Enroute 4: User S Guide
Enroute 4: User S Guide
User‟s Guide
Version 4.0 5/08
© Copyright 2004-2008
ALL RIGHTS RESERVED
Table of Contents
1. WELCOME ..................................................................................................... 1
W ELCOME TO ENROUTE ................................................................................... 1
W HAT‟S NEW IN ENROUTE ................................................................................ 1
RECOMMENDED SYSTEM REQUIREMENTS .......................................................... 3
INSTALLING A HARDWARE KEY .......................................................................... 4
INSTALLING THE SOFTWARE .............................................................................. 4
ENROUTE 4 SUPPORT SERVICES ...................................................................... 5
2. GETTING STARTED ...................................................................................... 7
W ORKFLOW...................................................................................................... 7
BASIC ELEMENTS OF ENROUTE ......................................................................... 7
W ORKING WITH VIEWS ...................................................................................... 8
MENUS............................................................................................................. 8
TOOLBARS ....................................................................................................... 8
CHANGING UNITS ............................................................................................. 9
STATUS LINE .................................................................................................... 9
USING SCROLL BARS ...................................................................................... 10
PRECISION INPUT CENTER .............................................................................. 10
USING SNAPS ................................................................................................. 11
USING GUIDELINES ......................................................................................... 12
EDIT GUIDELINES DIALOG ............................................................................... 12
CHANGING THE VIEW ...................................................................................... 14
ZOOM COMMANDS .......................................................................................... 15
REDRAW ........................................................................................................ 15
VIEW SETUP ................................................................................................... 15
USING THE UNDO AND REDO FEATURES .......................................................... 16
W ORKING WITH LAYERS .................................................................................. 16
CHANGING A CONTOUR‟S LAYER ..................................................................... 18
USING HELP ................................................................................................... 19
SETTING PREFERENCES.................................................................................. 19
EXITING THE SOFTWARE ................................................................................. 26
3. TOOLBARS AND COMMAND ICONS ........................................................ 27
OTHER COMMAND ICONS ................................................................................ 44
4. WORKING WITH FILES ............................................................................... 51
CREATING NEW FILES ..................................................................................... 51
USING TEMPLATES ......................................................................................... 53
OPENING A DESIGN ........................................................................................ 53
SAVING A DESIGN ........................................................................................... 53
CLOSING A DESIGN ......................................................................................... 54
IMPORTING A DESIGN ...................................................................................... 54
EXPORTING A DESIGN ..................................................................................... 54
PRINTING ....................................................................................................... 55
CALCULATOR ................................................................................................. 55
SNAPSHOT ..................................................................................................... 56
MEASURE ...................................................................................................... 56
5. CREATING CONTOURS ............................................................................. 59
LINE, POLYARC OR BEZIER CURVE .................................................................. 59
RECTANGLE ................................................................................................... 64
CIRCLE .......................................................................................................... 65
DRAWING AN ARC .......................................................................................... 66
DRAWING AN ELLIPSE ..................................................................................... 67
DRAWING A POLYGON .................................................................................... 68
TEXT ............................................................................................................. 69
DIMENSIONS .................................................................................................. 72
6. CONTOUR EDITING .................................................................................... 75
EDITING POINTS ON A CONTOUR ..................................................................... 75
EXTENDING CONTOURS .................................................................................. 77
TRIMMING CONTOURS .................................................................................... 79
FILLETING CONTOURS .................................................................................... 81
JOINING CONTOURS ....................................................................................... 83
OFFSET CONTOURS ....................................................................................... 84
PARTIAL OFFSET CONTOURS .......................................................................... 84
MERGING SELECTED OPEN CONTOURS ........................................................... 85
EXPLODE SELECTED CONTOURS..................................................................... 86
CONVERTING CONTOURS TO ARCS ................................................................. 86
REVERSE OPEN CONTOURS ........................................................................... 86
CREATING MULTIPLE COPIES OF A CONTOUR .................................................. 87
VECTORIZING BITMAPS ................................................................................... 92
CLEANING UP CONTOURS ............................................................................... 93
7. ARRANGING CONTOURS .......................................................................... 95
SELECTING CONTOURS .................................................................................. 95
CUTTING, COPYING AND PASTING CONTOURS ................................................. 95
DELETING CONTOURS .................................................................................... 96
GROUPING AND UNGROUPING CONTOURS ....................................................... 97
MOVE OBJECTS ............................................................................................. 98
ROTATING CONTOURS .................................................................................. 101
SCALING CONTOURS .................................................................................... 102
DISTORT CONTOURS .................................................................................... 103
MIRRORING A CONTOUR ............................................................................... 104
ALIGNING CONTOURS ................................................................................... 106
W ELDING CONTOURS ................................................................................... 107
USING THE CUT BY LINE TOOL ...................................................................... 110
NESTING CONTOURS .................................................................................... 111
8. WORKING WITH TOOLPATHS ................................................................ 117
OVERVIEW ................................................................................................... 117
CREATING ROUTING OFFSET TOOLPATHS ..................................................... 118
CREATING OPEN CONTOUR OFFSET TOOLPATHS ........................................... 128
CREATING HATCH FILL TOOLPATHS ............................................................... 130
CREATING ISLAND FILL TOOLPATHS ............................................................... 135
SPIRAL FILL TOOLPATHS ............................................................................... 138
DRILL TOOLS ................................................................................................ 139
CREATING SLOT TOOLPATHS ........................................................................ 148
CREATING AN ENGRAVE TOOLPATH ............................................................... 149
CREATING PYRAMID TOOLPATHS ................................................................... 151
EDITING TOOLPATHS..................................................................................... 153
EDITING THE TOOLPATH PLAN ....................................................................... 154
EDITING ENTRY/EXIT POINTS ........................................................................ 155
EDITING BRIDGES ......................................................................................... 157
DELETING TOOLPATHS .................................................................................. 159
9. PREVIEWING OUTPUT ............................................................................. 161
SIMULATING OUTPUT IN 2D ........................................................................... 161
SIMULATING OUTPUT USING AN ORTHOGRAPHIC VIEW ................................... 163
CREATE RENDERED VIEW OF TOOLPATHS ..................................................... 164
10. CONFIGURING THE SOFTWARE ............................................................ 169
CONFIGURING MACHINE DRIVERS ................................................................. 169
EDITING THE MATERIAL LIBRARY ................................................................... 175
EDITING THE TOOL LIBRARY .......................................................................... 176
11. OUTPUT TO MACHINE ............................................................................. 181
SETTING THE TOOLPATH ORDER ................................................................... 181
GENERATING OUTPUT................................................................................... 182
USING OUTPUT CONTROL CENTER TO MANAGE OUTPUT ................................ 187
12. 3D SURFACES AND 3D TOOLPATHS ..................................................... 191
INTRODUCTION ............................................................................................. 191
3D SURFACE APPLICATIONS ......................................................................... 191
CREATING 3D SURFACES.............................................................................. 192
CREATING OUTPUT FOR 3D SURFACES ......................................................... 192
13. CREATING RELIEFS ................................................................................. 193
CREATING A RELIEF ...................................................................................... 193
RELIEF SHAPE .............................................................................................. 193
RELIEF OPTIONS........................................................................................... 194
APPLICATION METHOD .................................................................................. 196
RELIEF PARAMETERS .................................................................................... 199
USING THE RELIEF DIALOG............................................................................ 202
14. REVOLUTIONS AND EXTRUSIONS......................................................... 207
INTRODUCTION ............................................................................................. 207
REVOLVE ..................................................................................................... 207
SPIN ............................................................................................................ 213
EXTRUDE .................................................................................................... 224
SWEEP TWO RAILS ...................................................................................... 233
15. CHAMFERING ........................................................................................... 241
INTRODUCTION ............................................................................................. 241
STANDARD CHAMFER .................................................................................. 241
CHAMFER CENTERLINE ................................................................................ 248
BAROQUE CARVE CHAMFER ........................................................................ 252
16. USING 3D MESHES .................................................................................. 255
INTRODUCTION ............................................................................................. 255
USING 3D MESHES FROM OTHER APPLICATIONS ........................................... 256
CREATING 3D MESHES WITH ENROUTE TOOLS ............................................. 256
APPLYING MESHES TO A RELIEF.................................................................... 258
17. MODIFYING AND COMBINING RELIEFS ................................................ 263
INTRODUCTION ............................................................................................. 263
SELECTING RELIEFS ..................................................................................... 263
CUTTING, COPYING AND PASTING RELIEFS .................................................... 263
DELETING RELIEF OBJECTS .......................................................................... 264
CLEARING RELIEFS....................................................................................... 264
MOVING RELIEFS ......................................................................................... 264
ROTATING RELIEFS ...................................................................................... 265
SCALING RELIEFS......................................................................................... 266
FIT RELIEF TO PLATE .................................................................................... 267
SMOOTHING RELIEFS ................................................................................... 267
INVERTING RELIEFS ..................................................................................... 268
CREATE A MESH SURFACE FROM A RELIEF ..................................................... 271
MERGING RELIEFS ....................................................................................... 272
COMBINE RELIEFS ........................................................................................ 274
EXTRACTING SLICES .................................................................................... 274
18. USING BITMAPS ....................................................................................... 279
INTRODUCTION ............................................................................................. 279
APPLYING BITMAPS TO A RELIEF ................................................................... 279
USING A MASK ............................................................................................. 281
3D EFFECTS USING BITMAPS ........................................................................ 282
19. TEXTURE TOOLS ..................................................................................... 285
INTRODUCTION ............................................................................................. 285
APPLYING TEXTURES TO A RELIEF................................................................. 285
20. RELIEF EDIT TOOLS ................................................................................ 291
EDIT RELIEF TOOLBAR.................................................................................. 291
FADE AND SHRINK ........................................................................................ 292
BUILD PARAMETER ....................................................................................... 293
21. 3D TOOLPATHS ........................................................................................ 295
INTRODUCTION ............................................................................................. 295
3D TOOLPATH STRATEGIES .......................................................................... 295
3D TOOLPATH STRATEGY PARAMETER .......................................................... 296
3D TOOLPATHS WITH A STEP ROUGH ............................................................ 305
ENGRAVE TOOLPATHS ON A RELIEF ............................................................... 312
CREATE RENDERED VIEW OF TOOLPATHS ..................................................... 316
22. AUTOMATIC TOOLPATHS ....................................................................... 319
INTRODUCTION ............................................................................................. 319
DESIGN APPLICATION SUPPORT .................................................................... 320
OVERVIEW OF THE ATP PROCESS ................................................................. 320
ACTIVATING THE ATP DIALOG ...................................................................... 321
THE ATP DIALOG ......................................................................................... 322
SELECTING THE ACTIVE DESIGN APPLICATION ............................................... 323
SELECTING FILES TO PROCESS ..................................................................... 324
LAYER MAPPING ........................................................................................... 326
ORDERING AND NESTING .............................................................................. 332
ATP SETUP.................................................................................................. 338
EXAMPLE STEPS TO PROCESS YOUR FILES ................................................... 341
APPENDIX A - KEYBOARD SHORTCUTS ...................................................... 347
INDEX ................................................................................................................ 349
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1. Welcome
Welcome to EnRoute
EnRoute is a design, toolpath generation, and output application that will allow you to create a wide
range of finished products. With it you can create two-dimensional (2D) and three dimensional (3D)
designs and then create all of the toolpaths necessary to produce the parts using your CNC machine.
EnRoute includes many productivity-enhancing features that simplify the design process. Templates
can be saved at many points in the process so that your decisions regarding material types, tool
choices, toolpath strategies, and output ordering may be saved for future use.
The goal of your design process is to produce finished parts efficiently and economically. EnRoute‟s
wide range of toolpath creation tools, nesting, and output ordering options help you accomplish this
goal.
This manual is intended to serve as a starting point for learning EnRoute. It is also available in the
form of online Help in the software. Many other training options are available from SAI for those who
would like additional assistance in taking advantage of EnRoute‟s capabilities.
In this chapter, you will learn about:
What‟s new in EnRoute
Recommended System Requirements
Installing a hardware key
Installing the Software
EnRoute 4 Support Services
Drawing Tools
Text – The text tool allows the user to place text and then edit it to change parameters such as size,
font, style and spacing. The user is able to select text to place on a curve or an arc.
Dimensions – EnRoute has several new dimensioning tools that allow the user to dimension
lengths, angles radii and diameters.
Snapping – New snapping capabilities have been added and are available in more tools.
Drawing Tools – The Rectangle, Circle, Ellipse Arc and Polygon tools have been recreated to make
them more capable and easy to use.
Poly-Arc Tool – This new drawing tool will make it much easier to draw a polyline comprised of lines
and arcs. It allows the user to create each segment either graphically or precisely, and switch
Welcome Page 1
between arcs and lines easily.
Node Editing - The node editing tool will allow zooming and panning within the tool.
Move, Rotate, Scale – New tools have been created that allow for better precision.
Measure – A new measuring tool allows the user to measure distances, angles, and areas.
Partial Offset – This offset tool has been improved to allow the user to select sections of a contour
to offset, as well as open contours.
Offset – The contour offset tool now provides a preview of the offsets before they are accepted.
Fillet – The fillet tool offers more options, provides a preview of the fillet, and allows either individual
fillets or for an entire contour to be filleted.
Mirror – The new mirror tool provides more options, including the ability to define the axis around
which to create the mirror, and the option to create a copy with the mirror. Also, a preview of the
mirrored object is created.
Nesting Report - EnRoute provides the option to have a nesting report generated that provides
information about the efficiency of the nest.
Dynamic Nesting – EnRoute has a new nesting tool that allows the user to drag objects onto the
plate and have them automatically rotate to fit within the constraints of other objects and the edge of
the plate. Several parameters allow you to adjust offsets and rotations steps.
Reliefs
Relief Editing – EnRoute has a suite of new relief editing tools that allow the user to interactively edit
a selected relief. These powerful tools provide a new creative option for relief creation and editing.
Textures – EnRoute has a new parametric texturing engine that provides a new and unique way to
add textures to surfaces without the need to use bitmaps. The new texturing tools create textures
that go out in all directions, automatically match the resolution of the relief, and are parametrically
defined which allows the user to create unique effects.
Baroque Chamfer Tool – This is a unique tool that allows the user to simulate the effect of a
traditional hand-carved surface. It automatically determines convex and concave sections of the
artwork and then applies different profiles to these sections, with smooth transitions between them.
Relief Rendering – EnRoute has improved the rendering of reliefs in all of the views. Also available
are lighting options so that you can change how the relief is lit.
Toolpaths
Spiral Fill – EnRoute has a new spiral fill option that will be useful in certain applications.
Bridges – EnRoute has implemented several new types of bridges that improve the smoothness of
movement of the tool as it creates the bridge.
Bridge Editing – the Bridge editing functions have been improved.
Page 2 Welcome
Automatic Toolpath (ATP)
DXF Part Quantities – You will be able to specify the quantities of parts you want to process using
DXF files that are not associated with a specific design application.
Cut List Sorting – You are able to sort parts in the cut list by clicking on the column headers.
Reporting – EnRoute has worked to improve the organization and presentation of the printed report
that is generated showing the nested sheets. Recommended System Requirements
Before you begin installing the software, read the hardware requirements below. For optimal
performance we suggest that your system meet the recommended requirements. As with all
computer software, systems with faster processors, more RAM, and greater amounts of storage
space allow you to work with larger files and keep your processing time to a minimum.
Windows
Processor Pentium 4 or better
RAM 512 MB
Install Space 300 MB
Working Disk Space 4 GB
Operating System Windows 98/ME/NT4.0/2000/XP
Video 1024 x 768 resolution with 24-bit color
Other CD-ROM drive or DVD drive
Free USB port for hardware key
Welcome Page 3
Installing a Hardware Key
The software will not run without a hardware protection key, also known as a dongle. The hardware
key protects the software from being unlawfully copied and must be connected to your computer
whenever you use the software.
There are two types of hardware keys: Parallel and USB keys.
When using parallel port keys, we recommend that you plug the key into its own parallel port that
is not used by any other device.
Page 4 Welcome
EnRoute 4 Support Services
On-Line Support Services
SA International recognizes the pressures you must endure with you business, computers and new
software. There are times when you need help, which we understand. SA International is available
to help you with your technical question, as well as your “How To” problems with our software. A
variety of help methods are available to fit your budget, as well as your urgency to offer true value
and peace of mind.
Corporate Office
International Plaza 2, Suite 625
Philadelphia, Pa 19113 USA
Tel: 800.229.9068
Tel: 610.521.6300
Fax: 610.521.0111
European Office
Minevastraat 14 Bis
B-19+30 Zaventem, Belgium
Tel: +32.2.725.52.95
Fax: +32.2.725.28.09
Welcome Page 5
Page 6 Welcome
2. Getting Started
Workflow
The graphic above illustrates the basic concept for completing a project in EnRoute. It may seem
overly simplistic, but it does have a valuable practical use. When you are working in EnRoute, you
are at all times within one of these steps of the process, and it is important to always understand
where you are in the process. In the Design phase you are typically creating 2D contours for your
design. You might also be creating a relief surface. Everything you do to define the geometry and
surfaces of your design is part of the design process.
After completing the design, you are ready to create the toolpaths for cutting out the design. In this
stage, it is important to understand such things as the material you plan to use, the tools you have
available, and the quality of the finish required on the cut edges and surfaces of the parts. Output to
the machine requires you to select the correct output driver, and to make sure that the configuration
in EnRoute matches your specific machine.
Menus
All tools and options are available by selecting them from the menus at the top of the screen. File
Edit, View, etc. Click on the Menu name to open the menu.
Toolbars
In addition to locating the tools through the menus you can also find the tools readily available on the
toolbars. Some of the toolbars contain flyout Toolbars. The flyout Toolbar is a group of tools that
share the same space on a toolbar, the entire group of tools “fly out” when you press and hold the
first tool. A small yellow triangle in the lower right corner indentifies the first tool in a fly-out toolbar.
Resetting Toolbars
Menu: Setup / Toolbars / Reset to Defaults
Select Reset to Defaults if you would like to set the toolbars back to their original position.
Many toolbar icons have a small yellow triangle in their lower right corner indicating that a flyout
menu for the tool exists.
A quick click on the toolbar icons will activate that particular tool. Click and hold for a short time in
order to access the flyout menu containing several more tools.
If you click on the edge of a flyout menu and drag it, the menu will “tear off” and form a floating menu.
Rulers
Menu: View / View Ruler
Rulers appear along the top and left side of the main screen to help you measure and align contours.
Rulers can be activated for the top, right and front views from the View menu. The rulers can be very
helpful in keeping track of where you are in a design as you move around in the design during the
design process.
The rulers are also a handy way to bring guidelines into the work area, by just clicking on a ruler and
dragging the guideline into the design.
Changing Units
Menu: Setup / Preferences / Units tab
To change the units used for all the drawing elements in your design, from the View menu, click on
Preferences and choose the Units tab. Select the unit of measure desired.
Status Line
The status line along the bottom of the display provides a number of pieces of information. On the left
side of the status bar the current coordinates of the cursor are constantly updated. If objects are
selected, their size is displayed to the right of the coordinates.
During operations that require more than a moment or two of processing, a status bar is activated to
provide feedback of the progress of the task.
To toggle scroll bars on and off, from the View Menu, select the View scroll bars option.
For example, if you want to move the selected contour to a specific location, press F2 and select the
Move tab. Then enter the coordinates for the new location to move the contours to that location.
Note also the Reference Grid control, which allows you to choose which corner, side or
center point on the contour, will be lined up over the specified point when the contour is
moved.
Using Guidelines
Menu: View / Edit Guidelines
Guidelines are design aids that display as a dotted line in your design view. If Snap to Guidelines is
enabled, contours moved near a guideline will automatically be positioned along the guideline.
Clicking on the Next button will allow you to move through the guidelines that have been placed.
The guideline will be highlighted in blue to show which guideline has been selected.
Deleting a Guideline
Menu: View / Edit Guidelines
1. Activate the Guidelines dialog.
2. Click on the Next button until the guideline is highlighted in blue.
3. Click on the Delete button.
It is also possible to right-click on a guideline and then select Delete guideline from the shortcut
menu. You cannot delete a guideline by dragging it out of a view.
Moving a Guideline
Menu: View / Edit Guidelines
1. Activate the Guidelines dialog.
2. Click on the Next button until the guideline is highlighted in blue.
3. Enter the coordinates for the new location.
4. Click on the Move button.
Guidelines may also be moved interactively by simply selecting the guideline with the
mouse…left click, hold and drag to the desired location. If the lock guides option has been
enabled this interactive method does not work.
Locking Guidelines
Menu: View / Edit Guidelines
The Lock Guidelines feature prevents guidelines from being moved or edited by accident.
Guidelines may be added while the guidelines are locked, but may not be deleted, moved or edited.
1. Activate the Guidelines dialog.
2. Check the Lock Guides box.
3. Click Done.
Hiding Guidelines
Menu: View / Edit Guidelines
The Hide Guidelines feature allows you to hide the guidelines without actually deleting them. While
this feature is enabled, no guidelines will be displayed, and the Snap to Guidelines feature will be
disabled.
1. Activate the Guidelines dialog.
2. Check the Hide Guides box.
3. Click Done.
Redraw
Menu: View / Redraw
The Redraw Tool is used to redraw or refresh the screen and clear any remnants left over from
manipulating drawing elements, from the View menu, select Redraw or press Ctrl + R.
View Setup
Menu: View / Setup
Menu: Setup / View Tab
The View Setup tab of the Preferences dialog determines how information is displayed on screen. To
access the View Setup tab, from the View menu, select View Setup.
To undo the last operation, from the Edit menu, select Undo […] or type CTRL+Z. . The name
of the last operation is displayed after the Undo command.
If you decide that you didn't want to undo an action, from the Edit menu, select Redo […] or type
CTRL+SHIFT+Z.
If you have more than one design open, the Undo and Redo commands only affect changes
made to the active design.
Toggle Layers
Toolbar: Settings
To activate the layers toolbar click on the layers toggle icon. This will open the layers toolbar. The
layers can be easily managed using the arrows to access the different layers.
By clicking on the Activate all layers icon you can easily switch between the current layer
displayed and displaying all of the layers.
