Player'Shandbook Playtest5: Unearthedarcana2023
Player'Shandbook Playtest5: Unearthedarcana2023
UNEARTHEDARCANA2023
PLAYER’SHANDBOOK PLAYTEST5
Thisdocumentispartof aseriesofUnearthed Arcana article supersedes the glossary of any previous
articlesthatpresent materialdesigned forthe article.
nextversionofthe Player’sHandbook. To play with this material, you may either
Thematerialhereusestherulesinthe2014 incorporate it into your campaign or run one or
Player’sHandbook,exceptwherenoted. more special playtest sessions. For such a session,
Afterweconcludethepublicplaytestforthe you may create an adventure of your own or use a
Player’sHandbook,UnearthedArcana will short adventure from a source like Keys from the
explorematerialfortheDungeonMaster’sGuide Golden Vault, Journeys through the Radiant
andMonsterManual.
Citadel, or Candlekeep Mysteries.
LEARN MORE ON Power Level. The character options you read
here might be more or less powerful than options in
YOUTUBE To learn more about the design in this
the 2014 Player’s Handbook. If a design survives
article, we invite you to view the videos about it on
playtesting, we adjust its power to the desirable
YouTube (www.youtube.com/DNDWizards).
level before publication. This means an option
WHAT’SNEW could be more or less powerful in its final form.
Feedback. The best way for you to give us
Weapons.Newoptionsforweaponsappear feedback on this material is in the survey we’ll
hereforyoutotryout. release on D&D Beyond. If we make this material
Spells. Morespellsarereadyforplaytesting. official, it will be refined based on your feedback,
Feats. SeveralEpicBoonfeatsandtheWeapon and then it will appear in a D&D book.
Masterfeatappearhereforyourfeedback.
Providing feedback on this document is one way
Five Classes.Five classesarereadyfor
you can help shape the next generation of D&D!
playtesting:Barbarian,Fighter,Sorcerer,
Warlock,andWizard. Eachofthoseclasses
WEAPONS
alsoincludesasubclass. TheMonkwill appear inafuture
UA,alongwithrevisedversionsof otherclasses. Thissectioncontainsplaytest versionsof
weaponsinthePlayer’sHandbook.Hereyou’ll
RulesGlossary. Therulesglossaryhasbeen findweapontables,severalrevisedweapon
updatedagain andsupersedestheglossaryin properties,andanewtypeofproperty:Mastery properties.
allpreviousUnearthedArcana articles.Inthis
document,any underlined terminthebody text WhenwerevisittheExpertsandPriestsin
appearsinthat glossary. futureUnearthedArcana articles,someofthem
willgainaccesstothesespecialproperties.
THIS IS PLAYTEST MATERIAL
This article is presented for playtesting and DESIGN NOTE: WEAPON UPDATES
feedback. The options here are experimental and in draft Here are the new elements in this weapons
form. They aren’t officially part of the game. Your section:
feedback will help determine whether we adopt it as official.
• Each weapon now has a Mastery property, a
special property that requires a feature to
How to Playtest This UA. We invite you to try
unlock. The Mastery properties are described in
out this material in play. When you do so, you’re
this document.
welcome to combine this article with the other
articles in this series, starting with “Character • Shortsword has returned to being a Martial
Origins.” weapon.
If you do combine this article with any previous • The Net, which doesn’t deal damage, is now
one, use only the rules glossary found here. In this adventuring gear rather than a weapon. See
Unearthed Arcana series, the rules glossary of each “Adventuring Gear” below for the item’s playtest
description.
• The Trident’s damage die has changed from 1d6 • The Musket and Pistol, which previously
to 1d8, and its Versatile die is now 1d10 rather appeared in the Dungeon Master’s Guide, now
than 1d8. appear in the Martial Weapons: Ranged table. As
• The Lance has the Heavy and Two-Handed always, the DM oversees what is available for
properties rather than the Special property purchase in shops.
(which imposed Disadvantage on some of its • The Light property now appears in the “Weapon
attack rolls), and its damage die has changed Properties” section rather than in the glossary.
from 1d12 to 1d10. • The Thrown property now allows you to draw a
• The War Pick now has the Versatile property. weapon as part of the ranged attack.
WEAPON TABLES
Dagger Piercing 1d8 Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP
Greatclub Bludgeoning Two-Handed 1d6 Slashing Push 10 lb. 2 lb. 2 SP
Handaxe Light, Thrown (Range 20/60) Vex 5 GP
Javelin Piercing 1d4 Thrown (Range 30/120) 1d6 Slow 2 lb. 5 SP
Light Hammer Bludgeoning Light, Thrown (Range 20/60) 1d6 Bludgeoning — 1d6 Nick 2 lb. 2 GP
Woman Bludgeoning Versatile (1d8) Sap 4 lb. 5 GP
Spear Thrown (Range 20/60), Versatile (1d8) 1d6 Piercing Flex 3 lb. 1 GP
Crossbow, Light 1d8 Piercing Ammunition (Range 80/320), Loading, Two lb. 25 GP
Handed
Dart 1d4 Piercing 1d6 Finesse, Thrown (Range 20/60) Vex 1/4 lb. 2 5 CP
Shortbow Piercing 1d4 Ammunition (Range 80/320), Two-Handed Vex lb. 25 GP
Morningstar Piercing
—
Sap 4 lb. 15 GP
Pike Heavy, Reach, Two-Handed 1d8 Push 18 lb. 5 GP
Crossbow, Hand 1d6 Piercing Ammunition (Range 30/120), Light, Loading Vex 3 lb. 75 GP
Crossbow, Heavy 1d10 Piercing Ammunition (Range 100/400), Heavy, Loading, Push 18 lb. 50 GP
Two-Handed
Longbow 1d8 Piercing Ammunition (Range 150/600), Heavy, Two Slow 2 lb. 50 GP
Handed
Musket 1d12 Piercing Ammunition (Range 40/120), Loading, Two Slow 10 lb. 500 GP
Handed
Pistol 1d10 Piercing Ammunition (Range 30/90), Loading Vex 3 lb. 250 GP
WEAPONPROPERTIES MASTERYPROPERTIES
Herearepropertieswhosedefinitionshave EachweaponnowhasaMasteryproperty,as shown
changedforthisplaytest. intheweapontablesabove.That
propertyisusableonlybyacharacterwhohasa
LIGHT
feature,suchasWeaponMastery,thatunlocks
WhenyoutaketheAttack actiononyourturn thepropertyforthecharacter.
andattackwitha Light weapon,youcanmake HerearedescriptionsofeachMastery
oneextraattackasaBonusActionlateronthe property.Thepropertiesareprovidedin
sameturn.Thatextraattackmustbemadewith alphabeticalorder.
adifferentLightweapon,andyoudon’taddyour abilitymodifier Ifagamefeatureletsyoureplace aweapon’s
totheextra attack’sdamage, unlessthatmodifierisnegative. Masterypropertywithanotherone,thatweapon
mustmeetanyprerequisitespecifiedforthenew property.
Forexample,ifyoutaketheAttack actionon
yourturnandhaveaShortswordinonehand
andaDaggerintheother—eachofwhichhasthe Lightproperty CLEAVE
—youcanmakeoneattackwith Prerequisite: MeleeWeapon,HeavyProperty
eachweapon,usingyouractionandaBonus Action,
Ifyouhitacreaturewithameleeattackusing
butyoudon’taddyourStrength or
thisweapon,youcanmakeanattackrollwith
Dexteritymodifiertothedamagerollofthe
theweaponagainstasecondcreaturewithin5 feetofthefirst
BonusAction,unlessthatmodifierisnegative.
thatisalsowithinyourreach.On
THROWN ahit,thesecondcreaturetakestheweapon’s
damage,butdon’taddyourabilitymodifierto
IfaweaponhastheThrownproperty,youcan
thatdamage,unlessthatmodifierisnegative.
throwtheweapontomakearangedattack,and
Youcanmakethisextraattackonlyonceper turn.
youcandrawthatweaponaspartoftheattack.
Iftheweaponisameleeweapon,youusethe
sameabilitymodifierforthatattackrolland
FLEX
damagerollthatyouwoulduseforamelee
Prerequisite: VersatileProperty
attackwiththeweapon.Forexample,ifyou
throwaHandaxe,youuseyourStrength,butif Whenyouhitwithameleeattackusingthis
youthrowaDagger,youcanuseeitheryour weapon,youdealitsVersatiledamageevenif
StrengthoryourDexterity,sincetheDaggerhas you’rewieldingitwithonehand.
theFinesseproperty.
GRAZE
Prerequisite: MeleeWeapon,HeavyProperty
Ifyourattackrollwiththisweaponmissesa
creature,youcandealdamagetothatcreature
equaltotheabilitymodifieryouusedtomake
theattackroll.Thisdamage isthesametype
dealtbytheweapon,andthedamage can’tbe
ADVENTURINGGEAR
increasedinanyway,otherthanincreasingthe
abilitymodifier. Herearedescriptionsofmiscellaneousitems
whoseruleshavechangedforthisplaytest.
NICK
Prerequisite:LightProperty NET
Cost:1GP.Weight:3lb.
