0% found this document useful (0 votes)
106 views

Player'Shandbook Playtest5: Unearthedarcana2023

Uploaded by

Pedro Artur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
106 views

Player'Shandbook Playtest5: Unearthedarcana2023

Uploaded by

Pedro Artur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 50

Machine Translated by Google

UNEARTHEDARCANA2023

PLAYER’SHANDBOOK PLAYTEST5
Thisdocumentispartof aseriesofUnearthed Arcana article supersedes the glossary of any previous
articlesthatpresent materialdesigned forthe article.
nextversionofthe Player’sHandbook. To play with this material, you may either
Thematerialhereusestherulesinthe2014 incorporate it into your campaign or run one or
Player’sHandbook,exceptwherenoted. more special playtest sessions. For such a session,
Afterweconcludethepublicplaytestforthe you may create an adventure of your own or use a
Player’sHandbook,UnearthedArcana will short adventure from a source like Keys from the
explorematerialfortheDungeonMaster’sGuide Golden Vault, Journeys through the Radiant
andMonsterManual.
Citadel, or Candlekeep Mysteries.
LEARN MORE ON Power Level. The character options you read
here might be more or less powerful than options in
YOUTUBE To learn more about the design in this
the 2014 Player’s Handbook. If a design survives
article, we invite you to view the videos about it on
playtesting, we adjust its power to the desirable
YouTube (www.youtube.com/DNDWizards).
level before publication. This means an option
WHAT’SNEW could be more or less powerful in its final form.
Feedback. The best way for you to give us
Weapons.Newoptionsforweaponsappear feedback on this material is in the survey we’ll
hereforyoutotryout. release on D&D Beyond. If we make this material
Spells. Morespellsarereadyforplaytesting. official, it will be refined based on your feedback,
Feats. SeveralEpicBoonfeatsandtheWeapon and then it will appear in a D&D book.
Masterfeatappearhereforyourfeedback.
Providing feedback on this document is one way
Five Classes.Five classesarereadyfor
you can help shape the next generation of D&D!
playtesting:Barbarian,Fighter,Sorcerer,
Warlock,andWizard. Eachofthoseclasses
WEAPONS
alsoincludesasubclass. TheMonkwill appear inafuture
UA,alongwithrevisedversionsof otherclasses. Thissectioncontainsplaytest versionsof
weaponsinthePlayer’sHandbook.Hereyou’ll
RulesGlossary. Therulesglossaryhasbeen findweapontables,severalrevisedweapon
updatedagain andsupersedestheglossaryin properties,andanewtypeofproperty:Mastery properties.
allpreviousUnearthedArcana articles.Inthis
document,any underlined terminthebody text WhenwerevisittheExpertsandPriestsin
appearsinthat glossary. futureUnearthedArcana articles,someofthem
willgainaccesstothesespecialproperties.
THIS IS PLAYTEST MATERIAL
This article is presented for playtesting and DESIGN NOTE: WEAPON UPDATES
feedback. The options here are experimental and in draft Here are the new elements in this weapons
form. They aren’t officially part of the game. Your section:
feedback will help determine whether we adopt it as official.
• Each weapon now has a Mastery property, a
special property that requires a feature to
How to Playtest This UA. We invite you to try
unlock. The Mastery properties are described in
out this material in play. When you do so, you’re
this document.
welcome to combine this article with the other
articles in this series, starting with “Character • Shortsword has returned to being a Martial
Origins.” weapon.
If you do combine this article with any previous • The Net, which doesn’t deal damage, is now
one, use only the rules glossary found here. In this adventuring gear rather than a weapon. See
Unearthed Arcana series, the rules glossary of each “Adventuring Gear” below for the item’s playtest
description.

©2023 Wizards of the Coast LLC 1


Machine Translated by Google

• The Trident’s damage die has changed from 1d6 • The Musket and Pistol, which previously
to 1d8, and its Versatile die is now 1d10 rather appeared in the Dungeon Master’s Guide, now
than 1d8. appear in the Martial Weapons: Ranged table. As
• The Lance has the Heavy and Two-Handed always, the DM oversees what is available for
properties rather than the Special property purchase in shops.
(which imposed Disadvantage on some of its • The Light property now appears in the “Weapon
attack rolls), and its damage die has changed Properties” section rather than in the glossary.
from 1d12 to 1d10. • The Thrown property now allows you to draw a
• The War Pick now has the Versatile property. weapon as part of the ranged attack.

WEAPON TABLES

SIMPLE WEAPONS: MELEE


Weapon Damage Properties Mastery Weight Slow 2 Cost
Club 1d4 Bludgeoning Light 1d4 lb. 1 SP

Dagger Piercing 1d8 Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP
Greatclub Bludgeoning Two-Handed 1d6 Slashing Push 10 lb. 2 lb. 2 SP
Handaxe Light, Thrown (Range 20/60) Vex 5 GP
Javelin Piercing 1d4 Thrown (Range 30/120) 1d6 Slow 2 lb. 5 SP

Light Hammer Bludgeoning Light, Thrown (Range 20/60) 1d6 Bludgeoning — 1d6 Nick 2 lb. 2 GP
Woman Bludgeoning Versatile (1d8) Sap 4 lb. 5 GP

Quarterstaff 1d4 Slashing Flex 4 lb. 2 SP


Sickle Light Nick 2 lb. 1 GP

Spear Thrown (Range 20/60), Versatile (1d8) 1d6 Piercing Flex 3 lb. 1 GP

SIMPLE WEAPONS: RANGED


Name Damage Properties Mastery Weight Slow 5 Cost

Crossbow, Light 1d8 Piercing Ammunition (Range 80/320), Loading, Two lb. 25 GP
Handed
Dart 1d4 Piercing 1d6 Finesse, Thrown (Range 20/60) Vex 1/4 lb. 2 5 CP
Shortbow Piercing 1d4 Ammunition (Range 80/320), Two-Handed Vex lb. 25 GP

Sling Bludgeoning Ammunition (Range 30/120) Slow — 1 SP

MARTIAL WEAPONS: MELEE


Name Damage Properties Mastery Weight Topple Cost
Battleaxe 1d8 Slashing 1d8 Versatile (1d10) 4 lb. 10 GP
Flail Bludgeoning — 1d10 Slashing Sap 2 lb. 10 GP
Sword Heavy, Reach, Two-Handed 1d12 Graze 6 lb. 20 GP 7 lb. 30
Greataxe Slashing Heavy, Two-Handed 2d6 Cleave GP 6 lb. 50 GP
Greatsword Slashing Heavy, Two-Handed 1d10 Graze
Halberd Slashing Heavy, Reach, Two-Handed 1d10 Cleave 6 lb. 20 GP
Lance Piercing Heavy, Reach, Two-Handed (unless mounted) 1d8 Slashing Topple 6 lb. 10 GP

Longsword Versatile (1d10) 2d6 Flex 3 lb. 15 GP


Maul Bludgeoning Heavy, Two-Handed 1d8 Piercing 1d10 Topple 10 lb. 10 GP

Morningstar Piercing

Sap 4 lb. 15 GP
Pike Heavy, Reach, Two-Handed 1d8 Push 18 lb. 5 GP

Rapier Piercing Finesse Vex 2 lb. 25 GP


Scimitar 1d6 Slashing Finesse, Light 1d6 Nick 3 lb. 25 GP
Shortsword Piercing Finesse, Light 1d8 Vex 2 lb. 10 GP
Trident Piercing Thrown (Range 20/60), Versatile (1d10) 1d8 Piercing Topple 4 lb. 5 GP
War Pick Versatile (1d10) 1d8 Flex 2 lb. 5 GP
Warhammer Bludgeoning Versatile (1d10) 1d4 Slashing Flex 2 lb. 15 GP

Whip Finesse, Reach Slow 3 lb. 2 GP

©2023 Wizards of the Coast LLC 2


Machine Translated by Google

MARTIAL WEAPONS: RANGED


Name Damage Properties Mastery Weight Vex 1 Cost

Blowgun 1 Piercing Ammunition (Range 25/100), Loading lb. 10 GP

Crossbow, Hand 1d6 Piercing Ammunition (Range 30/120), Light, Loading Vex 3 lb. 75 GP
Crossbow, Heavy 1d10 Piercing Ammunition (Range 100/400), Heavy, Loading, Push 18 lb. 50 GP
Two-Handed

Longbow 1d8 Piercing Ammunition (Range 150/600), Heavy, Two Slow 2 lb. 50 GP
Handed
Musket 1d12 Piercing Ammunition (Range 40/120), Loading, Two Slow 10 lb. 500 GP
Handed
Pistol 1d10 Piercing Ammunition (Range 30/90), Loading Vex 3 lb. 250 GP

WEAPONPROPERTIES MASTERYPROPERTIES
Herearepropertieswhosedefinitionshave EachweaponnowhasaMasteryproperty,as shown
changedforthisplaytest. intheweapontablesabove.That
propertyisusableonlybyacharacterwhohasa
LIGHT
feature,suchasWeaponMastery,thatunlocks
WhenyoutaketheAttack actiononyourturn thepropertyforthecharacter.
andattackwitha Light weapon,youcanmake HerearedescriptionsofeachMastery
oneextraattackasaBonusActionlateronthe property.Thepropertiesareprovidedin
sameturn.Thatextraattackmustbemadewith alphabeticalorder.
adifferentLightweapon,andyoudon’taddyour abilitymodifier Ifagamefeatureletsyoureplace aweapon’s
totheextra attack’sdamage, unlessthatmodifierisnegative. Masterypropertywithanotherone,thatweapon
mustmeetanyprerequisitespecifiedforthenew property.
Forexample,ifyoutaketheAttack actionon
yourturnandhaveaShortswordinonehand
andaDaggerintheother—eachofwhichhasthe Lightproperty CLEAVE
—youcanmakeoneattackwith Prerequisite: MeleeWeapon,HeavyProperty
eachweapon,usingyouractionandaBonus Action,
Ifyouhitacreaturewithameleeattackusing
butyoudon’taddyourStrength or
thisweapon,youcanmakeanattackrollwith
Dexteritymodifiertothedamagerollofthe
theweaponagainstasecondcreaturewithin5 feetofthefirst
BonusAction,unlessthatmodifierisnegative.
thatisalsowithinyourreach.On
THROWN ahit,thesecondcreaturetakestheweapon’s
damage,butdon’taddyourabilitymodifierto
IfaweaponhastheThrownproperty,youcan
thatdamage,unlessthatmodifierisnegative.
throwtheweapontomakearangedattack,and
Youcanmakethisextraattackonlyonceper turn.
youcandrawthatweaponaspartoftheattack.
Iftheweaponisameleeweapon,youusethe
sameabilitymodifierforthatattackrolland
FLEX
damagerollthatyouwoulduseforamelee
Prerequisite: VersatileProperty
attackwiththeweapon.Forexample,ifyou
throwaHandaxe,youuseyourStrength,butif Whenyouhitwithameleeattackusingthis
youthrowaDagger,youcanuseeitheryour weapon,youdealitsVersatiledamageevenif
StrengthoryourDexterity,sincetheDaggerhas you’rewieldingitwithonehand.
theFinesseproperty.
GRAZE
Prerequisite: MeleeWeapon,HeavyProperty

Ifyourattackrollwiththisweaponmissesa
creature,youcandealdamagetothatcreature
equaltotheabilitymodifieryouusedtomake
theattackroll.Thisdamage isthesametype

©2023 Wizards of the Coast LLC 3


Machine Translated by Google

dealtbytheweapon,andthedamage can’tbe
ADVENTURINGGEAR
increasedinanyway,otherthanincreasingthe
abilitymodifier. Herearedescriptionsofmiscellaneousitems
whoseruleshavechangedforthisplaytest.
NICK
Prerequisite:LightProperty NET
Cost:1GP.Weight:3lb.
WhenyoumaketheextraattackoftheLight
property,youcanmakeitaspartoftheAttack Whenyoutake theAttack action onyourturn,
action,insteadofasaBonusAction.Youcanstill youcanreplaceoneofyourattackswithathrow
makethisextraattackonlyonceperturn. ofthenetatacreature within15feetofyou.The
targetmustsucceedonaDexteritysavingthrow
PUSH againstaDCequalto8+ yourProficiencyBonus +
Prerequisite: Heavy,Two-Handed, orVersatile yourDexteritymodifier. Thetargetsucceeds
Property automaticallyifit’sHugeorlarger.
Onafailedsave,thetargethastheRestrained
Ifyouhitacreaturewiththisweapon,youcan
conditionuntilitescapesthenet.Toescape,the
pushthecreatureupto10feetawayfromyouif
targetmustuseitsactiontomakeaDC10
itisnomorethanonesizelargerthanyou.
Strength(Athletics)check,escapingonasuccess.
Acreaturewithin5feetofthetargetcanuseits
SAP
actiontoattemptthesamething.Destroyingthe
Prerequisite: NoOtherProperties net(AC10;5HP;immunitytoBludgeoning,
Ifyouhitacreaturewiththisweapon,that Poison,andPsychicdamage)alsofreesthe
creaturehasDisadvantage onitsnextattackroll target,endingtheeffect.
beforethestartofyournextturn.
PRIEST’SPACK
SLOW Cost:33GP.Weight:29 lb.
Prerequisite:None APriest’sPackcontainsthefollowingitems: Backpack
Ifyouhitacreaturewiththisweaponanddeal (5lb.),Blanket (3lb.),Lamp (1lb.), HolyWater
damagetothecreature,youcanreduceitsSpeed (1lb.),Rations(7days;14lbs.),Robe (4lb.),andTinderbox
by10feetuntilthestartofyournextturn.Ifyou (1lb.).
hitthecreaturemore thanoncewiththis
property,theSpeedreductiondoesn’texceed10 feet.

TOPPLE
Prerequisite: Heavy,Reach,orVersatileProperty

Ifyouhitacreaturewiththisweapon,youcan
forcethecreaturetomakeaConstitutionsaving
throwwithaDCequalto8+ yourProficiency Bonus+
theabilitymodifieryouusedtomake
theattackroll.Onafailedsave,thecreaturehas
thePronecondition.

VEX
Prerequisite:Ammunition,Finesse,orLight
Property

Ifyouhitcreaturewiththisweaponanddealdamagetothecreature,youhaveAdvantageonyournextattackrollagainstthatcreaturebeforetheendofy

©2023 Wizards of the Coast LLC 4


Machine Translated by Google

Lvl Spell School Ritual


SPELLS
0 True Strike Divination No
Thissectionpresentsneworrevisedspellsfor 1 Alarm Abjuration Yes
youtoplaytest.ItalsoincludestheArcanespell list. 1 Armor of Agathys Abjuration No

1 Arms of Hadar Conjuration No

1 Burning Hands Evocation No


SOURCEOFASPELL
1 Charm Person Enchantment No
Thesourceofaspellisnotedinparenthesisafter 1 Chromatic Orb Evocation No
thespell’sschoolofmagic.Themainsourcesare Illusion No
1 Color Spray 1
Arcane,Divine,andPrimal.
Comprehend Divination Yes
Somespellsareinsteadfromaclass,suchas
Languages 1
SorcererorWizard.Youcancastsuchaspell Divination Yes
Detect Magic 1
onlyifafeaturegivesyouaccesstoit. Illusion No
Disguise Self 1

Expeditious Retreat Transmut. No


ARCANESPELLLIST
1 False Life Necromancy 1 Feather Fall No
AnArcanespelldrawsontheambientmagicof Transmut. No
themultiverse.Sorcerers,Warlocks,and
1 Find Familiar Conjuration Yes
Wizardsareamongthosewhoharnessthis magic.
1 Fog Cloud Conjuration No

1 Grease Conjuration No
TheArcaneSpellstableisapartiallistof
1 Hellish Rebuke Evocation No
Arcanespells.Thetableprovidesaspell’slevel,
name,andSchoolofMagic.Thelistalsoindicates 1 Hex Enchantment No

whetheraspellhastheRitualtag. 1 Identify Divination Yes

Ifaspell’sSchoolofMagicisdifferentfrom 1 Illusory Script Illusion Yes


whatappearsinthe2014Player’sHandbook,an 1 Jump Transmut. No
asterisk(*)appearsaftertheschool. Transmut. No
1 Longstrider

1 Mage Armor Abjuration No


DESIGN NOTE: UPDATES TO THE ARCANE LIST
1 Magic Missile Evocation No
Two Bard spells have been removed from the list:
1 Protection from Evil and Abjuration No
Vicious Mockery and Dissonant Whispers. In
Good
a future UA, those spells will still be available to
1 Ray of Sickness Necromancy No
the Bard.
1 Shield Abjuration No
ARCANE SPELLS Illusion No
1 Silent Image
Lvl Spell School Ritual Enchantment No
1 Sleep
0 Acid Splash Conjuration No
1 Tasha’s Hideous Enchantment No
0 Blade Ward Abjuration No
Laughter
0 Chill Touch Necromancy No 1 Tenser’s Floating Conjuration Yes

0 Dancing Lights Illusion* No Disk


1 Thunderwave Transmut.* No
0 Fire Bolt Evocation No
1 Unseen Servant Conjuration Yes
0 Friends Enchantment No
1 Witch Bolt Evocation No
0 Light Evocation No
2 Alter Self Transmut. No
0 Mage Hand Conjuration No
2 Arcane Lock Abjuration No
0 Mending Transmut. No
2 Blindness/ Transmut.* No
0 Message Transmut. No
Deafness
0 Minor Illusion Illusion No
2 Blur Illusion No
0 Poison Spray Conjuration No
2 Calm Emotions Enchantment No
0 Conjuring Transmut. No
2 Cloud of Daggers Conjuration No
0 Ray of Frost Evocation No
2 Continual Flame Evocation No
0 Shocking Grasp Evocation No
2 Crown of Madness Enchantment No

©2023 Wizards of the Coast LLC 5


Machine Translated by Google

Lvl Spell School Ritual Lvl Spell School Ritual


2 Darkness Evocation No 3 Nondetection Abjuration No

2 Darkvision Transmut. No 3 Phantom Steed Illusion Yes

2 Detect Thoughts Divination No 3 Protection from Abjuration No

2 Enlarge/ Reduce Transmut. No Energy


3 Remove Curse Abjuration No
2 Enthrall Enchantment No
3 Sending Divination* No
2 Flaming Sphere Evocation* No
3 Sleet Storm Conjuration No
2 Gust of Wind Evocation No
3 Slow Transmut. No
2 Hold Person Enchantment No
3 Stinking Cloud Conjuration No
2 Invisibility Illusion No
3 Tongues Divination No
2 Knock Transmut. No
3 Vampiric Touch Necromancy No
2 Levitate Transmut. No
3 Water Breathing Transmut. Yes
2 Locate Object Divination No
4 Arcane Eye Divination No
2 Magic Mouth Illusion Yes
4 Banishment Abjuration No
2 Magic Weapon Transmut. No
4 Blight Necromancy No
2 Melf’s Acid Arrow Evocation No
4 Compulsion Enchantment No
2 Mirror Image Illusion No
4 Confusion Enchantment No
2 Misty Step Conjuration No
4 Conjure Minor Conjuration No
2 Nystul’s Magic Illusion No
Elementals
Aura
4 Control Water Transmut. No
2 Phantasmal Force Illusion No
4 Dimension Door Conjuration No
2 Ray of Necromancy No
4 Evard’s Black Conjuration No
Enfeeblement
Transmut. No Tentacles
2 Rope Trick
4 Fabricate Transmut. No
2 Scorching Ray Evocation No
4 Fire Shield Evocation No
2 See Invisibility Divination No
4 Greater Invisibility Illusion No
2 Shatter Transmut.* No
4 Hallucinatory Illusion No
2 Spider Climb Transmut. No
Terrain
2 Suggestion Enchantment No
4 Ice Storm Evocation No
2 Web Conjuration No
4 Leomund’s Secret Conjuration No
3 Animate Dead Necromancy No
Chest
3 Bestow Curse Necromancy No 4 Locate Creature Divination No

3 Blink Transmut. No 4 Mordenkainen's Conjuration No

3 Clairvoyance Divination No Faithful Hound


3 No
4 Mordenkainen's Abjuration No
Counterspell Abjuration
Private Saint
3 Dispel Magic Abjuration No
4 Otiluke ’s Resilient Evocation No
3 Fear Illusion No
Sphere
3 Fireball Evocation No 4 Phantasmal Killer Illusion No

3 Fly Transmut. No
4 Polymorph Transmut. No
3 Gaseous Form Transmut. No Transmut. No
4 Stone Shape
3 Glyph of Warding Abjuration No 4 Stoneskin Transmut.* No
3 Haste Transmut. No Evocation No
4 Wall of Fire
3 Hunger of Hadar Conjuration No Transmut. No
5 Animate Objects
3 Hypnotic Pattern Illusion No Evocation No
5 Bigby’s Hand
3 Leomund’s Tiny Hut Evocation Yes 5 Cloudkill No
Conjuration
3 Lightning Bolt Evocation No Evocation No
5 Cone of Cold
3 Magic Circle Abjuration No No
5 Conjure Elemental Conjuration
3 Major Image Illusion No

©202 3 Wizards of the Coast LLC 6


Machine Translated by Google

Lvl Spell School Ritual Lvl Spell School Ritual


5 Contact Other Divination Yes 7 Mirage Arcane Illusion No

Plane 7 Mordenkainen's No
Conjuration
5 Creation Illusion No
Magnificent
5 Dominate Person Enchantment No Mansion

