The log file details the startup process of a Ren'Py game on an Android device, including loading scripts, saves, and analysis data, initializing the graphics engine and interfaces, and reports that the game was ready in 7.98 seconds. It also provides details on the Android device model and screen size and confirms that textures up to 2048 pixels work without issues.
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Log
The log file details the startup process of a Ren'Py game on an Android device, including loading scripts, saves, and analysis data, initializing the graphics engine and interfaces, and reports that the game was ready in 7.98 seconds. It also provides details on the Android device model and screen size and confirms that textures up to 2048 pixels work without issues.
Download as TXT, PDF, TXT or read online on Scribd
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Wed Jun 7 01:56:05 2023
Unknown platform. Ren'Py 7.4.11.2266
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s Manufacturer samsung model SM-A226B Screen diagonal is 5.39748821327 inches. Early init took 0.10s Early init took 0.10s Android search paths: /data/data/braveheartacademy.oni.baidald/files/game Loader init took 0.08s Loader init took 0.08s Loading error handling took 0.20s Loading error handling took 0.20s Loading script took 3.62s Loading script took 3.62s Saving to /storage/emulated/0/RenPy/Braveheart Academy/saves Loading save slot metadata. took 0.58s Loading save slot metadata. took 0.58s Loading persistent took 0.03s Loading persistent took 0.03s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 4, 8) Running init code took 0.59s Running init code took 0.59s Loading analysis data took 0.12s Loading analysis data took 0.12s Analyze and compile ATL took 0.09s Analyze and compile ATL took 0.09s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.41s Initial gc. took 0.41s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.42s Init translation took 0.42s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.14s Load screen analysis took 0.14s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.47s Prepare screens took 0.47s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 0.67s Interface start took 0.67s
Initializing gles renderer:
primary display bounds: (0, 0, 2208, 1012) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G57 MC2' Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.f20ecd5cf326048879c2d906512e687e' Display Info: None Number of texture units: 128 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(2343, 1080) drawable=(2343, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 7.98540186882s Hid presplash.