WhenyoumaketheextraattackoftheLight
property,youcanmakeitaspartoftheAttack Whenyoutake theAttack action onyourturn,
action,insteadofasaBonusAction.Youcanstill youcanreplaceoneofyourattackswithathrow
makethisextraattackonlyonceperturn. ofthenetatacreature within15feetofyou.The
targetmustsucceedonaDexteritysavingthrow
PUSH againstaDCequalto8+ yourProficiencyBonus +
Prerequisite: Heavy,Two-Handed, orVersatile yourDexteritymodifier. Thetargetsucceeds
Property automaticallyifit’sHugeorlarger.
Onafailedsave,thetargethastheRestrained
Ifyouhitacreaturewiththisweapon,youcan
conditionuntilitescapesthenet.Toescape,the
pushthecreatureupto10feetawayfromyouif
targetmustuseitsactiontomakeaDC10
itisnomorethanonesizelargerthanyou.
Strength(Athletics)check,escapingonasuccess.
Acreaturewithin5feetofthetargetcanuseits
SAP
actiontoattemptthesamething.Destroyingthe
Prerequisite: NoOtherProperties net(AC10;5HP;immunitytoBludgeoning,
Ifyouhitacreaturewiththisweapon,that Poison,andPsychicdamage)alsofreesthe
creaturehasDisadvantage onitsnextattackroll target,endingtheeffect.
beforethestartofyournextturn.
PRIEST’SPACK
SLOW Cost:33GP.Weight:29 lb.
Prerequisite:None APriest’sPackcontainsthefollowingitems: Backpack
Ifyouhitacreaturewiththisweaponanddeal (5lb.),Blanket (3lb.),Lamp (1lb.), HolyWater
damagetothecreature,youcanreduceitsSpeed (1lb.),Rations(7days;14lbs.),Robe (4lb.),andTinderbox
by10feetuntilthestartofyournextturn.Ifyou (1lb.).
hitthecreaturemore thanoncewiththis
property,theSpeedreductiondoesn’texceed10 feet.
TOPPLE
Prerequisite: Heavy,Reach,orVersatileProperty
Ifyouhitacreaturewiththisweapon,youcan
forcethecreaturetomakeaConstitutionsaving
throwwithaDCequalto8+ yourProficiency Bonus+
theabilitymodifieryouusedtomake
theattackroll.Onafailedsave,thecreaturehas
thePronecondition.
VEX
Prerequisite:Ammunition,Finesse,orLight
Property
Ifyouhitcreaturewiththisweaponanddealdamagetothecreature,youhaveAdvantageonyournextattackrollagainstthatcreaturebeforetheendofy
1 Grease Conjuration No
TheArcaneSpellstableisapartiallistof
1 Hellish Rebuke Evocation No
Arcanespells.Thetableprovidesaspell’slevel,
name,andSchoolofMagic.Thelistalsoindicates 1 Hex Enchantment No
3 Fly Transmut. No
4 Polymorph Transmut. No
3 Gaseous Form Transmut. No Transmut. No
4 Stone Shape
3 Glyph of Warding Abjuration No 4 Stoneskin Transmut.* No
3 Haste Transmut. No Evocation No
4 Wall of Fire
3 Hunger of Hadar Conjuration No Transmut. No
5 Animate Objects
3 Hypnotic Pattern Illusion No Evocation No
5 Bigby’s Hand
3 Leomund’s Tiny Hut Evocation Yes 5 Cloudkill No
Conjuration
3 Lightning Bolt Evocation No Evocation No
5 Cone of Cold
3 Magic Circle Abjuration No No
5 Conjure Elemental Conjuration
3 Major Image Illusion No
Plane 7 Mordenkainen's No
Conjuration
5 Creation Illusion No
Magnificent
5 Dominate Person Enchantment No Mansion
7 Forcecage Evocation No
SPELLDESCRIPTIONS damageincreasesby1d6foreachslotlevel
above4th.
Thefollowingspellsarepresentedin
alphabeticalorder. BOOKOFSHADOWS
Conjuration Cantrip(Warlock)
DESIGN NOTE: SPELL UPDATES
Here are the main updates in this section: CastingTime: 1hour
Range: Self
• New Spells. Eleven new spells appear here, each Component: V,S
one connected to a Sorcerer, Warlock, or Wizard Duration:Instantaneous
feature.
Stitchingtogetherstrandsofshadow,you
• Chaos Bolt. This spell has moved over from
conjureforthabookinyourhand.Thebook
Xanathar’s Guide to Everything, and all Sorcerers
containseldritchmagicthatonlyyoucanaccess,
get it as a bonus spell.
grantingyouthefollowingbenefits:
• Eldritch Blast. This cantrip now scales only with
your Warlock level, and all Warlocks get it as a CantripsandRituals. Whenthebookappears,
bonus spell. choosetwocantrips,andchoosetwo1st-level
• Hex. This spell can deal its extra damage only spellsthathavetheRitualtag.Thespellscan
once per turn, and all Warlocks get it as a bonus befromtheArcane,Divine,andPrimalspell
spell. lists,andtheymustbespellsyoudon’talready
haveprepared.Whilethebookisonyour
ARCANEERUPTION
person,youhavethechosenspellsprepared.
4th-LevelEvocation Spell(Sorcerer) SpellcastingFocus. Youcanusethebookasa
CastingTime: Action SpellcastingFocus.
Range: 120feet Thebookdisappearsifyoucastthisspellagain ordie.
Component: V,S
Duration:Instantaneous CantripUpgrade. Whenyoureach5thlevelas
Churningmagicalenergyexplodesina20-foot aWarlock,thisspellalsoenhancesother
radiusspherecenteredonapointyouchoose cantripswhilethebookisonyourperson;you
withinrange.Whenyoucastthespell,youselect canaddyourWarlockspellcastingability
thetypeofdamagedealtbytheexplosion:Acid, modifiertothedamagerollsofanycantripyou
Cold,Fire,Lightning,Poison,Psychic,or castthatdoesn’talreadyhavethatmodifier
Thunder.Eachcreatureinthespheremustmake addedtoitsdamageroll.
aConstitution savingthrow.Onafailedsave,a
CHAOSBOLT
creaturetakes6d6damageofthechosentype.
Onasuccessfulsave,acreaturetakeshalfas 1st-LevelEvocation Spell(Sorcerer)
muchdamage. CastingTime: Action
Chooseoneofthosed6s.Thenumberrolledon
Range: 120feet
thatdiedeterminesaconditionthat’sappliedto Component: V,S
eachcreaturethat failedthesave,asshown Duration:Instantaneous
below.Acreaturehastheconditionuntiltheend
ofyournextturn. Youhurlanundulatingmassofchaoticenergyat
onecreatureinrange.Makearangedspellattack
d6 Additional Effect againstthetarget.Onahit,thetargettakes2d8+
1 Incapacitated 1d6damage.Chooseoneofthed8s.Thenumber
2 Blinded rolledonthatdiedeterminestheattack’s
Frightened damagetype,asshownbelow.
3 Poisoned
4 5 Charmed d8 Damage Type
6 Deafened 1 Acid
2 Cold
5 Lightning level,andfourbeamsat17thlevel.Youcan
Poison
6
directthebeamsatthesametargetorat
7 Psychic differentones.Makeaseparateattackrollfor
8 Thunder
eachbeam.
Ifyourollthesamenumberonbothd8s,the
HEX
chaoticenergyleapsfromthetargettoa
differentcreatureofyourchoicewithin30feet 1st-LevelEnchantmentSpell(Warlock)
ofit.Makeanewattackrollagainstthenew CastingTime: BonusAction
target,andmakeanewdamageroll,whichcould Range: 90feet
causethechaoticenergytoleapagain. Component: V,S
Acreaturecanbetargetedonlyoncebyeach Duration: Concentration,upto1hour
castingofthisspell.
AtHigherLevels. Whenyoucastthisspell Youplaceacurseonacreaturethatyoucansee
usingaSpellSlotof2ndlevelorhigher,each withinrange.Untilthespellends,youcandeal
targettakes1d6extradamageofthetyperolled anextra1d6Necroticdamagetothetargetwhen
foreachslotlevelabove1st. youhititwithanattackroll.Youcandealthis
extradamageonlyonceperturn.Also,choose
CREATESPELL oneofthesixabilitieswheneveryoucastthe
5th-LevelTransmutation Spell(Wizard) spell.ThetargethasDisadvantageonability
checksmadewiththechosenability.
CastingTime: Reaction,inresponsetoyourself Ifthetargetdropsto0HitPointsbeforethis
castingModifySpell spellends,youcanuseaBonusActionona
Range: Self subsequentturnofyourstocurseanew
Component: V,S,M(an ArcaneFocus,whichthe creature.
spellconsumes,worthatleast1,000GPper ARemoveCurse spellcastonthetargetends
levelofthespellalteredbyModifySpell) thisspellearly.