5 Dream Illusion No 7 Mordenkainen's Evocation No


Sword
5 geas Enchantment No
7 Plane Shift Conjuration No
5 Hold Monster Enchantment No
7 Prismatic Spray Evocation No
5 Legend Lore Divination No
7 Project Image Illusion No
5 Mislead Illusion No
7 Reverse Gravity Transmut. No
5 Modify Memory Enchantment No
7 Sequester Transmut. No
5 Passwall Transmut. No
7 Simulacrum Illusion No
5 Planar Binding Abjuration No
7 Symbol Abjuration No
5 Rary’s Telepathic Divination Yes
7 Teleport Conjuration No
Bond
Divination No 8 Antimagic Field Abjuration No
5 Scrying
Illusion No 8 Antipathy/ Enchantment No
5 Seeming
5 Telekinesis Transmut. No Sympathy
8 Clone Necromancy No
5 Teleportation Circle Conjuration No
8 Control Weather Transmut. No
5 Wall of Force Evocation No
8 Demiplane Conjuration No
5 Wall of Stone Evocation No
8 Dominate Monster Enchantment No
6 Arcane Gate Conjuration No
8 Feeblemind Enchantment No
6 Chain Lightning Evocation No
8 Glibness Enchantment* No
6 Circle of Death Necromancy No
8 Incendiary Cloud Conjuration No
6 Contingency Abjuration* No
8 Maze Conjuration No
6 Create Undead Necromancy No
8 Mind Blank Abjuration No
6 Disintegrate Transmut. No
8 Power Word Stun Enchantment No
6 Eyebite Necromancy No
8 Sunburst Evocation No
6 Flesh to Stone Transmut. No
8 Telepathy Divination* No
6 Globe of Abjuration No
9 Astral Projection Necromancy No
Invulnerability
No 9 Foresight Divination No
6 Guards and Wards Abjuration
Yes 9 Gate Conjuration No
6 Instant Summons Conjuration
No 9 Imprisonment Abjuration No
6 Magic Jar Necromancy
Enchantment No 9 Meteor Swarm Evocation No
6 Mass Suggestion
6 Move Earth Transmut. No 9 Power Word Kill Enchantment No

Evocation No 9 Prismatic Wall Abjuration No


6 Otiluke’s Freezing
Sphere 9 Shapechange Transmut. No

6 Otto ’s Irresistible Enchantment No Transmut. No


9 Time Stop
Dance
9 True Polymorph Transmut. No
6 Programmed Illusion No
9 Weird Illusion No
Illusion
9 Wish Conjuration No
6 Sunbeam Evocation No

6 True Seeing Divination No

6 Wall of Ice Evocation No

7 Delayed Blast Evocation No


Fireball
7 Etherealness Transmut. No

7 Finger of Death Necromancy No

7 Forcecage Evocation No

©202 3 Wizards of the Coast LLC 7


Machine Translated by Google

SPELLDESCRIPTIONS damageincreasesby1d6foreachslotlevel
above4th.
Thefollowingspellsarepresentedin
alphabeticalorder. BOOKOFSHADOWS
Conjuration Cantrip(Warlock)
DESIGN NOTE: SPELL UPDATES
Here are the main updates in this section: CastingTime: 1hour
Range: Self
• New Spells. Eleven new spells appear here, each Component: V,S
one connected to a Sorcerer, Warlock, or Wizard Duration:Instantaneous
feature.
Stitchingtogetherstrandsofshadow,you
• Chaos Bolt. This spell has moved over from
conjureforthabookinyourhand.Thebook
Xanathar’s Guide to Everything, and all Sorcerers
containseldritchmagicthatonlyyoucanaccess,
get it as a bonus spell.
grantingyouthefollowingbenefits:
• Eldritch Blast. This cantrip now scales only with
your Warlock level, and all Warlocks get it as a CantripsandRituals. Whenthebookappears,
bonus spell. choosetwocantrips,andchoosetwo1st-level
• Hex. This spell can deal its extra damage only spellsthathavetheRitualtag.Thespellscan
once per turn, and all Warlocks get it as a bonus befromtheArcane,Divine,andPrimalspell
spell. lists,andtheymustbespellsyoudon’talready
haveprepared.Whilethebookisonyour
ARCANEERUPTION
person,youhavethechosenspellsprepared.
4th-LevelEvocation Spell(Sorcerer) SpellcastingFocus. Youcanusethebookasa
CastingTime: Action SpellcastingFocus.
Range: 120feet Thebookdisappearsifyoucastthisspellagain ordie.
Component: V,S
Duration:Instantaneous CantripUpgrade. Whenyoureach5thlevelas
Churningmagicalenergyexplodesina20-foot aWarlock,thisspellalsoenhancesother
radiusspherecenteredonapointyouchoose cantripswhilethebookisonyourperson;you
withinrange.Whenyoucastthespell,youselect canaddyourWarlockspellcastingability
thetypeofdamagedealtbytheexplosion:Acid, modifiertothedamagerollsofanycantripyou
Cold,Fire,Lightning,Poison,Psychic,or castthatdoesn’talreadyhavethatmodifier
Thunder.Eachcreatureinthespheremustmake addedtoitsdamageroll.
aConstitution savingthrow.Onafailedsave,a
CHAOSBOLT
creaturetakes6d6damageofthechosentype.
Onasuccessfulsave,acreaturetakeshalfas 1st-LevelEvocation Spell(Sorcerer)
muchdamage. CastingTime: Action
Chooseoneofthosed6s.Thenumberrolledon
Range: 120feet
thatdiedeterminesaconditionthat’sappliedto Component: V,S
eachcreaturethat failedthesave,asshown Duration:Instantaneous
below.Acreaturehastheconditionuntiltheend
ofyournextturn. Youhurlanundulatingmassofchaoticenergyat
onecreatureinrange.Makearangedspellattack
d6 Additional Effect againstthetarget.Onahit,thetargettakes2d8+
1 Incapacitated 1d6damage.Chooseoneofthed8s.Thenumber
2 Blinded rolledonthatdiedeterminestheattack’s
Frightened damagetype,asshownbelow.
3 Poisoned
4 5 Charmed d8 Damage Type
6 Deafened 1 Acid
2 Cold

AtHigherLevels. Whenyoucastthisspell 3 Fire


4 Force
withoutSpellSlotof5thlevelorhigher,the

©2023 Wizards of the Coast LLC 8


Machine Translated by Google

5 Lightning level,andfourbeamsat17thlevel.Youcan
Poison
6
directthebeamsatthesametargetorat
7 Psychic differentones.Makeaseparateattackrollfor
8 Thunder
eachbeam.
Ifyourollthesamenumberonbothd8s,the
HEX
chaoticenergyleapsfromthetargettoa
differentcreatureofyourchoicewithin30feet 1st-LevelEnchantmentSpell(Warlock)
ofit.Makeanewattackrollagainstthenew CastingTime: BonusAction
target,andmakeanewdamageroll,whichcould Range: 90feet
causethechaoticenergytoleapagain. Component: V,S
Acreaturecanbetargetedonlyoncebyeach Duration: Concentration,upto1hour
castingofthisspell.
AtHigherLevels. Whenyoucastthisspell Youplaceacurseonacreaturethatyoucansee
usingaSpellSlotof2ndlevelorhigher,each withinrange.Untilthespellends,youcandeal
targettakes1d6extradamageofthetyperolled anextra1d6Necroticdamagetothetargetwhen
foreachslotlevelabove1st. youhititwithanattackroll.Youcandealthis
extradamageonlyonceperturn.Also,choose
CREATESPELL oneofthesixabilitieswheneveryoucastthe
5th-LevelTransmutation Spell(Wizard) spell.ThetargethasDisadvantageonability
checksmadewiththechosenability.
CastingTime: Reaction,inresponsetoyourself Ifthetargetdropsto0HitPointsbeforethis
castingModifySpell spellends,youcanuseaBonusActionona
Range: Self subsequentturnofyourstocurseanew
Component: V,S,M(an ArcaneFocus,whichthe creature.
spellconsumes,worthatleast1,000GPper ARemoveCurse spellcastonthetargetends
levelofthespellalteredbyModifySpell) thisspellearly.
Duration:Concentration,upto1hour AtHigherLevels. Whenyoucastthisspell
Synthesizingyourarcaneknowledgeandpower, usingaSpellSlotof3rdor4thlevel,youcan
youstrivetocreateanewspell.Tosucceed,you maintainyourconcentrationonthespellforup
mustconcentratefor1hourandmeditateonthe to8hours,andtheextradamageincreasesto
spellyoujustalteredwithModifySpell, 2d6.WhenyouuseaSpellSlotof5thlevelor
otherwisethisspellfails.Ifyousucceed,you higher,youcanmaintainyourconcentrationon
muststartcastingScribeSpellwithin thenext10 thespellforupto24hours,andtheextra
minutesandaddthealteredspelltoyour damageincreasesto3d6.
spellbook.Oncethespellisinyourspellbook,it
MEMORIZESPELL
becomesoneofyourknownspells,itgainsthe
WizardsourcetagratherthantheArcanetag, 3rd-LevelDivination Spell(Ritual;Wizard)
anditgainsanameofyourchoice. CastingTime: 1minute
Range: Self
ELDRITCHBLAST
Component: V,S,M(yourspellbook)
EvocationCantrip (Warlock) Duration:Instantaneous
CastingTime: Action Youchooseonespellfromyourspellbookthat
Range: 120feet youdon’thaveprepared,andyouchoose
Components: V,S anotherspellyoudohaveprepared.The
Duration: Instantaneous unpreparedspellreplacesthepreparedspellon
Abeamofcracklingenergystreakstowarda yourlistofpreparedspells.
creaturewithinrange.Makearangedspell ThisreplacementlastsuntilyoucastMemorize Spell
attackagainstthetarget.Onahit,thetarget againorfinishaLongRest.
takes1d10forcedamage. AtHigherLevels. Whenyoucastthisspell
CantripUpgrade. Thespellcreatesmorethan usingaSpellSlotof4thlevelorhigher,youcan
onebeamwhenyoureachhigherWarlocklevels: replaceanadditionalpreparedspellwithan
twobeamsat5thlevel,threebeamsat11th unpreparedspellforeachslotlevelabove3rd.

©2023 Wizards of the Coast LLC 9


Machine Translated by Google

MODIFY SPELL Yousummonanunearthlyentitytoserveyou.It


4th-LevelTransmutation Spell(Ritual;Wizard) manifestsinanunoccupiedspaceofyourchoice
withinrange.ThiscreatureusesthePact
CastingTime: 1minute Familiarstatblock.Ifyoualreadyhaveafamiliar
Range: Self fromthisspell,thatfamiliartransformsintothe
Component: V,S,M(yourspellbook) newonebutretainsitsmemories;youdon’t get
Duration:Instantaneous asecondPactFamiliar.
Usingarcaneformulasin yourSpellbook,you Wheneveryoucastthespell,choosethe
magicallyalteroneArcanespellyouhave familiar’screaturetype:Aberration(flumphor
prepared.Youcanchangethespell’scolor, knotoftentacles),Celestial(owl,raven,orother
sound,andsmell,andyoumakeoneofthe bird),Dragon(pseudodragonorsimilar
followingmodificationstothespell: dragonet),Fey(pixieorsprite),Fiend(impor
quasit),orUndead(shadoworskull).Thischoice
Components. Removeoneofthespell’s affectsthefamiliar’sdefaultappearance,as
components:Verbal,Somatic,orMaterial. You notedintheparentheses,anditdetermines
can’tremovetheMaterialcomponentofaspell certaintraitsinitsstatblock.Youcanalter
thatconsumesthatcomponent. detailsofthecreature’sappearanceeachtime
Concentration.Ifthespellrequires yousummonit.
Concentration,damagecan’tbreakyour Combat. Thefamiliarisanallytoyouandyour
Concentrationonthespell. companions,anditobeysyou.Incombat,it
DamageType. Ifthespellhasadamagetype, sharesyourInitiativecount,butittakesitsturn
replaceitwithoneofthefollowingtypes:Acid, immediatelyafteryours.Onitsturn,thefamiliar takesthe
Cold,Fire,Lightning,Necrotic,Poison,or Dodge actionandusesitsMove to
Thunder.Ifthespellhasmultipledamage avoiddanger,unlessyouuseyourReactionto
types,youcanchangeonlyoneofthem. commandittoattackinstead.
Range. Ifthespellhasarangeofatleast5feet DisappearanceoftheFamiliar. Thefamiliar
anddoesn’thavearangeofSelf,increaseits disappearsifitdropsto0HitPoints,ifyou
rangebyanumberoffeetequalto30times dismissitasaBonusAction,orifyoudie.When
yourWizardlevel. itdisappears,itleavesbehindanythingitwas
Ritual. IfthespelllackstheRitualtag andhasa wearingorcarrying.Ifyoucastthisspellagain,
castingtimeofatleast10minutes,giveitthe Ritualtag. youdecidewhetheryousummonthefamiliar
thatdisappearedoradifferentone.
Targets. Ifthespellaffectsoneormore RemoteViewing. AsaMagic action,youcan
creaturesanddoesn’thavearangeofSelf,it seewhatyourfamiliarseesandhearwhatit
nowaffectsonlyyouralliesorenemies hearsuntiltheendofyournextturn.
(choosewhichwhenyoucastModifySpell). Cantrip Upgrade.Startingwhenyoureach5th
levelasaWarlock,youcancommunicate
ThechosenalterationlastsuntilyoucastModify Spell
telepathicallywithyourfamiliaraslongasyou
againoryoufinishaLongRest.Thisaltered
twoareonthesameplaneofexistence.
versionofthespellcan’tbeaddedtoaspellbook orSpellScroll
Additionally,whileperceivingthroughyour
withoutfirstcastingCreateSpell.
familiar’ssenses,youcanalsospeakthrough
AtHigherLevels. Whenyoucastthisspell
yourfamiliarinyourownvoice.
usingaSpellSlotof5thlevelorhigher,youcan
chooseanadditionalspellmodificationforeach
PACT FAMILIAR
slotlevelabove4th.
Tiny Aberration, Celestial, Dragon, Fey, Fiend, or Undead
PACTFAMILIAR (Choose When Casting the Spell), Any Alignment

Conjuration Cantrip(Warlock) Armor Class 10 + your spellcasting ability modifier


(natural armor)
CastingTime: 1hour Hit Points 5 + your Warlock level (the familiar has a
Range: 10feet number of Hit Dice [d4s] equal to your Warlock level)
Component: V,S Speed 40 ft., Fly 40 ft. (Hover)
Duration:Instantaneous

©2023 Wizards of the Coast LLC 10


Machine Translated by Google

STR DEX CON INT WIS CHA 3 (–4) CantripUpgrade. Whenyoureach5thlevelas


14 (+2) 12 (+1) 10 (+0) 14 (+2) 8 (–1) aWarlock,yougaintheExtraAttackfeaturefor
Condition Immunities Charmed, Exhaustion theconjuredormagicweapononly.Withthat
Senses Darkvision 120 ft., passive Perception 12 feature,youcanattacktwicewiththeweapon,
Languages Telepathy 120 ft. (only between you and the insteadofonce,whenyoutaketheAttack action onyourturn.
familiar)
Challenge — Proficiency Bonus equals your bonus
SCRIBE SPELL
Eldritch Bond. You can add your Proficiency Bonus to
1st-LevelTransmutation Spell(Ritual;Wizard)
any ability check or saving throw that the familiar
makes. CastingTime: 2hoursperlevelofthescribed
ACTIONS spell
Range: Self
Eldritch Strike. Melee Spell Attack: your Spell Attack
Component: V,S,M(aquill,abook,and50GPof
Modifier to hit, reach 5 ft., one target. Hit: 2 + half your
Warlock level (round up) damage of a type determined fineinksperlevelofthescribedspell;this
by the familiar’s creature type: Aberration (Acid), spellconsumestheinks)
Duration: Instantaneous
Celestial (Radiant), Dragon (Fire), Fey (Psychic), Fiend
(Poison), or Undead (Necrotic). Channelingmagicthroughquillandink,you
Invisibility. The familiar has the Invisible condition until scribeanArcanespellinyourspellbookora
the end of its next turn. blankbookworthatleast50GP.Thescribed
spellmustbeofalevelforwhichyouhaveSpell
PACTWEAPON
Slots,andthebookmustlackthespell.
Conjuration Cantrip(Warlock) Asyoumagicallyscribethespell,youmust
CastingTime: Action copyitfromanotherspellbookoraSpellScroll,
Range: Self oryoumusthaveitprepared.Ifyoucopyitfrom
Component: S aSpellScroll,thescrollisdestroyed.Ifyouhave
Duration:24hours thespellprepared,thecastingtimeand
componentcostsarehalved.
Tracingarcanesigilsintheair,youconjurea Whenthescribingiscomplete,thespell
SimpleorMartialmeleeweaponofyourchoice becomesoneofyourknownspellsinthebook,
inyouroutstretchedhand,oryoucreateabond appearingonitsownpageifthebookwasoutof
withamagicweaponyoutouch.Theweaponyou pages.Thespellappearsinacipherthatis
conjureortouchmustlacktheHeavyproperty, understandableonlytoyouorsomeonecasting Identify
andthespellfailsifyoutouchamagicitemthat orScribeSpell,andifthebookwasblank
isattunedtosomeoneelse.
beforethescribing,thatbookisnowyour spellbook.
Fortheduration,theweapongrantsyouthe
followingbenefits:
SORCEROUSBURST
EldritchWarrior. Whenyouattackwiththe
Evocation Cantrip(Sorcerer)
weapon,youcanuseyourspellcastingability
modifierfortheattackanddamagerolls, CastingTime: Action
insteadofusingStrengthorDexterity. Range: 120feet
Proficiency. Youhaveproficiencywiththe weapon. Component: V,S
Duration:Instantaneous
ReturningWeapon. Iftheweaponhasthe
Youcastsorcerousenergyatonecreatureor
Thrownproperty,theweaponreturnstoyour
objectwithinrange.Makearangedattackroll
handimmediatelyafterhittingormissinga target.
againstthetarget.Onahit,thetargettakes1d6
damage.Ifyourolla6onad6forthisspell,you
Thespellendsearlyifyoucastthespellagain canrollanotherd6,andaddittothedamage.
ordie.Whenitends,aconjuredweapon Wheneveryoucastthisspell,themaximum
disappears,oryourbondwithamagicweapon stops. numberofthesed6syoucanaddtothespell’s
damageequalsyourspellcastingabilitymodifier.

©2023 Wizards of the Coast LLC 11


Machine Translated by Google

Youchoosethedamagetypeeachtimeyou
castthisspell:Acid,Cold,Fire,Lightning,Poison,
Psychic,orThunder.
CantripUpgrade . Thisspell’sdamage
increasesby1d6whenyoureachcertain
Sorcererlevels:5thlevel(2d6),11thlevel(3d6),
and17thlevel(4d6).

SORCEROUSVITALITY
3rd -LevelAbjuration Spell(Sorcerer)
CastingTime: Action
Range: Self
Component: V,S
Duration:Instantaneous

Youdrawonyourinnatemagictofillyourself
withvitality.YouregainanumberofHitPoints
equalto2d6+yourspellcastingabilitymodifier,
andifyouhaveanyofthefollowingconditions,
theyendonyou:Blinded,Deafened,and
Poisoned.
AtHigherLevels. Whenyoucastthisspell
usingaSpellSlotof4thlevelorhigher,the
healingincreasesby1d6foreachslotlevel
above3rd.

SORCERYINCARNATE
5th -LevelTransmutation Spell(Sorcerer)
CastingTime: BonusAction
Range: Self
Component: V,S
Duration:Concentration,upto1minute
Themagicwithinyoublooms,transformingyou
intoaglimmeringbeingofmagicalenergyfor
theduration.Youregain1d4SorceryPoints.
Untilthespellends,youalsogainthefollowing
benefits:

• YoucanuseuptotwoofyourMetamagic
optionsoneachspellyoucast,providedyou
paytheSorceryPointcosts. •
YouhaveAdvantageontheattackrollsof
everyspellyoucast.

©202 3 Wizards of the Coast LLC 12


Machine Translated by Google

FEATS EPICBOONOF DIMENSIONALTRAVEL


Prerequisite:20thLevel,ExpertorMageGroup
Thissectionoffersacollectionofcharacterfeats,
whicharespecial featuresnottiedtoasingle Yougainthefollowingbenefits:
characterclass.
AbilityScoreIncrease. IncreaseyourDexterity,
PARTSOFA FEAT Intelligence,Wisdom,orCharisma by1,toa
maximum of30.
Thedescriptionofafeatcontainsthefollowing BlinkSteps. Immediatelyafteryoutakethe Attack
parts,whicharepresentedafterthefeat’sname: actionortheMagic action,youcan
teleportupto30feettoanunoccupiedspace
Prerequisite. Youmustmeetanyprerequisite youcansee.
specifiedinafeat totakethatfeatunlessa
specialfeatureallowsyoutotakethefeat EPICBOONOF ENERGY RESISTANCE
withouttheprerequisite.Ifaprerequisiteisa Prerequisite:20thLevel,ExpertorMageGroup
level,yourcharacterlevelmustmeetorexceed
Yougainthefollowingbenefits:
thatlevel.Ifaprerequisiteisaclassoraclass
group,youmusthaveatleastonelevelinan AbilityScoreIncrease. Increaseyour
eligibleclasstoqualifyforthefeat. Constitution,Intelligence,Wisdom,or
Benefit. Thebenefitofthefeatisthendetailed.If
Charismascore by1,toamaximumof30.
youhaveafeat,yougainitsbenefit. EnergyResistances. YougainResistancetotwo
Repeatable. Afeatcanbetakenonlyonce ofthefollowingdamagetypesofyourchoice:
unlessitcontainsasectionallowingittobe Acid,Cold,Fire,Lightning,Necrotic,Poison,
takenmorethanonce.
Psychic,Radiant,orThunder.Wheneveryou
BONUS FEATS AT 20TH finishaLongRest,youcanmeditateand
LEVEL A DM can use bonus feats as a changethosechoices.
form of advancement after characters reach 20th EnergyRedirection. Whenyoutakedamageof
level to provide greater power to characters who atypetowhichyouhaveResistance,youcan
have no more levels to gain. With this useyourReactiontodirectdamageofthe
approach, each character gains one feat of their sametype towardanothercreatureyoucan
seewithin60feetofyourselfthatisn’tbehind
choice for every 30,000 XP the character earns above 355,000 XP.
TotalCover.Ifyoudoso,thatcreaturemust
Epic Boon feats are especially appropriate for these
succeedonaDexteritysavingthrow(DC
bonus feats, but a player can choose any feat for
equals8+yourProficiencyBonus+theability
which their 20th-level character qualifies. modifierofthescoreincreasedbythisfeat)or
FEATDESCRIPTIONS takedamageequalto 2d12+yourConstitution
modifier.
Herearedescriptionsofsomefeats thatare
EPICBOONOF IRRESISTIBLEOFFENSE
available tocharactersusingthisplaytestarticle.
Playtestcharacterscanalsoselectfeatsfrom Prerequisite:20thLevel,ExpertorWarriorGroup
previousinstallmentsofthe2022Unearthed Yougainthefollowingbenefits:
Arcanaseries.
Ifafeatappearsinthisarticleandalsoinone AbilityScoreIncrease. IncreaseyourStrength
ofthoseearlierarticles,pleaseusetheversionof orDexterityscore by1,toamaximumof30.
thefeatinthisarticle. OvercomeDefenses. TheBludgeoning,Piercing,
Thefollowingfeatsarepresentedin andSlashingdamageyoudealalwaysignores
alphabeticalorder. Resistance.
OverwhelmingStrike. Whenyourolla20on
DESIGN NOTE: EPIC BOON
thed20foranattackroll,youcandealextra
FEATS We’ve received requests for Epic Boon feats damagetothetargetequaltotheabilityscore
to be more epic. We agree that they could use increasedbythisfeat.Theextradamage’stype
more pizzazz. With that in mind, we offer revised isthesameastheattack’stype.Youcanuse
ones here, and we’ll offer more in the future. thisbenefitonlyonceperturn.

