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Operator'S Manual

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Operator'S Manual

Uploaded by

David Paint
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

OPERATOR’S MANUAL

Important
Read PRECAUTIONS and INSTALLATION
Sections before operating game

FCC Notice
Note: This equipment has been tested and found to comply with the limits for a Class A digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference when the equipment is operating in a commercial envi-
ronment. This equipment uses, and can radiate radio frequency energy and, if not installed and
used in accordance with the instruction manual, may cause harmful interference to radio com-
munications. Operation of this equipment in a residential area is likely to cause harmful inter-
ference in which case the user will be required to correct the interference at his own expense.

Copyright 2004 TAITO CORPORATION. - All rights reserved

No part of this publication may be reproduced by any mechanical, photographic, or electronic proc-
ess, or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmit-
ted, or otherwise copied for public or private use, without permission from TAITO CORPORATION.

2
TABLE OF CONTENTS
1.0 SPECIFICATIONS 4

2.0 PRECAUTIONS 5
2.1 INSTALLATION
2.2 HANDLING

3.0 INSPECTION 6

4.0 INSTALLATION 6

5.0 GAME PLAY 7


5.1 HOW TO PLAY
5.2 WINNERS PRIZE SELECTION

6.0 GAME SETTING MODE 7


6.1 HOW TO ENTER THE GAME SETTING MODE
6.2 HOW TO ADJUST THE GAME SETTING STYLE
6.3 LCD display chart 1
6.4 LCD display chart 2
6.5 ADJUST PRIZE SETTING
6.6 PROGRAMMABLE MODE
6.7 FACTORY DEFAULT SETTING

7.0 PRIZES 14
7.1 RECOMMENDED PRIZE SIZES
7.2 HOW TO FILL THE PRIZES
7.3 ADJUSTING THE PRIZE SLIDE GUIDE

8.0 OPERATE WITHOUT PRIZE VENDING ARM 18

9.0 TEST MODE 19


9.2 LAMP TEST MODE
9.1 HOW TO START TEST MODE
9.3 SENSOR AND SWITCH TEST MODE
9.4 SOUND TEST MODE
9.5 MECHANICAL TEST MODE

10.0 PAYOUT DATA CLEAR 21


10.1 CLEAR EACH PRIZE ARM PAYOUT DATA
10.2 CLEAR ALL PRIZE ARM PAYOUT DATA

11.0 ERROR MESSAGE CHART 22

12.0 TECHNICAL REFERENCE 23


CABINET WIRING

3
1.0 SPECIFICATIONS
Input Power: 120 VAC, 60 Hz, 2 Amp 200 Watts Max (U.S. only)
Installed Dims: 32” W 32” D 79” H
Installed Weight: 400 Lbs

4
2.0 PRECAUTIONS

2.1 INSTALLATION

This game is designed for indoor use only. It must not be installed outdoors.
The following conditions must be avoided.

1. Direct exposure to sunlight, high humidity, direct water contact, dust, high
heat, or extreme cold.
2. The game must be installed on a level surface with levelers and/or cast-
ers in place to avoid vibration.
3. Do not place near hazardous, flammable, or chemical liquids.

Do not install in an area such that the game would present an obstacle in case
of an emergency (i.e., near fire equipment or emergency exits).

2.2 HANDLING

1. Before operating the game, make sure that the main AC power hookup
includes a safety ground. This will ensure safe operation as well as com-
pliance with FCC and UL regulations. Measure the AC power line volt-
age. Verify that the voltage source is between 110 and 125 VAC.
2. Before replacing any parts, turn the AC power OFF and unplug the game.
3. When unplugging the game from an electrical outlet, always grasp the
plug, not the line cord.
4. The game power supply includes areas of high voltage. Take care at all
times to avoid electrical shock whenever inspecting or adjusting the
game.
5. Do not attempt to repair the Printed Circuit Boards (PCBs) on-site. They
contain sensitive integrated circuit chips that could be easily damaged,
even by the small internal voltage of a multimeter. Always return the
PCBs to your distributor for any repairs.
6. Always raise the leg levelers before attempting to move the game.

WARNING
When packing PCB’s for shipment, enclose in anti-static wrap. TAITO CORPO-
RATION is not responsible for damage to components due to static discharge.