Layers Dialog
Menu: Setup
Toolbar: Settings
Each layer has several options for display and use. These options include: On, Off, Lock and Move
Lock. A check in the box indicates that this function is turned on for this layer.
Lock Move All of the objects on the layers are displayed, they can be selected but they
cannot be moved.
Hide or Display In the On and Off column, check On to display a layer, Off to hide it. The
Layers current layer cannot be hidden.
Lock a Layer Check the box in the Lock column to lock a layer. Contours contained in a
locked layer cannot be edited or deleted.
Unlock a Layer Clear the box in the Lock column to unlock the layer.
The current layer cannot be locked.
Save Changes Click OK to save all changes and close the dialog.
and Exiting
Cancel Changes Click Cancel to close the dialog without saving any changes.
Using Help
Menu: Help
To display the EnRoute Help system, from the Help menu, select Help Contents. You can also
press F1.
Setting Preferences
Menu: Setup / Preferences
EnRoute allows for several categories of options to be individually chosen by the user. Access the
preference settings in the Setup Menu. Enter your preferred settings. Click OK to save changes.
Click Cancel to close the dialog without saving changes.
General Tab
Merge Designs which were created and exported from other drawing programs are not
Contours always created as closed contours. This function provides for and automatically
merges contours together.
Initialization Tab
Maximize Check this box to automatically maximize the software on startup.
Application
Maximize Enable this function to automatically maximize new documents when they
Document are opened.
Display 4 Check to display designs in the 4-view mode by default.
Views
Prompt for Check to open the Define Plate dialog automatically when a new design
Plate document is created.
Small Part This parameter is used by EnRoute for selecting „small parts‟ when the
Size option to output small parts first is selected in the output dialog.
Threshold
rd
Solutions This defines the path of any installed 3 party applications that provide
Path additional functionality to EnRoute.
Display Tab
The Display tab allows the user to define which colors are associated with the different types of
drawing elements.
To change a color:
1. Double-click on the color you want to change
2. Select the color desired and click OK.
3. Click OK to exit and save any changes.
Show Layer Check this box to show the colors assigned to the individual layers.
Colors
Update This should typically be checked. It allows EnRoute to update buttons so that
Buttons buttons are only enabled when they are appropriate based on the current status
of the selected objects. If it is not checked, then buttons will be left enabled even
though they might not be functional.
Enable This parameter allows EnRoute to utilize the best drawing and rendering
OpenGL capabilities of the graphics card in your computer. It should only be turned off if
there is a compatibility issue with the OpenGL implementation in your computer
and EnRoute.
Units Tab
The Units tab allows you to select the units that will be used to measure Length, Time and Speed in
the software.
Getting Started Page 21
If the units are changed, the measurements of any existing contours will be converted to the new
units so that they remain the same size.
If the units are changed while a design containing toolpaths is open, the measurements of the
toolpaths may not be converted correctly. For this reason, you should save and close the
design, then change the units and reopen the design. This ensures the toolpaths will be
converted properly.
Grid Tab
The Grid tab allows the user to determine the view of the grid shown on the document page. Using
the grid is very helpful in determining the placement of contours. There are two levels of the grid that
may be enabled and adjusted to the layout of a particular project.
Show Grid A checkmark in this box indicates the grid is turned on.
Interval of the grid The distance between the grid marks.
marks
Style of grid marks Select None, Cross, Tick, or Line.
Size Size of the grid marks in pixels.
Color Color of the grid marks.
Show grid in Check this box to display the grid in the Perspective view.
perspective
Standard Items
Plate Check this box to display the plate, if any.
Contours Check this box to display the contours.
Since contours are the main type of drawing element, this is typically left
on. Sometimes it can be convenient to turn contour display off to review
only the toolpaths.
Depth This option controls how the depth of the toolpaths affects the way they are displayed.
All All toolpaths at all depths are displayed (Default)
Depths
Surface The toolpaths at the surface is displayed.
Final The last (bottom) toolpath is displayed.
[Specific One of the specific depths assigned to the passes is selected for display.
depth]
Tools This option selects which toolpaths will be displayed based on the type of tool
associated with the toolpath.
All Tools Toolpaths for all tool types are displayed (Default).
[Specific Only the toolpaths which use the selected type of tool are displayed.
Type]
Relief Tab
Toolpath This parameter defines how closely 3D toolpaths follow their relief. This value might
Tolerance vary depending on the size and resolution of the reliefs. The smaller the tolerance the
more closely the toolpaths will follow the relief, but this will also create more segments
in the toolpaths and increase the size of the output files.
Long This will locate the start point on the longest edge of the contour. If Edge Midpoint is
Edge and checked, then the start point will be moved from the start of the long edge to its
Edge midpoint.
Midpoint
Direction This option allows you to define a direction that EnRoute will then use to locate the
start point. The direction is entered in the edit box to the right in degrees.
Magnetic This option allows you to enter a specific point, and then EnRoute will create the start
point for each object as close to that point as it can. This allows you to automatically
pull start points toward an area of the material.
Longest This option picks the longest segment within the contour and locates the start point
Segment either at the start of the midpoint of the segment depending on whether the Segment
Midpoint option is checked.
Dimensions Tab
The Dimensions Tab sets up the display parameters of the dimension tools. All dimensions in the
drawing will be displayed using these parameters.
Text Select the font for the dimension text.
This parameter sets the height of the text in the dimensions tool.
This parameter sets the distance that the extension lines start to draw from the start and
end points of the dimension.
This parameter determines the height of the arrow.
This parameter sets the number of decimal positions for the measurement of a line
segment.
This parameter sets the number of decimal positions for the measurement of an angle.
This sets the position of the text above the arrow line.
This sets the position of the text in the center of the arrow line.
This sets the position of the text under the arrow line.
Priority Set the priority order for the order in which toolpaths sorted. In the priority settings
Order in the graphic above, the toolpaths will be sorted based on the tool order as the top
priority, followed by the Object Order, Strategy Order, etc... A more detailed
explanation of the ordering philosophy in EnRoute is located in Chapter 11 of this
manual.
Tool Order You can choose tools from EnRoute‟s tool library to add to the Tool Order list. You
might typically add tools that you use often, and then click and drag them into the
preferred order.
Strategy This list includes all of the strategy types available in EnRoute. By default they are
Order in a reasonable order – drills are first in the list and routing offsets are last. You
can click and drag these strategy types into your preferred order.
Object Order You can choose the default object ordering method, including shortest, rows,
columns, inside out, and outside in.
Small Parts If this is checked, objects with a surface area less than the small part size
First threshold defined in the Initialization tab will be put at the top of the object order list
regardless of the object ordering method.
Maintain If objects are grouped together, this checkbox allows them to be treated as one
Grouping object for object ordering.
Add Tool This button allows you to add a tool to the Tool Order list.
Delete Tool This button removes the current tool from the Tool Order list.
Clear Tools This button clears all the tools from the Tool Order list.
Reset Active This resets the currently active parameters (Priority, Tool, Strategy or Object) to
their default values.
Reset This resets all the ordering parameters to their default values.
Parameters
File Toolbar
New (Ctrl+N) - Use the New command to start a new drawing. EnRoute supports the
Multi Document Interface (MDI), which allows you to have more than one layout open at a
time.
Open (Ctrl+O) - Use the Open command to open an existing EnRoute file. When you
open a file it is placed in its own drawing window, not the current one.
Import a File - Use the Import command to load a file that has been saved in a compatible
format other than the native EnRoute format.
Save (Ctrl+S) - Use the Save command to save the current design file. If you are saving
a file for the first time, the Save File As dialog will be displayed.
Print – The Print command gives you the opportunity to print the current screen view or
drawing.
Calculator - This will activate the windows calculator tool.
Save Snapshot of Active View – This tool allows you to take a snapshop of the active
view and save it to a file.
Measure Lenghts- This tool opens a toolbar with access to several measurement tools.
Cut (Ctrl+X) – The Cut command allows you to remove items from the design file and
place them in the Windows Clipboard so they can be “pasted” either back in the original
file, or in a another design file.
Undo (Ctrl+Z) - Use the Undo command to reverse your most recent actions. The Undo
command may be chosen as many times as needed to undo previous editing operations
up to the first operation in the editing session. If you load a file and make a number of
editing changes to it, EnRoute will allow you to Undo all of the changes.
Redo (Shift+Ctrl+Z) Redo command to reverse any operation changed by the Undo
command. You can continue to select the Redo command until all of the Undo operations
have been reversed.
Zoom Toolbar
Zoom Window – Use the Zoom Window command to magnify a selected area. The Zoom
Window command is different than the Zoom Out and Zoom In commands in that you can
specify a particular area for the zoom to cover.
Zoom In (Ctrl+I) - Use the Zoom In command to zoom up or magnify the current window.
Zoom Out (Ctrl+K) - Use the Zoom Out command to zoom straight back.
Zoom to Plate (Ctrl+P) – Use the Zoom to Plate command to magnify to the extent of the
plate size.
Zoom Previous - This command will return you to the previous zoom display.
Zoom to Extents of Selection - Use the Zoom Selection command to display the
selected group in the current layout.
Zoom to Extents of all Objects– Use the Zoom to the Extents command to display all
design objects in the current file. This will include the plate if one is defined.
Define Layers (F7) – This icon activates a dialog that allows the user to
manage the layers that are used to store drawing elements. Within this dialog
you can specify the active layer.
Change Layers – Activates a dialog that allows you to change the layer to store
the current selection.
Toggle the layers toolbar – Opens or closes the layers toolbar.
Libraries Toolbar
Redefine the Current Plate – This activates the dialog to define the plate in the
current drawing. The Plate provides a good reference during the design process
and it also provides a means of making sure that toolpaths stay within the limits
of the material you are using.
Material Library (F4) – The Material Library provides a method for customizing
settings for your machine and specific activities. You may define speeds for
different types of materials (wood, metal, etc.) that are to be routed or
engraved. When the Define Plate command is used, there is the option to
select a material type to be associated to the plate. Speed settings can be set
for the materials you use most often so that EnRoute will apply these
parameters to new toolpath strategies jobs without having to re-specify them
each time.
Tool Library (F5) - The Tool Library command is used to define routing and
engraving tools used with the toolpath commands. The tool geometry
entered for each tool is used to generate toolpaths.
Driver Setup (F6) - This icon will bring up the parameters for the currently
active driver. Each driver parameter may be edited and then saved back to the
driver configuration file. All of the drivers that have been installed on the
computer are available to be selected as the active driver.
Generate Output - This is the main icon used to send toolpath output either to a
file or directly to the machine. In this dialog the user defines how the information
is to be sent, how the toolpaths are ordered as they are output, and which
toolpaths are included.
Automatic Toolpath - The EnRoute Wood version of EnRoute provides
Automatic Toolpath (ATP) capabilities that allow you to process parts contained
in external DXF geometry files.
Simulate 2D (F8) – This icon activates a mode in which the user can visualize
how the toolpaths will be sent to the machine. The toolpaths are drawn to the
screen in the same sequence that they will be sent to the machine as output.
Statistics regarding the number of tool changes and the number of tool lifts are
also presented in this mode. In addition, the user has the opportunity to modify
the order of the toolpaths and then immediately see the effect on the output
using the 2D simulation.
Simulate Ortho - This icon activates a mode similar to the 2D Simulation except
it is in the perspective view. The toolpaths are drawn to the screen in the same
sequence that they will be sent to the machine as output. Statistics regarding
the number of tool changes and the number of tool lifts are also presented in
this mode. In addition, the user has the opportunity to modify the order of the
toolpaths and then immediately see the effect on the output using the Simulate
Ortho mode.
3D Rendered View - This icon activates a 3D mode that allows you to view a
solid model of your material, and the results of the toolpaths cutting the
material. This mode is useful for seeing the effects of both 2D and 3D toolpaths.
Project Toolpaths - This tool provides a method for tipping toolpaths vertically.
It is useful for cutting non-horizontal surfaces, and is likely most useful for
routing offset and fills.
Set Toolpath Order – This tool is used to manually set the order of the objects
as they will be used to generate output. The user can define the order using
different methods for sorting the objects or define the specific order by selecting
the sequence with this tool.
Selection Tool – This is the main selection tool in EnRoute for selecting, rotating and
scaling objects.
Group (Ctrl+G) – This command is used to group two or more objects together so they
may be selected and manipulated as a unit. After the objects have been placed in a group,
they can be selected as a group by clicking on any member of the group. Also, they may
be released to return them to their original state as separate objects.
Ungroup (Ctrl+U) – This command is used to release objects from a group to their
original state as separate objects.
Move Tool – This tool allows the user to precisely move an object.
Rotate – This tool is used to either interactively or precisely rotate selected objects.
Scale – This tool is used to precisely scale objects. Again, by selecting a group of objects
and then clicking on the scale icon the user can enter precise size or scale information to
change the size of the selection.
Mirror Object - This tool is used to interactively mirror an object.
Alignment – This icon can be used to activate a toolbar that presents a number of
different options for aligning the objects in a selection. The first icon is used to align
objects to center both horizontally and vertically. The additional icons in this toolbar
provide other alignment options.
Weld –This icon is used to activate a toolbar that presents a number of options for welding
selected objects. The first icon is used to weld objects that are overlapping each other into
one single object. Additional options include: Weld Common and Weld Subtract, as well
as two interactive welding tools.
Nest - This tool allows you to arrange selected objects into a configuration that will allow
them to be cut out so they will efficiently utilize the material. Select the objects you want to
nest, and then click on the Nest icon. This will activate a dialog for specifying gap and
allowable rotation angles. Click OK, and the objects will be nested on the plate. This icon
is also used to activate a toolbar that contains two additional methods of nesting, Dynamic
Nesting and Multiple Nesting.
Edit Toolpath Plan – This icon activates the Plan dialog that allows you to edit
the Plan associated with the selected toolpath groups. The Plan represents the
strategies applied to a toolpath group.
Routing Offset – The Routing Offset command is used to offset, or
compensate, for the engraving or routing tool. This will make sure no matter
what size tool you use the parts will be the correct size. You can also use this
command to create inlayed objects. Click and hold to open the flyout menu.
Hatch Fill – The Hatch Fill command is used to generate a series of toolpaths
to remove an area or section of material
Island Fill – The Island Fill option is a series of inlines (lines and arcs) that are
generated until the selected contours are filled.
Drill - The drill functions provide tools for adding drill objects to the design. Drill
objects are a special type of toolpath group that define drill points that can either
be created on their own, or be created based on selected contours. Drill points
can be created in patterns such as arrays, around a circle, and along a path.
Multiple tools can be specified for any drill point.
Slot – The Slot command is used to create a single line that the router will cut.
Edit Points - This tool provides access to a number of editing functions. You can move,
insert, and delete points, open and close contours, change segments to arcs, curves and
lines. After selecting the tool and clicking on a contour, right click to make these functions
available.
Extend/Trim - The Extend tool is used to extend an open contour either interactively, by a
specific distance, or to intersection with another contour segment. If you click and hold
this button, a flyout menu will open. From there you can access the Trim tool.
Fillet Corners – This tool provides a method to insert rounded corners, or fillets, at
selected corners in a contour.
Join Contours - This tool allows you to connect open contours at their endpoints either
into an open or closed contour.
Offset Contours - This tool opens a dialog that allows you to enter parameters to offset a
closed or an open contour.
Multicopy – This tool opens a dialog which allows you to produce multicopies of an object
in three different ways.
Vectorize Bitmap - This powerful tool is used to create a series of closed vector contours
from a bitmap image. In order to create toolpaths in EnRoute, it is necessary for the
artwork to be represented by vectors. This tool provides the means of converting scanned
images or other bitmap images into vectors so that they may be used to create toolpaths.
Cleanup Contours - When bitmap images are vectorized, the vectors often require some
degree of „cleaning up‟ in order for them to be appropriate to toolpath. This tool provides
an automated means of cleaning up contours, by reducing the number of curve segments
to create smooth contours that will then create better toolpaths.
Construction Toolbar
Draw Polyarc – This tool is used to create a series of connected line or arc
segments that can either be open or closed. Click and hold to activate a flyout
toolbar that contains a number of other line drawing tools.
Draw Rectangle – This tool will open the Precision Toolbar for the rectangle.
Rectangles can be precisely or interactively created.
Create Dimensions – Click and hold to open a set of dimension tools to be used
to measure and record in the drawing.
3D Surfaces Toolbar
Create Relief - This icon opens a dialog that enables several options to create a relief for
the selected contours.
Edit Selected Relief – This icon opens a dialog that provides several relief editing tools
that allow the user to interactively edit a selected relief.
Textures – Click and hold this icon to open a flyout menu containing several different
textures that can be edited and applied to a relief.
Extrusions - This icon activates a toolbar that provides additional options in creating
reliefs. These tools use revolutions and extrusions to create meshed objects and modify
selected relief surfaces.
Chamfer - This icon activates a toolbar allowing the selection of different chamfering
tools. The Chamfer tools allow you to modify reliefs by applying profiles that can range
anywhere from a simple rounded edge all the way to an intricate profile that changes the
whole relief.
Apply Mesh - This icon activates a dialog designed for the application of 3D meshes to
reliefs. Meshes are made up of triangles of varying sizes that define their surface.
Apply Bitmap - This icon enables a dialog used to apply bitmap images as a method for
modifying relief surfaces. The application method defines how the bitmap will be applied
to the relief surface.
Merge Reliefs - This tool allows you to merge one or more reliefs with a base relief. This
allows you to create portions of a relief separately and then merge them together to
create the final surface.
Snaps Toolbar
Snap to grid – Snaps to the nearest grid point. The grid spacing is configured on the Grid
page in Preferences.
Snap to guideline – Snaps to a nearby guideline when the cursor gets close. Also when
dragging an object, the perimeter of the object snaps to nearby guidelines.
Snap to intersection – Snaps to the intersection of two line segments.
Snap to endpoint – Snaps to the endpoints of arc, curve and sine segments.
Snap to nearby contour – Snaps to the nearest point on a contour when the cursor gets
close to it.
Snap to center of arc – Snaps to the center of an arc segment when the cursor is placed
near the arc.
Snap to midpoint – Snaps to the midpoint of a segment when the cursor gets close to it.
Snap to perpendicular point – When constructing line segments, after defining the first
point in the segment, the second endpoint will snap to a point on a contour so that the line
segment will be perpendicular to the contour.
Snap to tangent point – When constructing line segments, the second endpoint will snap
to a point on an arc so that the new line segment will be tangent to the arc.
Routing Offset – The Routing Offset command is used to offset, or compensate for, the
engraving or routing tool. This will make sure no matter what size tool you use; the parts
will be the correct size.
Routing Offset Open Contour - This command is similar to the standard routing offset tool
except that it is used for open contours instead of closed contours. This imposes some
limitations on the types of offsets that make sense with an open contour.
Drill Toolbar
Drill Point - The Drill Point command is used to create a single hole or pierce point.
Drill Circle - The Drill Circle command is used to create a pattern of drill points around the
radius of a circle.
Drill Array - The Drill Matrix command is used to create a series of drill points by rows and
columns to form a grid.
Drill Center of Objects -The Drill Centers command is used to place a drill point in the
center of the selected contours.
Drill Along Contour - The Drill Contours command is used to create a series of drill points
along a contour.
Drill Corners of Plate - The Drill Corners command is used to create a pattern of drill
points around a Plate. You must have defined a plate before you can use this command.
Alignment Toolbar
Align Bottom – Use this command to align the bottom of objects that have been selected.
Align Top – Use this command to align the top of objects that have been selected.
Align Centers Vertical - Use this command to align the vertical centers of selected objects.
Align Right – Use this command to align selected objects to the right side.
Weld Toolbar
Weld Joined – This is the most commonly used method for welding objects.
It works by combining overlapping objects into one object by creating a new
object that is defined by the outer perimeter of the overlapping objects.
Weld Common – This tool is used to define a new object based on overlapping
contours. The new contour is defined by the perimeter of the overlapping
portion of the contours.
Weld Subtract – Weld Subtract subtracts from the object that was selected
first, using all subsequently selected objects.
Jigsaw Weld - This is a design tool used to create a shape in which both open
and closed contours may be used in the creation process. It is an interactive
tool. By moving the cursor into different areas on the screen, EnRoute looks for
closed shapes that can be formed by overlapping contours.
Cut by Line – The Cut by Line tool allows the user to “cut” an object with a line
drawn across it to make two separate objects.
Extrusions Toolbar
Revolve to create surface - The Revolve tool allows you to use one or more contours to
revolve around an axis to either modify a relief or to create a new mesh object.
Spin Contours - With the Spin tool the selected contours are spun around the Z-axis,
located at a center of rotation that is defined by the user.
Extrude Contours - The Extrude tool provides a means to extrude a profile along a path
to either modify a relief or create a mesh object.
Sweep Two Rails - The Sweep Two Rails tool provides another method of using profile
contours to either modify an existing relief or create a new mesh surface.
Chamfer Relief - The Standard Chamfer works by first adding a height to a relief that is
equal to the height of the profile, and then removing material around the perimeter of the
relief in the shape of the profile.
Chamfer Centerline - The Chamfer Centerline tool creates a chamfered surface using a
profile where the profile size is modified so that it extends to the centerline of the shape.
Baroque Chamfer - This tool allows the user to simulate the effects of a traditional hand-
carved surface. It automatically determines convex and concave sections of the artwork
and then applies different profiles to these sections with smooth transitions between them.
Align all reliefs to bottom of plate - Aligns each of the selected reliefs to the bottom
of the plate.
Align selected reliefs to bottom of plate - Aligns the selection to the bottom of the
plate. The relative position of the reliefs in the selection doesn‟t change.
Align all reliefs to top of plate - Aligns each of the selected reliefs to the top of the
plate.
Align selected relief to top of plate - Aligns the selection to the top of the plate. The
relative position of the reliefs in the selection doesn‟t change.
Align all reliefs to center of plate - Aligns each of the selected reliefs to the middle of
the plate.
Align selected reliefs to center of plate - Aligns the selection to the middle of the
plate. The relative position of the reliefs in the selection doesn‟t change.
Smooth Relief - This tool allows you to be able to soften, or smooth, the relief either to
make it more attractive or to make it so that it will machine better.
Invert Relief - This is a simple way to convert a 'positive‟ relief to a „negative‟ relief.
Fit Relief to Plate - This tool will automatically position and scale a relief so that it fits
vertically within the defined plate in your active drawing.