Duration:Concentration,upto1hour AtHigherLevels. Whenyoucastthisspell
Synthesizingyourarcaneknowledgeandpower, usingaSpellSlotof3rdor4thlevel,youcan
youstrivetocreateanewspell.Tosucceed,you maintainyourconcentrationonthespellforup
mustconcentratefor1hourandmeditateonthe to8hours,andtheextradamageincreasesto
spellyoujustalteredwithModifySpell, 2d6.WhenyouuseaSpellSlotof5thlevelor
otherwisethisspellfails.Ifyousucceed,you higher,youcanmaintainyourconcentrationon
muststartcastingScribeSpellwithin thenext10 thespellforupto24hours,andtheextra
minutesandaddthealteredspelltoyour damageincreasesto3d6.
spellbook.Oncethespellisinyourspellbook,it
MEMORIZESPELL
becomesoneofyourknownspells,itgainsthe
WizardsourcetagratherthantheArcanetag, 3rd-LevelDivination Spell(Ritual;Wizard)
anditgainsanameofyourchoice. CastingTime: 1minute
Range: Self
ELDRITCHBLAST
Component: V,S,M(yourspellbook)
EvocationCantrip (Warlock) Duration:Instantaneous
CastingTime: Action Youchooseonespellfromyourspellbookthat
Range: 120feet youdon’thaveprepared,andyouchoose
Components: V,S anotherspellyoudohaveprepared.The
Duration: Instantaneous unpreparedspellreplacesthepreparedspellon
Abeamofcracklingenergystreakstowarda yourlistofpreparedspells.
creaturewithinrange.Makearangedspell ThisreplacementlastsuntilyoucastMemorize Spell
attackagainstthetarget.Onahit,thetarget againorfinishaLongRest.
takes1d10forcedamage. AtHigherLevels. Whenyoucastthisspell
CantripUpgrade. Thespellcreatesmorethan usingaSpellSlotof4thlevelorhigher,youcan
onebeamwhenyoureachhigherWarlocklevels: replaceanadditionalpreparedspellwithan
twobeamsat5thlevel,threebeamsat11th unpreparedspellforeachslotlevelabove3rd.
Youchoosethedamagetypeeachtimeyou
castthisspell:Acid,Cold,Fire,Lightning,Poison,
Psychic,orThunder.
CantripUpgrade . Thisspell’sdamage
increasesby1d6whenyoureachcertain
Sorcererlevels:5thlevel(2d6),11thlevel(3d6),
and17thlevel(4d6).
SORCEROUSVITALITY
3rd -LevelAbjuration Spell(Sorcerer)
CastingTime: Action
Range: Self
Component: V,S
Duration:Instantaneous
Youdrawonyourinnatemagictofillyourself
withvitality.YouregainanumberofHitPoints
equalto2d6+yourspellcastingabilitymodifier,
andifyouhaveanyofthefollowingconditions,
theyendonyou:Blinded,Deafened,and
Poisoned.
AtHigherLevels. Whenyoucastthisspell
usingaSpellSlotof4thlevelorhigher,the
healingincreasesby1d6foreachslotlevel
above3rd.
SORCERYINCARNATE
5th -LevelTransmutation Spell(Sorcerer)
CastingTime: BonusAction
Range: Self
Component: V,S
Duration:Concentration,upto1minute
Themagicwithinyoublooms,transformingyou
intoaglimmeringbeingofmagicalenergyfor
theduration.Youregain1d4SorceryPoints.
Untilthespellends,youalsogainthefollowing
benefits:
• YoucanuseuptotwoofyourMetamagic
optionsoneachspellyoucast,providedyou
paytheSorceryPointcosts. •
YouhaveAdvantageontheattackrollsof
everyspellyoucast.
AbilityScoreIncrease. IncreaseyourDexterity
score by1,toamaximumof30.
EscapeArtist. AsaBonusAction,youcantake
theDisengageAction,whichalsoendsthe
Grappled andRestrainedconditionsonyou.
Quickness. YourSpeedincreasesby30feet.
EPICBOONOF THENIGHTSPIRIT
Prerequisite:20thLevel,ExpertorMageGroup
Yougainthefollowingbenefits:
AbilityScoreIncrease. IncreaseyourDexterity,
Intelligence,Wisdom,orCharismascore by1,
toamaximumof30.
MergewithShadows. Whileentirelywithin
DimLightorDarkness,youcangiveyourself the
Invisible conditionasa Magic action.The
conditionendsonyou immediatelyafteryou
takeanaction,aBonusAction,oraReaction.
ShadowyForm. WhileentirelywithinDimLight
orDarkness,youhaveResistancetoall
damageexceptForce,Psychic,andRadiant.
WEAPONMASTER
Prerequisite:4th+Level
Yougainthefollowingbenefits:
AbilityScoreIncrease. IncreaseyourStrength,
orDexterityscore by1,toamaximumof20.
andrecognizethevitalityofcities.Barbariansof
BARBARIAN
allsortsembracetheirownplaceinthe
Class Group: Warrior multiverse,valuingkeeninstinctsandraw
Primary Ability: Strength physicality.
EvenwithoutthepoweroftheirRage,
BarbariansareWarriorsdefinedbytheir Barbariansareskilledincombatandtheuseof
connectiontothe primalforcesofthe weapons.WhentheydocallontheirRage,it
multiverse,whichmanifestsasaRage.Farmore givesthemsuperhumanstrengthandresilience.
thanamereemotion,andnotlimitedtoangeror Italsoheightenstheirsenses,makingtheRage
fury,aBarbarian’sRageisanincarnationofa usefulbeyondcombat.
predator’sferocity,astorm’sunrelentingassault, Barbariansoftenserveasprotectorsand
andthechurningturmoilofthesea. leadersintheircommunities.Theycharge
SomeBarbarianspersonifytheirRageasa headlongintodangersothosewhoareunder
fiercespiritorreveredforebear.Othersseeitas theirprotectiondon’thaveto.Theircouragein
aconnectiontothepainandanguishofthe thefaceofdangermakesBarbariansperfectly
world,asanimpersonaltangleofwildmagic,or suitedforadventuring.
asanexpressionoftheirowndeepestself.For
everyBarbarian,theirRageisapowerthatfuels DESIGN NOTE: BARBARIAN UPDATES
notjustbattleprowessbutalsouncannyreflexes and Here are the main updates in this class, most of
heightenedsenses. which were inspired by the Player’s Handbook
SomeBarbariansareuncomfortablewhen survey in 2021:
hedgedinbywallsandcrowds,preferringtolive
• Rage can now be extended with a Bonus Action
inregionsofunspoilednaturalvitality.Others
cherishtheprimalforcesatworkinfarmlands each round. Taking damage doesn’t extend it,
BARBARIAN
Weapon
4th +2 Feat 3 +2 3
8th +3 Feat 4 +2 3
12th +4 Feat 5 +3 4
16th +5 Feat 5 +4 4
19th +6 Feat 6 +4 4
maximum to 30, and gives an Epic Boon feat. if you are already a Barbarian.
Proficiencies Gained. If Barbarian isn’t your initial
CREATINGABARBARIAN class, you gain proficiency with Martial Weapons
3RDLEVEL: FRENZY
Youcangointoafrenzy inbattle.Ifyouuse
RecklessAttackwhileyourRageisactive,you
dealextradamagetothefirsttargetyouhiton
yourturnwithaStrength-basedattack.To
determinetheextradamage,rollanumberof
d6sequaltoyourRageDamagebonus,andadd themtogether.
Thedamagehasthesametypeas the weaponorUnarmedStrike
usedforthe attack.
6THLEVEL: MINDLESSRAGE
Youhaveimmunity totheCharmedand
FrightenedconditionswhileyourRageisactive.
IfyouareCharmedorFrightenedwhenyou
enteryourRage,that condition endsonyou.
10THLEVEL: RETALIATION
Whenyoutakedamagefromacreaturethatis
within5feetofyou,youcanuseyourReactionto makeonemeleeattack
againstthatcreature, usingaweaponoranUnarmedStrike.
14THLEVEL: INTIMIDATINGPRESENCE
Asanaction,youcanstriketerrorintoothers withyour
menacingpresence,asyouswellwith primalpower.
Whenyoudoso,eachcreatureof yourchoicewithin30feetofyou
—or60feetof youifyourRageisactive—mustmake aWisdom
savingthrow(DCequalto8+yourproficiency bonus+yourStrength
modifier),providedthe creatureisn’tbehindTotalCover.Onafailed
save,acreaturehastheFrightenedcondition for 1minute.At
theendofeachoftheFrightened
creature’sturns,thecreaturerepeatsthesaving
augmentingtheirmartialskillswithmagic.This
FIGHTER
combinationofbroadgeneralabilityand
Class Group: Warrior extensivespecializationmakesFighterssuperior
Primary Ability: Strength or Dexterity combatants everywhere.
Thedungeon delving,monsterslaying,and
Fightersrulemanybattlefields. Questingknights, otherdangerousworkcommonamong
royalchampions,elitesoldiers, and hardened adventurersissecondnatureforaFighter.There aregreat
mercenaries—asFighters,theyallsharean risksbutalsogreat rewards:gold,
unparalleledprowess withweaponsandarmor. magicweaponry,andglory.