5
3.0 INSPECTION
To ensure a successful startup following shipment, the CONVOY game
cabinet should be inspected before initial power-up.

1. Carefully remove the game cabinet from its shipping platform and in-
spect it for visible signs of damage.

If your game exhibits signs of damage, be sure to document it and contact


your distributor and transportation carrier immediately.

2. Remove the keys from the coin return. Open and remove the rear ac-
cess panel.
3. Inspect the game’s PCB, verifying that all connections are properly
seated. Inspect the power supply area for any loose components.
4. Connect the main AC power cord and turn on the power.

WARNING
Removal of serial numbers from product or components will be void the
warranty.

4.0 INSTALLATION

Note: Shipping damage may void the warranty. In case of shipping dam-
age, contact your distributor and the transportation carrier immediately.

With the game in its installation position, lower the leg levelers.

6
5.0 GAME PLAY

5.1 HOW TO PLAY


Three tries per game. Press the brake button to stop the wheel.
If you tap the brake, you can come to a slow stop.
If you hold the brake, you will stop the wheel faster.
To win a prize, you must fill the gauge meter.
Note: “Random” gives you a positive number between 1 and 9.

5.2 WINNERS PRIZE SELECTION


① Choose a prize by pressing the “PRIZE SELECT BUTTON”.
Letter will light up to show prize selection.

② Press the “BRAKE BUTTON” to dispense your prize.

6.0 GAME SETTING MODE

6.1 HOW TO ENTER THE GAME SETTING MODE

Press the ENTER switch on the service panel inside of the Coin Door to en-
ter the GAME SETTING MODE. LCD display on the service panel shows cur-
rent setting. (See example display below)

SERVICE

A_STOCK_00PRIZES
UNITPRICE$000.00

7
6.2 HOW TO ADJUST THE GAME SETTING STYLE

Advance each prize vending unit setting by pressing the DOWN Switch on
the service panel.
Press the ENTER Switch to enter each Prize Vending Arm setting.
Change the setting by pressing the UP or DOWN Switch.
After you change the setting, press the ENTER Switch to return to the previ-
ous screen. Press the DOWN switch until Prize Arm A setting is displayed.
(See example display below.)
Then the adjustment will be complete.

SERVICE

A_STOCK_00PRIZES
UNITPRICE$000.00

8
6.3 LCD display chart 1
Note: Chart shows “PAYOUT: ALL” setting. (Factory default setting)
ENTER ENTER

A_STOCK ON A_STOCK ON A_STOCK ON


AVE PRICE$000.00 AVE PRICE$000.00 AVE PRICE$000.00

DOWN ENTER ENTER

ARM_A-F ARM_A-F
__ PAYOUT__000%_ ___PAYOUT__000%_

DOWN A∼F ENTER ENTER

F_STOCK ON F_STOCK ON F_STOCK_00PRIZES


AVE PRICE$000.00 AVE PRICE$000.00 AVE PRICE$000.00

ENTER
DOWN ENTER
ARM_A-F ARM_A-F
__ PAYOUT__000%_ ___PAYOUT__000%_

DOWN
ENTER
__PROGRAMMABLE__
______MODE______ COIN CHUTE1

ATTEMPTS/GAME
Setting is adjustable
PAYOUT/INCOME

INDICATOR LEVEL

ATTRACT SOUND

DOWN TILT

MERCY TICKET

FREE PLAY

COIN INPUT

FACTORY SET

ENTER
_PLAY_COUNT_UP__ ARM_A_0000_PLAYS
_DISPLAY_MODE___ ___PAID_OUT_0000

Display only.
ARM_F_0000_PLAYS
___PAID_OUT_0000

9
6.4 LCD display chart 2
Note: Chart shows “PAYOUT: EVERY ARM” setting.
ENTER ENTER

