0% found this document useful (0 votes)
23 views

References Victor

This document contains a list of 57 references related to chess, artificial intelligence, neural networks, machine learning, and computer chess engines. The references include journal articles, books, websites, blog posts, and more from various authors and years.

Uploaded by

Ntasin Angela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views

References Victor

This document contains a list of 57 references related to chess, artificial intelligence, neural networks, machine learning, and computer chess engines. The references include journal articles, books, websites, blog posts, and more from various authors and years.

Uploaded by

Ntasin Angela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 5

References

3Blue1Brown. 2017. Neural networks. Retrieved May 2, 2021, from 3Blue1Brown website:

https://www.3blue1brown.com/neural-networks

AKDEMIR, A. Tuning of Chess Evaluation Function by Using Genetic Algorithms. Bogaziçi

University.

Alpha–beta pruning. 2021. In Wikipedia. Retrieved from https://en.wikipedia.org/w/in

dex.php?title=Alpha%E2%80%93beta_pruning&oldid=1020805901

AlphaZero—Chess Engines. Retrieved May 3, 2021, from Chess.com website:

https://www.chess.com/terms/alphazero-chess-engine

Beal, D. F. 1982. Benefits of minimax search. In Advances in computer chess (pp. 17–24).

Elsevier.

Chess Endgame Database—Shredder Chess. Retrieved May 1, 2021, from

https://www.shredderchess.com/online/endgame-database.html

Chess Programming Part VI: Evaluation Functions. Retrieved May 5, 2021, from

GameDev.net website: http://www.gamedev.net/reference/articles/article1208.asp

Cinnéide (Mel_OCinneide), M. Ó. ¿Cómo juega AlphaZero al ajedrez? Retrieved May 5,

2021, from Chess.com website: https://www.chess.com/es/article/view/como

juega-alphazero-al-ajedrez

CPW-Evaluation. Retrieved April 30, 2021, from https://www.chessprogramming.org/Eval

uation

Duan, Y., Edwards, J. S., & Dwivedi, Y. K. Artificial intelligence for decision making in the

era of Big Data–evolution, challenges and research agenda. International Journal

of Information Management, 48, 63–71.

Evaluation of Pieces—Chessprogramming wiki. Retrieved May 5, 2021, from

https://www.chessprogramming.org/Evaluation_of_Pieces
FIDE Ratings. Retrieved April 30, 2021, from https://ratings.fide.com/top_lists.phtml

46

Fig. 1. Game tree for Tic-Tac-Toe game using MiniMax algorithm. Retrieved April 5, 2021,

from ResearchGate website: https://www.researchgate.net/figure/Game-tree-for

Tic-Tac-Toe-game-using-MiniMax-algorithm_fig1_262672371

Hartikka, L. 2017, March 30. A step-by-step guide to building a simple chess AI. Retrieved

May 5, 2021, from FreeCodeCamp.org website: https://www.freeco

decamp.org/news/simple-chess-ai-step-by-step-1d55a9266977/

Holcomb, E. Chess Board Positions. Retrieved April 30, 2021, from

http://www.nwchess.com/articles/misc/Chess_Board_Positions_article.pdf

Hornyak, T. 2013. Fujitsu supercomputer simulates 1 second of brain activity—CNET. Re

trieved May 11, 2021, from https://www.cnet.com/news/fujitsu-supercomputer-sim

ulates-1-second-of-brain-activity/

IBM. 2021, May 10. What is Artificial Intelligence (AI)? Retrieved May 11, 2021, from

https://www.ibm.com/cloud/learn/what-is-artificial-intelligence

IBM100—Deep Blue [CTB14]. (2012, March 7). Retrieved April 30, 2021, from http://www

03.ibm.com/ibm/history/ibm100/us/en/icons/deepblue/

Krittanawong, C. 2018. The rise of artificial intelligence and the uncertain future for physi

cians. European Journal of Internal Medicine, 48, e13–e14.

