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Mechanics of The Contests

The document describes the rules and procedures for several math and logic games that will be part of a school competition. The games include Math Tic Tac Times, Tower of Hanoi, House of Polygons, Math Trail, Damath, Chess, Rubik's Cube, Tangram, and Poster Making. Teams will compete in the various games and puzzles, with the fastest times or highest scores winning. Judges will evaluate the games and puzzles based on pre-defined rubrics assessing areas like speed, accuracy, and creativity.

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Aivy Ylanan
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100% found this document useful (1 vote)
1K views

Mechanics of The Contests

The document describes the rules and procedures for several math and logic games that will be part of a school competition. The games include Math Tic Tac Times, Tower of Hanoi, House of Polygons, Math Trail, Damath, Chess, Rubik's Cube, Tangram, and Poster Making. Teams will compete in the various games and puzzles, with the fastest times or highest scores winning. Judges will evaluate the games and puzzles based on pre-defined rubrics assessing areas like speed, accuracy, and creativity.

Uploaded by

Aivy Ylanan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Math Tic Tac Times

Materials:

 One playing board with a 3 by 3 grid.


 9 tokens/chips, numbered 1 - 9 in 2 different colors

Mechanics:

 Each team must have 2 contestants, 1 from Grade 4


and 1 from Grade 5.
 There are two categories in the said competition:
Grade School and High School Math Tic Tac Times.
 Participants are advised to bring their own tic-tac-
times board.
 Players take turns placing tokens on a single square
to create a row in which the number on the tokens
adds up to 15.
 The first player who complete the row is the winner.

Grade 3 vs. Grade 4=Winner 1


Grade 5 vs. Grade 6=Winner 2
Winner 1 vs. Winner 2=Grade School Category Winner
Grade 7 vs. Grade 8=Winner 1
Grade 9 vs. Grade 10=Winner 2
Winner 1 vs. Winner 2=High School Category Winner
Tower of Hanoi

1. Mechanics
 The competition is open to all bona fide students of
ECSCI
 Each team should have 2 representatives
 The goal of the game is to move all the disks from
the leftmost peg to the rightmost peg adhering to
the following rules:
*Move only one disk at a time
*A larger disk may not be placed on top of a
smaller disk
*All disks, except the one being moved, must
be on a peg
 The fastest one who will solve the game will be
declared as winner.
House of Polygons

Mechanics
 Each team must have 5 participants.
 Participants will bring a glue gun, stick glue and
scissors.
 Each team will be given an illustration board.
 The participants will be the one to cut the illustration
board into polygons except circle.
 Participants will have 1 hour to finish their output.
 The decision of the judges is final and irrevocable.
RUBRICS
Number of Geometric Shapes-20pts
Creativity-20pts
Labels-20pts
Scale Factor-20pts
Area-10pts
Rooms Included-10pts
Math Trail
Mechanics
1. Each team must have 4 participants.
2. Ballpen or sign pen and calculator are allowed. Borrowing or lending calculators between or among teams is strictly prohibited
and is ground for automatic disqualification.
3. Coaches or teachers (except facilitators/station commander) are not allowed to enter the contest area so as not to disrupt the
proceeding of the contest.
4. The competition is composed of 5 checkpoints or stations. A station contains important information needed to answer a
particular problem given by the station commander. Every team must get whatever data/information that each station may
provide or suggest.
5. The competition is good for one and half hour, inclusive of the data gathering and answering of the contest problems.
6. Initially, all the teams will be assigned to go to a designated checkpoint/stop by the Base Commander.
7. Each team must read the instruction carefully about what ought to be done in a checkpoint. The team will gather all the
available information/data necessary to answer the problem in the station.
8. Each team will stay in a checkpoint for an allotted time (15minutes). Then, designated Station Commander will announce the
starting and ending time for the team to be in a particular station.
9. There should be no more than 2 teams allowed to be in one checkpoint. In the event a team has finished gathering data before
the allotted time, then it can go to another vacant checkpoint. If no checkpoint is available, then the team has to wait until the
other team leaves or moves out from the checkpoint.
10. As soon as the buzzer rings, the team will submit their paper immediately to the Station Commander and then proceed to the
next station. (Note: Units of measure must always indicate in the final answer whether it is specified or not in the question.
Final answer must be encircled.
11. No member of the team is allowed to mark, erase, deface, tear, creases, add or alter any figures, arrangements, and lines
position of any materials placed in each station for the purpose of measurement. Any member of the team who is caught
violating this rule means automatic disqualification of the whole team.
12. The decision of the Board of Judges is irrevocable and final.
RUBRICS
Work Shown/Process 96 % to 100 % of the steps 91% to 95% Below 86% of the
formulae/solutions are steps/formulae/solutions steps/formulae/solutions of
meticulously shown (40pts) with illustrative figure are the problem were irrelevant
meticulously shown (35pts) (20pts)

Accuracy Answer is 96% to 100% Answer is 91% to 95% Answer is below 86%
accurate (50pts) accurate (40pts) accurate (25pts)
Neatness The work is in an orderly The work is in an orderly The work is disorderly and
packet and is incredibly neat, packet with a few smudges many smudges or dirty
with no smudges, erasures, or dirty marks(8pts) marks(4pts)
or dirty marks(10pts)
Damath
(Grade 5 & 6)

 The competition is only open to all bona fide


Grade 5 and 6 students of ECSCI
 Each team will choose two representatives.
 The game will follow the following rules:

 The player who will have a bigger point after


the time ends will be declared as winner.
Chess
Mechanics
1. The competition is open to all bona fide students of
ECSCI.
2. Each team will select their two representatives and will
bring 1 chess board
3. Double elimination will be as a standard of rule of
elimination.
3. The game will be adhering to the following rules:
*Toss coin will be made to know if who is on the white
and the black side
*Touch moves (The piece you touch will be the piece
you need to move)
* The game ends when the king is already check mate.
4. A point system will apply to determine who wins the
game
Winner - 2 points
Loser - 0 point
Draw - 1 point
5. Top 3 will be chosen and will be declared as winner.
Rubics Cube

Mechanics:

 The contest is open to all Cherians who wants to


join the competition.
 Each player must bring their own rubics cube.
 The players will scramble the rubics cube in 30
seconds.
 All players will be rank according to the fastest
time completed.
 The top 3 winners will receive a medal.
Tangram

Mechanics

1. The competition is open to all bona fide


students of ECSCI.
2. Each team will select their two representatives.
3. Double elimination will be as a standard of rule
of elimination.
4. The game will be adhering to the following
rules:
 The pieces must all be connected
 They must be flat
 No pieces may overlap
 The tans may also be rotated and/or flipped
to form the shape.
 All seven tans must be used
 Each completed puzzle must contain all
seven tans.

5. The top 3 with the shortest time who solve the


puzzle completely will be declared as winner.
Poster Making

· Each team must choose 2 participants.


· Participants are advised to prepare their own pencil (Mongol 2 or
Graphite), eraser, and short bond paper for the contest.
· Participants will have 1 hour and 30 minutes to finish their output.
· The cartoon must illustrate and interpret the topic “Excel, Engage,
Empower”.
· Late-comers will still be allowed to join the contest but will only
be given the chance to work under the remaining time.
· The decision of the judges is final and irrevocable.

RUBRICS
Creativity and Presentation – 40%
Originality – 30%
Relevance to the theme – 30%
TOTAL – 100%

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