Situated Inquiry Research Paper Draft
Situated Inquiry Research Paper Draft
Introduction
The Marvel Cinematic universe is a franchise that has proven to be extremely popular
around the world becoming a staple series among many households. When I was growing up my
father would make an effort to go see every Marvel movie in theater almost as soon as it was
released. This was always something I looked forward to as it was a great bonding experience
between us. After the movie we would discuss what happened in the movie and he would explain
to me what was key to the story based off the original comic book series in which he was an avid
reader when he was younger. When trying to create a topic for my research these instances
where my father would make connections to the comic series stood out to me. It made curious as
to how the movies display intertextuality and how it would impact the Marvel fan discourse
communities.
In order to develop the topic, I first had to fully outline the core concepts I was trying to
establish before diving into the various factors involved. The ideas of intertextuality and
discourse communities are simple to understand from a tip of the iceberg standpoint. When
looking at the tip of iceberg and beyond, James Porter’s article “Intertextuality and the Discourse
Community” dives into the depths to uncover the extent of the two concepts. Intertextuality is
described as the presence of text within text that traces back to someone else’s work with two
kinds of appearances known as “iterability” and “presupposition” (Porter 35). Iterability is the
more direct relevant text while presupposition falls into the implied connection area. All works
have a level of intertextuality within in order to create a sense of credibility and relevancy to the
audience. A discourse community is a group of people with a common set of goals and
guidelines specific to said community. Porter best describes the discourse community as “a
group of individuals bound by a common interest who communicate through approved channels
and whose discourse is regulated” (39). These two concepts go hand in hand with each other
according to Porter as intertextuality is a concept that builds off the works of others which
requires a discourse community to set guidelines for how ideas are built upon within the
community.
Marvel’s franchise has become so widespread that it has accumulated a vast amount of
discourse communities that focus on different pieces of intertextuality that apply specifically to
their group. The main focus of intertextuality when it comes to the Marvel Cinematic Universe is
how the creators build a more modern rendition of the original story from the comics. James C.
Taylor makes a claim that “Marvel Studios develops existing practices of cinematic
intertextuality and combines these with a shared universe model of serialization adapted from
comic books” (Taylor 130) in his work “Reading the Marvel Cinematic Universe: The Avengers’
Intertextual Aesthetic.” This article focuses on the modes of intertextuality found within the
Marvel Cinematic Universe especially with taking the original story from the comics and
creating a new but comic accurate story in a different form of texts. Majority of the original
stories presented through the mode of comic books were produced as early as the 1960’s which
means that the story often has to be adapted to fit the modern era. These stories are broken up
into many pieces spread out over weeks leaving audiences with cliffhangers and drawn-out plots
over large spans of time. Taylor focuses on how the stories created in the comics must be
“compressed” to fit into the common guidelines of movies. The other big point being made in the
article is how there are layers of intertextuality through the Marvel franchise from plot to settings
to characters. Each component that makes up a true storyline falls into the category of
Underrepresentation to Misrepresentation
The American film industry is a very prominent creative space where a majority of
successful films are produced. Even though there are major successes there is also a lack of
proper representation that many are willing to call out. This unfortunate common practice is
highlighted in “Contemporary American Cinema: Thrills to Narratives and Back” with the article
focusing on the American cinema culture and its impact on the audience. The main idea being
pushed by the article is that “Digital technology, chang[es] both the aesthetics and the ethics of
(Zawadka 6). Digitalization on a large scale has provided easy access to varieties of film to
people all around the globe. For a long period of time American film lacked progressive
ideologies and inclusion sugarcoating reality. This false reality was one that many could become
overindulged in almost getting lost in this fake world achieved by focusing on audience's
emotions, not so much their logic. The lack of representation within American cinema was
extremely criticized especially when aiming to place the film in “the context” of other
cultures/countries. Digitalization has brought forth an increase of diversity within films, but the
misinterpretation.
There are groups of people in the Marvel Cinematic Universe that often get swept under
the rug or even villainized in the films. These groups commonly are women and people of whom
have different ethnicities/cultures than the white American. Marvel as a brand has not done the
best when it comes to diversifying their characters and when there are characters that break out
from the “typical,” there is often a sense of misrepresentation. When looking into
underrepresentation within the film franchise Frank’s article “Diversify, Rinse, Repeat: The
Direct Market, Sales Data, and Marvel Comics’ Diversity Cycle” is a prime example. The article
showcases the lack of proper diversification within the Marvel Cinematic Universe through an
idea of what the assumed audience wanted. Focusing on the market sales, the author looks at
what the Marvel franchise put priority on and more so what they do not. Frank suggests Marvel
feels obligated to make movies including more diverse settings and roles but only does so here
and there. The occasionally diverse movie then gets released but doesn’t get a lot of emphasis on
it which leads to a poor performance. This becomes the cycle because the assumed audience
develops into reality through a continuous conditioning of the audience created by the Marvel
franchise. This cycle is pushing the idea of the American identity and is a key component in
misrepresentation.
