Capstone Project
Capstone Project
A Research Paper
Miagao Campus
Miagao, Iloilo
By
Jenena A. Padrigo
Cheryline A. Silva
July 2023
ii
Title Page i
Table of Contents ii
Chapter Page
I INTRODUCTION
Conceptual Framework 4
Definition of Terms 5
Mobile Application 9
Mother Tongue 10
Interactive Games 10
Language Translator 11
iii
Primary Learners 11
LOCAL STUDIES 12
FOREIGN STUDIES
Synthesis 17
CHAPTER Page
III METHODOLOGY 19
Project Description 19
Project Development 19
Design Specification 22
Activity Diagram 23
System Evaluation 24
Requirement Analysis 25
RECOMMENDATIONS 29
Summary of Findings 29
Conclusions 30
Recommendations 31
REFERENCES 32
APPENDICES
vi
List of Tables
Table
1 Hardware Specifications 25
2 Software Specification 25
List of Figures
Figure
4 Activity Diagram 23
viii
List of Appendices
Appendix
G Comparison Table 49
1
Chapter I
INTRODUCTION
The mother tongue can often be referred to as our first language or native language. It is
the language that you most commonly speak. However, mother tongue is always referring to the
language that the child has used from birth and in important and impacting times in the child’s
life (Importance of Mother Tongue in Education| Independent Education Today, 2019). In the
year 2012, the Department of Education implemented the Mother Tongue based Multilingual
Education in primary years of their elementary education in all public school in the country.
And there are 12 major language or lingua franca that will be included to the curriculum these
The Philippines is the only country in Southeast Asia to have a Mother Tongue based
Multilingual Education. The problem is that there are pupils that their primary language of
communication is English. They personally don’t know how to pronounce and understand their
language in their region. And this implementation of the said curriculum in primary learners
makes the student confused and frustrated because they cannot understand those unique words in
This curriculum makes the Mother Tongue language as the primary language in creating
modules which is usually written in English, such example are the subject English, Mathematics
and Science in elementary grade especially from Grade 1 to Grade 3, there are difficulties
encountered by the pupils, teachers and parents. The teachers had a difficulty to deliver the
lesson to the pupils because they had no idea of some basic Mother Tongue words of what it is
2
mean. The pupils had also encounter difficulties in answering their module when modular
learning had been implemented due to the Global pandemic. The parents also cannot teach their
child because they also no idea or knowledge in some certain words. It is complicated to
understand especially when it is now being used in every subject. This will lead to
misinterpretation to what it truly means and it will cause the pupils in incompetence in the said
subjects.
E-learning as defined from the website of true education is a type of learning conducted
digitally via electronic media, typically involving the internet. It can be accessed via most
electronic devices including a computer, laptop, tablet or smartphone, making it a versatile and
easy way for students to learn wherever they are. E-learning resources come in a variety of forms
– from software programs and digital courses to interactive online platform and apps.
The LENGGWAHE is a mobile interactive learning application that contains the lessons
from the modules and followed by interactive games for the child to enjoy and test what they had
learned in the lessons displayed in three specific subjects: Science, Mother Tongue and
Mathematics. The application will allow as their basic reference of the Mother Tongue words in
primary learners; Mother tongue and Mathematics using the Mother Tongue language.
Conceptual Framework
The conceptual framework of the study is illustrated in Figure 1 showing the input,
System Evaluation
4
The inputs includes lessons in the different grade levels specifically in Grade 1, Grade 2,
and Grade3. If the user selected the Grade 1 button, it will display three input subjects namely,
Mother Tongue, Science and Mathematics which will show lesson from the gathered modules.
The same process is applied also for the Grade 2 and Grade 3 grade level. After the lessons, there
are key terms provided to sum up the important terms used in every lesson of each subject. The
processing involves the translation of words in Hiligaynon to English depending on the subjects.
The lessons are all displayed in Hiligaynon dialect. The interactive games involve exercises that
are based only on the lessons provided and a quiz that involves a random Hiligaynon words
translated in English. The application use the ISI0/IEC 25010 Quality Model for the system
Definition of Terms
The following terms were defined conceptually and operationally for better
language family. It is spoken mainly in Iloilo province on Panay Island in the Western Visayas
In this study, it is the mother tongue language that the developers of this system will be
using.
