Wasteland Essentials
Wasteland Essentials
1
Matteo Cantelmi
This is Not a Test
This Is Not A Test - Paper Miniatures, Templates, and Markers
Miniature Instructions 2. Fold the miniature along red line at the 3. Apply glue to underside of miniature to
bottom of the miniature. You may want to hold miniature front and back together.
1.Cut the miniature out along the outside use a straight edge to get a straight fold.
rectangle. If you are using very thick card stock or
poster board, you may need to score
with a knife.
4. Cut out base rectangle along 5. Fold the textured base top (black) over 6. Fold the two outermost rectangles
outer edge. the base bottom (grey). If you are using (grey) up 90 degrees to form two tabs.
very thick card stock or poster board, you
may need to score with a knife.
7. Apply blue to the underside of the base 8. Cut away excess gray material outside 9. Insert paper miniature between the two
top to adhere to the base bottom. Do not of black-lined circle. tabs and attach each tab to the bottom
yet glue the two tabs together. back and front of the miniature.
2
Matteo Cantelmi
Irradiator Zombies
Zombie
Nests
Rad Zombies
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
Permission granted to print separate pages for personal non-commercial use. 3
Matteo Cantelmi
This is Not a Test
Rad
Zombies
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
4 Permission granted to print separate pages for personal non-commercial use.
Matteo Cantelmi
Caravanners
Cargo Animals
40mm Bases
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
Permission granted to print separate pages for personal non-commercial use. 5
Matteo Cantelmi
This is Not a Test
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
6 Permission granted to print separate pages for personal non-commercial use.
Matteo Cantelmi
Poisonous
Gas
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
Permission granted to print separate pages for personal non-commercial use. 7
Matteo Cantelmi
This is Not a Test
RipWinds
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
8 Permission granted to print separate pages for personal non-commercial use.
Matteo Cantelmi
Animal
Colony
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
Permission granted to print separate pages for personal non-commercial use. 9
Matteo Cantelmi
This is Not a Test
Dormant
Ordnance
Emberquake
Radiation
Zone
All rights reserved. This Is Not A Test Logo, the World’s End Publishing Logo, and any places, things, and character names and their
distinctive likenesses, or artwork and photography created specifically for this product are ™ and © 2015 of World’s End Publishing, LLC.
10 Permission granted to print separate pages for personal non-commercial use.
Matteo Cantelmi
Caravan lost scenario
Caravan Lost Mission
A rather unfortunate caravan has been wiped out to the last
Background man, but the animals, a rather sturdy breed, have survived
There are countless ways to die in the wastes, but the and remain alive if confused. The wasteland danger that
life of a caravan escort seems to add a few more creative wiped out the caravanners remains active and will pass
ways. Raiders and mutant attacks are the most obvious shortly. Once this occurs all sorts of scavengers will
dangers as caravans operate beyond the safety of the come looking for easy spoils. While going in now is quite
settlement walls, but these attacks are a constant dangerous, the opportunity for unpicked over goods is too
and somewhat predictable threat. But sometimes tempting to resist. The mission is simple, get in, grab what
the wasteland itself can be a most dangerous and you can, and leave.
unpredictable foe. Due to the slow moving nature of the
caravan, wastelands hazards are harder to avoid and
Victory Points
sometimes this can spell disaster. The aftermath of such a Action VPs
catastrophe can leave a caravan dead in its tracks and its
Wounding Enemy Model or Taking one Out-of-Action 1
good exposed to any willing to brave the perils that remain.
Controlling Cargo Animal or 2
The Board Carrying Loot at End of Game
Players should set-up the terrain in an agreeable as no Moving Cargo Animal, or 4
particular configuration is required. It is recommend the Carrying Loot, off the Board
board have a good mix of terrain to provide cover and block Deployment
line-of-sight.
Players deploy along opposing table edges. Players should
roll off to see who deploys their models first. Their models
may deploy anywhere up to 6" from their selected board
edge. For more than two players use additional table edges
or try to get an even distribution so models do not start too
near each other. Players will roll for initiative as normal.
