Mechanics of The Contests
Mechanics of The Contests
Materials:
Mechanics:
1. Mechanics
The competition is open to all bona fide students of
ECSCI
Each team should have 2 representatives
The goal of the game is to move all the disks from
the leftmost peg to the rightmost peg adhering to
the following rules:
*Move only one disk at a time
*A larger disk may not be placed on top of a
smaller disk
*All disks, except the one being moved, must
be on a peg
The fastest one who will solve the game will be
declared as winner.
House of Polygons
Mechanics
Each team must have 5 participants.
Participants will bring a glue gun, stick glue and
scissors.
Each team will be given an illustration board.
The participants will be the one to cut the illustration
board into polygons except circle.
Participants will have 1 hour to finish their output.
The decision of the judges is final and irrevocable.
RUBRICS
Number of Geometric Shapes-20pts
Creativity-20pts
Labels-20pts
Scale Factor-20pts
Area-10pts
Rooms Included-10pts
Math Trail
Mechanics
1. Each team must have 4 participants.
2. Ballpen or sign pen and calculator are allowed. Borrowing or lending calculators between or among teams is strictly prohibited
and is ground for automatic disqualification.
3. Coaches or teachers (except facilitators/station commander) are not allowed to enter the contest area so as not to disrupt the
proceeding of the contest.
4. The competition is composed of 5 checkpoints or stations. A station contains important information needed to answer a
particular problem given by the station commander. Every team must get whatever data/information that each station may
provide or suggest.
5. The competition is good for one and half hour, inclusive of the data gathering and answering of the contest problems.
6. Initially, all the teams will be assigned to go to a designated checkpoint/stop by the Base Commander.
7. Each team must read the instruction carefully about what ought to be done in a checkpoint. The team will gather all the
available information/data necessary to answer the problem in the station.
8. Each team will stay in a checkpoint for an allotted time (15minutes). Then, designated Station Commander will announce the
starting and ending time for the team to be in a particular station.
9. There should be no more than 2 teams allowed to be in one checkpoint. In the event a team has finished gathering data before
the allotted time, then it can go to another vacant checkpoint. If no checkpoint is available, then the team has to wait until the
other team leaves or moves out from the checkpoint.
10. As soon as the buzzer rings, the team will submit their paper immediately to the Station Commander and then proceed to the
next station. (Note: Units of measure must always indicate in the final answer whether it is specified or not in the question.
Final answer must be encircled.
11. No member of the team is allowed to mark, erase, deface, tear, creases, add or alter any figures, arrangements, and lines
position of any materials placed in each station for the purpose of measurement. Any member of the team who is caught
violating this rule means automatic disqualification of the whole team.
12. The decision of the Board of Judges is irrevocable and final.
RUBRICS
Work Shown/Process 96 % to 100 % of the steps 91% to 95% Below 86% of the
formulae/solutions are steps/formulae/solutions steps/formulae/solutions of
meticulously shown (40pts) with illustrative figure are the problem were irrelevant
meticulously shown (35pts) (20pts)
Accuracy Answer is 96% to 100% Answer is 91% to 95% Answer is below 86%
accurate (50pts) accurate (40pts) accurate (25pts)
Neatness The work is in an orderly The work is in an orderly The work is disorderly and
packet and is incredibly neat, packet with a few smudges many smudges or dirty
with no smudges, erasures, or dirty marks(8pts) marks(4pts)
or dirty marks(10pts)
Damath
(Grade 5 & 6)
Mechanics:
Mechanics
RUBRICS
Creativity and Presentation – 40%
Originality – 30%
Relevance to the theme – 30%
TOTAL – 100%