The “American identity” is one that is majorly developed within the MCU. The basis for
the film series is built off making the U.S. seem like the good guys through villainizing other
countries. The idea of uplifting one group by putting another down is an unfair way of
representing people; it’s basically bullying the little kid at the playground. This ideology is
further explored in “We Are Iron Man: Tony Stark, Iron Man, and American Identity in the
Marvel Cinematic Universe’s Phase One Films” in which the author, Ashley Robinson, explains
a sense of American Pride is created through an iconic Marvel character during the early part of
the movie franchise. Iron Man’s back story is one that seems almost similar to what happens in
real life dealing with groups like terrorist organizations in Afghanistan, for example. As the
movie series builds so does the American identity creating a sense of national pride, freedom,
and prosperity of the “Western World” (Robinson 1). The whole first segment of the cinematic
universe builds upon the idea of Americans being the good guys and any foreign countries we
have had conflict with are the enemy. This is done through referencing real-world issues in the
movies or including subliminal messages that villainize other countries. The article as whole
picks at Iron Man for being individualistic and selfish which reflects upon the “American
“chaotic spaces” defined by the author Jessie Rogers in “Chaotic Asian Spaces in the Marvel
Cinematic Universe.” Roger’s article focuses on the misrepresentation of cultures within the
Marvel cinematic universe primarily involving the Asian community, often creating negative
stigma. The main target is the concept of a “chaotic backdrop” of Asian culture with focusing on
overpopulation and large but cluttered spaces (Rogers 1). Many of the “monstrous” villains
within Marvel movies were developed in Asian spaces which paints them poorly. Marvel
attempts to shine light on other cultures and minorities but in a lot of instances it backfires. This
idea is flipped when it comes to the Black Panther movie where the “world building” within
outshines the true culture which in turn falsely represents culture (Rogers 27). The Black Panther
movie primarily focuses on the magical world that Wakanda is rather than the culture of the
people that live in it. Rodgers believes that the movie should put more emphasis on the African
culture in the film Black Panther in order to capture a true representation of said culture.
different wants and needs for the franchise. Some groups can tend to stand on opposing sides of a
topic and it requires a side to be chosen. Marvel has the responsibility to please all their
audiences in order to retain their large viewership. To see the how large of an impact Marvel’s
movies had on their audiences, Jayme Gerring in “The Marvel Effect: Cinematic Universes and
Their Impact on Box Office Receipts” looks into the box office reports for movies of various
categories. This article looks at a variety of factors that can alter or improve a movies
performance during opening weekend in the box office. Primarily using statistical analysis,
Gerring compiles numerical factors from 250 movies during their opening weekend to determine
whether being a movie within the Marvel Cinematic Universe helps bring in revenue. Using
different categories such as: MCU vs. Non MCU, “star power,” movie review organization
ratings, director star power, and other independent variables to find what brings in the big bucks
on opening weekend. Overall, most of the variables didn’t matter outside of whether the movie
fell into the MCU category. If it was a Marvel movie it would prove to have the best
performance in the box office over majority of other movies. Concluding that the dedicated
community was so large that any movie put out by Marvel was going to be worth watching
because the quality was just assumed to be high due to franchise association. Unfortunately, only
creating movies for an audience isn’t enough so other modes of entertainment are important for
As the entertainment industry expands, big brands and franchises have to follow in order
to grow their audience and continue to be relevant. One way that movie franchises can grow is
through the introduction of theme park and videogame experiences as explored in Erica Garber’s
“Ride on: From Movie Franchises to Video Games, Television Series and More, Entertainment
Companies Are Tapping into Theme Parks to Leverage Their IP, Enhance Brand Awareness and
Connect with Consumers in a Completely New, Innovative Way.” The article dives into a
multitude of movie franchises branching out in many different modes of entertainment from
videogames to theme parks. Exemplifying how theme parks and videogames have been around
for decades now, provide entertainment from a firsthand standpoint every day. Movie franchises
are realizing that they can extend their stories into the real world in a way that will be available
to the population year-round. Many consumers from the around the world visit these parks and
become exposed to the franchises content which expands their audience while diversifying
culture within their community. Expanding the cinematic universe toward the theme park market
also creates an immersive experience for their audience almost allowing an escape from reality.
