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Micro-Jump Verse v1.0

This document describes a "Micro-Jump" chain that allows the jumper to undertake very brief (1 year) jumps to other settings. It provides 1000 choice points to spend on perks, items, and drawbacks for these micro-jumps. Perks and items generally cost 100 points each. Options include a cosmic warehouse for item storage, drawback vending to re-select previous drawbacks, and a nemesis creator. The document presents options for body modification that integrates micro-jump rewards and a self-fiction mode merging multiple jumps. Three mandatory drawbacks prohibit perks, items, and companions. The jumper may choose to stay, return home, or continue to another jump at the end.

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Ziggurath
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0% found this document useful (0 votes)
85 views

Micro-Jump Verse v1.0

This document describes a "Micro-Jump" chain that allows the jumper to undertake very brief (1 year) jumps to other settings. It provides 1000 choice points to spend on perks, items, and drawbacks for these micro-jumps. Perks and items generally cost 100 points each. Options include a cosmic warehouse for item storage, drawback vending to re-select previous drawbacks, and a nemesis creator. The document presents options for body modification that integrates micro-jump rewards and a self-fiction mode merging multiple jumps. Three mandatory drawbacks prohibit perks, items, and companions. The jumper may choose to stay, return home, or continue to another jump at the end.

Uploaded by

Ziggurath
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Micro-Jump Verse v1.

0
By Broken_Minions

A new way to entertain your universe friendly Jump-Chan.

Maybe this is your first Jump, maybe it’s just been a while and you need a refresher, or maybe
you just crave power and want more. This Jump will take you through one or more trial
Micro-Jumps. By default these Jumps only last one year.

1000 Choice Points, for use in this Document only.

Locations:
Are decided in “Jump”

Origins:
Are decided in “Jump”

Age and Sex options:


Are decided in “Jump”

Perks:
These cost 100 points unless otherwise stated. You get 4 Micro-Tokens. Unless stated
otherwise, these can be redeemed to get anything you want here for free. Anything you buy
here can be purchased multiple times. Doing so provides an additive bonus.

Another Jump: (First Free and Mandatory)


Choose another Jump Document, even one you have taken before, or plan to take in the future.
You receive no Free CP, Stipend, or any other type of Free points in any way. You do however
receive an Origin and all associated Discounts and Freebies. Tokens may be accepted if Origin
Discounts are unavailable. In-Jump Drawbacks are available for further purchases.

Items:
These cost 100 points unless otherwise stated.
Cosmic Key-Chain:
Can you even Jump a Jump Chain without a Key-Chain? This Key-Chain is always in a
convenient pocket when you reach for it, can hold an unlimited number of keys, and will ensure
that the first key you grab is the key you are looking for. Furthermore, it comes preloaded with a
Key to your Cosmic Warehouse. This Key is a three inch long beauty that can turn ANY door or
gate into a portal to your Cosmic warehouse. You may close the door from the inside, however it
will always reopen to the last used location. Additional purchases provide more Keys. These
Keys can be used to open additional portals, loaned to someone to grant access to your
warehouse, or permanently donated to a companion for use with their own warehouse.

Cosmic Warehouse:
A well lit, climate controlled, 400,000 cubic foot warehouse located in its own pocket dimension.
One wall is a trans-morphic door, meaning that it will mirror any door(s) opened with a Cosmic
Key. Additional purchases may be donated to a willing Companion or used to expand this or any
other Cosmic Warehouse you own.

Inactive Storage:
A non-linear space that holds all Fiat purchased anything outside of space and time. Anything
bound by Fiat will be returned here at the start of every Jump or upon its loss or destruction.
Anything stored in your Inactive Storage may be deployed by thinking of a location and willing it
so, if it can be deployed safely that is. This may only be done once per Jump or every ten years,
whichever occurs first. Additional purchases may be donated to a willing Companion.

Combination Vending: (500 CP / Can not be purchased with a Micro-Token)


This Item is a green walk-in vending machine about the size of a standard phone booth, located
in your warehouse. Inside you will find an interactive display that can intuitively combine any
Fiat-Bound Items of a similar nature.

Drawback Vending: (500 CP / Can not be purchased with a Micro-Token)


This Item is an orange walk-in vending machine about the size of a standard phone booth,
located in your warehouse. Inside you will find an interactive display that lists every Drawback
you have previously taken. These Drawbacks can be redeployed at the start of your next Jump
for no CP as many times as you wish. Additional purchases of this item enable 500 CP to be
earned per Jump at a 50 percent discount. This may be done four times, allowing 2000 CP to be
earned by spending 4000 CP in Drawbacks.

Nemesis Vending: (500 CP / Can not be purchased with a Micro-Token)


This Item is a red walk-in vending machine about the size of a standard phone booth, located in
your warehouse. Inside you will find an interactive display that can be used to create new and
interesting Nemesi to add a little chaos to your Jumps. Nemesi created here do not necessarily
hate you, but by default, tolerate you in a hostile manner. Meaning stay useful, stay away, or
stay dead. They are also immune to any mind control or social fu perks or powers in existence
and will act upon their natures, for good, for evil, or just for their bottom line. Creation is as
follows: Step one, choose any Hero or Villain from their respective Wiki. Step two, load them up
with any Perk, Power, Item, Follower, or Companion from any Jump Document. Step three,
survive the fallout. Nemesis Vending may also be used to enhance any Drawback for no points,
so long as doing so does not decrease the difficulty level.

Toggles:
Body-Mod Mode: (Requires no active Body-Mods and Mandatory Drawback No. 1, 2, & 3)
The short of it is, every Perk, Power, and Item you receive for Free is added to your Body-Mod
at the end of this Jump. The Downside is that, for this challenge, you are not permitted to bring
nor purchase any Perks, Powers, Items, or Companions. You will be doing this alone with only
what Freebies the Jump and your Origin is kind enough to provide. The Upside is that you
receive your Freebies at the start of each Jump and may keep what you gain for the next
Micro-Jump. This Scenario may only be taken once.

Self-Fic Mode: (Requires two or more purchases of Another Jump)


Combine two or more purchases of Another Jump. The point totals remain separate and the
setting(s) selected will then merge into one.

Drawbacks:
Each of these offers 200 points unless otherwise stated.

Mandatory Drawback No. 1


No Perks.

Mandatory Drawback No. 2


No Items.

Mandatory Drawback No. 3


No Companions.

Ending Options:
Stay here?

Go home?

Move on to the next jump?

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