©2023 Wizards of the Coast LLC 13


Machine Translated by Google

EPICBOONOF RECOVERY MasteryProperty. Yourtrainingwithweapons


Prerequisite:20thLevel allowsyoutousetheMasterypropertyofone
kindofSimpleorMartialweaponofyour
Yougainthefollowingbenefits: choice,providedyouareproficientwithit.
WheneveryoufinishaLongRest,youcan
AbilityScoreIncrease. Increaseyour
changethekindofweaponyouchoseto
Constitutionscore by1,toamaximumof30.
anothereligiblekind.
LastStand. Whenyouwouldbereducedto0Hit
Points,youcandropto1HitPointinsteadand
regainanumberofHitPointsequaltohalf
yourHitPointMaximum.Onceyouusethis
benefit,youcan’tuseitagainuntilyoufinisha
LongRest.
DeathDefiant. Whenyoutakedamagewhile
youhave0HitPoints,youcanmakeadeath
savingthrow insteadofsufferingadeath
savingthrow failure.
EPICBOONOF SPEED
Prerequisite:20thLevel,ExpertorWarriorGroup
Yougainthefollowingbenefits:

AbilityScoreIncrease. IncreaseyourDexterity
score by1,toamaximumof30.
EscapeArtist. AsaBonusAction,youcantake
theDisengageAction,whichalsoendsthe
Grappled andRestrainedconditionsonyou.
Quickness. YourSpeedincreasesby30feet.
EPICBOONOF THENIGHTSPIRIT
Prerequisite:20thLevel,ExpertorMageGroup
Yougainthefollowingbenefits:

AbilityScoreIncrease. IncreaseyourDexterity,
Intelligence,Wisdom,orCharismascore by1,
toamaximumof30.
MergewithShadows. Whileentirelywithin
DimLightorDarkness,youcangiveyourself the
Invisible conditionasa Magic action.The
conditionendsonyou immediatelyafteryou
takeanaction,aBonusAction,oraReaction.
ShadowyForm. WhileentirelywithinDimLight
orDarkness,youhaveResistancetoall
damageexceptForce,Psychic,andRadiant.
WEAPONMASTER
Prerequisite:4th+Level
Yougainthefollowingbenefits:

AbilityScoreIncrease. IncreaseyourStrength,
orDexterityscore by1,toamaximumof20.

©2023 Wizards of the Coast LLC 14


Machine Translated by Google

andrecognizethevitalityofcities.Barbariansof
BARBARIAN
allsortsembracetheirownplaceinthe
Class Group: Warrior multiverse,valuingkeeninstinctsandraw
Primary Ability: Strength physicality.
EvenwithoutthepoweroftheirRage,
BarbariansareWarriorsdefinedbytheir Barbariansareskilledincombatandtheuseof
connectiontothe primalforcesofthe weapons.WhentheydocallontheirRage,it
multiverse,whichmanifestsasaRage.Farmore givesthemsuperhumanstrengthandresilience.
thanamereemotion,andnotlimitedtoangeror Italsoheightenstheirsenses,makingtheRage
fury,aBarbarian’sRageisanincarnationofa usefulbeyondcombat.
predator’sferocity,astorm’sunrelentingassault, Barbariansoftenserveasprotectorsand
andthechurningturmoilofthesea. leadersintheircommunities.Theycharge
SomeBarbarianspersonifytheirRageasa headlongintodangersothosewhoareunder
fiercespiritorreveredforebear.Othersseeitas theirprotectiondon’thaveto.Theircouragein
aconnectiontothepainandanguishofthe thefaceofdangermakesBarbariansperfectly
world,asanimpersonaltangleofwildmagic,or suitedforadventuring.
asanexpressionoftheirowndeepestself.For
everyBarbarian,theirRageisapowerthatfuels DESIGN NOTE: BARBARIAN UPDATES
notjustbattleprowessbutalsouncannyreflexes and Here are the main updates in this class, most of
heightenedsenses. which were inspired by the Player’s Handbook
SomeBarbariansareuncomfortablewhen survey in 2021:
hedgedinbywallsandcrowds,preferringtolive
• Rage can now be extended with a Bonus Action
inregionsofunspoilednaturalvitality.Others
cherishtheprimalforcesatworkinfarmlands each round. Taking damage doesn’t extend it,

BARBARIAN
Weapon

Level Prof. Bonus Class Features Rages Rage Damage Mastery

1st +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2

2nd +2 Primal Knowledge, Reckless Attack 2 +2 2

3rd +2 Barbarian Subclass 3 +2 2

4th +2 Feat 3 +2 3

5th +3 Extra Attack, Fast Movement 3 +2 3

6th +3 Subclass Feature 4 +2 3

7th +3 Feral Instinct 4 +2 3

8th +3 Feat 4 +2 3

9th +4 Indomitable Might 4 +3 3

10th +4 Subclass Feature 4 +3 4

11th +4 Brutal Critical 4 +3 4

12th +4 Feat 5 +3 4

13th +5 Persistent Rage 5 +3 4

14th +5 Subclass Feature 5 +3 4

15th +5 Relentless Rage 5 +3 4

16th +5 Feat 5 +4 4

17th +6 Rage Resurgence 6 +4 4

18th +6 Primal Champion 6 +4 4

19th +6 Feat 6 +4 4

20th +6 Epic Boon 6 +4 4

©2023 Wizards of the Coast LLC 15


Machine Translated by Google

but forcing someone to make a saving throw does. HIT POINTS


The focus is now on what you do, not on what’s done to Hit Dice: 1d12 per Barbarian level
you. Also, the playtest Rage can last for 10 minutes Hit Points at 1st Level: 12 + your Constitution modifier
rather than 1 minute. Finally, Rage is now stopped by the
Incapacitated condition. • Weapon Mastery is a Hit Points per Level after 1st: 1d12 (or 7) + your
new 1st- Constitution modifier
level feature, giving you new ways to use weapons. •
Primal Knowledge is a new 2nd-level PROFICIENCIES
feature,
Saving Throws: Strength, Constitution
which unlocks noncombat functionality for Rage.
Skills (Choose 2): Animal Handling, Athletics,
• Danger Sense has been merged with Feral
Intimidation, Nature, Perception, Survival
Instinct, and the limitations on its use have been removed.
Weapons: Simple Weapons, Martial Weapons
Tools: None
• Indomitable Might has moved from 18th level to
9th level.
ARMOR TRAINING
• Brutal Critical has moved from 9th level to 11th level, and
Light Armor, Medium Armor, Shields
its extra damage has been increased and now scales
with your level. • Persistent Rage
STARTING EQUIPMENT As
has moved from 15th level to 13th level.
a 1st-level character, you start with the following
equipment, or you can forgo it and spend 75 GP on equipment
• Relentless Rage has moved from 11th level to
of your choice.
15th level, and rather than restoring you to 1 Hit Point, it
restores a number of Hit Points equal to twice your Explorer’s Pack Handaxe (4)
Barbarian level. This change will help prevent the (a) Greataxe or (b) 15 GP

Barbarian from immediately dropping back to 0 Battleaxe, Shield,


Hit Points. and 10 GP

• Rage Resurgence is a new 17th-level feature that restores


a use of Rage whenever you roll Initiative. MULTICLASSING AND THE BARBARIAN
Because of this feature, the Barbarian doesn’t gain If your group uses the multiclassing rules in the Player’s
unlimited uses of Rage at 20th level. Handbook, here’s what you need to know if you choose
• Primal Champion has moved from 20th level to 18th Barbarian as one of your classes.
level, and its increase was changed from 4 to 2. Ability Score Minimum. As a multiclass
character, you must have a score of at least 13 in the
• Epic Boon is a new 20th-level feature that Barbarian’s primary ability, Strength, to take a level in this
increases an ability score, raises that score’s class or to take a level in another class

maximum to 30, and gives an Epic Boon feat. if you are already a Barbarian.
Proficiencies Gained. If Barbarian isn’t your initial
CREATINGABARBARIAN class, you gain proficiency with Martial Weapons

TocreateaBarbarian,consultthefollowinglists, when you take your first Barbarian level.

whichprovideHitPoints,proficiencies,and armortraining. Armor Training. When you gain your first


Ifyou’remakinga1st-level Barbarian level, you gain armor training with Shields.
character,alsoconsultthe“StartingEquipment”
section,andifyou’reusingthemulticlassing
rules,seethe“MulticlassingandtheBarbarian” sidebar. BARBARIAN CLASSFEATURES

ThenlookattheBarbarian tabletoseethe AsaBarbarian,yougainthefollowingclass features


whenyoureachthespecifiedlevelsin
classfeaturesyougetateachlevelinthisclass.
thisclass.Thesefeaturesarelistedonthe Barbarian
Thedescriptionsofthosefeaturesappearinthe “Barbarian Class
table.
Features”section.

©2023 Wizards of the Coast LLC 16


Machine Translated by Google

1STLEVEL: RAGE Whenyoureachcertainlevelsinthisclass,you


Youcanimbue yourselfwith a primalpower that gaintheabilitytousetheMasterypropertiesof
iscalledyourRage,aforcethatgrants you morekindsofweapons,asshownintheWeapon
extraordinarymightandresilience.Youcan MasterycolumnoftheBarbariantable.
enterit asaBonusAction,providedyouaren’t
2NDLEVEL: PRIMALKNOWLEDGE
wearingHeavyArmor.
Whileactive,your Ragehasthefollowing Yougainproficiencyinanother skillofyour
effects: choicefromthelistofskillsavailableto
Barbariansat1stlevel.
DamageResistance. Youhaveresistanceto Inaddition,whileyourRageisactive,youcan
Bludgeoning,Piercing,andSlashingdamage. channelprimalpowerwhenyouattemptcertain
RageDamage. Whenyoumakeanattackwitha tasks;wheneveryoumakeanabilitycheckusing
weaponoranUnarmedStrike usingStrength oneofthefollowingskills,youcanmakeitasa
anddealdamagetothetarget,yougaina Strengthcheckevenifitnormallyusesa
bonustothedamagethatincreasesasyougain differentability:Acrobatics,Intimidation,
levelsasaBarbarian,asshownintheRage Perception,Stealth,orSurvival. Whenyouuse
DamagecolumnoftheBarbariantable. thisability,yourStrengthrepresents primal
StrengthAdvantage. Youhaveadvantageon powercoursingthroughandaroundyou.
StrengthchecksandStrengthsavingthrows.
NoConcentrationorSpells. Youcan’tmaintain 2ND LEVEL: RECKLESSATTACK
Concentration,andyoucan’tcastspells. Youcanthrowasideallconcernfordefenseto
attackwithfiercedesperation.Whenyoumake
TheRagelastsuntiltheendofyournextturn,
yourfirstattackrollonyourturn,youcandecide
anditendsearlyifyoudonHeavyArmororhave
toattackrecklessly.Doingsogivesyou
theIncapacitated condition. If yourRageisstill
active onyournextturn,youcanextendthe Advantageon attackrollsusingStrengthduring
thisturn,butattackrollsagainstyouhave
Rageforanotherroundbydoingoneormoreof
Advantageuntilthestartofyournextturn.
thefollowing:

• Makeanattackrollagainstanenemy. • 3RDLEVEL: BARBARIAN SUBCLASS


Forceanenemytomakeasavingthrow. • YougaintheBerserker subclass oranother
Takea BonusAction to extendyourRage. Barbarian subclass ofyourchoice.TheBerserker
isdetailedaftertheclass’s description,andother
EachtimetheRageis extended,it lastsuntilthe subclasseswillappearinfutureUnearthed
endofyournextturn.Youcanmaintain a Rage Arcana articles.
forupto10minutes. Asubclass isaspecializationthatgrantsyou
YoucanenteryourRage the numberoftimes specialabilitiesatcertainBarbarian levels.For
shownforyourBarbarianlevelintheRages therestofyourcareer,yougaineachofyour
columnoftheBarbariantable,andyou regainall subclass’sfeaturesthatareofyourBarbarian
expendeduseswhenyoufinishaLongRest. levelandlower.Thisclass’sdescriptiontellsyou
thelevelswhenyoursubclass providesfeatures.
1STLEVEL: UNARMOREDDEFENSE
Whileyouaren’twearinganyarmor,your base 4THLEVEL: FEAT
ArmorClassequals10+ yourDexterityand YougaintheAbilityScoreImprovementfeat or
Constitutionmodifiers.YoucanuseaShieldand anotherfeat ofyourchoice forwhichyouqualify.
stillgainthisbenefit.
5THLEVEL: EXTRAATTACK
1STLEVEL: WEAPONMASTERY Youcanattacktwice,insteadofonce,whenever
Yourtrainingwithweaponsallowsyoutouse youtaketheAttack action onyourturn.
theMasterypropertyoftwo kindsof Simpleor
Martialmeleeweapons ofyourchoice,suchas 5THLEVEL: FASTMOVEMENT
GreataxesandHandaxes.Wheneveryoufinisha Yourspeedincreasesby10feetwhileyouaren’t
LongRest,youcanpracticeweapondrillsand wearingHeavyArmor.
changethe kindsof meleeweapons youchose.

©2023 Wizards of the Coast LLC 17


Machine Translated by Google

6THLEVEL: SUBCLASSFEATURE 16THLEVEL: FEAT


YougainafeaturefromyourBarbarian subclass. YougaintheAbilityScoreImprovementfeat or
anotherfeat ofyourchoiceforwhichyouqualify.
7THLEVEL: FERALINSTINCT
Yourinstinctsaresohonedthatyouhave 17THLEVEL: RAGE RESURGENCE
AdvantageonInitiativerolls andDexterity WheneveryourollInitiative,youregainone
savingthrows. expendeduseofyourRage.

8THLEVEL: FEAT 18THLEVEL: PRIMALCHAMPION


YougaintheAbilityScoreImprovementfeat or Youembodyprimal power.YourStrengthand
anotherfeat ofyourchoiceforwhichyouqualify. Constitutionscoresincreaseby2,andtheir
maximum isnow22.
9THLEVEL: INDOMITABLEMIGHT
IfyourtotalforaStrengthcheckislessthanyour 19THLEVEL: FEAT
Strengthscore,youcanusethatscoreinplaceof thetotal. YougaintheAbilityScoreImprovementfeat or
anotherfeat ofyourchoiceforwhichyouqualify.

10THLEVEL: SUBCLASSFEATURE 20THLEVEL: EPICBOON


YougainafeaturefromyourBarbarian subclass. Yougainthefollowingbenefits:

11THLEVEL: BRUTALCRITICAL AbilityScoreIncrease.ChooseyourStrengthor


Whenyouscoreacriticalhitwithaweaponor Constitution score.Thatscoreincreasesby2,
anditsmaximumisnow30.
anUnarmedStrike usingStrength,thetarget
takesextradamageequaltoyourBarbarian EpicBoonFeat.YougaintheEpicBoonof
level.Thatdamageisthesametypedealtbythe IrresistibleOffense oranotherEpicBoonfeat
weaponorUnarmedStrike. ofyourchoice.
DESIGN NOTE: ABILITY SCORE INCREASE IN EPIC BOONS
12THLEVEL: FEAT
In the previous Unearthed Arcana article, the Epic Boon
YougaintheAbilityScoreImprovementfeat or
features let you choose any one ability score to increase. In
anotherfeat ofyourchoiceforwhichyouqualify.
this playtest, each Epic Boon feature instead increases a score
associated with that feature’s class. We’re examining
13THLEVEL: PERSISTENTRAGE
which approach works better and will then apply one of the
YourRageissofiercethatitnowlastsfor10 minutes
approaches to all classes.
withoutyouneedingtodoanythingto
extenditfromroundtoround. TheRagestill
endsifyou havetheIncapacitated condition or
BARBARIAN SUBCLASSES
donHeavyArmor.
ABarbarian subclass isaspecializationthat
14THLEVEL: SUBCLASSFEATURE grantsyouspecialabilitiesatcertainlevels,as
YougainafeaturefromyourBarbarian subclass. specifiedinthesubclass. Thissectionpresents
onesubclass:thePath oftheBerserker.
15THLEVEL: RELENTLESSRAGE
YourRagecankeepyoufightingdespite PATHOFTHE BERSERKER
grievouswounds.Ifyoudropto0HitPoints Forsomebarbarians,rageisameanstoan end—
whileyourRageisactiveanddon’tdieoutright, thatendbeingviolence.ThePathofthe
youcanmakeaDC10Constitutionsavingthrow. Berserkerisapathofuntrammeledfury.Asyou
Ifyousucceed,yourHitPointsinsteadchangeto entertheberserker’srage,youthrillinthechaos ofbattle.
anumberequaltotwiceyourBarbarianlevel.
Eachtimeyouusethisfeatureafterthefirst,
theDCincreasesby5. WhenyoufinishaShort Rest DESIGN NOTE: PATH OF THE BERSERKER UPDATES
orLongRest,theDCresetsto10. Here are the main updates in this subclass:

©2023 Wizards of the Coast LLC 18


Machine Translated by Google

• Frenzy no longer causes you to gain a level of throw,endingtheeffectonitselfonasuccessful


Exhaustion. In addition, it causes you to deal extra save.
damage each round that you use Reckless Attack, Onceyouusethisfeature,youcan’tuseitagain
instead of giving you a Bonus Action attack, which untilyoufinishaLongRest. Ifyou’verunoutof
conflicts with Rage’s use of a Bonus Action. usesofthisfeature,youcanexpendauseofyour
Rage,choosingnottoactivatetheRageand

• Mindless Rage ends the Charmed and Frightened activatingIntimidatingPresenceinstead.

conditions on you rather than merely suspending them.

• Retaliation has moved from 14th level to 10th


level.
• Intimidating Presence has moved from 10th
level to 14th level, and it has been improved. It can
affect a group of creatures rather than only one, your
Rage extends its range, and you don’t have to spend
your action to extend its duration.

3RDLEVEL: FRENZY
Youcangointoafrenzy inbattle.Ifyouuse
RecklessAttackwhileyourRageisactive,you
dealextradamagetothefirsttargetyouhiton
yourturnwithaStrength-basedattack.To
determinetheextradamage,rollanumberof
d6sequaltoyourRageDamagebonus,andadd themtogether.
Thedamagehasthesametypeas the weaponorUnarmedStrike
usedforthe attack.

6THLEVEL: MINDLESSRAGE
Youhaveimmunity totheCharmedand
FrightenedconditionswhileyourRageisactive.
IfyouareCharmedorFrightenedwhenyou
enteryourRage,that condition endsonyou.

10THLEVEL: RETALIATION
Whenyoutakedamagefromacreaturethatis
within5feetofyou,youcanuseyourReactionto makeonemeleeattack
againstthatcreature, usingaweaponoranUnarmedStrike.