5
display screen, often designed for play on a special gaming console rather than a personal
computer. (https://www.freedictionary.com/Interactive+game).
In this study, interactive games are included by the developers to test the understanding
ISO 25010. ISO 25010, titled “Systems and software engineering – Systems and software
Quality Requirements and Evaluation (SQuaRE) – System and software quality models”, is a
software quality standard. It describes the models, consisting of characteristics and sub-
characteristics, for both software product quality, and software quality in use together with
iso-25010)
In this study, ISO 25010 will be the evaluation standard in creating this application.
logical activities. It has a huge scope in every field of our life, such as medicine, engineering,
In this study, Mathematics is one of the subject that will be included in the application.
Mobile application. A mobile app is a software application developed specifically for use
on small, wireless computing devices, such as smartphones and tablets, rather than desktop or
In this study, mobile application is the final product of this system entitled “Lenggwahe
Mother Tongue. Mother tongue is the language acquired during childhood through
interaction with surrounding adults. The learning of the mother tongue and the development of
the faculty of verbal language are the same and a unique process.
(https://www.upf.edu/en/web/ecodal/glosario-lengua-materna)
In this study, Mother Tongue is one of the subject that we used as an important
Science. The careful study of the structure and behavior of the physical world, especially
by watching, measuring, and doing experiments, and the development of theories to describe the
In this study. Science is used as an input in the application. It is one of the subject that its
Translate. To change something into a new form, especially to turn a plan into something
real. (https://dictionary.cambridge.org/us/dictionary/english/translate)
In this study, translate refers to the process that is used for the inputs. It refers to the
Teachers. The application will act as an enhanced guide to their teachings in mother
tongue language. With this, they can provide their students appropriate information regarding
Pupils. The application will broaden the vocabulary of the pupils regarding with the
subject so that they can perform well if they had an advance learning. It will help them in order
School. This project will also benefit the school because it will provide an interactive
Parents. This study will help the parents in teaching their children easier and more
comfortable.
Researchers. They will gain a better insight and knowledge of the project as a result of
the research.
Future Researcher. The study will inform them and act as a guide for their future
electronic learning material for the primary learners specifically in Grades 1 to 3 with interactive
games included labelled as translation of words and exercises which is based on the displayed
lessons. It will run on Android devices. There are three different subjects included in the
application; Mother tongue, Science and Mathematics. The lessons is only limited on the
collected printed modules by the researchers. Not all lessons in the specified subjects are
included in the application. Just like in the printed modules, the application also provides
important terms at the end of every lessons in the three subjects. The application also include
sounds, pictures, videos in displaying the lessons and games of the three mentioned subjects.
8
In the interactive games, the researchers included translation of words from Hiligaynon to
English. The end user will literally interact with the games because the application supports a
google speech game using the end users correct pronunciation. This application do not support
translations of phrases and sentences. The translations of words questions is limited only to
fifteen questions per grade .It also includes exercises that is display randomly depending on the
lessons displayed in each subject of the three grade level. The application limitation is that the
lessons are permanent and cannot be updated unless the researchers will develop another version.
This application does not have a database. It is only develop using the MIT App Inventor
and it is an Android based application that runs in mobile devices. This application will be
evaluated using ISO 25010. ISO 25010, titled “Systems and Software Engineering – Systems and
Software Quality Requirements and Evaluation (SQuaRE) – System and Software Quality
Chapter II
Mobile devices are rampant in all aspects of human life. The developers become
unstoppable to invent mobile application. Mobile Application has been categorize according to
their functions and uses and has been a great help to humans daily routine.
This chapter characterized the review on related studies concerning the topic about
Lenggwahe: A Mobile Application for Primary Learners to supply a strong background in the
learning of mother tongue terms. The main objective of this application is to help the user
acknowledge the mother tongue term with a facile way to accessing its English term.
