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The document contains a large number of configuration settings for graphics, rendering, physics, and audio in a game. Many settings are set to disable or minimize effects like shadows, particles, ragdolls, blur, motion blur, bloom, depth of field, anti-aliasing and more. Audio settings prioritize footsteps and adjust volume levels.
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0% found this document useful (0 votes)
85 views

Message

The document contains a large number of configuration settings for graphics, rendering, physics, and audio in a game. Many settings are set to disable or minimize effects like shadows, particles, ragdolls, blur, motion blur, bloom, depth of field, anti-aliasing and more. Audio settings prioritize footsteps and adjust volume levels.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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cl_fovScale "1.

7"
bind_US_standard "F12" "exec autoexec"

mat_letterbox_aspect_goal "6"
mat_letterbox_aspect_threshold "6"
ai_expression_frametime "0"
anim_3wayblend "0"
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "0"
cl_aggregate_particles "0"
cl_allowAnimsToInterpolateBackward "0"
cl_allowdownload "1"
cl_always_ragdoll_radius "0"
cl_anim_detail_dist "0"
cl_anim_face_dist "0"
cl_autoreload "1"
cl_autorezoom "1"
cl_bones_incremental_blend "0"
cl_burninggibs "0"
cl_clean_textures_on_death "1"
cl_cull_weapon_fx "0"
cl_decal_alwayswhite "0"
cl_detaildist "0"
cl_detailfade "500"
cl_disable_ragdolls "1"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
cl_fasttempentcollision "15"
cl_forcepreload "1"
cl_gib_allow "0"
cl_idealpitchscale "0"
cl_jiggle_bone_framerate_cutoff "90"
cl_lagcompensation "1"
cl_minimal_rtt_shadows "1"
cl_muzzleflash_dlight_st "0"
cl_new_impact_effects "0"
cl_particle_fallback_base "-1"
cl_particle_fallback_multiplier "-1"
cl_particle_limiter_max_particle_count "0"
cl_particle_limiter_max_system_count "0"
cl_particle_limiter_min_kill_distance "1"
cl_particle_max_count "0"
cl_particle_snoozetime "0"
cl_phys_maxticks "0"
cl_phys_props_enable "0"
cl_phys_props_respawndist "1000"
cl_predict "1"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_maxcount "0"
cl_ragdoll_self_collision "0"
cl_SetupAllBones "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_ShowSunVectors "0"
cl_simdbones_slerp "1"
cl_smooth "0"
cl_threaded_bone_setup "1"
cl_use_simd_bones "1"
csm_cascade_res "0"
csm_coverage "0"
csm_enabled "0"
csm_quality_level "0"
csm_renderable_shadows "0"
csm_rope_shadows "0"
csm_world_shadows "0"
disp_dynamic "0"
dlight_enable "0"
dodge_viewTiltMax "0"
dof_enable "0"
dof_overrideParams "0"
dvs_enable "0"
engine_no_focus_sleep "0"
env_lightglow "0"
flex_rules "0"
flex_smooth "0"
fog_enable_water_fog "0"
fog_enable "0"
fog_enableskybox "0"
fog_volume "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "1"
g_ragdoll_lvfadespeed "1"
host_sleep "0"
host_threaded_sound "0"
hud_reloadscheme "1"
hud_setting_adsDof "0"
hud_setting_minimapRotate "1"
hud_setting_pingDoubleTapEnemy "1"
hudchat_new_message_fade_duration "1"
in_usekeyboardsampletime "1"
joystick_force_disabled_set_from_options "1"
joystick_force_disabled "1"
joystick "0"
lightmap_ambient "0"
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
m_acceleration "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_rawinput "1"
map_settings_override "1"
mat_antialias_mode "0"
mat_antialias "0"
mat_autoexposure_max "1"
mat_autoexposure_min "0.9"
mat_autoexposure_override_min_max "1"
mat_autoexposure_speed "9"
mat_autoexposure_uncap "0"
mat_backbuffer_count "0"
mat_bloom_max_lighting_value "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection_editor "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_tonemapping_disable "1"
mat_depthbias_shadowmap "0"
mat_depthbias_tightshadowmap "0"
mat_depthfeather_enable "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_lightmap_ambient "1"
mat_disable_lightwarp "1"
mat_dof_enabled "0"
mat_dof_max_blur_radius "0"
mat_dof_quality "0"
mat_dynamic_tonemapping "0"
mat_enable_ssr "0"
mat_envmap_scale "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "0"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_force_bloom "0"
mat_fullbright "1"
mat_fxaa_enable "0"