Kumar, N., & Al, E. 2021. Can Chess Ever Be Solved. Turkish Journal of Computer and

Mathematics Education (TURCOMAT), 12(2), 2814–2819.

https://doi.org/10.17762/turcomat.v12i2.2311

Levinson, R., & Weber, R. 2001. Chess Neighborhoods, Function Combination, and Rein

forcement Learning. In T. Marsland & I. Frank (Eds.), Computers and Games (pp.
133–150). Berlin, Heidelberg: Springer Berlin Heidelberg.

https://doi.org/10.1007/3-540-45579-5_9

Material—Chessprogramming wiki. Retrieved May 5, 2021, from https://www.chesspro

gramming.org/Material

Monte Carlo tree search. 2021. In Wikipedia. Retrieved from https://en.wikipedia.org/w/in

dex.php?title=Monte_Carlo_tree_search&oldid=1026010523

47

Nalimov Tablebases—Chessprogramming wiki. Retrieved May 5, 2021, from

https://www.chessprogramming.org/Nalimov_Tablebases

Nielsen, M. A. (2015). Neural Networks and Deep Learning. Retrieved from http://neural

networksanddeeplearning.com

Opening Book—Chessprogramming wiki. Retrieved May 5, 2021, from https://www.chess

programming.org/Opening_Book

Pawn Structure—Chessprogramming wiki. Retrieved May 5, 2021, from

https://www.chessprogramming.org/Pawn_Structure

Pete. (n.d.). AlphaZero Crushes Stockfish In New 1,000-Game Match. Retrieved May 4,

2021, from Chess.com website: https://www.chess.com/news/view/updated-al

phazero-crushes-stockfish-in-new-1-000-game-match

Piece-Square Tables—Chessprogramming wiki. Retrieved May 5, 2021, from

https://www.chessprogramming.org/Piece-Square_Tables

Podlesak, M. 2019, January 23. History Of Chess Computer Engines. Retrieved April 28,

2021, from Chessentials website: https://chessentials.com/history-of-chess-com

puter-engines/

Quiescence search. 2021. In Wikipedia. Retrieved from https://en.wikipedia.org/w/in


dex.php?title=Quiescence_search&oldid=997971624

Quiescence Search—Chessprogramming wiki. Retrieved May 5, 2021, from

https://www.chessprogramming.org/Quiescence_Search

Raschka, S., & Mirjalili, V. 2017. Python Machine Learning: Machine Learning and Deep

Learning with Python. Scikit-Learn, and TensorFlow. Second Edition Ed.

Russell, S., & Norvig, P. 2002. Artificial intelligence: A modern approach.

Schaeffer, J., Powell, P. A. D., & Jonkman, J. 1983. A VLSI Chess Legal Move Generator.

In R. Bryant (Ed.), Third Caltech Conference on Very Large Scale Integration (pp.

331–350). Berlin, Heidelberg: Springer Berlin Heidelberg.

https://doi.org/10.1007/978-3-642-95432-0_19

48

Scoones, D. 2007, February 4. Dadian Chess: Horizon effect. Retrieved May 6, 2021,

from Dadian Chess website: http://dadianchess.blogspot.com/2007/02/horizon-ef

fect.html

Search—Chessprogramming wiki. Retrieved May 5, 2021, from https://www.chesspro

gramming.org/Search

Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., … Hassabis, D.

(2018). A general reinforcement learning algorithm that masters chess, shogi, and

Go through self-play. Science, 362(6419), 1140–1144. https://doi.org/10.1126/sci

ence.aar6404

Simple Alpha Zero. Retrieved March 2, 2021, from https://web.stanford.edu/~su

rag/posts/alphazero.html

Team (CHESScom), C. com. Computer Chess Engines: A Quick Guide. Retrieved April

30, 2021, from Chess.com website: https://www.chess.com/article/view/computer


chess-engines

Tempo—Chessprogramming wiki. Retrieved May 5, 2021, from https://www.chesspro

gramming.org/Tempo

Tesauro, G. 2001. Comparison training of chess evaluation functions. In Machines that

learn to play games (pp. 117–130).

Tomašev, N., Paquet, U., Hassabis, D., & Kramnik, V. 2020. Assessing Game Balance

with AlphaZero: Exploring Alternative Rule Sets in Chess. ArXiv:2009.04374 [Cs,

Stat]. Retrieved from http://arxiv.org/abs/2009.04374

Turing, A. M. 1950. Computing Machinery and Intelligence. In Computing Machinery and

Intelligence (p. 22).

Turing Test in AI - Javatpoint. Retrieved May 9, 2021, from Www.javatpoint.com website:

https://www.javatpoint.com/turing-test-in-ai

You might also like