RELATED LITERATURE
Mobile Application
software created specifically to run on mobile devices like smartphones and tablets, according to
Technopedia (2020). Users of mobile applications frequently receive services that are
comparable to those accessed through PCs. Apps are often small, discrete software modules with
constrained functionality. Apple Inc. and its App Store, which has thousands of apps for the
iPhone, iPad, and iPod Touch, are responsible for making this use of apps popular in the first
place.
The "Lenggwahe mobile application for primary learners" is a planned offline Android
mobile application that will aid students in grades 1 through 3 in understanding mother tongue
Mother Tongue
Verna claims (2020). Your mother tongue is the first language you learned from your
parents. Additionally, your mother tongue can be the language you learned from your
forefathers. Even the regional or state languages may not be the same as your mother tongue.
You might even have more than one mother tongue. But the language that your family members
teaching methods into visual aids; some of the students and teachers need are already stored in
this application. Similar to the books and printed materials that are being utilized with, this
Interactive Games
Greenhow (2020) asserts that interactive is used in mobile and educational games to
make them sound more difficult than they actually are and to increase their appeal. Although it
can be true, being more interactive does not necessarily imply being more engaging. Even a
simple game can become tedious to play if there is too much or the wrong kind of interaction
present.
However, if done well, an interactive experience can increase the appeal of the activity,
which is great for educational purposes because if it is fun or engaging, it is more likely to be
effective in the case of games, more attractive to the player, and can increase a sense of
Language Translator
Market claims (2019). In order for the intended audience to understand the written word,
it must be translated from one language into another in a way that is both linguistically and
culturally suitable. An instrument that can be used to translate between any two dialects,
Language interpreters must be able to converse in and comprehend both the target
language and verse. The study develops an Android language converter software to increase its
usefulness. The relevant information may be accessed by the student thanks to a language
translator that makes communication simple and stress-free. Students are constantly willing to
Primary Learners
According to Alicia (2020). Primary learners are those individuals who have difficulty
learning in one-size-fits-all environment. They need differentiation in order to best receive and
retain information that is presented by the teacher. Primary learners retain information and skills
better when teachers apply principles that incorporate auditory, visual and hands- on learning
with the material. In addition, social skills and lifelong interactive behaviors are critical to the
In this research primary learners are the pupils in grade 1 to 3 that will be the expected
users of our application entitled “Lenggwahe Mobile Application for Primary learners. Primary
learners is also the reason why we want to create this application specially for those pupils that
12
cannot understand some words in mother tongue in their subjects in grade 1 to 3. This
application will assist them in the specific subject’s mother tongue, and mathematics which is
RELATED STUDIES
Local Studies
language converter that uses the real time Google translation API and it is programmed using the
java programming language. The languages that this application will be able to translate are
based on the most used languages globally such as English, Spanish, Arabic, Hindi, French and
Chinese. The expected users of the said applications are tourists that they can use for
communication purposes for them to communicate in the locals when they are traveling in the
other country. This will relate to our proposed application because language translator is one of
the feature and we will include it in the form of games which we will provide.
In our application will only focuses on Mother Tongue to English translation which will
help the pupils in primary grade levels to understand well in their specific subjects specifically
This research study is created by KV. Carreon, JJ. Mejia, CA. Padlan, and H. Palagana
(2019). The application is a mobile application that adopted the contents of mother tongue books
School. It is an interactive application that contains dictionary, flashcards, lessons and quiz. This
study is created using the (SDLC) or the Software Development Life Cycle, this method is a step
by step process that will describe on how to design and maintain the specific software
This study relates our proposed project entitled “Lenggwahe mobile application for
primary learners because our application also will adopt the contents of learning materials in
mother tongue subjects in grade 1 to 3 and we will also include lessons, and games, but the
difference of our proposed project to this study is we include three subjects namely mother
This is a mobile game application that is presented as an electronic map to evaluate the
Philippines in the idea of using a mobile game and improved the access to education and
promoted new learning. This application is applicable on Android Operating System. (Estoesta,
et al. 2018). This study is similar to the present project in terms of its scope that it is an Android-
based application and it is interactive. It differed in a way that the present project featured
lessons in three subjects, the Mother Tongue, Mathematics, and Science before proceeding in the
interactive game.
