Gd-Edfs-: Green Design and Product Ecodesign Sustainability
Gd-Edfs-: Green Design and Product Ecodesign Sustainability
Description
GD-EDfS- Green Because in mid 80s there was realization of the significant environmental pollution
design and product being caused by products namely in global north. this resulted in regulatory
ecodesign developments and industry- led voluntary initiatives, referred to as the ‘greening of
sustainability the market’
1980 – 1990s -
today Green design (product improvement): primarily focused on lowering environmental
impact by redesigning the individual qualities of individual products: optimizing the
amount of material using recyclable materials, replacing virgin materials with
recycled materials and replacing hazardous/ toxic materials with non- hazardous
ones used in a product, and use of some renewable energy.
Design strategies included: recycling and recyclability, the ease of dismantling,
repairability.
Examples:
Tetra Pak street furniture – made from non- recyclable composite material
Berol’s Karisma coloured pencil series - replaced the toxic paint used to indicate the
colour of the pencil with non- toxic transparent resin
Eco-design (product lifecycle improvement): Does not focus only on the product
rather emphasis on the whole life cycle of the product, ranging from the extraction of
raw materials, through manufacturing, distribution and use, and on to final disposal.
Enabled identifying those phases with the highest environmental impact and
therefore providing a strategic direction for design interventions.
Eco-design uses life-cycle assessment (LCA) methods. This enables to compare
different product concepts that deliver the same functional unit and chose those mor
environment friendly.
Ecodesign has become an important consideration for companie due to the Directive
by the European Commission, thought implementation measures for the directive
has been slow and is still in progress
Ecodesign follow the ‘waste hierarchy strategy (reduce– reuse– recycle in the
management of waste) - These strategies include reducing the amount of materials
used in a product, reusing parts or whole products in the design of new products,
repurposing parts or whole products at the end of their functional life, designing for
ease of disassembly and dismantling (e.g. by avoiding non- recyclable composite
materials, using mechanical rather than chemical ways of binding product parts and
reducing the number of product parts) and using recyclable materials. Also resource
and energy efficiency (renewable energy)
The life- cycle focus of ecodesign brings into consideration aspects that are related to
manufacturing but not controlled solely by the decisions of designers, such as the
geographical sourcing of materials, which influences transport and component-
production related impacts.
Focus on product innovation (is crucial in order to reduce the environmental impact
of products and production processes)
4 Types of eco-design innovations: product improvement, product redesign, function
innovation and system innovation.
Eco-design can provide designers with a set of design strategies to reduce the
environmental impact of a product life cycle.
Eco-design offers a range of design strategies to extend product lifespan. These
include aspects such as enhancing reliability, facilitating maintenance and repairs,
and facilitating upgradeability.
Examples:
FRIA - multi- chamber refrigerator meant to be installed near the (northern) exterior
wall of the house- reduces energy consumption in 50% in winter.
The Sayl office chair - minimizes the material content of the chair, as exemplified by
the Y- shaped back support.
DfEDD – Design Designing the emotional bond between the product and the user
for emotionally Products are also used as a ‘symbol of what we are, what we have been, and what
durable design we are attempting to become.
sustainability
1990s - today DfEDD addresses products that will be discarded before the end of their
technical life (they still function properly) by putting an emotional bond to the user
thus reducing waste – relative obsolesce.
DfEDD addresses relative obsolesce, as opposed to absolute obsolesce (when a
product reaches the end of its technical life)
Typical products where relative obsolesce exists include clothing and furniture
products.
DfEDD addresses user– product relationship and the role of design in strengthening
that relationship in order to lengthen the product lifespan
DfEDD objective is enhancing the emotional tie between the user and the product
so that the user– product relationship remains satisfactory over time and product
replacement can be delayed or avoided - designing products that can continuously
provide meaning and value to the user over time.
A complex range of factors affects both consumption behaviour and the choice to
replace a product - product characteristics (e.g. technical conditions, comfort of use),
situational influences (e.g. peer influence, media influence, market developments)
and consumer characteristics (e.g. replacement morality).
User– product connection can be explained in 3 aspects: the visceral level, which is
based on the appearance, aesthetic pleasure and immediate emotional impact of the
product on the user; the behavioural level, which is based on the use of the product
and includes aspects such as function, usability and performance; and the reflective
level, which is based on the meaning, message and cultural component associated
with a product or its use and concerns aspects such as self- image, personal
satisfaction and remembrance.
DfEDD aims at differentiation - Developing highly unique products,
Involving the user in personalisation, customisation and co- design activities, Involving
the user in finishing or making, Designing products that ‘age with dignity’, Designing
products that allow users to capture memories, Designing adaptable products,
Involving the user in do- it- yourself repair activities.
EXAMPLES:
Do Scratch Lamp - Users can scratch the surface to liberate areas which the light can
then pass through and thus create own drawings (own products).
Stain teacup - set of a teacup designed to aesthetically improve through use
Save/ Space/ Vase – set of plastic vases manufactured through a rotational molding
process In the last step of the manufacturing process, each vase is compressed under
a load, giving it a unique shape.
Focus on product innovation (is crucial in order to reduce the environmental impact
of products and production processes).
CHALLENGE:
Product innovation approaches constitute symptomatic solutions which do not
address the root of the sustainability problem because: traditional business logic
wants to sell and not to extend lifespan or optimize resource consumption across the
lifecycle of a product. Still, improvements in products are often negatively
counterbalanced by an increase in consumption levels, leading to more waste.
DfSB approaches and tools developed so far have been built upon various
behavioural change theories - there are many different DfSB approaches because
there are many different models of behavioural change in the social sciences.