A_STOCK_00PRIZES A_STOCK_00PRIZES A_STOCK_00PRIZES


UNITPRICE$000.00 UNITPRICE$000.00 UNITPRICE$000.00

DOWN ENTER ENTER

ARM_A ARM_A
__ PAYOUT__000%_ ___PAYOUT__000%_

DOWN A∼F ENTER


ENTER

F_STOCK_00PRIZES F_STOCK_00PRIZES F_STOCK_00PRIZES


UNITPRICE$000.00 UNITPRICE$000.00 UNITPRICE$000.00

ENTER
DOWN ENTER
ARM_F ARM_F
__ PAYOUT__000%_ ___PAYOUT__000%_

DOWN

__PROGRAMMABLE__ ENTER
______MODE______ COIN CHUTE1

ATTEMPTS/GAME
*Setting is adjustable.
PAYOUT/INCOME

INDICATOR LEVEL

ATTRACT SOUND

TILT
DOWN
MERCY TICKET

FREE PLAY

COIN INPUT

FACTORY SET

ENTER
_PLAY_COUNT_UP__ ARM_A_0000_PLAYS
_DISPLAY_MODE___ ___PAID_OUT_0000

*Display only.
ARM_F_0000_PLAYS
___PAID_OUT_0000

10
6.5 ADJUST PRIZE SETTING
Mode Function LCD display *Example Note
PAYOUT:ALL setting
Prize Vending Arm ON, OFF A_STOCK ON Function setting for Prize
individual setting. AVE PRICE$000.00 Vending Arm A to F.

Average prize value for all Set average prize value.


arms are linked.
PAYOUT:EVERY ARM setting
PRIZE
Prize quantity and value for A_STOCK_00PRIZES Set prize quantity.
SETTING
vending Arm “A”. UNITPRICE$000.00
Prize value can be set as
a multiplier of $0.25.

Set each Vending Arm


individually.
PAYOUT:ALL setting
Payout setting for all Vending ARM_A-F Payout ratio can be set as
Arms are linked. __ PAYOUT__000%_ a multiplier of 5.
0 to 100.
PAYOUT PAYOUT:EVERY ARM setting
SETTING Arm “A” payout ratio setting ARM_A __________ Payout ratio can be set as
MODE __ PAYOUT__000%_ a multiplier of 5.
Set each Arm payout ratio indi- 0 to 100.
vidually.
Set each Vending Arm
individually.
Play value setting for chute 1. COIN CHUTE 1 $0.25 / PLAY
_1_COIN__1CREDIT 1COIN∼40COINS
COIN Set coin (s) and credit (s).
CHUTE Play value setting for chute 2. COIN CHUTE 2 If “COIN INPUT”
_1_COIN__1CREDIT setting is set to
“COMBINE”, chute 2 set-
Set coin (s) and credit (s).
ting will not
display.
PLAY COUNT Arm “A” to “F”. ARM_A_0000_PLAYS Display total play times
AND PRIZE ___PAID_OUT_0000 and Prize paid out quan-
PAID OUT tity.
DISPLAY OF
ALL ARMS

When payout setting is “ALL”, you can set Arm “OFF” at prize setting mode. This set-
ting for you to operate the game without some Prize Vending Arms, malfunction Prize
Vending Arms or prize empty. The setting for “EVERY ARM” mode, set “STOCK 00
PRIZES” does the same thing as above.

11
6.6 PROGRAMMABLE MODE

MODE LCD DISPLAY FEATURES


COIN CHUTE COIN CHUTE 1 Value of the COIN CHUTE 1.
1COIN 1CREDIT
COIN CHUTE 2 Value of the COIN CHUTE 2.
1COIN 1CREDIT When COIN INPUT setting is set to “COMBINE”, COIN CHUTE 2 set-
ting will not display.
ATTEMPTS/GAME ATTEMPTS/GAME Number of attempts per game.
3 TIMES
PAYOUT/INCOME PAYOUT/INCOME Payout prize based on all Vending Arms average prize value setting.
ALL
PAYOUT/INCOME Payout prize based on each individual vending Arms prize value set-
EVERY_ARM ting.
INDICATOR LEVEL INDICATOR LEVEL Remaining last play score.
CONTINUE
INDICATOR LEVEL After 30 sec. of play, the game gauge lamp will be set to 6 lamps to
LEVEL_6 start the game.
INDICATOR LEVEL After 30 sec. of play, the game gauge lamp will be clear and set to 0
CLEAR lamp to start game.
ATTRACT_SOUND ATTRACT_SOUND Turns ON or OFF attract sound and music for attract mode. The lighting
ON effect also changes.
TILT TILT Set TILT system ON or OFF.
ON
MERCY_TICKETS MERCY_TICKETS No payout ticket or capsule.
(This setting is optional. OFF
Only if the machine is
installed ticket or capsule MERCY_TICKET Payout one ticket after the game is completed.
dispenser.) ONE
MERCY_TICKETS Payout ticket (s) same point as game score.
PAID_SCORE
MERCY_TICKET Payout one capsule after the game is competed.
CAPSULE
FREE_PLAY FREE_PLAY Set free play on or off.
OFF
COIN INPUT COIN INPUT Adjust coin signal for chute 1 and 2 combine or not.
COMBINE
COIN INPUT Set coin chute 1 for 25¢, coin chute 2 for 25¢. These count coin set-
A:25¢ B:25¢ tings are set separately.
COIN INPUT Set coin chute 1 for 25¢, coin chute 2 for 50¢. These count coin set-
A:25¢ B:50¢ tings are set separately.
COIN INPUT Set coin chute 1 for 25¢, coin chute 2 for $1. These count coin settings
A:25¢ B: $1 are set separately.
FACTORY SET FACTORY SET Set factory default setting.
ON OFF