14THLEVEL: INTIMIDATINGPRESENCE
Asanaction,youcanstriketerrorintoothers withyour
menacingpresence,asyouswellwith primalpower.
Whenyoudoso,eachcreatureof yourchoicewithin30feetofyou
—or60feetof youifyourRageisactive—mustmake aWisdom
savingthrow(DCequalto8+yourproficiency bonus+yourStrength
modifier),providedthe creatureisn’tbehindTotalCover.Onafailed
save,acreaturehastheFrightenedcondition for 1minute.At
theendofeachoftheFrightened
creature’sturns,thecreaturerepeatsthesaving

©2023 Wizards of the Coast LLC 19


Machine Translated by Google

augmentingtheirmartialskillswithmagic.This
FIGHTER
combinationofbroadgeneralabilityand
Class Group: Warrior extensivespecializationmakesFighterssuperior
Primary Ability: Strength or Dexterity combatants everywhere.
Thedungeon delving,monsterslaying,and
Fightersrulemanybattlefields. Questingknights, otherdangerousworkcommonamong
royalchampions,elitesoldiers, and hardened adventurersissecondnatureforaFighter.There aregreat
mercenaries—asFighters,theyallsharean risksbutalsogreat rewards:gold,
unparalleledprowess withweaponsandarmor. magicweaponry,andglory.
Andtheyarewellacquaintedwithdeath,both
metingitoutandstaringitdefiantlyintheface. DESIGN NOTE: FIGHTER UPDATES

Fighterslearnthebasicsofallcombatstyles. Here are the main updates in this class, most of


EveryFighter canswinganaxe,fencewitha which were inspired by the Player’s Handbook
rapier,wieldalongswordoragreatsword,and survey in 2021:
useabow.Fightersmastervariousweapon
• Persuasion has been added to the class’s list of
techniques,allowingthemtogetthebestuse
skills, with an eye on the fantasy archetype of
fromawidevarietyofweapons,andawell
equippedFighteralwayshastherighttoolat the persuasive warrior who leads others.
• Second Wind can now be used more than once
handforanycombatsituation.Likewise,a Fighter
isadeptwithshieldsandeveryformof between Long Rests, without requiring a Short
armor.Beyondthatbasicdegreeoffamiliarity, Rest.
eachFighter specializesincertainstyles of • Weapon Mastery is a new 1st-level feature,
combat.Someconcentrateonarchery,someon giving you new ways to use weapons.
fightingwithtwoweaponsatonce,andsomeon

FIGHTER

Level Prof. Bonus Class Features Second Wind Weapon Mastery

1st +2 Fighting Style, Second Wind, Weapon Mastery 2 3

2nd +2 Action Surge 2 3

3rd +2 Fighter Subclass 2 3

4th +2 Feat 3 4

5th +3 Extra Attack, Feat 3 4

6th +3 Subclass Feature 3 4

7th +3 Weapon Expert 3 4

8th +3 Feat 3 4

9th +4 Indomitable 3 4

10th +4 Subclass Feature 4 5

11th +4 Two Extra Attacks 4 5

12th +4 Feat 4 5

13th +5 Weapon Adept 4 5

14th +5 Subclass Feature 4 5

15th +5 Feat, Improved Action Surge 4 5

16th +5 Feat 4 5

17th +6 Unconquerable 4 5

18th +6 Three Extra Attacks 4 5

19th +6 Feat 4 5

20th +6 Epic Boon 4 5

©2023 Wizards of the Coast LLC 20


Machine Translated by Google

• Action Surge is now limited to certain Fighter STARTING EQUIPMENT As


themed actions.
a 1st-level character, you start with the following
• Weapon Expert is a new 7th-level feature. • equipment, or you can forgo it and spend 175 GP on
Indomitable now gives you a bonus to the reroll equipment of your choice.
equal to your Fighter level. •
Weapon Adept is a new 13th-level feature. • Improved Chain Mail Light Crossbow
Action Surge has moved from 17th level to 15th level. • Crossbow Bolts (20) Quiver
Unconquerable is a Dungeoneer's Pack (a) 11 GP
new 17th-level feature, which incorporates extra-use Greatsword or (b)
functionality formerly part of Indomitable. Longsword, Shield,
and 25 GP
• Three Extra Attacks has moved from 20th level
to 18th level. MULTICLASSING AND THE FIGHTER
• Epic Boon is a new 20th-level feature that If your group uses the multiclassing rules in the Player’s
increases an ability score, raises that score’s Handbook, here’s what you need to know if you choose
maximum to 30, and gives an Epic Boon feat. Fighter as one of your classes.
Ability Score Minimum. As a multiclass
CREATINGAFIGHTER character, you must have a score of at least 13 in one of

TocreateaFighter,consultthefollowinglists, the Fighter’s primary abilities, Strength or Dexterity, to take


whichprovideHitPoints,proficiencies,and a level in this class or to take a level in another class if
armortraining.Ifyou’remakinga1st-level you are already a Fighter.
character,alsoconsultthe“StartingEquipment” Proficiencies Gained. If Fighter isn’t your initial class,
section,andifyou’reusingthemulticlassing you gain proficiency with Martial Weapons when you take
rules,seethe“MulticlassingandtheFighter” sidebar. your first Fighter level.
Armor Training. When you gain your first Fighter
ThenlookattheFighter tabletoseetheclass level, you gain armor training with the following: Light
featuresyougetateachlevelinthisclass.The Armor, Medium Armor, and Shields.
descriptionsofthosefeaturesappearinthe “Fighter
ClassFeatures”section. FIGHTER CLASSFEATURES

HIT POINTS AsaFighter,yougainthefollowingclass


Hit Dice: 1d10 per Fighter level featureswhenyoureachthespecifiedlevelsin
thisclass.Thesefeaturesarelistedonthe Fighter table.
Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points per Level after 1st: 1d10 (or 6) + your


1STLEVEL: FIGHTINGSTYLE
Constitution modifier
Youhavehonedyourmartialprowessandgain
theFightingStyle:Defensefeat,oryougain
PROFICIENCIES
anotherFightingStylefeatofyourchoice.
Saving Throws: Strength, Constitution
Skills (Choose 2): Acrobatics, Animal Handling, 1STLEVEL: SECONDWIND
Athletics, History, Insight, Intimidation, Youhavealimitedwellofstaminathatyoucan drawontorecover
Persuasion, Perception, Survival fromharm.AsaBonus
Weapons: Simple Weapons, Martial Weapons Action,youcanregainHitPointsequalto1d10+ yourFighterlevel.
Tools: None

Youcanusethisfeaturetwice,andyouregain
ARMOR TRAINING allexpendeduseswhenyou finishaLongRest.
Light Armor, Medium Armor, Heavy Armor, Shields WhenyoureachcertainFighterlevels,you
gainmoreusesofthisfeature,asshowninthe
SecondWindcolumnoftheFightertable.

©2023 Wizards of the Coast LLC 21


Machine Translated by Google

1STLEVEL: WEAPONMASTERY 7THLEVEL: WEAPONEXPERT


Yourtrainingwithweaponsallowsyoutouse Youhavehonedyouruse ofweaponstoanart.
theMasterypropertyofthree kindsof Simpleor WheneveryoufinishaLongRest,youcanchoose
Martialweaponsofyourchoice. Wheneveryou oneofthekindsofMasteryweaponsyou’re
finishaLongRest,youcanpracticeweapon usingandreplaceits Masterypropertywith
drillsandchangethekindsofweapons you anotherMasteryproperty.Thechosen kindof
chose. weaponmustqualifyforthenewproperty. For
Whenyoureachcertain Fighter levels,you example,youcouldreplacetheLongsword’sFlex
gaintheabilitytousetheMasterypropertiesof property withthePush property.
morekindsofweapons,asshownintheWeapon Thispropertychangeappliesonlyforyou, not
MasterycolumnoftheFighter table. forothers, andthechangeendsforyouwhen
youfinishyournextLongRest.
2NDLEVEL: ACTIONSURGE
Youcanpushyourselfbeyondyournormal 8THLEVEL: FEAT
limitsforamoment.Onyourturn,youcantake YougaintheAbilityScoreImprovementfeator
oneadditionalaction,chosenfromthefollowing anotherfeatofyourchoiceforwhichyouqualify.
actionoptions:Attack,Dash,Disengage, or
Dodge. 9THLEVEL: INDOMITABLE
Onceyouusethisfeature,youmustfinisha Ifyoufailasavingthrow,youcanrerollitwitha bonus
ShortRest orLongRest beforeyoucanuseit equaltoyourFighterlevel.Ifyoudoso,
again. youmustusethenewroll,andyoucan’tusethis
featureagainuntilyoufinishaLongRest.
3RDLEVEL: FIGHTER SUBCLASS
YougaintheChampion subclassoranother 10THLEVEL: SUBCLASSFEATURE
Fighter subclassofyourchoice.TheChampion is YougainafeaturefromyourFighter subclass.
detailedaftertheclass’sdescription,andother
subclasseswillappearinfutureUnearthed 11THLEVEL: TWOEXTRAATTACKS
Arcana articles. YourExtraAttackfeaturenowconferstwoextra
Asubclassisaspecializationthatgrantsyou attacksratherthanone.
specialabilitiesatcertainFighter levels.Forthe
restofyourcareer,yougaineachofyour 12THLEVEL: FEAT
subclass’sfeaturesthatareofyourFighter level YougaintheAbilityScoreImprovementfeator
andlower.Thisclass’sdescriptiontellsyouthe anotherfeatofyourchoiceforwhichyouqualify.
levelswhenyoursubclassprovidesfeatures.
13THLEVEL: WEAPONADEPT
4THLEVEL: FEAT Youareamasterofweapons. Whenyouuseyour
YougaintheAbilityScoreImprovementfeator WeaponExpert featureona kindof weapon,you
anotherfeatofyourchoiceforwhichyouqualify. cangivethatkindofweapon twoproperties
ratherthanone,butyouthenuseonlyone
5THLEVEL: EXTRAATTACK propertyatatime;whenever youmakeanattack
Youcanattacktwice,insteadofonce,whenever rollagainst atargetwiththatkindof weapon,
youtaketheAttack actiononyourturn. youdecidewhichofthetwopropertiesapplies
tothatattack. Youmakethisdecisionbeforethe
5THLEVEL: FEAT attackhitsormisses.
YougaintheAbilityScoreImprovementfeator Forexample,youcouldapplythePushand
anotherfeatofyourchoiceforwhichyouqualify. TopplepropertiestoLongswords,andwhenever
youhitatargetwithaLongsword,youdecide
6THLEVEL: SUBCLASSFEATURE whichofthosepropertiestouseagainstthe
YougainafeaturefromyourFighter subclass. target.

14THLEVEL: SUBCLASSFEATURE
YougainafeaturefromyourFighter subclass.

©2023 Wizards of the Coast LLC 22


Machine Translated by Google

15THLEVEL: IMPROVEDACTIONSURGE • Remarkable Athlete, one of the lower-rated


YoucanuseActionSurgetwicebeforearestbut Fighter features, has been replaced by Adaptable
nomorethanonceonyourturn. Victor and Heroic Warrior.
• Additional Fighting Style has moved from 10th
16THLEVEL: FEAT level to 6th level.
YougaintheAbilityScoreImprovementfeator • Heroic Warrior is a new 6th-level feature.
anotherfeatofyourchoiceforwhichyouqualify. • Survivor has been enhanced: it now also benefits
your death saving throws.
17THLEVEL: UNCONQUERABLE
Whenyou’rein greatperil,youcantapintoa 3RDLEVEL: ADAPTABLEVICTOR
deepwellofresiliencewithinyourself.Ifyoufail You’ve studiedyourfriendsandfoesalikeand
asavingthrowandyour Indomitablefeatureis learnedthatvictoryreliesonadaptability.
expended,youcan useitagainbyexpendinga WheneveryoufinishaLongRest,youcangain
useofyourSecondWind,whichalsohealsyou. proficiencyinoneskillfromthoseavailableto
thisclassat1stlevel,asyouremindyourselfof
18THLEVEL: THREEEXTRAATTACKS pastlessons.Thisproficiencylastsuntiltheend
YourExtraAttackfeaturenowconfersthree ofyournextLongRest.
extraattacksratherthantwo.
3RDLEVEL: IMPROVEDCRITICAL
19THLEVEL: FEAT Yourattackrollswithweapons andUnarmed
YougaintheAbilityScoreImprovementfeator Strikes canscoreacriticalhitonarollof19or
20.
anotherfeatofyourchoiceforwhichyouqualify.

20THLEVEL: EPICBOON 6THLEVEL: ADDITIONALFIGHTINGSTYLE


Yougainthefollowingbenefits: Yougainanother FightingStylefeatofyour choice.

AbilityScoreIncrease.ChooseyourStrengthor
Dexterity score.Thatscoreincreasesby2,and 6THLEVEL: HEROICWARRIOR
itsmaximumisnow 30. Thethrillofbattledrives youtowardvictory.
EpicBoonFeat.YougaintheEpicBoonof Oncepercombat,youcangiveyourselfHeroic
Recovery oranotherEpicBoonfeatofyour choice. Advantage ifyoustartyourturnwithoutit.

10THLEVEL: SUPERIORCRITICAL
FIGHTER SUBCLASSES YourattackrollswithweaponsandUnarmed Strikes
can nowscoreacriticalhitonarollof 18–20.
AFighter subclassisaspecializationthatgrants
youspecialabilitiesatcertainlevels,asspecified
inthesubclass.Thissectionpresentsone
14THLEVEL: SURVIVOR
subclass:Champion.
Youattainthepinnacleofresilienceinbattle,
CHAMPION givingyouthesebenefits:

A Championfocusesonthedevelopmentof DefyDeath. YouhaveAdvantageondeath


martialprowess honedtodeadlyperfection. savingthrows. Moreover,whenyourollan18– 20
Champions combinerigoroustrainingwith onadeathsave,yougainthebenefitof rollinga20.
physicalexcellencetodealdevastatingblows,
withstandperil, andgarnerglory. Heroic Rally. Atthestartofeachofyourturns,
youregainHitPoints equalto5+your
DESIGN NOTE: CHAMPION UPDATES Constitutionmodifierifyouhavenomorethan
Here are the main updates in this subclass: halfyourHitPoints left.Youdon’tgainthis
• Adaptable Victor is a new 3rd-level feature, benefitifyouhave0HitPoints.
giving the Champion noncombat utility.

©2023 Wizards of the Coast LLC 23


Machine Translated by Google

discovernewandstaggeringwaystounleash their
SORCERER
power. AsSorcerersmastertheirinnate
Class Group: Mage magic,theygrowmoreattunedtoitsorigin,
Primary Ability: Charisma developingdistinctpowersthatreflectthe
sourceofthatmagic.
Sorcerers wield innatemagic thatisstamped Sorcerersarerare. Somefamilylinesproduce
intotheirbeing. SomeSorcererscan’tnamethe exactlyoneSorcererineverygeneration,but
originoftheirpower,whileotherstraceitto mostofthetime,thetalentsofsorceryappearas
strangeeventsintheirpersonalorfamily afluke.Peoplewhohavethismagicalpower
history.Thetouchofadragon,theblessingofa soondiscoverthatthepowerdoesn’tliketostay
dryadatababy’sbirth,orthestrikeoflightning quiet.ASorcerer’smagicwantstobewielded,
fromaclearskymightsparkaSorcerer’sgift.So andittends tospilloutinunpredictablewaysif itisn’t.
toomightthegiftofadeity,exposuretothe
strangemagicofanotherplaneofexistence,ora
glimpseintotheinnerworkingsofreality. DESIGN NOTE: SORCERER UPDATES

Whatevertheorigin,theresultisanindelible Here are the main updates in this class, most of


markonthemortalSorcerer,achurningmagic which were inspired by the Player’s Handbook
thatcanevenbepasseddownthrough survey in 2021:
generations.
• Innate Sorcery is a new 1st-level feature, giving
Sorcerersdon’tlearnmagic;theraw,roiling
two Sorcerer-only spells that represent the
chaosofmagicispartofthem. Theessentialart
ofaSorcererislearningtoharnessandchannel that roiling magic within. The other new Sorcerer
innatemagic,allowingtheSorcererto features in this playtest emphasize the Sorcerer’s

SORCERER

Prof. Sorcery Prepared —Spell Slots per Spell Level— 1st 2nd 3rd 4th 5th

Level Bonus Class Features Points Cantrips Spells 6th 7th 8th 9th

1st +2 Innate Sorcery, Spellcasting — 4 2 2————————

2nd +2 Font of Magic, Metamagic 2 4 4 3————————

3rd +2 Sorcerer Subclass 3 4 6 4 2———————

4th +2 Feat 4 5 7 4 3———————

5th +3 Sorcerous Vitality 5 5 9 4 3 2——————

6th +3 Subclass Feature 6 5 10 4 3 3——————

7th +3 Arcane Eruption 7 5 11 4 3 3 1—————

8th +3 Feat 8 5 12 4 3 3 2—————

9th +4 Sorcery Incarnate 9 5 14 4 3 3 3 1————

10th +4 Subclass Feature 10 6 15 4 3 3 3 2————

11th +4 — 11 6 16 4 3 3 3 2 1———

12th +4 Feat 12 6 16 4 3 3 3 2 1———

13th +5 Additional Metamagic 13 6 17 4 3 3 3 2 1 1——

14th +5 Subclass Feature 14 6 17 4 3 3 3 2 1 1——

15th +5 Sorcerous Restoration 15 6 18 4 3 3 3 2 1 1 1—

16th +5 Feat 16 6 18 4 3 3 3 2 1 1 1—

17th +6 — 17 6 19 4 3 3 3 2 1 1 1 1

18th +6 Arcane Apotheosis 18 6 20 4 3 3 3 3 1 1 1 1

19th +6 Feat 19 6 21 4 3 3 3 3 2 1 1 1

20th +6 Epic Boon 20 6 22 4 3 3 3 3 2 2 1 1

©2023 Wizards of the Coast LLC 24


Machine Translated by Google

ability to tap into their innate magic to create ARMOR TRAINING


extraordinary effects. • None
Spellcasting gives more spells to the Sorcerer
over the life of the character, now capping at 22 rather STARTING EQUIPMENT As
than 15. This is one of the most-requested changes to the
a 1st-level character, you start with the following
class.
equipment, or you can forgo it and spend 50 GP on equipment
• Font of Magic now has a Sorcerer level
of your choice.
prerequisite for creating each Spell Slot. •
Metamagic has moved from 3rd level to 2nd level. The Arcane Focus (Crystal) Spear
feature also now gives you three Metamagic options Dagger (2) 28 GP
instead of two, and you get three more at 13th level. It Dungeoneer's Pack
also lets you change one of your Metamagic options after
each Long Rest. MULTICLASSING AND THE SORCERER
If your group uses the multiclassing rules in the Player’s
• Sorcerous Vitality is a new 5th-level feature. • Arcane Handbook, here’s what you need to know if you choose
Eruption is a new 7th-level feature. • Sorcery Incarnate Sorcerer as one of your classes.
is a new 9th-level feature. • Sorcerous Restoration has Ability Score Minimum. As a multiclass
moved from 20th character, you must have a score of at least 13 in the
level to 15th level, and it now also restores some Sorcery Sorcerer’s primary ability, Charisma, to take a level in this
Points when you roll Initiative. • Arcane class or to take a level in another class
Apotheosis is a new 18th-level feature. • Epic Boon is a if you are already a Sorcerer.
new 20th-level feature that Spell Slots. Add all your Sorcerer levels to the
increases an ability score, raises that score’s appropriate levels from other classes to determine your
maximum to 30, and gives an Epic Boon feat. available Spell Slots for casting spells, as detailed in
the multiclassing rules.
CREATINGASORCERER You prepare spells for each of your classes
TocreateaSorcerer,consultthefollowinglists, individually, referring to the Spell Slots of an individual
whichprovideHitPoints,proficiencies,and class to determine the number and levels of the spells
armortraining.Ifyou’remakinga1st-level you prepare for it.
character,alsoconsultthe“StartingEquipment”
section,andifyou’reusingthemulticlassing SORCERER CLASSFEATURES
rules,seethe“MulticlassingandtheSorcerer” sidebar.
AsaSorcerer,yougainthefollowingclass
ThenlookattheSorcerer tabletoseetheclass featureswhenyoureachthespecifiedlevelsin
thisclass.Thesefeaturesarelistedonthe Sorcerer table.
featuresyougetateachlevelinthisclass.The
descriptionsofthosefeaturesappearinthe “Sorcerer
ClassFeatures”section.
1STLEVEL: INNATESORCERY Anevent

HIT POINTS inyourpastleftanindeliblemarkon


you,infusingyouwithasimmeringmagicthatis
Hit Dice: 1d6 per Sorcerer level
sometimeschallengingtocontrol.Youalways
Hit Points at 1st Level: 6 + your Constitution modifier
havetheSorcerousBurst andChaosBoltspells prepared.

Hit Points per Level after 1st: 1d6 (or 4) + your


Constitution modifier
1STLEVEL: SPELLCASTING
Drawingfrom your innate magic,youcancast
PROFICIENCIES
spells.SeethePlayer’sHandbook fortheruleson
Saving Throws: Constitution, Charisma spellcasting.Theinformationbelowdetailshow
Skills (Choose 2): Arcana, Deception, Insight, youusethoserulesasaSorcerer.
Intimidation, Persuasion, Religion Cantrips. Youknowfour cantripsofyour
Weapons: Simple Weapons choicefromtheArcanespelllist.Ratherthan
Tools: None

©2023 Wizards of the Coast LLC 25


Machine Translated by Google

choosing,youmaystartwithLight,Message, SorceryPoints,whichallowyoutocreatea
Prestidigitation, and ShockingGrasp. varietyofmagicaleffects.
WheneveryougainaSorcerer level,youcan SorceryPoints. Youhave2SorceryPoints,and
replaceoneofyourcantripswithanotherArcane yougainmoreasyoureachhigherlevels,as
cantripofyourchoice. shownintheSorceryPointscolumnofthe
Whenyoureach4thand10thlevelinthis Sorcerertable.YoucanneverhavemoreSorcery
class,youlearnanotherArcanecantripofyour Pointsthanshownonthetableforyourlevel.
choice,asshownintheCantripscolumnofthe YouregainallspentSorceryPointswhenyou
Sorcerer table. finishaLongRest.
SpellSlots. TheSorcerer tableshowshow YoucanuseyourSorceryPointstogain
manySpellSlotsyouhavetocastyourspellsof additionalSpellSlotsorsacrificeSpellSlotsto
1stlevelandhigher.Tocastoneofthesespells, gainadditionalSorceryPoints,asdescribed
youmustexpendaslotofthespell’slevelor below.YoulearnotherwaystouseyourSorcery
higher.YouregainallexpendedSpellSlotswhen PointsinsomeotherSorcererfeatures,suchas
youfinishaLongRest. Metamagic.
PreparedSpellsof1st+Level. Youprepare ConvertingaSpellSlottoSorceryPoints. Asa
thelistofspellsof1stlevelandhigherthatare BonusAction, youcanexpendoneSpellSlot to
availableforyoutocast withthisfeature.To gainanumberofSorceryPointsequaltothe
start,choosetwo 1st-level spellsfromtheArcane slot’slevel.
spelllist. Ratherthanchoosing,youmaystart CreatingSpellSlots. AsaBonusAction,you
withBurningHands andDetectMagic. cantransformunexpendedSorceryPointsinto
Thenumberofspellsonyourlist also increases oneSpellSlot.TheCreatingSpellSlotstable
asyougainSorcerer levels,asshowninthe showsthecostofcreatingaSpellSlot ofagiven
PreparedSpellscolumnoftheSorcerer table. level,anditliststheminimumSorcererlevelyou
Wheneverthat numberincreases,choose mustbetocreateaslot.YoucancreateSpell
additionalspellsfromtheArcanespelllistuntil Slotsnohigherinlevelthan5th.
thenumberofspellsonyourlistmatchesthe AnySpellSlot youcreatewiththisfeature
number onthetable.The chosen spellsmustbe vanisheswhenyoufinishaLongRest.
ofalevelforwhichyouhaveSpellSlots. For
example,ifyou’rea3rd-levelSorcerer,yourlist CREATING SPELL SLOTS
Mine. Sorcerer
ofpreparedspellscanincludesixArcane spells Spell Slot Sorcery Point
Level Cost Level
of1stor2ndlevel,inanycombination.
1st 2 2nd 3rd 4th 2nd
IfanotherSorcerer feature,suchasInnate
3 3rd
Sorcery, givesspellsthatyoualwayshave
5 5th
prepared,thosespellsdon’tcountagainstthe
6 7th
numberofspellsonthelistyoupreparewith
5th 7 9th
thisSpellcastingfeature,butthosespells
otherwisefollowtherulesinthisfeature.
2ND LEVEL: METAMAGIC
ChangingYourPreparedSpells.Whenever
yougainaSorcererLevel,youcanreplaceone Becauseyourmagicflowsfromwithinyou,you
spellonyourlistwithanotherArcanespellfor canalteryourspellstosuityourneeds;yougain three
whichyouhaveSpellSlots. Metamagicoptionsofyourchoice fromthe
SpellcastingAbility.Charisma isyour “MetamagicOptions”sectionlaterinthisclass’s
spellcastingability forthespellsyoucastwith description.
yourSorcererfeatures. YoucanuseonlyoneMetamagicoptionona
SpellcastingFocus.YoucanuseanArcane spellwhenyoucastit,unlessotherwisenoted.
FocusasaSpellcastingFocusforthespellsyou WheneveryoufinishaLongRest,youcan
castwithyourSorcererfeatures. replaceoneofyourMetamagicoptionswithone
youdon’tknow.
2NDLEVEL: FONTOFMAGIC
Youtapintoadeepwellspringofmagicwithin 3RDLEVEL: SORCERER SUBCLASS
yourself.Thiswellspringisrepresentedby YougaintheDraconic Sorcery subclassor
anotherSorcerer subclassofyourchoice.The

©2023 Wizards of the Coast LLC 26


Machine Translated by Google

Draconic Sorcery subclass isdetailedafterthe 15THLEVEL: SORCEROUSRESTORATION


Sorcerer’s classdescription,andother Youregain4expendedSorceryPointswhenever
subclasseswillappearinfutureUnearthed yourollInitiativeorfinishaShortRest.
Arcana articles.
Asubclassisaspecializationthatgrantsyou 16THLEVEL: FEAT
specialabilitiesatcertainSorcerer levels.Forthe YougaintheAbilityScoreImprovementfeator
restofyourcareer,yougaineachofyour anotherfeatofyour choiceforwhichyouqualify.
subclass’sfeaturesthatareof yourSorcerer level
andlower.Thisclass’sdescriptiontellsyouthe 18THLEVEL: ARCANEAPOTHEOSIS
levelswhenyoursubclassprovidesfeatures. Youarenowsosuffusedwithmagicthatyoucan
alterrealityitself.YoualwayshavetheWish
4THLEVEL: FEAT
spellprepared, andifyouundergo thespell’s
YougaintheAbilityScoreImprovementfeator castingstress,youhavenochance of losingthe
anotherfeatofyourchoiceforwhichyouqualify. abilitytocastthespell.
Inaddition,youcancastWish to replicatea
5THLEVEL: SORCEROUSVITALITY
spellof1stthrough8thlevelwithoutexpending a9th-
Youcanuseyourinnatemagictohealyourself; levelSpellSlot.Youinsteadexpendaslot
youalwayshave theSorcerousVitality spell ofthereplicatedspell’slevel.OnceyouuseWish
prepared. inthisway,youcan’tdosoagainuntilyoufinish aLongRest.

