. Battle Scenario 12: Operation Landcrab, May 1943:
1. Allied Setup: Hex 5161 9 Inf Reg (historical designation)
Engagement Scenario 8: Battle of Java Sea
substitute any American Army Infantry Regiment.
1. Allied Setup: CA9 Houston with 1 not 3 Hits
2. Allied Setup: Hexes 5361 and 4856 list CLA3 Brooklyn and
2. Allied Set up: CA1 DeRuyter (Dutch) should be the CL2 CL3 Brooklyn, use CL3 and CL4 Brooklyn.
DeRuyter
3. Allied Set up: CL1 Tromp (Dutch) should have 1 not 3 hits Campaign Scenarios
4. Battle takes place in Open Water. Campaign Scenario 1: Malaya, December 1941
5. Neither side has surprise. 1. Japanese Setup: Hexes 4716 and 4312 both list the 11th Sen-
tai F-L1 (historical designation of same unit in both locations)
Add: Battle Scenarios with Capital Ship loss Victory Conditions: place an F-L1 air unit in each location with the indicated num-
Every 10 Japanese or 15 Allied non-capital ship Hits equal one ber of steps.
capital ship sunk for victory condition purposes. 2. Allied Set-Up: Hex 3908 Singapore (Sng) Bde is a division
(XX) counter and has a large base.
Battle Scenarios
3. Allied Replacement Schedule: 488th Sq (3)F-CV-L0 (historical
Battle Scenario 3: Midway
designation) use any British (3)F-CV-L0.
1. Japanese Setup: Hexes 3031 and 4635 both list the 2 Kure
4. Remove Command Note under Command Point Schedule.
SNLF, per notes, just use another SNLF ground unit for the
second location. Campaign Scenario 2: Philippines, December 1941
2. Japanese Setup: Hexes 4530 and Hex 4635 both list CVS1 No- 1. Japanese Setup: Hex 4226 AA1 Amphib’ choose any Amphib
toro and CV3 Chiyoda; set up two K-Maru CVS naval units in unit.
hex 4635. 2. Allied Setup: Southwest Headquarters counter is the SW Pacific
3. Special Rule 2 does not apply if Japanese are in friendly port. Headquarters.
Battle Scenario 4: Battle of the Eastern Solomons 3. Allied Setup: Hex 3319 Mindanao (M) Div counter is the ( N
Mind) division.
1. Japanese Setup: Hex 1630 4th Kokutai (3)T-L1 (historical
designation) use any (3)T-L1 air unit. Campaign Scenario 3: Southern Conquests
2. Japanese Setup: Remove CV4 Soryu and its air group. 1. Japanese Setup: Hexes 4211 and Hex 4516 list the 55th
3. Allied Setup: Hex 1134 VMF223 is not CV capable use a (2) Division. Hex 4516 should be the 18th Division.
F-CV-L1 capable air unit 2. Japanese Jan 42 Reinforcements: Remove DD11 Kagero.
Battle Scenario 6: Naval Battle of Guadalcanal: 3. Japanese Setup Variant: Add to Any Japanese Port Hex 3xEng.
1. Allied Setup: Hex 0437 28thRS 1xLRA and 29thRS 1xLRA
Campaign Scenario 4: Guadalcanal Campaign
(historical designations) use any US LRA units.
1. Japanese Replacement Schedule:
Battle Scenario 7: Battle of the Philippine Sea: a. November 1942 (3) L0
1. Japanese Setup: Hexes 2924 and 2926 both list: 251st Kokutai b. December 1942 (1) L0
(4)F-L0, 9th Kokutai (3)T-L0 place (4)F-L0 and T-L0 in each
hex.
Pacific War errata — May 2022 3
Campaign Scenario 7: War in the Central Pacific Strategic Scenarios 3, 4, and 5 - The Barrier and the Javelin -
• Japanese Setup: Hex 2432 is a small not a large base. April and May 1942 Start
DESIGN NOTE: The Japanese captured with garrisons below the
Campaign Scenario 8: War in the Western Pacific
granularity of this simulation (e.g., company of infantry) and why
1. Allied Setup: Hex 2860, remove the US Army 27th Div from a base has one step. In the aggregate the number of soldiers is
this location, it is correctly shown setup on Saipan (hex 3031). correct, but you cannot have a significant garrison (regiment) at
2. Allied Reinforcement Schedule: 6th, 33rd, 40th Div, references all locations.
should be ignored as they are set up at the beginning of the
scenario. Add: Special Rule for Strategic Scenarios 3, 4 and 5: It is the
Japanese player’s choice which locations to resource with a base
Campaign Scenario 9: China/Burma, Spring 1944: or a base and garrison (Independent Regiment 3-3 or SNLF). In all
1. Japanese Setup: Remove from variable set up for the 34th and cases, you cannot place air or naval units at a location that does not
66th Div. These units are set up in Hexes 4824 and Hex 4523 have a base.
respectively.
PLAYER NOTE: Generic Regiments can be raised with
2. Allied Setup: China, 1st Front remove 66th Army Grp. replacements as they become available due to enemy action.
3. Allied Setup: China, 2nd Front, remove 1st Chinese Army Group,
1st Army Group (not Army) correctly sets up in hex 5614. Strategic Scenario 3 - The Barrier and the Javelin - April 1942
Start
Add: In all Campaign Scenarios a player with just one HQ • Control Marker Set Up: Resource Hex 2520 begins under
(basically all of them), if the HQs base is interdicted it can be Japanese Control.
repaired if it can trace a Command link to a friendly map edge. Japanese Set Up:
Set Up Special Rule for ALL Strategic Scenarios: 1. Hexes 2714 (Kendari) and 4530 (Kure) show the 4 Yoko
SNLF, use any SNLF for these locations.
