Lesson Plan in Game-Based
Lesson Plan in Game-Based
I. Objectives:
At the end of this lesson, the students should be able to:
l Plan for lessons that can be best presented using game-based learning;
l Explore for available and efficient game-based tools for teaching and learning Mathematics;
l Demonstrate how these game-based tools or productivity software applications can be
maximized for teaching and learning Mathematics;
l Create material using Gaming in Mathematics teaching and learning
Please stand up, bow your heads and feel the Our Father who art in heaven…
presence of the Lord. All together we pray “Our
Father”.
Yes ma’am!
Please sit down and check our attendance. When I
called your name, instead of saying present, choose
between “PINILI or NAGPARAYA”. Understood? Students will stand up and choose between “PINILI
or NAGPARAYA”
(Checking the attendance)
1. Select STUDENT
2. Sign in using your google account
B. EXPLORE
C. EXPLAIN
What are the benefits?
01 – Motivation
We could say that if students were always motivated,
teachers’ problems would disappear.
Motivation is the key to good teaching and learning
flow in the classroom. For this reason, GBL is very
effective, as games are naturally motivating and
engaging. Moreover, games provide something that
can be described as “far from a traditional lesson”
and they are often include competition among
students; which can raise the level of motivation in a
classroom. Teachers can decide on the type of
competition and create supportive teams to lower the
level of stress among students.
It is important to also create and incorporate games
according to the students ages, for example,
teenagers can tend to lose their motivation if a game
seems too childish. In order to avoid this, the
teacher must prepare games according to their
audience with content that matters to their students.
Teachers should never be afraid of using games for
learning and keep in mind that nobody is ever too old
to play a game.
02 – Inclusion
Playing can challenge students and force them to
step out of their comfort zone. For this reason,
sometimes it can happen that some students don’t
want to play certain roles. If this is the case, the
teacher should not force those who do not want to
play them. Fortunately, a GBL activity, whether it is
complex or not, is made of different parts and
different characters; there is no limit to the creation
of the type of players and the kind of participation
that is required. Students can be assigned the role of
a supervisor who checks that everybody respects the
rules of the game, a recorder who makes a video of
the in-class activity, a reporter who collects results
and/or describes how the game evolves, or a
constructor who builds the game, etc. The point is
roles and tasks can be differentiated to include all
students.
03 – Student centered
Games are naturally student-centered and students
should be involved in the preparation of the game. If
they are engaged and interested, they will
accomplish tasks more willingly than with traditional
activities. Usually, when teachers set up the goals
and the rules, most students will work without any
further explanation and teachers can monitor and
assist their students.
If you wish to expand your knowledge on how to
implement a student-centered classroom, have a
look at our teacher training course.
05 – Group work
It is not difficult to understand why a game is highly
suitable for team and group work. Unity is strength
and everyone loses or wins when they play a game
together.
If you wish to know more about how to use
collaborative and cooperative learning strategies in
the classroom, have a look at our teacher training
course on the topic.
06 – Creativity
GBL and games are effective tools for fostering
creativity, especially if students are involved in the
construction of the game. Imagination has no limits.
Teachers can leave opportunities inside of a game
where students can fill in the blanks with their own
solutions and ideas.
D. ELABORATE
1. Edpuzzle
https://edpuzzle.com
-Edpuzzle is an easy-to-use platform where you
can make any video your lesson. With just one
click, you can fin video lessons created by other
teachers, including formative assessment.
Insert video
2. Kahoot
https://kahoot.com
-Kahoot! is a free game-based learning platform
that makes it fun to learn any subject, in any
language, on any devices, for all ages.
Insert video
3. Socrative
https://www.socrative.com
-Socrative is a quiz-based, formative assessment
tool with multiple features that can enrich
teaching and learning. Teachers can design
quizzes, space races exit tickets, and more to
collect and analyze student data in real-time to
make on-the-spot teaching changes and improve
student learning.
Insert video
4. Quizlet (Flashcard)
https://quizlet.com
-Quizlet Live in teams mode is an engaging game
you can use to study or to help students learn.
Players work in teams to correctly match the
terms and definition from study sets. You can
also play Quizlet Live in individual mode, where
each individual plays against others.
Insert video
5. Quizizz (Worksheet)
https://quizizz.com
- Quizizz is a creativity software company use is
class, group works, pre-test review, exams, unit
test, and impromptu test. It allow students and
teachers to be online at the same time or take
this as an assignment.
E. EVALUATE
IV. Evaluation
On a 1/2 sheet of paper, answer this in 3 to 5 sentences only.
1. How can game-based learning platforms helps you as a 21st century teacher to
become an effective and efficient in teaching and learning?
2. What is/are the weaknesses of integrating game-based learning in teaching and
learning instruction?
V. Assignment
Create a game-based learning material of your chosen topic.
Prepared by:
Trisha Mae D. Banalnal
BSED 3 - Mathematics