This study covered with the development of a mobile game application on the subjects
like Science, Mathematics, English, and Filipino. This also covered offline gameplay, save
achievements, game level, random questions, Android, and scoring mode. (Fieldad, et al., 2019).
14
It is similar to the present project in terms of scope that it is an Android based application and its
gameplay features is the same to the present project. It is also an offline application. It differed in
a way that the present project does not only focuses on the interactive games. It has a lesson to be
A mobile application that can generate different meanings of the words. It focuses only
in searching and viewing the meaning of the given word. This is only applicable on Android
operating system with a minimum version of jellybean 4.1.1 up to the latest version of android
(Arcilla, et al. 2015). It is similar to the present project in terms of its scope that it is an Android
based application and generates translation of words. It differed in a way that the present project
Foreign Studies
aims to develop an online greek language learning platform via a learning management system
based on the WordPress paltform for primary school pupils with Russian as a mother tongue.
This project is made to help the Russian native speakers in Greece, as well their smooth
Thus the result of this study serves as our inspiration for our proposed subject entitled
Lenggwahe mobile application for primary learners because just like this webpage we aims to
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help the lack of understanding of some pupils in grade 1 to 3 in their subjects in mother tongue
language by creating this application we can help them to perform well in their subjects as well
This study created by M Nushi, MH Eqbali - Teaching English with Technology (2017),
is a useful language application that can provide learners with practical and systematic steps to
learn a new language on their own. Duolingo has a sleek design, is user-friendly, and can be used
by learners of different ages and cultures. Duolingo also encourages peer-to-peer collaboration,
This study is will also relate our proposed system especially in our language translator
which is English to Hiligaynon that will help the pupils in primary grade levels in their
Using Android Application for Teaching and Learning English as Second Language
application intended for teachers and students in India as an alternative learning materials for
learning English as a secondary language in schools? This application feature different kinds of
language games that will enhance the vocabulary of Indian students and teachers in English. It
also features an emphasis practice which will help the learners in the correct pronunciation
different words and English and also how it can used in sentences.
This study will help us in producing also a high quality system that will help the primary
Mobile Learning Application to Support Mandarin Language Learning for High School student
aid Indonesian high school students in their study of Mandarin. The system changes utilizing.
The conversion of the system development life cycle into an Android-based mobile application.
The applications' content is taken from Chinese learning resources that researchers gathered from
various public and private schools. Using Android Studio and Apache Cordova as a support
engine, the application is created. A combination package execution AMP (Apache / MySQL /
PHP) with the Windows Operating System is used to support the server and data management
requirements [Senopati]. To lower license costs, the Open Source AMP Package was chosen
[Olson]. This study will serve as the foundation for creating our application. With the help of this
study, we will make note of the materials we'll need to create our application, which will be
provides new means of translating unfamiliar words it is a language application using images to
translate words. The application is created using Tesseract an open source Optical character
recognition (OCR) technology used to extract the text from the image and Google API is used for
The study will provide to our proposed project just like our application we will use
Synthesis
With the aforementioned reviews of related literature and related studies, Lenggawahe
Mobile Application for Primary Learners convinced the researchers that the present study were
implemented accordingly with the purpose of instilling the application’s fundamental principles
Application for Primary Learners, Hiligaynon- English Dictionary Mobile Application, Quiz-
Time: A Grade Level Readiness Test Application, I’m the Map Mobile Game Application, A
Mobile- Assisted Learning Application of Mother Tongue for Grade 3 were made for Android
devices and focuses only on games except for the Lenggwahe Mobile Application for Primary
Learners that it contains lessons and games. The mobile application mentioned in the comparison
table of existing mobile application and the current mobile application supports sound effects,
scoring mode, electronic learning, categories, featured image, and educational purposes.
