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Analytic Device

The document describes an analytic device actor that contains various components like static mesh components, box components, and gameplay event receiver components. The actor has properties for its template ID, label, and root component. It will be dormant, and its components are attached in a hierarchy with static meshes for the base and beam.

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uiuiuiu
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© © All Rights Reserved
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0% found this document useful (0 votes)
76 views

Analytic Device

The document describes an analytic device actor that contains various components like static mesh components, box components, and gameplay event receiver components. The actor has properties for its template ID, label, and root component. It will be dormant, and its components are attached in a hierarchy with static meshes for the base and beam.

Uploaded by

uiuiuiu
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor
Class=/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C
Name=Device_AnalyticDevice_V2_C_UAID_E4A8DFB77515B77201_1704603207
Archetype=/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C'/
CRD_Analytic/Device_AnalyticDevice_V2.Default__Device_AnalyticDevice_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_Analytic/Device_AnalyticDevice_V2
.Default__Device_AnalyticDevice_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CRD_Analytic/Device_AnalyticDevice_V2.Defaul
t__Device_AnalyticDevice_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_Analytic/Device_AnalyticDevice_V2
.Default__Device_AnalyticDevice_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnl
yBeam_C Name="CreativeEditOnlyBeam"
Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEdi
tOnlyBeam_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyBeam_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnl
yBase_C Name="CreativeEditOnlyBase"
Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEdi
tOnlyBase_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyBase_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="CreativeEditOnlyMesh"
Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:CreativeEditOnlyMesh_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="AddEventWhenReceivedFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:AddEventWhenReceivedFrom_GEN_VA
RIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableWhenReceivingFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:DisableWhenReceivingFrom_GEN_VA
RIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:VisibleInGameComponent_GEN_VARI
ABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableWhenReceivingFrom"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:EnableWhenReceivingFrom_GEN_VAR
IABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="EnabledComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/Game/Creative/Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARI
ABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:FortMinigameProgress_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CRD_Analytic/
Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C:ToyOptionsComponent_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"

OnComponentPhysicsStateChanged=(Device_AnalyticDevice_V2_C_UAID_E4A8DFB77515B77201_
1704603207.OnPhysicsStateChanged)
RelativeLocation=(X=-511.999985,Y=-13056.000001,Z=1631.999959)
RelativeRotation=(Pitch=-0.000000,Yaw=-22.500003,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/
Creative/Devices/Analytics/Materials/
MI_CP_Device_Analytics_Placed_01.MI_CP_Device_Analytics_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AddEventWhenReceivedFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
VisibleDuringPhase=NewEnumerator3
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="EnabledDuringPhase",PropertyDat
a="Always"),(PropertyName="EventName"),
(PropertyName="LabelOverride",PropertyData="Analytic Device"),
(PropertyName="SendType",PropertyData="MatchEnd")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C#21345
19409"
End Object
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
AddEventWhenReceivedFrom="AddEventWhenReceivedFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
SavedHealthPct=0.000000
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=925C5996C8084D178F9BF4E96D6F948E

ActorTemplateID="/CRD_Analytic/Device_AnalyticDevice_V2.Device_AnalyticDevice_V2_C#
2134519409"

PlaysetPackagePathName="/CRD_Analytic/SetupAssets/PID_Device_AnalyticDevice"
LabelOverride="Analytic Device"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Analytic Device"
End Actor
End Level
Begin Surface
End Surface
End Map

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