12
6.7 FACTORY DEFAULT SETTING

Enter FACTORY SET at PROGRAMMABLE MODE, then select ON to set


to factory setting.

MODE LCD DISPLAY NOTE


A_STOCK ON A_STOCK ON All Arms A-F are ON.
AVE PRICE$060.00 AVE PRICE$060.00 Average price value is $60.
ARM A-F ARM A-F Payout ratio 25% for total Arms A-F.
PAYOUT 025% PAYOUT 025%
COIN CHUTE COIN CHUTE 1 4 coins 1 credit.
4COIN 1CREDIT
ATTEMPTS/GAME ATTEMPTS/GAME 1 credit attempt 3 times play.
3 TIMES
PAYOUT/INCOME PAYOUT/INCOME Payout prize based on all Vending Arms average prize
ALL value setting.
INDICATOR LEVEL INDICATOR LEVEL Remaining last play score.
CONTINUE
ATTRACT_SOUND ATTRACT_SOUND Play attract sound and music for attract mode. The lighting
ON effect is also activated.

TILT TILT Tilt sensor ON.


ON
MERCY_TICKETS MERCY_TICKETS No dispense ticket or capsule.
OFF
FREE_PLAY FREE_PLAY Free play OFF.
OFF
COIN INPUT COIN INPUT Combine coin signal for chute 1 and 2.
COMBINE

13
7.0 PRIZES

7.1 RECOMMENDED PRIZE SIZES

MAXIMUM:
Height: 11” (280mm) *Including hanging tie.
Width: 7” (18mm)
Depth: 4” (100mm)
Weight: 10.5 oz (300g)

CAUTION
USING PRIZES OF THE FOLLOWING RECOMMENDED SIZE WILL PREVENT THE MACHINE
FROM MALFUNCTIONING.

3” or more

11” or less
10.5 oz or less

7” or less
4” or less

14
7.2 HOW TO FILL THE PRIZES

Step 1: Remove Prize Lock Shaft.

1) Unscrew the Prize Lock Shaft. (Counter clockwise direction)


2) Remove the shaft by pulling it all the way out.

Step 2: Loading the prizes.

1) Load the prize by sliding the hanging tie over the entire arm.
2) Make sure the bottom of the prize is not touching the Prize Vending Arm below.

15
Step 3: Correct positioning of prizes.

1) Position the hanging tie on the prize arm.


2) Make sure enough space is between prizes to show the customer.

Step 4: Reinstall Prize Lock Shaft.

1) Reinsert the Prize Lock Shaft by positioning it in the center of the Spiral. Make sure
the Prize Lock Shaft always stays above the hanging ties.
2) Tighten the Prize Lock Shaft. (Clockwise direction)

16
7.3 ADJUSTING THE PRIZE SLIDE GUIDE

Adjust positioning of prize slide guide.

1) Loosen the Phillips screw under the Prize Arm. (See picture below.)
2) Position all the Prize slide guides toward the center of the game.( See picture be-
low.)
3) Tighten the screw that you loose under the Prize Arm.
4) Make sure the prize will not drop on to the Roulette unit.

PHILLIPS SCREW

PRIZE SLIDE GUIDE

30°∼45°

17
8.0 OPERATE WITHOUT PRIZE VENDING ARM

If you wish to operate the game with large size of the prizes, you can disable and re-
move the Prize Vending Arm unit.