However there re thre major groups:
• individualistic rational choice models, where the focus is on the agency of individuals
to make choices and act independently;
• context- driven models, which see behaviour as a consequence of the contextual
elements of the social structure in which individuals live;
• middle- ground models, which combine the individual agency and the contextual
approaches.
EXAMPLES:
Power- Aware Cord - is a power cord that visualizes energy consumption through
patterns of glowing and pulsating light: the higher the energy usage, the faster the
flow of light.
Museum of Modern Art (MOMA) in New York has been designed with wide
staircases and more easily accessible than elevators - encourage people to use the
stairs rather than the lifts
Focus on product innovation (is crucial in order to reduce the environmental impact
of products and production processes)
CHALLENGE:
Product innovation approaches constitute symptomatic solutions which do not
address the root of the sustainability problem because: traditional business logic
wants to sell and not to extend lifespan or optimize resource consumption across the
lifecycle of a product. Still, improvements in products are often negatively
counterbalanced by an increase in consumption levels, leading to more waste.
EXAMPLES:
Nike Considered - use mechanical rather than adhesive interlocking systems, high
percentage of renewable materials, such as hemp and cotton fabrics
Biobased Xorel - textile collection made of polyethylene yarn, 60– 85% of which is
derived from plant- based (sugarcane- based) materials
Focus on product innovation (is crucial in order to reduce the environmental impact
of products and production processes)
CHALLENGE:
Product innovation approaches constitute symptomatic solutions which do not
address the root of the sustainability problem because: traditional business logic
wants to sell and not to extend lifespan or optimize resource consumption across the
lifecycle of a product. Still, improvements in products are often negatively
counterbalanced by an increase in consumption levels, leading to more waste.
Focus on product innovation (is crucial in order to reduce the environmental impact
of products and production processes)
CHALLENGE:
Product innovation approaches constitute symptomatic solutions which do not
address the root of the sustainability problem because: traditional business logic
wants to sell and not to extend lifespan or optimize resource consumption across the
lifecycle of a product. Still, improvements in products are often negatively
counterbalanced by an increase in consumption levels, leading to more waste.
EXAMPLES:
Shinkansen bullet train - inspired by kingfishers long, narrow beaks and they dive
into water without causing any splash
Supertree Grove Gardens in Singapore - The trees host a large number of plants of
different species, are fitted with solar photovoltaic systems
BMDfS methods and tools
Idea Inspire 3.0
Biomimicry Card Deck
Biomimicry Resource Handbook
AskNature
PSSfS – product (as) It implies to move away from a focus on product improvements towards a wider
a service design for design approach, focused on producing structural changes in the ways in which
sustainability production and consumption systems are organized.
Middle 2000s - PSSfS is a mix of tangible products and intangible services designed and combined so
today that they are jointly capable of fulfilling final customer needs.
Functional economy (shift from consumption based on ownership to consumption
based on access and sharing).
Decouple economic value from material and energy consumption to thus achieve
sustainability
Product as a Service philosophy
Manufacturers retain the ownership of products and deliver performance for their
customers – this leads to manufacturers develop solutions to lower costs of
maintenance, disposal and manufacturing of new products.
PSSs are complex artefacts composed of products (the tangible elements of the
system), services (including the services that make products available and services to
manage products in the use and end- of- life phases) and a network of actors (the
socio- economic actors needed to produce, deliver and manage the PSS)
Designing a PSS means designing these 3 elements simultaneously and requires a
shift from product design thinking to system design thinking
PSS implies methods for the integrated development of products and services,
methods for the modular design, computer- aided design systems, methods for
building collaborative networks, methods to be used more at managerial and
strategic levels.
PSS design consider aspects such as employment/ working conditions, equity and
justice, improvement of social cohesion and the valorization of local resources,
integration of vulnerable and marginalized people.
Examples:
Carsharing (Riversimple, Sharenow, drive now, etc …)
Patagonia (ells all its products with a set of services - repairs (free, excluding damage
due to wear and tear), returns (with a full refund) and care and maintenance advice
Pay- per- lux (by Philips) is a business- to- business solution that provides lighting
equipment. as a service to firms/offices) he offer includes the design, installation,
upgrading, repair and end- of- life collection of the lighting system.
PSSfS methods and tools
Kathalys: A method for sustainable product– service innovation
The DES methodology
MSDS (method for system design for sustainability)
PSSLDM (product service system lean design methodology)
PSS design criteria and guidelines for system eco- efficiency
PSS design criteria and guidelines for social equity and cohesion
Strategies for circular business model design
The SDO (sustainability design- orienting) toolkit
DfBoP -design for Addressing the needs of low- income people – The Global South (developing
the base of the countries) those forming the base of the pyramid.
pyramid BoP is characterised by a lack of access to basic services (such as public health,
sustainability education and sanitation) and by social, cultural and political exclusion and
Middle 2000s - purchasing power parity (PPP) at $2 per day.
today
Challenges:
much of know- how in product design in industrialized countries is not directly
applicable in low- income contexts due to lack of market information about the BoP
(e.g., what low- income people need, what capabilities they can offer), an
underdeveloped or inappropriate regulatory environment, slow bureaucracy and
corruption, inadequate infrastructures (e.g. roads, electricity, water), low literacy and
educational levels, and limited access to credit.
Examples:
Mitti Cool (natural refrigerator made from clay for rural India)
The Sun Shines for All (home solar energy product as a service package)
SafariSeat (low- cost, all- terrain wheelchair for rural communities)