Andtheyarewellacquaintedwithdeath,both
metingitoutandstaringitdefiantlyintheface. DESIGN NOTE: FIGHTER UPDATES
FIGHTER
4th +2 Feat 3 4
8th +3 Feat 3 4
9th +4 Indomitable 3 4
12th +4 Feat 4 5
16th +5 Feat 4 5
17th +6 Unconquerable 4 5
19th +6 Feat 4 5
Youcanusethisfeaturetwice,andyouregain
ARMOR TRAINING allexpendeduseswhenyou finishaLongRest.
Light Armor, Medium Armor, Heavy Armor, Shields WhenyoureachcertainFighterlevels,you
gainmoreusesofthisfeature,asshowninthe
SecondWindcolumnoftheFightertable.
14THLEVEL: SUBCLASSFEATURE
YougainafeaturefromyourFighter subclass.
AbilityScoreIncrease.ChooseyourStrengthor
Dexterity score.Thatscoreincreasesby2,and 6THLEVEL: HEROICWARRIOR
itsmaximumisnow 30. Thethrillofbattledrives youtowardvictory.
EpicBoonFeat.YougaintheEpicBoonof Oncepercombat,youcangiveyourselfHeroic
Recovery oranotherEpicBoonfeatofyour choice. Advantage ifyoustartyourturnwithoutit.
10THLEVEL: SUPERIORCRITICAL
FIGHTER SUBCLASSES YourattackrollswithweaponsandUnarmed Strikes
can nowscoreacriticalhitonarollof 18–20.
AFighter subclassisaspecializationthatgrants
youspecialabilitiesatcertainlevels,asspecified
inthesubclass.Thissectionpresentsone
14THLEVEL: SURVIVOR
subclass:Champion.
Youattainthepinnacleofresilienceinbattle,
CHAMPION givingyouthesebenefits:
discovernewandstaggeringwaystounleash their
SORCERER
power. AsSorcerersmastertheirinnate
Class Group: Mage magic,theygrowmoreattunedtoitsorigin,
Primary Ability: Charisma developingdistinctpowersthatreflectthe
sourceofthatmagic.
Sorcerers wield innatemagic thatisstamped Sorcerersarerare. Somefamilylinesproduce
intotheirbeing. SomeSorcererscan’tnamethe exactlyoneSorcererineverygeneration,but
originoftheirpower,whileotherstraceitto mostofthetime,thetalentsofsorceryappearas
strangeeventsintheirpersonalorfamily afluke.Peoplewhohavethismagicalpower
history.Thetouchofadragon,theblessingofa soondiscoverthatthepowerdoesn’tliketostay
dryadatababy’sbirth,orthestrikeoflightning quiet.ASorcerer’smagicwantstobewielded,
fromaclearskymightsparkaSorcerer’sgift.So andittends tospilloutinunpredictablewaysif itisn’t.
toomightthegiftofadeity,exposuretothe
strangemagicofanotherplaneofexistence,ora
glimpseintotheinnerworkingsofreality. DESIGN NOTE: SORCERER UPDATES
SORCERER
Prof. Sorcery Prepared —Spell Slots per Spell Level— 1st 2nd 3rd 4th 5th
Level Bonus Class Features Points Cantrips Spells 6th 7th 8th 9th
11th +4 — 11 6 16 4 3 3 3 2 1———
16th +5 Feat 16 6 18 4 3 3 3 2 1 1 1—
17th +6 — 17 6 19 4 3 3 3 2 1 1 1 1
19th +6 Feat 19 6 21 4 3 3 3 3 2 1 1 1
choosing,youmaystartwithLight,Message, SorceryPoints,whichallowyoutocreatea
Prestidigitation, and ShockingGrasp. varietyofmagicaleffects.
WheneveryougainaSorcerer level,youcan SorceryPoints. Youhave2SorceryPoints,and
replaceoneofyourcantripswithanotherArcane yougainmoreasyoureachhigherlevels,as
cantripofyourchoice. shownintheSorceryPointscolumnofthe
Whenyoureach4thand10thlevelinthis Sorcerertable.YoucanneverhavemoreSorcery
class,youlearnanotherArcanecantripofyour Pointsthanshownonthetableforyourlevel.
choice,asshownintheCantripscolumnofthe YouregainallspentSorceryPointswhenyou
Sorcerer table. finishaLongRest.
SpellSlots. TheSorcerer tableshowshow YoucanuseyourSorceryPointstogain
manySpellSlotsyouhavetocastyourspellsof additionalSpellSlotsorsacrificeSpellSlotsto
1stlevelandhigher.Tocastoneofthesespells, gainadditionalSorceryPoints,asdescribed
youmustexpendaslotofthespell’slevelor below.YoulearnotherwaystouseyourSorcery
higher.YouregainallexpendedSpellSlotswhen PointsinsomeotherSorcererfeatures,suchas
youfinishaLongRest. Metamagic.
PreparedSpellsof1st+Level. Youprepare ConvertingaSpellSlottoSorceryPoints. Asa
thelistofspellsof1stlevelandhigherthatare BonusAction, youcanexpendoneSpellSlot to
availableforyoutocast withthisfeature.To gainanumberofSorceryPointsequaltothe
start,choosetwo 1st-level spellsfromtheArcane slot’slevel.
spelllist. Ratherthanchoosing,youmaystart CreatingSpellSlots. AsaBonusAction,you
withBurningHands andDetectMagic. cantransformunexpendedSorceryPointsinto
Thenumberofspellsonyourlist also increases oneSpellSlot.TheCreatingSpellSlotstable
asyougainSorcerer levels,asshowninthe showsthecostofcreatingaSpellSlot ofagiven
PreparedSpellscolumnoftheSorcerer table. level,anditliststheminimumSorcererlevelyou
Wheneverthat numberincreases,choose mustbetocreateaslot.YoucancreateSpell
additionalspellsfromtheArcanespelllistuntil Slotsnohigherinlevelthan5th.
thenumberofspellsonyourlistmatchesthe AnySpellSlot youcreatewiththisfeature
number onthetable.The chosen spellsmustbe vanisheswhenyoufinishaLongRest.
ofalevelforwhichyouhaveSpellSlots. For
example,ifyou’rea3rd-levelSorcerer,yourlist CREATING SPELL SLOTS
Mine. Sorcerer
ofpreparedspellscanincludesixArcane spells Spell Slot Sorcery Point
Level Cost Level
of1stor2ndlevel,inanycombination.
1st 2 2nd 3rd 4th 2nd
IfanotherSorcerer feature,suchasInnate
3 3rd
Sorcery, givesspellsthatyoualwayshave
5 5th
prepared,thosespellsdon’tcountagainstthe
6 7th
numberofspellsonthelistyoupreparewith
5th 7 9th
thisSpellcastingfeature,butthosespells
otherwisefollowtherulesinthisfeature.
2ND LEVEL: METAMAGIC
ChangingYourPreparedSpells.Whenever
yougainaSorcererLevel,youcanreplaceone Becauseyourmagicflowsfromwithinyou,you
spellonyourlistwithanotherArcanespellfor canalteryourspellstosuityourneeds;yougain three
whichyouhaveSpellSlots. Metamagicoptionsofyourchoice fromthe
SpellcastingAbility.Charisma isyour “MetamagicOptions”sectionlaterinthisclass’s
spellcastingability forthespellsyoucastwith description.
yourSorcererfeatures. YoucanuseonlyoneMetamagicoptionona
SpellcastingFocus.YoucanuseanArcane spellwhenyoucastit,unlessotherwisenoted.
FocusasaSpellcastingFocusforthespellsyou WheneveryoufinishaLongRest,youcan
castwithyourSorcererfeatures. replaceoneofyourMetamagicoptionswithone
youdon’tknow.
2NDLEVEL: FONTOFMAGIC
Youtapintoadeepwellspringofmagicwithin 3RDLEVEL: SORCERER SUBCLASS
yourself.Thiswellspringisrepresentedby YougaintheDraconic Sorcery subclassor
anotherSorcerer subclassofyourchoice.The
6THLEVEL: SUBCLASSFEATURE
YougainafeaturefromyourSorcerer subclass. 19THLEVEL: FEAT
YougaintheAbilityScoreImprovementfeator
7THLEVEL: ARCANEERUPTION anotherfeatofyourchoiceforwhichyouqualify.
Youcannowunleashmagicalenergythatroils
insideyou;youalwayshave theArcaneEruption spell 20THLEVEL: EPICBOON
prepared. Yougainthefollowingbenefits:
the target’s saves against the spell rather than only EMPOWEREDSPELL
the first save.
Cost:1SorceryPoint
Quickened Spell now includes a clarification on
how it interacts with the game’s general rule on Whenyourolldamageforaspell,youcanspend
1SorceryPoint torerollanumberofthedamage
casting Bonus Action spells. We discovered that
diceuptoyourCharismamodifier(minimumof one),and
some players read Quickened Spell as an exception
youmustusethenewrolls.
to that general rule, which was not our intent.
YoucanuseEmpoweredSpellevenifyouhave
Seeking Spell has been imported from Tasha’s
alreadyusedadifferentMetamagicoption
Cauldron of Everything.
duringthecastingofthespell.