NOTE: YOU MUST CHANGE THE PRIZE PAYOUT SETTEING AFTER YOU RE-
MOVE THE PRIZE VENDING ARM UNIT. (See the Prize setting on page 11)

Step 1: Remove Prize Motor.

1) Unscrew 4 position of the Phillips


screws. (See Fig.1)
2) Unplug and remove the motor unit from
back of the game.

Fig. 1

Step 2: Remove Prize Arm.

1) Unscrew 2 position of the Phillips


screws. (See Fig.2)
2) Remove the Prize Arm. (See Fig.3)

Fig. 2

Fig. 3

18
9.0 TEST MODE

9.1 HOW TO START TEST MODE


Press the TEST switch to enter TEST MODE. Press the TEST switch again
to move to each mode.

9.2 LAMP TEST MODE


When you enter Lamp test mode, lamps will do the following.

● Halogen light and “GET” lamps will flash on and off.


● Gauge lamps will flash on and off from the bottom to top.
● Prize select lamps will flash on and off.
● All “TO PLAY’ lamps will flash on and off.
● Prize select button lamp and Brake button lamp will flash on and off.
● LED will count up from 00 to 99.

9.3 SENSOR AND SWITCH TEST MODE

The sensor and switch activation will be shown on the LED display at the Con-
trol panel.

ENTER SWITCH PRIZE SENSOR DOWN SWITCH

COIN SWITCH 2

COIN SWITCH 1 TILT SENSOR SERVICE SWITCH

Press the Brake or Prize select Button to flash the lamp to check the activation
of switches.

19
9.4 SOUND TEST MODE

Use Prize select or Brake button to change sound code. Press the ENTER
button to play sound or music.

9.5 MECHANICAL TEST MODE

A: Stepping motor test.


When you enter this mode, the first digit of the LED display shows “S”.
Press the Prize select button to start rotating the stepping motor. Press the
Brake button to stop the stepping motor.

B: Prize Vending Arm motor test.


When you enter this mode, the first digit of the LED display shows “P” and
the second digit shows the location of the Prize Arm.
Press the Prize select button to start rotating the Arm motor. Press the
Brake button to move to the next Prize Arm.

C: Ticket or Capsule dispenser test.


This test mode is optional.

20
10.0 PAYOUT DATA CLEAR

You can Clear Paid out prize quantity and Play count data by the following:

WARNING
Once you cleared Payout data, the data is completely deleted from the
machine.

10.1 CLEAR EACH PRIZE ARM PAYOUT DATA

Press the DOWN switch on the service panel inside of the Coin Door to en-
ter the PLAY COUNT UP DISPLAY MODE. Press ENTER switch to display
current data on the LCD display. (See example chart below)

ARM_A_0000_PLAYS
___PAID_OUT_0000 Example Chart

Press the Down switch to select the Arm you wish to clear Payout data.
Press and hold the Brake button, then press and hold the ENTER switch for
more then 3 sec. The data will be cleared.

10.2 CLEAR ALL PRIZE ARM PAYOUT DATA

Press the DOWN switch on the service panel inside of the Coin Door to en-
ter the PLAY COUNT UP DISPLAY MODE. Press the ENTER switch to dis-
play current data on the LCD display. (See example chart below)

ARM_A_0000_PLAYS
___PAID_OUT_0000 Example Chart

Press and hold the Prize select button, then press and hold the ENTER
switch for more then 3 sec. The data will be cleared.

21
11.0 ERROR MESSAGE CHART
DISPLAY Cause of problem and solution.
SHOWS
Service switch error
H This error code appears when the Service switch is kept on after powering the game. Check the
switch for continuity.
Coin switch 1 error
E Check the Coin Mech for any jamming of coins or tokens. Correct and re-power the game.

Coin switch 2 error


F Check the Coin Mech for any jamming of coins or tokens. Correct and re-power the game.