The researchers foresee that this study may bring as an advantage to the parents , teachers
, and primary learners to learn in advance the lessons in Grade 1 , Grade 2 and Grade 3 in three
specific subjects; Mother Tongue , Science and Mathematics. The study may bring
This study focuses on the learning competencies and vocabulary of primary learner’s
grade level 1 to 3 in the specific subjects Science and Mathematics that is written in Hiligaynon
These related literature and related studies is a product of countless research and reading, the
In the better improvement of the study, the researchers choose these related studies and
literatures to be the basis for the learning mobile application that to be develop and will focus on
the modules of grade 1 to 3 in the specific subjects namely; Mother Tongue and Mathematics,
and Science. This application contains lessons in the said subjects and an interactive games that
Furthermore these related studies and literature will give us tips in keeping our proposed
application to become more unique and more complex. By these above study we can surpass
their finished studies and creating a mobile application that will help the teachers and parents and
especially the primary learners in improving their learning competencies and enhance their
vocabulary by their lessons in Mother Tongue, Science and Mathematics that is written in
Chapter III
METHODOLOGIES
Project Description
Lenggwahe App for Primary Learners is an offline module- based mobile application that
contains translation of words in mother tongue from the specified subjects of Mathematics,
Science and Mother Tongue .The contents of the applications are only limited to the availability
of the modules gathered. The contents are categorized depending on the grade level and every
grade level contains three subjects mainly Mathematics, Science and Mother Tongue. After
learning from the lessons in the said subjects we included games in a form of quiz that is will be
displayed randomly to test their learnings. The type of the games is like a dictionary wherein we
will provide words which are related to the lessons in the specific subjects that we provided, then
we will also provide choices in Hiligaynon when the user chooses the correct answer the
application will have a child friendly design that contains pictures to make it easier to the users
Project Development
organization to plan, design and control the process on developing information systems.
20
methodology that focuses on developing applications rapidly through frequent iterations and
continuous feedback.
as it keeps a lot of scope for improvements and works to keep the user’s comfort and preferences
above all. It is best for web-based or mobile applications. Change for the applications feature can
be change anytime. Rapid Application Development have four phases: define project
requirements, prototype, rapid construction and feedback gathering and finalize product/
implementation.
21
Define Project Requirements. In this process, the researchers gathered modules of three
specific grade levels. The modules of Grade 1, Grade 2 and Grade 3. All the inputs in the
Prototype. The researchers design the application to meet the user’s need according to the
application features. It is open for adjustments until all the features run smoothly and there is no
presence of errors. The application undergo rapid changes until it will meet the user’s
expectation.
Rapid Construction and Feedback Gathering. In this process, the researchers construct the
application. On the construction process, the researchers uses MIT App Inventor as the primary
tool for the application development. The images, background, and the designs are edited in the
Microsoft PowerPoint. The researchers distribute questionnaires for the end users and for the IT
experts as an evaluation for the proposed project. The result will serve as the feedback of the
effectiveness of the application and reference for the additional improvement of the proposed
application.
the system evaluation and undergo changes. The target user will find the application useful and it
Design Specification
Click
Grade 1
Click
Grade 2
Select Grade
Level
<<extend>>
Click
Grade 3
Click
Select Lessons Mathemaatics
Click
Mother
Tongue
Click
Science
Select Games
Click
Exercises
User
Click Words
Translations
As shown in figure 3, we have one actor which is the user, when the user successfully
installed the application the user will select his/her grade level labeled; Grade 1, Grade 2 and
Grade 3. Then after the grade level has been successfully selected it will go to the next screen
which contains the lessons in the subjects Science, Mother Tongue, and Mathematics. After the
user successfully completed the lessons based on the subject the games will unlock. When the
user successfully clicked the game button it will go to the next screen and it will shows the two
categories which is the translations of words and exercises which will all based on the subject
Activity Diagram
Figure 4 depicts how the user selects his or her grade level after successfully
installing the application. The categories are Grade 1, Grade 2, and Grade 3. Once the grade level
has been properly chosen, the user is taken to the following screen, which comprises lessons for
the topics of Mother Tongue, Mathematics, and Science. The games will become available once
the user has successfully finished the subject-based lectures. After the user successfully clicks
the game button, a new screen appears with two categories word translations and exercises that
are dependent on the subject and grade level that the user has chosen.