Subtle Spell now also removes the need for
Material components on the affected spell, unless it EXTENDEDSPELL
consumes its Material components. Cost:1SorceryPoint
Transmuted Spell has been imported from
Tasha’s Cauldron of Everything. Whenyoucastaspellthathasadurationof1
Twinned Spell has been redesigned. The 2014 minuteorlonger,youcanspend1SorceryPoint
todoubleitsduration,toamaximumdurationof 24hours.
version was too powerful, since it basically allowed
you to cast two spells on the same turn (as in
IftheaffectedspellrequiresConcentration,
Quickened Spell) and to cast the extra spell with a
youhaveAdvantageonanysavingthrowyou
Sorcery Point discount (for example, a 3rd-level maketomaintainthat Concentration.
Spell Slot normally costs 5 Sorcery Points, but in
Twinned Spell, it cost only 3). The targeting HEIGHTENEDSPELL
limitation of Twinned Spell failed to contain how
Cost:2SorceryPoints
overpowered the option was and caused
confusion. The new version of Twinned Spell keeps Whenyoucastaspellthatforcesacreatureto
the Sorcery Point discount, with Quickened Spell makeasavingthrowtoresistitseffects,youcan spend2
carrying the extra-spell-on-a-turn weight. This SorceryPointstogiveonetargetofthe
redesign has allowed us to remove the targeting spellDisadvantageonitssavingthrows against
limitation that Twinned Spell had before. thespell.
CAREFULSPELL QUICKENEDSPELL
Cost:1SorceryPoint Cost:2SorceryPoints
Whenyoucastaspellthatforcesothercreatures Whenyoucastaspellthathasacastingtimeof an
tomakeasavingthrow,youcanprotectsomeof action,youcanspend2 SorceryPointsto
thosecreaturesfromthespell’sfullforce.Todo changethecastingtimetoa BonusActionfor
so,youspend1SorceryPoint andchoosea thiscasting. Youcan’tmodifyaspell in thisway
numberofthosecreaturesuptoyourCharisma ifyou’vealreadycastaspellof1stlevelorhigher
modifier(minimumofonecreature).Achosen onthecurrentturn,norcanyoucastaspellof 1st
creatureautomaticallysucceedsonitssaving levelorhigherspell onthisturn after
throwagainstthespell,andittakesnodamageif modifyingaspellinthisway.
itwouldnormallytakehalfdamageona
successfulsave. SEEKINGSPELL
Cost:2SorceryPoints
DISTANTSPELL
Ifyoumakeanattackrollforaspellandmiss,
Cost:1SorceryPoint
youcanspend2SorceryPoints torerollthed20,
Whenyoucastaspellthathasarangeofatleast andyoumustusethenewroll.
5feet,youcanspend1SorceryPoint toincrease YoucanuseSeekingSpellevenifyouhave
thespell’srangebyanumberoffeetequalto30 timesyour alreadyusedadifferentMetamagicoption
Sorcererlevel. duringthecastingofthespell.
Whenyoucastaspellthathasarangeof
Touch,youcanspend1SorceryPointtomake
therangeofthespell30feet.
damagerollsagainsteachcreatureinthespell’s
cone.
14THLEVEL: DRAGONWINGS
Yourinnatemagiccannowmanifestasspectral
draconicwingsonyourback.WhileyourSorcery Incarnate
spellisactive,yousproutthosewings,
gainaFlySpeedequaltoyourSpeed,andcan
hover.Inaddition,attheendofeachofyour
turns,youcanflapthewingstounleashmagical
energy,dealingdamagetoeachcreatureofyour choicewithin15
feetofyourself.Thedamage
equalsyourCharismamodifier,anditisthe
damagetypeofyourElementalAffinityfeature.
Soonenough,though,theyaredrawnintoa
WARLOCK
bindingpactwithamorepowerfulpatron.
Class Group: Mage (Some Warlocksdiscover,soonerorlater,that
Primary Ability: Intelligence, Wisdom, or Charisma thispatronwaspullingstringsallalong,using
lesserbeingsaspawnsintheirschemes.)
Warlocksquestforknowledgethatlieshiddenin IncontrasttoClerics,whoaredevoutservants
thefabricofthemultiverse.Theymakepacts ofthegodstheyserve,Warlocksviewtheir
withmysteriousbeingsofsupernaturalpower, patronsasresources,asmeans totheendof
unlockingmagicaleffects astheypryintothe achievingmagicalpower.SomeWarlocks
secretsandmysteriesofreality.Drawingonthe respect,revere,orevenlove theirpatrons; some
ancientknowledgeofbeingssuchasarchfey, servetheirpatronsgrudgingly; andsomeseekto
demons,devils,hags,andalienentitiesoftheFar underminetheirpatronsevenastheywieldthe power
Realm,Warlockspiecetogetherarcanesecretsto theirpatronshavegiventhem.
bolstertheirownpower. Onceapactismade,aWarlock’sthirstfor
Warlocksaredefinedbypactswith knowledgeandpowercan’tbeslakedwithmere
otherworldlybeings.MostWarlocksbegintheir study.Noonemakesapactwithextraplanar
searchformagicalpowerbydelvingintotomes patronswithoutintendingtousethepowerthus
offorbiddenlore,dabblingininvocationsmeant gained.Rather,most Warlocksspendtheirdays
toattractthepowerofextraplanarbeings,or inactivepursuitofgreaterpoweranddeeper
seekingoutplacesofpowerwheretheinfluence knowledge,whichtypicallymeanssomekindof adventure.
ofthesebeingscanbefelt.Theytypicallylearn their
initialspellsandboonsthroughbargains
withlesserentities orcontacting distantplanes.
WARLOCK
Level Prof. Bonus Class Features Invocations Cantrips Spells 1st 2nd 3rd 4th 5th
—
1st +2 Pact Boon, Spellcasting 2 2 2————
16th +5 Feat 8 4 12 4 3 3 2—
19th +6 Feat 9 4 15 4 3 3 3 2
DESIGN NOTE: WARLOCK UPDATES Hit Points at 1st Level: 8 + your Constitution modifier
Here are the main updates in this class, most of which
were inspired by the Player’s Handbook survey in 2021: Hit Points per Level after 1st: 1d8 (or 5) + your
Constitution modifier
for them to be able to use their spells more often. They a 1st-level character, you start with the following
therefore now cap out at 15 Spell Slots instead of 4. equipment, or you can forgo it and spend 100 GP on
equipment of your choice.
• Eldritch Invocations now caps out at nine
Arcane Focus (Orb) Scholar’s Pack
invocations rather than eight. •
Book (Occult Lore) Sickle
Mystic Arcanum has become an Eldritch
Dagger (2) 15 GP
Invocation option, which is now available as soon as 5th
Leather Armor
level. Previously the Warlock waited until 11th level to get
it. • Contact Patron is
MULTICLASSING AND THE WARLOCK
a new 11th-level feature, allowing a Warlock to contact
If your group uses the multiclassing rules in the Player’s
their patron directly. • Hex Master is a new 18th-
Handbook, here’s what you need to know if you choose
level
Warlock as one of your classes.
feature. • Eldritch Master has been removed,
Ability Score Minimum. As a multiclass
since it was based on Pact Magic. • Epic Boon is a new
character, you must have a score of at least 13 in one of
20th-level feature that
the Warlock’s primary abilities— Intelligence,
Wisdom, or Charisma—to take a level in this class or to take
increases an ability score, raises that score’s
a level in another class if you are already a Warlock.
maximum to 30, and gives an Epic Boon feat.
YoucancastMageArmor onyourselfwithout
• Eyes of the Rune Keeper now clarifies that it doesn’t
expendingaSpellSlot orusingMaterial components.
decode secret messages.
• Favor of the Chain Master is a new invocation
that enhances Pact of the Chain. ASCENDANTSTEP
• Gaze of Two Minds is now usable as a Bonus
Prerequisite:9th-level WarlockorHigher
Action rather than an Action, it no longer applies the
Blinded and Deafened conditions to you, and it allows YoucancastLevitate onyourselfwithout
expendingaSpellSlotorusingMaterial components.
you to cast spells from your space or the other creature’s
space. Finally, it now requires 5th level.
BEASTSPEECH
• Gift of the Protectors has been imported from
Prerequisite:None
Tasha’s Cauldron of Everything.
• Hexer is a new invocation that enhances Hex. YoucancastSpeakwithAnimals without
• Lessons of the First Ones is a new invocation expendingaSpellSlot.
that allows the Warlock to dabble in different
DEVIL’SSIGHT
areas.
Prerequisite:None
• Lifedrinker now requires 9th level rather than 12th
level, it deals 1d6 extra damage, and it heals you. Youcanseenormallyindarkness—bothmagical andnonmagical
• Minions —toadistanceof120feet.
of Chaos has been replaced by Mystic
The secret ELDRITCHSIGHT
EYESOFTHERUNEKEEPER useaBonusActiononsubsequentturnsto
Prerequisite:None maintainthisconnection,extendingtheduration
untiltheendofyournextturn.
Youcanreadallwriting. Thisabilitydoesn’t Whileperceivingthroughtheothercreature’s
decodesecretmessages inatext;youreadthe senses,youbenefitfromanyspecialsenses
surfacemeaning andmustrelyonother possessedbythatcreature,andyoucancast
capabilitiestodecodesomething. spellsasifyouwereinyourspaceortheother
creature’sspace.