11
Matteo Cantelmi
This is Not a Test
Special Rules direction at the end of each turn. Should this movement
take it into contact with a player controlled model, that
Deadly Dangers – The hazard that took out the
model must pass an Agility test (MET/TN 10) or be hit by
caravan is still active. For this scenario do not roll on
the animal and suffer a hit equal to the cargo animal’s
the Wasteland Encounters Table, instead roll on the
Strength. Place the targets prone if they survive the
following table and use the resulting hazard. See the
attack. Cargo animals are worth no VP or Experience
Hazards of the Wastes section of the rulebook for full
Points if killed.
rules for these encounters.
Name Type Defense Wounds
Hazards of the Wastes Table
Cargo Animal Animal 7 2
D10 Result Hazard
1-2 Emberquake Move Melee Ranged Strength Mettle
3-4 Ripwind 6 5 0 6 5
5-6 Poison Gas (Toxic Fumes) Special Abilities Medicated - The cargo animal
has been given a stiff drug to
7-8 Poison Gas (Fire Fog) mollify its natural stubborrness. It
9-10 Poison Gas (Rad Gas) automatically passes all Morale and
Grazed tests, but gains no AP and
Cargo Animals – At the start of the game place three will make only one move action
cargo animals around the board; add one more cargo each turn.
animal for each additional player. Cargo animals should Equipment None
be no closer than 8" from any deployment area or from
another cargo animal(s). Players should agree that Moving the Cargo – The cargo animals are heavily
they have been distributed fairly. The cargo animals drugged and spooked. They will continue to move
use the stats below. They have also been spooked and randomly until brought under control. A cargo animal
are acting rather irrationally. The cargo animals may may be placed under control by a model moving into
not voluntarily charge and will move d10" in a random base contact and passing an opposed Strength test
12
Matteo Cantelmi
(attempting this test costs 1 AP). If passed the animal Conclusion
will no longer move of its own accord and will instead
move along with the controlling model; control may be The game will last for 8 turns or until all cargo animals/loot
passed to another friendly model who is also in base is removed from the table.
contact with the model. The controlling model must Rewards
remain in base contact or they lose control of the
animal. It does not cost any AP to move the animal, The winning warband may redraw up to two cards from
though they will not move if the control model does not. the Wasteland Deck when determining income after a
If a cargo animal is in contact with models from different campaign game. This is described further under Income
warbands, it will not move at all. Should this happen all in the Campaigns section. Additionally, the players receive
models in base contact may take an opposed Strength 20 BS for each cargo animal or model carrying loot they
test against the cargo animal and control will pass to managed to get off the table 10 BS for each cargo animal
the model with the highest total. or model carrying loot in their possession, but still on the
table, at the end of the game.
Moving Off the Board – Optimally, a warband will try
to get a cargo animal off any board edge, except To determine the Experience Points earned for this
the one their opponent deployed from. This can be scenario, which are cumulative with each other, consult the
accomplished by simply moving the animal to the board following table:
edge. Both the controlling model animal are removed
Caravan Lost Experience Points
from the game.
Activity XPs
Looting the Animals – Should a cargo animal be killed
Wounding an enemy model or 1
or a model may not wish to bother leading it off the
taking one out-of-action
table, the animal may simply be looted. If already
dead, a model may move into base contact and spend In control of cargo animal or 2
carrying loot at end of game
2 AP, this may be spread across two turns, and fully
loot the model. If the model is still alive, they may be Participating in current scenario 2
looted the same way, but the model must first gain Moving a cargo animal or carrying loot 2
control as described above. A model that loots a cargo off the appropriate table edge
animal is now rather encumbered by their booty so Winning warband leader 2
their movement is reduced to half (round up) and they
receive a -1 penalty to all non-Activation stat tests. A
model may leave a board edge as described under
Moving Off the Board if they are carrying loot.
13
Matteo Cantelmi