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Chest Mythic

This document describes the components and properties of a creative tiered chest actor in a game level. The actor contains standard components like static mesh, box collision, and audio. It also has components for abilities, metadata, and resources. Properties define the chest's loot, spawn items, and replication details. Timelines control interactions like selection and opening on mobile devices.

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0% found this document useful (0 votes)
42 views

Chest Mythic

This document describes the components and properties of a creative tiered chest actor in a game level. The actor contains standard components like static mesh, box collision, and audio. It also has components for abilities, metadata, and resources. Properties define the chest's loot, spawn items, and replication details. Timelines control interactions like selection and opening on mobile devices.

Uploaded by

uiuiuiu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01_1933578509
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortAbilitySystemComponent
Name="AbilitySystemComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_17"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01_193
3578509.OnPhysicsStateChanged)
RelativeLocation=(X=-11123.214197,Y=-353.658463,Z=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="AbilitySystemComponent"

OwnerActor=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative
_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01_1933578509"'

AvatarActor=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01_1933578509"'

ActiveGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemComponent'"AbilityS
ystemComponent"')

MinimalReplicationGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemCompone
nt'"AbilitySystemComponent"')
bAutoActivate=False
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#1875361692"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01
_1933578509.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_FC349717B1D8697A01_1933578509.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_FC34971
7B1D8697A01_1933578509"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_FC349717B1D8697A01_1933578509.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_FC349717B1D8
697A01_1933578509.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_FC34971
7B1D8697A01_1933578509"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_nyxglass",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=112554BF4FDF589BE738FCA6840ADD0D

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#1875361692"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482653"
End Actor
End Level
Begin Surface
End Surface
End Map

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