Intellectual Property: Computing Ethics and Society
Intellectual Property: Computing Ethics and Society
Intellectual Property
Part 1
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Principles, Laws, and Cases
Corresponding page
Principles, Laws, and Cases
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Principles, Laws, and Cases
A bit of history
▪ 1790 first copyright law passed
▪ 1909 Copyright Act of 1909 defined an unauthorized
copy as a form that could be seen and read visually
▪ 1976 and 1980 copyright law revised to include
software and databases that exhibit "authorship"
(original expression of ideas), included the "Fair Use
Doctrine"
▪ 1982 high-volume copying became a felony
▪ 1992 making multiple copies for commercial
advantage and private gain became a felony
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Principles, Laws, and Cases
A bit of History (cont.)
▪ 1997 No Electronic Theft Act made it a felony to
willfully infringe copyright by reproducing or
distributing one or more copies of copyrighted work
with a total value of more than $1,000 within a six-
month period
▪ 1998 Digital Millennium Copyright Act (DMCA)
prohibits making, distributing or using tools to
circumvent technological copyright protection systems
and included protection from some copyright lawsuits
for Web sites where users post material
▪ 2005 Congress made it a felony to record a movie in a
movie theater
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Principles, Laws, and Cases
Fair Use Doctrine
▪ Four factors considered
• Purpose and nature of use – commercial (less
likely) or nonprofit purposes
• Nature of the copyrighted work
• Amount and significance of portion used
• Effect of use on potential market or value of
the copyright work (will it reduce sales of
work?)
▪ No single factor alone determines
▪ Not all factors given equal weight, varies by
circumstance
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Principles, Laws, and Cases
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Principles, Laws, and Cases
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Principles, Laws, and Cases
Discussion Questions
▪ How is intellectual property like physical
property?
▪ How is intellectual property different than
physical property?
▪ Do you agree with the idea that someone can
"own" intellectual property?
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Principles, Laws, and Cases
Significant Cases
➢ Sony v. Universal City Studios (1984)
▪ Supreme Court decided that the makers of a
device with legitimate uses should not be
penalized because some people may use it to
infringe on copyright
▪ Supreme Court decided copying movies for later
viewing was fair use
▪ Arguments against fair use
• People copied the entire work
• Movies are creative, not factual
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Principles, Laws, and Cases
Significant Cases
➢ Sony v. Universal City Studios (1984) (cont.)
▪ Arguments for fair use
• The copy was for private, noncommercial use
and generally was not kept after viewing
• The movie studios could not demonstrate that
they suffered any harm
• The studios had received a substantial fee for
broadcasting movies on TV, and the fee depends on
having a large audience who view for free
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Principles, Laws, and Cases
Significant Cases
➢ Reverse engineering: game machines
▪ Sega Enterprises Ltd. v. Accolade Inc. (1992)
▪ Atari Games v. Nintendo (1992)
▪ Sony Computer Entertainment, Inc. v. Connectix
Corporation (2000)
▪ Courts ruled that reverse engineering does not
violate copyright if the intention is to make new
creative works (video games), not copy the original
work (the game systems)
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Principles, Laws, and Cases
Significant Cases
➢ Sharing music: the Napster case
▪ Napster's arguments for fair use
• The Sony decision allowed for
entertainment use to be considered fair
use
• Did not hurt industry sales because
users sampled the music on Napster
and bought the CD if they liked it
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Principles, Laws, and Cases
Significant Cases
➢ Sharing music: the Napster case (cont.)
▪ RIAA's (Recording Industry Association of
America) arguments against fair use
• "Personal" meant very limited use, not
trading with thousands of strangers
• Songs and music are creative works and
users were copying whole songs
• Claimed Napster severely hurt sales
▪ Court ruled sharing music via copied MP3
files violated copyright
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Principles, Laws, and Cases
Significant Cases
➢ Sharing music: the Napster case (cont.)
▪ Was Napster responsible for the actions of its
users?
▪ Napster's arguments
• It was the same as a search engine, which
is protected under the DMCA
• They did not store any of the MP3 files
• Their technology had substantial legitimate
uses
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Principles, Laws, and Cases
Significant Cases
➢ Sharing music: the Napster case (cont.)
▪ RIAA's arguments
• Companies are required to make an effort to prevent
copyright violations and Napster did not take
sufficient steps
• Napster was not a device or new technology and the
RIAA was not seeking to ban the technology
▪ Court ruled Napster liable because they had the right
and ability to supervise the system, including copyright
infringing activities
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Principles, Laws, and Cases
Significant Cases
➢ File sharing: MGM v. Grokster
▪ Grokster, Gnutella, Morpheus, Kazaa, and others
provided peer-to-peer (P2P) file sharing services
• The companies did not provide a central service
or lists of songs
• P2P file transfer programs have legitimate uses
▪ Lower Courts ruled that P2P does have legitimate
uses
▪ Supreme Court ruled that intellectual property owners
could sue the companies for encouraging copyright
infringement
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Principles, Laws, and Cases
Discussion Question
▪ What do you think the impact would be on
creative industries, such as music, movies and
fiction novels, if copyright laws did not protect
intellectual property?
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Principles, Laws, and Cases
Significant Cases
➢ “Look and feel”
▪ Refers to features such as pull-down menus,
windows, icons, and finger movements and
specific ways they are used to select or initiate
actions.
▪ Reflects major creative effort by programmers.
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Part 2
International Piracy
▪ Some countries do not recognize or protect intellectual
property
▪ Countries that have high piracy rates often do not have a
significant software industry
▪ Many countries that have a high amount of piracy are
exporting the pirated copies to countries with strict
copyright laws
▪ Economic sanctions often penalize legitimate businesses,
not those they seek to target
Safe Harbor
▪ Industry issues "take down" notices per the DMCA
▪ As long as sites like YouTube and MySpace comply
with take down notices they are not in violation
▪ Take down notices may violate fair use, some
have been issued against small portions of video
being used for educational purposes