How To Play - Rules of Chess by CHESS HOUSE
How To Play - Rules of Chess by CHESS HOUSE
CHESS
A CHESS4LIFE RESOURCE
TOPIC 1
THE GAME
Pop Quiz
01 A Chess4Life Resource
TOPIC 2
THE BOARD
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A B C D E F G H
Figure 2.1
Fun Activity
Know the Board: Gently drop a Knight onto the chess board and name the
square it lands on. Every correct answer gets you 1 point!
Play with a friend or family member and see who can name the square first... play
to 10 points.
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TOPIC 3
THE PIECES
There are six different types of chess pieces: King, Queen, Rook, Bishop,
Knight, and Pawn. The chess set contains pieces of two different colors, one
light and one dark, called White and Black. The board is set up as shown [Ref:
Figure 3.1]. The white pieces begin on the 1st and 2nd ranks and the black
pieces begin on the 7th and 8th ranks. The white Queen begins on a light square
and the black queen begins on a dark square.
A B C D E F G H
Figure 3.1
Fun Activity
Ready, SETUP, Go! The Chess4Life team was able to setup the board in less
than 14 seconds. Can you beat this time?
03 A Chess4Life Resource
TOPIC 4
THE KING
Since the object of the game is to checkmate the King, it is the most important
piece in the game of chess. The King moves one square in any direction. The
King captures in the same way that it moves (moving the King one square to the
square that the opponent’s pieces occupies and then removing the opponent’s
piece) [Ref: Figures 4.1 & 4.2]. The King may never move into or through
danger and the King may never be removed from the board. If a player
makes a move that leaves or puts their King in danger, this is an illegal move.
It must be taken back and a legal move must be played. The white King begins
the game on e1 and the black King begins the game on e8.
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A B C D E F G H A B C D E F G H
Activity 4.1
Note: This requires an understanding of topic 9.
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TOPIC 5
THE ROOK
The Rook (sometimes incorrectly called a castle) moves up, down, left, or right,
1 - 7 squares in any direction until the Rook reaches an obstruction or captures
a piece (the Rook cannot jump over pieces and can only capture one piece per
turn) [Ref: Figures 5.1 & 5.2]. The white Rooks begin the game in the corners, a1
and h1. The black Rooks begin in the corners, a8 and h8. The Rook has a piece
value of 5 points.
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A B C D E F G H A B C D E F G H
Fun Activity
Activity 5.1
moves? Note: This requires an understanding of
topic 9.
05 A Chess4Life Resource
TOPIC 6
THE BISHOP
The Bishop only moves diagonally. The Bishop may move 1-7 squares in any
diagonal direction [Ref: Figure 6.1]. The Bishop cannot jump over pieces and
can only capture one piece per turn [Ref: Figure 6.2]. Because the Bishop moves
diagonally, it may never move to a different color other than the one it starts on.
Each player has a light-squared Bishop and a dark-squared Bishop. The white
Bishops begin on c1 and f1. The black Bishops begin on c8 and f8. The Bishop
has a piece value of 3 points.
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A B C D E F G H A B C D E F G H
Activity 6.1
moves? Note: This requires an understanding
of topic 9.
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TOPIC 7
THE QUEEN
The Queen is the most powerful piece in the game of chess. The Queen can
move 1-7 squares in any direction, up, down, left, right, or diagonal, until the
Queen reaches an obstruction or captures a piece; however, the Queen cannot
jump over pieces and can only capture one piece per turn [Ref: Figure 7.1 &
7.2]. The white Queen begins the game on d1 and the black Queen on d8. The
Queen has a piece value of 9 points.
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A B C D E F G H A B C D E F G H
Fun Activity
Activity 7.1
8 moves? Note: This requires an understanding
of topic 9.