6THLEVEL: SUBCLASSFEATURE
YougainafeaturefromyourSorcerer subclass. 19THLEVEL: FEAT
YougaintheAbilityScoreImprovementfeator
7THLEVEL: ARCANEERUPTION anotherfeatofyourchoiceforwhichyouqualify.
Youcannowunleashmagicalenergythatroils
insideyou;youalwayshave theArcaneEruption spell 20THLEVEL: EPICBOON
prepared. Yougainthefollowingbenefits:

8THLEVEL: FEAT AbilityScoreIncrease.YourCharisma score


YougaintheAbilityScoreImprovementfeator increasesby2,anditsmaximumisnow 30.
anotherfeatofyourchoiceforwhichyouqualify. EpicBoonFeat.YougaintheEpicBoonof
EnergyResistance oranotherEpicBoonfeat of
9THLEVEL: SORCERYINCARNATE yourchoice.
Fueledbythearcanepowerwithin,youcan
METAMAGICOPTIONS
transformyourselfintomagicalenergy;you
alwayshavetheSorceryIncarnate spell Thefollowing optionsareavailabletoyour
prepared. Metamagicfeatures.Theoptionsarepresented
inalphabeticalorder.
10THLEVEL: SUBCLASSFEATURE
DESIGN NOTE: METAMAGIC
YougainafeaturefromyourSorcerer subclass.
UPDATES Here’s a summary of the main changes
12THLEVEL: FEAT to the Metamagic options.
YougaintheAbilityScoreImprovementfeator Careful Spell now prevents an affected creature
anotherfeatofyourchoiceforwhichyouqualify. from taking half damage on a successful save.
Distant Spell increases a spell’s range by
13THLEVEL: ADDITIONALMETAMAGIC a number of feet based on your Sorcerer level
Yougainthree moreMetamagicoptionsofyour rather doubling the spell’s range. For most
choicefromthe“MetamagicOptions”section. spells, this results in a greater increase than before.
Extended Spell now also makes it easier
14THLEVEL: SUBCLASSFEATURE to maintain Concentration on the affected spell.
YougainafeaturefromyourSorcerer subclass. Heightened Spell now costs 2 Sorcery Points
rather than 3, and it imposes Disadvantage on all

©2023 Wizards of the Coast LLC 27


Machine Translated by Google

the target’s saves against the spell rather than only EMPOWEREDSPELL
the first save.
Cost:1SorceryPoint
Quickened Spell now includes a clarification on
how it interacts with the game’s general rule on Whenyourolldamageforaspell,youcanspend
1SorceryPoint torerollanumberofthedamage
casting Bonus Action spells. We discovered that
diceuptoyourCharismamodifier(minimumof one),and
some players read Quickened Spell as an exception
youmustusethenewrolls.
to that general rule, which was not our intent.
YoucanuseEmpoweredSpellevenifyouhave
Seeking Spell has been imported from Tasha’s
alreadyusedadifferentMetamagicoption
Cauldron of Everything.
duringthecastingofthespell.
Subtle Spell now also removes the need for
Material components on the affected spell, unless it EXTENDEDSPELL
consumes its Material components. Cost:1SorceryPoint
Transmuted Spell has been imported from
Tasha’s Cauldron of Everything. Whenyoucastaspellthathasadurationof1
Twinned Spell has been redesigned. The 2014 minuteorlonger,youcanspend1SorceryPoint
todoubleitsduration,toamaximumdurationof 24hours.
version was too powerful, since it basically allowed
you to cast two spells on the same turn (as in
IftheaffectedspellrequiresConcentration,
Quickened Spell) and to cast the extra spell with a
youhaveAdvantageonanysavingthrowyou
Sorcery Point discount (for example, a 3rd-level maketomaintainthat Concentration.
Spell Slot normally costs 5 Sorcery Points, but in
Twinned Spell, it cost only 3). The targeting HEIGHTENEDSPELL
limitation of Twinned Spell failed to contain how
Cost:2SorceryPoints
overpowered the option was and caused
confusion. The new version of Twinned Spell keeps Whenyoucastaspellthatforcesacreatureto
the Sorcery Point discount, with Quickened Spell makeasavingthrowtoresistitseffects,youcan spend2
carrying the extra-spell-on-a-turn weight. This SorceryPointstogiveonetargetofthe
redesign has allowed us to remove the targeting spellDisadvantageonitssavingthrows against
limitation that Twinned Spell had before. thespell.

CAREFULSPELL QUICKENEDSPELL
Cost:1SorceryPoint Cost:2SorceryPoints

Whenyoucastaspellthatforcesothercreatures Whenyoucastaspellthathasacastingtimeof an
tomakeasavingthrow,youcanprotectsomeof action,youcanspend2 SorceryPointsto
thosecreaturesfromthespell’sfullforce.Todo changethecastingtimetoa BonusActionfor
so,youspend1SorceryPoint andchoosea thiscasting. Youcan’tmodifyaspell in thisway
numberofthosecreaturesuptoyourCharisma ifyou’vealreadycastaspellof1stlevelorhigher
modifier(minimumofonecreature).Achosen onthecurrentturn,norcanyoucastaspellof 1st
creatureautomaticallysucceedsonitssaving levelorhigherspell onthisturn after
throwagainstthespell,andittakesnodamageif modifyingaspellinthisway.
itwouldnormallytakehalfdamageona
successfulsave. SEEKINGSPELL
Cost:2SorceryPoints
DISTANTSPELL
Ifyoumakeanattackrollforaspellandmiss,
Cost:1SorceryPoint
youcanspend2SorceryPoints torerollthed20,
Whenyoucastaspellthathasarangeofatleast andyoumustusethenewroll.
5feet,youcanspend1SorceryPoint toincrease YoucanuseSeekingSpellevenifyouhave
thespell’srangebyanumberoffeetequalto30 timesyour alreadyusedadifferentMetamagicoption
Sorcererlevel. duringthecastingofthespell.
Whenyoucastaspellthathasarangeof
Touch,youcanspend1SorceryPointtomake
therangeofthespell30feet.

©2023 Wizards of the Coast LLC 28


Machine Translated by Google

SUBTLESPELL • Draconic Resilience now gives a base AC that


Cost:1SorceryPoint is 10 + your Dexterity and Charisma
modifiers rather than 13 + your Dexterity
Whenyoucastaspell,youcanspend1Sorcery Point
modifier. This change will result in a higher AC at later levels.
tocastitwithoutanyVerbal,Somatic,or
• Dragon Speech, formerly Draconic Ancestor,
Materialcomponents,exceptMaterial
now lets you communicate with any creature
componentsthatareconsumedbythespell.
that has the Dragon type. The damage type
TRANSMUTEDSPELL choice has moved to Elemental Affinity.
Cost:1SorceryPoint • Elemental Affinity no longer charges a Sorcery
Point for the Resistance. In surveys, people have
Whenyoucast aspellthatdealsatypeof requested more uses for the damage type
damagefromthefollowinglist,youcanspend1 associated with this feature; the playtest
SorceryPointtochangethatdamagetypetoone versions of Draconic Exhalation and Dragon
oftheotherlistedtypes:Acid,Cold,Fire,
Wings both respond to that request.
Lightning,Poison,Thunder.
• Draconic Exhalation has replaced Draconic
TWINNEDSPELL Presence, a low-rated feature in the subclass.
• Dragon Wings now modifies Sorcery Incarnate
Cost:1–5SorceryPoints
and includes a damage option.
Whenyoucastaspellof1st–5thlevelthatyou
alsocastonyourpreviousturn byexpendinga 3RDLEVEL: DRACONICRESILIENCE
SpellSlot,youcanfuelthis turn’s castingof the Themagicinyourbodymanifestsphysicaltraits
spellbyspending anumberofSorceryPoints ofyourdraconicgift.YourHitPointmaximum
equaltothespell’slevelratherthanexpendinga SpellSlot. increasesby3 andincreasesby1again
wheneveryougainanotherSorcererlevel.
Partsofyouarealso coveredbydragon-like
SORCERER SUBCLASSES scales.While youaren’twearingarmor,your
baseArmorClass equals10+ yourDexterity
ASorcerer subclass isaspecializationthat modifier+ yourCharismamodifier.
grantsyouspecialabilitiesatcertainSorcerer
levels,asspecifiedinthesubclass.Thissection 3RDLEVEL: DRAGONSPEECH
presentsonesubclass:Draconic Sorcery. Yourdraconicgiftcauses yourspeechtobe
understood byallcreaturesoftheDragontype,
DRACONIC SORCERY andyouunderstandtheircommunication.
Yourinnatemagiccomes fromthegiftof a
6THLEVEL: ELEMENTALAFFINITY
dragon.Perhapsanancientdragonfacingdeath
bequeathedsomeofitsmagicalpowertoyouor Your draconicmagichasanaffinitywithoneof
yourancestor.Youmighthaveabsorbedmagic thedamagetypesassociatedwithdragons.
fromasiteinfusedwithdragons’power,perhaps Chooseoneofthosetypes: Acid,Cold,Fire,
thelocationwhereagreatdragonwasslain.Or Poison,orLightning.
perhapsyouhandledatreasuretakenfroma YouhaveResistance tothatdamagetype,and
dragon’shoard,somepreciousitemthatwas whenyoucastaspellthatdealsdamageofthat
infusedwithdraconicpower.Oryoumighteven type,youcanaddyourCharismamodifiertoone
claimadragonforanancestororwielddraconic damagerollofthatspell.
magicbyvirtueofyourDragonbornheritage.
10THLEVEL: DRACONICEXHALATION
DESIGN NOTE: DRACONIC SORCERY UPDATES OnceperturnwhenyoucastSorcerousBurst,
Here are the main updates in this subclass: youcanexhaleitina15-footconerather than
selectingatargetwithinrange.Tocastthespell
• Draconic Sorcery, formerly Draconic Bloodline,
inthisway,youmustchoosethedamagetype
has the new naming convention for Sorcerer
associatedwithyourElementalAffinityfeature.
subclasses: X Sorcery, where X is a word Whenyoudoso,youmakeseparateattackand
like “Draconic,” “Aberrant,” or “Clockwork.”

©2023 Wizards of the Coast LLC 29


Machine Translated by Google

damagerollsagainsteachcreatureinthespell’s
cone.

14THLEVEL: DRAGONWINGS
Yourinnatemagiccannowmanifestasspectral
draconicwingsonyourback.WhileyourSorcery Incarnate
spellisactive,yousproutthosewings,
gainaFlySpeedequaltoyourSpeed,andcan
hover.Inaddition,attheendofeachofyour
turns,youcanflapthewingstounleashmagical
energy,dealingdamagetoeachcreatureofyour choicewithin15
feetofyourself.Thedamage
equalsyourCharismamodifier,anditisthe
damagetypeofyourElementalAffinityfeature.

©2023 Wizards of the Coast LLC 30


Machine Translated by Google

Soonenough,though,theyaredrawnintoa
WARLOCK
bindingpactwithamorepowerfulpatron.
Class Group: Mage (Some Warlocksdiscover,soonerorlater,that
Primary Ability: Intelligence, Wisdom, or Charisma thispatronwaspullingstringsallalong,using
lesserbeingsaspawnsintheirschemes.)
Warlocksquestforknowledgethatlieshiddenin IncontrasttoClerics,whoaredevoutservants
thefabricofthemultiverse.Theymakepacts ofthegodstheyserve,Warlocksviewtheir
withmysteriousbeingsofsupernaturalpower, patronsasresources,asmeans totheendof
unlockingmagicaleffects astheypryintothe achievingmagicalpower.SomeWarlocks
secretsandmysteriesofreality.Drawingonthe respect,revere,orevenlove theirpatrons; some
ancientknowledgeofbeingssuchasarchfey, servetheirpatronsgrudgingly; andsomeseekto
demons,devils,hags,andalienentitiesoftheFar underminetheirpatronsevenastheywieldthe power
Realm,Warlockspiecetogetherarcanesecretsto theirpatronshavegiventhem.
bolstertheirownpower. Onceapactismade,aWarlock’sthirstfor
Warlocksaredefinedbypactswith knowledgeandpowercan’tbeslakedwithmere
otherworldlybeings.MostWarlocksbegintheir study.Noonemakesapactwithextraplanar
searchformagicalpowerbydelvingintotomes patronswithoutintendingtousethepowerthus
offorbiddenlore,dabblingininvocationsmeant gained.Rather,most Warlocksspendtheirdays
toattractthepowerofextraplanarbeings,or inactivepursuitofgreaterpoweranddeeper
seekingoutplacesofpowerwheretheinfluence knowledge,whichtypicallymeanssomekindof adventure.
ofthesebeingscanbefelt.Theytypicallylearn their
initialspellsandboonsthroughbargains
withlesserentities orcontacting distantplanes.

WARLOCK

Prepared —Spells Slots per Spell Level—

Level Prof. Bonus Class Features Invocations Cantrips Spells 1st 2nd 3rd 4th 5th


1st +2 Pact Boon, Spellcasting 2 2 2————

2nd +2 Eldritch Invocations 2 2 3 2————

3rd +2 Warlock Subclass 2 2 4 3————

4th +2 Feat 2 3 5 3————

5th +3 Eldritch Invocation 3 3 6 4 2———

6th +3 Subclass Feature 3 3 6 4 2———

7th +3 Eldritch Invocation 4 3 7 4 3———

8th +3 Feat 4 3 7 4 3———

9th +4 Eldritch Invocation 5 3 9 4 3 2——

10th +4 Subclass Feature 5 4 9 4 3 2——

11th +4 Contact Patron, Eldritch Invocation 6 4 10 4 3 3——

12th +4 Feat 6 4 10 4 3 3——

13th +5 Eldritch Invocation 7 4 11 4 3 3 1—

14th +5 Subclass Feature 7 4 11 4 3 3 1—

15th +5 Eldritch Invocation 8 4 12 4 3 3 2—

16th +5 Feat 8 4 12 4 3 3 2—

17th +6 Eldritch Invocation 9 4 14 4 3 3 3 1

18th +6 Hex Master 9 4 14 4 3 3 3 1

19th +6 Feat 9 4 15 4 3 3 3 2

20th +6 Epic Boon 9 4 15 4 3 3 3 2

©2023 Wizards of the Coast LLC 31


Machine Translated by Google

DESIGN NOTE: WARLOCK UPDATES Hit Points at 1st Level: 8 + your Constitution modifier
Here are the main updates in this class, most of which
were inspired by the Player’s Handbook survey in 2021: Hit Points per Level after 1st: 1d8 (or 5) + your
Constitution modifier

• Medium Armor is now included in the class’s


PROFICIENCIES
armor training to better support Warlocks that walk a
Saving Throws: Wisdom, Charisma
melee-oriented path.
Skills (Choose 2): Arcana, Deception, History,
• Pact Boon has moved from 3rd level to 1st level.
Intimidation, Investigation, Nature, Religion
It now gives you Eldritch Blast, Hex, and a spell of your
Weapons: Simple Weapons
choice from a group of three—all of which are now
Tools: None
exclusive to Warlocks. The spell you choose is
connected to the spellcasting ability choice you then
ARMOR TRAINING
make. The spells incorporate the previous functionality of
the three pact options. Light Armor, Medium Armor

• Pact Magic has been replaced by Spellcasting.


The most-requested change to Warlocks has been STARTING EQUIPMENT As

for them to be able to use their spells more often. They a 1st-level character, you start with the following
therefore now cap out at 15 Spell Slots instead of 4. equipment, or you can forgo it and spend 100 GP on
equipment of your choice.
• Eldritch Invocations now caps out at nine
Arcane Focus (Orb) Scholar’s Pack
invocations rather than eight. •
Book (Occult Lore) Sickle
Mystic Arcanum has become an Eldritch
Dagger (2) 15 GP
Invocation option, which is now available as soon as 5th
Leather Armor
level. Previously the Warlock waited until 11th level to get
it. • Contact Patron is
MULTICLASSING AND THE WARLOCK
a new 11th-level feature, allowing a Warlock to contact
If your group uses the multiclassing rules in the Player’s
their patron directly. • Hex Master is a new 18th-
Handbook, here’s what you need to know if you choose
level
Warlock as one of your classes.
feature. • Eldritch Master has been removed,
Ability Score Minimum. As a multiclass
since it was based on Pact Magic. • Epic Boon is a new
character, you must have a score of at least 13 in one of
20th-level feature that
the Warlock’s primary abilities— Intelligence,
Wisdom, or Charisma—to take a level in this class or to take
increases an ability score, raises that score’s
a level in another class if you are already a Warlock.
maximum to 30, and gives an Epic Boon feat.

