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Chaos - Thousand Sons Kill Team

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395 views12 pages

Chaos - Thousand Sons Kill Team

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eT LY THOUSAND SONS KILL TEAM ATHOUSAND SONSS kill team consists of two fire teams selected from the following list: + RUBRIC MARINE + TZAANGOR 7 R UBRIC MARINE FIRE TEAM > ARUBRIC MARINE fire team includes two RUBRIC MARINE operatives selected from the following list + RUBRIC MARINE WARRIOR + RUBRIC MARINE GUNNER each separately equipped with fists and one of the following options Soulreaper cannon (max one per kill team) or warpflamer + RUBRIC MARINE ICON BEARER ‘ach RUBRIC MARINE fire eam can only include upto one RUBRIC MARINE GUNNER operative. You kil eam canon include up to one RUBRIC MARINE ICON BEARER operative. ® If yur kil team does not include any other LEADER operatives, one RUBRIC MARINE fire team can also include one ‘ASPIRING SORCERER operative equipped with a force stave and one of the following options Inferno bolt pistol, plasma pistol or warpflame pistol TIA |ANGOR FIRE TEAM > ATZAANGOR fire team includes si * TZAANGOR FIGHTER each se Autopistol; chainisword Teaangor blades * TZAANGOR ICON BEARER * TZAANGOR HORN BEARER ix TZAANGOR operatives selected from the following lst: Parately equipped with one of the following options: (the than TZAANGOR FGATER operatives, your kil tam can only include each operative above once > If your kill team does Not include any G y other LEADER operatives, inste TZAANGOR FIGHTER opetehis one TZAANGOR fre team, you can select one TWIST sauRei aa Auttopisto; chainsword RAY operative equipped with one of the following options Teaangor blades The fist time a friend JSAND SONS SAND SONS® ASPIRING SORCERE poate Peon the Manifest Psychic Power action (see am 83) in each of its acti be resolved Nations. Select one psychic power from the ist below to The second time a friendly THOUSA 1S® ASPIRING SORCERER operative performs the Manifest Psychic Power action in each ofits activations, roll one D6: on a 1-2, that operative suffers 3 mortal wounds, On a 3+, select one psychic power from the list below to be resolved. You | Cannot select one that you have resolved during this Turning Point. Ute Teter Perform a free Shoot action using the following ranged weapon. Name A Doombolt 4 Special Rules Lethal 5+ Bs 0 3H 3/3 =E 3 Perform a free Shoot action using the following ranged weapon. Wame A ob OD Firestorm 5 a 2/2 ‘Special Rules Indirect, Barrage, Blast A IMMATERIAL SURGE Select one other friendly operative. Add 1 to its APL (ES EOe TE Select one enemy operative Visible to this operative. Until the end of the Tuming Point, each time a friendly ONS® operative fights in combat or makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that combat or shooting attack, you can revoll one of your attack dice. SONS operative Visible to this ee eee rR Rl dhe Pe aes ee a een Le former occupants. With ruinous proficiency, they steadily fire bursts a Pee Be tae ol ee Creed upon their psychic master's enemies. NAHE A BS/WS 0 ae! gy © Inferno boltgun 4 3+ 3/4 API : 3 3+ 3/4 : 3 % Fists Favoured by Change: This operative has a 5+ invulnerable save. Alll Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack. — THOUSAND SONS®, CHAOS, ARCANA ASTARTES, , RUBRIC MARINE, WARRIOR Y aay . I a With their armour's servos infused with sorcery, the RR ee eee heaviest of arcane weapons. Their soulreaper cannons shoot streams of shells alight with magical power, while their warpflamers unleash gouts of iridescent fire. NAME A BSWS DO i, } Soulreaper cannon 6 3+ (3/4 AP1, Fusillade : | <> Warpflamer 5 2+ 2/8 Rng @, Torrent ©, AP1 2 & Fists 3 3+ 3/4 - ~ | ABILITIES } Favoured by Change: This operative has a 5+ invulnerable save. | All ls Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack. THOUSAND SONS®, CHAOS, ARCANA ASTARTES, , RUBRIC MARINE, GUNNER pes Fe RA ced ultimately serve the Pen RP a Let ee) ee Pree eka Ee ee le meg pent rs De Mme elt Raa TT Tey ene ea] em ele BL AME A oBS/WS =D SR © Inferno boltgun 4 3+ 3/4 API _ X Fists SUH ole E : This operative has a 5+ invulnerabl h ee - favoured by Change: P able save. Icon of Flame: While a friendly THOUSAND SONS® ASPIRING Allis Dust: Each time a shooting attack is made against SORCERER operative is within lil ofthis operative, it can resolve a this operative, if the ranged weapon has a Normal Damage second psychic power in its activation as a result of the Manifest characteristic of 3 or less, this operative is treated as having a Psychic Power action (pg 81) without needing to roll one D6. Save characteristic of 2+ for that shooting attack. Jeon Bearer: When determining control of an objective marker, UNIQUE ACTIONS “ operative’s APL characteristic as being 1 higher. Note is is not a modifier. In narrative play, this is cumulative with e Focused Battle Honour (see the Kill Team Core Book). ~ THOUSAND SONS®, CHAOS, ARCANA ASTARTES, , RUBRIC MARINE, ICON BEARER ai ARES ce a —_, soNS®, CHAOS, ARCANA ASTARTES, , RUB;