Apply Draft angle to Relief - This function allows you to add a draft angle to your relief.
Create a Mesh surface from Relief - This tool allows for the creation of a mesh surface
from a relief.
Dimension Toolbar
Single Dimension – This tool allows you to determine the dimension between two
selected points.
Angle Dimension – This tool allows you to determine the angle of two selected points.
Radius Dimension – This tool allows you to determine the radius of a selected circle.
Diameter Dimension – This tool will determine the diameter of a selected contour.
Leader Dimension – This tool allows you to place a leader arrow in the selected
location of the drawing.
Combine Selected Reliefs – This tool will combine two or more selected reliefs.
Extract a slice from a relief – This tool allows for a section of the relief to be extracted
from the relief.
Nest Toolbar
Nest– This tool is used to automatically nest the objects on the plate according to
selected parameters.
Dynamic Nest – This tool allows the user to specifically place the objects on the plate.
MultiNest – This tool will nest a specified number of objects according to the
parameters entered in the precision toolbar.
Scale Toolbar
Draw Line – This tool is used to draw a line between two specific points.
Draw Polyarc - The new Polyarc tool allows you to construct a series of lines and arcs
to form a new contour.
Draw Bezier Curve – This tool allows you to draw precisely curved lines.
Extend/Trim Toolbar
Edit Points – This tool allows you to manipulate line, curves and points in
contours.
Linearize Curve Section - This tool allows you to edit a contour to define
line segments between two points.
Offset Toolbar
Offset Closed Contour – This tool allows you to define one or more offsets
to a selected closed contour.
Offset Open Contour – This tool allows you to create offsets for selected
open contours.
Text Toolbar
Create New Text Objects – This tool is used to interactively create text objects.
Edit Existing Text Objects – Use this tool to edit existing text objects.
Convert Text Objects to Curves – This tool converts the text objects to curves so
that you can then apply toolpaths.
Textures Toolbar
Basic Noise Texture – This texture creates a bumpy surface using just a power
parameter and the scale of the texture.
Brick Texture – This is a simple Bricks and Mortar texture that can be applied to reliefs.
Hammered Texture – This texture can create many different looks of textures.
Mudpot Texture – The Mudpot texture basically looks like the surface of bubbling mud.
MultiCell Texture – The MultiCell texture is related to the cellular texture but with more
control parameters. Cellular texture breaks up space into cells or regions. The point
being evaluated falls into one cell. The texture calculates the distance to the center of
that cell and centers of adjoining cells. Combining these distances gives different effects.
MultiFract Texture – MultiFract texture can be generally described as a roughness
texture. Adjusting the parameters will change the appearance of the texture in a wide
variety of ways.
Terrain Texture – Terrain texture gives options to create the look of the landscape.
Veneer Texture – Veneer texture like the Wood texture simulates the look of wood rings
and grain in the relief. The veneer produces a series of slices through the wood and tiles
them next to each other.
Weave Texture – Weave texture produces a simple basket weave or textile pattern in
the relief.
Wood Texture – Wood texture simulates the look of wood rings and grain in the relief.
The appearance of different species of wood can be simulated by adjusting the various
parameters of the texture.
Apply Mesh to Relief – This tool allows you to apply a mesh object to a relief.
Arc by center and two points – Use this command to define an arc by defining
its center and two endpoints. It is defined interactively; you can either leave it as
an open contour with just the arc, or define it as a closed contour by placing the
cursor either outside or inside the arc as it is constructed.
Arc by point and angle – Define an arc by entering coordinates for the center
and start, and then defining the angle turned by the arc.
Arc by three points – This is a handy interactive tool to define an arc by clicking
on the start point, then clicking on the end point, and then dragging to define an
intermediate point on the curve.
Arc copy – In the Multicopy function, select this parameter to copy around an
arc.
Array copy – Creates multiple copies of an object according to the selected
parameters.
Bevel Relief – This tool is chosen to create a beveled relief.
Bevel Relief Edit Tool – This tool allows editing of a relief using a beveled
shaped tool.
Blending Relief Edit Tool – This tool will blend the surface of the relief within
the parameters specified in the toolbar dialog.
Box – Box shaped mesh found in create primitive objects.
Circle by Center and Point – This tool allows you to enter the coordinates for
both the center and a point on the circle to define the circle.
Circle by Center and Radius – Use this tool to click on a circle center and then
drag to define its size. You can also define the circle by coordinates and
dimension.
Circle by corners – Click and drag to define the corners of a boundary box
around a circle, or define these corners by precision input.
Circle by three points – This is an interactive tool used to define a circle. Click
on the first point then click, hold and drag to define the circle.
Concave polygon – Choose this tool to draw a concave polygon, or star shape.
Corner chamfer – This tool will chamfer the corners of a rectangle. Specific
parameters can be entered to determine the radius and placement of the
rectangle.
Corner fillet – This tool allows you to place a fillet on the corner of a rectangle to
your desired parameters.
Corner reverse fillet – This tool puts a reverse fillet on the corners of a rectangle
Corner square – When this option is chosen, the corners of the rectangle is
square.
Cylinder – Cylinder shaped mesh found in create primitive objects.
Dimension Arrow Height - This parameter determines the height of the arrow.
Dimension Arrow Width– This parameter determines the width of the arrow.
Dimension Decimal position for arc– This parameter sets the number of
decimal positions to be displayed for the arc dimensions.
Dimension Decimal position for Line– This parameter sets the number of
decimal positions to be displayed for the line dimensions.
Dimension Extension line parameter- This parameter sets the distance that the
extension lines start to draw from the start and end points of the dimension.
Dimension parameter Height-This parameter sets the height of the text in the
dimensions tool.
Dimension Text Position above- This sets the position of the text above the
arrow line.
Dimension Text Position Center- This sets the position of the text in the center
of the arrow line.
Dimension Text Position Below- This sets the position of the text under the
arrow line.
Disc – Disc shaped mesh found in create primitive objects.
Dome Relief Edit Tool – This tool is used to edit a relief in a dome shape.
Edit Bridges – The edit bridges tool allows you to edit individual bridges, moving
them and changing their parameters.
Flat Relief Edit Tool – This tool is used to edit a relief using a flat shape.
Path copy – In the Multicopy function this will allow you to create multiple copies
along a path specified.
Plane – Plane shaped mesh found in Create Primitive Objects.
Project toolpaths to plane – Use this tool to change the height or angle of
existing toolpaths.
Rectangle by dimensions – Enter the parameters to define a corner of a
rectangle and then specify its size by height and width.
Rectangle corner to corner - Use this tool to define a rectangle by clicking on
one corner and dragging to define to the opposite corner. Hold the shift key
down to keep the rectangle a square.
Replace relief – This option is also used primarily to modify an existing relief.
The applied profile takes the place of the existing relief wherever the new profile
overlaps the existing profile.
Reverse Open Contours – This tool will reverse the direction of the selected
open contour.
Rounded relief – This tool is chosen to create a rounded relief.
Set start point – Use this option in the edit points tool to set the start point of a
contour.
Simulate done – Close the simulation.
Simulate next tool lift – This will play the simulation until the tool is lifted.
Simulate to end of job – This will play the simulation to the end of the job.
Simulate to tool change –This will play the simulation until the tool is finished.
Simulate rewind – In the simulation tool, this is the function to rewind the
simulation to play it again.
Slant Text - Select this option to change the slant of the characters. A positive
value will cause the letter to lean towards the right, while a negative value will
make the letter lean back or to the left.
Smooth mesh to relief – This option implements a means of smoothing out the
facets of the mesh to provide a smoother finished surface when applying the
mesh to the relief.
Smooth Relief Edit Tool – This tool has a smooth shape to use when editing the
existing relief.
Sphere – Sphere shaped mesh found in create primitive objects.
Text Height- Select this tool to change the height of the text objects
Text position on contour - Select this tool to determine which side of a line or
curve the selected text is to be placed.
Text Spacing - Select this tool to change the spacing between the text objects.
A positive value will increase the spacing; a negative value will decrease the
spacing between characters.
Text Width- Select this tool to change the width of the selected text objects.
Texture Relief Edit Tool – This tool allows the user to edit a relief with a texture
tool.
Torus - Torus shaped mesh found in create primitive objects.
Vertical distance Multicopy – This tool defines the distance vertically between
objects when using the Multicopy tool.
Vertical distance Multicopy – This tool defines the distance vertically between
the objects in Multicopy from the front end of an object to the front end of the next
object.
Reset Parameters – This tool is used to reset the ordering parameters of the
toolpaths using the Preferences.
Save Parameters – This tool will save the current parameters to the preferences.
Measure Tool Angle – This tool will calculate the degree of the angle between
two selected points on a contour, or three selected points not on a contour.
Measure Tool Area – This tool will calculate the area of a closed contour. If you
select more than one contour, it will also add the total area of the selected
If you have the Prompt for Plate option turned ON (see “Setting Preferences”), you will be
asked to define the Plate each time you start a new design.
Defining a Plate
Menu: Machining / Define Plate
Toolbar: Libraries / Redefine the current plate
The Define Plate dialog allows you to specify the dimensions of the material on which you are
working, as well as the type of material.
The following options are available:
Using Templates
Templates are used to store frequently used settings. Selecting the template reloads the information
saved in the template.
Saving a Template
1. Enter the desired information in the Define Plate dialog box.
2. Click Save As.
3. Enter the name of this template and click OK.
4. This template will now be added to your plate template library.
Using a Template
1. Click on the Template list and the saved plate templates will be displayed.
2. Select the desired template.
Opening a Design
Menu: File / Open
Saving a Design
Menu: File / Save
The file will be saved in the currently active drive and folder. Be sure that you know where the
file is being saved so that you will be able to locate it the next time you want to open it.
Importing a Design
Menu: File / Import.
1. Click Import.
2. Select the file format, folder and the file that will be imported.
3. Press Enter or click Open.
See the Preference command located in the Setup menu for options regarding the Import
command.
Bitmap graphics must be converted into contours before they can be used to generate toolpaths.
See “Vectorizing Bitmaps” on for details.
Exporting a Design
Menu: File / Export
Only the 2D design will be exported. Toolpaths will not be exported, and the software cannot
export a 3D model of a finished piece.
1. Click Export.
2. Select the file format, folder and the file name.
3. Type the name of the file to be exported in the File Name box.
4. Select the directory and drive you want the file exported to.
5. Press Enter or click Save.
Design Select this option to send all the contours that exist in
the current layout to the printer.
Selection Select this option to send only the selected contours to
the printer.
Window Select this option to send the layout window to the
printer. Exactly what is displayed on screen is what is
sent to the printer.
Plate Select this option to pint only the plate.
3. Click OK.
Setup
Click the setup button to open the print setup dialog.
Calculator
Menu: File / Calculator
If you find the need for a calculator, EnRoute provides quick access to the Windows calculator with a
Measure
Menu: File / Measure
The Measure tool allows you to easily calculate angles, segments and area of an object.
Segment Length - This tool will measure the distance between two points. It will
continue to add each selected segment to the total.
Angle Measure Tool - This tool will calculate the degree of the angle between two
selected points on a contour, or three selected points not on a contour.
Area Measure Tool - This tool will calculate the area of a closed contour. If you
select more than one contour, it will also add the total area of the selected objects.
The Line tool draws a straight line segment connecting two points.
Hold the SHIFT key down while drawing to force the tool to create only horizontal and vertical
lines.
You can also press the F2 key to enter each starting and ending point‟s coordinates into the
Precision Input Center. Enter each point‟s coordinates into the X, Y and Z fields and click OK.
Polyarc
Menu: Draw / Draw Line
Toolbar: Construction / Draw Polyarc / Draw Polyarc
The new Polyarc tool allows you to construct a series of lines and arcs to form a new contour.
Although it is always possible to construct lines and arcs as separate entities and then join them
together to form a contour, this tool allows you to accomplish both tasks together.
After activating the Polyarc command, the Precision Toolbar is activated, allowing you to choose
between line and arc mode. The following table defines the buttons in the Precision Toolbar that
present the available options for constructing lines and arcs.
Line - This toggles the segment creation mode to the line mode
Arc - This toggles the segment creation mode to the arc mode
Position - This allows you to define a position for either the start of a segment or the
end of the active segment.
Sweep Angle – This is the sweep angle of the arc you are creating.
As you use the tool, you see that only the options that are possible based on where you are in the
command are available at any given time. If you are in line mode then the arc parameters are
disabled.
The idea with this tool is to construct segments, one at a time, and to use the method that fits the
information you have available. Construction of the segments can be done either interactively or by
entering values into the available edit boxes in the Precision Toolbar. This tool was designed to be
used exclusively in the top view because you are creating arcs, and EnRoute expects arcs to be
planar in the x-y plane.
Constructing a Line Segment – following are the simple steps required to create a line segment.
If this segment is the first segment in you Polyarc contour, then either snap/click to
the correct location in the drawing or define the correct x- and y-coordinates in the
toolbar in order to start the segment.
Then define the next position for the endpoint of the line.
The other option for the endpoint of the line is to switch to the direction mode and
then define an angle and distance in order to complete the line segment.
You are now ready for the next segment.
Constructing an Arc Segment – following are the steps required to create an arc segment. With an
arc segment, EnRoute is trying to get enough information to define the arc. As soon as enough
information has been defined then the arc is created. You can use many different combinations of
information – start point, direction, radius, center point, sweep angle, and end point – to define the
arc. The key is to remember that you are always trying to define enough parameters to allow the arc
to be finalized.
The following examples demonstrate how arcs can be constructed in different ways.
If this segment is the first segment in you Polyarc contour, then either snap/click to
the correct location in the drawing or define the correct x- and y-coordinates in the
toolbar in order to start the segment.
Then define the next position for the endpoint of the arc. The endpoint allows the arc
to be constructed because the arc is assumed to be tangent to the previous
segment. If it‟s the first segment then the tangent is assumed to be 0 degrees. With
the endpoint and the tangent known, the rest of the arc parameters can be calculated
and the arc constructed.
You are now ready for the next segment.
Example 2
If this segment is the first segment in you Polyarc contour, then either snap/click to
the correct location in the drawing or define the correct x- and y-coordinates in the
toolbar in order to start the segment.
Now switch to direction. You can now either define the direction by clicking on a
point or by defining the direction in the edit box.
The position mode is activated, so just click on a point or define its coordinates in
order to complete the arc.
You are now ready for the next segment.
Example 3
If this segment is the first segment in you Polyarc contour, then either snap/click to
the correct location in the drawing or define the correct x- and y-coordinates in the
toolbar in order to start the segment.
Now switch to center point. You can now either define the center of the arc either by
clicking on a point or by defining the point in the edit boxes.
Now you just need to define either the endpoint of the arc or the sweep angle in
order to complete this segment. Choose the preferred mode and then either enter
Or the information in the toolbar or click on the appropriate point in the drawing. This
will complete the segment.
If you try these examples in your drawing, it demonstrates how arcs can be constructed very
precisely by providing just enough information to construct each segment. When you are
constructing precise parts that are based either on customer specifications, or on a drawing that you
have been provided, this tool allows you to work your way around the part using the information
available for each segment.
Bezier Curve
Menu: Draw / Draw Line
Toolbar: Construction / Draw Polyarc / Draw Bezier Curve
Bezier curves provide a way of drawing precisely curved lines on a computer. Each section of a
Bezier curve is defined by four points: its beginning and end points, and two handle points which
determine the shape of the curve.
Handle Point
End Point
End Point
Handle Point
Normally, a Bezier curve is composed of multiple segments. Each segment can be a curve or a
straight line.
3. Click one grid unit to the left of the first point and drag one
additional point to the left. This sets you up for the creation of the
first curve.
4. Click one grid unit below the second point and drag one unit to the
right.
5. Click one grid unit below the third point and drag one unit to the left.
Rectangle
Drawing a Rectangle by Corners
Menu: Draw / Rectangle
Toolbar: Construction / Rectangle / Corner to Corner
1. Click the Rectangle Icon. This will open the Precision Toolbar. Select the Draw from
Corner to Corner.
2. Click to place the first corner, and then drag the mouse to the location of the opposite corner
and click the mouse again to place the rectangle.
3. If desired, you can continue to create more rectangles. Repeat step 2 to place the rectangles.
4. Right-click to end the rectangle function.
Hold down the SHIFT key to force the software to draw only squares.
You can also enter each corner‟s coordinates into the X and Y fields and click Apply.
The Corner icons in the Precision Toolbar allow you to create a rectangle with radiused corners.
Select the style of corner you want and the size of the radius.
Rectangle by Dimensions
Menu: Draw / Rectangle
Toolbar: Construction / Rectangle / By Dimensions
To draw a rectangle by defining a starting point and the height and width of the rectangle:
1. Click the Rectangle Icon. This will bring up the Precision Toolbar. Select Draw by
Dimensions.
2. In the Precision Toolbar, click the reference grid button that corresponds to the corner, side
or center point that will be used to position the rectangle.
3. Enter the X, and Y coordinates for the positioning point.
4. Enter the Height and Width values.
5. To create a rectangle with radiused corners, select the style of corner you want and the size
of the radius.
Page 64 Creating Contours
6. Click Apply. The rectangle will be placed in the workspace.
7. If desired, you can continue to draw more rectangles. Enter the new values for the rectangles
in the fields as before and click Apply to draw.
8. Right-click to end the rectangle function.
Circle
Drawing a Circle by Center and Radius:
Menu: Draw / Circle
Toolbar: Construction / Circle / By Center and Radius
1. Click the Circle Icon. From the Precision Toolbar select By Center and Radius.
2. Click to place the center point of the circle, then drag to define the length of the radius. Click
the mouse button to complete the circle.
3. If desired, you can continue to create more circles. Repeat step 2.
4. Right-click to end the circle function.
You can also create a circle by entering the data for the center point in the X and Y fields, and then
enter the Radius. Click Apply.
1. Click the Circle Icon. This will bring up the Precision Toolbar. Select Circle by Center and
point.
2. Click to place the center point of the circle, then drag to define the point on its radius. Click
the mouse again to complete the circle.
3. If desired, you can continue to create more circles. Repeat step 2.
4. Right-click to end the circle function.
5. You can also enter the data for the center and the point into the corresponding fields. Click
Apply.
1. Click the Circle Icon. This will open the Precision Toolbar. Select By Three Points.
2. Click to place the first point on the circle.
3. Click to place the center point on the circle, then drag to define the third point. Click the
mouse again to complete the circle.
4. If desired, you can continue to create more circles. Repeat steps 2 and 3.
5. Right-click to end the circle function.
You can also enter the date for the points into the corresponding X and Y fields. Click Apply.
1. Click the Circle Icon. This will open the Precision Toolbar. Select Circle by Corners.
2. Click to place the first corner, then drag to define the opposite corner. Click the mouse again
to complete the circle.
3. If desired, you can continue to create more circles. Repeat step 2.
4. Right-click to end the circle function.
You can also enter the X and Y coordinates for the corners and click Apply.
Drawing an Arc
Drawing an Arc by Center and Two Points
Menu: Draw / Arc
Toolbar: Construction / Arc / By Center and Two Points
1. Click the Arc Icon. This will open the Precision Toolbar. Select Arc by Center and Two
Points.
2. Click to define the arc center.
3. Click to define the start point.
4. Click to define the arc endpoint.
5. If desired, you can continue to create more arcs using the same method as the first.
6. Right-click to end the arc function.
You can also enter the data into the X and Y fields for each point and click Apply.
1. Click the Arc Icon. This will open the Precision Toolbar. Select Arc by Center, Point and
Angle.
2. Click to define the arc center.
3. Click to define the start point.
4. Click or drag to define the angle.
5. If desired, you can continue to create more arcs using the same method as the first.
6. Right-click to end the arc function.
You can also enter the data into the X and Y fields for the points and enter the degree of the angle
and click Apply.
1. Click the Arc Icon. The Precision Toolbar will open. Select By Three Points.
2. Click to define the start point.
3. Click to define the end point.
4. Click or drag to define a third point along the arc.
5. If desired, you can continue to create more arcs using the same method as the first.
6. Right-click to end the arc function.
You can also enter the data in the X and Y fields for the coordinating points. Click Apply.
Drawing an Ellipse
Drawing an Ellipse by Corners
Menu: Draw / Ellipse
Toolbar: Construction / Ellipse / Corner to Corner
Corner.
2. Click to place the first corner, then drag to define the opposite corner. Click the mouse again
to complete the ellipse.
3. If desired, you can continue to create more ellipses. Repeat step 2.
To draw an ellipse by defining a center point and the height and width:
1. Click Ellipse Icon. From the Precision Toolbar select Draw by Dimensions.
2. Click the reference grid button that corresponds to the corner, side or center point that will be
used to position the ellipse.
3. Enter the X, Y and Z coordinates for the positioning point.
4. Enter the Height and Width values.
5. Click Apply. The ellipse will be placed in the workspace.
6. If desired, you can continue to draw more ellipses. Enter the new values for the ellipses in
the fields as before and click Apply to draw.
7. Right-click to end the ellipse function.
Drawing a Polygon
Menu: Draw / Polygon
Toolbar: Construction / Polygon / Convex or Concave
The polygon tool allows you to create multi-sided, closed contours such as pentagons and stars.
1. Click the Polygon Icon. This will open the Precision Toolbar.
2. In the Precision Toolbar, select the type of contour you want to create: either a convex
Internal Radius
5. If you are creating a concave polygon, set the Internal Radius for the circle that the inner
vertices intersect.
6. Click Apply to draw the polygon.
7. If desired, you can continue to draw more polygons. Enter the new values for the polygons in
the fields as before and click Apply to draw.
8. Right-click to end the polygon function or press Close.
Text
Menu: Draw / Text
Toolbar: Construction / Text
The Text tool allows the user to place text and then edit it to change parameters such as size, font
style and spacing. The user is also able to place text on a curve or an arc.
Select this tool to change the spacing between the text objects. A positive value
will increase the spacing; a negative value will decrease the spacing between
characters.
Select this tool to move the location of the selected text up or down. A positive
value will move up; a negative value will move down.
Click on the preferred alignment of the text. Align Left, Align Center, or Align Right.
Select this tool to determine which side of a line or curve the selected text is to be
placed.