mat_global_lighting "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hide_sun_in_last_cascade "1"
mat_instancing "1"
mat_light_edit "1"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
mat_mip_linear "0"
mat_monitorgamma_tv_enabled "1"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_parallaxmap "0"
mat_picmip "4"
mat_postprocess_enable "0"
mat_queue_mode "-2"
mat_reduceparticles "1"
mat_screen_blur_enabled "0"
mat_screen_blur_override "1"
mat_shadercount "0"
mat_shadowstate "0"
mat_sharpen_amount "0"
mat_specular "0"
mat_sun_highlight_size "0"
mat_use_compressed_hdr_textures "0"
mat_vignette_enable "0"
mat_vsync_mode "0"
mat_vsync "0"
modeldecals_forceAllowed "0"
monitor_mat_sharpen_amount "0"
mp_decals "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
muzzleflash_light "1"
nb_shadow_dist "0"
not_focus_sleep "9999999999999"
particle_cpu_level "0"
particle_dlights_enable "0"
particle_gpu_level "0"
particle_sim_alt_cores "6"
pertrianglecollision "0"
projectile_faketrails "0"
projectile_filltrails "1"
prop_active_gib_limit "0"
pvs_yield "1"
r_3dsky "0"
r_blurmenubg "1"
r_createmodeldecals "1"
r_decals "2"
r_ditherAlpha "0"
r_ditherFade "0"
r_drawbatchdecals "0"
r_DrawBeams "0"
r_drawbrushmodels "0"
r_DrawDisp "0"
r_drawopaquerenderables "0"
r_drawparticles "0"
r_drawscreenspaceparticles "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_drawstaticprops "0"
r_drawtracers_firstperson "1"
r_drawtranslucentrenderables "0"
r_drawworld "0"
r_dxgi_max_frame_latency "0"
r_dynamic "0"
r_dynamiclighting "0"
r_fastzreject "-1" // nvidia = -1 amd = 0 must change this based on gpu
r_forcecheapwater "1"
r_fullscreen "1"
r_jiggle_bones "0"
r_lightmap "0"
r_lightstyle "0"
r_maxdlights "0"
r_modeldecal_maxtotal "0"
r_norefresh "1"
r_norefresh "1"
r_particle_lighting_enable "0"
r_particle_lighting_force "0"
r_particle_low_res_enable "1"
r_particle_sim_spike_threshold_ms "0"
r_particles_cull_all "0"
r_PhysPropLighting "0"
r_PhysPropStaticLighting "1"
r_queued_decals "1"
r_queued_post_processing "1"
r_queued_ropes "1"
r_rimlight "0"
r_ropetranslucent "0"
r_shader_srgb "0"
r_shadowrendertotexture "0"
r_sse_s "0"
r_threaded_particles "1"
r_threaded_renderables "1"
r_threadeddetailprops "1"
r_txaaEnabled "0"
r_updaterefracttexture_allowmultiple "0"
r_updaterefracttexture "0"
r_visambient "0"
r_vismodellighting "0"
r_visualizetraces "0"
r_volumetric_lighting_enabled "0"
r_WaterDrawReflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
ragdoll_sleepaftertime "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_smooth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rui_overrideVguiTextRendering "1"
setting.cl_ragdoll_self_collision "0"
setting.csm_enabled "0"
setting.r_lod_switch_scale "0"
shadow_capable "0"
shadow_default_filter_size "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_enable "0"
shadow_filter_maxstep "0"
shadow_maxdynamic "0"
shadow_maxspotshadows "0"
shadow_multisampled "0"
shake_offsetFactor_human "0"
showhitlocation "0"
showsnapshot_enabled "0"
sleep_when_meeting_framerate_headroom_ms "0"
sleep_when_meeting_framerate "0"
sort_opaque_meshes "0"
sprint_view_shake_style "1"
ssao_blur "0"
ssao_downsample "0"
ssao_enabled "0"
sssss_enable "0"
static_shadow_res "0"
static_shadow "0"
staticProp_max_scaled_dist "2000" (set this higher if cloSe objects dont render in)
stream_cache_high_priority_static_models "1"
stream_cache_preload_from_rpak "1"
stream_drop_unused "1"
stream_enable "0" (enables or disables textures)
stream_memory "0" (level of textures, 0 is none 1000000 is high)
stream_mips_use_staging_texture "0"
stream_picmip "4"
tf_particles_disable_weather "0"
tracer_extra "0"
tsaa_blendfactoroverride "1"
tsaa_curframeblendamount "0"
tsaa_numsamples "0"
tweak_light_shadows_every_frame "0"
viewmodel_selfshadow "0"
viewmodelShake_sourceRollRange "0"
viewmodelShake "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
vphysics_threadmode "1"
vsm_ignore_face_planes "1"

//AUDIO SETTINGS//
cl_footstep_event_max_dist 5000
miles_channels 2
miles_occlusion_server_sounds_per_frame "200"
miles_occlusion "0"
miles_occlusion_force "0"
miles_occlusion_partial "0"
rope_wind_dist "0"
snd_mixahead "0.05"
snd_surround_speakers 2
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
snd_setmixer PlayerFootsteps vol 0.1
snd_setmixer GlobalFootsteps vol 1.2

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