24
System Evaluation
software evaluation of Lenggwahe Mobile Application used ISO/IEC 25010 Quality Model to
determine the effectivity of the application to the target users. The research instrument that the
researchers used from ISO/ IEC 25010 Quality Model, which is composed of three the same
questionnaires that is for the random parents, teachers and pupils and IT experts to identify the
To gather the needed data and information for the study, the researchers introduced the
application to the respondents and let them install it using their android device. It is done to
check the functionality of the application. The data gathered were encoded, analyzed and
interpreted.
25
Requirement Analysis
The minimum hardware and software requirements that were used in the development of
Hardware Specification
Table 1
Software Specification
Table 2
Chapter IV
This chapter includes the presentation and discussion of results obtained from the study.
The ISO 25010 criteria for software evaluation was adopted to evaluate the application. The
researchers identified Five (5) IT Experts and Ten (10) End Users to evaluate the system using
Scale Description
Table 4. Evaluation Result using ISO/IEC 25010 Evaluated by the Five (5) IT Expert
Table 4 shows the evaluation result of the IT Experts using the ISO/IEC 25010 Quality
Model. It displays the number of sample (N), standard deviation (sd), mean (M) and the
description of the mean. The result revealed the application is “Very Effective” as shown in the
table. In terms of Functional Sustainability (M= 4.4, SD = 0.6), Performance Efficiency (M= 4.5,
SD= 0.5), Compatibility (M=4.7, SD=0.4), Usability (M=4.5, SD =0.3), Maintainability (M=4.6
SD=0.5). This means that the result implied that the application satisfies all the criteria
Table 5. Evaluation Result using ISO/IEC 25010 Evaluated by the Ten (10) End Users
Table 5 shows the evaluation result of the end users using the ISO/IEC 25010 Quality
Model. It displays the number of sample (N), standard deviation (sd), mean (M) and the
description of the mean. The result revealed the application is “Very Effective” as shown in the
table. In terms of Functional Sustainability (M= 4.47, SD = 0.45), Usability (M= 4.1, SD= 0.5),
This means that the result implied that the application satisfies all the criteria effectively from the
end-user’s perspective.
29
Chapter V
The Lenggwahe Mobile Application for Primary Learners was developed to serve as an
electronic learning material for primary learners. It can help them to enhance their learning and
knowledge in Mother Tongue, Science and Mathematics subjects by reading the lessons and
playing the games which includes exercises and words translation. The questions in the
interactive games is display randomly provided by the researchers. The application was
developed with the use of MIT App Inventor. The user interface of the application was displayed
effectively. The user was able to select grade level and subjects and able to play the games
provided. It was evaluated successfully using the ISO/IEC 25010 Quality Model.
is an e- learning application in a way that the users learn lessons using an electronic device
specifically the mobile phones. It also enable users to interact with the games provided. The
games enhance their critical thinking and self-monitoring skills. The application is also an easy
access of the lessons of Grade 1, Grade 2 and Grade 3 in three subjects mentioned above. It is
develop for user’s convenience in a way that it runs without the need of internet connection. The
application is intended for mobile users specifically parents, pupils or the primary learners, and
teachers.
30
The development of this type of application is essential in this time. Everyone can use the
application if they want to. The application may help the primary learners to have an advance
idea of their subject and the basic words that they may encounter. The games is also one way to
test what they learn in each subject. Since it was an offline based application, the mobile users is
allowed to access easily and the application is available anytime upon installing.
The Rapid Application Development was used in developing of the application which is
very useful to attain successfully the objectives and is done systematically using each phase.
Conclusions
Based on the findings of the study, the following conclusions were drawn:
successfully developed to provide a more efficient way of giving basic ideas about the
three selected subjects of the three selected grade level and present the words
2. The application keeps and maintains the basic lessons in the three selected subjects of
the three grade level; it provide an interactive game that can help the users monitor
Recommendations
Based on the preceding findings and conclusions, the following series of actions are
recommended:
1. The parents may use the mobile application during they encounter difficulties in
understanding the lessons of their child. This could help lessen their worries about the
subjects.