CREATINGAWARLOCK Armor Training. When you gain your first Warlock


level, you gain armor training with the following: Light
TocreateaWarlock,consultthefollowinglists, Armor and Medium Armor.
whichprovideHitPoints,proficiencies,and
Spell Slots. Add half your Warlock levels
armortraining.Ifyou’remakinga1st-level
(rounded up) to the appropriate levels from other classes to
character,alsoconsultthe“StartingEquipment”
determine your available Spell Slots for casting spells, as
section,andifyou’reusingthemulticlassing
detailed in the multiclassing rules.
rules,seethe“MulticlassingandtheWarlock” sidebar.
You prepare spells for each of your classes

ThenlookattheWarlock tabletoseetheclass individually, referring to the Spell Slots of an individual


class to determine the number and levels of the spells
featuresyougetateachlevelinthisclass.The
you prepare for it.
descriptionsofthosefeaturesappearinthe “Warlock
ClassFeatures”section.
WARLOCK CLASSFEATURES
HIT POINTS
AsaWarlock,yougainthefollowingclass
Hit Dice: 1d8 per Warlock level featureswhenyoureachthespecifiedlevelsin

©2023 Wizards of the Coast LLC 32


Machine Translated by Google

thisclass.Thesefeaturesarelistedonthe Warlock PreparedSpellsof1st+Level. Youprepare


table. thelistofspellsof1stlevelandhigherthatare
availableforyoutocastwiththisfeature.To
1STLEVEL: PACTBOON start,choosetwo1st-levelspellsfromthe
Youhaveformedapactwithanotherworldly entity Arcanespelllist.Ratherthanchoosing,youmay
thathasbestowedmagicalpowersupon you.Youalwayshave startwithCharmPerson andWitchBolt.
theEldritch Blast andHex spells prepared,andyouchoose Thenumberofspellsonyourlistincreasesas
oneofthe followingboons:PactoftheBlade,Pactofthe yougainWarlock levels,asshowninthe
Chain,orPactoftheTome,eachofwhichis detailed PreparedSpellscolumnoftheWarlock table.
below. Youdeterminetheidentityofthe Wheneverthatnumberincreases,choose
entityandchooseitsplaneofexistence,suchas additionalspellsfromtheArcanespelllistuntil
theFeywild,theShadowfell,oranOuterPlane. thenumberofspellsonyourlistmatchesthe
numberonthetable.Thechosenspellsmustbe
Eachboongivesyouachoiceforthe ofalevelforwhichyouhaveSpellSlots.For
spellcastingability usedbyyourSpellcasting example,ifyou’rea5th-levelWarlock,yourlist
feature,anditgivesyoua pact spellthatyou ofpreparedspellscanincludesixArcanespells
alwayshaveprepared. of1stor2ndlevel,inanycombination.
IfanotherWarlock feature givesspellsthat
PACT OF THE BLADE youalwayshaveprepared,thosespellsdon’t
Spellcasting Ability: Wisdom or Charisma countagainstthenumberofspellsonthelistyou
Pact Spell: Pact Weapon preparewiththisSpellcastingfeature,butthose
spellsotherwisefollowtherulesinthisfeature.
PACT OF THE CHAIN ChangingYourPreparedSpells. Whenever yougain
aWarlocklevel,youcanreplaceone
Spellcasting Ability: Intelligence or Charisma
spellonyourlistwithanotherArcanespellfor
Pact Spell: Pact Familiar
whichyouhaveSpellSlots.
SpellcastingAbility.YourPactBoonfeature
PACT OF THE TOME
determinesthespellcastingability for thespells
Spellcasting Ability: Intelligence or Wisdom youcastwithyourWarlockfeatures.
Pact Spell: Book of Shadows SpellcastingFocus.YoucanuseanArcane
FocusasaSpellcastingFocusforthespellsyou
1STLEVEL: SPELLCASTING castwithyourWarlockfeatures.
Delving intoeldritchsecrets, youhavelearned how
tocastspells.SeethePlayer’sHandbook for 2NDLEVEL: ELDRITCHINVOCATIONS
therulesonspellcasting.Theinformationbelow Inyourstudyofoccultlore,youhaveunearthed
detailshowyouusethoserulesasaWarlock. EldritchInvocations,fragmentsofforbidden
Cantrips. Youknowtwo cantripsofyour knowledgethatimbueyouwithanabiding magicalability
choicefromtheArcanespelllist.Ratherthan orotherlessons.
choosing,youmaystartwithChillTouch and YougaintwoEldritchInvocationsofyour choice
Prestidigitation.WheneveryougainaWarlock fromthe“EldritchInvocationOptions” section laterinthis
level,youcanreplaceoneofyourcantripswith class’s description. Youcan’t
anotherArcanecantripofyourchoice. pickthesameinvocationmorethanonceunless
Whenyoureach4thand10thlevelinthis aninvocation’sdescriptionsaysotherwise.
class,youlearnanotherArcanecantripofyour Ifaninvocationhasaprerequisite,youmust
choice,asshownintheCantripscolumnofthe Warlock meetit tolearnthatinvocation,andyoucan
table. learntheinvocationatthesametimethatyou
SpellSlots. TheWarlock tableshowshow meetitsprerequisite. Forexample,ifan
manySpellSlotsyouhavetocastyourspellsof invocationrequiresyou tobea5th-level
1stlevelandhigher.Tocastoneofthesespells, Warlock,youcanselecttheinvocationwhenyou reach5thlevel
youmustexpendaslotofthespell’slevelor inthisclass.
higher.YouregainallexpendedSpellSlotswhen WhenyougaincertainWarlocklevels,you gainmore
youfinishaLongRest. invocationsofyourchoice,asshown
intheInvocationscolumnoftheWarlocktable.

©2023 Wizards of the Coast LLC 33


Machine Translated by Google

Additionally,whenever yougaina Warlock level, feature,youcancastthespell withoutexpending


youcanchooseoneoftheinvocationsyouknow aSpellSlot to contactyourpatron,andyou
andreplaceitwithanotherinvocationforwhich automaticallysucceedonthe spell’s saving
youqualify,oriftheinvocation (suchasMystic throw.
Arcanum)involvedachoice,youcanreplacethe Onceyoucastthespellwiththisfeature,you
invocationwithitselfbutmakea different can’tdosoagainuntilyoufinishaLongRest.
choice.
11THLEVEL: ELDRITCHINVOCATION
3RDLEVEL: WARLOCK SUBCLASS YougainanotherEldritchInvocationofyour
YougaintheFiend Patronsubclassoranother choiceforwhichyouqualify.
Warlock subclassofyourchoice.TheFiend
PatronsubclassisdetailedaftertheWarlock’s 12THLEVEL: FEAT
classdescription,andothersubclasseswill YougaintheAbilityScoreImprovementfeator
appearinfutureUnearthedArcana articles. anotherfeatofyourchoiceforwhichyouqualify.
Asubclassisaspecializationthatgrantsyou
specialabilitiesatcertainWarlock levels.Forthe 13THLEVEL: ELDRITCHINVOCATION
restofyourcareer,yougaineachofyour YougainanotherEldritchInvocationofyour
subclass’sfeaturesthatareofyourWarlock level choiceforwhichyouqualify.
andlower.Thisclass’sdescriptiontellsyouthe
levelswhenyoursubclassprovidesfeatures. 14THLEVEL: SUBCLASSFEATURE
4THLEVEL: FEAT YougainafeaturefromyourWarlock subclass.
YougaintheAbilityScoreImprovementfeator 15THLEVEL: ELDRITCHINVOCATION
anotherfeatofyourchoiceforwhichyouqualify.
YougainanotherEldritchInvocationofyour
5THLEVEL: ELDRITCHINVOCATION choiceforwhichyouqualify.
YougainanotherEldritchInvocationofyour 16THLEVEL: FEAT
choice forwhichyouqualify.
YougaintheAbilityScoreImprovementfeator
6THLEVEL: SUBCLASSFEATURE anotherfeatofyourchoiceforwhichyouqualify.
YougainafeaturefromyourWarlock subclass. 18THLEVEL: HEX MASTER
Youhavemasteredthedreadapplication of
7THLEVEL: ELDRITCHINVOCATION
hexes,allowingyoutocasttheHex spellwithout
YougainanotherEldritchInvocationofyour expendingaSpellSlot.
choiceforwhichyouqualify.
19THLEVEL: FEAT
8THLEVEL: FEAT
YougaintheAbilityScoreImprovementfeator
YougaintheAbilityScoreImprovementfeator anotherfeatofyourchoiceforwhichyouqualify.
anotherfeatofyourchoiceforwhichyouqualify.
20THLEVEL: EPICBOON
9THLEVEL: ELDRITCHINVOCATION Yougainthefollowingbenefits:
YougainanotherEldritchInvocationofyour
choiceforwhichyouqualify. AbilityScoreIncrease.Theabilityscoreyou
choseforyourPactBoon increasesby2,and
10THLEVEL: SUBCLASSFEATURE itsmaximumisnow 30.
YougainafeaturefromyourWarlock subclass. EpicBoonFeat.YougaintheEpicBoonof the
NightSpirit oranotherEpicBoonfeat ofyour
11THLEVEL: CONTACTPATRON choice.
Inthepast,youhaveusuallycontactedyour
patronthroughintermediaries.Nowyoucan
communicatedirectly;youalwayshavethe
ContactOtherPlane spellprepared.Withthis

©2023 Wizards of the Coast LLC 34


Machine Translated by Google

ELDRITCHINVOCATION OPTIONS • Sculptor of Flesh has been replaced by Mystic


Arcanum.
Thefollowingoptionsareavailabletoyour
• Sign of Ill Omen has been replaced by Mystic
EldritchInvocations feature.Theoptionsare Arcanum.
presentedinalphabeticalorder.
• Thief of Five Fates has been replaced by Mystic
The secret
DESIGN NOTE: ELDRITCH INVOCATION UPDATES
Here’s a summary of the main changes to the • Thirsting Blade has been absorbed by the new Pact
invocation options: Weapon spell. • Voice
of the Chain Master has been absorbed by
• Beguiling Influence has been replaced by
the new Pact Familiar spell. •
Lessons of the First Ones, which can be used to take
Witch Sight now gives you Truesight.
the Skilled feat or another eligible feat. • Bewitching
Whispers has been replaced by Mystic Arcanum. AGONIZINGBLAST
Prerequisite:None
• Book of Ancient Secrets has been absorbed by the
Whenever youcastEldritchBlast,youcanadd
new Book of Shadows spell and the Warlock’s
yourspellcastingabilitymodifier tothespell’s damagerolls.
new Spellcasting feature. • Chains of
Carceri has been replaced by Mystic Arcanum. •
Dreadful ARMOROFSHADOWS
Word has been replaced by Mystic Arcanum. Prerequisite:None

YoucancastMageArmor onyourselfwithout
• Eyes of the Rune Keeper now clarifies that it doesn’t
expendingaSpellSlot orusingMaterial components.
decode secret messages.
• Favor of the Chain Master is a new invocation
that enhances Pact of the Chain. ASCENDANTSTEP
• Gaze of Two Minds is now usable as a Bonus
Prerequisite:9th-level WarlockorHigher
Action rather than an Action, it no longer applies the
Blinded and Deafened conditions to you, and it allows YoucancastLevitate onyourselfwithout
expendingaSpellSlotorusingMaterial components.
you to cast spells from your space or the other creature’s
space. Finally, it now requires 5th level.

BEASTSPEECH
• Gift of the Protectors has been imported from
Prerequisite:None
Tasha’s Cauldron of Everything.
• Hexer is a new invocation that enhances Hex. YoucancastSpeakwithAnimals without
• Lessons of the First Ones is a new invocation expendingaSpellSlot.
that allows the Warlock to dabble in different
DEVIL’SSIGHT
areas.
Prerequisite:None
• Lifedrinker now requires 9th level rather than 12th
level, it deals 1d6 extra damage, and it heals you. Youcanseenormallyindarkness—bothmagical andnonmagical
• Minions —toadistanceof120feet.
of Chaos has been replaced by Mystic
The secret ELDRITCHSIGHT

• Mire of the Mind has been replaced by Mystic Prerequisite:None


The secret
YoucancastDetectMagic withoutexpendinga SpellSlot.
• Mystic Arcanum is now an Eldritch Invocation
that is available starting at 5th level rather than 11th
level. ELDRITCHSPEAR
• Repelling Blast now works on creatures that are Prerequisite:None
Large or smaller.
WhenyoucastEldritchBlast, itsrangeis300 feet.

©2023 Wizards of the Coast LLC 35


Machine Translated by Google

EYESOFTHERUNEKEEPER useaBonusActiononsubsequentturnsto
Prerequisite:None maintainthisconnection,extendingtheduration
untiltheendofyournextturn.
Youcanreadallwriting. Thisabilitydoesn’t Whileperceivingthroughtheothercreature’s
decodesecretmessages inatext;youreadthe senses,youbenefitfromanyspecialsenses
surfacemeaning andmustrelyonother possessedbythatcreature,andyoucancast
capabilitiestodecodesomething. spellsasifyouwereinyourspaceortheother
creature’sspace.
FAVOROFTHECHAINMASTER
Prerequisite:9th-level WarlockorHigher,Pactof GIFTOFTHEPROTECTORS
theChain Feature
Prerequisite:9th-levelWarlock orHigher,Pactof
Yourbondwiththefamiliarsummonedbyyour theTomeFeature
PactFamiliarspellgrowsmorepowerful.
AnewpageappearsinyourBookofShadows
WheneverthefamiliarhitswithitsEldritch
whenyouconjureit.Withyourpermission,a
Strike,thetargetexperiencesthefollowingeffect creaturecanuseitsactiontowriteitsnameon
associatedwiththefamiliar’screaturetype:
thatpage,whichcancontainanumberofnames
equaltoyourProficiencyBonus.
Aberration:SlowingSlime.Thetarget’sSpeed
isreducedby15feetuntiltheendofyournext Whenanycreaturewhosenameisonthepage
turn,andduringthattime,itcan’ttakethe isreducedto0HitPointsbutnotkilledoutright,
DashorDisengageactions. thecreaturemagicallydropsto1HitPoint
instead.Oncethismagicistriggered,nocreature
Celestial:GuidingLight. Thenextattackroll
againstthetargetbeforetheendofyournext canbenefitfromituntilyoufinishaLongRest.
turnhasAdvantage,andifthetargethasthe Invisible Asa Magic action,youcaneraseanameonthe
condition,thatconditionis pagebytouchingit.
suppressedfortheduration.
WITCH
Dragon:Draconic Might. Ifthetargetis
Mediumorsmaller,ithasthePronecondition. Prerequisite:None
Fey:BeguilingSting. Thetargethasthe When youcastHex,itsrangeis 600feet,andyou
Charmedconditionuntiltheendofyournext haveAdvantageonanyConstitutionsaving
turnandperceivesbothyouandthefamiliar throwyoumaketomaintainyourConcentration
asthecharmer. onthespell.
Fiend:UnearthlyToxin.Thetargethasthe
Poisonedconditionuntiltheendofyournext LESSONSOF THEFIRSTONES
turn.
Prerequisite:None
Undead:WhispersoftheGrave.Thetargethas
theFrightenedconditionuntiltheendofyour nextturn. Youhavereceivedknowledgefromanelder
Youchoosewhetherthetargetis entityofthemultiverse,allowingyoutogainone
frightenedofyouorthefamiliar. featofyourchoice,suchasSkilled,thatis
availableto1st-levelcharactersandthatlacks
FIENDISHVIGOR prerequisites.
Prerequisite:None
LIFEDRINKER
YoucancastFalseLife onyourselfwithout
Prerequisite:9th-level WarlockorHigher,Pactof
expendingaSpellSlotorusingMaterial theBladeFeature
components.
Whenyouhitacreaturewiththeweaponofyour
GAZEOFTWOMINDS PactWeapon spell,thecreaturetakes anextra
Prerequisite:5th-levelWarlockorHigher 1d6Necroticdamage. Inaddition,thefirsttime
youdealNecroticdamagewiththisinvocation
YoucanuseaBonusAction totouchawilling
oneachofyourturns,youregainanumberofHit
Humanoidandperceivethroughitssensesuntil
PointsequaltotheNecroticdamagedealt.
theendofyournextturn.Aslongasthecreature
isonthesameplaneofexistenceasyou,youcan

©2023 Wizards of the Coast LLC 36


Machine Translated by Google

MASKOF MANY FACES OTHERWORLDLYLEAP


Prerequisite:None Prerequisite:9th-level WarlockorHigher
YoucancastDisguiseSelf withoutexpendinga YoucancastJump onyourselfwithoutexpending
SpellSlot. aSpellSlotorusingMaterialcomponents.

MASTEROFMYRIADFORMS REPELLINGBLAST
Prerequisite:15th-level WarlockorHigher Prerequisite:None
YoucancastAlterSelf withoutexpendingaSpell Slot. Whenever youhitacreature thatisLargeor
smaller withEldritchBlast,youcanpushthat
creature horizontally upto10feetstraightaway
MISTYVISIONS fromyou.
Prerequisite:None
VISIONSOFDISTANTREALMS
YoucancastSilentImage withoutexpendinga
SpellSlotorusingMaterialcomponents. Prerequisite:15th-level WarlockorHigher
YoucancastArcaneEye withoutexpendinga
MYSTIC ARCANUM SpellSlot.
Prerequisite:5th-levelWarlockorHigher
WHISPERSOFTHEGRAVE
Yourexplorationsofthearcanehaveunlocked
magicwithinyou.Chooseonespellfromthe Prerequisite:9th-level WarlockorHigher
Arcanespelllistthathasalevelforwhichyou YoucancastSpeakwithDead withoutexpending
qualify,asshownontheMysticArcanumtable. aSpell Slot.
LookforyourWarlocklevelonthetabletosee
themaximumlevelthatthespellcanhave. WITCHSIGHT
Youcancastthechosenspelloncewithout Prerequisite:15th-level WarlockorHigher
expendingaSpellSlot,andyoumustfinisha
LongRest beforeyoucandosoagain. YouhaveTruesight witharangeof30feet.
Repeatable. Youcantakethisinvocationmore
thanonce.Eachtimeyoudoso,thespellyou WARLOCK SUBCLASSES
gainmustbeofadifferentlevelfromanyother AWarlock subclass isaspecializationthatgrants
spellyou’vechosenforthisinvocation. youspecialabilitiesatcertainWarlock levels,as
specifiedinthesubclass.Thissectionpresents
MYSTIC ARCANUM
onesubclass:FiendPatron.
Warlock Level Max. Spell Level
5th–6th 3rd
7th–8th 4th
FIENDPATRON
9th–10th 5th YourpactdrawsonthepoweroftheLower Planes
11th–12th 6th ofexistence—thehomesofdemons,
13th–14th 7th
devils,yugoloths,andotherFiends.Whenyou
15th–16th 8th
choosethissubclass,youmightforgeabargain
17th+ 9th
withademonlordsuchasDemogorgon,Orcus,
Fraz’Urb-luu,orBaphomet;anarchdevilsuchas
ONEWITHSHADOWS Asmodeus,Dispater,Mephistopheles,orBelial;a
Prerequisite:5th-level WarlockorHigher pitfiendorbalorthatisespeciallymighty;oran
ultrolothorsomeotherlordoftheyugoloths.
WhenyouareinanareaofDimLightor Alternatively,youmightcallonavariedarrayof
Darkness,youcanuseyouractiontohave the
Fiendswithoutbindingyourselftotheserviceof
Invisible conditionuntilyoumoveortakean one.Inanycase,yourpatron’saimsareevil—the
action,aBonusAction, oraReaction.
corruptionordestructionofallthings,ultimately
includingyou—andyourpathwillbedefinedby
theextenttowhichyoustriveagainstthose aims.

©2023 Wizards of the Coast LLC 37


Machine Translated by Google

DESIGN NOTE: FIEND PATRON UPDATES 6THLEVEL: DARKONE’SOWNLUCK


Here are the main updates in this subclass: Youcancallonyourfiendishpatrontoalterfate
inyourfavor.Whenyoumakeanabilitycheckor
• Patron Spells replaces Expanded Spell List.
asavingthrow,youcanusethisfeaturetoadda
Rather than merely expanding your spell list,
d10toyourroll.Youcandosoafterseeingthe
Patron Spells gives you certain spells that you
initialrollbutbeforeanyoftheroll’seffects
always have prepared. And once per Long Rest, occur.
you can cast one of those spells without a Spell Youcanusethisfeatureanumberoftimes
Slot. The list of spells has also been updated. •
equaltoyourspellcastingabilitymodifier
Dark One’s Blessing is now also triggered by an (minimumofonce),andyouregainalluses
enemy dropping to 0 Hit Points within 5 feet of whenyoufinishaLongRest.
you.
• Dark One’s Own Luck can now be used a number 10THLEVEL: FIENDISHRESILIENCE
of times equal to your spellcasting ability Channelingthepreternaturalresilienceof
modifier rather than only once per rest. • Fiends,youcanchooseonedamagetype,other thanForce,
Fiendish Resilience is no longer bypassed by whenever youfinishaShortRest or
magic or silvered weapons, which monsters LongRest.YougainResistancetothatdamage
almost never possess. typeuntilyou chooseadifferentonewiththis feature.
• Hurl Through Hell can now be used again if you
expend a Spell Slot of at least 4th level. The
14THLEVEL: HURLTHROUGHHELL
feature also now includes a saving throw for the
target. Whenyouhitacreaturewithanattack roll,you
canusethisfeaturetoinstantlytransportthe
3RDLEVEL: PATRONSPELLS targetthroughtheLowerPlanes.Thecreature
Themagicofyourotherworldlypatrongrants disappearsandhurtlesthroughanightmare landscape.
youthefollowingbenefits:
Attheendofyournextturn,thetargetreturns
PreparedSpells. Youalwayshavecertainspells tothespaceitpreviouslyoccupiedorthenearest
ready;whenyoureachaWarlock level unoccupiedspace.IfthetargetisnotaFiend,it
specifiedintheFiend Spellstable,you mustmakeaWisdomsavingthrowagainstyour
thereafteralwayshavethelistedspells prepared. SpellSaveDC uponitsreturn.Onafailedsave, thetarget
takes10d10Psychicdamage. Ona
FreeCasting. Youcancastoneofyourprepared successfulsave,ittakeshalfasmuchdamage.
spellsfromthisfeaturewithoutexpendinga Onceyouusethisfeature,youcan’tuseitagain
SpellSlot,andyoumustfinishaLongRest untilyoufinishaLongRest unlessyouexpenda
beforeyouusethisbenefitagain. SpellSlotofatleast4thlevelwhenyouuseit again.
FIEND SPELLS Youcanusethisfeatureonlyonceper turn.
Warlock Level Spells 3rd
Burning Hands, Command 5th
Scorching Ray, Suggestion 9th
Fear, Stinking Cloud
13th Blight, Wall of Fire
17th Flame Strike, Insect Plague

3RDLEVEL: DARKONE’SBLESSING
Whenyoureduceanenemyto0HitPoints oran
enemydropsto0HitPointswithin5feetofyou,
yougainTemporaryHitPoints equaltoyour
spellcastingabilitymodifier + yourWarlocklevel
(minimumof1).