1. Click the Add Text Icon. This will open the Precision Toolbar.
2. Click to place the cursor in the workspace. To place the text on an arc or curve, simply
click on the contour at the point you wish to start your text. The icon may show slanted to the
angle of the arc or curve. Continue with the following steps.
3. Select the text style. A preview of the text is shown the right of the text selection dialog. All
text fonts that are installed in your computer are available to you.
4. You may click the arrows in the height field to adjust the nominal height of the text objects.
The cursor will adjust in size to give you a preview of the size.
5. Type the text.
6. Press Close to exit the Text tool.
1. Select the text objects to edit by left clicking and dragging the edit selection box around the
objects that you wish to edit. Objects can be selected individually or as a group.
2. Make changes to the objects using the tools available to edit the text. A description of the
tools is listed in the above section.
1. Click and hold the Text Icon. This will open the flyout menu. Click on the Edit
Green Point Click and drag the green point to move the starting point
for the line of text objects.
Blue Point Click and drag the blue points to adjust the spacing
between the letters.
Red Point Click and drag the Red point to equally adjust the
spacing of the text objects for the entire line of text.
This example shows that the Text was moved using the Green start point.
In order to toolpath the Text Objects, they must first be converted to curves.
1. Select the Text Objects.
2. Click and hold the Text Icon to activate the flyout menu. Click on the Convert Text
Objects to Curves Icon. The text objects show in a purple color. After the objects
have been converted they will show with the standard color for contours.
Dimensions
Menu: Draw / Dimension
Toolbar: Construction / Dimension
EnRoute contains a variety of dimension tools that you can use to display the measurements of lines
and angles. Using the available snap tools along with the dimension tools makes it easy to establish
the dimensions of an object.
Single Dimension – This tool allows you to determine the dimension between two
selected points.
Angle Dimension – This tool allows you to determine the angle of two selected
contours.
Radius Dimension – This tool allows you to determine the radius of a selected circle.
Diameter Dimension – This tool will determine the diameter of a selected contour.
Leader Dimension – This tool allows you to place a leader arrow in the selected
location of the drawing.
Notice that as you place the cursor over a segment, the cursor indicates whether it is a line, arc
or curve.
Right-clicking on a segment with the mouse opens a shortcut menu listing commands that are
specific to the contour that you are working on
.
Pressing F2 will display the Precision Toolbar, which will allow you to precisely place each point.
Editing an Arc
1. From the Draw menu select Edit Points.
2. Select the contour.
3. Click and drag the contour points to move them.
4. To change the curve of an arc, click on a point on the arc and drag it in or out.
5. To convert an arc into a line, right-click on the arc and select Convert to line.
6. To convert an arc into a curve, right-click on the arc and select Convert to curve.
Insert Corner
1. Click and hold the Edit Points Icon. This will open the flyout menu, click on the Insert
Corner icon.
2. Click to place the first point.
3. Click to place the second point. This will show a preview of the new corner in pink. You can
click on the second point and drag it to the desired location. The preview will reflect this
change.
4. Press the Enter key to accept the change.
Extending Contours
Menu: Draw / Extend
Toolbar: Contour Editing / Extend
The Extend tool is used to extend an open contour either interactively, by a specific distance, or to
an intersection with another contour segment. The extension is always in a straight line from the end
of the contour. If the contour is an arc or curve, the extension is a straight line tangent to the end of
the curve or arc.
1. Click the Extend Icon. This will open the Precision Toolbar. The Method – By
Graphic -is selected by default.
2. Click on the end of the contour you want to extend.
As you move the cursor away from the end of the contour, a preview is provided to show the
amount that the contour will be extended.
3. Move the cursor to the new endpoint and click.
4. After a contour has been extended, you can add another extension to the end of the
extension.
5. Right-click to release the tool or click on the close button.
This option can work well with the Snap options to extend a contour to a specific point.
1. Click the Extend Lines Icon ; this will open the Precision Toolbar.
2. In the Precision Toolbar select the By Length method and enter the length you want to
extend contours by in the length field.
3. Click on the end of a contour to extend it by the specified amount.
As you move the cursor over the end of an open contour, a preview of the extension is
displayed.
4. After a contour has been extended, you can add another extension to the end of the
extension.
5. Right-click to release the tool or click on the close button.
1. Click the Extend Lines Icon . This will open the Precision Toolbar.
2. Select the By Boundaries method.
3. Click on the contours you would like to use as boundaries.
4. To select all contours as boundaries, click on the All boundaries button.
5. To clear all selected boundaries, click on the Clear boundaries button.
6. Click on the Extending button.
7. Click on the end of a contour to extend it to its intersection with the nearest boundary
contour.
Any open contour in the design can be extended. Even if a contour is selected as a boundary
contour, it can still be extended to another boundary contour. This means that you can select all the
contours in your design as boundary contours, and then proceed to identify which contours to extend.
Trimming Contours
Menu: Draw / Trim
Toolbar: Contour Editing / Trim
The Trim tool allows you to shorten a contour either interactively, by a specific distance, or based on
intersections with boundary contours.
1. Click and hold the Extend/Trim Line Icon then click the Trim Contours Icon.
This will open the Precision Toolbar.
2. Select the By Graphic method.
As you move the cursor away from the end of the contour, a preview is provided to show the
amount that the contour will be trimmed.
4. Move the cursor to the new endpoint and click.
This option works with the snap options to trim a contour to a specific point.
1. Click and hold the Extend/Trim Line Icon then click the Trim Contours Icon. This
will open the Precision Toolbar.
2. Select By Length method and enter the length you want to trim contours by in the field.
The length that is trimmed is determined by following the path of the contour from the end
point, not as a radius or some other method.
3. Click on the end of a contour to shorten it by the specified amount.
As you move the cursor over the end of a contour, a preview is provided to show the
amount that the contour will be trimmed.
4. Repeat for as many contours as necessary.
5. Right-click to release the tool or click on the close button.
1. Click and hold the Extend/Trim Lines Icon then click on the Trim Contours Icon.
As you move the cursor over the end of an open contour, a preview of the trimmed area is
displayed.
8. Repeat for as many contours as necessary.
9. Right-click to release the tool or click on the close button.
Filleting Contours
Menu: Draw / Fillet
Toolbar: Contour Editing / Fillet
The fillet tool inserts an arc of a defined radius at selected corners of one or more contours.
Single Fillet The single fillet allows you to select one specific corner to fillet.
Multiple Fillet This allows you to choose to Fillet All corners, Outside corners or Inside corners
all at the same time with the same parameter.
Inside Corners
All Corners
Radius This is the parameter for the size of the radius for the Fillet or Chamfer.
Chamfer Select this box if you would like to chamfer the corner instead of fillet.
Keep Original When this box is selected, the original will be kept and an open contour segment
will be placed where the fillet was previewed.
Single Fillet
Menu: Draw / Fillet
Toolbar: Contour Editing / Fillet / Single Fillet
1. Click the Fillet Icon. This will open the Precision Toolbar.
1. Click the Fillet Icon. This will open the Precision Toolbar.
Notice that where the fillets overlap, the software automatically makes them tangent with
each other.
Joining Contours
Menu: Draw / Join
Toolbar: Contour Editing / Join
The Join tool allows you to join open contours to create larger contours.
When you put the cursor over the end of a contour, the contour is highlighted.
3. Click on the end point of the second contour that you wish to connect.
You will notice that EnRoute draws a red preview line between the two contours and
highlights the second contour.
This tool is used to create a contour that is offset from the selected contour.
1. Select the contour.
2. Click the Offset icon. This will open the Precision Toolbar.
This tool is used to create a contour that is offset from the selected contour.
1. Select the contour.
2. Click and hold the Offset icon then click the Partial Offset Icon. This will open the
Precision Toolbar.
The Merge Selection tool is used to join open contours together based on a definable tolerance.
This capability can be very useful if you are using contour information that has been generated
in a different software package. Many CAD programs are oriented toward drafting functions, and
don‟t place an emphasis on closed contours as is necessary in order to create toolpaths. After
importing a file into EnRoute, this tool provides a means of quickly joining separate contours into
closed shapes that are more compatible with toolpath creation.
To join two or more open contours:
1. Select the open contours.
3. Define the Merge Tolerance (the maximum distance endpoints can be separated by and still
be connected).
4. Click OK.
The Convert Selection to Arcs tool transforms the contours in the selection, converting the lines and
Bezier curves into arcs.
When a curve is converted to arcs, one curve may require several arcs, so the number of
segments may increase significantly.
The Array Copy tool produces multiple copies of the selected contour, ordered into a specified
number of rows and columns with a specified spacing.
For example, if you need to cut out several copies of the same contour, it is a simple task to create
those copies at the desired spacing on the sheet using this tool.
1. Click on the Multicopy Icon. This will open the Precision Toolbar.
If you have one or more contours that must be copied so they fill up your whole piece of
material. (For example a 4 x 8 sheet): Simply check the Fill Plate Box. The selected contours
will be copied to fill the entire plate. You do not need to fill in the number of horizontal or vertical
copies. The spacing between the contours is based on the spacing between the rows and
columns that have been defined.
4. Click Apply to place the copies.
Arc Copy
Menu: Draw / Multicopy
Toolbar: Contour Editing / Multicopy
The Arc Copy tool takes an existing contour or set of contours and creates a series of duplicates
spaced out along the curve of an arc. The arc of copies that is created is defined by the radius and
angle of the arc, the number of copies that are spaced along that angle, and the positioning point that
will be used to position the copies on the arc.
1. Click the Multicopy Icon. This will open the Precision Toolbar.
9. Click the reference grid button that corresponds to the corner, side or center point that will be
used to position the contours along the arc.
Path Copy
Menu: Draw / Multicopy
Toolbar: Contour Editing / Multicopy
The Path Copy tool allows a shape to be copied along another contour by defining the number of
copies, spacing, and how the contours are to be aligned.
The example below shows how to create a gear shape by first drawing a circle and a rectangle,
and then copying the rectangle around the circle. The Weld Joined command is used to combine
the shapes.
Since the software uses vector-based contours to create toolpaths, any bitmap artwork you may want
to use in your design must first be converted into a vector form. This technique is called vectorization.
The Vectorize Bitmap tool allows you to trace bitmap art and convert it into contours.
Before vectorizing a bitmap, you should clean up the bitmap as much as possible using a bitmap
editor. Remove specking and unwanted detail. Make sure that contours you want to turn into
closed contours are completely closed in the bitmap. If possible, convert the image to a
grayscale or black and white image.
1. Import the bitmap into your design and select it.
In the Vectorize dialog, select the Bezier, Enhanced corners, or Enhanced curves option.
The Bezier option emphasizes using Bezier curves as it completes the vectorization
process.
The Enhanced Corners option emphasizes creating a contour with distinct sharp corners. It
also provides a number of additional parameters that affect the vectorization process.
The Enhanced Curves option emphasizes using arcs to provide a best fit of the vectors to
the original artwork.
3. Check the Auto cleanup box if you want the software to attempt to automatically simplify the
contours it creates. Set Tolerance to the size of the smallest features on the bitmap that you
want the software to keep. See “Cleaning Up Contours” for details.
The Cleanup tool automatically simplifies the selected contours so that they use fewer segments to
achieve the same effect. This makes it easier for the software to create toolpaths, and reduces the
chances for the toolpath creation process to fail because of some odd configuration in the geometry.
2. Select Cleanup.
3. Set Tolerance to the size in inches of the smallest features you want the software to keep.
4. Higher Tolerance settings will cause the contour to be simplified more, but they will also
change the appearance of the contour more.
5. Click OK.
Selecting Contours
To select a contour, click on its edge.
You can also select multiple contours using one of the following methods:
Hold down the SHIFT key and click on the contours one after the other.
Click and drag to draw a selection box around the contours.
From the Edit menu, select Select All to select all contours in the current design.
By default, open curves are color-coded purple, containers are color-coded blue, and holes are color-
coded red.
When pasting into the same design, the copied image will be placed in the same place as the
original. Move the original image to the new location before pasting.
If you want to make a copy within the same design, press the CTRL key, click on the center
control box and drag a copy to a new location.
Deleting Contours
Menu: Edit / Delete
Toolbar: File / Delete
You may also select the contours to be deleted and press the Delete key instead of selecting the
Delete command.
Grouping contours together allows you to select and manipulate a group of contours as a single
contour. After grouping contours together, you can also Ungroup them to return them to their original
state. This tool is used mainly as a convenience when you are working on intricate designs.
1. After creating a number of
contours, select them.
The move tool allows for the precise placement of objects. The Precision Toolbar has several
parameters which will help to locate objects interactively or precisely.
Absolute Move Absolute move will move the selected object from one point to another precisely
or interactively.
Relative Move The Relative move will move the select object precisely or interactively relative
to a defined start point and end point.
Boundary Move The Boundary Move tool allows you to move the tool based on the points of the
bounding box for that specific object.
Copy If you check this box, a copy will be made to be moved to the defined location.
Your original will stay intact.
Start Points The coordinates for the start point of the move.
End Points The coordinates for the end point of the move.
Reference Grid The reference grid refers to the bounding box points of a selected object.
Move Absolute
Menu: Transform / Move
Toolbar: Object Edit / Move
The move absolute tool allows you to interactively or precisely move an object. When used with the
snap features, this tool makes placing objects easy.
1. Click the Move Icon or Ctrl + F4. This will open the Precision Toolbar.
2. Select the object to be moved.
6. Right click to release the tool allowing you to choose another object to move.
7. Right click again or click on the close button to exit the tool.
You can also precisely define the position of the object by entering the coordinates in the End
parameters boxes.
Move Relative
Menu: Transform / Move
Toolbar: Object Edit / Move
The move relative tool allows you to interactively or precisely move an object relative to another
defined point. When used with the snap features, this tool makes placing objects easy.
1. Click the Move Icon or Ctrl +F4. This will open the Precision Toolbar.
2. Select the object to be moved.
You can also precisely define the position of the object by entering the coordinates in the End
parameters boxes.
Boundary Move
Menu: Transform / Move
Toolbar: Object Edit / Move
The boundary move tool is a nice tool to use when placing a relief into the plate.
1. Click Move or Ctrl +F4. This will open the Precision Toolbar.
2. Select the object to be moved.
a) Click on the positioning point that you want to use as the reference to place the object.
By selecting the center top point you can see the current coordinates of that point of the
object selected.
b) Enter the new coordinates in the location fields. In this example, the Z parameter is
changed to 0. Click the tab key.
You can also precisely define the position of the object by entering the coordinates in the End
parameters boxes.
Rotating Contours
Menu: Transform / Rotate
Toolbar: Object Edit / Rotate
The Rotate tool allows you to either interactively or precisely rotate the selected contours. When you
activate the Rotate tool, the Precision Toolbar will open allowing you to enter parameters to
precisely rotate the selected object.
Axis – Choose the axis in which you want to rotate the object.
Top view shows the Z axis
Front view shows the Y axis
Right view shows the X axis.
Center – Enter the coordinates to precisely locate the rotation point.
Angle – Enter the degree to which you would like to rotate the object.
Reference Grid – Click the reference grid button that corresponds to the corner, side or center point
that will be used to locate the rotation point.
To rotate an object:
1. Select the contour or contours to be rotated.
Handles
Center of
Rotation point
3. The default axis is the Z axis. If you choose to rotate in a different axis check the correct
parameter box.
4. Drag the center of rotation to the point around which you want the selection to rotate. You
can precisely locate the rotation point by entering the coordinates in the X, Y, and Z
parameters, or use the reference grid to select the location of the rotation point.
5. Left click and drag any of the handles located on the corners and sides of the selection box
to rotate the selection, or click on the contour and drag it to the desired position. Left click
again to place the object. You may also enter the angle in degrees in the angle parameter
box. Click Apply to place the object.
6. Right-click to release the object. At this point you may select another object to rotate or right
click again to exit the rotate tool.
7. Start rotating the object and then hold down the Shift key to force the rotation angle to
change in 15-degree increments.
Scaling Contours
Menu: Transform / Scale
Toolbar: Object Edit / Scale
This tool allows you to change the size of the selected contours.
1. Select the contours.
2. Click the Scale Icon or Ctrl +F2. This will open the Precision Toolbar.
3. Enter either the new dimensions for your selection, or the percentage by which you want
each axis scaled.
4. Click OK.
Hold down the Shift key to force the scaling to be done proportionately.
Distort Contours
Menu: Transform / Scale
Toolbar: Object Edit / Scale / Distort
The Distort tool allows you to stretch an object disproportionately.
1. Select the contour.
2. Click and hold the Scale Icon then click the Distort Tool.
3. Click on one of the external selection handles and drag the mouse to the desired position.
4. Press Enter to accept the change.
5. Right Click to end the tool.
External
Selection
Handle
Mirror Interactively
1. Click the Mirror Icon. This will open the Precision Toolbar.
Without checking the copy box the If you check the copy box, you will still have the
reversed 4 will be the end result. original object as well as a reversed copy.
3. Click the Mirror Horizontal Icon. A preview of the mirrored objects will show in pink.
4. Click Apply to accept.
Without checking the copy box the reversed 4 If you check the copy box, you will still have
will be the end result. the original object as well as a reversed copy.
Mirror Vertical
Menu: Transform / Mirror
Toolbar: Object Edit / Mirror
1. Click the Mirror Icon. This will open the Precision Toolbar.
2. Select the object or objects that you wish to mirror.
3. Click on the Mirror Vertical Icon. A preview of the mirrored objects will show in pink.
4. Click Apply to accept.
Without checking the copy box the reversed 4 If you check the copy box, you will still have the
will be the end result. original object as well as a reversed copy.
Alignment [to
horizontal &
vertical center]
Align to bottom
Align to top
Align to center
vertically
Align to center
horizontally
Align left
Welding Contours
Menu: Transform / Weld
Toolbar: Object Edit / Weld
All of the Weld tools work by combining multiple contours into one. Each tool yields different effects,
however, due to the way in which the volumes of the contours are combined.
Weld Subtract
Menu: Transform / Weld / Weld Subtract
Toolbar: Object Edit / Weld / Weld Subtract
The Weld Subtract tool subtracts the volume of a number of contours from the volume of the first
contour selected. The result is the first contour, minus any areas which overlapped with the other
contours.
When you find the closed shape you want, just click in the shape and that closed contour will be
created in place in the design. You can then drag to the shape away from the existing contours.
Note in the example above that the Jigsaw tool works with any type of graphic in the design,
including both closed and open contours. This can be very useful when constructing closed
shapes for toolpathing. The traditional CAD method of construction would require constructing
lines and curves and then trimming them at intersection points, followed by joining them to
create a closed shape. That method still works, but the Jigsaw tool can often get to the same
result in fewer steps.
2. Click Nest.
3. Set the desired options:
Reference Click on the button that represents the position of the plate that you want
Grid the nested items to be located.
Gap The minimum distance between each of the contours being nested. The gap
should be large enough that the toolpaths created from the contours won‟t
overlap each other.
Margin The minimum distance between the edge of the plate and the contours
being nested.
Multilayer If this box is checked, additional layers will be created to allow for the
nesting of all selected objects. All of the nested layers will be on and show
displayed at the same time immediately after the nest. Click on the arrows
in the layers toolbar to display each layer individually and to choose one
layer to be active.
Use holes If this option is selected, the software will place smaller contours within the
holes in larger contours.
4. Click OK.
Rotation Steps – The rotation steps refer to the highest number of positions you allow EnRoute to
try before placing the object.
Nest Resolution – The higher this number is the longer it will take to nest the object and the object
will show more clearly.
Part Offset – The minimum distance between each of the contours being nested.
Plate Margin - The minimum distance between the edge of the plate and the contours being nested.
Nesting Tool
Menu: Transform / Nest / Dynamic Nest
Toolbar: Object Edit / Nest/ Dynamic Nest
The Dynamic Nesting tool allows the user to drag objects onto the plate and have them
automatically rotate to fit within the constraints of other objects and the edge of the plate. Several
parameters allow you to adjust offsets and rotation steps.
Number – The number of copies that you wish to create and then nest.
Angle – This is the angle in degrees that the objects are allowed to rotate when nesting.
Gap - The minimum distance between each of the contours being nested.
Margin - The minimum distance between the edge of the plate and the contours being nested.
Priority – Enter the number of the priority for each object to be nested to determine the order it is to
be nested.
Multilayer – If this box is checked, additional layers will be created to allow for the nesting of all
selected objects. All of the nested layers will turned on. It will show all of the layers displayed
immediately after nesting. Click on the arrows in the layers toolbar to display each layer individually
and to choose one layer to be active.
Use holes – If this option is selected, the software will place smaller contours within the holes in
larger contours.
Reference Grid - Click on the button that represents the position of the plate that you want the
nested items to be located.
1. Click and hold Nest and then Multiple Nest. . The Precision Toolbar will open.
2. Select the first object to make copies of and nest. It will turn magenta. Complete the
parameters for the nest.
3. Select the next object to nest. The first object will now turn blue indicating that you have
already nested this object. The object that you are working with will be the magenta color.
4. Continue to select objects and enter the parameters for each of these objects.
5. When you have finished entering the data for each of the objects that you wish to copy and
nest, Click Ok. The copies will be placed in the plate.
6. If you have chosen the Multilayer option, there may be more than one layer of nested
objects.
Overview
Contours and Toolpaths
Toolpaths derive their shapes from the contours in your design. The contours may form the
boundaries of the toolpath, as with a fill, or the toolpath may trace inside, outside or along the path of
the contour.
While contours may contain Bezier curves, toolpaths are composed exclusively of arcs and straight
line segments, in order to be compatible with the movements of tools in the routers, engravers and
other and CNC devices which are used with the software. Any Bezier curves which may be present in
a contour are replaced by combinations of straight lines and arcs in the toolpath.
Toolpath Groups
When a toolpath is generated from a contour, both the toolpath and the original contour are grouped
together into a toolpath group. If additional toolpaths are created based on the same contour, they
will be added to the same toolpath group.
Each contour can belong to one and only one toolpath group. If you want to generate a toolpath
based on a contour by itself, and a different toolpath based on a group of contours which includes the
first contour, you will need to make two copies of the contour: one to use by itself, and one to use as
part of the group.
When this is necessary, it is helpful to keep the individual contour and the group of contours on
separate layers in order to avoid confusion.