FAVOROFTHECHAINMASTER
Prerequisite:9th-level WarlockorHigher,Pactof GIFTOFTHEPROTECTORS
theChain Feature
Prerequisite:9th-levelWarlock orHigher,Pactof
Yourbondwiththefamiliarsummonedbyyour theTomeFeature
PactFamiliarspellgrowsmorepowerful.
AnewpageappearsinyourBookofShadows
WheneverthefamiliarhitswithitsEldritch
whenyouconjureit.Withyourpermission,a
Strike,thetargetexperiencesthefollowingeffect creaturecanuseitsactiontowriteitsnameon
associatedwiththefamiliar’screaturetype:
thatpage,whichcancontainanumberofnames
equaltoyourProficiencyBonus.
Aberration:SlowingSlime.Thetarget’sSpeed
isreducedby15feetuntiltheendofyournext Whenanycreaturewhosenameisonthepage
turn,andduringthattime,itcan’ttakethe isreducedto0HitPointsbutnotkilledoutright,
DashorDisengageactions. thecreaturemagicallydropsto1HitPoint
instead.Oncethismagicistriggered,nocreature
Celestial:GuidingLight. Thenextattackroll
againstthetargetbeforetheendofyournext canbenefitfromituntilyoufinishaLongRest.
turnhasAdvantage,andifthetargethasthe Invisible Asa Magic action,youcaneraseanameonthe
condition,thatconditionis pagebytouchingit.
suppressedfortheduration.
WITCH
Dragon:Draconic Might. Ifthetargetis
Mediumorsmaller,ithasthePronecondition. Prerequisite:None
Fey:BeguilingSting. Thetargethasthe When youcastHex,itsrangeis 600feet,andyou
Charmedconditionuntiltheendofyournext haveAdvantageonanyConstitutionsaving
turnandperceivesbothyouandthefamiliar throwyoumaketomaintainyourConcentration
asthecharmer. onthespell.
Fiend:UnearthlyToxin.Thetargethasthe
Poisonedconditionuntiltheendofyournext LESSONSOF THEFIRSTONES
turn.
Prerequisite:None
Undead:WhispersoftheGrave.Thetargethas
theFrightenedconditionuntiltheendofyour nextturn. Youhavereceivedknowledgefromanelder
Youchoosewhetherthetargetis entityofthemultiverse,allowingyoutogainone
frightenedofyouorthefamiliar. featofyourchoice,suchasSkilled,thatis
availableto1st-levelcharactersandthatlacks
FIENDISHVIGOR prerequisites.
Prerequisite:None
LIFEDRINKER
YoucancastFalseLife onyourselfwithout
Prerequisite:9th-level WarlockorHigher,Pactof
expendingaSpellSlotorusingMaterial theBladeFeature
components.
Whenyouhitacreaturewiththeweaponofyour
GAZEOFTWOMINDS PactWeapon spell,thecreaturetakes anextra
Prerequisite:5th-levelWarlockorHigher 1d6Necroticdamage. Inaddition,thefirsttime
youdealNecroticdamagewiththisinvocation
YoucanuseaBonusAction totouchawilling
oneachofyourturns,youregainanumberofHit
Humanoidandperceivethroughitssensesuntil
PointsequaltotheNecroticdamagedealt.
theendofyournextturn.Aslongasthecreature
isonthesameplaneofexistenceasyou,youcan
MASTEROFMYRIADFORMS REPELLINGBLAST
Prerequisite:15th-level WarlockorHigher Prerequisite:None
YoucancastAlterSelf withoutexpendingaSpell Slot. Whenever youhitacreature thatisLargeor
smaller withEldritchBlast,youcanpushthat
creature horizontally upto10feetstraightaway
MISTYVISIONS fromyou.
Prerequisite:None
VISIONSOFDISTANTREALMS
YoucancastSilentImage withoutexpendinga
SpellSlotorusingMaterialcomponents. Prerequisite:15th-level WarlockorHigher
YoucancastArcaneEye withoutexpendinga
MYSTIC ARCANUM SpellSlot.
Prerequisite:5th-levelWarlockorHigher
WHISPERSOFTHEGRAVE
Yourexplorationsofthearcanehaveunlocked
magicwithinyou.Chooseonespellfromthe Prerequisite:9th-level WarlockorHigher
Arcanespelllistthathasalevelforwhichyou YoucancastSpeakwithDead withoutexpending
qualify,asshownontheMysticArcanumtable. aSpell Slot.
LookforyourWarlocklevelonthetabletosee
themaximumlevelthatthespellcanhave. WITCHSIGHT
Youcancastthechosenspelloncewithout Prerequisite:15th-level WarlockorHigher
expendingaSpellSlot,andyoumustfinisha
LongRest beforeyoucandosoagain. YouhaveTruesight witharangeof30feet.
Repeatable. Youcantakethisinvocationmore
thanonce.Eachtimeyoudoso,thespellyou WARLOCK SUBCLASSES
gainmustbeofadifferentlevelfromanyother AWarlock subclass isaspecializationthatgrants
spellyou’vechosenforthisinvocation. youspecialabilitiesatcertainWarlock levels,as
specifiedinthesubclass.Thissectionpresents
MYSTIC ARCANUM
onesubclass:FiendPatron.
Warlock Level Max. Spell Level
5th–6th 3rd
7th–8th 4th
FIENDPATRON
9th–10th 5th YourpactdrawsonthepoweroftheLower Planes
11th–12th 6th ofexistence—thehomesofdemons,
13th–14th 7th
devils,yugoloths,andotherFiends.Whenyou
15th–16th 8th
choosethissubclass,youmightforgeabargain
17th+ 9th
withademonlordsuchasDemogorgon,Orcus,
Fraz’Urb-luu,orBaphomet;anarchdevilsuchas
ONEWITHSHADOWS Asmodeus,Dispater,Mephistopheles,orBelial;a
Prerequisite:5th-level WarlockorHigher pitfiendorbalorthatisespeciallymighty;oran
ultrolothorsomeotherlordoftheyugoloths.
WhenyouareinanareaofDimLightor Alternatively,youmightcallonavariedarrayof
Darkness,youcanuseyouractiontohave the
Fiendswithoutbindingyourselftotheserviceof
Invisible conditionuntilyoumoveortakean one.Inanycase,yourpatron’saimsareevil—the
action,aBonusAction, oraReaction.
corruptionordestructionofallthings,ultimately
includingyou—andyourpathwillbedefinedby
theextenttowhichyoustriveagainstthose aims.
3RDLEVEL: DARKONE’SBLESSING
Whenyoureduceanenemyto0HitPoints oran
enemydropsto0HitPointswithin5feetofyou,
yougainTemporaryHitPoints equaltoyour
spellcastingabilitymodifier + yourWarlocklevel
(minimumof1).
thecategorizationofspellsintoschoolsofmagic,
WIZARD
andusethosefoundationstoaltertheirspells
Class Group: Mage andevencraftentirelynewspells.Renowned Wizards
Primary Ability: Intelligence suchasBigby,Tasha,Mordenkainen,
Yolande,andmanymore inventediconicspells
Wizardsaresuprememagic-users,definedby nowusedacrossthemultiverse.
theircarefulandexhaustivestudyofmagic’s Wizards’livesareseldommundane.The
innerworkings.Drawingonthesubtleweaveof closestaWizardislikelytocometoanordinary
magicthatpermeatesthecosmos,Wizardscast lifeisworkingasasageorlecturerinalibraryor
spellsofexplosivefire,arcinglightning,subtle university,teachingothersthesecretsofthe
deception,and spectaculartransformations. multiverse.OtherWizardsselltheirservicesas
Theirmagicconjuresmonstersfromother diviners, serve in military forces, or pursuelives of
planesofexistence,glimpsesthefuture, orturns crime or domination.
slainfoesintozombies.Theirmightiestspells Butthelureofknowledgeandpowercalls
changeonesubstanceintoanother,callmeteors eventhemostunadventurousWizardsoutofthe
downfromthesky,oropenportalstoother worlds. safetyoftheirlibrariesandlaboratoriesandinto
crumblingruinsandlostcities.MostWizards
Beyondthesheerpowerofthespellstheycast, believethattheircounterpartsinancient
though,Wizardsshareanapproachtomagic that civilizationsknewsecretsofmagicthathave
isscholarlyandexacting.Wizardsunderstand beenlosttotheages,anddiscoveringthose
magicatafundamental level,givingthema secretscouldunlockthepathtoapowergreater
precisemasteryoftheirspells.Theyexaminethe thananymagicavailableinthepresentage.
theoreticalunderpinningsofmagic,particularly
WIZARD
Prof. Prepared —Spells Slots per Spell Level— 1st 2nd 3rd 4th 5th
Level Bonus Class Features Cantrips Spells 6th 7th 8th 9th
11th +4 — 5 16 4 3 3 3 2 1———
13th +5 — 5 17 4 3 3 3 2 1 1——
16th +5 Feat 5 18 4 3 3 3 2 1 1 1—
17th +6 — 5 19 4 3 3 3 2 1 1 1 1
19th +6 Feat 5 21 4 3 3 3 3 2 1 1 1
• Spellcasting now allows you to use your a 1st-level character, you start with the following
spellbook as a Spellcasting Focus. • equipment, or you can forgo it and spend 55 GP on equipment
Wizard’s Spellbook is a new 1st-level feature, of your choice.
which consolidates spellbook rules in one place.