Marvel has created a theme park experience by introducing the “Avenger’s Campus” in
Disneyland, California. This addition has made it possible for fans to meet the characters in real
life and experience attractions revolving around the MCU’s storyline. Keeping the fans
entertained and engaged is a difficult task for movie franchises which means they have to go
Methods
Due to the vast size of content produced by the Marvel Cinematic Universe (MCU) and
the Marvel Comic Group (MCG), I decided to compare the more memorable moments that are
seen in both modes of entertainment. One of the key events I wanted to analyze was from the
movie Spiderman: No Way Home which features a scene where three different “spidermen”
come together from different timelines which is originally featured in the comics. This singular
scene caused a commotion amongst fans which means it is a good instance to put my focus on.
Another scene that sparked conversation comes from the movie Avengers Endgame where all the
female heroines introduced into the series up until that point are lined up ready for battle
displaying women empowerment. This moment is not in the original comic book telling of the
story so including it in the modern version emphasizes growth in the community. Adding
modern references is common throughout the Marvel movie series from an allusion to Covid-19
to a character known as Thor playing a popular game called Fortnite. These pieces of modern
intertext are designed to create a sense of relevance to the audience and analyzing how they are
Materials/Procedure
them. These details include that one is comic and the other is live-action, the number of Spider-
mans, and how it was released. I then aimed to look at how the community reacted to the
recreation of the original comic version using Twitter comments on the post seen in Figure 2. I
then looked at the first one hundred comments on the post to determine whether the majority of
https://qph.fs.quoracdn.net/main-qimg-
00c5984f0717c9ec39c00243307d2190
https://i.redd.it/dgw1nz31x
4v01.jpg
intertextuality from comic to film. The comic cover shown in Fig. 4 is the original characters set
to be in the battle against the villain named Thanos. There are many differences between the
comic storyline and the story being told in the movie. I aimed to analyze how the scene of
women heroes being at the frontline of the battlefield as seen in Fig. 3 and the YouTube video
posted by KinoCheck.com titled “Female Avengers Unite Scene – Avengers 4 Endgame (2019)”
was received by the Marvel fanbase by compiling the amount of positive and negative comments
in the comment section of the video. I then would determine the consensus based on the majority
Results
W.I.P.
The MCU has an audience of people with diverse backgrounds and cultures which can
often lead to conflicts within the community. For a large period, there was a lack of
representation of various minority groups seen on the big screens. This led to many different fans
demanding that their groups and cultures be displayed in the movies. However, when there was
representation especially in cases where the original comic characters traits were replaced, there
was outrage among other parts of the community. Including events that took place during the
movie's production also led to controversy within the community. For example, they attempt to
condemn sexism and highlight the female empowerment movement through the movie Captain
Marvel. Many fans enjoyed seeing a woman with such power in a movie while others saw it as a
corny attempt, almost offensive at times. The comic books were written during a time when
many things that are not acceptable today were back then. Which means the whole picture of the
original works often must be abandoned while referencing the plot with more modern, acceptable
features woven into it all. The introduction of multimodal platforms for creation is also
controversial within the community due to the sense of quantity over quality. The introduction of
shows dedicated to various characters has led to fans being overwhelmed with amount of content
they have to keep up with to understand the whole picture of the story as well as the quality of
With such a large audience it is often hard to please all members, so Marvel creators have
to decide whether they want to spark change in the community by tackling tough issues or to
stick to the books. Analyzing the impact of intertextuality and multimodal implementation on a
discourse community and leaving the audience with their own perceptions of the MCU is my
goal.
Works Cited
Frank, Kathryn M. “Diversify, Rinse, Repeat: The Direct Market, Sales Data, and Marvel
Garber, Erica. “Ride on: From Movie Franchises to Video Games, Television Series and More,
Entertainment Companies Are Tapping into Theme Parks to Leverage Their IP, Enhance
Brand Awareness and Connect with Consumers in a Completely New, Innovative Way.”
Gerring, Jayme V. “The Marvel Effect: Cinematic Universes and Their Impact on Box Office
Porter, James E. “Intertextuality and the Discourse Community” Rhetoric review 5.1 (1986): 34–
47. Web.
Robinson, Ashley Sufflé. “We Are Iron Man: Tony Stark, Iron Man, and American Identity in
the Marvel Cinematic Universe’s Phase One Films.” Journal of popular culture 51.4
Rogers, Jessie. “Chaotic Asian Spaces in the Marvel Cinematic Universe.” Journal of popular
Zawadka, Beata. “Contemporary American Cinema: Thrills to Narratives and Back.” Polish