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GAMIFICATION

The document discusses gamification, simulations, and games in education. It provides examples of each and discusses their advantages. Gamification applies game elements to non-game activities to increase engagement. Simulations emulate real-life tasks for practice. Games are fun and provide a risk-free environment for learning. The advantages include better engagement, feedback, motivation to learn, modernizing education, and allowing individual pacing. However, disadvantages include potential overstimulation or addiction, high costs to develop gamified content, and logistical challenges in implementing games.

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sher xaman
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0% found this document useful (0 votes)
60 views

GAMIFICATION

The document discusses gamification, simulations, and games in education. It provides examples of each and discusses their advantages. Gamification applies game elements to non-game activities to increase engagement. Simulations emulate real-life tasks for practice. Games are fun and provide a risk-free environment for learning. The advantages include better engagement, feedback, motivation to learn, modernizing education, and allowing individual pacing. However, disadvantages include potential overstimulation or addiction, high costs to develop gamified content, and logistical challenges in implementing games.

Uploaded by

sher xaman
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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GAMIFICATION

Gamification refers to applying game mechanics to non-game situations.


The focus is to make regular activities more engaging and compelling. Training
gamification uses points, leaderboards, and game-like interactions to enhance
the engagement of the learners. It is a great tool to motivate your learners
towards the behavioral change you wish to see in them. Gamification can be
incorporated into traditional eLearning courses.

SIMULATIONS
Simulations emulate real-life tasks or procedures. They can be used to
help learners practice landing an airplane, making food items on a restaurant
menu, or repairing industrial equipment. Training Simulations can involve
gamification or be part of a serious game, or they can stand alone as
straightforward emulations. Virtual reality technology is allowing simulations
to become more realistic, immersive, and accurate for tactical processes.

GAMES
Games are fun and exciting games built around training content. They
provide a risk-free secure environment where learners are can learn and
practice what they have learned. Since it has no real-world damage
consequences, the learners can make as many mistakes they wish to and learn
from them. Serious games often involve points and leaderboards, much like
gamification.

Gamification in Education
Gamification in education is a developing approach to incorporating game
design elements, gaming techniques, and thinking strategies in educational
environments to boost learners’ motivation and engagement. 
There are two types of gamification in education:

 Structural gamification
 Content gamification

Structural gamification means the content doesn’t undergo changes.


Only the structure around it does. The primary focus behind this type of
gamification is to stimulate the learner to read the content and engage them in
learning through reward systems. By contrast, content gamification presumes
both content and structure are game-like. 

An app used to learn traffic laws before a driving test is an example of


structural gamification. The app’s content comprises existing traffic laws,
while the structure is organized as a quiz.

Meanwhile, there also are examples of content gamification in


educational contexts. For instance, a language learning tool for young kids
where they discover a new language as a story. Both content and structure
differ from a traditional programming course.

The common elements of educational games include:

 On-boarding
 Game levels
 Badges and point-based rewards
 Leaderboards
 Timers
 Signposts and hints
 Progress bar or a limited number of steps
 Community interactions
 Story plot
 Theme
 Non-player characters and a player character
 Mystery boxes or other surprising elements
Examples of Gamification in Learning
 Brainable
Brainable is a perfect brain-training website challenging your working
memory and showing you what your mind can do.
You might not have time to practice your cognitive skills after a long day at
work or university. The only thing you want is rest. KeenEthics helped develop
an excellent tool for self-improvement, allowing you to combine useful activity
with enjoyment. With our app, you can simultaneously rest and exercise your
brain, spending just 20 minutes per day. Are you interested? Welcome on
board.

 Quiz your English


Quiz your English is an app for studying English by taking quizzes. It’s
suitable for learners who already know English at the A1–C1 level. This app is
available for both Android and iOS.

 Let’s Start Coding


Let’s Start Coding is a desktop app for children who want to learn to
code. It’s one of the game-based learning solutions we have developed. Let’s
Start Coding allows children and parents to personalize their learning path and
reach the highest results. Check the reviews to make sure.
It may seem that the examples of business simulation software for education
are harder to find. That’s because simulations are harder to develop compared
to gamified apps. Nonetheless, there are plenty of vivid cases we’d like to
share.

 Dental Simulator 
Dental Simulator is one of the best simulation software we’ve ever seen.
This app introduces an entirely new approach to learning dentistry. Available
for both iOS and Android, the app is targeted only at individual users. Yet, the
university version may come soon.
Cosmic Watch

Cosmic Watch is an Android and iOS learning simulation app letting users
learn more about the Solar System. By simulating the celestial sphere, this app
offers a unique insight into the extraterrestrial world.

Crazy Machines
Crazy Machines is a desktop simulation game for children and adults
teaching the basics of physics. By moving around different elements and
mechanisms, the user has to make a certain machine work. The third edition of
this gamification training software is now available.