Strategy
When creating a toolpath, you must choose a strategy which determines the type of toolpath the
software will generate (fill, engraving, slot, etc.). Each strategy has its own set of parameters which
define virtually every aspect of the toolpaths that are created, such as tool type, depth, overlap,
direction and speeds.
Because the strategy completely determines the appearance and shape of the final toolpath, the
software always refers to the toolpath by the strategy that was chosen, not as a toolpath.
Plan
The plan is the set of all of the different strategies contained in any one toolpath group.
Cuts
Each toolpath strategy is made up of one or more cuts. For instance, a fill might have a Rough cut, a
Fine cut, and a Clean cut. Each cut uses one specific tool, as well as the parameters associated with
the type of cut it will be making.
The Routing Offset strategy can only be used with closed contours.
The Routing Offset strategy creates a toolpath that runs either inside or outside the selected closed
contour. The toolpath is offset from the contour by the radius of the cutting tool, so that it will trim right
up to the edge of the contour.
If the cutting tool cannot fit into a corner or tight curve of the contour, the toolpath will follow the
closest smooth curve possible.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
The first tool in the list is always defined as the Rough tool, and it is typically used as the
main cutting tool. Any additional tools serve as Clean or Fine tools, primarily used as a final
pass to clean up cutting marks from the Rough tool, or to fit into areas that the Rough tool
couldn‟t.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
cut.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Add additional cuts using other tools as necessary.
6. Set the Router Offset parameters:
External If checked, the toolpaths will follow the outside of the contour.
(male)
Internal If checked, the toolpaths will follow the inside of the contour.
(female)
Weld offsets If checked, overlapping offsets will be welded together to form a single toolpath
group. If cleared, overlapping offsets will be left the way they are.
Sharp When toolpaths are offset from square corners, they are naturally rounded.
corners This does not affect the „squareness‟ of the corner and it generally allows for
smoother movement of the machine. If this option is checked, the toolpath
Working with Toolpaths Page 119
offsets form square corners. It is generally not recommended to choose this
option.
Inlay If checked, the toolpath defines either the socket for an inlaid piece of a
different material (if the toolpath is set to Internal), or the cut that will separate
the inlay itself from the plate (if the toolpath is set to External).
Because a round bit is being used to cut out both pieces, both the male
and female toolpaths need to take into account the dimension of the tool.
This changes the shape of the toolpath, particularly in corners.
If this option is checked, the Inlay Gap parameter displays. This parameter
indicates the size of the gap that will exist between the inlay and its socket.
With Bridges Bridges are small tabs of material that are left connecting parts which would
otherwise be completely severed from the rest of the design. After the job has
finished cutting, the operator can then manually cut the bridges to remove the
part from the rest of the plate.
If this box is checked, bridges will be created.
If the With Bridges option is checked, other parameters are activated to allow
the user to enter the number, size and spacing of the bridges.
7. Click OK.
Once you create the toolpath, the contour will become part of the toolpath group.
Bridges
Bridges are lifts in a routing offset toolpath that create a tab that maintains the connection between a
part that is being cut out and the material from which it is being cut. This tab helps increase the
stability of the part so that it doesn‟t move as it is being cut. The tabs can then be trimmed away
from the part. EnRoute provides several different types of bridges so that you can decide which
bridge shape works best for the material type and thickness you are cutting.
After choosing the With Bridges option in routing offset parameters dialog, you have several
parameters to define for the bridges, including length, height, type and number. The following table
describes the bridge parameters.
Type This provides the option to select the shape of the bridge. You will probably
find a shape that works best with the material you cut. The smooth shapes
have the advantage of allowing the machine to move smoothly through the
bridge.
Length This is the length of the bridge. Shorter bridges will work in strong material.
If you are cutting soft material you may need to increase the length of the
bridge.
Height This also lets you adjust the bridge size to fit the material.
By Number This option lets you choose the number of bridges in the offset.
By Distance This option lets you choose the spacing of the bridges.
Manual Rather than specifying the number or spacing of the bridges, you may want
to define the specific location of the bridges. Remember though, that even if
you specify the bridges by number or distance, you can easily edit the
location of the bridges after they are created.
Lift
Ramp
Smooth
Ramp Mesa
Deleting Cuts
To delete an unwanted cut from the list of cuts for the strategy, select the cut and click Delete tool.
Feed This is the speed that the tool will move in the material when it is cutting.
Rate
Final If the cut is using the Final Pass option, this value represents the speed
Pass for this pass.
Feed
Plunge This is the speed that the tool will move down into the material.
Rate
Dwell After plunging into the material, a dwell value will cause the cutting tool to
pause for this length of time before feeding into the material.
If you specify an entry and/or exit as a line, and then enter an angle of 0.0
degrees, the entry/exit will follow the toolpath, even if the toolpath turns over the
length of the entry/exit. This can be useful if toolpaths are close together and you
want to make sure they don‟t interfere.
The diagram below depicts how the dimensions of the entry and exit are specified.
Radius
Length
Angle
Angle
The following figure provides an illustration of some of the 3D toolpaths that may be
created.
It is possible to load a cut template that was defined for one Strategy type into the Cut
Parameters dialog for a different strategy type. Since different strategies use different cut
parameters, it is possible that not all of the parameters for the new cut will be defined in the
template.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
The first tool in the list is always defined as the Rough tool, and it is typically used as the
main cutting tool. Any additional tools serve as Clean tools, primarily used as a final pass to
clean up cutting marks from the Rough tool, or to fit into areas that the Rough tool couldn‟t.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
cut.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Add additional cuts using other tools as necessary.
6. Set the Open Contour Offset parameters:
Side Rather than defining whether the offset is to be internal or external as with the
Routing Offset, it is necessary to define which side of the contour to place the
toolpath. Left and Right are determined as if you are facing in the direction of the
contour. If it is located in the middle, the toolpath is placed on top of the open
contour.
Left
Middle
With One of the common uses of an Open Contour Offset is to cut out sections around
Relief the perimeter of a design. For example, you might use a standard routing offset to
cut out a simple rectangle, and then use an Open Contour Offset to cut out
additional shapes around the outside of the rectangle. In certain materials, and
especially wood, it is necessary for the tool to move into the material rather than
moving from inside the material out in order to minimize the risk of the material
„blowing out‟ as the tool leaves the material.
The With Relief option allows you to define a segment of the toolpath at its end to
move in rather than out so that you can ensure that the toolpath won‟t move the tool
out of the material as it is cutting.
The graphic below illustrates an open contour that uses Relief at the end. The left
end of the toolpath is the „end‟ with Relief. Notice the direction arrow pointing the
other way: this is part of the Relief section.
If the With Relief option is selected, the following additional parameters are
displayed.
Relief This is the length of the section at the end of the toolpath that will move
Length back in from the end.
Relief It is possible to overlap the two sections to ensure a clean cut.
Overlap
Cut End If this is selected, the Relief section of the toolpaths will be cut before
First the rest of the Open Contour Offset toolpaths.
7. Click OK.
Once you create the toolpath, the contour will become part of the toolpath group.
Deleting Cuts
To delete an unwanted cut from the list of cuts for the strategy, select the cut and click Delete tool.
Note that you are able to define widths for each type of cut. This allows you to use open
contours to cut out areas that are wider than the tool you are using to perform the cut.
The Hatch Fill strategy can only be used with closed contours.
The Hatch Fill Strategy is used to create toolpaths to mill a surface down to a defined depth using
toolpaths that move back and forth across the area to be milled. This option is used most often to mill
out larger areas of material that typically don‟t have a lot of thin sections, but it can be used on any
artwork.
Types of Cuts
There are three types of cuts that can be defined in the Hatch Fill Strategy, the Fill Cut, Fine Cut, and
Clean Cut. Each of these is explained below.
Fill Cut
This is the tool that will perform the Hatch Fill. You will almost exclusively use an end mill tool to
perform the fill. In addition to the standard cut parameters that have been described previously, with
the Fill Cut it is necessary to define two additional key parameters – Overlap and Angle. See
“Editing Cut Parameters” for details.
Fine Cut
The Fine Cut is optional. If it is used, a tool that is smaller in diameter than the Fill tool is selected to
fit into sections of the design that the fill tool was not able to fit into. This will be corners and any
other thin areas that are too small for the Fill tool. The Fine Cut uses an Island Fill strategy to fill in
areas that require more than one width of the tool. For this reason, it is also necessary with the Fine
Cut to specify the amount of overlap between adjacent toolpaths.
Page 130 Working with Toolpaths
The following screen shot shows a Hatch fill with a Fine Cut used to fit into the areas where the fill
tool won‟t fit.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
The first tool in the list is always defined as the Rough tool, and it is typically used as the
main cutting tool. Any additional tools serve as Clean tools, primarily used as a final pass to
clean up cutting marks from the Rough tool, or to fit into areas that the Rough tool couldn‟t.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
cut.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Add additional cuts using other tools as necessary.
6. Set the Hatch Fill parameters:
Optimization There are three different options regarding the way in which the hatch
toolpaths are ordered within the contour. In the machining industry there are
many different viewpoints regarding how „pocket milling‟ toolpaths should be
ordered in order to be most efficient. The software utilizes a method that is
intended to minimize tool lifts in the fill, but not necessarily to prevent tool lifts.
In many cases it is not practical to attempt to eliminate tool lifts without
breaking other rules that the software enforces. The software does not allow
any of the hatch toolpaths to pass over any part of the hatch area more than
one time. Also, it strictly enforces a back-and-forth pattern over the entire
hatch area. We feel that this results in a more aesthetically pleasing finish on
the hatch surface, and it is consistent with methods employed by other
machining packages.
A second important option for ordering hatch toolpaths is to make them
compatible with a specific type of engraving tool that utilizes a „Nose Cone‟
that maintains a constant depth of cut for the tool. This requires that the hatch
toolpaths progress from one side of the fill to the other, always maintaining an
edge of uncut material next to the nose cone.
Finally, the software provides the option of having the cleaning pass that is
associated with the hatch toolpath be cut before the hatch toolpaths. This can
be a desirable option when cutting certain types of material, such as certain
woods.
7. Click OK.
Once you create the toolpath, the contour will become part of the toolpath group.
Deleting Cuts
To delete an unwanted cut from the list of cuts for the strategy, select the cut and click Delete tool.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
The first tool in the list is always defined as the Rough tool, and it is typically used as the
main cutting tool. Any additional tools serve as Clean tools, primarily used as a final pass to
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Add additional cuts using other tools as necessary.
6. Set the Island Fill parameters:
Inlay This defines whether this strategy is part of an inlay project. If this fill will be
used as the female part of an inlay project, it is necessary for the software to
modify the toolpaths to compensate for the dimensions of the tool. Also, you
will need to define the inlay gap, which is the spacing between the male and
female portions of the inlay. A gap is needed to allow the two parts of the inlay
to fit together. The screen image below shows two contours that have been
hatch filled. The contour on the right has also been defined as an inlay to
illustrate how the toolpaths are modified at the corners.
Once you create the toolpath, the contour will become part of the toolpath group.
Deleting Cuts
To delete an unwanted cut from the list of cuts for the strategy, select the cut and click Delete tool.
Drill points are similar to toolpaths, but they are not the same. Many CNC machines are able to
respond differently to drill commands than they do to standard toolpath commands. For this reason,
the software creates drills as a different type of object so that when this information is sent to the
machine, the driver is capable of determining how much drill information a specific machine requires,
and how much should be controlled by the machine. For the most part you don‟t have to think about
drills at this level, but it is important to know that they differ from toolpaths.
There are six different strategies used to create drill points. Each of these strategies is identical in the
way that they create the drill points, and in how Drill Cut Parameters are defined. They differ in how
they arrange the drill points.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
3. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill hole.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
4. Enter the Drill Point parameters:
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
3. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill holes.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
4. Enter the Drill Circle parameters:
Circle Diameter This is the diameter of the circle around which the drill points will be
placed. This dimension must be greater than zero to be legal.
5. Add additional drill cuts using other tools as necessary. All cuts will share the same drill point
coordinates.
6. Click OK.
7. If you checked the By Graphic box, click with the mouse to place drill circles on your design.
Right-click to release the tool. If the By Graphic box was cleared, a single drill circle will be
created at the specified coordinates.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
5. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill holes.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
Width by If selected, enter the overall width of the array. The drill points
overall width will be evenly spaced horizontally within this width.
Width by If selected, enter the amount of horizontal space between the
horizontal columns of drill points.
spacing
Height by If selected, enter the overall height of the array. The drill points
overall height will be evenly spaced vertically within this height.
Height by If selected, enter the amount of vertical space between the
vertical rows of drill points.
spacing
X Coordinate These are the X and Y coordinates for the center of the array of drill points you
and Y are defining.
Coordinate
By Graphic If this box is checked, the X and Y coordinates will be selected with the mouse.
7. Add additional drill cuts using other tools as necessary. All cuts will share the same drill point
coordinates.
8. Click OK.
9. If you checked the By Graphic box, click with the mouse to place drill arrays on your design.
Right-click to release the tool. If the By Graphic box was cleared, a single drill circle will be
created at the specified coordinates.
The Drill Centers strategy can only be used with closed contours.
The Drill Centers strategy creates drill points at the centers of each of the selected contours. You can
specify to select only circles and a range of sizes to use, if desired.
1. Select the contours you want to create drill points in the center of.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill hole.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Select the Drill Centers parameters:
All contours If selected, holes will be drilled in the centers of all the selected
contours.
Circles only If selected, holes will only be drilled in the centers of the selected
circles. Selecting this option displays the following additional options.
All circles If selected, holes will be drilled in the centers of all
selected circles.
By diameter If selected, holes will be drilled in the centers of all
selected circles whose diameters are within the
Tolerance of the Check Diameter specified.
6. Add additional drill cuts using other tools as necessary. All cuts will share the same drill point
coordinates.
7. Click OK.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill hole.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Select the Drill Contours parameters:
Spacing Select the way the drill points will be placed along the contours you have
Type selected:
Hold A specified number of drill points will be spaced evenly along the
Number length of the contours. The number is specified by the Number of
Holes parameter.
Hold Drill points will be spaced along the length of the contours at a
Spacing distance specified by the Spacing parameter.
Corners Drill points will be created at all corners in the contours.
Circles and ellipses have no corners, and will have no drill
points created for them.
Inside Drill points will be created at all inside corners in the contours.
Corners
Circles and ellipses have no corners, and will have no drill
points created for them.
Outside Drill points will be created at all outside corners in the contours.
Corners
Circles and ellipses have no corners, and will have no drill
points created for them.
Number of The number of holes used with the Hold Number spacing type.
Holes
Spacing The spacing between drill points used with the Hold Spacing spacing type.
The Drill Corners strategy is available only if a plate has been defined.
The Drill Corners strategy creates drill points in the corners of the plate, with the ability for additional
drills in between each corner.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
3. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill hole.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
4. Enter the Drill Corners parameters:
Inset X The horizontal inset from the corners of the plate. If it is left at 0.00 the drill
points will be centered on the corners of the plate.
Inset Y The vertical inset from the corners of the plate.
Add Copies X Enter a number here to create additional drill points spaced evenly between
the corner drills in the horizontal axis.
Add Copies Y Enter a number here to create additional drill points spaced evenly between
the corner drills in the vertical axis.
5. Add additional drill cuts using other tools as necessary. All cuts will share the same drill point
coordinates.
6. Click OK.
Depths, Passes, Feeds and Speeds – These parameters are pretty much just the same in the drills
as they are in all of the other strategies. Review the detailed descriptions provided in the Routing
Offset Strategy section for more information.
1. Click Slots.
2. In the Slot dialog, select the desired tool from the Available Tools list and click Add Tool.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
3. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
drill hole.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
4. Enter the Drill Corners parameters:
Start X and Y The X and Y coordinates of the starting point of the slot.
Coordinates
End X and Y The X and Y coordinates of the endpoint of the slot. These must be different
Coordinates than the coordinates of the starting point.
By graphic If this box is checked, the coordinates of the starting and end points will be
selected with the mouse.
Back and If checked, the tool will move from the start point to the end point and return to
forth the starting point before being lifted from the plate.
5. Add additional drill cuts using other tools as necessary. All cuts will share the same drill point
coordinates.
6. Click OK.
7. If you checked the By Graphic box, click with the mouse to place the starting and end points
on your design. Right-click to release the tool. If the By Graphic box was cleared, the slot will
be created between the specified coordinates.
If you are defining a deep engrave strategy it is often better to use a fill strategy with a 3D Clean
pass so that if the engrave toolpath doesn‟t go all the way to the bottom, the fill tool can finish
milling the bottom surface.
1. Select the contour you want the toolpath to follow.
2. Click Engrave.
3. In the Routing Offset dialog, select the desired tool from the Available Tools list and click
Add Tool.
The Sort tools by list determines the parameter that is used to sort the Available Tools list.
It can also filter the tools that are displayed so that only a certain type of tool is visible.
Only those tools that are capable of engraving, including conic, engrave and tapered tools,
may be defined as engrave cuts.
The first tool in the list is always defined as the Engrave tool, and it is typically used as the
main cutting tool. Any additional tools serve as Rough tools, primarily used to remove
excess material. The typical scenario in the case of a deep engraving toolpath is to define a
Rough cut that uses an end mill tool.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
cut.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
3D Engrave Check to create the engrave cut as a 3D engrave toolpath. If cleared, the cut
toolpath will be a 2D toolpath.
Remember that only tools capable of 3D engraving, including conic,
engrave and tapered tools, may be defined as 3D engrave toolpaths.
External or If the 3D option is selected for the engrave toolpath, it is necessary to define
Internal whether the toolpaths should pass to the inside or the outside of the contours in
the selection. Most typically, the engraving toolpaths will be defined on the
inside of the contours. The following images show 3D toolpaths created on the
inside and outside of a contour:
Internal External
Because external 3D toolpaths require all objects in the selection to be
combined into one toolpath group, they are not compatible with other types
of toolpaths in a contour. If existing toolpath groups are included in the
selection, their toolpaths will be deleted when these toolpaths are created.
7. Click OK.
Once you create the toolpath, the contour will become part of the toolpath group.
Remember to check the Pyramid parameter for „Move to bottom of plate‟ in order for the Return
Height to be created correctly.
1. Select the contour you want the toolpath to follow.
2. Click Pyramid.
3. In the Pyramid dialog, select the desired tool for the pyramid cut from the Available Tools list
and click Add Tool.
Only those tools that are capable of engraving, including conic, engrave and tapered tools may be
defined as pyramid cuts.
The Sort tools by list determines the parameter that is used to sort the Available Tools list. It can also
filter the tools that are displayed so that only a certain type of tool is visible.
4. In the tool listing that appears in the list of cuts at the top of the dialog, set the Depth of the
cut.
It is possible to enter fractional values such as ½ in order to let the program calculate the
decimal equivalent. That way it isn‟t necessary to remember that the decimal equivalent of
3/16 is 0.1875.
5. Add additional cuts using other tools as necessary.
The first tool in the list is always defined as the Pyramid tool, and it is typically used as the
main cutting tool.
The third tool is defined as the Offset tool, and is used to cut around the outside of the
Pyramid cut, either to create a relief, or to cut the pyramid away from the surrounding plate.
6. Set the Pyramid parameters:
Return The height of any vertical „edge‟ that is to be created below the beveled portion
Height of the contour. In order for the return height to be meaningful, it is necessary to
move the toolpath down to the bottom of the material so that the return will be
created when the pieces are cut out.
Surface Depth
Plate
Cut Depth Thickness
Return Height
Move to If checked, the bottom edge of the return height (if any) will be aligned with the
bottom of bottom of the plate.
plate If this option is cleared, the toolpaths will be placed such that the top of the
bevel will be at the surface of the material.
7. Click OK.
Once you create the toolpath, the contour will be part of the toolpath group.
Editing Toolpaths
Menu: Toolpath / Edit Toolpaths
After toolpaths are created, the software maintains all of the information about how the toolpaths
were created. You can edit the toolpaths at any time and change the cuts and parameters that define
the toolpath. When you are finished, the software regenerates the toolpath using the new settings.
To edit a toolpath:
1. Select the toolpath.
2. From the Toolpath menu, select Edit toolpaths.
3. If the toolpath group contains more than one strategy, you will be prompted to choose which
strategy to edit. Select the strategy you want to edit and click OK.
4. In the dialog for the strategy, make the desired changes to the settings and click OK.
Editing Strategies
To edit a strategy:
1. Select the strategy in the strategy list and click on the ellipses in the Edit column.
2. Edit the strategy in the strategy dialog.
3. Click OK.
Adding Strategies
To add a strategy to the plan:
1. Click on the appropriate button under Add Strategy.
2. Create the strategy using the strategy dialog.
3. Click OK.
Removing Strategies
To delete a strategy from the plan:
1. Select the strategy in the strategy list.
2. Click Remove.
Not all toolpath start points may be moved, and not all start points are eligible to include
Entry/Exit toolpaths. Generally this type of editing is most applicable to Routing Offset toolpaths.
Moving entry/exit points on a toolpath can use the snap settings to more precisely locate the
desired point.
In order to change the type of entry/exit point in use, or to make them 3D, it is necessary to edit the
entry/exit parameters for a cut.
The entry/exit parameters can be edited along with the other cut parameters for the cut, or they can
be edited separately.
For details on editing all cut parameters, see “Editing Cut Parameters”.
To edit only the entry/edit points for a toolpath:
1. Select the toolpaths you want to edit.
2. From the Toolpath menu, select Edit Entry/Exit.
3. Click on the entry/edit point you want to edit.
4. Right-click and select Edit Entry/Exit from the shortcut menu.
Editing Bridges
The Edit Bridges tool allows you to edit individual bridges, moving them and changing their
parameters. It is also possible to insert and delete bridges, and globally change the parameters of all
the bridges in the selection.
Bridges are small tabs of material that are left connecting parts which would otherwise be completely
severed from the rest of the design. After the job has finished cutting, the operator can then manually
cut the bridges to remove the part from the rest of the plate.
Bridges are displayed as square brackets that ride the line of the toolpath. The area in between the
brackets will form the bridge.
4. Set the Length and Height of the bridges to the desired values.
5. Check Apply to all bridges in selection to apply the changes to all the bridges in the
selected toolpaths.