DESIGN NOTE: One of my goals for this edition is to share lots of 2. Hex 2241 (Kwajalein) show Yokohama Kokutai (1)F-L0, use
historical information that is only valuable if you are interested in any F-L0 air unit.
that kind of thing. If not, please ignore, but in all cases set up the 3. Deploy anywhere in Japan: Remove (10) Gds Div
air or ground unit of the correct type and steps at the location. 4. Hex 4433 (Tokyo): 244 Sentai (6)F-L1 use any F-L1 air unit.
5. Hex 4433 (Tokyo): Remove DD 1 Fubuki and DD4 Akatsuki
Strategic Scenario 1: The Pacific War
6. April ’42 Reinforcements: Ignore 68 Div, it is already set up.
Special Rule 17 applies to a future variant yet to be published.
7. Hex 3416 (Jolo): Remove CL2 Kuma.
1. Japanese Setup: Hex 4516 (Taan, Hainan), remove 21 Reg
(Historical 5th Div) and (9) 18th Div. from the reinforcements 8. Hex 3305 (Batavia): Substitute any 6-0-3 numbered regiment
that arrive in January ’42, they are set up at the beginning of the for the 41st regiment.
scenario. 9. Hex 3612 (Miri): Remove 2 Yoko SNLF
2. US Setup. Add to Hex 3112 (Balikpapan): DD2 Paulding 10.Hex 4725 (Soochow): Soochow is hex 5025 with a small base.
3. British Set Up: Add to Hex 4912 Moulmein, Burma Div 11. Hex 4021: should be hex 4820 (Changsha): Small Base, 3 Div.
4. British Reinforcements May’42: remove 51Div and 251 Inf 12.Hex 4322 Pescadores: Remove 2x 17 LRA
Bde should be 5 Indian Division and 25 Ind Bde. 13.Hex 2924 (Peleliu): Add Small Base.
5. British Reinforcements Dec ’41: 53 Bde comes in Jan’42. Allied Set Up (all references are US unless specified otherwise):
6. New Zealand February ‘42 Reinforcement: Add 5th NZ Bde 1. Hex 2860 (Oahu): Remove CA2 and CA4 Northampton.
7. Japanese Set Up: Add to Manchurian Garrison; Deploy 2. Hex 3292: DD Benham in TF, is hex 3262.
within 2 hexes of Harbin or Mukden: 1 Div, 9 Div, 14 Div.
3. Hex 0238 (Efate): Remove CA10 Wichita
8. Japanese Set Up: Add, Deploy Anywhere in Japan: 2 Div, 7
4. British April ’42 Reinforcement: Ignore 20 Ind Div.
Div, 52 Div, 53 Div, 54 Div, 56 Div with 3 hits.
9. Special Rule 18: This ceases to be in effect once Manila is 5. Hex 5705 (Madras): Add small base.
under Allied control after August of 1942. 6. Nationalist Chinese Setup: Air unit list, remove AVG (4)F-L1,
10. Special Rule 15: Allied air steps that are in training do not go this air unit is located at Hex 5316 (Myitkyina).
to Europe, nor do any replacements given in the initial set up. The
main point is you don’t get to save replacements and must take PLAY NOTE: Players always enjoy pushing any system to its
reinforcements if possible. limits for perceived advantage. Removing the SW Pacific HQ and
Submarine Command in the opening is allowed but note that
Special Rule 9 refers to the base and not to the Submarine
Command, so its removal does not avoid the rule. Both sides
receive submarine points, not submarines, so push the Merchant
Shipping Campaign and Submarine Patrols to the firewall but
what I have heard doesn’t work the way some think it does, so
avoid theory and play.
4 Pacific War errata — May 2022
PLAY NOTE: The only impact on play is when you are trans-
Strategic Scenario 4 - The Barrier and the Javelin - May 1942 porting it by sea it’s a division, which the large step value should
Start act as a reminder. From actual play I doubt anyone would waste
Japanese setup: transport on this unit.
Hex 2432 (Truk): CV6 Zuikaku with CAD6 is listed twice, the There are three US LRA air units, designated 5RG, 6RG, 7RG
(5) F-L2 listing is correct. that are missing on their unactivated side their ‘1’ activation cost.
Strategic Scenario 5 - The Barrier and the Javelin - June 1942 There are 12 Japanese T-L0 air units with the correct range of 16
Start hexes and there are 18 Japanese T-L0 air units with an incorrect
Japanese Set-Up: hexes 4706 and 4806 place a Control marker.
10 hex range. This will have no impact on any scenario to include
Hex 5211 (Mandalay) is in hex 5213.
all the Strategic Scenarios, so set these aside.
Hex 2039 (Kusaie) should be Hex 2038
Hex 43030 Guam should be Hex 3030 Naval and Air Counter Changes:
Counter Errata
DESIGN NOTE: There are deliberate differences between the
ratings from the original VG edition (1985) and choices I made for
the GMT edition (2022), so unless it’s noted as an errata, it’s just
me changing my mind due to more information and perspective.
PLAY NOTE: Due to the large number of air units in the counter
mix just set these air units aside as they will never get used in play.
1. US T-L2 bombers: Remove 5-9-8 (380 BG) and 5-6-8 (7 BG)
2. US B-L2: Remove 2-5-9 (30 BG)
3. RAF T-L0: Remove 221Gr that has an inactive side anti-air
value of 0
4. Dutch T-L2: Remove 2AG that is rated 4-3-5.
5. IJN BB5 Nagato: Change: Nagato has gunnery ratings of 7-4-.2.