Analytic Device
Analytic Device
Begin Level
Begin Actor
Class=/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C
Name=Device_AnalyticDevice_V2_C_UAID_E4A8DFB77515B77201_1704603207
Archetype=/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C'/
CRD_Analytic/Device_AnalyticDevice_V2.Default__Device_AnalyticDevice_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_Analytic/Device_AnalyticDevice_V2
.Default__Device_AnalyticDevice_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CRD_Analytic/Device_AnalyticDevice_V2.Defaul
t__Device_AnalyticDevice_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_Analytic/Device_AnalyticDevice_V2
.Default__Device_AnalyticDevice_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnl
yBeam_C Name="CreativeEditOnlyBeam"
Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEdi
tOnlyBeam_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyBeam_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnl
yBase_C Name="CreativeEditOnlyBase"
Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEdi
tOnlyBase_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyBase_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="CreativeEditOnlyMesh"
Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyMesh_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="AddEventWhenReceivedFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:AddEventWhenReceivedFrom_GEN_VA
RIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableWhenReceivingFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:DisableWhenReceivingFrom_GEN_VA
RIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:VisibleInGameComponent_GEN_VARI
ABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableWhenReceivingFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:EnableWhenReceivingFrom_GEN_VAR
IABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="EnabledComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/Game/Creative/Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARI
ABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:FortMinigameProgress_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:ToyOptionsComponent_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_AnalyticDevice_V2_C_UAID_E4A8DFB77515B77201_
1704603207.OnPhysicsStateChanged)
RelativeLocation=(X=-511.999985,Y=-13056.000001,Z=1631.999959)
RelativeRotation=(Pitch=-0.000000,Yaw=-22.500003,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/
Creative/Devices/Analytics/Materials/
MI_CP_Device_Analytics_Placed_01.MI_CP_Device_Analytics_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AddEventWhenReceivedFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
VisibleDuringPhase=NewEnumerator3
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="EnabledDuringPhase",PropertyDat
a="Always"),(PropertyName="EventName"),
(PropertyName="LabelOverride",PropertyData="Analytic Device"),
(PropertyName="SendType",PropertyData="MatchEnd")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C#21345
19409"
End Object
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
AddEventWhenReceivedFrom="AddEventWhenReceivedFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
SavedHealthPct=0.000000
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=925C5996C8084D178F9BF4E96D6F948E
ActorTemplateID="/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C#
2134519409"
PlaysetPackagePathName="/CRD_Analytic/SetupAssets/PID_Device_AnalyticDevice"
LabelOverride="Analytic Device"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Analytic Device"
End Actor
End Level
Begin Surface
End Surface
End Map