Arcane Focus Scholar’s Pack
In addition, this feature gives you a Wizard-only spell:
(Quarterstaff) 5 GP
Scribe Spell. •
Academic is a new 2nd-level feature. • Arcane Dagger (2)
Robe
Recovery has moved from 1st level to 2nd level.
3RDLEVEL: EVOCATIONSAVANT
Choose two Evocationspells fromthe Arcane
spelllist,eachofwhichmustbenohigherthan
2ndlevel.Youaddthosespells toyourspellbook
withoutneedingtocastScribeSpell.
Inaddition,wheneveryoucast ScribeSpell to
addaspelltoyourspellbook,thegoldcostand
castingtimeyoumustspendtoadd anEvocation spellto
yourspellbookishalved.
3RDLEVEL: SCULPTSPELLS
Youcancreatepocketsofrelativesafetywithin
theeffectsofyourevocations.Whenyoucastan
Evocationspellthataffectsothercreaturesthat
youcansee,youcanchooseanumberofthem
equalto1+ thespell’slevel.Thechosen
creaturesautomaticallysucceedontheirsaving
throwsagainstthespell,andtheytakeno
damageiftheywouldnormallytakehalfdamage
onasuccessfulsave.
REMOVED
CLIMBSPEED
ENTRIES • Artisan’s
AClimbSpeedcanbeusedtotraverseavertical
Tools [Tool] • Dying
surfacewithoutexpendingtheextramovement
[Condition] • Exhausted
normallyassociatedwithclimbing.
[Condition] • Gaming
SomecreatureshavetheSpiderClimbtrait,
Set [Tool] • Musical Instrument [Tool] whichallowstheirClimbSpeedtoworkevenon
theundersideofhorizontalsurfaces.
ARMORTRAINING
Armortrainingisthenewnameforarmor CREATURETYPE
proficiency.Anyexistingrulethatinvolves
Every creatureinD&D,includingeveryplayer
armorproficiencynowappliestoarmortraining.
character,hasaspecialtagintherulesthat
IfyouwearLight,Medium,orHeavyArmor
identifiesthetypeofcreatureitis.Mostplayer
andlackarmortrainingwiththattypeofarmor,
charactersareoftheHumanoidtype.
youhaveDisadvantageonanyd20Test you
Here’salistofthegame’screaturetypesin
makethatinvolvesStrengthorDexterity,and
alphabeticalorder:
youcan’tcastspells.
IfyouequipaShieldandlackarmortraining Aberration Fiend
withit,youdon’tgaintheArmorClassbonusof Beast Giant
theShield. Celestial Humanoid
Construct Monstrosity
ATTACK[ACTION] Dragon Ooze
Elemental Plant
WhenyoutaketheAttackaction, youcanmake Undead
Fey
oneattackwithaweaponoranUnarmedStrike.
DEATHSAVINGTHROWS FLYSPEED
Onyourthirdsuccessfuldeathsave,youregain1 HitPoint,but AFlySpeedcanbeusedtotravelthroughtheair.
youareUnconscious andstarta WhileyouhaveaFlySpeed,youcanstayaloftuntilyouland,fall,ordie.
ShortRest.YouremainUnconscious untilyou regainmore
HitPointsoruntilanothercreature Whileflying, you fall if you lack the Hover trait and have
usesanactiontoadministerfirstaidtoyou, the Incapacitated or Prone condition or your Fly Speed is
whichrequiresasuccessfulDC10Wisdom reduced to 0.
(Medicine)check.
Thisplaytestruleremovesthenotionofbeing
GRAPPLED[CONDITION]
stableat0HitPoints,anditremovesthe
“StabilizingaCreature”ruleonpage197ofthe WhileGrappled,youexperiencethefollowing effects:
Player’sHandbook.
Speed0. YourSpeedis0andcan’tchange.
DIFFICULTTERRAIN
AttacksAffected. YouhaveDisadvantageon attackrolls
IfaspaceisDifficultTerrain,everyfootof againstanytargetotherthanthe grappler.
movementinthatspacecosts1extrafoot.For
example,moving5feetthroughDifficultTerrain Movable. Thegrapplercandragorcarryyou
costs10feetofmovement.DifficultTerrainisn’t whenitMoves,buteveryfootofmovement costs it
cumulative;eitheraspaceisDifficultTerrainor itisn’t. 1extrafoot,unlessyouareTinyortwo
ormoresizessmallerthanthegrappler.
AspaceisDifficultTerrainforacreatureifthe Escape. WhileGrappled,youcanuseyouraction
spacecontainsanyofthefollowing: tomakeaStrength (Athletics)orDexterity (Acrobatics)
checkagainstthegrapple’s
Creature that isn’t Tiny or your ally escapeDC,endingtheconditiononyourselfon
Furniture that is one size smaller than you or larger asuccess.Thecondition alsoendsifthe
Heavy snow grapplerhasthe Incapacitated conditionor if
Heavy undergrowth thedistancebetweenyouandthegrappler exceeds
Ice thegrapple’srange.
HELP[ACTION] becomestheDCforacreaturetofindyouwitha
Wisdom(Perception)check.
WhenyoutaketheHelpaction,youdooneofthe Theconditionendsonyouimmediatelyafter
following: anyofthefollowingoccurrences:youmakea
soundlouderthanawhisper,anenemyfinds
AssistAbilityCheck. Chooseoneofyourskill or
you,youmakeanattackroll,oryoucastaspell
tool proficienciesandoneallywhocan
withaverbalcomponent.
perceiveyou. Yougive Advantage tothenext
abilitycheckthatallymakeswiththechosen skill
INCAPACITATED [CONDITION]
ortool.Thisbenefitexpiresiftheally
doesn’tuseitbeforethestartofyournext WhileIncapacitated,youexperiencethe
turn.Togivethisassistance,youmustbenear followingeffects:
enoughtotheallytoassistverbally or
physicallywhentheallymakesthecheck.The Inactive. You can’ttake any action,Bonus
DMhasfinalsayonwhetheryourassistanceis Action, orReaction.
possible. NoConcentration. Your Concentrationis
AssistAttackRoll. Youmomentarilydistractan broken.
enemywithin5feetofyou,granting Speechless. You can't speak.
Advantagetothenextattackroll byoneof Surprised. IfyouareIncapacitatedwhenyou
youralliesagainstthat enemy.Thisbenefit rollInitiative,youhaveDisadvantageonthe roll.
expiresatthestartofyournextturn.
INFLUENCE[ACTION]
HEROICADVANTAGE
WiththeInfluenceaction,youcantryto
WhenyouhaveHeroicAdvantage(alsocalled influenceanothercreaturetodoonethingthat
Inspiration),youcanexpendittogiveyourself yourequestordemand.
Advantageonad20Test.Youdecidetodoso TheDMdetermineswhenthisactionis
immediatelyafterrollingthed20. available,andit canbeusedonlyoncreatures
controlledbytheDM.Itisn’tmindcontrol;it
GAININGHEROICADVANTAGE
can’tforceacreaturetodosomethingthatis
TheDMcanawardHeroicAdvantagetoaplayer countertothecreature’salignmentorthatis
characterwho’sdonesomethingthatis otherwiserepugnanttothecreature.
particularlyheroicorincharacter. Thisactionhasthreemainparts:Attitude,
Somegamefeatures,suchastheHuman,also interaction,andaCharismacheck.
awardHeroicAdvantage.
ATTITUDE
ONLYONEATATIME Acreature’sAttitudedetermineshowa
Youcanneverhavemorethanoneinstanceof charactercaninfluencethatcreature.EachDM
HeroicAdvantage.Ifsomethinggivesittoyou controlledcreaturehasoneofthefollowing
andyoualreadyhaveit,youcangiveittoa Attitudestowardplayercharacters:
playercharacterinyourgroupwholacksit.
Indifferent. ThisisthedefaultAttitudeforDM
HIDE[ACTION] controlledcreatures.AnIndifferentcreature
mighthelporhindertheparty,dependingon
WiththeHideaction,youtrytoconcealyourself. whatthecreatureseesasmostbeneficial.A
Todoso stealthily,youmustsucceedonaDC15
creature’sindifferencedoesn’tnecessarily
Dexterity(Stealth)checkwhileyou’reHeavily makeitstandoffishordisinterested.
ObscuredorbehindThree-QuartersCoveror
Indifferentcreaturesmightbepoliteand
TotalCover,andyoumustbeoutofanyvisible
genial,surlyandirritable,oranythingin
enemy’slineofsight;ifyoucanseeacreature, between.AsuccessfulCharismacheck is
youcandiscernwhetheritcanseeyou.
usuallynecessarywhentheadventurerstryto
Onasuccessfulcheck,youhavethe Invisible influence anIndifferentcreaturetodo
condition.Makenoteofyourcheck’stotal,which
something.
BENEFITSOFTHEREST Speedof30feet,youcangoupto30feetwhen
TostartaLongRest,youmusthaveatleast1Hit Point. youMove.DifficultTerrain canslowyoudown.
