Module 5 Online Consumer Behavior and Implications For Marketing
Module 5 Online Consumer Behavior and Implications For Marketing
Module Description:
This module discusses and explains online consumer behavior and its implications for marketing.
Purpose of the Module:
To discuss and explain online consumer behavior and its implications for marketing
Module Outcomes:
At the end of the course, students must have a general idea of how to understand online consumer behavior and its
implication for marketing.
Customer Characteristics
Understanding the individual nature of customers is fundamental to marketing practice and planning. Research has
identified that there are many factors which influence online behavior (Keen et al., 2004) and over the market segments that
use the Internet and digital services has changed significantly, so it is important for digital markets (a) to be aware of
important behavior variables, and (b) to understand how to model online consumer behavior.
According to Doherty and Ellis-Chadwick (2010), it is possible to look back and see that the types of individuals using the
web have changed significantly since 1995. In those early days, online shoppers tended to be young males, who were
generally better educated and wealthier that their contemporaries. They also had both the confidence and desire to
experiment with the Internet, which at the time was an exciting new channel (Donthu abd Garcia, 1999; Korgaonkar and
Wolin, 19990. Some companies specifically targeted these types of customers and developed services to suit their needs.
Research suggests there are two key areas which can prove very fruitful when aiming to identify consumer variables:
1. Demographic variables. Doherty and Ellis-Chadwick (2010) suggest that any personal attributes that tend to remain
static throughout an individual’s lifetime, or evolve slowly over time – such as age, gender, race, etc. – can be defined
as demographic variables. Key elements of a consumer’s demographic profile that have been found to influence online
behavior include variables such as income, education, race, age (Hoffman et al., 2000); gender (Slyke, 2002); and life-style
(Brengman et al., 2005), cultural and social make-up that influence online behavior (e.g. Shiu and Dawson, 2004).
2. Psychological and behavioral variables. Any aspect of a consumer’s perceptions, beliefs and attitudes that might
influence online behavior, and in particular a consumer’s intention to shop, can be defined as a psychographic/behavioral
variable. Indeed, there has now been a significant amount of research exploring how the consumer’s character or personality
might influence their online behavior (George, 2004). Cheung et al. (2005) suggest that the impact of a wide range of
behavioral characteristics, such as knowledge, attitude, innovativeness and risk aversion, can have a significant effect on a
consumer’s intention to shop.
By studying the variables which influence the consumer’s experiences in the online environment ‘it becomes possible to
analyze their future intentions to continue to use digital services and to shop online’ (Wolfinbarger and Gilly, 2003). For
example, the impact of consumer’s personal experiences of, say, convenience, site design and security might affect their
overall satisfaction with a particular website. Another important point is that by studying variables associated with a
consumer’s experiences, digital marketers begin to understand how to increase loyalty and trust through websites and online
services. As use of the digital environment has grown, further research has been carried out which given us an even greater
understanding of the online customer experience.
According to Rose and Hair (2011) ‘customer interactions with an organization’s website creates opportunities for positive
experiences that can lead to long-term relationship building’.
The concept of online customer experience has been widely studied in contexts ranging from service delivery to retailing and
tourism (e.g., Arnold et al., 2005; Tsai, 2005). An important point to consider is that past experiences will provide the basis for
future evaluations. According to Arnold et al. (2005), the antecedents or background to the online experience consist of an
important list of concepts which can positively or negatively influence or motivate the consumer to engage with a digital
offer:
1. Information processing (IP) is very important as it shapes how consumer deals with available data and information
that will influence their future behavior. IP involves the mental process and senses an individual uses to interpret the world
they inhabit.
2. Perceived ease of use also needs consideration by digital marketers, as the easier a website or mobiles site is to use
the more likely a customer will have a positive online experience (Cheung et al., 2005).
3. Perceived usefulness refers to the extent to which the digital offer fits with the customer’s daily life, for instance,
shopping, booking train tickets, banking (Arnold et al., 2005). It is here that digital marketers can really start to develop a
path to consumer benefits.
4. Perceived benefits: if a customer feels they will be rewarded in some positive way by engaging with a digital offer this
is likely to generate support for an online brand (Arnold et al., 2005).
5. Perceived control: if a customer is a skilled user of the digital technology in question, then they will feel they are able
to function successfully in this environment.
Consumer Personas
A persona is fictional profile typically informed by research that represents a particular target audience. Personas are a tool
which can help in understanding online customer characteristics and behavior. Creating personas is a powerful technique for
developing customer-centered online strategies. Company presences and campaigns and form part of marketplace analysis.
They have been used for a long time in research for segmentation and advertising, but in recent years have also proved
effective for improving website design by companies that have applied the technique.
Marketers can also develop secondary personas and complementary personas to provide a fuller range of options.
Customer scenarios can be developed for each persona. For an online bank, scenarios might
include:
· new customer opening an online account;
· existing customer transferring an account online;
· existing customer finding an additional product.
The customer persona/scenario approach has the following benefits:
· foster customer-centricity;
· identifies detailed information needs and step required by customers;
· can be used to test existing website designs or prototypes and to devise new designs;
· can be used to compare and test the strength and clarity of communication of
proposition on different websites;
· can be linked to specific marketing outcomes required by site owners.
Here are some guidelines and ideas on what can be included when developing a persona. The
start or end point is to give each persona a name.
1. build personal attributes into personas:
· demographic – age, sex, education, occupation and, for B2B, company size, position
in buying unit;
· psychographic – goals, tasks, motivation;
· webographics – web experience (months), usage location (home or work), usage
platform (dial-up, broadband), usage frequency, favorites sites.
2. Remember the personas are only models of characteristics and environment:
· Design targets;
· Stereotypes;
· Three or four usually suffice to improve general usability, but more may be needed for
specific behaviors;
· Choose one primary persona whom, is satisfied, means others are likely to be
satisfied.
3. Different scenarios can be developed for each persona, as explained further below.
Write three of four, for example:
· Information-seeking scenario (leads to site registration);
· Purchase scenario – new customer (leads to sale);
· Purchase scenario – existing customer (leads to sale).
Once different personas have been developed that are representative of key site-visitor types
or customer types, a primary persona is sometimes identified. Wodtke (2002) says:
Your primary persona needs to be a common user type who is both important to the business
success of the product and needy from a design point of view – in other words, a beginner
user or a technologically challenged one.
Lesson 3 | The Buying Process
Note
This lesson is retrieved from Chaffey, D., & Ellis-Chadwick, F. (2016). Digital Marketing: Strategy, Implementation and
Practice (6th ed.). United Kingdom: Pearson Education Limited.