6. Click OK.
7. Right-click and select Exit this tool to release the tool.
Inserting Bridges
To insert a bridge:
1. Select the toolpaths you want to edit.
2. From the Toolpath menu, select Edit Bridges.
3. Right-click and select Insert Bridges from the shortcut menu.
4. Click on the toolpaths to insert bridges using the current bridge parameters.
5. Right-click and select Exit this tool to exit the Insert Bridges tool.
6. Right-click and select Exit this tool to exit the Edit Bridges tool.
Deleting Toolpaths
Menu: Toolpath / Delete Toolpaths
Toolbar: Toolpath / Delete Toolpaths
The Delete Toolpaths tool allows you to delete all the toolpaths in a toolpath group. The original
contours in the toolpath group will remain.
To delete a toolpath:
1. Select the toolpaths you want to delete.
Simulating Output in 2D
Menu: Machining / Simulate 2D
Toolbar: Output / Simulate 2D
The Simulate 2D tool allows you to preview the output of your toolpaths in the order they will be sent
to the machine. This allows you to review the output before cutting it to make sure that the toolpaths
and their order are correct.
Hit the up and down arrow keys to speed up and slow down the simulation.
Rewind This button will rewind the simulation
to the beginning.
Draw next This will advance the simulation until
segment the next segment has been output.
Play This will start the simulation and allow
it to play until the end.
Next Lift This will advance the simulation to the
next tool lift.
Next Tool This will advance the simulation to the
next tool change.
Done This will end the simulation and close
the Simulate 2D dialog.
Order This button displays a Toolpath
Ordering dialog that is identical to the
one in the Output dialog.
Changes in Priority Ordering, Tool,
Strategy and Sort Method may all be
accomplished directly in the 2D
Simulation tool so that the effect of
any change may be viewed.
After any ordering changes are made, be sure to click on the „Update Order‟ button so that
the changes are reflected in the output and simulation.
3. Click Done to end the simulation.
2. In the Simulate Ortho dialog, use the controls provided to play the simulation. The controls
are similar to those on a CD player or tape recorder:
Hit the up and down arrow keys to speed up and slow down the simulation.
Rewind This button will rewind the simulation to the beginning.
Draw next This will advance the simulation until the next segment has been
segment output.
Pause This will stop the simulation.
Next Lift This will advance the simulation to the next tool lift.
Next Tool This will advance the simulation to the next tool change.
Done This will end the simulation and close the Simulate 2D dialog.
1. Click Create Rendered Simulation of Toolpaths. This will open the Simulate Options
Dialog.
2. Enter the desire parameters below and then click OK.
Resolution – Image resolution refers to the spacing of pixels in the image and is measured in
pixels per inch. The higher the resolution, the more pixels in the image. Higher resolutions allow
for more detail but will take longer to display.
Page 164 Previewing Output
Material Color – The material color is the color of the relief. You can change this color by clicking
on the material color icon and choosing the color from the color chart.
Cut Color – The cut color has three choices:
Use tool color – The simulation will show using the colors assigned to each tool type
in the preferences section.
Use Selected color – The selected color is shown to the right. This color can be
changed by clicking on the icon and selecting a new color from the chart.
Use Material color – Select this parameter if you would like the simulation to be
shown using the material color
Use selected contours as mask – Check this to use the selected contours as a mask for the area
that you want to simulate.
Save simulation as relief – The simulation will be saved as a relief. The relief will be placed in the
plate.
Simulation tolerance – The tolerance controls how closely the simulation will display to the relief
toolpaths.
3. In the Create Rendered Simulation dialog, use the controls provided to play the simulation.
Hit the up and down arrow keys to speed up and slow down the simulation.
Rewind This button will rewind the simulation to the beginning.
Draw next This will advance the simulation until the next segment has
segment been output.
Pause This will start the simulation and allow it to play until the end.
Next Lift This will advance the simulation to the next tool lift.
Next Tool This will advance the simulation to the next tool change.
Done This will end the simulation and close the Simulate 2D dialog.
After any ordering changes are made, be sure to click on the „Update Order‟ button so that the
changes are reflected in the output and simulation.
4. Click Done to end the simulation.
After a driver for your machine is configured, it is not typically necessary to make changes to the
driver configuration unless something changes. The exception to this may be changes to the
tools loaded in your machine‟s tool changer if it is configured with one.
To set up a machine:
2. Select the driver for the machine from the Current Driver list.
The Current Driver list displays the drivers which have been selected as active. If the driver
for your machine is not in the list, see “Selecting Active Drivers” for instructions on adding
the driver to the list.
3. Edit the driver parameters.
Configuring the Software Page 169
Driver Description
Name The name of the driver file being edited.
Model The model name of the driver being edited.
Description The description provides a brief description of the driver, such as what
type of driver it is, or specifically what model of machine it has been
created for.
Driver Parameters
Width This provides the width dimension for the machine (typically the X-axis
of the machine.
Height This provides the height dimension for the machine (typically the Y-axis
of the machine).
Z Lift This gives the maximum Z-axis dimension, or thickness, of the machine.
Home Position This section defines what type of home definition is being provided,
including User Defined, Plate, Design, and Selection. It is most
typically defined as User Defined, which provides a specific location that
is not dependant on elements of the design. The coordinates of the
Home Position can also be defined, along with where that corresponds
to a location on the machine. After being originally specified in the driver,
these values are not typically changed.
Tool Changer The Tool Changer section specifies whether your machine has a tool
changer available, how many tools are present, and which specific tools
are available in the turret.
See “Configuring a Tool Changer” for details on setting up a tool
changer.
Drill Bank The Drill Bank section specifies whether your machine includes a Drill
Bank. A drill bank is a separate head that provides an array of drill tools
to drill a set of holes using a pre-configured spacing. A typical
application for a drill bank is to bore holes for shelf mounts as part of the
manufacture of cabinet parts.
See “Configuring a Drill Bank” for details on setting up a drill bank.
Driver Speeds This category contains a definition of the maximum and minimum
speeds that are possible with the current machine. They are based on
the physical capabilities of the machine, as well as practical values. This
will help ensure that you don‟t attempt to define speed values that are
not possible, or might damage the machine.
The units used in this category are based on the units that are specified
for the machine. Units are specified by machine manufacturers based on
the values that are used by their controllers, so it is not recommended to
change the speeds unless you know for sure that the change is
appropriate.
Spindle Speed This provides a default spindle speed that is used if no spindle speed is
provided in the output file.
Do Not Change these values unless you know for sure that the
changes are correct. If the values are specified incorrectly it will
make it so that output will be misinterpreted so that distances and
speeds will not be correct.
4. Click OK.
2. In the Active Drivers dialog, select the manufacturer of the machine from the Manufacturers
list.
3. Click on the arrow on the right end of the manufacturer listing to open a list of their available
machine drivers.
4. Select the machine you want to add to the active drivers list from the list of machines.
5. Click OK.
The Number of Tools and Edit Tools parameters appear after the Auto Tool changer box is
checked.
2. Under Edit Tools, click on the Click to Edit text to open the Tool Changer Definition window:
Any changes you made to the number of tools in the turret will be reflected in the Number of
tools parameter.
3. Set Number to the number of drill tools that are present on your machine.
4. For each drill tool in your drill bank:
5. Select the type of Drill Tool that is loaded into that position from the pull-down list provided.
If a tool that is loaded into your machine is not present in the pull-down list, it will need
to be entered into the Tool Library before you can set up the machine properly. See
“Editing the Tool Library”, p. 176 for details.
6. Define the X, Y, and Z location of the tool.
This location is based on the configuration of the machine you are using. It may be
necessary to obtain this information from the manufacturer of your machine. This
configuration is used to create the final output, so it is very important that the
orientation and position of the tools is defined correctly.
It is important to verify that the driver you are using is capable of using a drill bank. Not all the
drivers have been modified to enable them to issue the correct output commands. If you are
unsure, please check first with the manufacturer of your machine and then with SA International
technical support if necessary to find out whether your driver is capable of using drill banks.
Some machines and/or drivers may not support the speeds defined in the Material Library. The
driver for the machine will override speeds that are defined to be too fast for the machine.
2. Click New.
3. Enter the parameters for the new material.
If you change your mind after deleting a material, click on the Reload button to reload the
Material Library from the file. The material is not permanently deleted until the Material
Library has been saved.
4. Click Save.
If you are creating tool definitions for tongue and groove joining tools, create them as end mill
tools. Give the tongue bit a diameter equal to the outer diameter of the bit, and the groove bit a
diameter equal to its inner diameter.
The default tool library is saved in a file called „Toollibrary.ini‟. This library is automatically
opened when EnRoute loads. If you want specific tools to load every time, then save these tools
as entries in the default tool library.
1. Click Order.
2. Use the horizontal blue arrow buttons to select the toolpaths.
Clicking the horizontal and vertical arrow keys on your keyboard produces the same results as
clicking on the blue & green arrow buttons.
1. Click Order.
2. Click Manual.
3. Click on each toolpath in the desired order.
Output to Machine Page 181
Ordering Toolpath Groups Using Sorting Methods
To determine the toolpath order using an automatic sorting method:
4. Click Order.
5. Select the sorting method from the Current Sort Method list. The available methods are:
Shortest The toolpath will be sorted to produce the shortest overall set of toolpaths and
movements.
Rows The toolpaths will be sorted by ordering them into rows starting from the bottom of
the plate. Numbering within rows runs from left to right.
Columns The toolpaths will be sorted by ordering them into columns running from left to
right. Numbering within columns runs from bottom to top.
Inside Out The toolpaths will be sorted by position from the center of the plate to the edges.
Outside In The toolpaths will be sorted by position from the edges of the plate to the center.
6. Click OK.
Generating Output
Menu: Machining / Output
Toolbar: Output / Output Options
The goal of virtually all the work you do in the software is creating toolpaths that will then be used to
create an output file, or be sent directly to your router, engraver, or milling machine. After toolpaths
have been created, the Output dialog determines which toolpaths will be sent, their order, and a
number of other aspects of the output process.
Click Output.
Sending output can be as simple as opening the Output dialog and then clicking either To File or
To Machine. The machine driver, cutting order options and output parameters are there to
provide flexibility, not to make the process more complicated.
It is not necessary to make any changes to the Ordering Options in order to successfully
generate output. The default ordering options are sufficient to generate a high-quality finished
piece. They only need to be changed if you want to fine-tune the process.
Reset Parameters using Preferences - Click here to reset the Parameters using the
Preferences.
Save Current Parameters to Preferences – Click here to save the current parameters to
the Preferences.
You can also access the Ordering Options table from the 2D Simulation and Ortho Simulation
tools. This allows you to make changes to the ordering options, and then immediately see how
they will affect that final output. Changes you make to the ordering options in 2D Simulation and
Ortho Simulation will be carried over to the Output dialog.
For example, if the priorities are in the order listed above, the cuts will be sorted first by the type of
tool they use, then by the individual contours to which the cuts of each tool type belong.
Reordering Tools
Drag the tool entries up and down in the list to assign their priorities. Click on the row header on the
left edge of the entry to select it, then drag the entry up or down by the header.
The left side of the dialog displays the queues for all of the machines that have been set up. Clicking
on the plus sign next to the queue expands it to show the Done queue for that machine.
When you select a queue from the left side, the right side will display any jobs that are queued to be
sent to this machine. The following information is displayed for each job:
Outputting Jobs
When you choose the Plot or RIP Print command, Inspire places a “job” in the queue folder of the
target machine. The jobs are placed in the queue one after the other, in the order of their arrival.
The OCC automatically sends the jobs to the machine for output. The jobs are automatically sent in
the order they are received.
Held Jobs
The Output dialog has a parameter called Hold Job. If you choose this parameter, the job will be
created and placed in the queue, but it will not be processed and output until you release it using the
Release command.
Holding Jobs
To hold a job that is currently in the output queue:
1. Select the job.
2. From the Job menu select Hold.
Deleting Jobs
To delete a job from a queue:
1. Select the job.
2. From the Job menu select Delete.
3. Click OK to confirm deletion.
Introduction
EnRoute Pro introduces a
number of new concepts for
creating designs and the
toolpaths to cut out these
designs. All of the previous
functions have been oriented
around working with two-
dimensional (2D) geometry, and
then creating either 2D or
engraving toolpaths based on
the 2D geometry. The Pro
functions provide the ability to
create three-dimensional (3D)
surfaces and then create 3D
toolpaths associated with these
surfaces. The surfaces you
create are compatible with all of
the other design elements, and
the working environment is no
different than the environment
for the 2D design. This allows
you to easily utilize whatever type of design and toolpath strategy is most appropriate for your
application.
This chapter provides a brief introduction to the concept of 3D surfaces, and then subsequent
chapters provide detailed information on creating surfaces, manipulating and combining surfaces,
and then creating toolpaths to machine these surfaces.
3D Surface Applications
There are certainly countless ways in which 3D surfaces can be utilized in commercial applications.
The EnRoute Pro tools are designed primarily as creative tools, making them most useful for
applications that require creative designs. This includes woodworking and woodcarving, signs,
jewelry, mold-making, and any other application that requires creative design tools.
While EnRoute‟s 3D tools can be used to create precise surfaces, their primary application is not
considered to be in creating 3D engineered parts for mechanical applications.
Creating a Relief
Menu: Surface / Create Relief
Toolbar: 3D Surfaces / Create Relief
The first step in working with surfaces is to create a relief, which can then be modified, and used to
This will activate the Precision Toolbar for creating a relief. This dialog provides several parameters
that allow you to create and modify reliefs in many different ways. The following sections provide a
description of the parameters and how they affect the resulting relief.
Relief Shape
There are three basic shapes available to use for creating a relief. They provide the starting point for
creating all of the different surfaces available in EnRoute.
Round
The round relief uses the relief angle to create a surface that is similar to a
flexible surface that has been inflated. It can be used by itself to create
rounded organic shapes, and it can also be effectively used to modify other
surfaces.
Flat
The flat option is used to create a simple flat surface. This option is used
primarily as a means of creating a surface that can then be modified using
other relief tools such as the sweeping and extrusion tools. By specifying a
Height of 0.00, the flat surface is created at the height of the contours. If a
height is specified, then the flat surface is created above that contours by
that amount, as shown in the adjacent image.
Relief Options
The relief options allow you to modify the basic relief shapes to create different surface shapes. So,
for a given relief shape, such as Round, you have the following four different options that allow you to
modify how that shape is created.
Normal
This is the default option that is described in the previous Relief Shape section. The key
distinguishing characteristic of this option is that the relief shape, either round or beveled, is created
based on the specified angle. The height of the relief is defined based on the width of the surface at
each location. As the surface becomes wider or narrower, its height is greater or smaller accordingly.
The following images illustrate this option for both round and beveled relief shapes.
Scale to Height
This option is a variation of the Normal option. Using this option first creates the surface using the
Normal option, and then the relief is scaled vertically so that its height matches the specified height.
It comes in handy when you want to create normal relief, but you also want it to be a specific height.
It is also a way to create surfaces that are subtly different by specifying different angles and the same
height.
The following images show a relief that was created using the Scale to Height option. The relief on
the left used a relief angle of 85 degrees and the relief on the left used an angle of 15 degrees. The
height of each relief is the same, but the shape of each relief is different because of the different
angle.
Application Method
The application method defines how the application of a relief modifies the surface. The terms for
each option are descriptive of how the relief will be modified.
The Application Method is a concept that is common throughout all of the relief creation tools.
The way that the concept is used is consistent for each of these tools.
Add
This is the option that will likely be used most
often. It is used to create a raised relief. If you
are modifying an existing relief, the surface will be
raised using the selected contours and
parameters specified for the relief.
The following image shows an example of a relief
created using the Add option.
In this image, the top surface was created using
the Add option on an elliptical contour.
The bottom surface was created by adding the letters to an existing relief surface. This was
accomplished by selecting the relief and the contours for the letters and then applying the relief
function.
Merge Highest
This option is most effective when it is used to modify an existing relief. It can be used when creating
a new relief, but the effect will be the same as the Add option. When it is used to modify a relief, the
new portion of the relief only modifies the existing relief where it is higher than the existing relief.
This is best illustrated with a simple
example, as shown in the following
image.
In this example, the top letter was
created using the Merge Highest option.
Notice that it is the same as if it was
created using the Add option.
The bottom portion of the image shows
an existing elliptical relief that was
modified using the same contour. The
key thing to notice is that the relief was
only modified where the relief created by
the new contour was taller than the
existing relief.
Note that using the Merge Lowest option to create a new relief will result in a flat surface being
created.
Replace
The Replace option is also used primarily
to modify an existing relief. If it is used to
create a new relief, the result is the same
as the Add option. When it is used to
modify a relief, the applied profile takes
the place of the existing relief wherever
the new profile overlaps the existing
profile.
The following image shows the result of
the Replace option used to create and
modify a relief.
In this image, the top letter was created
as a new relief. The bottom relief was
modified using the contour of the letter.
You can see that the relief created by the
letter takes the place, or replaces, the
existing relief.
Resolution
This parameter is used by EnRoute when a new relief is being created with this command. The
Resolution is specified in „dots per inch‟ (dpi) regardless of the units that are selected. So, even if
you are operating EnRoute with active unit of millimeters, this parameter is still specified in dpi.
The resolution of the relief defines the size of the grid units that make up the relief. A relief is a
gridded surface and when a relief is created, it is necessary to define how large each grid unit should
be. If a resolution of 100 dpi is selected, then each grid unit will be 1/100 inches wide and tall.
Therefore, the level of detail for the information on that relief will be limited 0.01 inch. This resolution
is typically adequate for most surfaces in EnRoute, unless you are creating a small object that
requires more detail.
Base
The Base parameter allows you to move the relief surface up, creating vertical sides on the portion of
the relief that you are modifying. If you are creating a new relief, a base dimension will create vertical
sides around the perimeter of the relief.
This parameter will likely be most useful when you are modifying an existing relief and would like to
include vertical sides around the portion you are modifying. If you are creating a new relief and want
it to have vertical sides, it is possible to move it vertically to position it in the plate so that when it is
cut out the parts will have the correct height of vertical edges.
The following image shows two reliefs that include base dimensions. The top relief was created with
a rounded profile and a base dimension to create the vertical sides on the letter. The bottom image
was a relief that was modified to add the letter with the base dimension.
When the Constant Height relief option is selected, the Angle parameter is disabled because it is
not used in this option.
As you can see, using just the Create Relief tool provides some very powerful capabilities for
creating finished reliefs in EnRoute. The following chapters discuss the many other tools EnRoute
provides for creating and modifying surfaces. The concepts presented in this chapter regarding
adding and subtracting reliefs are consistent throughout each of the other functions.
Introduction
The previous chapter provides the basic tools for creating relief surfaces. This chapter describes
additional tools that increase your ability to define intricate surfaces. These tools use revolutions and
extrusions to create meshed objects and modify selected relief surfaces.
When modifying reliefs, the concepts presented in the previous chapter regarding application
methods work identically with these tools. The primary new concept with these tools is that EnRoute
uses wizards to prompt you regarding the selection of appropriate contours to use to define how the
function is to be applied. After you understand how they work, they provide a flexible method for
completing each function.
Revolve
Menu: Surface / Create Surfaces / Revolve
Toolbar: 3D Surfaces / Revolve
The Revolve tool allows you to use one or more contours to revolve around an axis to either modify a
relief or to create a new mesh object, as illustrated in the following image.
Relief Surface
Mesh Object
Relief parameters
Relief Options
Mesh Parameters
Application Method
All of the options for applying the results of the revolve operation are the same as the options
described in the previous chapter on relief creation. The options for Add, Subtract, Merge Highest,
Merge Lowest, and Replace all apply to the situation where the revolution is to
be applied to an existing relief. For this to be possible, it is necessary to select the relief to be
modified before starting the Revolve command.
The right-most application method option allows you to create a mesh object with the Revolve
command. As shown in the dialogs above, when this option is selected, the parameters required for
the command are different than when a relief is to be modified. When this option is selected, the
parameters change, providing space to enter the number of slices and stacks that will make up the
new object. These are described below, and the rest of the revolve command is the same whether
you are modifying a relief or creating a new mesh object.
Relief Parameters
The relief parameters of Height and Base are available when modifying a relief.
Height – This value defines the height if either the „Scale to Height‟ or „Limit to Height‟ relief option
is selected.
Base – This value allows you to define a base height that can be added to the revolved surface as
it is applied to the selected relief.
End Angle
Start Angle
Mesh Parameters
When the mesh option is selected, it activates parameters that are specific to this option. They
include the number of Slices and the number of Stacks that are to be used to create the mesh
object.
A mesh object is composed of triangles, or facets, that make up its surface. It is necessary to instruct
EnRoute regarding how many of these facets should be used to construct the object. The number of
Stacks is the number of sections that are used along the length of the profile that is revolved. The
Slices value is the number of sections that are used between the start and end angles.
The following graphic illustrates this concept. This object was created to resemble a pie, with each of
the pieces of the pie representing a slice, and the facets that make up each piece of the pie
representing the stacks. The profile of a piece of the pie was revolved around the center of the pie.
Spin
Menu: Surface / Create Surfaces / Spin
Toolbar: 3D Surfaces / Revolve / Spin
The Spin Tool is quite similar to the Revolve Tool that was explained in the previous section. The
primary difference is that in the Spin tool, the selected contours are spun around the Z-axis, located
at a center of rotation by the user. In addition, there are a couple of options that are introduced in the
spin tool that give you some additional control over the shape of the resulting surface.
You have the option to apply a spin directly to a relief, or to create a mesh surface. As with this
option in other tools, when the spin is applied to a relief it is automatically smoothed and when you
create a mesh surface, the result is an object that can be modified further before applying it to a
relief.
With some careful planning, the spin tool can be used to create intricate and interesting surfaces.
Wizard prompts
Application Method to modify the selected relief
If you select the Application Method for creating a mesh object, the dialog is changed to allow you
to enter the proper parameters for the mesh, and shown below.
Mesh Parameters
The right-most application method option allows you to create a mesh object with the Spin
command. As shown in the dialogs above, when this option is selected, the parameters required for
the command are different than when a relief is to be modified. When this option is selected, the
parameters change, providing space to enter the number of slices and stacks that will make up the
new object. These are described below, and the rest of the Spin command is the same whether you
are modifying a relief or creating a new mesh object.
Relief Options
These options function similar to how they work in the relief creation tool. In this case you have three
options, Normal, Scale to Height, and Limit to Height.
