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Activity Guide - Loops Make - Unit 5 Lesson 8

This document provides instructions for an activity where students will code an app that uses buttons to randomly change images. It includes steps to try the app, plan the code using tables, write the code, and submit it for evaluation. Loops and randomization will be required to make the buttons work as intended.

Uploaded by

Luke Everhardt
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© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
104 views

Activity Guide - Loops Make - Unit 5 Lesson 8

This document provides instructions for an activity where students will code an app that uses buttons to randomly change images. It includes steps to try the app, plan the code using tables, write the code, and submit it for evaluation. Loops and randomization will be required to make the buttons work as intended.

Uploaded by

Luke Everhardt
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Unit 5 Lesson 8

Name(s)_______________________________________________ Period ______ Date ___________________

Activity Guide - Loops Make


Step 1 - Try the app
Try using the different combinations of inputs.
Twenty
"homeS
● What does each button change and what does it not
change?
images with
creen"
Discuss with a Partner IDs "icon0",
● Where (if at all) do you think this app is using a list?
● Where (if at all) do you think this app is using a loop? "colors
"icon1" …
"locatio
Button"
"icon19"
nsButto
"shapes
n"
Button"
Step 2 - Plan
Fill in the information in the table below for each event handler you'll need to create

Element ID Description of What the Event Handler will Do

colorsButton Randomly changes color of all the shapes

locationsButton Change to the next shape for all the shape

shapesButton Change to the next shape for all the shapes

Fill in the table below for each variable you'll need to create.
Variable Name What the Variable Stores

shapesIndex Which shape is currently being used

currentSize Placeholder for the current size of the Icon

Computer Science Principles 1


Unit 5 Lesson 8
Step 3 - Write Your Code
● Write the code for the app, using your plan above and the comments provided in Code Studio to help
● Steps You Can Follow
○ Create all the variables from your table above.
○ Give your variables a starting value using the assignment operator (=).
○ Create blank event handlers (onEvent) for each screen element in your table above.
○ Write the code to make each of the three buttons work.
○ Hint: in order to create random colors use the rgba() block with randomNumber(). Read the
documentation for those blocks if you need more help.
○ Use your debugging skills to identify unexpected behavior and fix your program.
○ Comment your code as you go, explaining what each event handler does.
● Extension Ideas
○ Create a way to hide the three buttons when you have a lock screen that you like
○ Add sounds to each button.
○ Change the code for the "shapes" button to guarantee that you never randomly get the same shape
twice in a row.
Step 4 - Submit
Before you submit, check the rubric below to make sure your program meets the requirements of the task.
Category Extensive Evidence Convincing Limited Evidence No Evidence
Evidence

Input onEvents are created onEvents are created onEvents are created onEvents are not
for all the required for most of the inputs. for some of the inputs. created for any inputs.
inputs.

Variables and Variables and lists are Variables and lists Some information is There are no variables
Lists created and are created and stored in variables and or lists which store the
appropriately used for appropriately used for lists and appropriately necessary information
all pieces of information most pieces of updated throughout for the app to work
used in the app. information used in the app. correctly.
the app.

Loops The program correctly The program correctly The program correctly The program does not
uses loops for all three uses a loop for two of uses lists for one of include or correctly
buttons to generate the the buttons to the buttons to use any loops.
expected output. generate the generate the expected
expected output. output.

Output All three buttons work Only two of the Only one of the None of the buttons
as expected to move buttons work as buttons work as work as expected.
icons, change their expected. expected.
colors, and change
their icon to a random
new icon.

Code runs No errors are present Some errors are Many errors are The code does not
without errors. in the required code. present in the present in the required run.
required code. code.

Comments Comments are used to Comments are used Comments are Comments are not
correctly explain the to explain the present, but are not present.
purpose and purpose and used to explain the
functionality of both the functionality of either purpose or
function and event the function or event functionality of the
handlers. handlers. function or event
handlers.

Computer Science Principles 2

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