2. The teacher may use the application to enhance the performance of the pupils in
3. The pupils may utilize the mobile application to ensure their level of understanding of
4. Future Researchers may be encourage to develop a mobile application that will not
only focus on games but it will provide also a necessary and useful information. The
researchers recommend that they will import more lessons and additional subjects and
features to improve this application and also to be user-friendly. This application may
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Vincent, Karl & Joy, Jessa & Ann, Charry & G., Hanzrick. (2019). A Mobile-Assisted Learning
Application of Mother Tongue for Grade 3. International Journal of Computer Applications. 178.
https://www.researchgate.net/publication/333857376_A_Mobile_Assisted_Learning_Applicatio
n_of_Mother_Tongue_for_Grade_3
35
APPENDICES
36
APPENDIX A
APPENDIX B
APPENDIX C
Direction: Please fill up this form. All data inputted will not be disclosed in the research paper.
Name:
Company:
Position:
Educational Background
( ) Bachelor’s Degree
( ) Master’s Degree
( ) Doctorate Degree
Field of Expertise:
39
Part II. Assessment of the system based on ISO 25010 Lenggwahe: A Mobile Application for
Primary Learners
Instruction: Please tick ( ) the rating apply to each statement about the system
Functional Sustainability
Performance efficiency
Time behavior. Degree to which the response and processing times and
meet requirements
meet requirements
Compatibility
components can exchange information and use the information that has
been exchanged
Usability
making errors
Reliability
failure, a product or system can recover the data directly affected and
Security
have taken place, so that the events or action cannot be repudiated latter
Maintainability
Portability
specified environment
APPENDIX D
Direction: Please fill up this form. All data inputted will not be disclosed in the research paper.
Name:
Company:
Position:
Educational Background
( ) Bachelor’s Degree
( ) Master’s Degree
( ) Doctorate Degree
Field of Expertise:
44
Part II. Assessment of the system based on ISO 25010 Lenggwahe: A Mobile Application For
Primary Learners
Instruction: Please tick ( ) the rating apply to each statement about the system
Functional Sustainability
Usability
making errors
Maintainability
Portability
46
specified environment
APPENDIX E
APPENDIX F
FUNCTIONAL SUSTAINABILITY PERFORMANCE EFFICIENCY COMPATIBILITY USABILITY RELIABILITY MAINTAINABILITY PORTABILITY OVERALL
Respondents IT EXPERTS F1 F2 F3 AVERAGE PE1 PE2 PE3 AVERAGE C1 C2 AVERAGE U1 U2 U3 U4 AVERAGE R1 R2 R3 R4 AVERAGE M1 M2 M3 M4 M5 AVERAGE P1 P2 P3 AVERAGE
1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
2 4 4 5 4 4 4 5 4.3 5 5 5 5 4 4 4 4.3 4 5 5 4 4.5 4 4 4 5 5 4.4 5 5 5 5 4.5
3 5 4 5 4.7 5 5 4 4.7 5 5 5 5 4 5 4 4.5 5 5 4 4 4.5 5 4 5 5 5 4.8 5 4 5 4.7 4.7
4 4 5 5 4.7 5 5 4 4.7 4 5 4.5 4 5 5 4 4.5 5 4 4 4 4.3 5 5 5 4 5 4.8 4 5 5 4.7 4.6
5 4 3 3 3.3 4 3 4 3.7 4 4 4 4 4 4 4 4 3 3 4 4 3.5 4 4 4 4 4 4 4 3 4 3.7 3.7
AVERAGE 4.4 4.5 4.7 4.5 4.4 4.6 4.6
SD 0.6 0.5 0.4 0.3 0.5 0.4 0.5
49
APPENDIX G
Comparison Table of Existing Mobile Application and Mobile Games related in Lenggwahe
Grade 3
Android
IOS
Offline
Scoring
mode
50
Lessons
Educational
Purpose
Game level
Words
Translation
Mapping
function
Sounds
Featured
image