Prize sensor error


S Check the prize drop chute for any blockage. Check sensor activation at the switch and sensor test
mode.
Wheel motor error
A This error code appears when the stepping motor for the Wheel is not reading signals. Check step-
ping motor by mechanical test mode.
Prize Arm A motor time out error
b This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize Arm B motor time out error
C This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize Arm C motor time out error
d This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize Arm D motor time out error
G This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize Arm E motor time out error
L This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize Arm F motor time out error
n This error code appears when the prize sensor does not sense after sending signal to the motor to
rotate. (App. 25 sec.) Check the prize motor by mechanical test mode.
Prize empty error
P Refill prize and adjust the prize quantity by “Prize Setting mode”.
Tilt error
T Check Tilt sensor. If sensor shaft keeps touching the sense bracket error will always occur.
EEPROM error
r Data writing error. Try re-powering the game. If error is not cleared, you may need to exchange the
Main PCB.
RAM error
U RAM error. Try re-powering the game. If error is not cleared, you may need to exchange the Main
PCB.
Ticket dispenser error
J OPTIONAL
Capsule dispenser error
J OPTIONAL
NOTE: The prize motor time out error will appear only if the setting is “EVERY_ARM” at PAYOUT/
INCOME setting mode. For “ALL” setting, these error messages will not appear.

22
12.0 TECHNICAL REFERENCE
Parts description Parts number
Convoy Main CPU Board K11T0993A
LED Board K91X0864A
Sensor Board (Send & Receive) K91X0645C
LCD Board K91X0980A
Prize DC Motor C1200533A
Roulette Stepper Motor C1200532A
Photo Sensor (For Roulette Assy) A9000490A
Power Supply 120V 200W CVE0001A
Speaker 8ohm 5W CVE0002A
Brake Button Assy, Red CVE0003A
Prize Select Button Assy, Yellow CVE0004A
Coin Meter 12V CVE0005A
Potentiometer 5W 100 Ohm CVE0006A
Solid State Relay Input 3-15VDC Output Max 240VAC 18A CVE0007A
Wedge Lamps #161 12V 0.2A CVE0008A
Halogen Lamp 120V 50W Flood CVE0009A
Fluorescent Lamp 120V 20W 12T CW CVE0010A
Starter FS-2 CVE0011A
Convoy Play Instruction Decal CVG0001A
Convoy Marquee CVG0002A
Convoy Roulette Decal CVG0003A
Convoy Operating Manual CVG0004A
Prize Pickup Door CVP0130A
Speaker Plate CVM0144A
Glass Door Latch CVM0250A
Glass Door Assy CVU0001A
Prize Arm Assy w/o Motor Assy CVU0002A
Truck Arrow Assy CVU0003A
Leg leveler CVM9001A
Caster CVM9002A

23
WARRANTY

Seller warrants that its printed circuit boards and parts thereon are free from defects in materials
and workmanship under normal use and service for a period of ninety (90) days from the date of
shipment. Seller warrants that its video displays (in games supplied with video displays) are free
from defects in material and workmanship under normal use and service for a period of thirty (30)
days from the date of shipment. None of the Seller's other products or parts thereof are war-
ranted. Seller's sole liability shall be, at its option, to repair, replace, or credit Buyer's account for
such products which are returned to Seller during said warranty period, provided:

a) Seller is promptly notified in writing upon discovery by Buyer that said products are defective.
b) Such products are returned prepaid to Seller's plant; and
c) Seller's examination of said products discloses to Seller's satisfaction that such alleged defects
existed and were not caused by accident, misuse, neglect, alteration, improper repair, improper
installation, or improper testing.

In no event shall Seller be liable for loss of profits, loss of use, incidental or consequential dam-
ages.
Except for any express warranty set forth in a written contract between Seller and Buyer which
contract supersedes the terms herein, this warranty is in lieu of all other warranties expressed or
implied, including the implied warranties of merchantability and fitness for a particular purpose,
and all other obligations or liabilities on the Seller's part, and it neither assumes nor authorizes
any other person to assume for the Seller any other liabilities in connection with the sale of prod-
ucts by Seller.

Namco America Inc. distributors are independent, being privately owned and operated. In their
judgment they may sell parts or accessories other than Namco America Inc. parts or accesso-
ries. Namco America Inc. cannot be responsible for the quality, suitability or safety of any non-
Namco America Inc. part or any modification including labor, which is performed by such dis-
tributor.

SERVICE
If you have questions regarding any Namco America Inc. product or require technical support:
Contact Namco America Inc. Customer Service at:
1 (408) 383-3973 or FAX (408) 436-9554
Hours: 8:00 am - 4:00 pm PDT
Parts and repair services for Namco America Inc.
products are available through your distributor.

24

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