Advantages of Gamification of Education


Why use gamification in education? Here go the main benefits of gamification in
education
 Better level of engagement
 Instant feedback and support
 Getting students hooked on learning Modernizing schools
 Advancing corporate training
 Improving attention and memory
 Challenging skills and knowledge
 Letting students set their own pace
 Saving time, costs, and effort

Better level of engagement

The gamification of education offers its capacity to engage learners more


effectively than in traditional classes. Gamification generates challenges,
assists in tracking users’ progress and performance, identifies learners’
achievements, promotes focus on learning, and engages learners as they
gradually progress from easy to more challenging lessons.

Instant feedback and support

Gamification education apps allow learners to get quick feedback on


their answers. They can view, analyze, and correct their answers instantly.
Thanks to gamification education software, students never have to wait for
their performance results and assume if they should improve something.

Getting students hooked on learning

The effects of gamification in education are positive rather than


negative. Leaderboards, timers, awards, and other game-like components
cause dopamine release in the brain, making the educational process far more
addicting. Students are more likely to become hooked on learning and
constantly acquiring new skills if they see immediate and positive outcomes on
their progress.

Modernizing schools
Gamification and simulation allow educators to bring fun into a
traditional classroom. And not only fun! AR/VR solutions, AI tools, and other
innovative techniques are to follow. The time of the boring and monotonous
“drill and test” routine is over. The school that doesn’t want to change its
approach to teaching is bound to lose the competition: student admission and
performance drop.

Advancing corporate training

Games and simulations work not only in school settings. Simulation and
gamification websites can also be an important part of corporate training.
People use gamified learning tools in healthcare or manufacturing. These are
the fields that leave no place for errors. Professionals working in the hospitality
and restaurant industry also use these tools. They don’t want to spoil the
customer experience with trainees’ mistakes. Moreover, fitness coaches can
use simulation software for education as reference material.

Improving attention and memory

The idea behind gamification and simulation is to keep learners aroused.


When a person is alert, excited, or stressed, their brain can easily store new
memories. And if people experience positive emotions, it’s doubly easier for
them to stay focused. They spend more time learning without getting
distracted. Games improve attention span and memory by about 30 percent.
Moreover, gamification and simulation visualize data. Visual data, in turn, is
easier to memorize than audial information.

Challenging skills and knowledge

People get tired of simple monotonous tasks. Challenging learners to do


a difficult but achievable task. It will keep their motivation in learning on a high
level. Educational technology tools make the challenging system simple. Each
level is a small challenge to take. Games and simulations challenge users to
solve problems and make decisions. They stimulate an intellect of a learner. At
the same time, these apps allow for mistakes without consequences.
Letting students set their own pace

Each student has a different background knowledge. They memorize


new material at a different pace. Making a group of students study in the same
way is ineffective. Some of them will feel bored, while others will fall behind.
As a result, frontrunners will lose motivation to keep on learning. Weaker
students will feel pressured. And being under constant pressure, in turn,
translates into lowered academic performance. Is gamification effective in
teaching? Yes, with gamification and simulation, you let each student learn at
their own pace.

Saving time, costs, and effort

Developing a gamification education app or simulation for one learner is


not cost-efficient at all. Yet, creating it for a school or an organization is an
investment that will pay off soon. By buying a ready-made solution for
school/corporate training or developing a custom one, you automate or at
least augment an entire learning course. You save on time, costs, and effort
when preparing and conducting the course.

Disadvantages of Gamification in Education


Let’s take a look at the disadvantages of gamification in education.

 Overstimulation or addiction
 Game Logistics
 Expensive to devise gamification education apps
 The low attention span of learners

Overstimulation or addiction
When students are persistent in completing a particular level in a game,
they might poorly manage their time. As a result, it may distract students from
the primary purpose of gamified learning.

Game Logistics

Before setting up the game for your course, you should reconsider
planning and logistics and set some questions related to gaming.

You’ll have to determine if students can complete gamified learning at home


or only in class. Will students be charged an additional fee if they use the game
outside of class? Are there enough computers for students?

Finally, to fully understand the game and its purpose, you’ll need to devote
much time to playing the game yourself from beginning to end. 

Expensive to devise gamification education apps

Game development takes much time, money, and additional resources


to enhance the gaming process. To create and design your educational app,
you’ll have to decide on animations, graphics, images, music, sound effects,
etc. It’s not only costly to develop the games but also to maintain them. With
time, games can become outdated for the users and not satisfy the users’
present demands. Therefore, it’s required to renew game content and design
regularly.

The low attention span of learners

Today, young people are used to instant rewards, and turning learning
into a game-like scenario may lower students’ attention span. 

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