Normal – The new spin surface is created just as the selected profile and other options define it,
without any vertical scaling.
Scale to Height – The new spin surface is scaled to match the height parameter as it is applied to
the relief. This allows you to create a surface and scale it in one step.
Limit to Height – The new spin surface is limited in height by the height parameter. If a portion of
the new surface extends above this height, it is truncated before it is applied to the selected relief.
Relief Parameters
The relief parameters of Height and Base are available when modifying a relief.
Height – This value defines the height if either the „Scale to Height‟ or „Limit to Height‟ relief option
is selected.
Base – This value allows you to define a base height that can be added to the revolved surface as
it is applied to the selected relief.
Spin Angles
The Start Angle and Finish Angle define the portion of a complete 360-degree spin surface that will
be completed. A complete revolution would have a start angle of 0 degrees and an end angle of 360
degrees. A half revolution would use a start angle of 0 degrees and an end angle of 180 degrees.
The following top view of a mesh object illustrates the start and finish angles. This object used a
start angle of 45 degrees and an end angle of 135 degrees.
Start Angle
In addition to defining the start and end angles using the dialog, the Spin tool also allows you to
interactively define this angle by clicking and dragging on the circle that is used to define the center
of the spin. This circle is shown in the image below.
Mesh Parameters
When the mesh option is selected, it activates parameters that are specific to this option. They
include the number of Slices and the number of Stacks that are to be used to create the mesh
object.
A mesh object is composed of triangles, or facets, that make up its surface. It is necessary to instruct
EnRoute regarding how many of these facets should be used to construct the object. The number of
Slices is the number of sections that are used along the length of the profile that is spun. The
Stacks value is the number of sections that are used between the start and end angles.
The following graphic illustrates this concept. The same profile was used to create these objects.
The object on the left was created using more slices and fewer stacks, and the object on the right
was created using fewer slices and more stacks.
Slices = 24 Slices = 8
Stacks = 8 Stacks = 24
Prompt
The following table lists the prompts in the Spin tool, along with an explanation the appropriate
action.
Select the contours to spin This is the first step, and you are prompted to select the contours
you want to use as the profiles for the spin. Note that you can
select more than one profile contour to use.
Select the height control curve This optional step allows you to select another curve to use to
(Optional) modify the height of the spin surface.
Select the width control curve This optional step allows you to select another curve to use to
(Optional) modify the width of the surface as it is spun around the center
axis.
The next graphic shows the contours that were used to create the surfaces above. The Height
Control Curve is a contour in EnRoute that is used to define the shape of how the surface is to be
modified.
After selecting the Height Control Curve, the Influence Line is automatically drawn along the
bottom of the curve. This line determines the amount of influence the Height Control Curve will
have on the spun surface. As you interactively drag the Influence Line away from the Height
Control Curve, the curve will have less influence on the spun surface as it is created.
Profile contour
The optional steps to modify the surface can be used separately, or together to create surfaces. The
following image shows surfaces that were created using the same method, except for the use of
these optional steps.
The Extrude tool provides a means to extrude a profile, or profiles, along a path to either modify a
relief or create a mesh object. While the previous two tools are used to spin and revolve profiles
around a central axis, this tool creates its surface along a path. Otherwise, it is very similar to the
Spin and Revolve tools.
Two options that provide some additional flexibility include the ability to change the size of the
profiles as they are extruded, and the ability to rotate the profiles as they are extruded. These
options allow you to create some interesting surfaces, as will be demonstrated in the examples in this
section.
The image below shows an extrusion where the profile was rotated as it was extruded.
Relief parameters
Relief Options
Miter Option
Profile Placement
Application Method to modify the selected relief
If you select the Application Method for creating a mesh object, the dialog is changed to allow you
to enter the proper parameters for the mesh, and shown below.
Miter Option
Mesh Parameters
Lowest, and Replace all apply to the situation where the revolution is to
be applied to an existing relief. For this to be possible, it is necessary to select the relief to be
modified before starting the Extrude command.
The right-most application method option allows you to create a mesh object with the Extrude
command. As shown in the dialogs above, when this option is selected, the parameters required for
the command are different than when a relief is to be modified. When this option is selected, the
parameters change, providing space to enter the number of slices and stacks that will make up the
new object. These are described below, and the rest of the Extrude command is the same whether
you are modifying a relief or creating a new mesh object.
Relief Options
These options function similar to how they work in the relief creation tool. In this case you have three
options, Normal, Scale to Height, and Limit to Height.
Normal – The new extruded surface is created just as the selected profile and other options define
it, without any vertical scaling.
Scale to Height – The new extruded surface is scaled to match the height parameter as it is
applied to the relief. This allows you to create a surface and scale it in one step.
Limit to Height – The new extruded surface is limited in height by the height parameter. If a
portion of the new surface extends above this height, it is truncated before it is applied to the
selected relief.
Profile Placement
The Profile Placement buttons allow you to position the extruded profile in nine different
positions relative to the path. Each button indicates a position on the selection of profiles that will be
extruded. This position is the location that the profiles will be places as they are extruded around the
path.
If you select the lower left button, then the lower left corner of the selected profile is where it is
located as it is extruded around the path. The following graphic shows a top view of set of simple
extrusions that were each created using the same profile and the same path, with just the Profile
Placement button changing for each object. The top view and right view show how the objects were
created both horizontally and vertically.
Mesh Parameter
When the mesh option is selected, it activates parameters that are specific to this option. They
include the number of Slices and the number of Stacks that are to be used to create the mesh
object.
A mesh object is composed of triangles, or facets, that make up its surface. It is necessary to instruct
EnRoute regarding how many of these facets should be used to construct the object. The number of
Slices is the number of sections that are used along the length of the profile that is spun. The
Stacks value is the number of sections that are used along the extrusion.
The following graphic illustrates this concept. The same profile was used to create these objects.
The object on the left was created using more slices and fewer stacks, and the object on the right
was created using fewer slices and more stacks.
The Sweep Two Rails tool provides another method of using profile contours to either modify an
existing relief or create a new mesh surface. The rails are open contours that provide a path for the
right and left edges of cross section contours to follow as the profiles are used to create an extruded
surface.
This tool is very flexible, and can be used to create a wide range of surfaces. It is also very useful
when used to modify existing relief surfaces, particularly when the relief surface acts as a stencil to
extract the swept surface. This will be illustrated by the examples later in this section.
The following simple mesh surface demonstrates the result of sweeping a semi-circle and an angled
contour along two straight rails. This demonstrates how EnRoute transitions between cross sections
along the length of the rails.
This next image demonstrates a more complex surface that was created by using curved rails and
curved cross sections.
Relief parameters
Relief Options
If you select the mesh application method, then the proper parameters for creating a mesh object are
presented in the following dialog.
Mesh Parameters
Wizard prompts
Lowest, and Replace all apply to the situation where the swept surface is to be
applied to an existing relief. For this to be possible, it is necessary to select the relief to be modified
before starting the Sweep Two Rails command.
The right-most application method option allows you to create a mesh object with the Sweep
Two Rails command. As shown in the dialogs above, when this option is selected, the parameters
required for the command are different than when a relief is to be modified. When this option is
selected, the parameters change, providing space to enter the number of slices and stacks that will
make up the new object. These are described below, and the rest of the command is the same
whether you are modifying a relief or creating a new mesh object.
Relief Options
These options function similar to how they work in the relief creation tool. In this case you have three
options, Normal, Scale to Height, and Limit to Height.
Normal – The new surface is created just as the selected profile and other options define it,
without any vertical scaling.
Scale to Height – The new surface is scaled to match the height parameter as it is applied to the
relief. This allows you to create a surface and scale it in one step.
Limit to Height – The new surface is limited in height by the height parameter. If a portion of the
new surface extends above this height, it is truncated before it is applied to the selected relief.
Relief Parameters
The relief parameters of Height and Base are available when modifying a relief.
Height – This value defines the height if either the „Scale to Height‟ or „Limit to Height‟ relief option
is selected.
Base – This value allows you to define a base height that can be added to the extruded surface as
it is applied to the selected relief.
Mesh Parameters
When the mesh option is selected, it activates parameters that are specific to this option. They
include the number of Slices and the number of Stacks that are to be used to create the mesh
object.
A mesh object is composed of triangles, or facets, that make up its surface. It is necessary to instruct
EnRoute regarding how many of these facets should be used to construct the object. The number of
Slices is the number of sections that are used along the width of the cross sections. The Stacks
value is the number of sections that are used along the rails.
Prompt
The following table lists the prompts in the Sweep Two Rails tool, along with an explanation of the
appropriate action.
Select the first rail Click on the first open contour you would like to use as a rail.
Select the second rail Click on the second open contour you would like to use as a rail.
Select the sweep sections Click on the contours you want to use as the cross sections for the
surface. EnRoute will draw a green line between the rails for each
section you pick.
You can use a contour more than once as a cross section. Also, remember that you can click
and drag on the green lines to move the cross sections after they have been selected.
This example demonstrates how the Sweep Two Rails command can be used to modify a surface to
create an organic shape. In this example, with just a few more steps, the leaf surface can be
completed as shown in the following image.
Introduction
The Chamfer tools allow you to modify reliefs by applying profiles that can range anywhere from a
simple rounded edge all the way to an intricate profile that changes the whole relief.
Because of the way that this tool works, it is used only to modify reliefs rather than to create mesh
objects. The operation of the Chamfer tools is very similar to the other relief tools.
The following image shows an example of the Chamfer Centerline tool that was used to create this
intricate surface, using just one simple profile. In this case, the profile was applied to selected
contours and added to the elliptical relief that already had a rounded surface.
Standard Chamfer
Menu: Surface / Chamfer / Chamfer
Toolbar: 3D Surfaces / Chamfer Centerline / Chamfer
The Standard Chamfer works by first adding a height to a relief that is equal to the height of the
profile, and then removing material around the perimeter of the relief that is the shape of the profile.
An analogy for this method would be to visualize the result created by passing a hand-held router
with a shaper tool around the edge of a block of wood. The following image illustrates how this might
look using a common bit shape.
Notice that in the corners, the profile is cut off very similar to what would happen in the hand-held
router analogy.
As long as the relief is wider than the chamfer profile the full width of the profile is applied. As the
profile is passed around the perimeter of the relief (or the perimeter of the selected closed contours),
it is possible that one side might „cut off‟ the other side leaving only a partial profile. This can create
an attractive effect, or you may see that you need to modify your profile to keep this from happening.
The following graphic illustrates how this works.
The final shape of the relief. Notice that the profile was
truncated where it was cut off in Step 3.
The following image shows how this looks with a relief in EnRoute.
You can edit more than one relief with a chamfer operation just by selecting all of the reliefs you
want to edit before you start the command.
Application Method
All of the options for applying the results of this operation are the same as the options described in
the chapter on relief creation. The options for Add, Subtract, Merge Highest, Merge Lowest, and
Replace all apply to the selected relief or reliefs. If you have selected contours in
addition to the relief, they will be used to create the chamfer, otherwise the boundary contours of the
relief will be used for the chamfer.
Chamfer Parameters
It is only necessary to specify two parameters for the chamfer command, but depending on the type
of relief you are editing, your choices can have a dramatic effect on the outcome.
Base
The Base parameter allows you to specify an additional relief height that will be added to the height
of the profile contour when the chamfer is performed. The effect of this parameter is the same as
with other relief creation commands.
Centerline Option
Miter Option
The Centerline option allows you to utilize profiles that are even more complex. The following
example shows how to use a profile that replicates a raised-panel shape that is common in the
cabinet-making industry.
The profile shape is shown below. The wide flat section on the left side of the profile is meant to
ensure that it extends across the width of the contours.
Wizard Prompts
The Chamfer tool allows you to complete the command in two steps, with the second step being
options. The wizard portion of the dialog contains an area that contains a prompt for the next step
required in order to complete the function. It also contains buttons that allow you to move from step
to step, back up a step, back to the start of the function, execute the function, or exit the function.
Prompt
You will notice that the optional second step in the wizard is to identify a different profile contour to
use for chamfering the holes in your selection. While this option will likely not be used too often, the
following images show how it can be used effectively to create an interesting surface in one process.
One thing to note in this image is that EnRoute automatically adjusts the profile as the relief goes into
corners, creating a very natural-looking surface. This does not require any input on the part of the
user.
The following surfaces were created using the Standard Chamfer and Chamfer Centerline tools. You
can see that the surface on the left provides a smooth, very pleasing surface.
Chamfer Centerline
Relief Options
Relief parameters
Wizard prompts
Application Method to modify the selected relief
Relief Options
These options function similar to how they work in the relief creation tool. In this case you have three
options, Normal, Constant Height, Scale to Height, and Limit to Height.
Normal – The new surface is created just as the selected profile and Relief Parameters define it,
without any additional vertical scaling.
Constant Height – The new surface is created to match the height specified in the Height
parameter.
With the Scale to Height option, the relief is first created using the Normal option, and then it is
scaled so that the maximum height of the relief matches the Height parameter.
The Constant Height option works quite well with the Chamfer Centerline tool. This is worth noting
because the results you get by selecting the Constant Height option are often quite improved over
the results without it. The following image demonstrates the different results that can be obtained by
choosing this option.
Relief Parameters
As with all the other tools, the Base parameter provides a means of adding on to the relief height to
create vertical sides on the relief.
The Height parameter will be used every time the Chamfer Centerline tool is used. The following
table shows how the Height parameter is used with each of the Relief Options
Normal Height of the tallest point in the relief.
Constant Height Height of the relief in general
Scale to Height Height of the tallest point in the relief. In this case, it gives the same results
as the Normal option.
Limit to Height Maximum height of the relief.
The Baroque Carve Chamfer tool can be used to create the look of wood carving. The tool allows
you to use a different profile shape for the outside and the inside of the contour.
The following example shows the steps involved in creating a relief surface using the Baroque
Chamfer tool.
Introduction
The 3D modeling process uses 3D surfaces to define and depict the objects in the design. There are
several different ways to accomplish this. In EnRoute, reliefs are used as the method for defining
and manipulating 3D surfaces that are used to create toolpaths for output.
Another common method of defining 3D objects is as 3D meshes. These objects are made up of
triangles of varying sizes that define their surface. EnRoute enables you to both create and utilize
3D meshes as part of the relief design process.
As with all of the different methods for defining 3D surfaces, mesh objects have advantages and
disadvantages. One clear advantage is that many common 3D modeling software packages provide
the ability to export and import mesh objects. For this reason, meshes are probably the most
common type of 3D objects. There are many companies that sell 3D objects of just about any type of
object that you can imagine. This may be a good way to acquire an object to incorporate into your
design that would otherwise be difficult and time-consuming to create.
In addition to being able to import and use 3D models, many of EnRoute‟s modeling tools provide the
option of creating a mesh object rather than modifying a relief. These meshes can then be
positioned, rotated and scaled in order to make them just right for incorporating into a relief design.
Primitives
Menu: Surface / Create Primitive
Toolbar: 3D Surfaces / Create Primitive Objects
The Primitives tool is used to create a range of basic 3D shapes. These shapes can be used to build
more complex shapes, or they can be used as design elements in your relief. You likely won‟t need
them too often, but they can come in handy.
Sphere Torus
Cylinder Disk
Cone Plane
Box
Whichever primitive button is active will activate the parameters for that primitive type. The
parameters are similar between primitive types, but they are specific to that type.
The following table lists the different parameter types, along with an explanation of what that
parameter defines.
X,Y and Z These are the coordinates for the location of the center of
the primitive
Slices This is the number of sections either around the
circumference of the object or along one axis
Stacks This is the number of sections along one axis, typically the
z-axis, of the object.
Radius This is half the diameter of a circular dimension of the
object
Height This is the z dimension of the object.
Size This is the dimension along one axis of the object, such as
„X Size‟.
Sweep Angle For the Torus object, this is the number of degrees of the
sweep of the object around the „outer‟ radius.
Close top or Close Bottom You can choose whether Cylinders, Cones and Boxes
should have surfaces that cover their tops and bottoms.
After meshes are created or imported, their primary function is to be used to modify relief surfaces.
in your selection. After selection a mesh and a relief, click on the Apply Mesh icon , or select
the Surface menu and Apply Mesh to activate the dialog. To complete the function, just click on the
Apply button.
Faceted or Smooth
One of the characteristics of a mesh surface is that it is composed of triangles, or facets, that make
up its surface. When a mesh object is applied to a relief surface, the facets can be quite obvious and
may be an undesirable characteristic.
EnRoute provides a Smooth option that implements a means of smoothing out the facets of
the mesh to provide a smoother finished surface. For surfaces that are intended to be smooth, the
results of using this option can be quite dramatic. If the Faceted option is selected, then the
object is applied to the relief surface using its facets directly.
The following images show the difference that can be realized by using the Smooth option.
Using a Mask
There may be times when it is desirable to use just a portion of a mesh object in your design. This
can be accomplished by using a mask. A mask is just a closed contour that is selected along with
the relief and the mesh object when the Apply Mesh command is started.
The following image shows a large relief, 3D mesh of a lion, and a smaller elliptical contour which
acts as the mask. All three of these elements are part of the selection.
Introduction
After you have created a relief, EnRoute provides many tools that allow you to modify it to fit the
needs of your design. This chapter provides descriptions of the tools that are available for modifying
reliefs as part of your design process.
Selecting Reliefs
To select a relief, click on the contour that defines its perimeter.
You can also select multiple reliefs using one of the following methods:
Hold down the SHIFT key and click on the reliefs one after the other.
Click and drag to draw a selection box around the reliefs.
2. From the Edit menu choose Cut, click on the Cut Icon, or press Ctrl+X.
3. Select the drawing where the reliefs are to be pasted.
4. From the Edit menu choose Paste, click on the Paste Icon, or press Ctrl+V.
After a relief is placed on the clipboard either by cutting or copying it, it remains there until it is
replaced by something else. This allows you to paste it more than once.
2. From the Edit menu choose Copy, click on the Copy Icon, or press Ctrl+C.
3. Select the drawing where the reliefs are to be pasted.
Another easy way to copy a relief is to click and drag on it while pressing the CTRL key. When
you release the mouse button a copy of the selected reliefs is placed at the new location.
2. From the Edit menu, select Delete, or you may also just press the DELETE key.
Deleting relief objects is the same as deleting any other object in EnRoute.
Clearing Reliefs
Clearing a relief removes the relief surface from the object, but it retains the contours that made up
the perimeter of the relief. You will use this during the relief design process to clear a relief so that
you can recreate it using different parameters.
To clear a relief:
1. Select the relief.
2. From the Surface menu, select Delete Relief, or just select the Delete Relief Icon from
the relief toolbar.
Moving Reliefs
Moving reliefs is done much the same way as moving any other object in EnRoute. You can click
and drag on a relief object to move it in the top, front and right views.
The key difference is that the vertical position of a relief object is very important when it comes time
to create toolpaths and output toolpaths. In addition to the Precision Input Center, EnRoute provides
several tools to help you position relief objects in the z-axis.
To move a relief using the Precision Input Center:
1. Select the relief in the view (Top, Front or Right) that you want to use as the reference plane.
For example, in the Top view the reference plane is the X-Y plane. In the Z axis this plane is
located at the closest Z-location on the object(s) you have selected.
2. Press F2 to activate the Precision Input Center.
3. Click on the Move tab.
4. Click on the button that represents the corner of the object you want to specify.
The following table describes the function of each of the Align Reliefs functions
Align reliefs to Aligns each of the selected reliefs to the bottom of the plate.
bottom of plate
Align selection to Aligns the selection to the bottom of the plate. The relative
bottom of plate position of the reliefs in the selection doesn‟t change.
Align reliefs to top Aligns each of the selected reliefs to the top of the plate.
of plate
Align selection to Aligns the selection to the top of the plate. The relative position of
top of plate the reliefs in the selection doesn‟t change.
Align reliefs to Aligns each of the selected reliefs to the middle of the plate.
middle of plate
Align selection to Aligns the selection to the middle of the plate. The relative
middle of plate position of the reliefs in the selection doesn‟t change.
Rotating Reliefs
Rotating reliefs is accomplished the same way as rotating any other objects in EnRoute. Refer to the
section on Rotating Contours in the Arranging Contours chapter.
You can use the moving and scaling tools in EnRoute to size and position a relief just as you would
other objects. There are times, however, when it would be useful to be able to automatically fit a
relief into your plate as you get it ready for toolpaths. The Fit Relief to Plate function provides
this capability. It will automatically position and scale a relief so that it fits vertically within the defined
plate in your active drawing.
To fit a relief to the plate:
1. Select the relief.
2. From the Surface menu, select Fit Relief to Plate.
Smoothing Reliefs
Menu: Surface / Smooth Relief
Toolbar: 3D Surfaces / Smooth Relief
There are times when you are working on a relief design when it will be useful to be able to soften, or
smooth, the relief either to make it more attractive or to make it so that it will machine better.
You can apply the smoothing function to a relief more than one time in order to smooth it more
and more.
The following image shows an example of the results of smoothing a relief.
Smoothed Relief
Inverting Reliefs
Menu: Surface / Invert Relief
Toolbar: 3D Surfaces / Smooth Relief / Invert Relief
Inverting a relief has the effect of reversing the z-coordinates of the relief relative to the location of
the perimeter contours of the relief. This is a simple way to convert a „positive‟ relief to a „negative‟
relief.
To invert a relief:
1. Select the reliefs to be inverted.
EnRoute provides a Draft Angle function that allows you to add a draft angle to your relief.
The following graphic shows the dialog that is activated when you select the Merge Reliefs
function.
Wizard Prompts
As you can see, it is not a complicated dialog. To complete the merge action, it is just necessary to
select the application method for how the reliefs will be merged, select the base relief and then select
the relief(s) that will be merged with the base relief.
The following example illustrates the process.
1. First create the reliefs that
you will merge. In this case
we have created two simple
reliefs, an ellipse and a star.
The Merge Relief tool can merge reliefs of different resolutions, and reliefs that have been
rotated and scaled without any problems.
2. Click and hold the Merge Reliefs Icon to open the flyout toolbar.
If the reliefs overlap they will combine to create one relief with one contour.
If one of the reliefs is completely enclosed within another, it will create a hole in the relief.
