Evaluating Creative Multimedia Form & Creative Media Based
Evaluating Creative Multimedia Form & Creative Media Based
MULTIMEDIA FORM
As defined, multimedia is a combination of text, graphic, audio, animation and video that is delivered interactively to the
user by electronic or digitally manipulated means. However, other forms can also be used to present an information
such as museums, theatre and electronic portfolio. The above mentioned forms were first used in the 20 th century as a
platform of information delivered in a creative way. As time passed by, bringing technology allows people to experience
first-hand information. Electronic portfolio (E-portfolio) is a record of things that the owner has done over a period of
time. (UNESCO, 2011). CLEMSON University published an article titled “The What, Why and How of ePortfolios”
(2020), which states the following:
An ePortfolio is a collection of work (evidence) in an electronic format that showcases learning over time.
Types of ePortfolios
Showcase/Professional ePortfolios — These ePortfolios are primarily a way to demonstrate (showcase) the highlights of
a student’s academic career.
Learning ePortfolios — These portfolios are typically created by a student as part of a course as a way to demonstrate
learning and the learning process. These portfolios are often shared with other students to elicit peer feedback.
Learning portfolios support the idea of formative feedback as an essential part of the learning process.
Another creative media form in today’s time is the Digital museum, a platform that utilizes computer and information
technology on which cultural relics and historical collections can be preserved and displayed in digital format.
An article titled “Media Technology and Museum Display: A Century of Accommodation and Conflict” (n.d) by Alison
Griffiths included the following information on digital museums.
Since the mid-1980s, electronic media have assumed an ever greater presence in museums of science, technology,
natural history, and art.[1] For the most part, museum directors and curators have embraced new interactive
technologies for their promise to democratize knowledge, to offer contextual information on exhibits, and to boost
museum attendance. Corporate sponsors and donors of museum technology are interested in new media for their
own reasons; with their logos emblazoned on interactives kiosks and published gallery guides, corporations have
been increasingly active in sponsoring shows, specific gallery spaces, or donating equipment.[2] Museum visitors,
especially children and young adults,[3] have frequently responded enthusiastically to interactive exhibits, even
coming to expect them as an integral part of the museum experience.[4] Curators supporting the new technology
argue that interactive CD-ROM stations offers flexibility and new solutions to the problem of representing complex
ideas and processes; as Kathleen McLean argues: "They can activate an otherwise static exhibition with sound and
moving images; provide a variety of view points; engage visitors in multi-layered activities; and encourage and support
interaction among people in an exhibition."[5]
Digital technologies have found a home in the modern museum in the forms of interactive touch-screen kiosks, CD-
ROMs, computer games, large-screen installations and videowalls with multiple images, digital orientation centers,
"smart badge" information systems, 3-D animation, virtual reality, and increasingly sophisticated museum web sites.[6]
Such technologies have changed the physical character of the museum, frequently creating striking juxtapositions
between nineteenth-century monumental architecture and the electronic glow of the twenty first-century computer
screen. Via the World Wide Web, the museum now transcends the fixities of time and place, allowing virtual visitors to
wander through its perpetually deserted galleries and interact with objects in ways previously unimagined.
Tokyo Museum Animal Museum (Australia)
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The images above depict how media integrate into different platform in disseminating information.
PRODUCING CREATIVE MEDIA- BASED PRESENTATION
Retrieving information comes in various ways in accordance with one’s preference and time. Living in a modernized time
requires a modern platform of information dissemination. Technology aims to aid a convenient way of information
dissemination.
Putting together the elements and principles of multimedia to create a specific presentation is something different and
requires critical and aesthetic skills.
MIL stands for media and information literacy and refers to the essential competencies and skills that allow citizens to
engage with media and other information providers effectively and develop critical thinking and life-long learning skills to
socialize and become active citizens.
Media referred to the sources of information produced and shared across the globe. Information can be accessed and
presented through various media sources such as text, visual, audio, motion, interactive as well as a combination of
new and traditional media- multimedia.
Media sources may include text, visual, audio, motion, interactive as well a combination of new and traditional media-
multimedia.