©2023 Wizards of the Coast LLC 38


Machine Translated by Google

thecategorizationofspellsintoschoolsofmagic,
WIZARD
andusethosefoundationstoaltertheirspells
Class Group: Mage andevencraftentirelynewspells.Renowned Wizards
Primary Ability: Intelligence suchasBigby,Tasha,Mordenkainen,
Yolande,andmanymore inventediconicspells
Wizardsaresuprememagic-users,definedby nowusedacrossthemultiverse.
theircarefulandexhaustivestudyofmagic’s Wizards’livesareseldommundane.The
innerworkings.Drawingonthesubtleweaveof closestaWizardislikelytocometoanordinary
magicthatpermeatesthecosmos,Wizardscast lifeisworkingasasageorlecturerinalibraryor
spellsofexplosivefire,arcinglightning,subtle university,teachingothersthesecretsofthe
deception,and spectaculartransformations. multiverse.OtherWizardsselltheirservicesas
Theirmagicconjuresmonstersfromother diviners, serve in military forces, or pursuelives of
planesofexistence,glimpsesthefuture, orturns crime or domination.
slainfoesintozombies.Theirmightiestspells Butthelureofknowledgeandpowercalls
changeonesubstanceintoanother,callmeteors eventhemostunadventurousWizardsoutofthe
downfromthesky,oropenportalstoother worlds. safetyoftheirlibrariesandlaboratoriesandinto
crumblingruinsandlostcities.MostWizards
Beyondthesheerpowerofthespellstheycast, believethattheircounterpartsinancient
though,Wizardsshareanapproachtomagic that civilizationsknewsecretsofmagicthathave
isscholarlyandexacting.Wizardsunderstand beenlosttotheages,anddiscoveringthose
magicatafundamental level,givingthema secretscouldunlockthepathtoapowergreater
precisemasteryoftheirspells.Theyexaminethe thananymagicavailableinthepresentage.
theoreticalunderpinningsofmagic,particularly

WIZARD
Prof. Prepared —Spells Slots per Spell Level— 1st 2nd 3rd 4th 5th

Level Bonus Class Features Cantrips Spells 6th 7th 8th 9th

1st +2 Spellcasting, Wizard’s Spellbook 3 4 2————————

2nd +2 Academic, Arcane Recovery 3 5 3————————

3rd +2 Wizard Subclass 3 6 4 2———————

4th +2 Feat 4 7 4 3———————

5th +3 Memorize Spell 4 9 4 3 2——————

6th +3 Subclass Feature 4 10 4 3 3——————

7th +3 Modify Spell 4 11 4 3 3 1—————

8th +3 Feat 4 12 4 3 3 2—————

9th +4 Create Spell 4 14 4 3 3 3 1————

10th +4 Subclass Feature 5 15 4 3 3 3 2————

11th +4 — 5 16 4 3 3 3 2 1———

12th +4 Feat 5 16 4 3 3 3 2 1———

13th +5 — 5 17 4 3 3 3 2 1 1——

14th +5 Subclass Feature 5 17 4 3 3 3 2 1 1——

15th +5 Spell Mastery 5 18 4 3 3 3 2 1 1 1—

16th +5 Feat 5 18 4 3 3 3 2 1 1 1—

17th +6 — 5 19 4 3 3 3 2 1 1 1 1

18th +6 Signature Spells 5 20 4 3 3 3 3 1 1 1 1

19th +6 Feat 5 21 4 3 3 3 3 2 1 1 1

20th +6 Epic Boon 5 22 4 3 3 3 3 2 2 1 1

©2023 Wizards of the Coast LLC 39


Machine Translated by Google

DESIGN NOTE: WIZARD UPDATES ARMOR TRAINING


Here are the main updates in this class, most of which None
were inspired by the Player’s Handbook survey in 2021:
STARTING EQUIPMENT As

• Spellcasting now allows you to use your a 1st-level character, you start with the following
spellbook as a Spellcasting Focus. • equipment, or you can forgo it and spend 55 GP on equipment
Wizard’s Spellbook is a new 1st-level feature, of your choice.
which consolidates spellbook rules in one place.
Arcane Focus Scholar’s Pack
In addition, this feature gives you a Wizard-only spell:
(Quarterstaff) 5 GP
Scribe Spell. •
Academic is a new 2nd-level feature. • Arcane Dagger (2)
Robe
Recovery has moved from 1st level to 2nd level.

MULTICLASSING AND THE WIZARD


• Memorize Spell is a new 5th-level feature. • Modify
If your group uses the multiclassing rules in the Player’s
Spell is a new 7th-level feature. • Create Spell is
Handbook, here’s what you need to know if you choose
a new 9th-level feature. • Spell Mastery has
Wizard as one of your classes.
moved from 18th level to 15th
Ability Score Minimum. As a multiclass
level.
character, you must have a score of at least 13 in the
• Signature Spells has moved from 20th level to 18th
Wizard’s primary ability, Intelligence, to take a level in this
level.
class or to take a level in another class
• Epic Boon is a new 20th-level feature that
if you are already a Wizard.
increases an ability score, raises that score’s
Spell Slots. Add all your Wizard levels to the
maximum to 30, and gives an Epic Boon feat.
appropriate levels from other classes to determine your
CREATINGAWIZARD available Spell Slots for casting spells, as detailed in
the multiclassing rules.
TocreateaWizard,consultthefollowinglists, You prepare spells for each of your classes
whichprovideHitPoints,proficiencies,and individually, referring to the Spell Slots of an
armortraining.Ifyou’remakinga1st-level individual class to determine the number and levels
character,alsoconsultthe“Starting Equipment” of the spells you prepare for it.
section,andifyou’reusingthemulticlassing
rules,seethe“MulticlassingandtheWizard” sidebar.
WIZARD CLASSFEATURES
ThenlookattheWizard tabletoseetheclass AsaWizard,yougainthefollowingclass
featuresyougetateachlevelinthisclass.The featureswhenyoureachthespecifiedlevelsin
descriptionsofthosefeaturesappearinthe “Wizard thisclass.Thesefeaturesarelistedonthe Wizard table.
ClassFeatures”section.

HIT POINTS 1STLEVEL: SPELLCASTING


Hit Dice: 1d6 per Wizard level Asastudentofarcane magic,youhavelearned to
Hit Points at 1st Level: 6 + your Constitution castspells.SeethePlayer’sHandbook forthe
modifier rulesonspellcasting.Theinformationbelow
Hit Points per Level after 1st: 1d6 (or 4) + your detailshowyouusethoserulesasaWizard.
Constitution modifier Cantrips. Youknowthreecantripsofyour
choicefromtheArcanespelllist.Ratherthan choosing,youmay
PROFICIENCIES startwithLight,MageHand, andRayofFrost.
WheneveryougainaWizard
Saving Throws: Intelligence, Wisdom
level,youcanreplaceoneofyourcantripswith
Skills (Choose 2): Arcana, History, Insight,
anotherArcanecantrip ofyourchoice.
Investigation, Medicine, Religion
Whenyoureach 4th and10thlevelinthis
Weapons: Simple Weapons
class,youlearnanother Arcanecantripofyour
Tools: None

©2023 Wizards of the Coast LLC 40


Machine Translated by Google

choice,asshownintheCantripscolumn ofthe spellScribeSpell,youhaveensuredthatnoone


Wizardtable. elsecanreadthebook withoutmagic.
SpellSlots. TheWizardtableshowshowmany ThebookisvitaltoyourSpellcastingfeature,
SpellSlotsyouhavetocastyourspellsof1st asexplainedthere.
levelandhigher.Tocastoneofthesespells,you KnownSpells.Yourspellbookcontains
mustexpendaslotofthespell’slevelorhigher. the spellsyouknow of1st levelandhigher.Itstarts
YouregainallexpendedSpellSlotswhenyou withthefollowingspells:ScribeSpell,andsix
finishaLongRest. other 1st-levelspellsofyourchoicefromthe
PreparedSpellsof1st+ Level. Youprepare Arcanespell list. Insteadofchoosingspells,you
thelistofspellsof1stlevelandhigherthatare canhaveyourbookcontainthefollowingspells:
availableforyoutocastwiththisfeature. Todo BurningHands, DetectMagic,FeatherFall,Mage
so,youchoosefourspellsfromyourspellbook, Armor,MagicMissile, ScribeSpell, and Sleep.
andthe chosen spellsmustbeofalevelforwhich Onyouradventures,youmightfindother
youhaveSpellSlots. spellsthatyoucanaddtoyourspellbookusing
Thenumber ofspellsonyourlist increasesas ScribeSpell.
yougainWizardlevels,asshowninthePrepared WheneveryougainaWizardlevel after1st,
Spellscolumn oftheWizardtable. Wheneverthat youadd twoArcanespellsofyourchoicetoyour
numberincreases,chooseadditionalspellsfrom spellbook withoutneedingtocastScribeSpell.
theArcanespelllistuntilthenumberofspellson Eachofthesespellsmustbeofalevelforwhich
yourlistmatchesthenumberonthetable.The youhaveSpellSlots,asshownontheWizard
chosen spellsmustbeofalevelforwhichyou table. Thespellsaretheculminationofarcane
haveSpellSlots.Forexample,ifyou’rea3rd researchyoudoregularly.
levelWizard,yourlistofpreparedspellscan Someother Wizardfeaturesalsoaddspellsto
includesixspellsof1stor2ndlevel,inany yourspellbook.
combination,chosenfromyourspellbook. RitualCaster. Youcancastanyspellasaritual
If another Wizard featuregivesspellsthatyou ifthatspellhastheRitualtagandthespell is in
alwayshaveprepared,thosespellsdon’tcount yourspellbook.Youneedn’thavethespell
againstthenumberofspellsyoucanprepare prepared,butyoumustreadfromthebookto
withthisSpellcastingfeature,butthosespells castaspellinthisway.
otherwisefollowtherulesinthisfeature. CreatingAnother Spellbook. Youcanhave
ChangingYourPreparedSpells. Whenever morethanonespellbook.Youcancreateanother one
youfinishaLongRest,youcanchangeyourlist —perhapsasabackup orreplacement—by
ofpreparedspells,replacingoneormoreofthe castingScribeSpell onablankbook. Doingso
spellsthere.Preparinganewlistrequirestime addsaspellasnormaland makesthebookyour
spentstudyingyourspellbookandmemorizing spellbook.
theincantationsandgesturesyoumustmaketo TheBook’sAppearance. Yourspellbookisa
casta spell:atleast1minuteperspelllevelfor uniquecompilationofspells,withitsown
eachspellyouaddtothelist. decorativeflourishesandmarginnotes.Itmight
SpellcastingAbility.Intelligence isyour beaplain,functionalleathervolumethatyou
spellcastingability for thespellsyoucastwith receivedasagiftfromyourmaster,afinely
yourWizardfeatures. boundgilt-edgedtomeyoufoundinanancient
SpellcastingFocus.YoucanuseanArcane library,orevenaloosecollectionofnotes
FocusoryourspellbookasaSpellcastingFocus scroungedtogetherafteryoulostyourprevious
forthespellsyoucastwithyourWizard features. spellbookinamishap.

1STLEVEL: WIZARD’SSPELLBOOK 2NDLEVEL: ACADEMIC


YourWizardlyapprenticeship culminatedinthe Yourtimeasascholarhasequippedyouto recall
creationofauniquebook:yourspellbook.It isa abroadrange oflore.WhenyoutaketheStudy
Tinyobjectthatweighs3pounds,anditcontains action,youhaveAdvantageonanyIntelligence
100pages,eachofwhichcanholdaspell. checkyoumakeaspartofthataction.
Thismagicbookholdsthe wizardly spellsyou
know,anditisarepositoryforyourarcane
findings.Writinginamagicalcipherusingthe

©2023 Wizards of the Coast LLC 41


Machine Translated by Google

2NDLEVEL: ARCANERECOVERY spellbook. That spelliscastimmediatelyafter


Youhavelearnedtoregainsomeofyourmagical ModifySpell andisfollowedbyScribeSpell. Ifyou
energybystudyingyourspellbook.Whenyou completethattrioofspells,youcreateaspellof your
finishaShortRest,youcanchooseexpended own.
SpellSlotstorecover.TheSpellSlotscanhavea
10THLEVEL: SUBCLASSFEATURE
combinedlevelthatisequaltoorlessthanhalf
yourWizardlevel(roundedup),andnoneofthe YougainafeaturefromyourWizard subclass.
slotscanbe6th levelorhigher.
12THLEVEL: FEAT
Forexample,ifyou’rea4th-levelWizard,you
canrecoveruptotwolevelsworthofSpellSlots. YougaintheAbilityScoreImprovementfeator
Youcanrecovereithera2nd-levelSpellSlot or anotherfeatofyourchoiceforwhichyouqualify.
two1st-levelSpellSlots.
Once you use this feature, you can't do it again 14THLEVEL: SUBCLASSFEATURE
until you finish LongRest. YougainafeaturefromyourWizard subclass.

3RDLEVEL: WIZARDSUBCLASS 15THLEVEL: SPELLMASTERY


YougaintheEvoker subclassoranotherWizard Youhaveachievedsuchmasteryovercertain
subclassofyourchoice.TheEvokersubclassis spellsthatyoucancastthematwill.Choosea 1st-
detailedaftertheWizard’sclassdescription,and levelanda2nd-levelspellthatareinyour
othersubclasseswillappearinfutureUnearthed spellbook.Youcancastthosespellsattheir
Arcana articles. lowestlevelwithoutexpendingaSpellSlot when
Asubclassisaspecializationthatgrantsyou youhavethemprepared.Ifyouwanttocast
specialabilitiesatcertainWizard levels.Forthe eitherspellatahigherlevel,youmustexpenda
restofyourcareer,yougaineachofyour SpellSlot asnormal.
subclass’sfeaturesthatareofyourWizard level Byspending8hoursinstudy,youcan
andlower.Thisclass’sdescriptiontellsyouthe exchangeoneorbothofthespellsyouchosefor
levelswhenyoursubclassprovidesfeatures. differentspellsofthesamelevels.

4THLEVEL: FEAT 16THLEVEL: FEAT


YougaintheAbilityScoreImprovementfeator YougaintheAbilityScoreImprovementfeator
anotherfeatofyourchoiceforwhichyouqualify. anotherfeatofyourchoiceforwhichyouqualify.

5THLEVEL: MEMORIZESPELL 18THLEVEL: SIGNATURESPELLS


Inyourmagicalresearch,youhaveunlockedthe Yougainmasteryovertwopowerfulspellsand
cancastthemwithlittle effort.Choosetwo3rd
secretsofMemorizeSpell andaddthatspellto
yourspellbook. levelspellsinyourspellbookasyoursignature
spells.Youalwayshavethesespellsprepared,
6THLEVEL: SUBCLASSFEATURE andyoucancasteachofthemonceat3rdlevel
YougainafeaturefromyourWizardsubclass. withoutexpendingaSpellSlot.Whenyoudoso,
youcan’tdosoagainuntilyoufinisha Short Rest
7TH LEVEL: MODIFYSPELL orLongRest.
Inyourmagicalresearch,youhaveunlockedthe Ifyouwanttocasteitherspellatahigherlevel,
secretsofModify Spell andaddthatspelltoyour youmustexpendaSpellSlot asnormal.
spellbook.
19THLEVEL: FEAT
8THLEVEL: FEAT YougaintheAbilityScoreImprovementfeator
YougaintheAbilityScoreImprovementfeator anotherfeatofyourchoiceforwhichyouqualify.
anotherfeatofyourchoiceforwhichyouqualify.
20THLEVEL: EPICBOON
9TH LEVEL: CREATE SPELL Yougainthefollowingbenefits:
Inyourmagicalresearch,youhaveunlockedthe AbilityScoreIncrease.YourIntelligence score
secretsofCreate Spell andaddthatspelltoyour
increasesby2,anditsmaximumisnow 30.

©2023 Wizards of the Coast LLC 42


Machine Translated by Google

EpicBoonFeat.YougaintheEpicBoonof 6TH LEVEL: POTENTCANTRIP


DimensionalTravel oranotherEpicBoonfeat Yourdamagingcantripsaffectevencreatures
ofyourchoice. thatavoidthebruntoftheeffect.When you cast acantrip
atacreature andyoumisswiththe
WIZARD SUBCLASSES attackrollorthetarget succeedsonasaving
AWizard subclass isaspecializationthatgrants throwagainstthe cantrip,thetarget takeshalf
youspecialabilitiesatcertainWizard levels,as thecantrip’sdamage(ifany)butsuffersno
specifiedinthesubclass.Thissectionpresents additionaleffectfromthecantrip.
onesubclass:Evoker.
10TH LEVEL: EMPOWEREDEVOCATION
EVOKER WheneveryoucastanEvocationspellfromthe
Arcanespelllist,youcanaddyourIntelligence
Youfocusyourstudyonmagicthatcreates
modifiertoonedamagerollofthatspell.
powerfulelementaleffectssuchasbittercold,
searingflame,rollingthunder,crackling 14THLEVEL: OVERCHANNEL
lightning,andburningacid.SomeEvokersfind
Youcanincreasethepowerofyourspells.When
employmentinmilitaryforces,servingas
youcastanArcaneoraWizard spellof1st
artillerytoblastenemyarmiesfromafar.Others
through5thlevelthatdealsdamage,youcan
usetheirspectacularpowertoprotecttheweak,
dealmaximumdamagewiththatspell.
whilesomeseektheirowngainasadventurers.
Thefirsttimeyoudoso,yousuffernoadverse
DESIGN NOTE: EVOKER UPDATES effect.Ifyouusethisfeatureagainbeforeyou
finishaLongRest,youtake2d12Necrotic
Here are the main updates in this subclass:
damageforeachlevelofthespell,immediately
• Evoker, formerly School of Evocation, has the afteryoucastit.Eachtimeyouusethisfeature
new naming convention for Wizard subclasses, againbeforefinishingaLongRest,theNecrotic
which is to name the type of wizard rather than damageperspelllevelincreasesby1d12.This
the type or school of magic. damageignoresResistanceandImmunity.
• Evocation Savant now adds two Evocation spells
of your choice to your spellbook.
• Potent Cantrip now also works with cantrip
attack rolls, not just saving throws.

3RDLEVEL: EVOCATIONSAVANT
Choose two Evocationspells fromthe Arcane
spelllist,eachofwhichmustbenohigherthan
2ndlevel.Youaddthosespells toyourspellbook
withoutneedingtocastScribeSpell.
Inaddition,wheneveryoucast ScribeSpell to
addaspelltoyourspellbook,thegoldcostand
castingtimeyoumustspendtoadd anEvocation spellto
yourspellbookishalved.

3RDLEVEL: SCULPTSPELLS
Youcancreatepocketsofrelativesafetywithin
theeffectsofyourevocations.Whenyoucastan
Evocationspellthataffectsothercreaturesthat
youcansee,youcanchooseanumberofthem
equalto1+ thespell’slevel.Thechosen
creaturesautomaticallysucceedontheirsaving
throwsagainstthespell,andtheytakeno
damageiftheywouldnormallytakehalfdamage
onasuccessfulsave.

©2023 Wizards of the Coast LLC 43


Machine Translated by Google

RULESGLOSSARY EQUIPPING ANDUNEQUIPPING WEAPONS


Youcaneitherequiporunequiponeweapon
Thisglossaryincludesgametermsthathavenew whenyou make anattack aspartofthisaction.
meaninginthis playtestdocument,aswellas Youdosoeitherbeforeoraftertheattack. Ifyou
terms,suchascreaturetype,thataren’tdefined equipaweaponbeforeanattack,youdon’tneed
inthe2014Player’sHandbook.Thetermsare touseitforthatattack.
organizedalphabetically. Equippingaweaponincludesdrawingitfrom
Ifatermdoesn’tappearhere,useitsdefinition asheath,pickingitup,orretrievingitfroma
inthe2014Player’sHandbook,andwhen container.Unequippingaweaponincludes
playtestingthisdocument,don’t usetherules sheathing,stowing,ordroppingit.
glossaryofanyotherUnearthedArcanaarticle.
MOVINGBETWEENATTACKS
CHANGE LOG FOR THE RULES
IfyouMove onyourturn,youcanusesomeorall
GLOSSARY Here are lists of glossary entries that
ofthatmovementtomovebetweentheattacks
have been added, revised, or removed
ofthisactionifyouhaveafeature,suchasExtra
since the previous Unearthed Arcana article.
Attack,thatgivesyoumorethanoneattackas
If an entry is removed from the glossary, that
partoftheAttackaction.
entry isn’t moving forward in the playtest; please
use the relevant rule from the 2014 Player’s BLINDSIGHT
Handbook instead of the removed entry.
IfyouhaveBlindsight,youcanseewithina
NEW AND REVISED
specificrangewithoutrelyingonphysicalsight.
ENTRIES • Death Saving Throws (replaces the Dying Withinthatrange,youcaneffectivelysee
condition that appeared in the previous UA) anythingthatisn’tbehindTotalCover,evenif
• Influence [Action] (clarifies that the DM drives youhavetheBlindedconditionorarein
both the use and the DCs of this action) Darkness.Moreover,inthatrange,youcan
• Truesight (clarifies the appearance of visual effectivelyseeacreaturethathas the Invisible
illusions to the creature with Truesight) condition.

REMOVED
CLIMBSPEED
ENTRIES • Artisan’s
AClimbSpeedcanbeusedtotraverseavertical
Tools [Tool] • Dying
surfacewithoutexpendingtheextramovement
[Condition] • Exhausted
normallyassociatedwithclimbing.
[Condition] • Gaming
SomecreatureshavetheSpiderClimbtrait,
Set [Tool] • Musical Instrument [Tool] whichallowstheirClimbSpeedtoworkevenon
theundersideofhorizontalsurfaces.
ARMORTRAINING
Armortrainingisthenewnameforarmor CREATURETYPE
proficiency.Anyexistingrulethatinvolves
Every creatureinD&D,includingeveryplayer
armorproficiencynowappliestoarmortraining.
character,hasaspecialtagintherulesthat
IfyouwearLight,Medium,orHeavyArmor
identifiesthetypeofcreatureitis.Mostplayer
andlackarmortrainingwiththattypeofarmor,
charactersareoftheHumanoidtype.
youhaveDisadvantageonanyd20Test you
Here’salistofthegame’screaturetypesin
makethatinvolvesStrengthorDexterity,and
alphabeticalorder:
youcan’tcastspells.
IfyouequipaShieldandlackarmortraining Aberration Fiend
withit,youdon’tgaintheArmorClassbonusof Beast Giant
theShield. Celestial Humanoid
Construct Monstrosity
ATTACK[ACTION] Dragon Ooze
Elemental Plant
WhenyoutaketheAttackaction, youcanmake Undead
Fey
oneattackwithaweaponoranUnarmedStrike.

©2023 Wizards of the Coast LLC 44


Machine Translated by Google

Thesetypesdon’thaverulesthemselves,but Liquid that’s between shin- and waist-deep (any


somerulesinthegameaffectcreaturesof deeper and you need to swim)
certaintypesindifferentways.Forexample,the description Narrow opening that is sized for a creature one size
of the CharmPersonspellspecifies smaller
thatitstargetmustbeaHumanoid. Pit or another gap of 2–5 feet
Rubble
D20 TESTS Slope of 20 degrees or more
Thetermd20Testencompassesthethreemain
d20rollsofthegame:abilitychecks,attackrolls, TheDMmaydeterminethatotherthingsmakea
andsavingthrows.Ifsomethinginthegame spacecountasDifficultTerrain,basedonthe
affectsd20Tests,itaffectsallthreeoftheserolls. exampleshere.
TheDMdetermineswhetherad20Testis
warrantedinanygivencircumstance.
EXPERTISE
Expertiseisaspecialfeaturethatenhancesyour
DAZED[CONDITION] useofaparticularskillproficiency.Ifyougain
WhileDazed,youexperiencethefollowing effect: Expertise,yougainitinoneskillinwhichyou
haveproficiency.YoucanneverhaveExpertise
inthesameskillproficiency morethanonce.
LimitedActivity. YoucanMove ortakeone Whenyoumakeanabilitycheck withaskill proficiency
action onyour turn,notboth.Youalsocan’t inwhichyouhaveExpertise,your
takeaBonusAction oraReaction. ProficiencyBonusisdoubledforthatcheck.