07 A Chess4Life Resource
TOPIC 8
THE KNIGHT
The Knight moves in a direction described as an “L”. The Knight, from a starting
square, moves 2 squares, up, down, left, or right, and then one square
at a right angle, forming an “L” [Ref: Figure 8.1 & 8.2]. The Knight is the only
piece that may jump over other pieces but only captures the piece of the square
that he lands on (not the pieces he jumps over). The white Knights begin the game
on b1 and g1. The black Knights begin on b8 and g8. The Knight has a piece
value of 3 points (equal to the Bishop). Note: Every move the Knight makes
always changes the color of the square that it stands on.
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A B C D E F G H A B C D E F G H
Activity 8.1
this in just 18 moves? Note: This requires an
understanding of topic 9.
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TOPIC 9
THE PAWNS
The Pawn moves directly forward [Ref: Figure 9.1], never backward or to the side.
Pawns move exactly one square forward; though each Pawn may advance two
squares forward the first time it is moved. Pawns capture a piece that is one
square diagonally forward [Ref: Figure 9.2]. Though Pawns normally cannot move
diagonally, this is the only way they capture. Pawns are the only piece that capture
differently than they move. The white Pawns begin on the 2nd rank and the
black Pawns begin on the 7th rank. The Pawn has a piece value of 1 point.
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A B C D E F G H A B C D E F G H
Fun Activity
A B C D E F G H
Activity 9.1
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TOPIC 10
PAWN PROMOTION
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A B C D E F G H
Activity 10.1
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TOPIC 11
CHECKMATE
Checkmate immediately ends the game (the King is never removed from
the board) and players shake hands to agree. Checkmate is the goal of the
game of chess. Checkmate is when
one player puts the opponent’s King 8
A B C D E F G H
Figure 11.1
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A B C D E F G H A B C D E F G H
Figure 11.2 Figure 11.3
Fun Activity
Make-a-Mate: Using the pieces designated
as “You have,” set the pieces on the board so
that the “Defending” King is in Checkmate.
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You Have
Defender (e8)
11 A Chess4Life Resource
TOPIC 12
CASTLING
Castling is a special move to make the King safer. In one turn, the King moves
two squares towards one Rook and that Rook jumps over the King, landing
next to the King. [Ref: Figure 12.1 &12.2]
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A B C D E F G H A B C D E F G H
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A B C D E F G H A B C D E F G H
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TOPIC 13
EN PASSANT
En Passant is a special Pawn move. If a Pawn steps forward two squares,
landing adjacent to an opponent’s Pawn, the opponent’s Pawn may capture as
though it moved only one square. The En Passant capture may only take place
after a Pawn moves two squares and only on the move immediately following.
[Ref: Figures 13.1 & 13.2]
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A B C D E F G H A B C D E F G H
Fun Activity
A B C D E F G H
Activity 9.1
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TOPIC 14
DRAWS
A Draw is when neither player wins or loses. 8
are: 5
STALEMATE
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Figure 14.1
possible legal moves on their turn and their
King is not in check [Ref: Figure 14.1 & 14.2]. 8
INSUFFICIENT MATERIAL 6
OFFERED DRAW 1
A B C D E F G H
the draw. 6
THREEFOLD REPETITION 4
A B C D E F G H
A B C D E F G H
Figure 14.3
A Chess4Life Resource 14
CHESS PIECE
QUICK GUIDE
PIECE INITIAL VALUE ICON
Pawn P 1 Point
Knight N 3 Points
Bishop B 3 Points
Rook R 5 Points
Queen Q 9 Points
PIECE MOVEMENT
PAWN BISHOP ROOK
15 A Chess4Life Resource
National Master and chess champion Elliott Neff founded Chess4Life in 2005 with
a mission to develop children’s life skills through the fun game of chess. Chess4Life
supports from beginner through championship levels, building critical thinking skills,
problem solving, and EQ, not just IQ. Now with a goal of impacting 1 million
students per week, Chess4Life provides both direct-to-student lessons and train-the-
trainer tools empowering even non-chess playing teachers to bring these benefits
of chess to a diverse audience.
Visit chess4life.com for the best live training for young players.
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