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Computer Uses Reference Guide

The document describes skill bonuses and computer-assisted skill checks for an artificial personality. It lists bonuses of 2 times the personality's tier to Bluff, Diplomacy, Intimidate, and Sense Motive. It allows taking 20 on checks related to culture, engineering, life science, mysticism, physical science, and profession after spending 2 minutes researching over a network or data set. It also describes spell chips that provide a 10% discount after two reloads and a datajack that directly connects a brain to a computer for secret skill checks and using spell chips.
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0% found this document useful (0 votes)
34 views

Computer Uses Reference Guide

The document describes skill bonuses and computer-assisted skill checks for an artificial personality. It lists bonuses of 2 times the personality's tier to Bluff, Diplomacy, Intimidate, and Sense Motive. It allows taking 20 on checks related to culture, engineering, life science, mysticism, physical science, and profession after spending 2 minutes researching over a network or data set. It also describes spell chips that provide a 10% discount after two reloads and a datajack that directly connects a brain to a computer for secret skill checks and using spell chips.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificial Personality Skill Checks: (Pg.

216)
● Bluff (Bonus of 2 x Tier)
● Diplomacy (Bonus of 2 x Tier)
● Intimidate (Bonus of 2 x Tier)
● Sense Motive (Bonus of 2 x Tier)

Computer Assisted Checks - Spend 2 minutes then “Take 20” on the following skill checks with access to a
network (planetary infosphere, information network, etc.) or downloaded data set.
● Culture - Decipher Writing (Pg. 139)
○ Writing in an unfamiliar language or a message written in an incomplete or archaic form
● Culture - Recall Knowledge (Pg. 133 & 139)
○ Culture’s customs, laws, government, leaders, prominent inhabitants, legends, religion, history,
and related topics
● Engineering - Identify Creature (Pg. 133 & 142)
○ Constructs with the technological subtype such as robots
● Engineering - Identify Technology (Pg. 142)
○ Technological items and devices such as starships and weapons, as well as alien technology
● Life Science - Identify Creature (Pg. 133 & 143)
○ Aberrations, animals, humanoids, monstrous humanoids, oozes, plant creatures, and vermin
● Life Science - Recall Knowledge (Pg. 133 & 143)
○ Bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, and other fields of
biological science
● Mysticism - Identify Creature (Pg. 133 & 143)
○ Constructs with the magical subtype, dragons, fey, magical beasts, outsiders, and undead
● Mysticism - Identify Magic Item (Pg. 143-144)
○ As part of the action to cast detect magic, you can use Mysticism to identify the properties and
command words of magic items
● Mysticism - Recall Knowledge (Pg. 133 & 144)
○ Alchemical theory, arcane symbols, deities, magic traditions, the planes, religious traditions and
symbols, and related topics
● Physical Science - Recall Knowledge (Pg. 133 & 145)
○ Astronomy, chemistry, climatology, geography, geology, hyperspace, meteorology,
oceanography, physics, and other fields of natural science
● Profession - Recall Knowledge (Pg. 133 & 146)
○ Profession related topics

Spell Chips (Pg. 215-216)


● Effectively 10% off of spell gems after reloading it two times.

Datajack (Pg. 209)


● Connect your brain directly to your computer which can connect to the infosphere.
○ Use spell chips at any time
○ Make any of the computer assisted checks listed above in secret

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