DEATHSAVINGTHROWS FLYSPEED
Onyourthirdsuccessfuldeathsave,youregain1 HitPoint,but AFlySpeedcanbeusedtotravelthroughtheair.
youareUnconscious andstarta WhileyouhaveaFlySpeed,youcanstayaloftuntilyouland,fall,ordie.
ShortRest.YouremainUnconscious untilyou regainmore
HitPointsoruntilanothercreature Whileflying, you fall if you lack the Hover trait and have
usesanactiontoadministerfirstaidtoyou, the Incapacitated or Prone condition or your Fly Speed is
whichrequiresasuccessfulDC10Wisdom reduced to 0.
(Medicine)check.
Thisplaytestruleremovesthenotionofbeing
GRAPPLED[CONDITION]
stableat0HitPoints,anditremovesthe
“StabilizingaCreature”ruleonpage197ofthe WhileGrappled,youexperiencethefollowing effects:
Player’sHandbook.

Speed0. YourSpeedis0andcan’tchange.
DIFFICULTTERRAIN
AttacksAffected. YouhaveDisadvantageon attackrolls
IfaspaceisDifficultTerrain,everyfootof againstanytargetotherthanthe grappler.
movementinthatspacecosts1extrafoot.For
example,moving5feetthroughDifficultTerrain Movable. Thegrapplercandragorcarryyou
costs10feetofmovement.DifficultTerrainisn’t whenitMoves,buteveryfootofmovement costs it
cumulative;eitheraspaceisDifficultTerrainor itisn’t. 1extrafoot,unlessyouareTinyortwo
ormoresizessmallerthanthegrappler.
AspaceisDifficultTerrainforacreatureifthe Escape. WhileGrappled,youcanuseyouraction
spacecontainsanyofthefollowing: tomakeaStrength (Athletics)orDexterity (Acrobatics)
checkagainstthegrapple’s
Creature that isn’t Tiny or your ally escapeDC,endingtheconditiononyourselfon
Furniture that is one size smaller than you or larger asuccess.Thecondition alsoendsifthe
Heavy snow grapplerhasthe Incapacitated conditionor if
Heavy undergrowth thedistancebetweenyouandthegrappler exceeds
Ice thegrapple’srange.

©2023 Wizards of the Coast LLC 45


Machine Translated by Google

HELP[ACTION] becomestheDCforacreaturetofindyouwitha
Wisdom(Perception)check.
WhenyoutaketheHelpaction,youdooneofthe Theconditionendsonyouimmediatelyafter
following: anyofthefollowingoccurrences:youmakea
soundlouderthanawhisper,anenemyfinds
AssistAbilityCheck. Chooseoneofyourskill or
you,youmakeanattackroll,oryoucastaspell
tool proficienciesandoneallywhocan
withaverbalcomponent.
perceiveyou. Yougive Advantage tothenext
abilitycheckthatallymakeswiththechosen skill
INCAPACITATED [CONDITION]
ortool.Thisbenefitexpiresiftheally
doesn’tuseitbeforethestartofyournext WhileIncapacitated,youexperiencethe
turn.Togivethisassistance,youmustbenear followingeffects:
enoughtotheallytoassistverbally or
physicallywhentheallymakesthecheck.The Inactive. You can’ttake any action,Bonus
DMhasfinalsayonwhetheryourassistanceis Action, orReaction.
possible. NoConcentration. Your Concentrationis
AssistAttackRoll. Youmomentarilydistractan broken.
enemywithin5feetofyou,granting Speechless. You can't speak.
Advantagetothenextattackroll byoneof Surprised. IfyouareIncapacitatedwhenyou
youralliesagainstthat enemy.Thisbenefit rollInitiative,youhaveDisadvantageonthe roll.
expiresatthestartofyournextturn.
INFLUENCE[ACTION]
HEROICADVANTAGE
WiththeInfluenceaction,youcantryto
WhenyouhaveHeroicAdvantage(alsocalled influenceanothercreaturetodoonethingthat
Inspiration),youcanexpendittogiveyourself yourequestordemand.
Advantageonad20Test.Youdecidetodoso TheDMdetermineswhenthisactionis
immediatelyafterrollingthed20. available,andit canbeusedonlyoncreatures
controlledbytheDM.Itisn’tmindcontrol;it
GAININGHEROICADVANTAGE
can’tforceacreaturetodosomethingthatis
TheDMcanawardHeroicAdvantagetoaplayer countertothecreature’salignmentorthatis
characterwho’sdonesomethingthatis otherwiserepugnanttothecreature.
particularlyheroicorincharacter. Thisactionhasthreemainparts:Attitude,
Somegamefeatures,suchastheHuman,also interaction,andaCharismacheck.
awardHeroicAdvantage.
ATTITUDE
ONLYONEATATIME Acreature’sAttitudedetermineshowa
Youcanneverhavemorethanoneinstanceof charactercaninfluencethatcreature.EachDM
HeroicAdvantage.Ifsomethinggivesittoyou controlledcreaturehasoneofthefollowing
andyoualreadyhaveit,youcangiveittoa Attitudestowardplayercharacters:
playercharacterinyourgroupwholacksit.
Indifferent. ThisisthedefaultAttitudeforDM
HIDE[ACTION] controlledcreatures.AnIndifferentcreature
mighthelporhindertheparty,dependingon
WiththeHideaction,youtrytoconcealyourself. whatthecreatureseesasmostbeneficial.A
Todoso stealthily,youmustsucceedonaDC15
creature’sindifferencedoesn’tnecessarily
Dexterity(Stealth)checkwhileyou’reHeavily makeitstandoffishordisinterested.
ObscuredorbehindThree-QuartersCoveror
Indifferentcreaturesmightbepoliteand
TotalCover,andyoumustbeoutofanyvisible
genial,surlyandirritable,oranythingin
enemy’slineofsight;ifyoucanseeacreature, between.AsuccessfulCharismacheck is
youcandiscernwhetheritcanseeyou.
usuallynecessarywhentheadventurerstryto
Onasuccessfulcheck,youhavethe Invisible influence anIndifferentcreaturetodo
condition.Makenoteofyourcheck’stotal,which
something.

©2023 Wizards of the Coast LLC 46


Machine Translated by Google

Friendly. AFriendly creaturewantstohelpthe Intimidation Intimidating a creature


adventurersandwishesforthemtosucceed. Persuasion Persuading a creature that can
Fortasksoractionsthatrequirenoparticular understand you
risk,effort,orcost,Friendlycreaturesoften
helphappily,withtheCharismacheck SettingtheDC. TheDMsetsthecheck’sDC.A
succeedingautomatically.Ifanelementof goodruleofthumbistosettheDC at 15oratthe
personalriskisinvolved,asuccessful creature’sIntelligence orWisdom score,
Charismacheck isusually requiredtoconvince whicheverofthosethreenumbersis highest.
aFriendlycreaturetotakethatrisk. Outcome. Ifyourchecksucceeds,thecreature
Hostile. AHostilecreatureopposesthe doesas you requestedordemanded,basedonits
adventurersandtheirgoalsbutdoesn’t understandinganddrivenbyitsalignment; it
necessarilyattackthemonsight.The won’tdoanythingthatitfindsrepugnant.Ifyour
adventurersneedtosucceedononeormore checkfails,youmustwaittomakethesame
CharismacheckstoconvinceaHostilecreature requestagain.Thedefaultwaittimeis24hours,
todoanythingontheparty’s behalf;however, whichtheDMmayshortenorextenddepending
theDMmightdeterminethatthe Hostile onthecircumstances.
creatureis soill-disposedtowardthe
characters thatnoCharismacheck can swayit. INVISIBLE [CONDITION]
Inwhichcase, thefirstcheck fails
WhileInvisible,youexperiencethefollowing
automaticallyandnofurtherInfluence effects:
attemptscanbemadeonthecreatureunless
itsAttitudeshifts.
Concealed. Youaren’taffectedbyanyeffectthat
INTERACTION requiresitstargettobeseen.
Surprise. IfyouareInvisiblewhenyouroll
WhenyoutaketheInfluenceaction,either
Initiative,youhaveAdvantageontheroll.
roleplayhowyourcharacterinteractswiththe
AttacksAffected. Attackrolls againstyou have
creatureordescribeyourcharacter’sbehavior,
Disadvantage,andyour attackrolls have
focusingonyourcharacter’srequestordemand.
Advantage. Ifacreaturecansomehowseeyou,
Iftheinteractionisespeciallysuitedtothe
aswithmagicorBlindsight,youdon’tgainthis
benefitagainstthatcreature.
creature'sdesiresandoutlook,theDMmighttemporarilyshiftaHostilecreaturetoIndifferentoranIndifferentcreaturetoFriendly.
KNOCKINGOUTACREATURE
Similarly,iftheinteractionisparticularly
irksometothecreature,theDMmight Sometimesanattackerwantstoknockoutafoe
temporarilyshiftaFriendlycreatureto ratherthandealakillingblow.Whenanattacker
IndifferentoranIndifferentcreaturetoHostile. wouldreduceacreatureto0HitPointswitha
MeleeAttack,theattackercaninsteadreducethe
ABILITY CHECK creatureto1HitPoint.Thecreaturethenhasthe
Unconscious conditionandstartsaShortRest.
Todeterminewhetheryourrequestordemand
issuccessful,makeaCharismacheck.Youhave ThecreatureremainsUnconscious untilit
Advantageonthecheckifthecreatureis regainsanyHitPointsoruntilsomeoneusesan
Friendly,andyouhaveDisadvantageifthe actiontoadministerfirstaidtoit,whichrequires
creatureisHostile. asuccessfulDC10Wisdom(Medicine)check.
ChoosingaSkill.TheInfluenceSkillstable
suggestswhichskillsareapplicablewhenyou LONGREST
maketheCharismacheck,dependingonthe ALongRestisaperiodofextendeddowntime—
interactionthatprecedestheroll. atleast8hourslong—availabletoanycreature.
DuringaLongRest, yousleepforatleast6hours
INFLUENCE SKILLS
andperformnomorethan2hoursoflight
Skill Interaction
activity,suchasreading,talking,eating,or
Animal Handling Gently coaxing a Beast or a
standingwatch.
Monstrosity
Duringthesleep,youhavetheUnconscious
Deception Deceiving a creature that can
condition.
understand you

©2023 Wizards of the Coast LLC 47


Machine Translated by Google

BENEFITSOFTHEREST Speedof30feet,youcangoupto30feetwhen
TostartaLongRest,youmusthaveatleast1Hit Point. youMove.DifficultTerrain canslowyoudown.
Whenyoufinish therest,yougainthe
BREAKINGUPYOURMOVE
followingbenefits:
YoucanbreakupyourMove,usingsomeofits
RegainAllHP. You regainalllostHitPoints. movementbeforeandafteranyactionyoutake
RegainAll HD. YouregainallspentHitDice. onthesameturn.Forexample,ifyouhavea
HPMaxRestored.IfyourHitPointMaximum Speedof30feet,youcouldgo10feet,takean
wasreduced,itreturnstonormal. action,andthengo20feet.
AbilityScoresRestored. IfanyofyourAbility
Scoreswerereduced,theyreturntonormal. MOVINGAROUNDOTHERCREATURES
ExhaustionReduced.Ifyouhavethe DuringyourMove,youcanpassthroughthe
Exhaustioncondition,yourlevelofexhaustion spaceofanally,acreaturethathasthe
decreasesby1. Incapacitated condition,aTinycreature,ora
SpecialFeature.Somefeaturesarerecharged creaturewhoistwosizeslargerorsmallerthan you.
byaLong Rest.Ifyouhavesuchafeature,it
rechargesinthewayspecifiedinits Anothercreature’sspaceisDifficultTerrain
description. foryou,unlessthatcreatureisTiny oryourally.
Youcan’twillinglyendyourMoveinaspace
AfteryoufinishaLongRest,youmustwaitat
occupiedbyanothercreature.
least16hoursbeforestartinganother one.
CHANGESTOYOURSPEEDS
INTERRUPTINGTHEREST
Ifaneffectincreasesordecreases yourSpeedfor
ALongRestisstopped bythefollowing
atime,anyspecialspeedyouhaveincreasesor
interruptions:
decreasesbyanequalamount forthesame
• RollingInitiative • duration.Forexample,ifyourSpeedisreduced
Castingaspellotherthanacantrip • to0andyouhavea ClimbSpeed,your Climb
Takinganydamage • Speed isalsoreducedto0. Similarly,ifyour
1hourofwalking orotherphysicalexertion SpeedishalvedandyouhaveaFlySpeed,your
FlySpeed isalsohalved.
Iftherestwasatleast1hourlongbeforethe
interruption,yougainthebenefitsofaShort RITUALCASTING
Rest.
Ifyouhaveaspell preparedthathastheRitual
YoucanresumeaLongRestimmediatelyafter tag,youcancastthatspell asaRitual. Aspecial
aninterruption.Ifyoudoso,therestrequires1 featureisnolongerrequiredforRitualcasting.
additionalhourtofinishperinterruption. AlltheotherrulesonRitualsinthe2014Player’s
Handbook stillapply.
MAGIC[ACTION]
WhenyoutaketheMagicaction,youmagic SEARCH[ACTION]
somethingbycastingaspellthathasacasting WhenyoutaketheSearchaction,youmakea
timeofanactionorbyusingafeatureorMagic Wisdomchecktodiscernsomethingthatisn’t
ItemthatrequiresaMagicactiontobeactivated. obvious.TheSearchtablesuggestswhichskills
Ifyoucastaspellthathasacastingtimeof1 areapplicablewhenyoutakethisaction,
minuteorlonger,youmusttaketheMagicaction dependingonwhatyou’retryingtodetect.
oneachturnofthatcasting,andyoumust
maintainConcentrationwhileyoudoso.Ifyour SEARCH
Concentrationisbroken,thespellfails,butyou Skill Thing to Detect
don’texpendaSpellSlot. Insight Creature’s state of mind
Medicine Creature’s ailment
MOVE Perception Concealed creature or object
Survival Tracks or food

WhenyouMove,youcangoadistanceequaltoyourSpeedorless.Forexample,ifyouhavea

©2023 Wizards of the Coast LLC 48


Machine Translated by Google

SHORT REST History Historic events and people, ancient civilizations,


wars, and certain creatures (Giants
AShortRestisa1-hourperiodofdowntime, and Humanoids)
duringwhichacreaturedoesnothingmore Investigation Traps, ciphers, riddles, and gadgetry
strenuousthaneating,drinking,reading,dozing, Nature Terrain, flora, weather, and certain

andstandingwatch. creatures (Beasts, Dragons, Oozes, and Plants)

BENEFITSOFTHEREST Religion Deities, religious hierarchies and rites, holy


symbols, cults, and certain creatures
TostartaShortRest,youmusthaveatleast1Hit Point.
(Celestials, Fiends, and
Whenyou finish therest,yougainthe
Undead)
followingbenefits:

SpendHitDice. Youcanspendoneormoreof
your HitDice toregainHitPoints.ForeachHit SWIMSPEED
Dieyouspendinthisway,rollthedie, andadd ASwimSpeedcanbeusedtotravelthrougha
yourConstitutionmodifiertoit.YouregainHit liquidwithoutexpendingtheextramovement
Pointsequaltothetotal(minimumof1Hit normallyassociatedwithswimming.
Point).Youcandecidetospendanadditional
HitDieaftereachroll. TELEPATHY
SpecialFeature.Somefeaturesarerecharged
byaShortRest.Ifyouhavesuchafeature,it Telepathyisamagicalabilitythatallowsa
rechargesinthewayspecifiedinits creature tocommunicatementallywithanother
description. creaturewithinaspecifiedrange.Thecontacted
creaturedoesn’tneedtosharealanguagewith
INTERRUPTINGTHEREST thetelepath to understandthiscommunication,
AShortRestisstopped bythefollowing butthecontactedcreature mustbeableto
interruptions: understandatleastonelanguage orbe
telepathicitself tounderstand.
• RollingInitiative • Atelepathdoesn’tneedtoseeacontacted
Castingaspellotherthanacantrip • creature, andthetelepathcan startor endthe
Takinganydamage telepathiccontactatanytime (noaction
required).Telepathic contactisbrokenassoon
AninterruptedShortRestconfersnobenefits,
asthecontactedcreatureisnolongerwithin the
anditmustbestartedovertoconferany.
telepathy’s range,ifthetelepathcontactsa
differentcreaturewithinrange,orifthetelepath
STUDY[ACTION]
hastheIncapacitated condition.
WhenyoutaketheStudyaction,youmakean Acreaturewithouttelepathycanreceive
Intelligencechecktostudyyourmemory,abook, telepathicmessagesbutcan’tinitiateatelepathic
acreature,aclue,anobject,oranothersourceof conversation. Onceatelepathic conversation
knowledgeandcalltomindanimportantpiece starts,thenontelepathcancommunicate
ofinformationaboutit. mentallytothetelepathuntilthetelepathic
TheAreasofKnowledgetablesuggestswhich connection ends.
skillsareapplicablewhenyoutakethisaction,
dependingontheareaofknowledgethe TELEPORTATION
Intelligencecheckisabout.
Teleportationisaspecialkindofmagical
AREAS OF KNOWLEDGE
transportation.Ifyouteleport,youdisappear
Skill Areas andreappearelsewhereinstantly,without
Arcana Spells, magic items, eldritch symbols, magical movingthroughtheinterveningspace.This
traditions, planes of existence, and transportationdoesn’texpendmovement,unless
certain creatures aruletellsyouotherwise,andteleportation
(Aberrations, Constructs, Elementals, neverprovokesOpportunityAttacks.
Fey, and Monstrosities) Whenyouteleport,alltheequipmentyouare
wearingandcarryingteleportswithyou.Ifyou

©2023 Wizards of the Coast LLC 49


Machine Translated by Google

aretouchinganothercreaturewhenyou UNARMEDSTRIKE
teleport,thatcreaturedoesn’tteleportwithyou,
AnUnarmedStrikeisaMeleeAttackthat
unlesstheteleportationeffectsaysotherwise.
Ifthedestinationspaceofyourteleportationis involvesyouusingyourbodytodamage,
occupiedbyanothercreatureorblockedbya grapple,orshoveatargetwithin5feetofyou.
solidobstacle,youinsteadappearinthenearest Whenever youuseyourUnarmedStrike,
unoccupiedspaceofyourchoice. chooseoneofthefollowing options foritseffect:
Thedescriptionofateleportationeffecttells
Damage. Youmakeanattackrollagainstthe
youifyoumustseetheteleportation’s
destination. target.YourbonustohitequalsyourStrength
modifier+ yourProficiencyBonus.Onahit,
thetargettakesBludgeoningdamageequalto
TOOLPROFICIENCY
1+yourStrengthmodifier.
Ifyouhaveproficiency withatool,youcanadd Grapple. ThetargetmustsucceedonaStrength
yourProficiencyBonustoanyabilitycheck you orDexteritysavingthrow(itchooseswhich),
makethatusesthattool. orithas theGrappled condition.TheDC forthe
Ifyouhaveproficiency intheskillthat’salso savingthrowandanyescapeattempts equals8
usedwiththatcheck,youhaveAdvantageonthe +yourStrengthmodifier+yourProficiency
checktoo.Thismeansyoucanbenefitfromboth Bonus.Thisgrappleispossibleonlyifthe
askillandatoolproficiency onthesameability check. targetisnomorethanonesize largerthanyou
andifyouhaveahandfreetograbit.
Shove. ThetargetmustsucceedonaStrengthor
TREMORSENSE Dexteritysavingthrow(itchooseswhich),or
youeitherpushthetarget5feetawayorcause it
Acreature withTremorsensecanpinpointthe tohavethePronecondition.TheDCforthe
location ofcreaturesandmovingobjects within
savingthrowequals8+yourStrength
aspecificrange,providedthatthe creature with
modifier+yourProficiencyBonus. Thisshove
Tremorsenseand anythingit’sdetectingare
ispossibleonlyifthetargetisnomorethan
bothincontactwiththesamesurface(suchas
onesize largerthanyou.
theground,awall,oraceiling)orthesame liquid.
UNCONSCIOUS [CONDITION]
Tremorsense can’tdetectcreaturesorobjects
intheair,andTremorsensedoesn'tcountasaformofsight. WhileUnconscious,youexperiencethefollowing
effects:

Inert. YouhavetheIncapacitated andProne


TRUESIGHT
conditions,andyoudropwhateveryouare
Acreature withTruesight hasenhancedvision holding.Whenthisconditionends,youremain
withinaspecifiedrange.Withinthatrange,the Prone.
creature’svisionpiercesthroughthefollowing: Speed0. YourSpeedis0andcan’tchange.
AttacksAffected.Attackrollsagainstyou have
Darkness. Thecreaturecansee innormaland Advantage.
magicaldarkness. FailStr.andDex.Saves. Youautomaticallyfail
Invisibility. Thecreature cansee creaturesthat StrengthandDexteritysavingthrows.
havethe Invisible conditionandobjectsthat CriticalHits. Any attackrollthathitsyou isa
areobscuredbymagic. criticalhitiftheattackeriswithin5feetofyou.
VisualIllusions.Visualillusionsappear Unaware. Youareunawareofyour
transparenttothecreature, andthecreature surroundings.
automaticallysucceedsonsavingthrows
againstthem.
Transformations. Thecreaturediscernsthe
trueformofanycreatureorobjectitseesthat
hasbeentransformedbymagic.
EtherealPlane. Thecreature canseeintothe
EtherealPlane.

©2023 Wizards of the Coast LLC 50

You might also like