, PSYKER, LEADER, RUBRIC MARINE, ASPIRING SORCERER TZAANGOR (FIGHTER) Tzaangors are mutated fusions of avian beasts and eRe LEM Re Re a ek Ue SE eat ee ee savage blows from ritual blades and tearing flesh with Ta Ede NAME A Bs/Ws 0 sh © Autopistol 4 4&4 2/3 Rng @ . & Chainsword 4 44 A/S . : > Tzaangor blades 4 ee) Relentless ABILITIES UNIQUE ACTIONS Favoured by Change: This operative has a 5+ invulnerable save THOUSAND SONS®, CHAOS, TZAANGOR, FIGHTER TR eh ay On MR ee Mee Le eee Tzaangor hope to use such a prize to gain even more De rea ee an ee deity’s gaze and mutative blessings. NAME A BSWS oD * Dagger 4 4+ 3/4 ABILITIES Favoured by Change: This operative has a 5+ invulnerable save Icon Bearer: When determining control of an objective marker, treat this operative's APL characteristic as being 1 higher. Note that this is not a modifier. carry sinuous icons and banners they believe draw their ! Herd Banner (1AP): Until the end of the Turning Point, while this operative is within ll of a friendly TZAANGOR operative, that operative is invigorated by chaos. While an operativeis invigorated by chaos, improve its invulnerable save by 1. Vie THOUSAND SONS®, CHAOS, TZAANGOR, ICON BEARER Uc often, a member of a Tzaangor flock will carry a i, peg mawed instrument, the piercing blasts of be OE abel MR TL BC 4 AT shill cries echo Ra ena siege ee a vie to be first into the fray to Ulla a aaa) reg MAE x Dagger 4+ 3/4 a ABILITIES UNIQUE AETIONS Beit. favoured by Change: This operative has a 5+ invulnerable save. Brayhorn (1AP): Until the end of the Turning Point, each time a friendly TZAANGOR operative performs a Normal Move or Charge action, it can move an additional A THOUSAND SONS®, CHAOS, TZAANGOR, HORN BEARER © ; gd TWISTBRAY aes FT a a Ce Be ae] aa a bearing the most extreme a 1. Raised by Tzeentch above the pred = beast aA eal Ps formulating complex ploys to Risa re OB f ANE A BS/WS OD Autopistol 4 a XChainsword 4 ea 3+ 4/5 4 3 4/5 Tzaangor blades ABILITIES favoured by Change: This operative has a 5+ invulnerable si ave THOUS) AND SONS®, CHAOS, LEADER, TZAANGOR, TWISTBRAY STRATEGIC PLOYS If your faction is THOUSAND SONSS, you can use the following Strategic Ploys during @ game. MALICIOUS VOLLEYS tel Until the end of the Turning Point, each time a friendly ARCANA ASTARTES operative 's activated, if it does not perform a Fight action during that activation, it can perform two Shoot actions during that activation if a bolt weapon Is selected for each of those shooting attacks. A bolt weapon ig a ranged weapon that includes ‘bolt’ in its name, e.g infemo boltgun. Eyota Une URAC TAUEA) 1cP Until the end of the Turning Point, each time a friendly ARCANA ASTARTES operative (excluding an ASPIRING SORCERER operative) is activated while Visible to and within ll of a ready friendly ARCANA ASTARTES ASPIRING SORCERER operative, add 1 to its APL. PTO MSLAW Nc ine i Until the end of the Turning Point, each time a friendly TZAANGOR operative fights in combat, if it performed a Charge action during that activation, in the Roll Attack Dice step of that combat, if you retain two or more successful hits, you can retain one failed hit as a successful normal hit. TACTICAL Pigys Ry If your faction is THOU: Is, following Tactical Ploys dg Yo 4 game, Mu Can Ue Use this Tactical Ploy when activated, During that acti a friendly vation, th, ZAANG() lat oper MR Up acion tet fs Con yal Me jg sly a mission action or the Pick minimum of OAP) Use this Tactical Plo h y after rollin psychic power with a friendly agprr 010 that isnot within Engagemege sr NG So ce, the result of that D6 as a 6, ent Range of c Enemy oy Metal ata, STS FUSILLADE Use this Tactical Ploy after makin a friendly ARCANA ASTARTE: ASPIRING SORCERER operati lose any wounds. Repeat that 9 a shootin, 19 at S operative (ec ‘with an ve) in which th shooting atta itn rQUIPMENT auSAND SONS® operatives in your kill team can be e Teen ce te Kil Team Core Book). Any equipment se equipped with no more than one of each item, ALL-SEEING EYE* C2EPI ‘operative gains the following ability for the battle: altseeing Eye: Once per battle, you can do one of the following: + If this operative is ready, you can activate it after activating a friendly operative. + You can activate a ready friendly operative after activating this operative. RUNIC WARD* C3EP] The operative gains the following ability for the battle Runic Ward: Once per battle, in the Roll Defence Dice step of a shooting attack made against this operative, you can use this ability. IF you do so, you can retain one of your failed saves as a successful normal save, or one of your successful normal saves as a successful critical save, GARGOYLE BAYONET [C2EP] The operative is equipped with the following melee weapon for the battle: fame ow oo Gargoyle Bayonet 3 3+ 4/4 MYTHIC SCROLL* C2EP] ASPIRING SORCERER operative only. The operative gains the following ability for the battle: Mythic Scroll: Once per battle, during this operative's activation, it can perform a free Manifest Psychic Power action. TREASURE TRINKET* C3eEPI TZAANGOR operative only. Add 1CP to your pool for the battle *uipped with equipment fr marked with a * can be sel ‘om this lis, as specified in the mission lected a maximum of once, and each operative: GILDED HORNS [1EP] TZAANGOR operative only. The operative gains the following ability for the battle; Gilded Horns: Each time this operative fights in combat, if it performed a Charge action during that activation, in the Roll Attack Dice step of that combat, you can retain one of your attack dice results of 5+ that is a successful hit as. a critical hit. ENSORCELLED ROUNDS [C2EP] TZAANGOR operative only, Select one autopistol the operative is equipped with. Add 1 to that weapon's Damage characteristics for the battle

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