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Output Log-Mates

The document details the initialization of an engine version and loading of assemblies for a game. It lists the graphics device, directX version, GPU and VRAM. It then proceeds to load multiple assemblies and DLL files into the Unity child domain, including UnityEngine, DOTween, Poly2Tri and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views

Output Log-Mates

The document details the initialization of an engine version and loading of assemblies for a game. It lists the graphics device, directX version, GPU and VRAM. It then proceeds to load multiple assemblies and DLL files into the Unity child domain, including UnityEngine, DOTween, Poly2Tri and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 18

Initialize engine version: 5.3.

5p8 (4ff20829e874)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f9d)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Assembly-CSharp.dll (this message
is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Gif2Textures.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Gif2Textures.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\ArabicSupport.dll (this message
is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\ArabicSupport.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\SampleClassLibrary.dll (this
message is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Poly2Tri.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\websocket-sharp.dll (this message
is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\DOTween.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\DOTween43.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\DOTween46.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\UnityEngine.CrashLog.dll (this
message is harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\Vectrosity.dll (this message is
harmless)
Loading C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly Bridge v1.0.5.
byTheGinoZ\polybridge_Data\Managed\Vectrosity.dll into Unity Child Domain
- Completed reload, in 0.120 seconds
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly
Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.193500 ms
Setting up 3 worker threads for Enlighten.
Thread -> id: c2c -> priority: 1
Thread -> id: 4dc4 -> priority: 1
Thread -> id: 569c -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.375700 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

VRAM: 3072
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Displays count: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading up build 1.0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Command line arg: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly


Bridge v1.0.5. byTheGinoZ\polybridge.exe

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

awake levelmanager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 9627.
Total: 9.951300 ms (FindLiveObjects: 0.335100 ms CreateObjectMapping: 0.367400 ms
MarkObjects: 9.205999 ms DeleteObjects: 0.042000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9627.
Total: 10.101500 ms (FindLiveObjects: 0.404000 ms CreateObjectMapping: 0.306500 ms
MarkObjects: 9.382700 ms DeleteObjects: 0.007300 ms)

Start progress manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Platform assembly: C:\Users\guill\Downloads\Poly Bridge v1.0.5. byTheGinoZ\Poly


Bridge v1.0.5. byTheGinoZ\polybridge_Data\Managed\System.Xml.dll (this message is
harmless)
Creating progress container from file: UserProgressContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Checking for legacy save files to upgrade

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

loading bundled stats

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

1920 : 1080 : True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

loading mainmenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.805400 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16854.
Total: 24.603600 ms (FindLiveObjects: 0.664600 ms CreateObjectMapping: 0.355800 ms
MarkObjects: 23.559200 ms DeleteObjects: 0.022800 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading solution from Solutions/Intro_001_solution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21193.
Total: 39.039501 ms (FindLiveObjects: 1.070400 ms CreateObjectMapping: 0.705300 ms
MarkObjects: 37.202999 ms DeleteObjects: 0.059700 ms)

Writing latest banlist from server

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

transfer closed with outstanding read data remaining

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.716700 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 16868.
Total: 22.293900 ms (FindLiveObjects: 0.405500 ms CreateObjectMapping: 0.272500 ms
MarkObjects: 21.520401 ms DeleteObjects: 0.094500 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 21585.
Total: 30.575300 ms (FindLiveObjects: 0.814300 ms CreateObjectMapping: 0.528300 ms
MarkObjects: 29.182899 ms DeleteObjects: 0.049000 ms)

DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()


at EventActivatePistons.FinishEvent () [0x00000] in <filename unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

loading mainmenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.153400 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 17148.
Total: 23.171400 ms (FindLiveObjects: 0.450300 ms CreateObjectMapping: 0.272300 ms
MarkObjects: 22.354801 ms DeleteObjects: 0.093100 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading solution from Solutions/Intro_001_solution


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21455.
Total: 30.890100 ms (FindLiveObjects: 0.765000 ms CreateObjectMapping: 0.622000 ms
MarkObjects: 29.459999 ms DeleteObjects: 0.042200 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.166700 ms

Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 14398.
Total: 11.768001 ms (FindLiveObjects: 0.375400 ms CreateObjectMapping: 0.351400 ms
MarkObjects: 10.859799 ms DeleteObjects: 0.180600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14395.
Total: 13.391800 ms (FindLiveObjects: 0.494700 ms CreateObjectMapping: 0.312000 ms
MarkObjects: 12.575300 ms DeleteObjects: 0.008900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.306600 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 17145.
Total: 22.535700 ms (FindLiveObjects: 0.679900 ms CreateObjectMapping: 0.340400 ms
MarkObjects: 20.518000 ms DeleteObjects: 0.995500 ms)
Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 17897.
Total: 22.774000 ms (FindLiveObjects: 0.669200 ms CreateObjectMapping: 0.393200 ms
MarkObjects: 21.637001 ms DeleteObjects: 0.073500 ms)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/Level_030/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No parameters found when attempting save!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.056600 ms

Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 14399.
Total: 12.309899 ms (FindLiveObjects: 0.767700 ms CreateObjectMapping: 0.288400 ms
MarkObjects: 11.116401 ms DeleteObjects: 0.135800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14396.
Total: 13.580600 ms (FindLiveObjects: 0.566600 ms CreateObjectMapping: 0.413300 ms
MarkObjects: 12.590900 ms DeleteObjects: 0.008800 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.207800 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 17796.
Total: 21.635401 ms (FindLiveObjects: 0.402900 ms CreateObjectMapping: 0.308000 ms
MarkObjects: 20.108400 ms DeleteObjects: 0.815200 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 18679.
Total: 25.527000 ms (FindLiveObjects: 0.740700 ms CreateObjectMapping: 0.319100 ms
MarkObjects: 24.420601 ms DeleteObjects: 0.045600 ms)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/209SlopedDrawbridge/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No parameters found when attempting save!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.450900 ms

Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 14404.
Total: 12.016100 ms (FindLiveObjects: 0.363000 ms CreateObjectMapping: 0.290900 ms
MarkObjects: 11.225800 ms DeleteObjects: 0.135600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14401.
Total: 12.706600 ms (FindLiveObjects: 0.499100 ms CreateObjectMapping: 0.445100 ms
MarkObjects: 11.752701 ms DeleteObjects: 0.008700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.456500 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 17151.
Total: 22.541401 ms (FindLiveObjects: 0.650800 ms CreateObjectMapping: 0.270800 ms
MarkObjects: 20.767599 ms DeleteObjects: 0.850900 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 17903.
Total: 24.828899 ms (FindLiveObjects: 0.685500 ms CreateObjectMapping: 0.325100 ms
MarkObjects: 23.732399 ms DeleteObjects: 0.084900 ms)

2.048287:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.048287:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.048287:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.171103:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.046945:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.089038:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/Level_030/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/Level_030/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.765500 ms

Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 14412.
Total: 11.737900 ms (FindLiveObjects: 0.445600 ms CreateObjectMapping: 0.374900 ms
MarkObjects: 10.532001 ms DeleteObjects: 0.384100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14409.
Total: 12.547000 ms (FindLiveObjects: 0.438500 ms CreateObjectMapping: 0.288100 ms
MarkObjects: 11.804601 ms DeleteObjects: 0.014800 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.020100 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 17743.
Total: 22.734800 ms (FindLiveObjects: 0.522200 ms CreateObjectMapping: 0.316900 ms
MarkObjects: 21.445900 ms DeleteObjects: 0.448700 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18414.
Total: 21.882999 ms (FindLiveObjects: 0.613400 ms CreateObjectMapping: 0.285600 ms
MarkObjects: 20.950100 ms DeleteObjects: 0.032900 ms)

2.061553:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading JSON level with size 1731

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/211LiftMeUp/BUDGET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/211LiftMeUp/BUDGET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

500 Internal Server Error

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/211LiftMeUp/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/211LiftMeUp/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Destroy old

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/LandBraceMedium/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/LandBraceMedium/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.973300 ms

Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 14421.
Total: 13.297200 ms (FindLiveObjects: 0.577200 ms CreateObjectMapping: 0.446000 ms
MarkObjects: 11.986700 ms DeleteObjects: 0.286500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14420.
Total: 11.607300 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.334700 ms
MarkObjects: 10.762000 ms DeleteObjects: 0.006900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.982600 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 17457.
Total: 19.789801 ms (FindLiveObjects: 0.403900 ms CreateObjectMapping: 0.290900 ms
MarkObjects: 18.763199 ms DeleteObjects: 0.330700 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18267.
Total: 22.864799 ms (FindLiveObjects: 0.659700 ms CreateObjectMapping: 0.434000 ms
MarkObjects: 21.734999 ms DeleteObjects: 0.034400 ms)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/LandBraceMedium/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No parameters found when attempting save!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.036500 ms

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 14426.
Total: 11.716000 ms (FindLiveObjects: 0.396100 ms CreateObjectMapping: 0.239200 ms
MarkObjects: 10.953500 ms DeleteObjects: 0.126400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14423.
Total: 12.330600 ms (FindLiveObjects: 0.456600 ms CreateObjectMapping: 0.409700 ms
MarkObjects: 11.456300 ms DeleteObjects: 0.007100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.094600 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 18114.
Total: 21.861198 ms (FindLiveObjects: 0.549300 ms CreateObjectMapping: 0.418300 ms
MarkObjects: 20.517601 ms DeleteObjects: 0.375000 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
InvalidOperationException: Process has exited, so the requested information is not
available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 19056.
Total: 22.928598 ms (FindLiveObjects: 0.632100 ms CreateObjectMapping: 0.312300 ms
MarkObjects: 21.943298 ms DeleteObjects: 0.040000 ms)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/410Schedule/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/410Schedule/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.536500 ms

Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 14439.
Total: 14.244499 ms (FindLiveObjects: 0.587400 ms CreateObjectMapping: 0.463300 ms
MarkObjects: 12.980300 ms DeleteObjects: 0.212100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14436.
Total: 13.246500 ms (FindLiveObjects: 0.519300 ms CreateObjectMapping: 0.301900 ms
MarkObjects: 12.415400 ms DeleteObjects: 0.009000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.296200 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 18148.
Total: 24.471300 ms (FindLiveObjects: 0.902700 ms CreateObjectMapping: 0.412700 ms
MarkObjects: 22.757900 ms DeleteObjects: 0.396700 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 19101.
Total: 26.234999 ms (FindLiveObjects: 0.798900 ms CreateObjectMapping: 0.377400 ms
MarkObjects: 25.016300 ms DeleteObjects: 0.041500 ms)

Attempting save to C:/Users/guill/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/215OffAndOn/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No parameters found when attempting save!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath
(System.Type,intptr)
at UnityEngine.GameObject.GetComponent[NodeEditorGroup] () [0x00000] in <filename
unknown>:0
at NodeEditorConnection.GetFrom () [0x00000] in <filename unknown>:0
at NodeEditorGroup.DeletingConnection (UnityEngine.GameObject connection)
[0x00000] in <filename unknown>:0
at NodeEditorConnection.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInChildren
(System.Type,bool)
at UnityEngine.GameObject.GetComponentInChildren[TextMeshProUGUI] (Boolean
includeInactive) [0x00000] in <filename unknown>:0
at NodeEditorGroup.DeletingConnection (UnityEngine.GameObject connection)
[0x00000] in <filename unknown>:0
at NodeEditorConnection.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInChildren
(System.Type,bool)
at UnityEngine.GameObject.GetComponentInChildren[TextMeshProUGUI] (Boolean
includeInactive) [0x00000] in <filename unknown>:0
at NodeEditorGroup.DeletingConnection (UnityEngine.GameObject connection)
[0x00000] in <filename unknown>:0
at NodeEditorConnection.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath
(System.Type,intptr)
at UnityEngine.GameObject.GetComponent[AudioSource] () [0x00000] in <filename
unknown>:0
at MusicManager.TransitionToConstructionMode () [0x00000] in <filename unknown>:0

at MusicManager.WorldDestroyed () [0x00000] in <filename unknown>:0


at Messenger.Broadcast (System.String eventType) [0x00000] in <filename
unknown>:0
at WorldBehaviourScript.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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