Extracting Slices
Menu: Surface / Extract Slices
Toolbar: 3D Surfaces / Merge Reliefs / Extract Slices
The Extract Slices tool allows you to “cut” the relief into layers. Use this tool to “stack” your material
to create large objects. For example, if your material is 1.5 inches and the object that you want to
create is 4 inches, you can cut your relief into 3 slices and then stack the material to create the
object.
Slice
Slices The number of slices that you want to create.
Thickness The thickness of each slice.
Current Slice The current slice number. This tells you which slice parameters are displayed.
The slices are numbered from top to bottom.
Thickness Thickness of the current slice.
Bottom Location of the bottom of the current slice.
Create Current This tells EnRoute to create only the slice that you have selected to be the current
Slice slice.
Create all Select this parameter to create all of the slices.
slices
Click this button to create the slices.
Click this button to exit the tool without creating the slices.
Example 1:
This example is showing how this design was extracted from the background relief.
1. Click and hold the Merge Relief
Introduction
EnRoute utilizes bitmap images as a method for modifying relief surfaces. Bitmaps can be useful in
creating a texture that makes up part of your design. They can also be useful as an efficient method
for getting design information into EnRoute that might be difficult to create using other methods.
EnRoute utilizes the colors or grayscale shading in a bitmap image to modify the height of the relief
using parameters that you provide. The process of applying a bitmap to a relief is simple, but it can
be used in many different ways to create intricate surfaces.
will select either the Add or Subtract method in order to apply either a positive or
negative version of the bitmap. The Height parameter defines the maximum height of the bitmap as it
is applied.
The following simple example illustrates the process of applying a bitmap to a relief.
1. First create the relief that you want to
add the bitmap to, and also import the
bitmap file into your drawing. In this
case, we have created an ellipse as
the relief, and have imported a bitmap
of a brick wall that will be used as a
texture.
2. Position the bitmap on top of the
relief.
5. Click Apply.
6. This image shows a rendered
perspective view of the results.
You can see that the lightest shades in the waves will be the tallest parts of the bitmap. Since the
fish is a little darker, it will be less tall, and the background is black so it won‟t affect the relief.
The next thought you may have is that it would be nice to be able to apply a photograph to a relief to
get a 3D effect. It certainly is quite feasible to use a photographic image in a relief. Remember
thought that EnRoute uses the shading in the image to determine height. Something that is taller in
the photograph may or may not be a lighter shade than objects that are further back in the image.
Since a photograph is flat, it does not provide 3D information to the software to determine realistic
heights.
Introduction
EnRoute also has the capability to create textures for a relief without the aid of bitmaps. While
bitmaps can be useful in creating a texture that makes up part of your design they can be somewhat
limited in that the size of the bitmap may not always work with your current design.
EnRoute has implemented a number of texture tools to design and create an unlimited number of
possible textures to apply to a relief. Several designs have already been defined and entered in as
templates. This is a good starting point for several different textures. Each of these textures can be
used as defined or further refined to achieve the precise texture for your design. EnRoute then
allows for the ability to save any new textures you have created as your own templates. This will
allow you to build up an inventory of many different textures to retrieve for use with just a few clicks of
the mouse.
Texture Dialog
The first section of the textures dialog will contain the same information for all of the texture types.
The second section of the dialog will contain the parameters section that is specific to each type of
texture. The dialog is used in the same manner for each of the different textures. The first section of
the dialog is described below:
Save You can also create your own specific texture designs and
name and save them to the template library.
Once the new parameters have been entered;
Click on the Save button.
Enter the name of the template that you wish to save and click
OK.
Delete If you choose to delete a template, click on the name of the
template that you want to delete and click the delete button. A
dialog will open asking you to confirm that you want to delete
this template.
This section shows you a small preview of the parameters that
you have entered. It is a nice tool to use while you are
designing and creating new textures for your designs.
Click on the information icon to open the dialog for each specific texture. The Texture notes will give
you information for each of the parameters specific to the texture you have selected.
Below is shown the Information Notes for the Bricks Texture. You can create your own templates for
each of the textures using the guidelines here and the preview window.
5. Select the
Parameters: Add
to Relief
These tools are found in the Surface Menu under Relief Edit, or in 3D Surfaces Toolbar by
Parameters:
Smooth Relief Edit Tool – This tool is rounded at its tap and base so it works
well to gently modify a relief surface.
Bevel Relief Edit Tool – The bevel shape on this tool is great for adding details
to your surface.
Dome Relief Edit Tool – This tool has an arc shape.
Flat Relief Edit Tool – This is good for interactively adding a specific amount to
your surface
Blended Relief Edit Tool – This tool is used to blend the surface. It will even out
the surface within the selected radius.
Radius The radius specifies the size of the tool.
Angle This is the angle from the edge of the tool to the center. This is used to define the
height of the edit tool.
Height This specifies the height of the flat tool.
This shows the bevel tool with the Shrink parameter set all
the way to the right. The mouse movement again was left to
right. The relief does not get smaller in diameter, but the
height of the relief moves from highest point to lowest point.
Top View with Build parameter checked. Perspective View with Build parameter checked.
Top view with Build parameter unchecked. Perspective view with Build parameter unchecked.
Introduction
After creating a relief, the next step is to create the toolpaths you will use to mill the finished piece.
Although the results can be quite different, the process of creating 3D toolpaths is largely the same
as creating other types of toolpaths in EnRoute. It includes selecting the proper strategy and then
defining the tools and other parameters that will be used to create the toolpaths. The difference is
that with 3D toolpaths there are a few additional parameters that are required to define how the relief
is used to create the toolpaths.
This chapter describes how to use relief surfaces to create 3D toolpaths. It assumes the reader is
already familiar with EnRoute 2D toolpath strategies.
3D Toolpath Strategies
3D toolpaths can be created using most of the same strategies that are used for other types of
toolpaths. This includes routing offset, hatch fill, island fill, and engrave. The hatch fill and island fill
strategies will be the ones you use most commonly since they are the ones that are used to mill the
relief surfaces you create. Routing offsets are useful with reliefs to clean up tooling marks on vertical
edges in the relief, and the engraving strategy allows you to add 3D engravings on relief surfaces.
The first thing you notice when you activate a strategy with a relief selected is the new checkbox at
the bottom of the parameters dialog, named Apply to relief. By checking this checkbox, you have
access to four additional parameters that define how the toolpaths will be applied to the relief.
Apply to Surface
Apply to surface means that the toolpath will follow the surface of the relief and the depth of cut will
be adjusted to follow the relief. If the toolpath covers an area with no relief, the depth is defined by
the settings in the cut definition. The cut depth defines the maximum depth of the new toolpaths.
Apply Overcut
Overcut amount (Fills Only) allows EnRoute to compensate for the characteristics of the ball end
mills used to create 3D objects. Without this parameter, the outside edges of your object would have
a scalloped effect. Overcut allows the toolpath to be created OUTSIDE the boundaries of the relief to
eliminate this problem.
As a rule of thumb overcut should be set to a little less than ½ the tool diameter on the finish
pass.
In the Depths section Offset from surface allows you to set how close you want the toolpaths to
follow the surface of the relief. Usually this is defined for a roughing pass to ensure that the roughing
pass does not damage the finished surface. The offset distance is determined by many factors,
including type of material, type of tool (roughing and finish), and how fast you want the roughing pass
to run.
The first image shows toolpaths with the step rough option. The second image shows a rendered
view of these toolpaths.
x 4 x 1. Draw an
oval and a star. Align the
objects to center.
Define:
Height = .30
Base =0.00
11. Enter the angle parameter
as 45.00
7. Overlap of 75%.
Corner tags = unchecked
26. Passes:
Number = 1
Maximum per Pass = 2.10
Actual per Pass = 2.0
Final pass = unchecked
Final Pass Depth 0.00
Add to relief
Rounded relief
Normal
Resolution = 100
Angle = 50 degrees
3D Engrave toolpath
Internal
Apply to relief
Carve into surface.
The parameter here is the choice to
carve into the surface rather than to
apply to the surface.
2. In the Create Rendered Simulation dialog, use the controls provided to play the simulation.
Hit the up and down arrow keys to speed up and slow down the simulation.
Rewind This button will rewind the simulation to the beginning.
Draw next This will advance the simulation until the next segment has
segment been output.
Pause This will start the simulation and allow it to play until the end.
Next Lift This will advance the simulation to the next tool lift.
Next Tool This will advance the simulation to the next tool change.
End This will end the simulation and close the Simulate 2D dialog.
Order This button displays a Toolpath Ordering dialog that is identical
to the one in the Output dialog.
Changes in Priority Ordering, Tool, Strategy and Sort Method
may all be accomplished directly in the 2D Simulation tool so
that the effect of any change may be viewed.
After any ordering changes are made, be sure to click on the „Update Order‟ button so that the
changes are reflected in the output and simulation.
3. Click Done to end the simulation.
Introduction
The EnRoute Wood version of EnRoute provides Automatic Toolpath (ATP) capabilities that allow
you to process parts contained in external DXF geometry files. This type of geometry is commonly
generated by design applications that serve industries such as the cabinetmaking and furniture
making industries.
EnRoute‟s Automatic Toolpath capabilities provide an efficient way to process large numbers of parts
as part of a Nested-Based Manufacturing (NBM) process.
This chapter provides a description of EnRoute‟s Automatic Toolpath capabilities, including a
description of how to set up the required configuration settings, how to set ordering and output
preferences, and then how to process files.
The following graphic shows a sheet of nested parts that have been processed using EnRoute
Wood.
Editor’s Note: The graphics in this Automatic Toolpath discussion must often show a particular
design application as the active application. In the interest of simplicity, KCDw was selected as the
active application to show in most of these graphics. This is not intended to offer a specific
recommendation or to exclude any of the supported applications. References to the active
application in the text are either represented as <active application> or <KCDw> and should be
interpreted to mean that any of the design applications can be inserted into these references.
Process Files
Processing Buttons
Processing Buttons
There are seven buttons that are present all the time that the ATP dialog is active. This is because
these functions can be activated at any time. These buttons are highlighted above.
Load – This activates a load dialog for loading a saved ATP file. ATP files may be located anywhere
that is most convenient the same as standard EnRoute drawing files.
Save – This allows you to save the current parameters into an ATP file. If an ATP file has been
previously saved or loaded during this ATP session, the file will be saved without prompting you to
identify where, and by what name, to save the file. If the file has not been previously saved, you will
be prompted to name the file to save.
Save As – This is the same as the Save button, except that it always activates the save dialog to
prompt you for a name under which to save the file.
Close – This closes the current ATP session, and returns you to the EnRoute environment. If
changes have been made to current ATP parameters, you will be asked whether to save these
changes as the active ATP parameters. If you click on Yes, the current parameters will be saved in
EnRoute‟s memory so that if you get back into the ATP these parameters will be restored.
After the List File loads, the parts are shown in the table. The dialog shows the total number of parts
to be processed. If you process a job after a List File has been imported, the parts will be created
just as they were specified. As an option, some of the parameters about the parts may be modified if
desired. It is not possible to change such things as the size of the part, but you can change the
quantity of each part, turn off the processing of selected parts, or custom rotate individual parts.
The following screen capture shows the table after it has been populated with the parts from a
selected List File. One thing to note is that the parameters included in this table will change
depending on the active design application. This is controlled by the information that is provided by
each application.
It is possible to process multiple jobs simply by adding more than one list file to the list of parts. If a
list file is included in the list that shouldn‟t be, click on the Clear button to clear the parts list and then
add the appropriate parts to the list.
When ATP parameter files are saved, the part information in this tab is not saved as part of that file.
This is because this information represents project-specific information that will change with each job.
Use these
buttons to add
and remove
DXF files to the
list.
Layer Mapping
This is a very important step in the process, and essentially represents the core concept in Automatic
Toolpath processing. When design application jobs are created, DXF files are utilized to pass on
geometry and other design information. Required machining operations will likely include routing
offsets, drills and fills, using a number of different tools and depths.
The geometry in the DXF files is separated onto different layers based on what type of machining will
be required. Shapes to be cut out will go on a layer, geometry for dados will go on different layers,
and drill points on different layers. This arrangement of geometry on specific layers can be
customized to match very specific manufacturing methods, but after it has been specified for a given
Layer Mapping
buttons
Map Strategies
The next step is to select the Strategies to assign to each layer. Remember that strategy templates
are saved using the Strategy dialog in EnRoute. Strategy templates can be saved for every type of
toolpath that can be created by EnRoute. After a Strategy Template has been saved, it is then
available to the ATP to be specified in the ATP Strategy Mapping table.
In the ATP dialog, the saved Strategy templates are selected for mapping to each layer in the list.
Both a normal Strategy and a Small Part Strategy may be selected for each mapped layer. The
Small Part Strategy will be used for any parts that have a surface area that is less than a threshold
defined by the user in the EnRoute Preferences dialog.
In order to select a strategy in a layer, just click on the dropdown arrow on the right side of each
strategy cell. This will display a list of all eligible saved strategies. The type of strategy is shown in
parentheses next to each strategy name. For example, in the following screen capture, the first
strategy in the list is „Panel T0375 D075(offset-male)‟ which tells us that this is a male routing offset
strategy. In this case, the name of the strategy was used to provide some information about the tool
and depth, and its name was created to match the name of the layer it is to be assigned to. There
are many different strategy naming conventions that can be used, and each user should arrive at a
system that works best for their situation.
After strategies have been mapped to each of the layers, it is necessary to define several additional
parameters in order to complete the Layer Mapping task. These include Design Depth/Use Depth,
TP, NT, NS and OP. Although the representation of these parameters is a little cryptic, the settings
will likely remain the same for most of your jobs.
Design Depth/Use Depth – This parameter provides a way to utilize any given Strategy template for
more than one cut depth or thickness of material. „Design Depth‟ refers to the depth that the selected
Strategy was configured for.
When Strategy Templates are created, the strategy is specified with a specific depth. If a routing
offset depth is set to a depth of 0.50 inches, then this is the depth at which toolpaths will be created
when this strategy is applied. If this strategy is used to cut out material that is 0.50 inches thick, then
this works great. However, if I also want to use this same strategy to cut out material that is 0.75
inches thick, there could be a problem. The Design Depth parameter helps solve the problem. In
this case, I would set Design Depth to 0.50 inches, and click on Use Depth to put a check in the
checkbox.
When the DXF geometry is created by the design application, it is typically placed at the depth at
which it is intended to cut. Contours that are to be cut at 0.50 inches are placed 0.50 inches below
zero in the vertical (Z) axis. If Design Depth is specified, and Use Depth is checked, EnRoute uses
the vertical position of the contour to determine whether to automatically adjust the Strategy depth.
Default Strategy
The Default Strategy provides an option for specifying a Strategy to be utilized in case a layer is
included in the processed parts that is not included in the layer mapping. It is not necessary to
specify the Default Strategy.
Ordering Options
The ordering options are the same as within EnRoute. A detailed description of this is included in
Chapter 10. The following provides a description in the context of the ATP.
The Ordering
Options provide
the means of
specifying the order
of the toolpaths
when the output
files are created.
Priority
The Priority determines the order in which the toolpaths are ordered, using each of the five Priority
options. These items may be placed in the desired order by clicking on the item to be moved, and
then clicking and dragging on the item to move it.
When the output is created, the toolpaths are ordered working from the bottom item in the list up to
the top Priority item. For a given output file, the toolpaths are ordered five times; so, for the list in the
dialog above they would be ordered first based on the order of the Layers, and then based on the
Pass depths, then based on the sorted Objects, then based on the Strategy Order, and finally based
on the Tool Order.
The result of this process is that the toolpaths will always be ordered to match the order of the top
Priority item. They will be ordered to match the order of the second Priority item to the extent that it
is consistent with the Tool Order, and so on down the Priority list. This means that the top items
have the most impact on the order of the toolpaths.
The following simple example illustrates the concept of the Priority Ordering of toolpaths using
numbers to represent toolpaths.
5, 8, 3, 9, 2, 7, 1, 4, 6
The numbers are first ordered based on their numeric sequence.
1, 2, 3, 4, 5, 6, 7, 8, 9
Now, the numbers are ordered based on size, with the small numbers first,
providing the following final order.
3, 5, 6, 7, 9, 1, 2, 4, 8
You can see that by ordering by numeric sequence first and then size we
get a specific order to the numbers. Within each of the two size groups, the
numbers are in numeric sequence even though they are not in numeric
sequence overall.
In the second option the numbers are first ordered based on their size.
8, 2, 1, 4, 5, 3, 9, 7, 6
Now, the numbers are ordered based on numeric sequence, providing the
following final order.
1, 2, 3, 4, 5, 6, 7, 8, 9
You can see that by ordering by size first and then numeric sequence we
get an order that is quite different than in the first option even though all we
did was switch our ordering priorities.
Tool Order
The Tool Order gives the opportunity to define the order of the tools that are used in the current job.
This order is used when the toolpaths are ordered using the Tool priority. EnRoute automatically lists
the tools that are utilized in the Strategies included in both the Layer Mapping and the current parts
to be processed.
Note that EnRoute checks both the parts in the parts list as well as the Strategies in the layer
mapping for the tools. This means that if you have not yet specified any parts to process, there won’t
be any tools in this list. As soon as parts are selected to process, the required tools will show up in
the tool list.
Tools can be included or excluded from the output by checking or un-checking the Use checkbox for
each tool.
Strategy Order
The Strategy Order is similar to the Tool Order. The Strategy list is populated using the strategies
from the layer mapping, for those parts that are included in the parts list. This order is used when the
toolpaths are ordered using the Strategy priority. A strategy can be excluded from the output by un-
checking the Use checkbox for that strategy.
Strategy Order
shows the order
of the strategies
required by the
current Layer
Mapping and
Parts list. The
strategies can be
moved in the list
to the desired
output order.
Sort Method
The Sort Method defines how parts on a sheet will be sorted. This part order is used when the
toolpaths are ordered using the Object priority.
Small Parts First – This checkbox lets you ensure that the parts will be sorted so that any parts that
are smaller in area than the Small Part threshold will be ordered before the larger parts. This option
can be particularly useful if you are using a vacuum system to hold parts down. It allows the small
parts to be cut out first, when the vacuum is most capable of holding them down.
Nesting Options
The Nesting Options provide the parameters to specify how the parts should automatically be
arranged on the sheets as they are prepared for output. The nesting process attempts to make the
most efficient use of the material, minimizing waste.
EnRoute and EnRoute Wood use a true-shape nester, which means that it considers the precise
shape of the part instead of treating the part as a rectangle in all cases. The advantage of true-
shape nesting is that it can make the best use of the material by arranging parts so that waste is
minimized.
Nesting of the parts is a key step, because the nested sheets are the basis for the output files that
are created. When the parts are processed, an EnRoute drawing is created that contains layers that
represent each of the nested sheets. Each drawing layer corresponds to an output file. In the
nested sheet drawing, the layer names correspond to the material that sheet represents.
During the nesting process, the ATP keeps parts that are to be cut from the same material together.
This means that if you have a job that includes ¾” melamine, ¼” plywood, and ½” plywood, then all
of the ¾” melamine parts will be nested together, all of the ¼” plywood parts will be nested together,
and all of the ¾” plywood parts will stay together. EnRoute uses the material names included in the
List Files to determine what material each part will be cut from.
Angle Step – These are the angle increments that the nester uses for each part as it works to find
the best arrangement of the parts on the sheet. Smaller angles increase the number of options that
the nester must consider, so it increases the amount of time to nest each sheet.
When processing files in the ATP, much of the material to be cut has a wood or some other
directional surface so often times it is best to set the step angle to 180 degrees. This minimizes the
options for the nester to consider, and will help reduce processing time. Even when the material is
not grained, experience shows that setting the step angle to some value below 90 degrees most
often is not necessary in order to make the best use of the material.
Gap – This is the spacing between the individual parts. The overall size of each part includes the
size required by any external toolpaths, so it is often acceptable to set the Gap to a very small value,
or even 0.0, in order to maximize material usage.
Margin – This is the spacing from the edge of the sheet of material to the parts nearest the edge.
Again, this value may be set to a small value since the boundary of each part includes the toolpath
dimension.
Multilayer – This tells EnRoute that it can create new sheet layers in the output drawing as
necessary in order to nest all the parts. For example if there are 50 parts to be cut from ¾” melamine
and only 10 parts will fit on each sheet, EnRoute will automatically create the 5 sheet layers in the
output drawing required to nest all the parts. Consecutive sheet layers are named to show how
many sheets are required of each material.
Use Holes – This allows the nester to utilize the holes in which to nest parts on a sheet. This option
does not typically get used with the files that are most commonly processed in the ATP. The
following graphic shows the difference between nesting with and without the Use Holes option
checked.
Plate Size
This section tells the ATP what size material is going to be used for cutting the job, and where
surface is to be defined.
Width – This is the X dimension of the material. The units of this dimension match the active units in
EnRoute.
Height – This is the Y dimension of the material.
ATP Setup
The Setup tab contains parameters that determine what type of output files are created when a job is
processed. There are three types of output that can be generated, including (1) the machining output
files (the g-code files), (2) a printout of each nested sheet that shows what parts are included on
each sheet, and (3) label output files that allow labels to be printed for each part.
Output Options
These checkboxes allow you to choose what output you would like to generate.
Create output files – This option creates the machine files that will be sent to the router. The files
will be located in the location that is specified in the Output Settings section described below.
When a job is finished processing the ATP provides a message box that lists the output files created.
Create label output – This tells EnRoute to generate label output using the parameters defined in
the Label Settings on this dialog. Labels provide a higher level of tracking ability for the parts. This
is an option that can be added to the standard EnRoute Wood package that allows you to design and
generate individual labels for each part that you process in the ATP. Labels can form a key part of a
manufacturing process. EnRoute uses an XML format that makes it easy for design applications to
provide a wide range of information to EnRoute that can be passed along to each label. Information
about edge banding, customer, finishes, or virtually any other information can be included in labels.
Following is an example label. It was designed to include standard information about the filename,
dimensions and material. It also includes a thumbnail view of the nested sheet that shows which part
this label is for, along with an arrow that indicates the orientation of the part on the sheet.
30. Click on the Close button You will be prompted to Save Changes. If you click on Yes
and review the results of then all of the parameters and the list of parts will be
the job in the active retained so that if you get back into the ATP things will be as
EnRoute Drawing. you left them.