Whenyoufinish therest,yougainthe
BREAKINGUPYOURMOVE
followingbenefits:
YoucanbreakupyourMove,usingsomeofits
RegainAllHP. You regainalllostHitPoints. movementbeforeandafteranyactionyoutake
RegainAll HD. YouregainallspentHitDice. onthesameturn.Forexample,ifyouhavea
HPMaxRestored.IfyourHitPointMaximum Speedof30feet,youcouldgo10feet,takean
wasreduced,itreturnstonormal. action,andthengo20feet.
AbilityScoresRestored. IfanyofyourAbility
Scoreswerereduced,theyreturntonormal. MOVINGAROUNDOTHERCREATURES
ExhaustionReduced.Ifyouhavethe DuringyourMove,youcanpassthroughthe
Exhaustioncondition,yourlevelofexhaustion spaceofanally,acreaturethathasthe
decreasesby1. Incapacitated condition,aTinycreature,ora
SpecialFeature.Somefeaturesarerecharged creaturewhoistwosizeslargerorsmallerthan you.
byaLong Rest.Ifyouhavesuchafeature,it
rechargesinthewayspecifiedinits Anothercreature’sspaceisDifficultTerrain
description. foryou,unlessthatcreatureisTiny oryourally.
Youcan’twillinglyendyourMoveinaspace
AfteryoufinishaLongRest,youmustwaitat
occupiedbyanothercreature.
least16hoursbeforestartinganother one.
CHANGESTOYOURSPEEDS
INTERRUPTINGTHEREST
Ifaneffectincreasesordecreases yourSpeedfor
ALongRestisstopped bythefollowing
atime,anyspecialspeedyouhaveincreasesor
interruptions:
decreasesbyanequalamount forthesame
• RollingInitiative • duration.Forexample,ifyourSpeedisreduced
Castingaspellotherthanacantrip • to0andyouhavea ClimbSpeed,your Climb
Takinganydamage • Speed isalsoreducedto0. Similarly,ifyour
1hourofwalking orotherphysicalexertion SpeedishalvedandyouhaveaFlySpeed,your
FlySpeed isalsohalved.
Iftherestwasatleast1hourlongbeforethe
interruption,yougainthebenefitsofaShort RITUALCASTING
Rest.
Ifyouhaveaspell preparedthathastheRitual
YoucanresumeaLongRestimmediatelyafter tag,youcancastthatspell asaRitual. Aspecial
aninterruption.Ifyoudoso,therestrequires1 featureisnolongerrequiredforRitualcasting.
additionalhourtofinishperinterruption. AlltheotherrulesonRitualsinthe2014Player’s
Handbook stillapply.
MAGIC[ACTION]
WhenyoutaketheMagicaction,youmagic SEARCH[ACTION]
somethingbycastingaspellthathasacasting WhenyoutaketheSearchaction,youmakea
timeofanactionorbyusingafeatureorMagic Wisdomchecktodiscernsomethingthatisn’t
ItemthatrequiresaMagicactiontobeactivated. obvious.TheSearchtablesuggestswhichskills
Ifyoucastaspellthathasacastingtimeof1 areapplicablewhenyoutakethisaction,
minuteorlonger,youmusttaketheMagicaction dependingonwhatyou’retryingtodetect.
oneachturnofthatcasting,andyoumust
maintainConcentrationwhileyoudoso.Ifyour SEARCH
Concentrationisbroken,thespellfails,butyou Skill Thing to Detect
don’texpendaSpellSlot. Insight Creature’s state of mind
Medicine Creature’s ailment
MOVE Perception Concealed creature or object
Survival Tracks or food
WhenyouMove,youcangoadistanceequaltoyourSpeedorless.Forexample,ifyouhavea
SpendHitDice. Youcanspendoneormoreof
your HitDice toregainHitPoints.ForeachHit SWIMSPEED
Dieyouspendinthisway,rollthedie, andadd ASwimSpeedcanbeusedtotravelthrougha
yourConstitutionmodifiertoit.YouregainHit liquidwithoutexpendingtheextramovement
Pointsequaltothetotal(minimumof1Hit normallyassociatedwithswimming.
Point).Youcandecidetospendanadditional
HitDieaftereachroll. TELEPATHY
SpecialFeature.Somefeaturesarerecharged
byaShortRest.Ifyouhavesuchafeature,it Telepathyisamagicalabilitythatallowsa
rechargesinthewayspecifiedinits creature tocommunicatementallywithanother
description. creaturewithinaspecifiedrange.Thecontacted
creaturedoesn’tneedtosharealanguagewith
INTERRUPTINGTHEREST thetelepath to understandthiscommunication,
AShortRestisstopped bythefollowing butthecontactedcreature mustbeableto
interruptions: understandatleastonelanguage orbe
telepathicitself tounderstand.
• RollingInitiative • Atelepathdoesn’tneedtoseeacontacted
Castingaspellotherthanacantrip • creature, andthetelepathcan startor endthe
Takinganydamage telepathiccontactatanytime (noaction
required).Telepathic contactisbrokenassoon
AninterruptedShortRestconfersnobenefits,
asthecontactedcreatureisnolongerwithin the
anditmustbestartedovertoconferany.
telepathy’s range,ifthetelepathcontactsa
differentcreaturewithinrange,orifthetelepath
STUDY[ACTION]
hastheIncapacitated condition.
WhenyoutaketheStudyaction,youmakean Acreaturewithouttelepathycanreceive
Intelligencechecktostudyyourmemory,abook, telepathicmessagesbutcan’tinitiateatelepathic
acreature,aclue,anobject,oranothersourceof conversation. Onceatelepathic conversation
knowledgeandcalltomindanimportantpiece starts,thenontelepathcancommunicate
ofinformationaboutit. mentallytothetelepathuntilthetelepathic
TheAreasofKnowledgetablesuggestswhich connection ends.
skillsareapplicablewhenyoutakethisaction,
dependingontheareaofknowledgethe TELEPORTATION
Intelligencecheckisabout.
Teleportationisaspecialkindofmagical
AREAS OF KNOWLEDGE
transportation.Ifyouteleport,youdisappear
Skill Areas andreappearelsewhereinstantly,without
Arcana Spells, magic items, eldritch symbols, magical movingthroughtheinterveningspace.This
traditions, planes of existence, and transportationdoesn’texpendmovement,unless
certain creatures aruletellsyouotherwise,andteleportation
(Aberrations, Constructs, Elementals, neverprovokesOpportunityAttacks.
Fey, and Monstrosities) Whenyouteleport,alltheequipmentyouare
wearingandcarryingteleportswithyou.Ifyou
aretouchinganothercreaturewhenyou UNARMEDSTRIKE
teleport,thatcreaturedoesn’tteleportwithyou,
AnUnarmedStrikeisaMeleeAttackthat
unlesstheteleportationeffectsaysotherwise.
Ifthedestinationspaceofyourteleportationis involvesyouusingyourbodytodamage,
occupiedbyanothercreatureorblockedbya grapple,orshoveatargetwithin5feetofyou.
solidobstacle,youinsteadappearinthenearest Whenever youuseyourUnarmedStrike,
unoccupiedspaceofyourchoice. chooseoneofthefollowing options foritseffect:
Thedescriptionofateleportationeffecttells
Damage. Youmakeanattackrollagainstthe
youifyoumustseetheteleportation’s
destination. target.YourbonustohitequalsyourStrength
modifier+ yourProficiencyBonus.Onahit,
thetargettakesBludgeoningdamageequalto
TOOLPROFICIENCY
1+yourStrengthmodifier.
Ifyouhaveproficiency withatool,youcanadd Grapple. ThetargetmustsucceedonaStrength
yourProficiencyBonustoanyabilitycheck you orDexteritysavingthrow(itchooseswhich),
makethatusesthattool. orithas theGrappled condition.TheDC forthe
Ifyouhaveproficiency intheskillthat’salso savingthrowandanyescapeattempts equals8
usedwiththatcheck,youhaveAdvantageonthe +yourStrengthmodifier+yourProficiency
checktoo.Thismeansyoucanbenefitfromboth Bonus.Thisgrappleispossibleonlyifthe
askillandatoolproficiency onthesameability check. targetisnomorethanonesize largerthanyou
andifyouhaveahandfreetograbit.
Shove. ThetargetmustsucceedonaStrengthor
TREMORSENSE Dexteritysavingthrow(itchooseswhich),or
youeitherpushthetarget5feetawayorcause it
Acreature withTremorsensecanpinpointthe tohavethePronecondition.TheDCforthe
location ofcreaturesandmovingobjects within
savingthrowequals8+yourStrength
aspecificrange,providedthatthe creature with
modifier+yourProficiencyBonus. Thisshove
Tremorsenseand anythingit’sdetectingare
ispossibleonlyifthetargetisnomorethan
bothincontactwiththesamesurface(suchas
onesize largerthanyou.
theground,awall,oraceiling)orthesame liquid.
UNCONSCIOUS [CONDITION]
Tremorsense can’tdetectcreaturesorobjects
intheair,andTremorsensedoesn'tcountasaformofsight. WhileUnconscious,youexperiencethefollowing
effects: