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DDD User Manual

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DDD User Manual

Uploaded by

Juan
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Debugging with DDD

User’s Guide and Reference Manual


First Edition, for DDD Version 3.4.0
Last updated 20 Jan, 2023

Andreas Zeller
1

Debugging with DDD


User’s Guide and Reference Manual

Copyright
c 2023 Michael J. Eager and Stefan Eickeler.

Copyright c 2004 Universität des Saarlandes


Lehrstuhl Softwaretechnik
Postfach 15 11 50
66041 Saarbrücken
GERMANY

Distributed by
Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor
Boston, MA 02110
USA

DDD and this manual are available via


the DDD WWW page (http://www.gnu.org/software/ddd/).
Permission is granted to copy, distribute and/or modify this document under the terms of
the GNU Free Documentation License, Version 1.3 or any later version published by the Free
Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover
Texts. A copy of the license is included in the section entitled “GNU Free Documentation
License”; See Appendix I [Documentation License], page 179, for details.
Send questions, comments, suggestions, etc. to [email protected].
Submit bug reports at http://savannah.gnu.org/bugs/?group=ddd, the DDD bug tracker.
Incoming bug reports are automatically copied to the developers’ mailing list [email protected].
i

Short Contents
Summary of DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1 A Sample DDD Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2 Getting In and Out of DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3 The DDD Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
4 Navigating through the Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
5 Stopping the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
6 Running the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
7 Examining Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
8 Machine-Level Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
9 Changing the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
10 The Command-Line Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
A Application Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
B Bugs and How To Report Them . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
C Configuration Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
D Dirty Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
E Extending DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
F Frequently Answered Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
G GNU General Public License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
H Help and Assistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
I GNU Free Documentation License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Label Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Key Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Command Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Resource Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
File Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Concept Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
iii

Table of Contents

Summary of DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
About this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Typographic conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Free software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Getting DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Contributors to DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
History of DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

1 A Sample DDD Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7


1.1 Sample Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

2 Getting In and Out of DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17


2.1 Invoking DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.1.1 Choosing an Inferior Debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.1.2 DDD Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.1.3 X Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.1.4 Inferior Debugger Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.1.4.1 GDB Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.1.4.2 DBX and Ladebug Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.1.4.3 XDB Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.1.4.4 JDB Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.1.4.5 Bash Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.1.4.6 GNU Make Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.1.4.7 Perl Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.1.4.8 PYDB Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.1.5 Multiple DDD Instances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.1.6 X warnings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2 Quitting DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.3 Persistent Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.1 Saving Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.2 Resuming Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.3.3 Deleting Sessions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3.4 Customizing Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.4 Remote Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.4.1 Running DDD on a Remote Host . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.4.2 Using DDD with a Remote Inferior Debugger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.4.2.1 Customizing Remote Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.4.3 Debugging a Remote Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.5 Customizing Interaction with the Inferior Debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.5.1 Invoking an Inferior Debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.5.2 Initializing the Inferior Debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.5.2.1 Bash Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.5.2.2 DBX Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.5.2.3 GDB Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.5.2.4 JDB Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.5.2.5 GNU Make Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.5.2.6 Perl Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
iv Debugging with DDD

2.5.2.7 PYDB Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36


2.5.2.8 XDB Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.5.2.9 Finding a Place to Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.5.2.10 Opening the Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.5.3 Communication with the Inferior Debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

3 The DDD Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39


3.1 The Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.1.1 The File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.1.2 The Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
3.1.3 The View Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
3.1.4 The Program Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
3.1.5 The Commands Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.1.6 The Status Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
3.1.7 The Source Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
3.1.8 The Data Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
3.1.9 The Maintenance Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.1.10 The Help Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.1.11 Customizing the Menu Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.1.11.1 Auto-Raise Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.1.11.2 Customizing the Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.2 The Tool Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.2.1 Customizing the Tool Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.3 The Command Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
3.3.1 Customizing the Command Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.3.1.1 Disabling the Command Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.3.2 Command Tool Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
3.3.2.1 Customizing Tool Decoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
3.4 Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.5 Undoing and Redoing Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.6 Customizing DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.6.1 How Customizing DDD Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.6.1.1 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.6.1.2 Changing Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.6.1.3 Saving Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.6.2 Customizing DDD Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.6.2.1 Button Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.6.2.2 Tip of the day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
3.6.2.3 Help Helpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
3.6.3 Customizing Undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
3.6.4 Customizing the DDD Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
3.6.4.1 Splash Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
3.6.4.2 Window Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3.6.4.3 Customizing Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
3.6.4.4 Toggling Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
3.6.4.5 Text Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.6.4.6 Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.6.4.7 Adding Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.6.4.8 More Customizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.6.5 Debugger Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
v

4 Navigating through the Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67


4.1 Compiling for Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.2 Opening Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.2.1 Opening Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.2.2 Opening Core Dumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.2.3 Opening Source Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.2.4 Filtering Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.3 Looking up Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.3.1 Looking up Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.3.2 Textual Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.3.3 Looking up Previous Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.3.4 Specifying Source Directories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.4 Customizing the Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.4.1 Customizing Glyphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.4.2 Customizing Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.4.3 Customizing Source Appearance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.4.4 Customizing Source Scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
4.4.5 Customizing Source Lookup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
4.4.6 Customizing File Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

5 Stopping the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75


5.1 Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.1.1 Setting Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.1.1.1 Setting Breakpoints by Location. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.1.1.2 Setting Breakpoints by Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.1.1.3 Setting Regexp Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.1.2 Deleting Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.1.3 Disabling Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.1.4 Temporary Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
5.1.5 Editing Breakpoint Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
5.1.6 Breakpoint Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
5.1.7 Breakpoint Ignore Counts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
5.1.8 Breakpoint Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
5.1.9 Moving and Copying Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
5.1.10 Looking up Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
5.1.11 Editing all Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
5.1.12 Hardware-Assisted Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
5.2 Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.2.1 Setting Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.2.2 Editing Watchpoint Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.2.3 Editing all Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.2.4 Deleting Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.3 Interrupting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.4 Stopping X Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
5.4.1 Customizing Grab Checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

6 Running the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83


6.1 Starting Program Execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
6.1.1 Your Program’s Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
6.1.2 Your Program’s Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
6.1.3 Your Program’s Working Directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
6.1.4 Your Program’s Input and Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
6.2 Using the Execution Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
vi Debugging with DDD

6.2.1 Customizing the Execution Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85


6.3 Attaching to a Running Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
6.3.1 Customizing Attaching to Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
6.4 Program Stops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
6.5 Resuming Execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
6.5.1 Continuing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
6.5.2 Stepping one Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
6.5.3 Continuing to the Next Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
6.5.4 Continuing Until Here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
6.5.5 Continuing Until a Greater Line is Reached . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
6.5.6 Continuing Until Function Returns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
6.6 Continuing at a Different Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
6.7 Examining the Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
6.7.1 Stack Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
6.7.2 Backtraces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
6.7.3 Selecting a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
6.8 “Undoing” Program Execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
6.9 Examining Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
6.10 Handling Signals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
6.11 Killing the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

7 Examining Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
7.1 Showing Simple Values using Value Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
7.2 Printing Simple Values in the Debugger Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
7.3 Displaying Complex Values in the Data Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
7.3.1 Display Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
7.3.1.1 Creating Single Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
7.3.1.2 Selecting Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
7.3.1.3 Showing and Hiding Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
7.3.1.4 Rotating Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
7.3.1.5 Displaying Local Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
7.3.1.6 Displaying Program Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
7.3.1.7 Refreshing the Data Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
7.3.1.8 Display Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
7.3.1.9 Clustering Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
7.3.1.10 Creating Multiple Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
7.3.1.11 Editing all Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
7.3.1.12 Deleting Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
7.3.2 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
7.3.2.1 Array Slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
7.3.2.2 Repeated Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
7.3.2.3 Arrays as Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
7.3.3 Assignment to Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
7.3.4 Examining Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.3.4.1 Displaying Dependent Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.3.4.2 Dereferencing Pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.3.4.3 Shared Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.3.4.4 Display Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
7.3.5 Customizing Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
7.3.5.1 Using Data Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
7.3.5.2 Applying Data Themes to Several Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
7.3.5.3 Editing Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
7.3.5.4 Writing Data Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
7.3.5.5 Display Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
vii

7.3.5.6 VSL Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116


7.3.6 Layouting the Graph. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3.6.1 Moving Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3.6.2 Scrolling Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3.6.3 Aligning Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3.6.4 Automatic Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3.6.5 Rotating the Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
7.3.7 Printing the Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
7.4 Plotting Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
7.4.1 Plotting Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
7.4.2 Changing the Plot Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
7.4.3 Plotting Scalars and Composites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
7.4.4 Plotting Display Histories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
7.4.5 Printing Plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
7.4.6 Entering Plotting Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
7.4.7 Exporting Plot Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
7.4.8 Animating Plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
7.4.9 Customizing Plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
7.4.9.1 Gnuplot Invocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
7.4.9.2 Gnuplot Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
7.5 Examining Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

8 Machine-Level Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127


8.1 Examining Machine Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
8.2 Machine Code Execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
8.3 Examining Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
8.4 Customizing Machine Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

9 Changing the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131


9.1 Editing Source Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.1.1 Customizing Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.1.2 In-Place Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.2 Recompiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.3 Patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

10 The Command-Line Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133


10.1 Entering Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
10.1.1 Command Completion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
10.1.2 Command History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
10.1.3 Typing in the Source Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
10.2 Entering Commands at the TTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
10.3 Integrating DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
10.3.1 Using DDD with Emacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
10.3.2 Using DDD with XEmacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
10.3.3 Using DDD with XXGDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
10.4 Defining Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
10.4.1 Customizing Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
10.5 Defining Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
10.5.1 Defining Simple Commands using GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
10.5.2 Defining Argument Commands using GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
10.5.3 Defining Commands using Other Debuggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
viii Debugging with DDD

Appendix A Application Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143


A.1 Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
A.1.1 General Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
A.1.2 Data Display Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
A.1.3 Debugger Console Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
A.1.4 Source Window Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
A.2 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

Appendix B Bugs and How To Report Them . . . . . . . . . . . . . . . 151


B.1 Where to Send Bug Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
B.2 Is it a DDD Bug? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
B.3 How to Report Bugs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
B.4 What to Include in a Bug Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
B.5 Getting Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
B.5.1 Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
B.5.1.1 Disabling Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
B.5.2 Debugging DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
B.5.3 Customizing Diagnostics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

Appendix C Configuration Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155


C.1 Using DDD with GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
C.1.1 Using DDD with WDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
C.1.2 Using DDD with WindRiver GDB (Tornado) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
C.2 Using DDD with Bash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
C.3 Using DDD with DBX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
C.4 Using DDD with Ladebug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
C.5 Using DDD with JDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
C.6 Using DDD with GNU Make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
C.7 Using DDD with Perl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
C.8 Using DDD with Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
C.9 Using DDD with XDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159

Appendix D Dirty Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161

Appendix E Extending DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163

Appendix F Frequently Answered Questions . . . . . . . . . . . . . . . . 165

Appendix G GNU General Public License . . . . . . . . . . . . . . . . . . . 167

Appendix H Help and Assistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

Appendix I GNU Free Documentation License . . . . . . . . . . . . . 179

Label Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

Key Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191

Command Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193


ix

Resource Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

File Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199

Concept Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201


3

Summary of DDD
The purpose of a debugger such as DDD is to allow you to see what is going on “inside” another
program while it executes—or what another program was doing at the moment it crashed.
DDD can do four main kinds of things (plus other things in support of these) to help you
catch bugs in the act:
• Start your program, specifying anything that might affect its behavior.
• Make your program stop on specified conditions.
• Examine what has happened, when your program has stopped.
• Change things in your program, so you can experiment with correcting the effects of one
bug and go on to learn about another.
Technically speaking, DDD is a front-end to a command-line debugger (called inferior debug-
ger, because it lies at the layer beneath DDD). DDD supports the following inferior debuggers:
• To debug executable binaries, you can use DDD with GDB, DBX, Ladebug, or XDB.
− GDB, the GNU debugger, is the recommended inferior debugger for DDD. GDB supports
native executables binaries originally written in C, C++, Objective-C, OpenCL, D,
Modula-2, Rust, Go, Pascal, Ada, and FORTRAN. (see Using GDB with Different
Languages in Debugging with GDB, for information on language support in GDB.)
− As an alternative to GDB, you can use DDD with the DBX debugger, as found on several
UNIX systems. Most DBX incarnations offer fewer features than GDB, and some of the
more advanced DBX features may not be supported by DDD. However, using DBX may
be useful if GDB does not understand or fully support the debugging information as
generated by your compiler.
− As an alternative to GDB and DBX, you can use DDD with Ladebug, as found on
Compaq and DEC systems. Ladebug offers fewer features than GDB, and some of
the more advanced Ladebug features may not be supported by DDD. However, using
Ladebug may be useful if GDB or DBX do not understand or fully support the debugging
information as generated by your compiler.1
− As another alternative to GDB, you can use DDD with the XDB debugger, as found on
HP-UX systems.2 .
• To debug Java byte code programs, you can use DDD with JDB, the Java debugger, as of
JDK 1.1 and later. (DDD has been tested with JDK 1.1 and JDK 1.2.)
• To debug Bash programs, you need a version Bash that supports extended debugging sup-
port; see http://bashdb.sourceforge.net. It important to make sure you get the right
version of the debugger that matches your version of Bash. For bash version 2.05b, you
need a patched version of bash as well as the debugger for bash.
• To debug GNU Make Makefiles, you need a version GNU Make that supports extended
debugging support. To get this enhanced version see http://bashdb.sourceforge.net/
remake.
• To debug Perl programs, you can use DDD with the Perl debugger, as of Perl 5.003 and
later.
• To debug Python programs, you need an extended version of the python debugger called
pydb. To get this, see http://bashdb.sourceforge.net/pydb.
See Section 2.1.1 [Choosing an Inferior Debugger], page 17, for choosing the appropriate
inferior debugger. See Chapter 1 [Sample Session], page 7, for getting a first impression of DDD.
1
Within DDD (and this manual), Ladebug is considered a DBX variant. Hence, everything said for DBX also
applies to Ladebug, unless stated otherwise.
2
XDB will no longer be maintained in future DDD releases. Use a recent GDB version instead.
4 Debugging with DDD

About this Manual


This manual comes in several formats:
• The Info format is used for browsing on character devices; it comes without pictures. You
should have a local copy installed, which you can browse via Emacs, the stand-alone info
program, or from DDD via ‘Help ⇒ DDD Reference’.
The DDD source distribution ddd-3.4.0.tar.gz contains this manual as pre-formatted info
files; you can also download them from
the DDD WWW page (http://www.gnu.org/software/ddd/).
• The PDF format is used for printing on paper as well as for online browsing; it comes with
pictures as well.
The DDD source distribution ddd-3.4.0.tar.gz contains this manual as pre-formatted
PDF file; you can also download it from
the DDD WWW page (http://www.gnu.org/software/ddd/).
• The HTML format is used for browsing on bitmap devices; it includes several pictures. You
can view it using a HTML browser, typically from a local copy.
A pre-formatted HTML version of this manual comes in a separate DDD package
ddd-3.4.0-html-manual.tar.gz; you can browse and download it via
the DDD WWW page (http://www.gnu.org/software/ddd/).
The manual itself is written in TEXinfo format; its source code ddd.texi is contained in the
DDD source distribution ddd-3.4.0.tar.gz.
The picture sources come in a separate package ddd-3.4.0-pics.tar.gz; you need this
package only if you want to re-create the PostScript, HTML, or PDF versions.

Typographic conventions
Ctrl+A The name for a key on the keyboard (or multiple keys pressed simultaneously)
run A sequence of characters to be typed on the keyboard.
~/.ddd/init
A file.
‘Help’ A graphical control element, such as a button or menu item.
‘File ⇒ Open Program’
A sequence of menu items, starting at the top-level menu bar.
argc - 1 Program code or debugger command.
-g A command-line option.
$ System prompt.
(gdb) Debugger prompt.
_ Cursor position.
version A metasyntactic variable; something that stands for another piece of text.
definition A definition.
caution Emphasis.
A warning Strong emphasis.
DDD An acronym.
Summary of DDD 5

Here’s an example. ‘break location’ is a typed command at the ‘(gdb) ’ prompt; the
metasyntactic variable ‘location’ would be replaced by the actual location. ‘_’ is the cursor
position after entering the command.
(gdb) break location
Breakpoint number at location
(gdb) _

Free software
DDD is free; this means that everyone is free to use it and free to redistribute it on a free basis.
DDD is not in the public domain; it is copyrighted and there are restrictions on its distribution,
but these restrictions are designed to permit everything that a good cooperating citizen would
want to do. What is not allowed is to try to prevent others from further sharing any version
of DDD that they might get from you. The precise conditions are found in the GNU General
Public License that comes with DDD; See Appendix G [License], page 167, for details.
The easiest way to get a copy of DDD is from someone else who has it. You need not ask for
permission to do so, or tell any one else; just copy it.

Getting DDD
You can get the latest version of DDD from the anonymous FTP server ‘ftp.gnu.org’ in the
directory /gnu/ddd. This server is also available by directing your web browser to the same
address. This should contain the following files:
ddd-version.tar.gz
The DDD source distribution. This should be all you need. The source distribution
also contains the DDD manual and the DDD() Themes manuals in both PDF and
HTML formats.

Contributors to DDD
Dorothea Lütkehaus and Andreas Zeller were the original authors of DDD. Many others have
contributed to its development. The files ChangeLog and THANKS in the DDD distribution ap-
proximates a blow-by-blow account.

History of DDD
The history of DDD is a story of code recycling. The oldest parts of DDD were written in 1990,
when Andreas Zeller designed VSL, a box-based visual structure language for visualizing data
and program structures. The VSL interpreter and the Box library became part of Andreas’
Diploma Thesis, a graphical syntax editor based on the Programming System Generator PSG.
In 1992, the VSL and Box libraries were recycled for the NORA project. For NORA, an
experimental inference-based software development tool set, Andreas wrote a graph editor (based
on VSL and the Box libraries) and facilities for inter-process knowledge exchange. Based on these
tools, Dorothea Lütkehaus (now Dorothea Krabiell ) realized DDD as her Diploma Thesis, 1994.
The original DDD had no source window; this was added by Dorothea during the winter of
1994–1995. In the first quarter of 1995, finally, Andreas completed DDD by adding command and
execution windows, extensions for DBX and remote debugging as well as configuration support
for several architectures. Since then, Andreas has further maintained and extended DDD, based
on the comments and suggestions of several DDD users around the world. See the comments in
the DDD source for details.
Major DDD events:
6 Debugging with DDD

April, 1995
DDD 0.9: First DDD beta release.
May, 1995 DDD 1.0: First public DDD release.
December, 1995
DDD 1.4: Machine-level debugging, glyphs, Emacs integration.
October, 1996
DDD 2.0: Color displays, XDB support, generic DBX support, command tool.
May, 1997 DDD 2.1: Alias detection, button tips, status displays.
November, 1997
DDD 2.2: Sessions, display shortcuts.
June, 1998
DDD 3.0: Icon tool bar, Java support, JDB support.
December, 1998
DDD 3.1: Data plotting, Perl support, Python support, Undo/Redo.
January, 2000
DDD 3.2: New manual, Readline support, Ladebug support.
January, 2001
DDD 3.3: Data themes, JDB 1.2 support, VxWorks support.
November, 2002
DDD 3.3.2: Bash support.
March, 2003
DDD 3.3.3: Better Bash support. Compiles using modern tools thanks to Daniel
Schepler.
Dec, 2005 DDD 3.3.12-test: GNU Make support added.
Feb, 2006 DDD 3.3.12-test3: Modernize Python debugging
Feb, 2009 DDD 3.3.12: First mainstream release to include improved support for Python, Bash
and Make.
March, 2023
DDD() 3.4.0: Update host system support; bug fixes.
7

1 A Sample DDD Session


You can use this manual at your leisure to read all about DDD. However, a handful of features
are enough to get started using the debugger. This chapter illustrates those features.
The sample program sample.c (see Section 1.1 [Sample Program], page 16) exhibits the
following bug. Normally, sample should sort and print its arguments numerically, as in the
following example:
$ ./sample 8 7 5 4 1 3
1 3 4 5 7 8
$ _
However, with certain arguments, this goes wrong:
$ ./sample 8000 7000 5000 1000 4000
1000 1913 4000 5000 7000
$ _
Although the output is sorted and contains the right number of arguments, some arguments
are missing and replaced by bogus numbers; here, 8000 is missing and replaced by 1913.1
Let us use DDD to see what is going on. First, you must compile sample.c for debugging
(see Section 4.1 [Compiling for Debugging], page 67), giving the -g flag while compiling:
$ gcc -g -o sample sample.c
$ _
Now, you can invoke DDD (see Chapter 2 [Invocation], page 17) on the sample executable:
$ ddd sample

1
Actual numbers and behavior on your system may vary.
8 Debugging with DDD

After a few seconds, DDD comes up. The Source Window contains the source of your de-
bugged program; use the Scroll Bar to scroll through the file.

Argument Field
Command Tool

Source Window Scroll Bar

Debugger Console
Status Line

Initial DDD Window

The Debugger Console (at the bottom) contains DDD version information as well as a GDB
prompt.1
GNU DDD Version 3.4.0, by Dorothea Lütkehaus and Andreas Zeller.
Copyright c 1995-1999 Technische Universität Braunschweig, Germany.
Copyright c 1999-2001 Universität Passau, Germany.
Copyright c 2001-2004 Universität des Saarlandes, Germany.
Reading symbols from sample...done.
(gdb) _
The first thing to do now is to place a Breakpoint (see Section 5.1 [Breakpoints], page 75),
making sample stop at a location you are interested in. Click on the blank space left to the
initialization of a. The Argument field ‘():’ now contains the location (‘sample.c:31’). Now,
click on ‘Break’ to create a breakpoint at the location in ‘()’. You see a little red stop sign
appear in line 31.

1
Re-invoke DDD with --gdb, if you do not see a ‘(gdb)’ prompt here (see Section 2.1.1 [Choosing an Inferior
Debugger], page 17)
Chapter 1: A Sample DDD Session 9

The next thing to do is to actually execute the program, such that you can examine its
behavior (see Chapter 6 [Running], page 83). Select ‘Program ⇒ Run’ to execute the program;
the ‘Run Program’ dialog appears.

Breakpoint

Arguments

Click here to run

Running the Program

In ‘Run with Arguments’, you can now enter arguments for the sample program. Enter the
arguments resulting in erroneous behavior here—that is, ‘8000 7000 5000 1000 4000’. Click on
‘Run’ to start execution with the arguments you just entered.
GDB now starts sample. Execution stops after a few moments as the breakpoint is reached.
This is reported in the debugger console.
(gdb) break sample.c:31
Breakpoint 1 at 0x8048666: file sample.c, line 31.
(gdb) run 8000 7000 5000 1000 4000
Starting program: sample 8000 7000 5000 1000 4000

Breakpoint 1, main (argc=6, argv=0xbffff918) at sample.c:31


(gdb) _
The current execution line is indicated by a green arrow.
⇒ a = (int *)malloc((argc - 1) * sizeof(int));
You can now examine the variable values. To examine a simple variable, you can simply
move the mouse pointer on its name and leave it there. After a second, a small window with
the variable value pops up (see Section 7.1 [Value Tips], page 95). Try this with ‘argc’ to see
its value (6). The local variable ‘a’ is not yet initialized; you’ll probably see 0x0 or some other
invalid pointer value.
10 Debugging with DDD

To execute the current line, click on the ‘Next’ button on the command tool. The arrow
advances to the following line. Now, point again on ‘a’ to see that the value has changed and
that ‘a’ has actually been initialized.

Execution Position

Value Tip

Viewing Values in DDD

To examine the individual values of the ‘a’ array, enter ‘a[0]’ in the argument field (you can
clear it beforehand by clicking on ‘():’) and then click on the ‘Print’ button. This prints the
current value of ‘()’ in the debugger console (see Section 7.2 [Printing Values], page 96). In our
case, you’ll get
(gdb) print a[0]
$1 = 0
(gdb) _
or some other value (note that ‘a’ has only been allocated, but the contents have not yet been
initialized).
To see all members of ‘a’ at once, you must use a special GDB operator. Since ‘a’ has been
allocated dynamically, GDB does not know its size; you must specify it explicitly using the ‘@’
operator (see Section 7.3.2.1 [Array Slices], page 106). Enter ‘a[0]@(argc - 1)’ in the argument
field and click on the ‘Print’ button. You get the first argc - 1 elements of ‘a’, or
(gdb) print a[0]@(argc - 1)
$2 = {0, 0, 0, 0, 0}
(gdb) _
Chapter 1: A Sample DDD Session 11

Rather than using ‘Print’ at each stop to see the current value of ‘a’, you can also display
‘a’, such that its is automatically displayed. With ‘a[0]@(argc - 1)’ still being shown in the
argument field, click on ‘Display’. The contents of ‘a’ are now shown in a new window, the
Data Window. Click on ‘Rotate’ to rotate the array horizontally.

Display Button

Data Window

Data Window

Now comes the assignment of ‘a’’s members:


⇒ for (i = 0; i < argc - 1; i++)
a[i] = atoi(argv[i + 1]);
You can now click on ‘Next’ and ‘Next’ again to see how the individual members of ‘a’ are
being assigned. Changed members are highlighted.
To resume execution of the loop, use the ‘Until’ button. This makes GDB execute the
program until a line greater than the current is reached. Click on ‘Until’ until you end at the
call of ‘shell_sort’ in
⇒ shell_sort(a, argc);
At this point, ‘a’’s contents should be ‘8000 7000 5000 1000 4000’. Click again on ‘Next’ to
step over the call to ‘shell_sort’. DDD ends in
⇒ for (i = 0; i < argc - 1; i++)
printf("%d ", a[i]);
and you see that after ‘shell_sort’ has finished, the contents of ‘a’ are ‘1000, 1913, 4000,
5000, 7000’—that is, ‘shell_sort’ has somehow garbled the contents of ‘a’.
To find out what has happened, execute the program once again. This time, you do not
skip through the initialization, but jump directly into the ‘shell_sort’ call. Delete the old
breakpoint by selecting it and clicking on ‘Clear’. Then, create a new breakpoint in line 35
before the call to ‘shell_sort’. To execute the program once again, select ‘Program ⇒ Run
Again’.
Once more, DDD ends up before the call to ‘shell_sort’:
⇒ shell_sort(a, argc);
12 Debugging with DDD

This time, you want to examine closer what ‘shell_sort’ is doing. Click on ‘Step’ to step
into the call to ‘shell_sort’. This leaves your program in the first executable line, or

⇒ int h = 1;

while the debugger console tells us the function just entered:

(gdb) step
shell_sort (a=0x8049878, size=6) at sample.c:9
(gdb) _

This output that shows the function where ‘sample’ is now suspended (and its arguments)
is called a stack frame display. It shows a summary of the stack. You can use ‘Status ⇒
Backtrace’ to see where you are in the stack as a whole; selecting a line (or clicking on ‘Up’ and
‘Down’) will let you move through the stack. Note how the ‘a’ display disappears when its frame
is left.

Backtrace

The DDD Backtrace

Let us now check whether ‘shell_sort’’s arguments are correct. After returning to the
lowest frame, enter ‘a[0]@size’ in the argument field and click on ‘Print’:

(gdb) print a[0] @ size


$4 = {8000, 7000, 5000, 1000, 4000, 1913}
(gdb) _

Surprise! Where does this additional value 1913 come from? The answer is simple: The
array size as passed in ‘size’ to ‘shell_sort’ is too large by one—1913 is a bogus value which
happens to reside in memory after ‘a’. And this last value is being sorted in as well.

To see whether this is actually the problem cause, you can now assign the correct value to
‘size’ (see Section 7.3.3 [Assignment], page 107). Select ‘size’ in the source code and click on
‘Set’. A dialog pops up where you can edit the variable value.
Chapter 1: A Sample DDD Session 13

Set Button

Select variable in the source

Edit value

Setting a Value

Change the value of ‘size’ to 5 and click on ‘OK’. Then, click on ‘Finish’ to resume execution
of the ‘shell_sort’ function:
(gdb) set variable size = 5
(gdb) finish
Run till exit from #0 shell_sort (a=0x8049878, size=5) at sample.c:9
0x80486ed in main (argc=6, argv=0xbffff918) at sample.c:35
(gdb) _
14 Debugging with DDD

Success! The ‘a’ display now contains the correct values ‘1000, 4000, 5000, 7000, 8000’.

Changed values

Changed Values after Setting

You can verify that these values are actually printed to standard output by further executing
the program. Click on ‘Cont’ to continue execution.
(gdb) cont
1000 4000 5000 7000 8000

Program exited normally.


(gdb) _
The message ‘Program exited normally.’ is from GDB; it indicates that the sample program
has finished executing.
Having found the problem cause, you can now fix the source code. Click on ‘Edit’ to edit
sample.c, and change the line
shell_sort(a, argc);
to the correct invocation
shell_sort(a, argc - 1);
You can now recompile sample
$ gcc -g -o sample sample.c
$ _
and verify (via ‘Program ⇒ Run Again’) that sample works fine now.
(gdb) run
‘sample’ has changed; re-reading symbols.
Reading in symbols...done.
Starting program: sample 8000 7000 5000 1000 4000
1000 4000 5000 7000 8000

Program exited normally.


(gdb) _
Chapter 1: A Sample DDD Session 15

All is done; the program works fine now. You can end this DDD session with ‘Program ⇒
Exit’ or Ctrl+Q.
16 Debugging with DDD

1.1 Sample Program


Here’s the source sample.c of the sample program.

/* sample.c -- Sample C program to be debugged with DDD */

#include <stdio.h>
#include <stdlib.h>

static void shell_sort(int a[], int size)


{
int i, j;
int h = 1;
do {
h = h * 3 + 1;
} while (h <= size);
do {
h /= 3;
for (i = h; i < size; i++)
{
int v = a[i];
for (j = i; j >= h && a[j - h] > v; j -= h)
a[j] = a[j - h];
if (i != j)
a[j] = v;
}
} while (h != 1);
}

int main(int argc, char *argv[])


{
int *a;
int i;

a = (int *)malloc((argc - 1) * sizeof(int));


for (i = 0; i < argc - 1; i++)
a[i] = atoi(argv[i + 1]);

shell_sort(a, argc);

for (i = 0; i < argc - 1; i++)


printf("%d ", a[i]);
printf("\n");

free(a);
return 0;
}


17

2 Getting In and Out of DDD


This chapter discusses how to start DDD, and how to get out of it. The essentials are:
• Type ‘ddd’ to start DDD (see Section 2.1 [Invoking], page 17).
• Use ‘File ⇒ Exit’ or Ctrl+Q to exit (see Section 2.2 [Quitting], page 28).

2.1 Invoking DDD


Normally, you can run DDD by invoking the program ddd.
You can also run DDD with a variety of arguments and options, to specify more of your
debugging environment at the outset.
The most usual way to start DDD is with one argument, specifying an executable program:
ddd program
If you use GDB, DBX, Ladebug, or XDB as inferior debuggers, you can also start with both an
executable program and a core file specified:
ddd program core
You can, instead, specify a process ID as a second argument, if you want to debug a running
process:
ddd program 1234
would attach DDD to process 1234 (unless you also have a file named 1234; DDD does check for
a core file first).
You can further control DDD by invoking it with specific options. To get a list of DDD
options, invoke DDD as
ddd --help
Most important are the options to specify the inferior debugger (see Section 2.1.1 [Choos-
ing an Inferior Debugger], page 17), but you can also customize several aspects of DDD upon
invocation (see Section 2.1.2 [Options], page 18).
DDD also understands the usual X options such as -display or -geometry. See Section 2.1.3
[X Options], page 24, for details.
All arguments and options that are not understood by DDD are passed to the inferior debug-
ger; See Section 2.1.4 [Inferior Debugger Options], page 25, for a survey. To pass an option to
the inferior debugger that conflicts with an X option, or with a DDD option listed here, use the
--debugger option (see Section 2.1.2 [Options], page 18).

2.1.1 Choosing an Inferior Debugger


The most frequently required options are those to choose a specific inferior debugger.
Normally, the inferior debugger is determined by the program to analyze:
• If the program requires a specific interpreter, such as Bash, Java, GNU Make, Perl, or
Python, then you should use a Bash, JDB, GNU Make, Perl, pydb, Bash, or inferior debug-
ger.
Use
ddd --bash program
ddd --interpreter=’path-to-debugger-bash --debugger’ program
ddd --jdb program
ddd --make program
ddd --interpreter=’path-to-debugger-make --debugger’ program
ddd --perl program
ddd --pydb program
18 Debugging with DDD

to run DDD with JDB, pydb, Perl, Bash, or GNU Make as an inferior debugger.
• If the program is an executable binary, you should use DBX, GDB, Ladebug, or XDB. In
general, GDB (or its HP variant, WDB) provides the most functionality of these debuggers.
Use
ddd --dbx program
ddd --gdb program
ddd --ladebug program
ddd --wdb program
ddd --xdb program
to run DDD with GDB, WDB, DBX, Ladebug, or XDB as inferior debugger.
If you invoke DDD without any of these options, but give a program to analyze, then DDD
will automatically determine the inferior debugger:
• If program is a Python program, a Perl script, or a Java class, DDD will invoke the appro-
priate debugger.
• If program is an executable binary, DDD will invoke its default debugger for executables
(usually GDB).
See Section 2.5 [Customizing Debugger Interaction], page 34, for more details on determining
the inferior debugger.

2.1.2 DDD Options


You can further control how DDD starts up using the following options. All options may be
abbreviated, as long as they are unambiguous; single dashes - instead of double dashes -- may
also be used. Almost all options control a specific DDD resource or resource class (see Section 3.6
[Customizing], page 56).
--attach-windows
Attach the source and data windows to the debugger console, creating one single
big DDD window. This is the default setting.
Giving this option is equivalent to setting the DDD ‘Separate’ resource class to
‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--attach-source-window
Attach only the source window to the debugger console.
Giving this option is equivalent to setting the DDD ‘separateSourceWindow’ re-
source to ‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--attach-data-window
Attach only the source window to the debugger console.
Giving this option is equivalent to setting the DDD ‘separateDataWindow’ resource
to ‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--automatic-debugger
Determine the inferior debugger automatically from the given arguments.
Giving this option is equivalent to setting the DDD ‘autoDebugger’ resource to ‘on’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--button-tips
Enable button tips.
Giving this option is equivalent to setting the DDD ‘buttonTips’ resource to ‘on’.
See Section 3.6.2 [Customizing Help], page 57, for details.
Chapter 2: Getting In and Out of DDD 19

--configuration
Print the DDD configuration settings on standard output and exit.
Giving this option is equivalent to setting the DDD ‘showConfiguration’ resource
to ‘on’. See Section B.5 [Diagnostics], page 152, for details.
--check-configuration
Check the DDD environment (in particular, the X configuration), report any possible
problem causes and exit.
Giving this option is equivalent to setting the DDD ‘checkConfiguration’ resource
to ‘on’. See Section B.5 [Diagnostics], page 152, for details.
--data-window
Open the data window upon start-up.
Giving this option is equivalent to setting the DDD ‘openDataWindow’ resource to
‘on’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--dbx Run DBX as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘dbx’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--debugger name
Invoke the inferior debugger name. This is useful if you have several debugger
versions around, or if the inferior debugger cannot be invoked under its usual name
(i.e. gdb, wdb, dbx, xdb, jdb, pydb, or perl).
This option can also be used to pass options to the inferior debugger that would
otherwise conflict with DDD options. For instance, to pass the option -d directory
to XDB, use:
ddd --debugger "xdb -d directory"
If you use the --debugger option, be sure that the type of inferior debugger is
specified as well. That is, use one of the options --gdb, --dbx, --xdb, --jdb,
--pydb, or --perl (unless the default setting works fine).
Giving this option is equivalent to setting the DDD ‘debuggerCommand’ resource to
name. See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--debugger-console
Open the debugger console upon start-up.
Giving this option is equivalent to setting the DDD ‘openDebuggerConsole’ resource
to ‘on’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--disassemble
Disassemble the source code. See also the --no-disassemble option, below.
Giving this option is equivalent to setting the DDD ‘disassemble’ resource to ‘on’.
See Section 4.4 [Customizing Source], page 71, for details.
--exec-window
Run the debugged program in a specially created execution window. This is useful
for programs that have special terminal requirements not provided by the debugger
window, as raw keyboard processing or terminal control sequences. See Section 6.2
[Using the Execution Window], page 85, for details.
Giving this option is equivalent to setting the DDD ‘separateExecWindow’ resource
to ‘on’. See Section 6.2.1 [Customizing the Execution Window], page 85, for details.
--font fontname
-fn fontname
Use fontname as default font.
20 Debugging with DDD

Giving this option is equivalent to setting the DDD ‘defaultFont’ resource to


‘fontname’. See Section 3.6.4.3 [Customizing Fonts], page 62, for details.
--fonts Show the font definitions used by DDD on standard output.
Giving this option is equivalent to setting the DDD ‘showFonts’ resource to ‘on’.
See Section B.5 [Diagnostics], page 152, for details.
--fontsize size
Set the default font size to size (in 1/10 points). To make DDD use 12-point fonts,
say --fontsize 120.
Giving this option is equivalent to setting the DDD ‘FontSize’ resource class to
‘size’. See Section 3.6.4.3 [Customizing Fonts], page 62, for details.
--fullname
-f Enable the TTY interface, taking additional debugger commands from standard
input and forwarding debugger output on standard output. Current positions are
issued in GDB -fullname format suitable for debugger front-ends. By default, both
the debugger console and source window are disabled. See Section 10.2 [TTY mode],
page 135, for a discussion.
Giving this option is equivalent to setting the DDD ‘TTYMode’ resource class to ‘on’.
See Section 10.2 [TTY mode], page 135, for details.
--gdb Run GDB as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘gdb’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--glyphs Display the current execution position and breakpoints as glyphs. See also the
--no-glyphs option, below.
Giving this option is equivalent to setting the DDD ‘displayGlyphs’ resource to
‘on’. See Section 4.4 [Customizing Source], page 71, for details.
--help
-h
-? Give a list of frequently used options. Show options of the inferior debugger as well.
Giving this option is equivalent to setting the DDD ‘showInvocation’ resource to
‘on’. See Section B.5 [Diagnostics], page 152, for details.
--host hostname
--host username@hostname
Invoke the inferior debugger directly on the remote host hostname. If username is
given and the --login option is not used, use username as remote user name. See
Section 2.4.2 [Remote Debugger], page 32, for details.
Giving this option is equivalent to setting the DDD ‘debuggerHost’ resource to
hostname. See Section 2.4.2 [Remote Debugger], page 32, for details.
--jdb Run JDB as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘jdb’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--ladebug
Run Ladebug as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘ladebug’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--license
Print the DDD license on standard output and exit.
Chapter 2: Getting In and Out of DDD 21

Giving this option is equivalent to setting the DDD ‘showLicense’ resource to on.
See Section B.5 [Diagnostics], page 152, for details.
--login username
-l username
Use username as remote user name. See Section 2.4.2 [Remote Debugger], page 32,
for details.
Giving this option is equivalent to setting the DDD ‘debuggerHostLogin’ resource
to username. See Section 2.4.2 [Remote Debugger], page 32, for details.
--maintenance
Enable the top-level ‘Maintenance’ menu with options for debugging DDD. See
Section 3.1.9 [Maintenance Menu], page 46, for details.
Giving this option is equivalent to setting the DDD ‘maintenance’ resource to on.
See Section 3.1.9 [Maintenance Menu], page 46, for details.
--manual Print the DDD manual on standard output and exit.
Giving this option is equivalent to setting the DDD ‘showManual’ resource to on.
See Section B.5 [Diagnostics], page 152, for details.
--news Print the DDD news on standard output and exit.
Giving this option is equivalent to setting the DDD ‘showNews’ resource to on. See
Section B.5 [Diagnostics], page 152, for details.
--no-button-tips
Disable button tips.
Giving this option is equivalent to setting the DDD ‘buttonTips’ resource to ‘off’.
See Section 3.6.2 [Customizing Help], page 57, for details.
--no-data-window
Do not open the data window upon start-up.
Giving this option is equivalent to setting the DDD ‘openDataWindow’ resource to
‘off’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--no-debugger-console
Do not open the debugger console upon start-up.
Giving this option is equivalent to setting the DDD ‘openDebuggerConsole’ resource
to ‘off’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--no-disassemble
Do not disassemble the source code.
Giving this option is equivalent to setting the DDD ‘disassemble’ resource to ‘off’.
See Section 4.4 [Customizing Source], page 71, for details.
--no-exec-window
Do not run the debugged program in a specially created execution window; use
the debugger console instead. Useful for programs that have little terminal in-
put/output, or for remote debugging. See Section 6.2 [Using the Execution Win-
dow], page 85, for details.
Giving this option is equivalent to setting the DDD ‘separateExecWindow’ resource
to ‘off’. See Section 6.2.1 [Customizing the Execution Window], page 85, for details.
--no-glyphs
Do not use glyphs; display the current execution position and breakpoints as text
characters.
Giving this option is equivalent to setting the DDD ‘displayGlyphs’ resource to
‘off’. See Section 4.4 [Customizing Source], page 71, for details.
22 Debugging with DDD

--no-maintenance
Do not enable the top-level ‘Maintenance’ menu with options for debugging DDD.
This is the default. See Section 3.1.9 [Maintenance Menu], page 46, for details.
Giving this option is equivalent to setting the DDD ‘maintenance’ resource to off.
See Section 3.1.9 [Maintenance Menu], page 46, for details.
--no-source-window
Do not open the source window upon start-up.
Giving this option is equivalent to setting the DDD ‘openSourceWindow’ resource to
‘off’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--no-value-tips
Disable value tips.
Giving this option is equivalent to setting the DDD ‘valueTips’ resource to ‘off’.
See Section 7.1 [Value Tips], page 95, for details.
--nw Do not use the X window interface. Start the inferior debugger on the local host.
--perl Run Perl as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘perl’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--pydb Run pydb as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘pydb’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--panned-graph-editor
Use an Athena panner to scroll the data window. Most people prefer panners on
scroll bars, since panners allow two-dimensional scrolling. However, the panner is
off by default, since some Motif implementations do not work well with Athena
widgets. See Section 7.3.5.5 [Display Resources], page 115, for details; see also
--scrolled-graph-editor, below.
Giving this option is equivalent to setting the DDD ‘pannedGraphEditor’ resource
to ‘on’. See Section 7.3.5.5 [Display Resources], page 115, for details.
--play-log log-file
Recapitulate a previous DDD session.
ddd --play-log log-file
invokes DDD as inferior debugger, simulating the inferior debugger given in log-file
(see below). This is useful for debugging DDD.
Giving this option is equivalent to setting the DDD ‘playLog’ resource to ‘on’. See
Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--PLAY log-file
Simulate an inferior debugger. log-file is a ~/.ddd/log file as generated by some
previous DDD session (see Section B.5.1 [Logging], page 152). When a command is
entered, scan log-file for this command and re-issue the logged reply; if the command
is not found, do nothing. This is used by the --play option.
--rhost hostname
--rhost username@hostname
Run the inferior debugger interactively on the remote host hostname. If username
is given and the --login option is not used, use username as remote user name.
See Section 2.4.2 [Remote Debugger], page 32, for details.
Giving this option is equivalent to setting the DDD ‘debuggerRHost’ resource to
hostname. See Section 2.4.2 [Remote Debugger], page 32, for details.
Chapter 2: Getting In and Out of DDD 23

--scrolled-graph-editor
Use Motif scroll bars to scroll the data window. This is the default in most DDD
configurations. See Section 7.3.5.5 [Display Resources], page 115, for details; see
also --panned-graph-editor, above.
Giving this option is equivalent to setting the DDD ‘pannedGraphEditor’ resource
to ‘off’. See Section 7.3.5.5 [Display Resources], page 115, for details.
--separate-windows
--separate
Separate the console, source and data windows. See also the --attach options,
above.
Giving this option is equivalent to setting the DDD ‘Separate’ resource class to
‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--session session
Load session upon start-up. See Section 2.3.2 [Resuming Sessions], page 30, for
details.
Giving this option is equivalent to setting the DDD ‘session’ resource to session.
See Section 2.3.2 [Resuming Sessions], page 30, for details.
--source-window
Open the source window upon start-up.
Giving this option is equivalent to setting the DDD ‘openSourceWindow’ resource to
‘on’. See Section 3.6.4.4 [Toggling Windows], page 64, for details.
--status-at-bottom
Place the status line at the bottom of the source window.
Giving this option is equivalent to setting the DDD ‘statusAtBottom’ resource to
‘on’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--status-at-top
Place the status line at the top of the source window.
Giving this option is equivalent to setting the DDD ‘statusAtBottom’ resource to
‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--sync-debugger
Do not process X events while the debugger is busy. This may result in slightly
better performance on single-processor systems.
Giving this option is equivalent to setting the DDD ‘synchronousDebugger’ resource
to ‘on’. See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--toolbars-at-bottom
Place the toolbars at the bottom of the respective window.
Giving this option is equivalent to setting the DDD ‘toolbarsAtBottom’ resource to
‘on’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--toolbars-at-top
Place the toolbars at the top of the respective window.
Giving this option is equivalent to setting the DDD ‘toolbarsAtBottom’ resource to
‘off’. See Section 3.6.4.2 [Window Layout], page 60, for details.
--trace Show the interaction between DDD and the inferior debugger on standard error.
This is useful for debugging DDD. If --trace is not specified, this information is
written into ~/.ddd/log (~ stands for your home directory), such that you can also
24 Debugging with DDD

do a post-mortem debugging. See Section B.5.1 [Logging], page 152, for details
about logging.
Giving this option is equivalent to setting the DDD ‘trace’ resource to on. See
Section B.5 [Diagnostics], page 152, for details.
--tty
-t Enable TTY interface, taking additional debugger commands from standard input
and forwarding debugger output on standard output. Current positions are issued
in a format readable for humans. By default, the debugger console is disabled.
Giving this option is equivalent to setting the DDD ‘ttyMode’ resource to ‘on’. See
Section 10.2 [TTY mode], page 135, for details.
--value-tips
Enable value tips.
Giving this option is equivalent to setting the DDD ‘valueTips’ resource to ‘on’.
See Section 7.1 [Value Tips], page 95, for details.
--version
-v Print the DDD version on standard output and exit.
Giving this option is equivalent to setting the DDD ‘showVersion’ resource to ‘on’.
See Section B.5 [Diagnostics], page 152, for details.
--vsl-library library
Load the VSL library library instead of using the DDD built-in library. This is useful
for customizing display shapes and fonts.
Giving this option is equivalent to setting the DDD ‘vslLibrary’ resource to library.
See Section 7.3.5.6 [VSL Resources], page 116, for details.
--vsl-path path
Search VSL libraries in path (a colon-separated directory list).
Giving this option is equivalent to setting the DDD ‘vslPath’ resource to path. See
Section 7.3.5.6 [VSL Resources], page 116, for details.
--vsl-help
Show a list of further options controlling the VSL interpreter. These options are
intended for debugging purposes and are subject to change without further notice.
--wdb Run WDB as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘wdb’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
--xdb Run XDB as inferior debugger.
Giving this option is equivalent to setting the DDD ‘debugger’ resource to ‘xdb’.
See Section 2.5 [Customizing Debugger Interaction], page 34, for details.
-- Stops the processing of the options and passes all options after this option to the
inferior debugger.

2.1.3 X Options
DDD also understands the following X options. Note that these options only take a single dash
-.
-display display
Use the X server display. By default, display is taken from the DISPLAY environment
variable.
Chapter 2: Getting In and Out of DDD 25

-geometry geometry
Specify the initial size and location of the debugger console.
-iconic Start DDD iconified.
-name name
Give DDD the name name.
-selectionTimeout timeout
Specify the timeout in milliseconds within which two communicating applications
must respond to one another for a selection request.
-title name
Give the DDD window the title name.
-xrm resourcestring
Specify a resource name and value to override any defaults.

2.1.4 Inferior Debugger Options


All options that DDD does not recognize are passed to the inferior debugger. This section lists
the most useful options of the different inferior debuggers supported by DDD. In case these
options do not work as expected, please lookup the appropriate reference.

2.1.4.1 GDB Options


These GDB options are useful when using DDD with GDB as inferior debugger. Single dashes -
instead of double dashes -- may also be used.
--args execfile args ..
Pass any arguments after the executable file to the debugged program. Options
after this option are not processed by DDD.
-b baudrate
Set serial port baud rate used for remote debugging.
--cd dir Change current directory to dir.
--command file
Execute GDB commands from file.
--core corefile
Analyze the core dump corefile.
--directory dir
-d dir Add directory to the path to search for source files.
--exec execfile
Use execfile as the executable.
--mapped Use mapped symbol files if supported on this system.
--nx
-n Do not read .gdbinit file.
--readnow
Fully read symbol files on first access.
--se file Use file as symbol file and executable file.
--symbols symfile
Read symbols from symfile.
See Section “Invoking GDB” in Debugging with GDB, for further options that can be used
with GDB.
26 Debugging with DDD

2.1.4.2 DBX and Ladebug Options


DBX variants differ widely in their options, so we cannot give a list here. Check out the dbx(1)
and ladebug(1) manual pages.

2.1.4.3 XDB Options


These XDB options are useful when using DDD with XDB as inferior debugger.
-d dir Specify dir as an alternate directory where source files are located.
-P process-id
Specify the process ID of an existing process the user wants to debug.
-l library
Pre-load information about the shared library library. -l ALL means always pre-load
shared library information.
-S num Set the size of the string cache to num bytes (default is 1024, which is also the
minimum).
-s Enable debugging of shared libraries.
Further options can be found in the xdb(1) manual page.

2.1.4.4 JDB Options


JDB as of JDK 1.2
The following JDB options are useful when using DDD with JDB (from JDK 1.2) as inferior
debugger.
-attach address
attach to a running virtual machine (VM) at address using standard connector
-listen address
wait for a running VM to connect at address using standard connector
-listenany
wait for a running VM to connect at any available address using standard connector
-launch launch VM immediately instead of waiting for ‘run’ command
These JDB options are forwarded to the debuggee:
-verbose[:class|gc|jni]
-v Turn on verbose mode.
-Dname=value
Set the system property name to value.
-classpath path
List directories in which to look for classes. path is a list of directories separated by
colons.
-X option Non-standard target VM option

JDB as of JDK 1.1


The following JDB options are useful when using DDD with JDB (from JDK 1.1) as inferior
debugger.
-host hostname
host machine of interpreter to attach to
Chapter 2: Getting In and Out of DDD 27

-password psswd
password of interpreter to attach to (from -debug)
These JDB options are forwarded to the debuggee:
-verbose
-v Turn on verbose mode.
-debug Enable remote Java debugging,
-noasyncgc
Don’t allow asynchronous garbage collection.
-verbosegc
Print a message when garbage collection occurs.
-noclassgc
Disable class garbage collection.
-checksource
-cs Check if source is newer when loading classes.
-ss number
Set the maximum native stack size for any thread.
-oss number
Set the maximum Java stack size for any thread.
-ms number
Set the initial Java heap size.
-mx number
Set the maximum Java heap size.
-Dname=value
Set the system property name to value.
-classpath path
List directories in which to look for classes. path is a list of directories separated by
colons.
-prof
-prof:file
Output profiling data to ./java.prof. If file is given, write the data to ./file.
-verify Verify all classes when read in.
-verifyremote
Verify classes read in over the network (default).
-noverify
Do not verify any class.
-dbgtrace
Print info for debugging JDB.
Further options can be found in the JDB documentation.

2.1.4.5 Bash Options


If you have the proper bash installed, the option needed to specify debugging support is
--debugger. If your bash doesn’t understand this option you need to pick up a version of
bash that does from http://bashdb.sourceforge.net. Other options can be found from the
on-line documentation at http://bashdb.sourceforge.net/bashdb.html
28 Debugging with DDD

2.1.4.6 GNU Make Options


If you have the proper remake installed (GNU Make with debugging support), the option needed
to specify debugging support is --debugger. You can pick up a debugger-enabled version
from http://bashdb.sourceforge.net/remake. Other options can be found from the on-line
documentation at http://bashdb.sourceforge.net/remake/mdb.html

2.1.4.7 Perl Options


The most important Perl option to use with DDD is -w; it enables several important warnings.
For further options, see the perlrun(1) manual page.

2.1.4.8 PYDB Options


An older version of pydb used to come with DDD. That is no longer the case. Pick up the
newer version of pydb from http://bashdb.sourceforge.net/pydb. For a list of useful pydb
options, check out the pydb documentation, http://bashdb.sourceforge.net/pydb/pydb/
lib/index.html.

2.1.5 Multiple DDD Instances


If you have multiple DDD instances running, they share common preferences and history files.
This means that changes applied to one instance may get lost when being overwritten by the
other instance. DDD has two means to protect you against unwanted losses. The first means is
an automatic reloading of changed options, controlled by the following resource (see Section 3.6
[Customizing], page 56):

checkOptions (class CheckOptions) [Resource]


Every n seconds, where n is the value of this resource, DDD checks whether the options file
has changed. Default is 30, which means that every 30 seconds, DDD checks for the options
file. Setting this resource to 0 disables checking for changed option files.

Normally, automatic reloading of options should already suffice. If you need stronger pro-
tection, DDD also provides a warning against multiple instances. This warning is disabled by
default, If you want to be warned about multiple DDD invocations sharing the same prefer-
ences and history files, enable ‘Edit ⇒ Preferences ⇒ Warn if Multiple DDD Instances are
Running’.
This setting is tied to the following resource (see Section 3.6 [Customizing], page 56):

warnIfLocked (class WarnIfLocked) [Resource]


Whether to warn if multiple DDD instances are running (‘on’) or not (‘off’, default).

2.1.6 X warnings
If you are bothered by X warnings, you can suppress them by setting ‘Edit ⇒ Preferences ⇒
General ⇒ Suppress X warnings’.
This setting is tied to the following resource (see Section 3.6 [Customizing], page 56):

suppressWarnings (class SuppressWarnings) [Resource]


If ‘on’, X warnings are suppressed. This is sometimes useful for executables that were built
on a machine with a different X or Motif configuration. By default, this is ‘off’.

2.2 Quitting DDD


To exit DDD, select ‘File ⇒ Exit’. You may also type the quit command at the debugger
prompt or press Ctrl+Q. GDB and XDB also accept the q command or an end-of-file character
(usually Ctrl+D). Closing the last DDD window will also exit DDD.
Chapter 2: Getting In and Out of DDD 29

An interrupt (ESC or ‘Interrupt’) does not exit from DDD, but rather terminates the action
of any debugger command that is in progress and returns to the debugger command level. It is
safe to type the interrupt character at any time because the debugger does not allow it to take
effect until a time when it is safe.
In case an ordinary interrupt does not succeed, you can also use an abort (Ctrl+\ or ‘Abort’),
which sends a SIGABRT signal to the inferior debugger. Use this in emergencies only; the inferior
debugger may be left inconsistent or even exit after a SIGABRT signal.
As a last resort (if DDD hangs, for example), you may also interrupt DDD itself using an
interrupt signal (SIGINT). This can be done by typing the interrupt character (usually Ctrl+C)
in the shell DDD was started from, or by using the UNIX ‘kill’ command. An interrupt signal
interrupts any DDD action; the inferior debugger is interrupted as well. Since this interrupt
signal can result in internal inconsistencies, use this as a last resort in emergencies only; save
your work as soon as possible and restart DDD.

2.3 Persistent Sessions


If you want to interrupt your current DDD session, you can save the entire the entire DDD state
as session on disk and resume later.

2.3.1 Saving Sessions


To save a session, select ‘File ⇒ Save Session As’. You will be asked for a symbolic session
name session.
If your program is running (see Chapter 6 [Running], page 83), or if you have opened a core
file (see Section 4.2.2 [Opening Core Dumps], page 68), DDD can also include a core file in the
session such that the debuggee data will be restored when re-opening it. To get a core file, DDD
typically must kill the debuggee. This means that you cannot resume program execution after
saving a session. Depending on your architecture, other options for getting a core file may also
be available.
Including a core dump is necessary for restoring memory contents and the current execution
position. To include a core dump, enable ‘Include Core Dump’.

Default session

Saved sessions

Set to save
Program Data

Click to save

Saving a Session

After clicking on ‘Save’, the session is saved in ~/.ddd/sessions/session.


30 Debugging with DDD

Here’s a list of the items whose state is saved in a session:

• The state of the debugged program, as a core file.1

• All breakpoints and watchpoints (see Chapter 5 [Stopping], page 75).

• All signal settings (see Section 6.10 [Signals], page 92).

• All displays (see Section 7.3 [Displaying Values], page 96).2

• All DDD options (see Section 3.6.1.3 [Saving Options], page 57).

• All debugger settings (see Section 3.6.5 [Debugger Settings], page 65).

• All user-defined buttons (see Section 10.4 [Defining Buttons], page 136).

• All user-defined commands (see Section 10.5 [Defining Commands], page 139).

• The positions and sizes of DDD windows.

• The command history (see Section 10.1.2 [Command History], page 134).

After saving the current state as a session, the session becomes active. This means that DDD
state will be saved as session defaults:

• User options will be saved in ~/.ddd/sessions/session/init instead of ~/.ddd/init.


See Section 3.6.1.3 [Saving Options], page 57, for details.

• The DDD command history will be saved in ~/.ddd/sessions/session/history instead


of ~/.ddd/history. See Section 10.1.2 [Command History], page 134, for details.

To make the current session inactive, open the default session named ‘[None]’. See
Section 2.3.2 [Resuming Sessions], page 30, for details on opening sessions.

2.3.2 Resuming Sessions


To resume a previously saved session, select ‘File ⇒ Open Session’ and choose a session name
from the list. After clicking on ‘Open’, the entire DDD state will be restored from the given
session.

The session named ‘[None]’ is the default session which is active when starting DDD. To save
options for default sessions, choose the default session before exiting DDD. See Section 3.6.1.3
[Saving Options], page 57, for details.

1
Only if a core file is included.
2
If a core file is not to be included in the session, DDD data displays are saved as deferred ; that is, they will
be restored as soon as program execution reaches the scope in which they were created. See Section 7.3.1.1
[Creating Single Displays], page 97, for details.
Chapter 2: Getting In and Out of DDD 31

Default session

Saved sessions

Click to open

Opening a Session

If a the restored session includes a core dump, the program being debugged will be in the
same state at the time the session was saved; in particular, you can examine the program data.
However, you will not be able to resume program execution since the process and its environment
(open files, resources, etc.) no longer exist. However, you can restart the program, re-using the
restored breakpoints and data displays.
Opening sessions also restores command definitions, buttons, display shortcuts and the source
tab width. This way, you can maintain a different set of definitions for each session.
You can also specify a session to open when starting DDD. To invoke DDD with a session
session, use
ddd --session session
There is also a shortcut that opens the session session and invokes the inferior debugger on
an executable named session (in case session cannot be opened):
ddd =session
There is no need to give further command-line options when restarting a session, as they will
be overridden by the options saved in the session.
You can also use an X session manager such as xsm to save and restore DDD sessions.3 When
being shut down by a session manager, DDD saves its state under the name specified by the
session manager; resuming the X session makes DDD reload its saved state.

2.3.3 Deleting Sessions


To delete sessions that are no longer needed, select ‘File ⇒ Open Session’ or ‘File ⇒ Save
Session’. Select the sessions you want to delete and click on ‘Delete’.
The default session ‘[None]’ cannot be deleted.

2.3.4 Customizing Sessions


You can change the place where DDD saves its sessions by setting the environment variable
DDD_SESSIONS to the name of a directory. Default is ~/.ddd/sessions/.
Where applicable, DDD supports a gcore command to obtain core files of the running pro-
gram. You can enter its path via ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Get Core File’. Leave
the value empty if you have no gcore or similar command.
3
Requires X11R6 or later.
32 Debugging with DDD

This setting is tied to the following resource (see Section 3.6 [Customizing], page 56):
getCoreCommand (class GetCoreCommand) [Resource]
A command to get a core dump of a running process (typically, gcore) ‘@FILE@’ is replaced
by the base name of the file to create; ‘@PID@’ is replaced by the process id. The output must
be written to ‘@FILE@.@PID@’.
Leave the value empty if you have no gcore or similar command.

2.4 Remote Debugging


You can have each of DDD, the inferior debugger, and the debugged program run on different
machines.

2.4.1 Running DDD on a Remote Host


You can run DDD on a remote host, using your current host as X display. On the remote host,
invoke DDD as
ddd -display display
where display is the name of the X server to connect to (for instance, ‘hostname:0.0’, where
hostname is your host).
Instead of specifying -display display, you can also set the DISPLAY environment variable
to display.

2.4.2 Using DDD with a Remote Inferior Debugger


In order to run the inferior debugger on a remote host, you need ‘remsh’ (called ‘rsh’ on BSD
systems) access on the remote host.
To run the debugger on a remote host hostname, invoke DDD as
ddd --host hostname remote-program
If your remote username differs from the local username, use
ddd --host hostname --login username remote-program
or
ddd --host username@hostname remote-program
instead.
There are a few caveats in remote mode:
• The remote debugger is started in your remote home directory. Hence, you must specify
an absolute path name for remote-program (or a path name relative to your remote home
directory). Same applies to remote core files. Also, be sure to specify a remote process id
when debugging a running program.
• The remote debugger is started non-interactively. Some DBX versions have trouble with
this. If you do not get a prompt from the remote debugger, use the --rhost option instead
of --host. This will invoke the remote debugger via an interactive shell on the remote host,
which may lead to better results.
Note: using --rhost, DDD invokes the inferior debugger as soon as a shell prompt appears.
The first output on the remote host ending in a space character or ‘>’ and not followed by
a newline is assumed to be a shell prompt. If necessary, adjust your shell prompt on the
remote host.
• To run the remote program, DDD invokes an ‘xterm’ terminal emulator on the remote
host, giving your current ‘DISPLAY’ environment variable as address. If the remote host
cannot invoke ‘xterm’, or does not have access to your X display, start DDD with the --no-
exec-window option. The program input/output will then go through the DDD debugger
console.
Chapter 2: Getting In and Out of DDD 33

• In remote mode, all sources are loaded from the remote host; file dialogs scan remote
directories. This may result in somewhat slower operation than normal.
• To help you find problems due to remote execution, run DDD with the --trace option.
This prints the shell commands issued by DDD on standard error.
See Section 2.4.2.1 [Customizing Remote Debugging], page 33, for customizing remote mode.

2.4.2.1 Customizing Remote Debugging


When having the inferior debugger run on a remote host (see Section 2.4 [Remote Debugging],
page 32), all commands to access the inferior debugger as well as its files must be run remotely.
This is controlled by the following resources (see Section 3.6 [Customizing], page 56):
rshCommand (class RshCommand) [Resource]
The remote shell command to invoke TTY-based commands on remote hosts. Usually, remsh,
rsh, ssh, or on.
listCoreCommand (class listCoreCommand) [Resource]
The command to list all core files on the remote host. The string ‘@MASK@’ is replaced by a
file filter. The default setting is:
Ddd*listCoreCommand: \
file @MASK@ | grep ’.*:.*core.*’ | cut -d: -f1
listDirCommand (class listDirCommand) [Resource]
The command to list all directories on the remote host. The string ‘@MASK@’ is replaced by a
file filter. The default setting is:
Ddd*listDirCommand: \
file @MASK@ | grep ’.*:.*directory.*’ | cut -d: -f1
listExecCommand (class listExecCommand) [Resource]
The command to list all executable files on the remote host. The string ‘@MASK@’ is replaced
by a file filter. The default setting is:
Ddd*listExecCommand: \
file @MASK@ | grep ’.*:.*exec.*’ \
| grep -v ’.*:.*script.*’ \
| cut -d: -f1 | grep -v ’.*\.o$’
listSourceCommand (class listSourceCommand) [Resource]
The command to list all source files on the remote host. The string ‘@MASK@’ is replaced by
a file filter. The default setting is:
Ddd*listSourceCommand: \
file @MASK@ | grep ’.*:.*text.*’ | cut -d: -f1

2.4.3 Debugging a Remote Program


The GDB debugger allows you to run the debugged program on a remote machine (called remote
target), while GDB runs on the local machine.
See Section “Remote Debugging” in Debugging with GDB, for details. Basically, the following
steps are required:
• Transfer the executable to the remote target.
• Start gdbserver on the remote target.
• Start DDD using GDB on the local machine, and load the same executable using the GDB
file command.
• Attach to the remote ‘gdbserver’ using the GDB target remote command.
34 Debugging with DDD

The local .gdbinit file is useful for setting up directory search paths, etc.
Of course, you can also combine DDD remote mode and GDB remote mode, running DDD,
GDB, and the debugged program each on a different machine.

2.5 Customizing Interaction with the Inferior Debugger


These settings control the interaction of DDD with its inferior debugger.

2.5.1 Invoking an Inferior Debugger


To choose the default inferior debugger, select ‘Edit ⇒ Preferences ⇒ Startup ⇒ Debugger
Type’. You can
• have DDD determine the appropriate inferior debugger automatically from its command-line
arguments. Set ‘Determine Automatically from Arguments’ to enable.
• have DDD start the debugger of your choice, as specified in ‘Debugger Type’.
The following DDD resources control the invocation of the inferior debugger (see Section 3.6
[Customizing], page 56).

autoDebugger (class AutoDebugger) [Resource]


If this is ‘on’ (default), DDD will attempt to determine the debugger type from its arguments,
possibly overriding the ‘debugger’ resource (see below). If this is ‘off’, DDD will invoke the
debugger specified by the ‘debugger’ resource regardless of DDD arguments.

debugger (class Debugger) [Resource]


The type of the inferior debugger to invoke (‘bash’ ‘dbx’, ‘gdb’, ‘jdb’, ‘ladebug’, ‘make’,
‘perl’, ‘pydb’, or ‘xdb’).
This resource is usually set through the --bash, --dbx, --gdb, --jdb, --ladebug, --make,
--perl, --pydb, and --xdb, options; See Section 2.1.2 [Options], page 18, for details.

debuggerCommand (class DebuggerCommand) [Resource]


The name under which the inferior debugger is to be invoked. If this string is empty (default),
the debugger type (‘debugger’ resource) is used.
This resource is usually set through the --debugger option; See Section 2.1.2 [Options],
page 18, for details.

2.5.2 Initializing the Inferior Debugger


DDD uses a number of resources to initialize the inferior debugger (see Section 3.6 [Customizing],
page 56).

2.5.2.1 Bash Initialization


bashInitCommands (class InitCommands) [Resource]
This string contains a list of newline-separated commands that are initially sent to the Bash
debugger. By default, it is empty.
This resource may be used to customize the Bash debugger.

bash (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to the
Bash debugger. By default, it is empty.
This resource is used by DDD to save and restore Bash debugger settings.
Chapter 2: Getting In and Out of DDD 35

2.5.2.2 DBX Initialization


dbxInitCommands (class InitCommands) [Resource]
This string contains a list of newline-separated commands that are initially sent to DBX. By
default, it is empty.
Do not use this resource to customize DBX; instead, use a personal ~/.dbxinit or ~/.dbxrc
file. See your DBX documentation for details.
dbxSettings (class Settings) [Resource]
This string contains a list of newline-separated commands that are also initially sent to DBX.
By default, it is empty.

2.5.2.3 GDB Initialization


gdbInitCommands (class InitCommands) [Resource]
This string contains a list of newline-separated commands that are initially sent to GDB.
As a side-effect, all settings specified in this resource are considered fixed and cannot be
changed through the GDB settings panel, unless preceded by white space. By default, the
‘gdbInitCommands’ resource contains some settings vital to DDD:
Ddd*gdbInitCommands: \
set height 0\n\
set width 0\n\
set verbose off\n\
set prompt (gdb) \n
While the ‘set height’, ‘set width’, and ‘set prompt’ settings are fixed, the ‘set verbose’
settings can be changed through the GDB settings panel (although being reset upon each new
DDD invocation).
Do not use this resource to customize GDB; instead, use a personal ~/.gdbinit file. See your
GDB documentation for details.

gdbSettings (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to GDB.
Its default value is
Ddd*gdbSettings: \
set print asm-demangle on\n
This resource is used to save and restore the debugger settings.
sourceInitCommands (class SourceInitCommands) [Resource]
If ‘on’ (default), DDD writes all GDB initialization commands into a temporary file and makes
GDB read this file, rather than sending each initialization command separately. This results
in faster startup (especially if you have several user-defined commands). If ‘off’, DDD makes
GDB process each command separately.

2.5.2.4 JDB Initialization


jdbInitCommands (class InitCommands) [Resource]
This string contains a list of newline-separated commands that are initially sent to JDB. This
resource may be used to customize JDB. By default, it is empty.
jdbSettings (class Settings) [Resource]
This string contains a list of newline-separated commands that are also initially sent to JDB.
By default, it is empty.
This resource is used by DDD to save and restore JDB settings.
36 Debugging with DDD

2.5.2.5 GNU Make Initialization

makeInitCommands (class InitCommands) [Resource]


This string contains a list of newline-separated commands that are initially sent to the Bash
debugger. By default, it is empty.
This resource may be used to customize GNU Make debugging.

bash (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to the
GNU Make debugger. By default, it is empty.
This resource is used by DDD to save and restore GNU Make debugger settings.

2.5.2.6 Perl Initialization

perlInitCommands (class InitCommands) [Resource]


This string contains a list of newline-separated commands that are initially sent to the Perl
debugger. By default, it is empty.
This resource may be used to customize the Perl debugger.

perlSettings (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to the
Perl debugger. By default, it is empty.
This resource is used by DDD to save and restore Perl debugger settings.

2.5.2.7 PYDB Initialization

pydbInitCommands (class InitCommands) [Resource]


This string contains a list of newline-separated commands that are initially sent to pydb. By
default, it is empty.
This resource may be used to customize pydb.

pydbSettings (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to pydb.
By default, it is empty.
This resource is used by DDD to save and restore pydb settings.

2.5.2.8 XDB Initialization

xdbInitCommands (class InitCommands) [Resource]


This string contains a list of newline-separated commands that are initially sent to XDB. By
default, it is empty.
Do not use this resource to customize DBX; instead, use a personal ~/.xdbrc file. See your
XDB documentation for details.

xdbSettings (class Settings) [Resource]


This string contains a list of newline-separated commands that are also initially sent to XDB.
By default, it is empty.
Chapter 2: Getting In and Out of DDD 37

2.5.2.9 Finding a Place to Start


initSymbols (class InitSymbols) [Resource]
When loading an executable, DDD queries the inferior debugger for the initial source
location—typically the main function. If this location is not found, DDD tries other sym-
bols from this newline-separated list. The default value makes DDD look for a variety of
main functions (especially FORTRAN main functions):
main\n\
MAIN\n\
main_\n\
MAIN_\n\
main__\n\
MAIN__\n\
_main\n\
_MAIN\n\
__main\n\
__MAIN

2.5.2.10 Opening the Selection


openSelection (class OpenSelection) [Resource]
If this is ‘on’, DDD invoked without argument checks whether the current selection or clip-
board contains the file name or URL of an executable program. If this is so, DDD will
automatically open this program for debugging. If this resource is ‘off’ (default), DDD
invoked without arguments will always start without a debugged program.

2.5.3 Communication with the Inferior Debugger


The following resources control the communication with the inferior debugger.

blockTTYInput (class BlockTTYInput) [Resource]


Whether DDD should block when reading data from the inferior debugger via the pseudo-tty
interface. Most UNIX systems except GNU/Linux require this; set it to ‘on’. On GNU/Linux,
set it to ‘off’. The value ‘auto’ (default) will always select the “best” choice (that is, the
best choice known to the DDD developers).

bufferGDBOutput (class BufferGDBOutput) [Resource]


If this is ‘on’, all output from the inferior debugger is buffered until a debugger prompt
appears. This makes it easier for DDD to parse the output, but has the drawback that
interaction with a running debuggee in the debugger console is not possible. If ‘off’, output
is shown as soon as it arrives, enabling interaction, but making it harder for DDD to parse
the output. If ‘auto’ (default), output is buffered if and only if the execution window is open,
which redirects debuggee output and thus enables interaction. See Section 6.2 [Using the
Execution Window], page 85, for details.

contInterruptDelay (class InterruptDelay) [Resource]


The time (in ms) to wait before automatically interrupting a ‘cont’ command. DDD cannot
interrupt a ‘cont’ command immediately, because this may disturb the status change of the
process. Default is 200.

displayTimeout (class DisplayTimeout) [Resource]


The time (in ms) to wait for the inferior debugger to finish a partial display information.
Default is 2000.
38 Debugging with DDD

positionTimeout (class PositionTimeout) [Resource]


The time (in ms) to wait for the inferior debugger to finish a partial position information.
Default is 500.

questionTimeout (class QuestionTimeout) [Resource]


The time (in seconds) to wait for the inferior debugger to reply. Default is 10.

runInterruptDelay (class InterruptDelay) [Resource]


The time (in ms) to wait before automatically interrupting a ‘run’ command. DDD cannot
interrupt a ‘run’ command immediately, because this may disturb process creation. Default
is 2000.

stopAndContinue (class StopAndContinue) [Resource]


If ‘on’ (default), debugger commands interrupt program execution, resuming execution after
the command has completed. This only happens if the last debugger command was either
a ‘run’ or a ‘continue’ command. If ‘off’, debugger commands do not interrupt program
execution.

synchronousDebugger (class SynchronousDebugger) [Resource]


If ‘on’, X events are not processed while the debugger is busy. This may result in slightly
better performance on single-processor systems. See Section 2.1.2 [Options], page 18, for the
--sync-debugger option.

terminateOnEOF (class TerminateOnEOF) [Resource]


If ‘on’, DDD terminates the inferior debugger when DDD detects an EOF condition (that is,
as soon as the inferior debugger closes its output channel). This was the default behavior in
DDD 2.x and earlier. If ‘off’ (default), DDD takes no special action.

useTTYCommand (class UseTTYCommand) [Resource]


If ‘on’, use the GDB tty command for redirecting input/output to the separate execution
window. If ‘off’, use explicit redirection through shell redirection operators ‘<’ and ‘>’. The
default is ‘off’ (explicit redirection), since on some systems, the tty command does not work
properly on some GDB versions.
39

3 The DDD Windows


DDD is composed of three main windows. From top to bottom, we have:
• The Data Window shows the current data of the debugged program. See Section 7.3
[Displaying Values], page 96, for details.
• The Source Window shows the current source code of the debugged program. See Chapter 4
[Navigating], page 67, for details.
• The Debugger Console accepts debugger commands and shows debugger messages. See
Chapter 10 [Commands], page 133, for details.

Menu Bar
Tool Bar

Data Window
Panner

Command Tool

Source Window Scroll Bar

Resize Sash
Machine Code Window
Value Tip

Debugger Console
Status Line Busy Indicator

The DDD Layout using Stacked Windows

Besides these three main windows, there are some other optional windows:
• The Command Tool offers buttons for frequently used commands. It is usually placed on
the source window. See Section 3.3 [Command Tool], page 51, for details.
• The Machine Code Window shows the current machine code. It is usually placed beneath
the current source. See Section 8.1 [Machine Code], page 127, for details.
• The Execution Window shows the input and output of the debugged program. See
Section 6.2 [Using the Execution Window], page 85, for details.

3.1 The Menu Bar


The DDD Menu Bar gives you access to all DDD functions.
File Perform file-related operations such as selecting programs, processes, and sessions,
printing graphs, recompiling, as well as exiting DDD.
Edit Perform standard editing operations, such as cutting, copying, pasting, and killing
selected text. Also allows editing DDD options and preferences.
View Allows accessing the individual DDD windows.
40 Debugging with DDD

Program Perform operations related to the program being debugged, such as starting and
stopping the program.
Commands Perform operations related to DDD commands, such as accessing the command
history or defining new commands.
Status Examine the program status, such as the stack traces, registers, or threads.
Source Perform source-related operations such as looking up items or editing breakpoints.
Data Perform data-related operations such as editing displays or layouting the display
graph.
Maintenance
Perform operations that are useful for debugging DDD. By default, this menu is
disabled.
Help Give help on DDD usage.
There are two ways of selecting an item from a pull-down menu:
• Select an item in the menu bar by moving the cursor over it and click mouse button 1. Then
move the cursor over the menu item you want to choose and click left again.
• Select an item in the menu bar by moving the cursor over it and click and hold mouse
button 1. With the mouse button depressed, move the cursor over the menu item you want,
then release it to make your selection.
The menus can also be torn off (i.e. turned into a persistent window) by selecting the dashed
line at the top.
If a command in the pull-down menu is not applicable in a given situation, the command is
disabled and its name appears faded. You cannot invoke items that are faded. For example,
many commands on the ‘Edit’ menu appear faded until you select text on which they are to
operate; after you select a block of text, edit commands are enabled.

3.1.1 The File Menu


The ‘File’ menu contains file-related operations such as selecting programs, processes, and
sessions, printing graphs, recompiling, as well as exiting DDD.
Open Program
Open Class
Open a program or class to be debugged (Ctrl+O). See Section 4.2.1 [Opening
Programs], page 67, for details.
Open Recent
Re-open a recently opened program to be debugged. See Section 4.2.1 [Opening
Programs], page 67, for details.
Open Core Dump
Open a core dump for the currently debugged program. See Section 4.2.2 [Opening
Core Dumps], page 68, for details.
Open Source
Open a source file of the currently debugged program. See Section 4.2.3 [Opening
Source Files], page 68, for details.
Open Session
Resume a previously saved DDD session (Ctrl+N). See Section 2.3.2 [Resuming
Sessions], page 30, for details.
Chapter 3: The DDD Windows 41

Save Session As
Save the current DDD session such that you can resume it later (Ctrl+S). See
Section 2.3.1 [Saving Sessions], page 29, for details.
Attach to Process
Attach to a running process of the debugged program. See Section 6.3 [Attaching
to a Process], page 86, for details.
Detach Process
Detach from the running process. See Section 6.3 [Attaching to a Process], page 86,
for details.
Print Graph
Print the current graph on a printer. See Section 7.3.7 [Printing the Graph],
page 118, for details.
Change Directory
Change the working directory of your program. See Section 6.1.3 [Working Direc-
tory], page 84, for details.
Make Run the make program (Ctrl+M). See Section 9.2 [Recompiling], page 131, for
details.
Close Close this DDD window (Ctrl+W). See Section 2.2 [Quitting], page 28, for details.
Restart Restart DDD.
Exit Exit DDD (Ctrl+Q). See Section 2.2 [Quitting], page 28, for details.

3.1.2 The Edit Menu


The ‘Edit’ menu contains standard editing operations, such as cutting, copying, pasting, and
killing selected text. Also allows editing DDD options and preferences.
Undo Undo the most recent action (Ctrl+Z). Almost all commands can be undone this
way. See Section 3.5 [Undo and Redo], page 55, for details.
Redo Redo the action most recently undone (Ctrl+Y). Every command undone can be
redone this way. See Section 3.5 [Undo and Redo], page 55, for details.
Cut Removes the selected text block from the current text area and makes it the X
clipboard selection (Ctrl+X or Shift+Del; See Section 3.1.11.2 [Customizing the
Edit Menu], page 48, for details). Before executing this command, you have to
select a region in a text area—either with the mouse or with the usual text selection
keys.
This item can also be applied to displays (see Section 7.3.1.12 [Deleting Displays],
page 105).
Copy Makes a selected text block the X clipboard selection (Ctrl+C or Ctrl+Ins; See
Section 3.1.11.2 [Customizing the Edit Menu], page 48, for details). You can select
text by selecting a text region with the usual text selection keys or with the mouse.
See Section 3.1.11.2 [Customizing the Edit Menu], page 48, for changing the default
accelerator.
This item can also be applied to displays (see Section 7.3.1.12 [Deleting Displays],
page 105).
Paste Inserts the current value of the X clipboard selection in the most recently selected
text area (Ctrl+V or Shift+Ins; See Section 3.1.11.2 [Customizing the Edit Menu],
page 48, for details). You can paste in text you have placed in the clipboard using
‘Copy’ or ‘Cut’. You can also use ‘Paste’ to insert text that was pasted into the
clipboard from other applications.
42 Debugging with DDD

Clear Clears the most recently selected text area (Ctrl+U).


Delete Removes the selected text block from the most recently selected text area, but does
not make it the X clipboard selection.
This item can also be applied to displays (see Section 7.3.1.12 [Deleting Displays],
page 105).
Select All
Selects all characters from the most recently selected text area (Ctrl+A or or
Ctrl+Shift+A; see Section 3.1.11.2 [Customizing the Edit Menu], page 48, for de-
tails).
Preferences
Allows you to customize DDD interactively. See Section 3.6 [Customizing], page 56,
for details.
Debugger Settings
Allows you to customize the inferior debugger. See Section 3.6.5 [Debugger Settings],
page 65, for details.
Save Options
If set, all preferences and settings will be saved for the next DDD invocation. See
Section 3.6.1.3 [Saving Options], page 57, for details.

3.1.3 The View Menu


The ‘View’ menu allows accessing the individual DDD windows.
Command Tool
Open and recenter the command tool (Alt+8). See Section 3.3 [Command Tool],
page 51, for details.
Execution Window
Open the separate execution window (Alt+9). See Section 6.2 [Using the Execution
Window], page 85, for details.
Debugger Console
Open the debugger console (Alt+1). See Chapter 10 [Commands], page 133, for
details.
Source Window
Open the source window (Alt+2). See Chapter 4 [Navigating], page 67, for details.
Data Window
Open the data window (Alt+3). See Section 7.3 [Displaying Values], page 96, for
details.
Machine Code Window
Show machine code (Alt+4). See Section 8.1 [Machine Code], page 127, for details.

3.1.4 The Program Menu


The ‘Program’ menu performs operations related to the program being debugged, such as starting
and stopping the program.
Most of these operations are also found on the command tool (see Section 3.3 [Command
Tool], page 51).
Run Start program execution, prompting for program arguments (F2). See Section 6.1
[Starting Program Execution], page 83, for details.
Chapter 3: The DDD Windows 43

Run Again Start program execution with the most recently used arguments (F3). See Section 6.1
[Starting Program Execution], page 83, for details.
Run in Execution Window
If enabled, start next program execution in separate execution window. See
Section 6.2 [Using the Execution Window], page 85, for details.
Step Continue running your program until control reaches a different source line, then
stop it and return control to DDD (F5). See Section 6.5 [Resuming Execution],
page 87, for details.
Step Instruction
Execute one machine instruction, then stop and return to DDD (Shift+F5). See
Section 8.2 [Machine Code Execution], page 127, for details.
Next Continue to the next source line in the current (innermost) stack frame (F6). This is
similar to ‘Step’, but function calls that appear within the line of code are executed
without stopping. See Section 6.5 [Resuming Execution], page 87, for details.
Next Instruction
Execute one machine instruction, but if it is a function call, proceed until the func-
tion returns (Shift+F6). See Section 8.2 [Machine Code Execution], page 127, for
details.
Until Continue running until a source line past the current line, in the current stack frame,
is reached (F7). See Section 6.5 [Resuming Execution], page 87, for details.
Finish Continue running until just after function in the selected stack frame returns (F8).
Print the returned value (if any). See Section 6.5 [Resuming Execution], page 87,
for details.
Continue Resume program execution, at the address where your program last stopped (F9);
any breakpoints set at that address are bypassed. See Section 6.5 [Resuming Exe-
cution], page 87, for details.
Continue Without Signal
Continue execution without giving a signal (Shift+F9). This is useful when your
program stopped on account of a signal and would ordinary see the signal when
resumed with ‘Continue’. See Section 6.10 [Signals], page 92, for details.
Kill Kill the process of the debugged program (F4). See Section 6.11 [Killing the Pro-
gram], page 94, for details.
Interrupt
Interrupt program execution (Esc or Ctrl+C; see Section 3.1.11.2 [Customizing the
Edit Menu], page 48, for details). This is equivalent to sending an interrupt signal
to the process. See Section 5.3 [Interrupting], page 81, for details.
Abort Abort program execution (and maybe debugger execution, too; Ctrl+\). This is
equivalent to sending a SIGABRT signal to the process. See Section 2.2 [Quitting],
page 28, for details.

3.1.5 The Commands Menu


The ‘Commands’ menu performs operations related to DDD commands, such as accessing the
command history or defining new commands.
Most of these items are not meant to be actually executed via the menu; instead, they serve
as reminder for the equivalent keyboard commands.
44 Debugging with DDD

Command History
View the command history. See Section 10.1.2 [Command History], page 134, for
details.
Previous Show the previous command from the command history (Up). See Section 10.1.2
[Command History], page 134, for details.
Next Show the next command from the command history (Down). See Section 10.1.2
[Command History], page 134, for details.
Find Backward
Do an incremental search backward through the command history (Ctrl+B). See
Section 10.1.2 [Command History], page 134, for details.
Find Forward
Do an incremental search forward through the command history (Ctrl+F). See
Section 10.1.2 [Command History], page 134, for details.
Quit Search
Quit incremental search through the command history (Esc). See Section 10.1.2
[Command History], page 134, for details.
Complete Complete the current command in the debugger console (Tab). See Section 10.1
[Entering Commands], page 133, for details.
Apply Apply the current command in the debugger console (Apply). See Section 10.1
[Entering Commands], page 133, for details.
Clear Line
Clear the current command line in the debugger console (Ctrl+U). See Section 10.1
[Entering Commands], page 133, for details.
Clear Window
Clear the debugger console (Shift+Ctrl+U). See Section 10.1 [Entering Commands],
page 133, for details.
Define Command
Define a new debugger command. See Section 10.5 [Defining Commands], page 139,
for details.
Edit Buttons
Customize DDD buttons. See Section 10.4 [Defining Buttons], page 136, for details.

3.1.6 The Status Menu


The ‘Status’ menu lets you examine the program status, such as the stack traces, registers, or
threads.
Backtrace
View the current backtrace. See Section 6.7.2 [Backtraces], page 90, for a discussion.
Registers
View the current register contents. See Section 8.3 [Registers], page 128, for details.
Threads View the current threads. See Section 6.9 [Threads], page 91, for details.
Signals View and edit the current signal handling. See Section 6.10 [Signals], page 92, for
details.
Up Select the stack frame (i.e. the function) that called this one (Ctrl+Up). This
advances toward the outermost frame, to higher frame numbers, to frames that
have existed longer. See Section 6.7 [Stack], page 89, for details.
Chapter 3: The DDD Windows 45

Down Select the stack frame (i.e. the function) that was called by this one (Ctrl+Down).
This advances toward the innermost frame, to lower frame numbers, to frames that
were created more recently. See Section 6.7 [Stack], page 89, for details.

3.1.7 The Source Menu


The ‘Source’ menu performs source-related operations such as looking up items or editing break-
points.
Breakpoints
Edit all Breakpoints. See Section 5.1.11 [Editing all Breakpoints], page 80, for
details.
Lookup () Look up the argument ‘()’ in the source code (Ctrl+/). See Section 4.3.1 [Looking
up Definitions], page 69, for details.
Find >> ()
Look up the next occurrence of the argument ‘()’ in the current source code
(Ctrl+.). See Section 4.3.2 [Textual Search], page 69, for details.
Find << ()
Look up the previous occurrence of the argument ‘()’ in the current source code
(Ctrl+,). See Section 4.3.2 [Textual Search], page 69, for details.
Find Words Only
If enabled, find only complete words (Alt+W). See Section 4.3.2 [Textual Search],
page 69, for details.
Find Case Sensitive
If enabled, find is case-sensitive (Alt+I). See Section 4.3.2 [Textual Search], page 69,
for details.
Display Line Numbers
If enabled, prefix source lines with their line number (Alt+N). See Section 4.4
[Customizing Source], page 71, for details.
Display Machine Code
If enabled, show machine code (Alt+4). See Section 8.1 [Machine Code], page 127,
for details.
Edit Source
Invoke an editor for the current source file (Shift+Ctrl+V). See Section 9.1 [Editing
Source Code], page 131, for details.
Reload Source
Reload the current source file (Shift+Ctrl+L). See Section 9.1 [Editing Source
Code], page 131, for details.

3.1.8 The Data Menu


The ‘Data’ menu performs data-related operations such as editing displays or layouting the
display graph.
Displays Invoke the Display Editor. See Section 7.3.1.11 [Editing all Displays], page 104, for
details.
Watchpoints
Edit all Watchpoints. See Section 5.2.3 [Editing all Watchpoints], page 81, for
details.
Memory View a memory dump. See Section 7.5 [Examining Memory], page 124, for details.
46 Debugging with DDD

Print () Print the value of ‘()’ in the debugger console (Ctrl+=). See Section 7.2 [Printing
Values], page 96, for details.
Display ()
Display the value of ‘()’ in the data window (Ctrl+-). See Section 7.3 [Displaying
Values], page 96, for details.
Detect Aliases
If enabled, detect shared data structures (Alt+A). See Section 7.3.4.3 [Shared Struc-
tures], page 108, for a discussion.
Display Local Variables
Show all local variables in a display (Alt+L). See Section 7.3.1.5 [Displaying Local
Variables], page 100, for details.
Display Arguments
Show all arguments of the current function in a display (Alt+U). See Section 7.3.1.5
[Displaying Local Variables], page 100, for details.
Status Displays
Show current debugging information in a display. See Section 7.3.1.6 [Displaying
Program Status], page 101, for details.
Align on Grid
Align all displays on the grid (Alt+G). See Section 7.3.6.3 [Aligning Displays],
page 117, for a discussion.
Rotate Graph
Rotate the graph by 90 degrees (Alt+R). See Section 7.3.6.5 [Rotating the Graph],
page 118, for details.
Layout Graph
Layout the graph (Alt+Y). See Section 7.3.6 [Layouting the Graph], page 117, for
details.
Refresh Update all values in the data window (Ctrl+L). See Section 7.3.1.7 [Refreshing the
Data Window], page 102, for details.

3.1.9 The Maintenance Menu


The ‘Maintenance’ menu performs operations that are useful for debugging DDD.
By default, this menu is disabled; it is enabled by specifically requesting it at DDD invocation
(via the --maintenance option; see Section 2.1.2 [Options], page 18). It is also enabled when
DDD gets a fatal signal.
Debug DDD Invoke a debugger (typically, GDB) and attach it to this DDD process (F12). This
is useful only if you are a DDD maintainer.
Dump Core Now
Make this DDD process dump core. This can also be achieved by sending DDD a
SIGUSR1 signal.
Tic Tac Toe
Invoke a Tic Tac Toe game. You must try to get three stop signs in a row, while
preventing DDD from doing so with its skulls. Click on ‘New Game’ to restart.
When DDD Crashes
Select what to do when DDD gets a fatal signal.
Debug DDD Invoke a debugger on the DDD core dump when DDD crashes. This is
useful only if you are a DDD maintainer.
Chapter 3: The DDD Windows 47

Dump Core Just dump core when DDD crashes; don’t invoke a debugger. This is the
default setting, as the core dump may contain important information
required for debugging DDD.
Do Nothing
Do not dump core or invoke a debugger when DDD crashes.
Remove Menu
Make this menu inaccessible again.

3.1.10 The Help Menu


The ‘Help’ menu gives help on DDD usage. See Section 3.4 [Getting Help], page 55, for a
discussion on how to get help within DDD.

Overview Explains the most important concepts of DDD help.


On Item Lets you click on an item to get help on it.
On Window Gives you help on this DDD window.
What Now? Gives a hint on what to do next.
Tip of the Day
Shows the current tip of the day.
DDD Reference
Shows the DDD Manual.
DDD News Shows what’s new in this DDD release.
Debugger Reference
Shows the on-line documentation for the inferior debugger.
DDD License
Shows the DDD License (see Appendix G [License], page 167).
DDD WWW Page
Invokes a WWW browser for the DDD WWW page.
About DDD Shows version and copyright information.

3.1.11 Customizing the Menu Bar


The Menu Bar can be customized in various ways (see Section 3.6 [Customizing], page 56).

3.1.11.1 Auto-Raise Menus


You can cause pull-down menus to be raised automatically.

autoRaiseMenu (class AutoRaiseMenu) [Resource]


If ‘on’ (default), DDD will always keep the pull down menu on top of the DDD main window.
If this setting interferes with your window manager, or if your window manager does not
auto-raise windows, set this resource to ‘off’.

autoRaiseMenuDelay (class AutoRaiseMenuDelay) [Resource]


The time (in ms) during which an initial auto-raised window blocks further auto-raises. This
is done to prevent two overlapping auto-raised windows from entering an auto-raise loop.
Default is 100.
48 Debugging with DDD

3.1.11.2 Customizing the Edit Menu


In the Menu Bar, the ‘Edit’ Menu can be customized in various ways. Use ‘Edit ⇒ Preferences
⇒ Startup’ to customize these keys.
The Ctrl+C key can be bound to different actions, each in accordance with a specific style
guide.
Copy This setting binds Ctrl+C to the Copy operation, as specified by the KDE style
guide. In this setting, use ESC to interrupt the debuggee.
Interrupt
This (default) setting binds Ctrl+C to the Interrupt operation, as used in several UNIX
command-line programs. In this setting, use Ctrl+Ins to copy text to the clipboard.
The Ctrl+A key can be bound to different actions, too.
Select All
This (default) setting binds Ctrl+A to the ‘Select All’ operation, as specified by
the KDE style guide. In this setting, use Home to move the cursor to the beginning
of a line.
Beginning of Line
This setting binds Ctrl+A to the ‘Beginning of Line’ operation, as used in several
UNIX text-editing programs. In this setting, use Ctrl+Shift+A to select all text.

Here are the related DDD resources:

cutCopyPasteBindings (class BindingStyle) [Resource]


Controls the key bindings for clipboard operations.
• If this is ‘Motif’ (default), Cut/Copy/Paste is on Shift+Del/Ctrl+Ins/Shift+Ins.
This is conformant to the Motif style guide.
• If this is ‘KDE’, Cut/Copy/Paste is on Ctrl+X/Ctrl+C/Ctrl+V. This is conformant to the
KDE style guide. Note that this means that Ctrl+C no longer interrupts the debuggee;
use ESC instead.

selectAllBindings (class BindingStyle) [Resource]


Controls the key bindings for the ‘Select All’ operation.
• If this is ‘Motif’, Select All is on Shift+Ctrl+A.
• If this is ‘KDE’ (default), Select All is on Ctrl+A. This is conformant to the KDE style
guide. Note that this means that Ctrl+A no longer moves the cursor to the beginning of
a line; use Home instead.

3.2 The Tool Bar


Some DDD commands require an argument. This argument is specified in the argument field,
labeled ‘():’. Basically, there are four ways to set arguments:
• You can key in the argument manually.
• You can paste the current selection into the argument field (typically using mouse button
2). To clear old contents beforehand, click on the ‘():’ label.
• You can select an item from the source and data windows. This will automatically copy
the item to the argument field.
• You can select a previously used argument from the drop-down menu at the right of the
argument field.
Chapter 3: The DDD Windows 49

Using GDB and Perl, the argument field provides a completion mechanism. You can enter
the first few characters of an item an press the TAB key to complete it. Pressing TAB again shows
alternative completions.
After having entered an argument, you can select one of the buttons on the right. Most of
these buttons also have menus associated with them; this is indicated by a small arrow in the
upper right corner. Pressing and holding mouse button 1 on such a button will pop up a menu
with further operations.

Enter Argument Get Previous Arguments

Lookup Commands Breakpoint Commands Data Commands

The Tool Bar

These are the buttons of the tool bar. Note that not all buttons may be inactive, depending
on the current state and the capabilities of the inferior debugger.
Lookup
Look up the argument ‘()’ in the source code. See Section 4.3.1 [Looking up Defi-
nitions], page 69, for details.
Find >>
Look up the next occurrence of the argument ‘()’ in the current source code. See
Section 4.3.2 [Textual Search], page 69, for details.
Break/Clear
Toggle a breakpoint (see Section 5.1 [Breakpoints], page 75) at the location ‘()’.
Break If there is no breakpoint at ‘()’, then this button is labeled ‘Break’.
Clicking on ‘Break’ sets a breakpoint at the location ‘()’. See
Section 5.1.1 [Setting Breakpoints], page 75, for details.
Clear If there already is a breakpoint at ‘()’, then this button is labeled
‘Clear’. Clicking on ‘Clear’ clears (deletes) the breakpoint at the loca-
tion ‘()’. See Section 5.1.2 [Deleting Breakpoints], page 76, for details.
Watch/Unwatch
Toggle a watchpoint (see Section 5.2 [Watchpoints], page 81) on the expression ‘()’.
Watch If ‘()’ is not being watched, then this button is labeled ‘Watch’. Clicking
on ‘Watch’ creates a watchpoint on the expression ‘()’. See Section 5.2.1
[Setting Watchpoints], page 81, for details.
Unwatch If ‘()’ is being watched, then this button is labeled ‘Unwatch’. Clicking
on ‘Unwatch’ clears (deletes) the watchpoint on ‘()’. See Section 5.2.4
[Deleting Watchpoints], page 81, for details.
Print
Print the value of ‘()’ in the debugger console. See Section 7.2 [Printing Values],
page 96, for details.
50 Debugging with DDD

Display
Display the value of ‘()’ in the data window. See Section 7.3 [Displaying Values],
page 96, for details.
Plot
Plot ‘()’ in a plot window. See Section 7.4 [Plotting Values], page 120, for details.
Show/Hide
Toggle details of the selected display(s). See Section 7.3.1.3 [Showing and Hiding
Details], page 98, for a discussion.
Rotate
Rotate the selected display(s). See Section 7.3.1.4 [Rotating Displays], page 100, for
details.
Set
Set (change) the value of ‘()’. See Section 7.3.3 [Assignment], page 107, for details.
Undisp
Undisplay (delete) the selected display(s). See Section 7.3.1.12 [Deleting Displays],
page 105, for details.

3.2.1 Customizing the Tool Bar


The DDD tool bar buttons can appear in a variety of styles, customized via ‘Edit ⇒
Preferences ⇒ Startup’.

Images This lets each tool bar button show an image illustrating the action.
Captions This shows the action name below the image.

The default is to have images as well as captions, but you can choose to have only images
(saving space) or only captions.

No captions, no images

Captions, images, flat, color

Captions only, non−flat

Images only, flat

Tool Bar Appearance


Chapter 3: The DDD Windows 51

If you choose to have neither images nor captions, tool bar buttons are labeled like other
buttons, as in DDD 2.x. Note that this implies that in the stacked window configuration, the
common tool bar cannot be displayed; it is replaced by two separate tool bars, as in DDD 2.x.
If you enable ‘Flat’ buttons (default), the border of tool bar buttons will appear only if the
mouse pointer is over them. This latest-and-greatest GUI invention can be disabled, such that
the button border is always shown.
If you enable ‘Color’ buttons, tool bar images will be colored when entered. If DDD was
built using Motif 2.0 and later, you can also choose a third setting, where buttons appear in
color all the time.
Here are the related resources (see Section 3.6 [Customizing], page 56):

activeButtonColorKey (class ColorKey) [Resource]


The XPM color key to use for the images of active buttons (entered or armed). ‘c’ means
color, ‘g’ (default) means grey, and ‘m’ means monochrome.

buttonCaptions (class ButtonCaptions) [Resource]


Whether the tool bar buttons should be shown using captions (‘on’, default) or not (‘off’).
If neither captions nor images are enabled, tool bar buttons are shown using ordinary labels.
See also ‘buttonImages’, below.

buttonCaptionGeometry (class ButtonCaptionGeometry) [Resource]


The geometry of the caption subimage within the button icons. Default is ‘29x7+0-0’.

buttonImages (class ButtonImages) [Resource]


Whether the tool bar buttons should be shown using images (‘on’, default) or not (‘off’). If
neither captions nor images are enabled, tool bar buttons are shown using ordinary labels.
See also ‘buttonCaptions’, above.

buttonImageGeometry (class ButtonImageGeometry) [Resource]


The geometry of the image within the button icon. Default is ‘25x21+2+0’.

buttonColorKey (class ColorKey) [Resource]


The XPM color key to use for the images of inactive buttons (non-entered or insensitive). ‘c’
means color, ‘g’ (default) means grey, and ‘m’ means monochrome.

flatToolbarButtons (class FlatButtons) [Resource]


If ‘on’ (default), all tool bar buttons with images or captions are given a ‘flat’ appearance—
the 3-D border only shows up when the pointer is over the icon. If ‘off’, the 3-D border is
shown all the time.

flatDialogButtons (class FlatButtons) [Resource]


If ‘on’ (default), all dialog buttons with images or captions are given a ‘flat’ appearance—the
3-D border only shows up when the pointer is over the icon. If ‘off’, the 3-D border is shown
all the time.

3.3 The Command Tool


The command tool is a small window that gives you access to the most frequently used DDD
commands. It can be moved around on top of the DDD windows, but it can also be placed
besides them.
By default, the command tool sticks to the DDD source window: Whenever you move the
DDD source window, the command tool follows such that the distance between source window
and command tool remains the same. By default, the command tool is also auto-raised, such
that it stays on top of other DDD windows.
52 Debugging with DDD

The command tool can be configured to appear as a command tool bar above the source
window; see ‘Edit ⇒ Preferences ⇒ Source ⇒ Tool Buttons Location’ for details.
Whenever you save DDD state, DDD also saves the distance between command tool and
source window, such that you can select your own individual command tool placement. To
move the command tool to its saved position, use ‘View ⇒ Command Tool’.

Start debugged program

Interrupt debugged program

Step program one line (step into calls) Step one instruction (step into calls)

Step program one line (step over calls) Step one instruction (step over calls)

Continue until program reaches next line Continue until frame returns

Continue program after breakpoint Kill execution of debugged program

Select stack frame that called this one Select stack frame called by this one

Undo previous action Redo next action

Edit source file Invoke the make program

The Command Tool

These are the buttons of the command tool. Note that not all buttons may be inactive,
depending on the current state and the capabilities of the inferior debugger.

Run Start program execution. When you click this button, your program will begin to
execute immediately. See Section 6.1 [Starting Program Execution], page 83, for
details.
Interrupt
Interrupt program execution. This is equivalent to sending an interrupt signal to
the process. See Section 5.3 [Interrupting], page 81, for details.
Step Continue running your program until control reaches a different source line, then
stop it and return control to DDD. See Section 6.5 [Resuming Execution], page 87,
for details.
Stepi Execute one machine instruction, then stop and return to DDD. See Section 8.2
[Machine Code Execution], page 127, for details.
Next Continue to the next source line in the current (innermost) stack frame. This is
similar to ‘Step’, but function calls that appear within the line of code are executed
without stopping. See Section 6.5 [Resuming Execution], page 87, for details.
Nexti Execute one machine instruction, but if it is a function call, proceed until the func-
tion returns. See Section 8.2 [Machine Code Execution], page 127, for details.
Chapter 3: The DDD Windows 53

Until Continue running until a source line past the current line, in the current stack frame,
is reached. See Section 6.5 [Resuming Execution], page 87, for details.

Finish Continue running until just after function in the selected stack frame returns. Print
the returned value (if any). See Section 6.5 [Resuming Execution], page 87, for
details.

Cont Resume program execution, at the address where your program last stopped; any
breakpoints set at that address are bypassed. See Section 6.5 [Resuming Execution],
page 87, for details.

Kill Kill the process of the debugged program. See Section 6.11 [Killing the Program],
page 94, for details.

Up Select the stack frame (i.e. the function) that called this one. This advances toward
the outermost frame, to higher frame numbers, to frames that have existed longer.
See Section 6.7 [Stack], page 89, for details.

Down Select the stack frame (i.e. the function) that was called by this one. This advances
toward the innermost frame, to lower frame numbers, to frames that were created
more recently. See Section 6.7 [Stack], page 89, for details.

Undo Undo the most recent action. Almost all commands can be undone this way. See
Section 3.5 [Undo and Redo], page 55, for details.

Redo Redo the action most recently undone. Every command undone can be redone this
way. See Section 3.5 [Undo and Redo], page 55, for details.

Edit Invoke an editor for the current source file. See Section 9.1 [Editing Source Code],
page 131, for details.

Make Run the make program with the most recently given arguments. See Section 9.2
[Recompiling], page 131, for details.

3.3.1 Customizing the Command Tool


The Command Tool can be customized in various ways.

See Section 10.4.1 [Customizing Buttons], page 137, for details on customizing the tool but-
tons.

3.3.1.1 Disabling the Command Tool


You can disable the command tool and show its buttons in a separate row beneath the tool bar.
To disable the command tool, set ‘Edit ⇒ Preferences ⇒ Source ⇒ Tool Buttons Location
⇒ Source Window’.
54 Debugging with DDD

Source Preferences

Here’s the related resource:

commandToolBar (class ToolBar) [Resource]


Whether the tool buttons should be shown in a tool bar above the source window (‘on’)
or within the command tool (‘off’, default). Enabling the command tool bar disables the
command tool and vice versa.

3.3.2 Command Tool Position


The following resources control the position of the command tool (see Section 3.6 [Customizing],
page 56):

autoRaiseTool (class AutoRaiseTool) [Resource]


If ‘on’ (default), DDD will always keep the command tool on top of other DDD windows.
If this setting interferes with your window manager, or if your window manager keeps the
command tool on top anyway, set this resource to ‘off’.

stickyTool (class StickyTool) [Resource]


If ‘on’ (default), the command tool automatically follows every movement of the source
window. Whenever the source window is moved, the command tool is moved by the same
offset such that its position relative to the source window remains unchanged. If ‘off’, the
command tool does not follow source window movements.

toolRightOffset (class Offset) [Resource]


The distance between the right border of the command tool and the right border of the source
text (in pixels). Default is 8.

toolTopOffset (class Offset) [Resource]


The distance between the upper border of the command tool and the upper border of the
source text (in pixels). Default is 8.

3.3.2.1 Customizing Tool Decoration


The following resources control the decoration of the command tool (see Section 3.6 [Customiz-
ing], page 56):

decorateTool (class Decorate) [Resource]


This resource controls the decoration of the command tool.
Chapter 3: The DDD Windows 55

• If this is ‘off’, the command tool is created as a transient window. Several window
managers keep transient windows automatically on top of their parents, which is appro-
priate for the command tool. However, your window manager may be configured not
to decorate transient windows, which means that you cannot easily move the command
tool around.
• If this is ‘on’, DDD realizes the command tool as a top-level window. Such windows are
always decorated by the window manager. However, top-level windows are not automat-
ically kept on top of other windows, such that you may wish to set the ‘autoRaiseTool’
resource, too.
• If this is ‘auto’ (default), DDD checks whether the window manager decorates transients.
If yes, the command tool is realized as a transient window (as in the ‘off’ setting); if no,
the command tool is realized as a top-level window (as in the ‘on’ setting). Hence, the
command tool is always decorated using the “best” method, but the extra check takes
some time.

3.4 Getting Help


DDD has an extensive on-line help system. Here’s how to get help while working with DDD.
• You can get a short help text on most DDD buttons by simply moving the mouse pointer
on it and leave it there. After a second, a small window (called button tip; also known as
tool tip or balloon help) pops up, giving a hint on the button’s meaning. The button tip
disappears as soon as you move the mouse pointer to another item.
• The status line also displays information about the currently selected item. By clicking on
the status line, you can redisplay the most recent messages.
• You can get detailed help on any visible DDD item. Just point on the item you want help
and press the ‘F1’ key. This pops up a detailed help text.
• The DDD dialogs all contain ‘Help’ buttons that give detailed information about the dialog.
• You can get help on debugger commands by entering help at the debugger prompt. See
Section 10.1 [Entering Commands], page 133, for details on entering commands.
• If you are totally stuck, try ‘Help ⇒ What Now?’ (the ‘What Now?’ item in the ‘Help’ menu)
or press Ctrl+F1. Depending on the current state, DDD will give you some hints on what
you can do next.
• Of course, you can always refer to the on-line documentation:
− ‘Help ⇒ DDD Reference’ gives you access to the DDD manual, the ultimate DDD ref-
erence.
− ‘Help ⇒ Debugger Reference’ shows you the on-line documentation of the inferior
debugger.
− ‘Help ⇒ DDD WWW Page’ gives you access to the latest and greatest information on DDD.

• Finally, the DDD Tip Of The Day gives you important hints with each new DDD invocation.

All these functions can be customized in various ways (see Section 3.6.2 [Customizing Help],
page 57).
If, after all, you made a mistake, don’t worry: almost every DDD command can be undone.
See Section 3.5 [Undo and Redo], page 55, for details.

3.5 Undoing and Redoing Commands


Almost every DDD command can be undone, using ‘Edit ⇒ Undo’ or the ‘Undo’ button on the
command tool.
56 Debugging with DDD

Likewise, ‘Edit ⇒ Redo’ repeats the command most recently undone.


The ‘Edit’ menu shows which commands are to be undone and redone next; this is also
indicated by the popup help on the ‘Undo’ and ‘Redo’ buttons.

3.6 Customizing DDD


DDD is controlled by several resources—user-defined variables that take specific values in order
to control and customize DDD behavior.
Most DDD resources can be set interactively while DDD is running or when invoking DDD.
See [Resource Index], page 195, for the full list of DDD resources.
We first discuss how customizing works in general; then we turn to customizing parts of DDD
introduced so far.

3.6.1 How Customizing DDD Works


3.6.1.1 Resources
Just like any X program, DDD has a number of places to get resource values from. For DDD,
the most important places to specify resources are:
• The ~/.ddd/init file (~ stands for your home directory). This file is read in by DDD upon
start-up; the resources specified herein override all other sources (except for resources given
implicitly by command-line options).
If the environment variable DDD_STATE is set, its value is used instead of ~/.ddd/.
• The Ddd application-defaults file. This file is typically compiled into the DDD executable.
If it exists, its resource values override the values compiled into DDD. If the versions of the
Ddd application-defaults file and the DDD executable do not match, DDD may not function
properly; DDD will give you a warning in this case.1
• The command-line options. These options override all other resource settings.
• If the environment variable DDD_SESSION is set, it indicates the name of a session to start,
overriding all options and resources. This is used by DDD when restarting itself.
Not every resource has a matching command-line option. Each resource (whether in
~/.ddd/init or Ddd) is specified using a line
Ddd*resource: value
For instance, to set the ‘pollChildStatus’ resource to ‘off’, you would specify in
~/.ddd/init:
Ddd*pollChildStatus: off
For more details on the syntax of resource specifications, see the section RESOURCES in
the X(1) manual page.

3.6.1.2 Changing Resources


You can change DDD resources by three methods:
• Use DDD to change the options, notably ‘Edit ⇒ Preferences’. This works for the most
important DDD resources. Be sure to save the options (see Section 3.6.1.3 [Saving Options],
page 57) such that they apply to future DDD sessions, too.
• You can also invoke DDD with an appropriate command-line option. This changes the
related DDD resource for this particular DDD invocation. However, if you save the options
(see Section 3.6.1.3 [Saving Options], page 57), the changed resource will also apply to
future invocations.
1
If you use a Ddd application-defaults file, you will not be able to maintain multiple DDD versions at the same
time. This is why the suiting Ddd is normally compiled into the DDD executable.
Chapter 3: The DDD Windows 57

• Finally, you can set the appropriate resource in a file named .ddd/init in your home
directory. See [Resource Index], page 195, for a list of DDD resources to be set.

3.6.1.3 Saving Options


You can save the current option settings by setting ‘Edit ⇒ Save Options’. Options are saved
in a file named .ddd/init in your home directory when DDD exits. If a session session is active,
options will be saved in ~/.ddd/sessions/session/init instead.
The options are automatically saved when exiting DDD. You can turn off this feature by
unsetting ‘Edit ⇒ Save Options’. This is tied to the following resource:

saveOptionsOnExit (class SaveOnExit) [Resource]


If ‘on’ (default), the current option settings are automatically saved when DDD exits.

3.6.2 Customizing DDD Help


DDD Help can be customized in various ways.

3.6.2.1 Button Tips


Button tips are helpful for novices, but may be distracting for experienced users. You can turn
off button tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic display of Button Hints
⇒ as Popup Tips’.
You can also turn off the hint that is displayed in the status line. Just toggle ‘Edit ⇒
Preferences ⇒ General ⇒ Automatic Display of Button Hints ⇒ in the Status Line’.

General Preferences

These are the related DDD resources (see Section 3.6 [Customizing], page 56):

buttonTips (class Tips) [Resource]


If ‘on’ (default), enable button tips.

buttonDocs (class Docs) [Resource]


If ‘on’ (default), show button hints in the status line.
58 Debugging with DDD

3.6.2.2 Tip of the day


You can turn off the tip of the day by toggling ‘Edit ⇒ Preferences ⇒ Startup ⇒ Startup
Windows ⇒ Tip of the Day’.
Here is the related DDD resource (see Section 3.6 [Customizing], page 56):

startupTips (class StartupTips) [Resource]


If ‘on’ (default), show a tip of the day upon DDD startup.

See Section 2.1.2 [Options], page 18, for options to set this resource upon DDD invocation.
The actual tips are controlled by these resources (see Section 3.6 [Customizing], page 56):

startupTipCount (class StartupTipCount) [Resource]


The number n of the tip of the day to be shown at startup. See also the ‘tipn’ resources.

tipn (class Tip) [Resource]


The tip of the day numbered n (a string).

3.6.2.3 Help Helpers


DDD relies on a number of external commands, specified via ‘Edit ⇒ Preferences ⇒ Helpers’.

Setting Helpers Preferences

To uncompress help texts, you can define a ‘Uncompress’ command:

uncompressCommand (class UncompressCommand) [Resource]


The command to uncompress the built-in DDD manual, the DDD license, and the DDD news.
Takes a compressed text from standard input and writes the uncompressed text to standard
output. The default value is gzip -d -c; typical values include zcat and gunzip -c.

To view WWW pages, you can define a ‘Web Browser’ command:

wwwCommand (class WWWCommand) [Resource]


The command to invoke a WWW browser. The string ‘@URL@’ is replaced by the URL to
open. Default is to try a running Netscape first (trying mozilla, then netscape), then
Chapter 3: The DDD Windows 59

$WWWBROWSER, then to invoke a new Netscape process, then to let a running Emacs or XEmacs
do the job (via gnudoit), then to invoke Firefox, then to invoke Lynx in an xterm.

To specify ‘netscape-6.0’ as browser, use the setting:

Ddd*wwwCommand: \
netscape-6.0 -remote ’openURL(@URL@)’ \
|| netscape-6.0 ’@URL@’

This command first tries to connect to a running netscape-6.0 browser; if this fails, it starts
a new netscape-6.0 process.

This is the default WWW Page shown by ‘Help ⇒ DDD WWW Page’:

wwwPage (class WWWPage) [Resource]


The DDD WWW page. Value: http://www.gnu.org/software/ddd/

3.6.3 Customizing Undo


DDD Undo can be customized in various ways.

To set a maximum size for the undo buffer, set ‘Edit ⇒ Preferences ⇒ General ⇒ Undo
Buffer Size’.

This is related to the ‘maxUndoSize’ resource:

maxUndoSize (class MaxUndoSize) [Resource]


The maximum memory usage (in bytes) of the undo buffer. Useful for limiting DDD memory
usage. A negative value means to place no limit. Default is 2000000, or 2000 kBytes.

You can also limit the number of entries in the undo buffer, regardless of size (see Section 3.6
[Customizing], page 56):

maxUndoDepth (class MaxUndoDepth) [Resource]


The maximum number of entries in the undo buffer. This limits the number of actions that
can be undone, and the number of states that can be shown in historic mode. Useful for
limiting DDD memory usage. A negative value (default) means to place no limit.

To clear the undo buffer at any time, thus reducing memory usage, use ‘Edit ⇒ Preferences
⇒ General ⇒ Clear Undo Buffer’

3.6.4 Customizing the DDD Windows


You can customize the DDD Windows in various ways.

3.6.4.1 Splash Screen


You can turn off the DDD splash screen shown upon startup. Just select ‘Edit ⇒ Preferences
⇒ Startup DDD Splash Screen’.
60 Debugging with DDD

Startup Preferences

The value applies only to the next DDD invocation.

This setting is related to the following resource:

splashScreen (class SplashScreen) [Resource]


If ‘on’ (default), show a DDD splash screen upon start-up.

You can also customize the appearance of the splash screen (see Section 3.6 [Customizing],
page 56):

splashScreenColorKey (class ColorKey) [Resource]


The color key to use for the DDD splash screen. Possible values include:

• ‘c’ (default) for a color visual,


• ‘g’ for a multi-level greyscale visual,
• ‘g4’ for a 4-level greyscale visual, and
• ‘m’ for a dithered monochrome visual.
• ‘best’ chooses the best visual available for your display.

Please note: if DDD runs on a monochrome display, or if DDD was compiled without the
XPM library, only the monochrome version (‘m’) can be shown.

3.6.4.2 Window Layout


By default, DDD stacks commands, source, and data in one single top-level window. To have
separate top-level windows for source, data, and debugger console, set ‘Edit ⇒ Preferences
⇒ Startup ⇒ Window Layout ⇒ Separate Windows’.
Chapter 3: The DDD Windows 61

Debugger Console

Source Window

Button Tip
Data Window

The DDD Layout using Separate Windows

Here are the related DDD resources:


separateDataWindow (class Separate) [Resource]
If ‘on’, the data window and the debugger console are realized in different top-level windows.
If ‘off’ (default), the data window is attached to the debugger console.
separateSourceWindow (class Separate) [Resource]
If ‘on’, the source window and the debugger console are realized in different top-level windows.
If ‘off’ (default), the source window is attached to the debugger console.
By default, the DDD tool bars are located on top of the window. If you prefer the tool bar
being located at the bottom, as in DDD 2.x and earlier, set ‘Edit ⇒ Preferences ⇒ Startup
⇒ Tool Bar Appearance ⇒ Bottom’.
This is related to the ‘toolbarsAtBottom’ resource:
toolbarsAtBottom (class ToolbarsAtBottom) [Resource]
Whether source and data tool bars should be placed above source and data, respectively
(‘off’, default), or below, as in DDD 2.x (‘on’).
The bottom setting is only supported for separate tool bars—that is, you must either choose
separate windows or configure the tool bar to have neither images nor captions (see Section 3.2.1
[Customizing the Tool Bar], page 50).
If you use stacked windows, you can choose whether there should be one tool bar or two tool
bars. By default, DDD uses two tool bars if you use separate windows and disable captions and
images, but you can also explicitly change the setting via this resource:
commonToolBar (class ToolBar) [Resource]
Whether the tool bar buttons should be shown in one common tool bar at the top of the
common DDD window (‘on’, default), or whether they should be placed in two separate tool
bars, one for data, and one for source operations, as in DDD 2.x (‘off’).
You can also change the location of the status line (see Section 3.6 [Customizing], page 56):
statusAtBottom (class StatusAtBottom) [Resource]
If ‘on’ (default), the status line is placed at the bottom of the DDD source window. If ‘off’,
the status line is placed at the top of the DDD source window (as in DDD 1.x).
62 Debugging with DDD

See Section 2.1.2 [Options], page 18, for options to set these resources upon DDD invocation.

3.6.4.3 Customizing Fonts


You can configure the basic DDD fonts at run-time. Each font is specified using two members:
• The font family is an X font specifications, where the initial ‘foundry-’ specification may
be omitted, as well as any specification after family. Thus, a pair ‘family-weight’ usually
suffices.
• The font size is given as (resolution-independent) 1/10 points.
To specify fonts, select ‘Edit ⇒ Preferences ⇒ Fonts’.

Setting Font Preferences

The ‘Browse’ button opens a font selection program, where you can select fonts and attributes
interactively. Clicking ‘quit’ or ‘select’ in the font selector causes all non-default values to be
transferred to the DDD font preferences panel.
The following fonts can be set using the preferences panel:
Default Font
The default DDD font to use for labels, menus, and buttons. Default is ‘liberation
sans-bold’ (similar to Helvetica Bold).
Variable Width
The variable width DDD font to use for help texts and messages. Default is
‘liberation sans-medium’ (similar to Helvetica Medium).
Fixed Width
The fixed width DDD font to use for source code, the debugger console, text fields,
and the execution window. Default is ‘liberation mono-bold’ (similar to Courier
Bold).
Data The DDD font to use for data displays. Default is ‘liberation mono-bold’. (similar
to Courier Bold).
Changes in this panel will take effect only in the next DDD session. To make it effective right
now, restart DDD (using ‘File ⇒ Restart DDD’).
Chapter 3: The DDD Windows 63

After having made changes in the panel, DDD will automatically offer you to restart itself,
such that you can see the changes taking effect.
The ‘Reset’ button restores the most recently saved preferences.
Here are the resources related to font specifications:

defaultFont (class Font) [Resource]


The default DDD font to use for labels, menus, buttons, etc. The font is specified as an X
font spec, where the initial Foundry specification may be omitted, as well as any specification
after Family.
Default value is ‘liberation sans-bold’ (similar to Helvetica Bold).
To set the default DDD font to, say, ‘liberation sans medium’ (similar to Helvetica
Medium), insert a line
Ddd*defaultFont: liberation sans-medium
in your ~/.ddd/init file.

defaultFontSize (class FontSize) [Resource]


The size of the default DDD font, in 1/10 points. This resource overrides any font size
specification in the ‘defaultFont’ resource (see above). The default value is 120 for a 12.0
point font.

variableWidthFont (class Font) [Resource]


The variable width DDD font to use for help texts and messages. The font is specified as an X
font spec, where the initial Foundry specification may be omitted, as well as any specification
after Family.
Default value is ‘liberation sans-medium-r’.
To set the variable width DDD font family to, say, ‘liberation serif’ (similar to Times
Roman), insert a line
Ddd*fixedWidthFont: liberation serif-medium
in your ~/.ddd/init file.

variableWidthFontSize (class FontSize) [Resource]


The size of the variable width DDD font, in 1/10 points. This resource overrides any font size
specification in the ‘variableWidthFont’ resource (see above). The default value is 120 for
a 12.0 point font.

fixedWidthFont (class Font) [Resource]


The fixed width DDD font to use for source code, the debugger console, text fields, and
the execution window. The font is specified as an X font spec, where the initial Foundry
specification may be omitted, as well as any specification after Family.
Default value is ‘liberation mono-bold’ (similar to Courier Bold)..
To set the fixed width DDD font family to, say, ‘liberation mono medium’ (similar to Courier
Medium) insert a line
Ddd*fixedWidthFont: liberation mono-medium
in your ~/.ddd/init file.

fixedWidthFontSize (class FontSize) [Resource]


The size of the fixed width DDD font, in 1/10 points. This resource overrides any font size
specification in the ‘fixedWidthFont’ resource (see above). The default value is 120 for a
12.0 point font.
64 Debugging with DDD

dataFont (class Font) [Resource]


The fixed width DDD font to use data displays. The font is specified as an X font spec, where
the initial Foundry specification may be omitted, as well as any specification after Family.
Default value is ‘liberation mono-bold’ (similar to Courier Bold).
To set the DDD data font family to, say, ‘liberation mono medium’ (similar to Courier
Medium), insert a line
Ddd*dataFont: liberation mono-medium
in your ~/.ddd/init file.

dataFontSize (class FontSize) [Resource]


The size of the DDD data font, in 1/10 points. This resource overrides any font size spec-
ification in the ‘dataFont’ resource (see above). The default value is 120 for a 12.0 point
font.

As all font size resources have the same class (and by default the same value), you can easily
change the default DDD font size to, say, 9.0 points by inserting a line
Ddd*FontSize: 90
in your ~/.ddd/init file.
Here’s how to specify the command to select fonts:

fontSelectCommand (class FontSelectCommand) [Resource]


A command to select from a list of fonts. The string ‘@FONT@’ is replaced by the current DDD
default font; the string ‘@TYPE@’ is replaced by a symbolic name of the DDD font to edit. The
program must either place the name of the selected font in the PRIMARY selection or print the
selected font on standard output. A typical value is:
Ddd*fontSelectCommand: xfontsel -print

See Section 2.1.2 [Options], page 18, for options to set these resources upon DDD invocation.

3.6.4.4 Toggling Windows


In the default stacked window setting, you can turn the individual DDD windows on and off
by toggling the respective items in the ‘View’ menu (see Section 3.1.3 [View Menu], page 42).
When using separate windows (see Section 3.6.4.2 [Window Layout], page 60), you can close the
individual windows via ‘File ⇒ Close’ or by closing them via your window manager.
Whether windows are opened or closed when starting DDD is controlled by the following
resources, immediately tied to the ‘View’ menu items:

openDataWindow (class Window) [Resource]


If ‘off’ (default), the data window is closed upon start-up.

openDebuggerConsole (class Window) [Resource]


If ‘off’, the debugger console is closed upon start-up.

openSourceWindow (class Window) [Resource]


If ‘off’, the source window is closed upon start-up.

See Section 2.1.2 [Options], page 18, for options to set these resources upon DDD invocation.
Chapter 3: The DDD Windows 65

3.6.4.5 Text Fields


The DDD text fields can be customized using the following resources:

popdownHistorySize (class HistorySize) [Resource]


The maximum number of items to display in pop-down value histories. A value of 0 (default)
means an unlimited number of values.

sortPopdownHistory (class SortPopdownHistory) [Resource]


If ‘on’ (default), items in the pop-down value histories are sorted alphabetically. If ‘off’,
most recently used values will appear at the top.

3.6.4.6 Icons
If you frequently switch between DDD and other multi-window applications, you may like to
set ‘Edit ⇒ Preferences ⇒ General ⇒ Iconify all windows at once’. This way, all DDD
windows are iconified and deiconified as a group.
This is tied to the following resource:

groupIconify (class GroupIconify) [Resource]


If this is ‘on’, (un)iconifying any DDD window causes all other DDD windows to (un)iconify
as well. Default is ‘off’, meaning that each DDD window can be iconified on its own.

If you want to keep DDD off your desktop during a longer computation, you may like to
set ‘Edit ⇒ Preferences ⇒ General ⇒ Uniconify when ready’. This way, you can iconify
DDD while it is busy on a command (e.g. running a program); DDD will automatically pop up
again after becoming ready (e.g. after the debugged program has stopped at a breakpoint). See
Section 6.4 [Program Stop], page 87, for a discussion.
Here is the related resource:

uniconifyWhenReady (class UniconifyWhenReady) [Resource]


If this is ‘on’ (default), the DDD windows are uniconified automatically whenever GDB be-
comes ready. This way, you can iconify DDD during some longer operation and have it
uniconify itself as soon as the program stops. Setting this to ‘off’ leaves the DDD windows
iconified.

3.6.4.7 Adding Buttons


You can extend DDD with new buttons. See Section 10.4 [Defining Buttons], page 136, for
details.

3.6.4.8 More Customizations


You can change just about any label, color, keyboard mapping, etc. by changing resources from
the Ddd application defaults file which comes with the DDD source distribution. Here’s how it
works:
• Identify the appropriate resource in the Ddd file.
• Copy the resource line to your ~/.ddd/init file and change it at will.
See Appendix A [Application Defaults], page 143, for details on the application-defaults file.

3.6.5 Debugger Settings


For most inferior debuggers, you can change their internal settings using ‘Edit ⇒ Settings’.
Using the settings editor, you can determine whether C++ names are to be demangled, how
many array elements are to print, and so on.
66 Debugging with DDD

GDB Settings Panel (Excerpt)

The capabilities of the settings editor depend on the capabilities of your inferior debugger.
Clicking on ‘?’ gives an an explanation on the specific item; the GDB documentation gives more
details.
Use ‘Edit ⇒ Undo’ to undo changes. Clicking on ‘Reset’ restores the most recently saved
settings.
Some debugger settings are insensitive and cannot be changed, because doing so would endan-
ger DDD operation. See the ‘gdbInitCommands’ and ‘dbxInitCommands’ resources for details.
All debugger settings (except source and object paths) are saved with DDD options.
67

4 Navigating through the Code

This chapter discusses how to access code from within DDD.

4.1 Compiling for Debugging


In order to debug a program effectively, you need to generate debugging information when you
compile it. This debugging information is stored in the object file; it describes the data type of
each variable or function and the correspondence between source line numbers and addresses in
the executable code.1

To request debugging information, specify the -g option when you run the compiler.

Many C compilers are unable to handle the -g and -O options together. Using those compilers,
you cannot generate optimized executables containing debugging information.

GCC, the GNU C compiler, supports -g with or without -O, making it possible to debug
optimized code. We recommend that you always use -g whenever you compile a program. You
may think your program is correct, but there is no sense in pushing your luck.

When you debug a program compiled with -g -O, remember that the optimizer is rearranging
your code; the debugger shows you what is really there. Do not be too surprised when the
execution path does not exactly match your source file! An extreme example: if you define a
variable, but never use it, DDD never sees that variable—because the compiler optimizes it out
of existence.

4.2 Opening Files


If you did not invoke DDD specifying a program to be debugged, you can use the ‘File’ menu
to open programs, core dumps and sources.

4.2.1 Opening Programs


To open a program to be debugged, select ‘File ⇒ Open Program’.2 Click on ‘Open’ to open
the program

In JDB, select ‘File ⇒ Open Class’ instead. This gives you a list of available classes to
choose from.

1
If you use DDD to debug Perl, Python or Bash scripts, then this section does not apply.
2
With XDB and some DBX variants, the debugged program must be specified upon invocation and cannot be
changed at run time.
68 Debugging with DDD

File Filter

File List
Directory List

Program to be opened

Click here to open

Opening a program to be debugged

To re-open a recently debugged program or class, select ‘File ⇒ Open Recent’ and choose
a program or class from the list.
If no sources are found, See Section 4.3.4 [Source Path], page 70, for specifying source direc-
tories.

4.2.2 Opening Core Dumps


If a previous run of the program has crashed and you want to find out why, you can have DDD
examine its core dump.3
To open a core dump for the program, select ‘File ⇒ Open Core Dump’. Click on ‘Open’ to
open the core dump.
Before ‘Open Core Dump’, you should first use ‘File ⇒ Open Program’ to specify the program
that generated the core dump and to load its symbol table.

4.2.3 Opening Source Files


To open a source file of the debugged program, select ‘File ⇒ Open Source’.
• Using GDB, this gives you a list of the sources used for compiling your program.
• Using other inferior debuggers, this gives you a list of accessible source files, which may or
may not be related to your program.
Click on ‘Open’ to open the source file. See Section 4.3.4 [Source Path], page 70, if no sources
are found.

4.2.4 Filtering Files


When presenting files to be opened, DDD by default filters files when opening execution files, core
dumps, or source files, such that the selection shows only suitable files. This requires that DDD
opens each file, which may take time. See Section 4.4.6 [Customizing File Filtering], page 73, if
you want to turn off this feature.
3
JDB, pydb, Perl, and Bash do not support core dumps.
Chapter 4: Navigating through the Code 69

4.3 Looking up Items


As soon as the source of the debugged program is available, the source window displays its
current source text. (see Section 4.3.4 [Source Path], page 70, if a source text cannot be found.)
In the source window, you can lookup and examine function and variable definitions as well
as search for arbitrary occurrences in the source text.

4.3.1 Looking up Definitions


If you wish to lookup a specific function or variable definition whose name is visible in the
source text, click with mouse button 1 on the function or variable name. The name is copied
to the argument field. Change the name if desired and click on the ‘Lookup’ button to find its
definition.

Press Button 3 on Item

Show Item Value

Show Item Type

Lookup Item’s Definition in Source Code


Set and Delete Breakpoint at Item

The Source Popup Menu

As a faster alternative, you can simply press mouse button 3 on the function name and select
the ‘Lookup’ item from the source popup menu.
As an even faster alternative, you can also double-click on a function call (an identifier
followed by a ‘(’ character) to lookup the function definition.
If a source file is not found, See Section 4.3.4 [Source Path], page 70, for specifying source
directories.

4.3.2 Textual Search


If the item you wish to search is visible in the source text, click with mouse button 1 on it.
The identifier is copied to the argument field. Click on the ‘Find >>’ button to find following
occurrences and on ‘Find >> ⇒ Find << ()’ to find previous occurrences.
By default, DDD finds only complete words. To search for arbitrary substrings, change the
value of the ‘Source ⇒ Find Words Only’ option.
70 Debugging with DDD

4.3.3 Looking up Previous Locations


After looking up a location, use ‘Edit ⇒ Undo’ (or the ‘Undo’ button on the command tool)
to go back to the original locations. ‘Edit ⇒ Redo’ brings you back again to the location you
looked for.

Argument for command buttons on the right Click here to find further occurrences of ‘tree_test’

Click here to lookup ‘tree_test’

Enabled Breakpoint

Execution Position

Disabled Breakpoint

Program Counter

The Source Window

4.3.4 Specifying Source Directories


Executable programs sometimes do not record the directories of the source files from which they
were compiled, just the names. Even when they do, the directories could be moved between the
compilation and your debugging session.

Here’s how GDB accesses source files; other inferior debuggers have similar methods.

GDB has a list of directories to search for source files; this is called the source path. Each
time GDB wants a source file, it tries all the directories in the list, in the order they are present
in the list, until it finds a file with the desired name. Note that the executable search path is
not used for this purpose. Neither is the current working directory, unless it happens to be in
the source path.

If GDB cannot find a source file in the source path, and the object program records a direc-
tory, GDB tries that directory too. If the source path is empty, and there is no record of the
compilation directory, GDB looks in the current directory as a last resort.

To specify a source path for your inferior debugger, use ‘Edit ⇒ Debugger Settings’ (see
Section 3.6.5 [Debugger Settings], page 65, and search for appropriate entries (in GDB, this is
‘Search path for source files’).
Chapter 4: Navigating through the Code 71

If ‘Debugger Settings’ has no suitable entry, you can also specify a source path for the
inferior debugger when invoking DDD. See Section 2.1.4 [Inferior Debugger Options], page 25,
for details.

When using JDB, you can set the CLASSPATH environment variable to specify directories
where JDB (and DDD) should search for classes.

If DDD does not find a source file for any reason, check the following issues:

• In order to debug a program effectively, you need to generate debugging information when
you compile it. Without debugging information, the inferior debugger will be unable to
locate the source code. To request debugging information, specify the -g option when you
run the compiler. See Section 4.1 [Compiling for Debugging], page 67, for details.
• You may need to tell your inferior debugger where the source code files are. See Section 4.3.4
[Source Path], page 70, for details.
Using GDB, you can also create a local .gdbinit file that contains a line directory path.
Here, path is a colon-separated list of source paths.

4.4 Customizing the Source Window


The source window can be customized in a number of ways, most of them accessed via ‘Edit ⇒
Preferences ⇒ Source’.

Source Preferences

4.4.1 Customizing Glyphs


In the source text, the current execution position and breakpoints are indicated by sym-
bols (glyphs). As an alternative, DDD can also indicate these positions using text charac-
ters. If you wish to disable glyphs, set ‘Edit ⇒ Preferences ⇒ Source ⇒ Show Position
and Breakpoints ⇒ as Text Characters’ option. This also makes DDD run slightly faster,
especially when scrolling.

This setting is tied to this resource:


72 Debugging with DDD

displayGlyphs (class DisplayGlyphs) [Resource]


If this is ‘on’, the current execution position and breakpoints are displayed as glyphs; other-
wise, they are shown through characters in the text. The default is ‘on’. See Section 2.1.2
[Options], page 18, for the --glyphs and --no-glyphs options.

You can further control glyphs using the following resources:

cacheGlyphImages (class CacheMachineCode) [Resource]


Whether to cache (share) glyph images (‘on’) or not (‘off’). Caching glyph images requires
less X resources, but has been reported to fail with OSF/Motif 2.1 on XFree86 servers.
Default is ‘off’ for OSF/Motif 2.1 or later on GNU/Linux machines, and ‘on’ otherwise.

glyphUpdateDelay (class GlyphUpdateDelay) [Resource]


A delay (in ms) that says how much time to wait before updating glyphs while scrolling the
source text. A small value results in glyphs being scrolled with the text, a large value disables
glyphs while scrolling and makes scrolling faster. Default: 10.

maxGlyphs (class MaxGlyphs) [Resource]


The maximum number of glyphs to be displayed (default: 10). Raising this value causes
more glyphs to be allocated, possibly wasting resources that are never needed.

4.4.2 Customizing Searching


Searching in the source text (see Section 4.3.2 [Textual Search], page 69) is controlled by these
resources, changed via the ‘Source’ menu:

findCaseSensitive (class FindCaseSensitive) [Resource]


If this is ‘on’ (default), the ‘Find’ commands are case-sensitive. Otherwise, occurrences are
found regardless of case.

findWordsOnly (class FindWordsOnly) [Resource]


If this is ‘on’ (default), the ‘Find’ commands find complete words only. Otherwise, arbitrary
occurrences are found.

4.4.3 Customizing Source Appearance


You can have DDD show line numbers within the source window. Use ‘Edit ⇒ Preferences
⇒ Source ⇒ Display Source Line Numbers’.

displayLineNumbers (class DisplayLineNumbers) [Resource]


If this is ‘on’, lines in the source text are prefixed with their respective line number. The
default is ‘off’.

You can instruct DDD to indent the source code, leaving more room for breakpoints and execu-
tion glyphs. This is done using the ‘Edit ⇒ Preferences ⇒ Source ⇒ Source indentation’
slider. The default value is 0 for no indentation at all.

indentSource (class Indent) [Resource]


The number of columns to indent the source code, such that there is enough place to display
breakpoint locations. Default: 0.

By default, DDD uses a minimum indentation for script languages.

indentScript (class Indent) [Resource]


The minimum indentation for script languages, such as Perl, Python, and Bash. Default: 4.

The maximum width of line numbers is controlled by this resource.


Chapter 4: Navigating through the Code 73

lineNumberWidth (class LineNumberWidth) [Resource]


The number of columns to use for line numbers (if displaying line numbers is enabled). Line
numbers wider than this value extend into the breakpoint space. Default: 4.

If your source code uses a tab width different from 8 (the default), you can set an alternate
width using the ‘Edit ⇒ Preferences ⇒ Source ⇒ Tab width’ slider.

tabWidth (class TabWidth) [Resource]


The tab width used in the source window (default: 8)

4.4.4 Customizing Source Scrolling


These resources control when the source window is scrolled:

linesAboveCursor (class LinesAboveCursor) [Resource]


The minimum number of lines to show before the current location. Default is 2.

linesBelowCursor (class LinesBelowCursor) [Resource]


The minimum number of lines to show after the current location. Default is 3.

4.4.5 Customizing Source Lookup


Some DBX and XDB variants do not properly handle paths in source file specifications. If you
want the inferior debugger to refer to source locations by source base names only, unset the
‘Edit ⇒ Preferences ⇒ Source ⇒ Refer to Program Sources by full path name’ option.
This is related to the following resource:

useSourcePath (class UseSourcePath) [Resource]


If this is ‘off’ (default), the inferior debugger refers to source code locations only by their
base names. If this is ‘on’ (default), DDD uses the full source code paths.

By default, DDD caches source files in memory. This is convenient for remote debugging,
since remote file access may be slow. If you want to reduce memory usage, unset the ‘Edit ⇒
Preferences ⇒ Source ⇒ Cache source files’ option.
This is related to the following resource:

cacheSourceFiles (class CacheSourceFiles) [Resource]


Whether to cache source files (‘on’, default) or not (‘off’). Caching source files requires more
memory, but makes DDD run faster.

4.4.6 Customizing File Filtering


You can control whether DDD should filter files to be opened.

filterFiles (class FilterFiles) [Resource]


If this is ‘on’ (default), DDD filters files when opening execution files, core dumps, or source
files, such that the selection shows only suitable files. This requires that DDD opens each file,
which may take time. If this is ‘off’, DDD always presents all available files.
75

5 Stopping the Program


The principal purposes of using a debugger are so that you can stop your program before it
terminates; or so that, if your program runs into trouble, you can investigate and find out why.
Inside DDD, your program may stop for any of several reasons, such as a signal, a breakpoint,
or reaching a new line after a DDD command such as ‘Step’. You may then examine and change
variables, set new breakpoints or remove old ones, and then continue execution.
The inferior debuggers supported by DDD support two mechanisms for stopping a program
upon specific events:
• A breakpoint makes your program stop whenever a certain point in the program is reached.
For each breakpoint, you can add conditions to control in finer detail whether your program
stops. Typically, breakpoints are set before running the program.
• A watchpoint is a special breakpoint that stops your program when the value of an expres-
sion changes.

5.1 Breakpoints
5.1.1 Setting Breakpoints
You can set breakpoints by location or by name.

5.1.1.1 Setting Breakpoints by Location


Breakpoints are set at a specific location in the program.
If the source line is visible, click with mouse button 1 on the left of the source line and then
on the ‘Break’ button.
As a faster alternative, you can simply press mouse button 3 on the left of the source line
and select the ‘Set Breakpoint’ item from the line popup menu.

Press Button 3 on Line


Set Breakpoint at Line

The Line Popup Menu

As an even faster alternative, you can simply double-click on the left of the source line to set
a breakpoint.
As yet another alternative, you can select ‘Source ⇒ Breakpoints’. Click on the ‘Break’
button and enter the location.
(If you find this number of alternatives confusing, be aware that DDD users fall into three
categories, which must all be supported. Novice users explore DDD and may prefer to use
76 Debugging with DDD

one single mouse button. Advanced users know how to use shortcuts and prefer popup menus.
Experienced users prefer the command line interface.)
Breakpoints are indicated by a plain stop sign, or as ‘#n’, where n is the breakpoint number.
A greyed out stop sign (or ‘_n_’) indicates a disabled breakpoint. A stop sign with a question
mark (or ‘?n?’) indicates a conditional breakpoint or a breakpoint with an ignore count set.
If you set a breakpoint by mistake, use ‘Edit ⇒ Undo’ to delete it again.

5.1.1.2 Setting Breakpoints by Name


If the function name is visible, click with mouse button 1 on the function name. The function
name is then copied to the argument field. Click on the ‘Break’ button to set a breakpoint there.
As a shorter alternative, you can simply press mouse button 3 on the function name and
select the ‘Break at’ item from the popup menu.
As yet another alternative, you can click on ‘Break...’ from the Breakpoint editor (invoked
through ‘Source ⇒ Breakpoints’) and enter the function name.

5.1.1.3 Setting Regexp Breakpoints


Using GDB, you can also set a breakpoint on all functions that match a given string. ‘Break
⇒ Set Breakpoints at Regexp ()’ sets a breakpoint on all functions whose name matches the
regular expression given in ‘()’. Here are some examples:
• To set a breakpoint on every function that starts with ‘Xm’, set ‘()’ to ‘^Xm’.
• To set a breakpoint on every member of class ‘Date’, set ‘()’ to ‘^Date::’.
• To set a breakpoint on every function whose name contains ‘_fun’, set ‘()’ to ‘_fun’.
• To set a breakpoint on every function that ends in ‘_test’, set ‘()’ to ‘_test$’.

5.1.2 Deleting Breakpoints


To delete a visible breakpoint, click with mouse button 1 on the breakpoint. The breakpoint
location is copied to the argument field. Click on the ‘Clear’ button to delete all breakpoints
there.
If the function name is visible, click with mouse button 1 on the function name. The function
name is copied to the argument field. Click on the ‘Clear’ button to clear all breakpoints there.
As a faster alternative, you can simply press mouse button 3 on the breakpoint and select
the ‘Delete Breakpoint’ item from the popup menu.
As yet another alternative, you can select the breakpoint and click on ‘Delete’ in the Break-
point editor (invoked through ‘Source ⇒ Breakpoints’).
As an even faster alternative, you can simply double-click on the breakpoint while holding
Ctrl.

5.1.3 Disabling Breakpoints


Rather than deleting a breakpoint or watchpoint, you might prefer to disable it. This makes
the breakpoint inoperative as if it had been deleted, but remembers the information on the
breakpoint so that you can enable it again later.1
To disable a breakpoint, press mouse button 3 on the breakpoint symbol and select the
‘Disable Breakpoint’ item from the breakpoint popup menu. To enable it again, select ‘Enable
Breakpoint’.

1
JDB does not support breakpoint disabling.
Chapter 5: Stopping the Program 77

Press Button 3 on Breakpoint


Edit Properties

Disable Breakpoint

The Breakpoint Popup Menu

As an alternative, you can select the breakpoint and click on ‘Disable’ or ‘Enable’ in the
Breakpoint editor (invoked through ‘Source ⇒ Breakpoints’.

Disabled breakpoints are indicated by a grey stop sign, or ‘_n_’, where n is the breakpoint
number.

The ‘Disable Breakpoint’ item is also accessible via the ‘Clear’ button. Just press and
hold mouse button 1 on the button to get a popup menu.

5.1.4 Temporary Breakpoints


A temporary breakpoint is immediately deleted as soon as it is reached.2

To set a temporary breakpoint, press mouse button 3 on the left of the source line and select
the ‘Set Temporary Breakpoint’ item from the popup menu.

As a faster alternative, you can simply double-click on the left of the source line while holding
Ctrl.

Temporary breakpoints are convenient to make the program continue up to a specific location:
just set the temporary breakpoint at this location and continue execution.

The ‘Continue Until Here’ item from the popup menu sets a temporary breakpoint on the
left of the source line and immediately continues execution. Execution stops when the temporary
breakpoint is reached.

The ‘Set Temporary Breakpoint’ and ‘Continue Until Here’ items are also accessible via
the ‘Break’ button. Just press and hold mouse button 1 on the button to get a popup menu.

5.1.5 Editing Breakpoint Properties


You can change all properties of a breakpoint by pressing mouse button 3 on the breakpoint
symbol and select ‘Properties’ from the breakpoint popup menu. This will pop up a dialog
showing the current properties of the selected breakpoint.

2
JDB does not support temporary breakpoints.
78 Debugging with DDD

Disable Breakpoint

Edit Breakpoint Condition

Edit Ignore Count

Breakpoint Properties

As an even faster alternative, you can simply double-click on the breakpoint.


• Click on ‘Lookup’ to move the cursor to the breakpoint’s location.
• Click on ‘Enable’ to enable the breakpoint.
• Click on ‘Disable’ to disable the breakpoint.
• Click on ‘Temp’ to make the breakpoint temporary.3
• Click on ‘Delete’ to delete the breakpoint.

5.1.6 Breakpoint Conditions


The simplest sort of breakpoint breaks every time your program reaches a specified place. You
can also specify a condition for a breakpoint. A condition is just a Boolean expression in your
programming language. A breakpoint with a condition evaluates the expression each time your
program reaches it, and your program stops only if the condition is true.
This is the converse of using assertions for program validation; in that situation, you want to
stop when the assertion is violated–that is, when the condition is false. In C, if you want to test
an assertion expressed by the condition assertion, you should set the condition ‘!assertion’ on
the appropriate breakpoint.
Break conditions can have side effects, and may even call functions in your program. This
can be useful, for example, to activate functions that log program progress, or to use your own
print functions to format special data structures. The effects are completely predictable unless
there is another enabled breakpoint at the same address. (In that case, DDD might see the other
breakpoint first and stop your program without checking the condition of this one.)
Note that breakpoint commands are usually more convenient and flexible for the purpose of
performing side effects when a breakpoint is reached. See Section 5.1.8 [Breakpoint Commands],
page 79, for details.

5.1.7 Breakpoint Ignore Counts


A special case of a breakpoint condition is to stop only when the breakpoint has been reached a
certain number of times. This is so useful that there is a special way to do it, using the ignore
3
GDB has no way to make a temporary breakpoint non-temporary again.
Chapter 5: Stopping the Program 79

count of the breakpoint. Every breakpoint has an ignore count, which is an integer. Most of
the time, the ignore count is zero, and therefore has no effect. But if your program reaches a
breakpoint whose ignore count is positive, then instead of stopping, it just decrements the ignore
count by one and continues. As a result, if the ignore count value is n, the breakpoint does not
stop the next n times your program reaches it.
In the field ‘Ignore Count’ of the ‘Breakpoint Properties’ panel, you can specify the break-
point ignore count.4
If a breakpoint has a positive ignore count and a condition, the condition is not checked.
Once the ignore count reaches zero, DDD resumes checking the condition.

5.1.8 Breakpoint Commands


You can give any breakpoint (or watchpoint) a series of DDD commands to execute when your
program stops due to that breakpoint. For example, you might want to print the values of
certain expressions, or enable other breakpoints.5
Using the ‘Commands’ buttons of the ‘Breakpoint Properties’ panel, you can edit commands
to be executed when the breakpoint is hit.
To edit breakpoint commands, click on ‘Edit >>’ and enter the commands in the commands
editor. When done with editing, click on ‘Edit <<’ to close the commands editor.
Using GDB, you can also record a command sequence to be executed. To record a command
sequence, follow these steps:
1. Click on ‘Record’ to begin the recording of the breakpoint commands.
2. Now interact with DDD. While recording, DDD does not execute commands, but simply
records them to be executed when the breakpoint is hit. The recorded debugger commands
are shown in the debugger console.
3. To stop the recording, click on ‘End’ or enter ‘end’ at the GDB prompt. To cancel the
recording, click on ‘Interrupt’ or press ESC.
4. You can edit the breakpoint commands just recorded using ‘Edit >>’.

5.1.9 Moving and Copying Breakpoints


To move a breakpoint to a different location, press mouse button 1 on the stop sign and drag
it to the desired location.6 This is equivalent to deleting the breakpoint at the old location and
setting a breakpoint at the new location. The new breakpoint inherits all properties of the old
breakpoint, except the breakpoint number.
To copy a breakpoint to a new location, press Shift while dragging.
In GDB 6.8 and later, a breakpoint may have multiple locations. Each location is marked by a
separate stop sign in the machine code window. However, these signs cannot be dragged, because
GDB cannot modify individual locations within a breakpoint. Multi-location breakpoints may
be distinguished from simple breakpoints by the color of the stop sign, which can be set using
the resources
Ddd*multi_stop.foreground: value
Ddd*multi_cond.foreground: value
Ddd*multi_temp.foreground: value

4
JDB, Perl and some DBX variants do not support breakpoint ignore counts.
5
JDB, pydb, and some DBX variants do not support breakpoint commands.
6
When glyphs are disabled (see Section 4.4 [Customizing Source], page 71), breakpoints cannot be dragged.
Delete and set breakpoints instead.
80 Debugging with DDD

5.1.10 Looking up Breakpoints


If you wish to lookup a specific breakpoint, select ‘Source ⇒ Breakpoints ⇒ Lookup’. After
selecting a breakpoint from the list and clicking the ‘Lookup’ button, the breakpoint location is
displayed.
As an alternative, you can enter ‘#n’ in the argument field, where n is the breakpoint number,
and click on the ‘Lookup’ button to find its definition.

5.1.11 Editing all Breakpoints


To view and edit all breakpoints at once, select ‘Source ⇒ Breakpoints’. This will popup the
Breakpoint Editor which displays the state of all breakpoints.

Edit Properties

Condition

Ignore Count
Commands

The Breakpoint Editor

In the breakpoint editor, you can select individual breakpoints by clicking on them. Pressing
Ctrl while clicking toggles the selection. To edit the properties of all selected breakpoints, click
on ‘Props’.

5.1.12 Hardware-Assisted Breakpoints


Using GDB, a few more commands related to breakpoints can be invoked through the debugger
console:

hbreak position
Sets a hardware-assisted breakpoint at position. This command requires hardware
support and some target hardware may not have this support. The main purpose of
this is EPROM/ROM code debugging, so you can set a breakpoint at an instruction
without changing the instruction.

thbreak pos
Set a temporary hardware-assisted breakpoint at pos.

See Section “Setting Breakpoints” in Debugging with GDB, for details.


Chapter 5: Stopping the Program 81

5.2 Watchpoints
You can make the program stop as soon as some variable value changes, or when some variable
is read or written. This is called setting a watchpoint on a variable.7
Watchpoints have much in common with breakpoints: in particular, you can enable and
disable them. You can also set conditions, ignore counts, and commands to be executed when
a watched variable changes its value.
Please note: on architectures without special watchpoint support, watchpoints currently
make the program execute two orders of magnitude more slowly. This is so because the inferior
debugger must interrupt the program after each machine instruction in order to examine whether
the watched value has changed. However, this delay can be well worth it to catch errors when
you have no clue what part of your program is the culprit.

5.2.1 Setting Watchpoints


If the variable name is visible, click with mouse button 1 on the variable name. The variable
name is copied to the argument field. Otherwise, enter the variable name in the argument field.
Click on the ‘Watch’ button to set a watchpoint there.
Using GDB and JDB 1.2, you can set different types of watchpoints. Click and hold mouse
button 1 on the ‘Watch’ button to get a menu.

5.2.2 Editing Watchpoint Properties


To change the properties of a watchpoint, enter the name of the watched variable in the argument
field. Click and hold mouse button 1 on the ‘Watch’ button and select ‘Watchpoint Properties’.
The Watchpoint Properties panel has the same functionality as the Breakpoint Properties
panel (see Section 5.1.5 [Editing Breakpoint Properties], page 77). As an additional feature, you
can click on ‘Print’ to see the current value of a watched variable.

5.2.3 Editing all Watchpoints


To view and edit all watchpoints at once, select ‘Data ⇒ Watchpoints’. This will popup the
Watchpoint Editor which displays the state of all watchpoints.
The Watchpoint Editor has the same functionality as the Breakpoint Editor (see
Section 5.1.11 [Editing all Breakpoints], page 80). As an additional feature, you can click on
‘Print’ to see the current value of a watched variable.

5.2.4 Deleting Watchpoints


To delete a watchpoint, enter the name of the watched variable in the argument field and click
the ‘Unwatch’ button.

5.3 Interrupting
If the program is already running (see Chapter 6 [Running], page 83), you can interrupt it any
time by clicking the ‘Interrupt’ button or typing ESC in a DDD window.8 Using GDB, this is
equivalent to sending a SIGINT (Interrupt) signal.
‘Interrupt’ and ESC also interrupt a running debugger command, such as printing data.

7
Watchpoints are available in GDB and some DBX variants only. In XDB, a similar feature is available via XDB
assertions; see the XDB documentation for details.
8
If Ctrl+C is not bound to ‘Copy’ (see Section 3.1.11.2 [Customizing the Edit Menu], page 48), you can also
use Ctrl+C to interrupt the running program.
82 Debugging with DDD

5.4 Stopping X Programs


If your program is a modal X application, DDD may interrupt it while it has grabbed the mouse
pointer, making further interaction impossible—your X display will be unresponsive to any user
actions.
By default, DDD will check after each interaction whether the pointer is grabbed. If the
pointer is grabbed, DDD will continue the debugged program such that you can continue to use
your X display.
This is how this feature works: When the program stops, DDD checks for input events such
as keyboard or mouse interaction. If DDD does not receive any event within the next 5 seconds,
DDD checks whether the mouse pointer is grabbed by attempting to grab and ungrab it. If this
attempt fails, then DDD considers the pointer grabbed.
Unfortunately, DDD cannot determine the program that grabbed the pointer—it may be the
debugged program, or another program. Consequently, you have another 10 seconds to cancel
continuation before DDD continues the program automatically.
There is one situation where this fails: if you lock your X display while DDD is running,
then DDD will consider a resulting pointer grab as a result of running the program—and auto-
matically continue execution of the debugged program. Consequently, you can turn off this fea-
ture via ‘Edit ⇒ Preferences ⇒ General ⇒ Continue Automatically when Mouse Pointer
is Frozen’.

5.4.1 Customizing Grab Checking


The grab checks are controlled by the following resources:

checkGrabs (class CheckGrabs) [Resource]


If this is ‘on’ (default), DDD will check after each interaction whether the pointer is grabbed.
If this is so, DDD will automatically continue execution of debugged program.

checkGrabDelay (class CheckGrabDelay) [Resource]


The time to wait (in ms) after a debugger command before checking for a grabbed pointer. If
DDD sees some pointer event within this delay, the pointer cannot be grabbed and an explicit
check for a grabbed pointer is unnecessary. Default is 5000, or 5 seconds.

grabAction (class grabAction) [Resource]


The action to take after having detected a grabbed mouse pointer. This is a list of newline-
separated commands. Default is cont, meaning to continue the debuggee. Other possible
choices include kill (killing the debuggee) or quit (exiting DDD).

grabActionDelay (class grabActionDelay) [Resource]


The time to wait (in ms) before taking an action due to having detected a grabbed pointer.
During this delay, a working dialog pops up telling the user about imminent execution of the
grab action (see the ‘grabAction’ resource, above). If the pointer grab is released within this
delay, the working dialog pops down and no action is taken. This is done to exclude pointer
grabs from sources other than the debugged program (including DDD). Default is 10000, or
10 seconds.
83

6 Running the Program

You may start the debugged program with its arguments, if any, in an environment of your
choice. You may redirect your program’s input and output, debug an already running process,
or kill a child process.

6.1 Starting Program Execution


To start execution of the debugged program, select ‘Program ⇒ Run’. You will then be prompted
for the arguments to pass to your program. You can either select from a list of previously used
arguments or enter own arguments in the text field. Afterwards, press the ‘Run’ button to start
execution with the selected arguments.

Empty Argument List


Other Arguments

Click here to select

Program Arguments

Click here to run

Starting a Program with Arguments

To run your program again, with the same arguments, select ‘Program ⇒ Run Again’ or press
the ‘Run’ button on the command tool. You may also enter run, followed by arguments at the
debugger prompt instead.
When you click on ‘Run’, your program begins to execute immediately. See Chapter 5 [Stop-
ping], page 75, for a discussion of how to arrange for your program to stop. Once your program
has stopped, you may call functions in your program to examine data. See Chapter 7 [Examining
Data], page 95, for details.
If the modification time of your symbol file has changed since the last time GDB read its
symbols, GDB discards its symbol table, and reads it again. When it does this, GDB and DDD
try to retain your current debugger state, such as breakpoints.

6.1.1 Your Program’s Arguments


The arguments to your program are specified by the arguments of the ‘run’ command, as com-
posed in ‘Program ⇒ Run’.
84 Debugging with DDD

In GDB, the arguments are passed to a shell, which expands wildcard characters and performs
redirection of I/O, and thence to your program. Your SHELL environment variable (if it exists)
specifies what shell GDB uses. If you do not define SHELL, GDB uses ‘/bin/sh’.
If you use another inferior debugger, the exact semantics on how the arguments are inter-
preted depend on the inferior debugger you are using. Normally, the shell is used to pass the
arguments, so that you may use normal conventions (such as wildcard expansion or variable
substitution) in describing the arguments.

6.1.2 Your Program’s Environment


Your program normally inherits its environment from the inferior debugger, which again inherits
it from DDD, which again inherits it from its parent process (typically the shell or desktop).
In GDB, you can use the commands set environment and unset environment to change
parts of the environment that affect your program. See Section “Your Program’s Environment”
in Debugging with GDB, for details.
The following environment variables are set by DDD:
DDD Set to a string indicating the DDD version. By testing whether DDD is set, a debuggee
(or inferior debugger) can determine whether it was invoked by DDD.
TERM Set to ‘dumb’, the DDD terminal type. This is set for the inferior debugger only.1
TERMCAP Set to ‘’ (none), the DDD terminal capabilities.
PAGER Set to ‘cat’, the preferred DDD pager.
The inferior debugger, in turn, might also set or unset some environment variables.

6.1.3 Your Program’s Working Directory


Your program normally inherits its working directory from the inferior debugger, which again
inherits it from DDD, which again inherits it from its parent process (typically the shell or
desktop).
You can change the working directory of the inferior debugger via ‘File ⇒ Change
Directory’ or via the ‘cd’ command of the inferior debugger.

6.1.4 Your Program’s Input and Output


By default, the program you run under DDD does input and output to the debugger console.
Normally, you can redirect your program’s input and/or output using shell redirections with
the arguments—that is, additional arguments like ‘< input’ or ‘> output’. You can enter these
shell redirections just like other arguments (see Section 6.1.1 [Arguments], page 83).
Warning: While input and output redirection work, you cannot use pipes to pass the output
of the program you are debugging to another program; if you attempt this, DDD may wind
up debugging the wrong program. See Section 6.3 [Attaching to a Process], page 86, for an
alternative.
If command output is sent to the debugger console, it is impossible for DDD to distinguish
between the output of the debugged program and the output of the inferior debugger.
Program output that confuses DDD includes:
• Primary debugger prompts (e.g. ‘(gdb) ’, ‘(dbx) ’ or ‘(ladebug) ’)
• Secondary debugger prompts (e.g. ‘>’)
• Confirmation prompts (e.g. ‘(y or n) ’)
1
If the debuggee runs in a separate execution window, the debuggee’s TERM value is set according to the
‘termType’ resource; See Section 6.2.1 [Customizing the Execution Window], page 85, for details.
Chapter 6: Running the Program 85

• Prompts for more output (e.g. ‘Press RETURN to continue’)


• Display output (e.g. ‘$pc = 0x1234’)
If your program outputs any of these strings, you may encounter problems with DDD mistak-
ing them for debugger output. These problems can easily be avoided by redirecting program I/O,
for instance to the separate execution window (see Section 6.2 [Using the Execution Window],
page 85).
If the inferior debugger changes the default TTY settings, for instance through a stty com-
mand in its initialization file, DDD may also become confused. The same applies to debugged
programs which change the default TTY settings.
The behavior of the debugger console can be controlled using the following resource:

lineBufferedConsole (class LineBuffered) [Resource]


If this is ‘on’ (default), each line from the inferior debugger is output on each own, such that
the final line is placed at the bottom of the debugger console. If this is ‘off’, all lines are
output as a whole. This is faster, but results in a random position of the last line.

6.2 Using the Execution Window


By default, input and output of your program go to the debugger console. As an alternative,
DDD can also invoke an execution window, where the program terminal input and output is
shown.2
To activate the execution window, select ‘Program ⇒ Run in Execution Window’.
Using the execution window has an important side effect: The output of your program no
longer gets intermixed with the output of the inferior debugger. This makes it far easier for DDD
to parse the debugger output correctly. See Section 2.5.3 [Debugger Communication], page 37,
for details on the ‘bufferGDBOutput’ resource.
The execution window is opened automatically as soon as you start the debugged program.
While the execution window is active, DDD redirects the standard input, output, and error
streams of your program to the execution window. Note that the device ‘/dev/tty’ still refers
to the debugger console, not the execution window.
You can override the DDD stream redirection by giving alternate redirection operations as
arguments. For instance, to have your program read from file, but to write to the execution
window, invoke your program with ‘< file’ as argument. Likewise, to redirect the standard
error output to the debugger console, use ‘2> /dev/tty’ (assuming the inferior debugger and/or
your UNIX shell support standard error redirection).

6.2.1 Customizing the Execution Window


You can customize the DDD execution window and use a different TTY command. The command
is set by ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Execution Window’:

termCommand (class TermCommand) [Resource]


The command to invoke for the execution window—a TTY emulator that shows the in-
put/output of the debugged program. A Bourne shell command to run in the separate TTY
is appended to this string. The string ‘@FONT@’ is replaced by the name of the fixed width
font used by DDD. A simple value is
Ddd*termCommand: xterm -fn @FONT@ -e /bin/sh -c

You can also set the terminal type:


2
The execution window is not available in JDB.
86 Debugging with DDD

termType (class TermType) [Resource]


The terminal type provided by the ‘termCommand’ resource—that is, the value of the TERM
environment variable to be passed to the debugged program. Default: ‘xterm’.
Whether the execution window is active or not, as set by ‘Program ⇒ Run in Execution
Window’, is saved using this resource:
separateExecWindow (class Separate) [Resource]
If ‘on’, the debugged program is executed in a separate execution window. If ‘off’ (default),
the debugged program is executed in the console window.

6.3 Attaching to a Running Process


If the debugged program is already running in some process, you can attach to this process
(instead of starting a new one with ‘Run’).3
To attach DDD to a process, select ‘File ⇒ Attach to Process’. You can now choose from
a list of processes. Then, press the ‘Attach’ button to attach to the specified process.

ps output
Selected process

Click to attach

Selecting a Process to Attach

The first thing DDD does after arranging to debug the specified process is to stop it. You
can examine and modify an attached process with all the DDD commands that are ordinarily
available when you start processes with ‘Run’. You can insert breakpoints; you can step and
continue; you can modify storage. If you would rather the process continue running, you may
use ‘Continue’ after attaching DDD to the process.
When using ‘Attach to Process’, you should first use ‘Open Program’ to specify the program
running in the process and load its symbol table.
When you have finished debugging the attached process, you can use the ‘File ⇒ Detach
Process’ to release it from DDD control. Detaching the process continues its execution. After
‘Detach Process’, that process and DDD become completely independent once more, and you
are ready to attach another process or start one with ‘Run’.
You can customize the list of processes shown by defining an alternate command to list
processes. See ‘Edit ⇒ Preferences ⇒ Helpers ⇒ List Processes’; See Section 6.3.1 [Cus-
tomizing Attaching to Processes], page 87, for details.
3
JDB, pydb, Perl, and Bash do not support attaching the debugger to running processes.
Chapter 6: Running the Program 87

6.3.1 Customizing Attaching to Processes


When attaching to a process (see Section 6.3 [Attaching to a Process], page 86), DDD uses a ps
command to get the list of processes. This command is defined by the ‘psCommand’ resource.

psCommand (class PsCommand) [Resource]


The command to get a list of processes. Usually ps. Depending on your system, useful
alternate values include ps -ef and ps ux. The first line of the output must either contain a
‘PID’ title, or each line must begin with a process ID.
Note that the output of this command is filtered by DDD; a process is only shown if it can
be attached to. The DDD process itself as well as the process of the inferior debugger are
suppressed, too.

6.4 Program Stops


After the program has been started, it runs until one of the following happens:
• A breakpoint is reached (see Section 5.1 [Breakpoints], page 75).
• A watched value changes (see Section 5.2 [Watchpoints], page 81).
• The program is interrupted (see Section 5.3 [Interrupting], page 81).
• A signal is received (see Section 6.10 [Signals], page 92).
• Execution completes.

DDD shows the current program status in the debugger console. The current execution
position is highlighted by an arrow.
If ‘Edit ⇒ Preferences ⇒ General ⇒ Uniconify When Ready’ is set, DDD automatically
deiconifies itself when the program stops. This way, you can iconify DDD during a lengthy
computation and have it uniconify as soon as the program stops.

6.5 Resuming Execution


6.5.1 Continuing
To resume execution, at the current execution position, click on the ‘Continue’ button. Any
breakpoints set at the current execution position are bypassed.

6.5.2 Stepping one Line


To execute just one source line, click on the ‘Step’ button. The program is executed until
control reaches a different source line, which may be in a different function. Then, the program
is stopped and control returns to DDD.
Warning: If you use the ‘Step’ button while control is within a function that was compiled
without debugging information, execution proceeds until control reaches a function that does
have debugging information. Likewise, it will not step into a function which is compiled without
debugging information. To step through functions without debugging information, use the
‘Stepi’ button (see Section 8.2 [Machine Code Execution], page 127).
In GDB, the ‘Step’ button only stops at the first instruction of a source line. This prevents
the multiple stops that used to occur in switch statements, for loops, etc. ‘Step’ continues to
stop if a function that has debugging information is called within the line.
Also, the ‘Step’ in GDB only enters a subroutine if there is line number information for the
subroutine. Otherwise it acts like the ‘Next’ button.
88 Debugging with DDD

6.5.3 Continuing to the Next Line


To continue to the next line in the current function, click on the ‘Next’ button. This is similar to
‘Step’, but any function calls appearing within the line of code are executed without stopping.

Execution stops when control reaches a different line of code at the original stack level that
was executing when you clicked on ‘Next’.

6.5.4 Continuing Until Here


To continue running until a specific location is reached, use the ‘Continue Until Here’ facility
from the line popup menu. See Section 5.1.4 [Temporary Breakpoints], page 77, for a discussion.

6.5.5 Continuing Until a Greater Line is Reached


To continue until a greater line in the current function is reached, click on the ‘Until’ button.
This is useful to avoid single stepping through a loop more than once.

‘Until’ is like ‘Next’, except that when ‘Until’ encounters a jump, it automatically continues
execution until the program counter is greater than the address of the jump.

This means that when you reach the end of a loop after single stepping though it, ‘until’
makes your program continue execution until it exits the loop. In contrast, clicking on ‘Next’
at the end of a loop simply steps back to the beginning of the loop, which forces you to step
through the next iteration.

‘Until’ always stops your program if it attempts to exit the current stack frame.

‘Until’ works by means of single instruction stepping, and hence is slower than continuing
until a breakpoint is reached.

6.5.6 Continuing Until Function Returns


To continue running until the current function returns, use the ‘Finish’ button. The returned
value (if any) is printed.

6.6 Continuing at a Different Address


Ordinarily, when you continue your program, you do so at the place where it stopped. You can
instead continue at an address of your own choosing.

The most common occasion to use this feature is to back up—perhaps with more breakpoints
set-over a portion of a program that has already executed, in order to examine its execution in
more detail.

To set the execution position to the current location, use ‘Set Execution Position’ from the
breakpoint popup menu. This item is also accessible by pressing and holding the ‘Break/Clear’
button.4

As a quicker alternative, you can also press mouse button 1 on the arrow and drag it to a
different location.5

4
JDB, pydb, Perl, and Bash do not support altering the execution position.
5
When glyphs are disabled (see Section 4.4 [Customizing Source], page 71), dragging the execution position is
not possible. Set the execution position explicitly instead.
Chapter 6: Running the Program 89

Click on arrow, ... ... hold mouse button and move ... ... to the final position.

Changing the Execution Position by Dragging the Execution Arrow

Moving the execution position does not change the current stack frame, or the stack pointer,
or the contents of any memory location or any register other than the program counter.
Some inferior debuggers (notably GDB) allow you to set the new execution position into a
different function from the one currently executing. This may lead to bizarre results if the two
functions expect different patterns of arguments or of local variables. For this reason, moving
the execution position requests confirmation if the specified line is not in the function currently
executing.
After moving the execution position, click on ‘Continue’ to resume execution.

6.7 Examining the Stack


When your program has stopped, the first thing you need to know is where it stopped and how
it got there.
Each time your program performs a function call, information about the call is generated.
That information includes the location of the call in your program, the arguments of the call,
and the local variables of the function being called. The information is saved in a block of data
called a stack frame. The stack frames are allocated in a region of memory called the call stack.
When your program stops, the DDD commands for examining the stack allow you to see all
of this information.
One of the stack frames is selected by DDD and many DDD commands refer implicitly to the
selected frame. In particular, whenever you ask DDD for the value of a variable in your program,
the value is found in the selected frame. There are special DDD commands to select whichever
frame you are interested in.

6.7.1 Stack Frames


The call stack is divided up into contiguous pieces called stack frames, or frames for short; each
frame is the data associated with one call to one function. The frame contains the arguments
given to the function, the function’s local variables, and the address at which the function is
executing.
When your program is started, the stack has only one frame, that of the function main. This
is called the initial frame or the outermost frame. Each time a function is called, a new frame
is made. Each time a function returns, the frame for that function invocation is eliminated.
If a function is recursive, there can be many frames for the same function. The frame for the
90 Debugging with DDD

function in which execution is actually occurring is called the innermost frame. This is the most
recently created of all the stack frames that still exist.
Inside your program, stack frames are identified by their addresses. A stack frame consists
of many bytes, each of which has its own address; each kind of computer has a convention for
choosing one byte whose address serves as the address of the frame. Usually this address is kept
in a register called the frame pointer register while execution is going on in that frame.
GDB assigns numbers to all existing stack frames, starting with zero for the innermost frame,
one for the frame that called it, and so on upward. These numbers do not really exist in your
program; they are assigned by GDB to give you a way of designating stack frames in GDB
commands.

6.7.2 Backtraces
DDD provides a backtrace window showing a summary of how your program got where it is. It
shows one line per frame, for many frames, starting with the currently executing frame (frame
zero), followed by its caller (frame one), and on up the stack.
To enable the backtrace window, select ‘Status ⇒ Backtrace’.

Calling functions

Current frame in source window

Called functions

Selecting a Frame from the Backtrace Viewer

Using GDB, each line in the backtrace shows the frame number and the function name. The
program counter value is also shown—unless you use the GDB command ‘set print address
off’. The backtrace also shows the source file name and line number, as well as the arguments
to the function. The program counter value is omitted if it is at the beginning of the code for
that line number.

6.7.3 Selecting a Frame


Most commands for examining the stack and other data in your program work on whichever
stack frame is selected at the moment. Here are the commands for selecting a stack frame.6
In the backtrace window, you can select an arbitrary frame to move from one stack frame to
another. Just click on the desired frame.
The ‘Up’ button selects the function that called the current one—that is, it moves one frame
up.
6
Perl does not allow changing the current stack frame.
Chapter 6: Running the Program 91

The ‘Down’ button selects the function that was called by the current one—that is, it moves
one frame down.
You can also directly type the up and down commands at the debugger prompt. Typing
Ctrl+Up and Ctrl+Down, respectively, will also move you through the stack.
‘Up’ and ‘Down’ actions can be undone via ‘Edit ⇒ Undo’.

6.8 “Undoing” Program Execution


If you take a look at the ‘Edit ⇒ Undo’ menu item after an execution command, you’ll find that
DDD offers you to undo execution commands just as other commands. Does this mean that
DDD allows you to go backwards in time, undoing program execution as well as undoing any
side-effects of your program?
Sorry—we must disappoint you. DDD cannot undo what your program did. (After a little
bit of thought, you’ll find that this would be impossible in general.) However, DDD can do
something different: it can show previously recorded states of your program.
After “undoing” an execution command (via ‘Edit ⇒ Undo’, or the ‘Undo’ button), the ex-
ecution position moves back to the earlier position and displayed variables take their earlier
values. Your program state is in fact unchanged, but DDD gives you a view on the earlier state
as recorded by DDD.
In this so-called historic mode, most normal DDD commands that would query further in-
formation from the program are disabled, since the debugger cannot be queried for the earlier
state. However, you can examine the current execution position, or the displayed variables.
Using ‘Undo’ and ‘Redo’, you can move back and forward in time to examine how your program
got into the present state.
To let you know that you are operating in historic mode, the execution arrow gets a dashed-
line appearance (indicating a past position); variable displays also come with dashed lines.
Furthermore, the status line informs you that you are seeing an earlier program state.
Here’s how historic mode works: each time your program stops, DDD collects the current
execution position and the values of displayed variables. Backtrace, thread, and register infor-
mation is also collected if the corresponding dialogs are open. When “undoing” an execution
command, DDD updates its view from this collected state instead of querying the program.
If you want to collect this information without interrupting your program—within a loop,
for instance—you can place a breakpoint with an associated cont command (see Section 5.1.8
[Breakpoint Commands], page 79). When the breakpoint is hit, DDD will stop, collect the data,
and execute the ‘cont’ command, resuming execution. Using a later ‘Undo’, you can step back
and look at every single loop iteration.
To leave historic mode, you can use ‘Redo’ until you are back in the current program state.
However, any DDD command that refers to program state will also leave historic mode immedi-
ately by applying to the current program state instead. For instance, ‘Up’ leaves historic mode
immediately and selects an alternate frame in the restored current program state.
If you want to see the history of a specific variable, as recorded during program stops, you
can enter the DDD command
graph history name
This returns a list of all previously recorded values of the variable name, using array syntax.
Note that name must have been displayed at earlier program stops in order to record values.

6.9 Examining Threads


In some operating systems, a single program may have more than one thread of execution. The
precise semantics of threads differ from one operating system to another, but in general the
92 Debugging with DDD

threads of a single program are akin to multiple processes—except that they share one address
space (that is, they can all examine and modify the same variables). On the other hand, each
thread has its own registers and execution stack, and perhaps private memory.
For debugging purposes, DDD lets you display the list of threads currently active in your
program and lets you select the current thread —the thread which is the focus of debugging.
DDD shows all program information from the perspective of the current thread.7

Click on group to toggle view

Current thread

Change thread properties

Selecting Threads

To view all currently active threads in your program, select ‘Status ⇒ Threads’. The current
thread is highlighted. Select any thread to make it the current thread.
Using JDB, additional functionality is available:
• Select a thread group to switch between viewing all threads and the threads of the selected
thread group;
• Click on ‘Suspend’ to suspend execution of the selected threads;
• Click on ‘Resume’ to resume execution of the selected threads.
For more information on threads, see the JDB and GDB documentation (see Section “Debug-
ging Programs with Multiple Threads” in Debugging with GDB).

6.10 Handling Signals


A signal is an asynchronous event that can happen in a program. The operating system defines
the possible kinds of signals, and gives each kind a name and a number. For example, in UNIX,
SIGINT is the signal a program gets when you type an interrupt; SIGSEGV is the signal a program
gets from referencing a place in memory far away from all the areas in use; SIGALRM occurs when
the alarm clock timer goes off (which happens only if your program has requested an alarm).
Some signals, including SIGALRM, are a normal part of the functioning of your program.
Others, such as SIGSEGV, indicate errors; these signals are fatal (kill your program immediately)
if the program has not specified in advance some other way to handle the signal. SIGINT does
not indicate an error in your program, but it is normally fatal so it can carry out the purpose
of the interrupt: to kill the program.
7
Currently, threads are supported in GDB and JDB only.
Chapter 6: Running the Program 93

GDB has the ability to detect any occurrence of a signal in your program. You can tell GDB
in advance what to do for each kind of signal.
Normally, DDD is set up to ignore non-erroneous signals like SIGALRM (so as not to interfere
with their role in the functioning of your program) but to stop your program immediately
whenever an error signal happens. In DDD, you can view and edit these settings via ‘Status ⇒
Signals’.
‘Status ⇒ Signals’ pops up a panel showing all the kinds of signals and how GDB has been
told to handle each one. The settings available for each signal are:
Stop If set, GDB should stop your program when this signal happens. This also implies
‘Print’ being set.
Print If set, GDB should print a message when this signal happens.
If unset, GDB should not mention the occurrence of the signal at all. This also
implies ‘Stop’ being unset.
Pass If set, GDB should allow your program to see this signal; your program can handle
the signal, or else it may terminate if the signal is fatal and not handled.
If unset, GDB should not allow your program to see this signal.

GDB Signal Handling Panel (Excerpt)

The entry ‘All Signals’ is special. Changing a setting here affects all signals at once—except
those used by the debugger, typically SIGTRAP and SIGINT.
To undo any changes, use ‘Edit ⇒ Undo’. The ‘Reset’ button restores the saved settings.
94 Debugging with DDD

When a signal stops your program, the signal is not visible until you continue. Your program
sees the signal then, if ‘Pass’ is in effect for the signal in question at that time. In other words,
after GDB reports a signal, you can change the ‘Pass’ setting in ‘Status ⇒ Signals’ to control
whether your program sees that signal when you continue.
You can also cause your program to see a signal it normally would not see, or to give it any
signal at any time. The ‘Send’ button will resume execution where your program stopped, but
immediately give it the signal shown.
On the other hand, you can also prevent your program from seeing a signal. For example,
if your program stopped due to some sort of memory reference error, you might store correct
values into the erroneous variables and continue, hoping to see more execution; but your program
would probably terminate immediately as a result of the fatal signal once it saw the signal. To
prevent this, you can resume execution using ‘Commands ⇒ Continue Without Signal’.
Signal settings are not saved across DDD invocations, since changed signal settings are nor-
mally useful within specific projects only. Instead, signal settings are saved with the current
session, using ‘File ⇒ Save Session As’.

6.11 Killing the Program


You can kill the process of the debugged program at any time using the ‘Kill’ button.
Killing the process is useful if you wish to debug a core dump instead of a running process.
GDB ignores any core dump file while your program is running.
The ‘Kill’ button is also useful if you wish to recompile and relink your program, since on
many systems it is impossible to modify an executable file while it is running in a process. In
this case, when you next click on ‘Run’, GDB notices that the file has changed, and reads the
symbol table again (while trying to preserve your current debugger state).
95

7 Examining Data
DDD provides several means to examine data.
• The quickest way to examine variables is to move the pointer on an occurrence in the source
text. The value is displayed in the source line; after a second, a popup window (called value
tip) shows the variable value. This is useful for quick examination of several simple values.
• If you want to refer to variable values at a later time, you can print the value in the debugger
console. This allows for displaying and examining larger data structures.
• If you want to examine complex data structures, you can display them graphically in the
data window. Displays remain effective until you delete them; they are updated each time
the program stops. This is useful for large dynamic structures.
• If you want to examine arrays of numeric values, you can plot them graphically in a separate
plot window. The plot is updated each time the program stops. This is useful for large
numeric arrays.
• Using GDB or DBX, you can also examine memory contents in any of several formats,
independently of your program’s data types.

7.1 Showing Simple Values using Value Tips


To display the value of a simple variable, move the mouse pointer on its name. After a second,
a small window (called value tip) pops up showing the value of the variable pointed at. The
window disappears as soon as you move the mouse pointer away from the variable. The value
is also shown in the status line.

Move pointer on item


The value tip shows its value

Displaying Simple Values using Value Tips

You can disable value tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic display of
variable values as popup tips’.
You can disable displaying variable values in the status line via ‘Edit ⇒ Preferences ⇒
General ⇒ Automatic display of variable values in the status line’.
These customizations are tied to the following resources:
96 Debugging with DDD

valueTips (class Tips) [Resource]


Whether value tips are enabled (‘on’, default) or not (‘off’). Value tips affect DDD perfor-
mance and may be distracting for some experienced users.

valueDocs (class Docs) [Resource]


Whether the display of variable values in the status line is enabled (‘on’, default) or not
(‘off’).

You can turn off value tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic Display
of Variable Values’.

7.2 Printing Simple Values in the Debugger Console


The variable value can also be printed in the debugger console, making it available for future
operations. To print a variable value, select the desired variable by clicking mouse button 1 on
its name. The variable name is copied to the argument field. By clicking the ‘Print’ button,
the value is printed in the debugger console. The printed value is also shown in the status line.
As a shorter alternative, you can simply press mouse button 3 on the variable name and
select the ‘Print’ item from the popup menu.

Select ‘Print’ on item

The value is printed


in the debugger console

Displaying Simple Values in the Debugger Console

In GDB, the ‘Print’ button generates a print command, which has several more options.
See Section “Examining Data” in Debugging with GDB, for GDB-specific expressions, variables,
and output formats.

7.3 Displaying Complex Values in the Data Window


To explore complex data structures, you can display them permanently in the data window.
The data window displays selected data of your program, showing complex data structures
graphically. It is updated each time the program stops.
Chapter 7: Examining Data 97

7.3.1 Display Basics


This section discusses how to create, manipulate, and delete displays. The essentials are:
• Click on ‘Display’ to display the variable in ‘()’.
• Click on a display to select it.
• Click on ‘Undisplay’ to delete the selected display.

7.3.1.1 Creating Single Displays


To create a new display showing a specific variable, select the variable by clicking mouse button
1 on its name. The variable name is copied to the argument field. By clicking the ‘Display’
button, a new display is created in the data window. The data window opens automatically as
soon as you create a display.

Scroll the data display

Displaying Data

As a shorter alternative, you can simply press mouse button 3 on the variable name and
select ‘Display’ from the popup menu.
As an even faster alternative, you can also double-click on the variable name.
As another alternative, you may also enter the expression to be displayed in the argument
field and press the ‘Display’ button.
Finally, you may also type in a command at the debugger prompt:
graph display expr [clustered] [at (x, y)]
[dependent on display] [[now or] when in scope]
This command creates a new display showing the value of the expression expr. The optional
parts have the following meaning:
clustered
If given, the new display is created in a cluster. See Section 7.3.1.9 [Clustering],
page 103, for a discussion.
at (x, y) If given, the new display is created at the position (x, y). Otherwise, a default
position is assigned.
dependent on display
If given, an edge from the display numbered or named display to the new display
is created. Otherwise, no edge is created. See Section 7.3.4.1 [Dependent Values],
page 108, for details.
98 Debugging with DDD

when in scope
now or when in scope
If ‘when in’ is given, the display creation is deferred until execution reaches the
given scope (a function name, as in the backtrace output).
If ‘now or when in’ is given, DDD first attempts to create the display immediately.
The display is deferred only if display creation fails.
If neither ‘when in’ suffix nor ‘now or when in’ suffix is given, the display is created
immediately.

7.3.1.2 Selecting Displays


Each display in the data window has a title bar containing the display number and the displayed
expression (the display name). Below the title, the display value is shown.
You can select single displays by clicking on them with mouse button 1.
You can extend an existing selection by pressing the Shift key while selecting. You can also
toggle an existing selection by pressing the Shift key while selecting already selected displays.
Single displays may also be selected by using the arrow keys Up, Down, Left, and Right.
Multiple displays are selected by pressing and holding mouse button 1 somewhere on the
window background. By moving the pointer while holding the button, a selection rectangle is
shown; all displays fitting in the rectangle are selected when mouse button 1 is released.
If the Shift key is pressed while selecting, the existing selection is extended.
By double-clicking on a display title, the display itself and all connected displays are auto-
matically selected.

Selection rectangle

Selecting Multiple Displays

7.3.1.3 Showing and Hiding Details


Aggregate values (i.e. records, structs, classes, and arrays) can be shown expanded, that is,
displaying all details, or hidden, that is, displayed as ‘{...}’.
To show details about an aggregate, select the aggregate by clicking mouse button 1 on its
name or value and click on the ‘Show’ button. Details are shown for the aggregate itself as well
as for all contained sub-aggregates.
To hide details about an aggregate, select the aggregate by clicking mouse button 1 on its
name or value and click on the ‘Hide’ button.
Chapter 7: Examining Data 99

Hidden details Detailed view Select and show detail

Showing Display Detail

When pressing and holding mouse button 1 on the ‘Show/Hide’ button, a menu pops up with
even more alternatives:
Show More ()
Shows details of all aggregates currently hidden, but not of their sub-aggregates.
You can invoke this item several times in a row to reveal more and more details of
the selected aggregate.
Show Just ()
Shows details of the selected aggregate, but hides all sub-aggregates.
Show All ()
Shows all details of the selected aggregate and of its sub-aggregates. This item is
equivalent to the ‘Show’ button.
Hide () Hide all details of the selected aggregate. This item is equivalent to the ‘Hide’
button.
As a faster alternative, you can also press mouse button 3 on the aggregate and select the
appropriate menu item.
As an even faster alternative, you can also double-click mouse button 1 on a value. If some
part of the value is hidden, more details will be shown; if the entire value is shown, double-
clicking will hide the value instead. This way, you can double-click on a value until you get the
right amount of details.
If all details of a display are hidden, the display is called disabled; this is indicated by the
string ‘(Disabled)’.
Displays can also be disabled or enabled via a DDD command, which you enter at the debugger
prompt:
graph disable display displays...
disables the given displays.
graph enable display displays...
re-enables the given displays.
In both commands, displays. . . is either
• a space-separated list of display numbers to disable or enable, or
• a single display name. If you specify a display by name, all displays with this name will be
affected.
Use ‘Edit ⇒ Undo’ to undo disabling or enabling displays.
100 Debugging with DDD

7.3.1.4 Rotating Displays


Arrays, structures and lists can be oriented horizontally or vertically. To change the orientation
of a display, select it and then click on the ‘Rotate’ button.
As a faster alternative, you can also press mouse button 3 on the array and select ‘Rotate’
from the popup menu.

Select and Rotate

Rotating an Array

If a structure or list is oriented horizontally, DDD automatically suppresses the member


names. This can be handy for saving space.
The last chosen display orientation is used for the creation of new displays. If you recently
rotated an array to horizontal orientation, the next array you create will also be oriented hori-
zontally. These settings are tied to the following resources:
arrayOrientation (class Orientation) [Resource]
How arrays are to be oriented. Possible values are ‘XmVERTICAL’ (default) and
‘XmHORIZONTAL’.
showMemberNames (class ShowMemberNames) [Resource]
Whether to show struct member names or not. Default is ‘on’.
structOrientation (class Orientation) [Resource]
How structs are to be oriented. Possible values are ‘XmVERTICAL’ (default) and
‘XmHORIZONTAL’.

7.3.1.5 Displaying Local Variables


You can display all local variables at once by choosing ‘Data ⇒ Display Local Variables’.
When using DBX, XDB, JDB, or Perl, this displays all local variables, including the arguments
of the current function. When using GDB or pydb, function arguments are contained in a
separate display, activated by ‘Data ⇒ Display Arguments’.
The display showing the local variables can be manipulated just like any other data display.
Individual variables can be selected and dereferenced.
Chapter 7: Examining Data 101

Local arguments
Dereference
via popup menu
Dereferenced pointer

Dereferencing a Local Variable

7.3.1.6 Displaying Program Status


You can create a display from the output of an arbitrary debugger command. By entering
graph display ‘command‘
the output of command is turned into a status display updated each time the program stops.
For instance, the command
graph display ‘where‘
creates a status display named ‘Where’ that shows the current backtrace.
If you are using GDB, DDD provides a panel from which you can choose useful status displays.
Select ‘Data ⇒ Status Displays’ and pick your choice from the list.

Click here...

... to enable or disable this status display

Activating Status Displays

Refreshing status displays at each stop takes time; you should delete status displays as soon
as you don’t need them any more.
102 Debugging with DDD

7.3.1.7 Refreshing the Data Window


The data window is automatically updated or refreshed each time the program stops. Values
that have changed since the last refresh are highlighted.
However, there may be situations where you should refresh the data window explicitly. This
is especially the case whenever you changed debugger settings that could affect the data format,
and want the data window to reflect these settings.
You can refresh the data window by selecting ‘Data ⇒ Refresh Displays’.
As an alternative, you can press mouse button 3 on the background of the data window and
select the ‘Refresh Displays’ item.
Typing
graph refresh
at the debugger prompt has the same effect.

7.3.1.8 Display Placement


By default, displays are created from top to bottom—that is, each new display is placed below
the downmost one. You can change this setting to left to right via ‘Edit ⇒ Preferences ⇒
Data ⇒ Placement ⇒ Left to right’.

Data Preferences

This setting is tied to the following resource:

displayPlacement (class Orientation) [Resource]


If this is ‘XmVERTICAL’ (default), DDD places each new independent display below the down-
most one. If this is ‘XmHORIZONTAL’, each new independent display is placed on the right of
the rightmost one.

Note that changing the placement of new displays also affects the placement of dependent
displays (see Section 7.3.4.1 [Dependent Values], page 108). In top to bottom mode, dependent
displays are created on the right of the originating display; in left to right mode, dependent
displays are created on the below the originating display.
Chapter 7: Examining Data 103

7.3.1.9 Clustering Displays


If you examine several variables at once, having a separate display for each of them uses a lot of
screen space. This is why DDD supports clusters. A cluster merges several logical data displays
into one physical display, saving screen space.
There are two ways to create clusters:
• You can create clusters manually. This is done by selecting the displays to be clustered and
choosing ‘Undisp ⇒ Cluster ()’. This creates a new cluster from all selected displays. If
an already existing cluster is selected, too, the selected displays will be clustered into the
selected cluster.
• You can create a cluster automatically for all independent data displays, such that all new
data displays will automatically be clustered, too. This is achieved by enabling ‘Edit ⇒
Preferences ⇒ Data ⇒ Placement ⇒ clustered’.

Displays
ii = 7
bit1 = 1 1: uni 2: guni 3: pi
uni =
bit2 = 3 ii = 7
u = {...} ii = 1 3.14159274
bit1 = 1 {...}
ii = 1 bit2 = 3 {...}
u = {...} 4: sqrt2
guni = {...}
{...} 1.4142135623730951
pi = 3.14159274
sqrt2 = 1.4142135623730951

Clustered and Unclustered Displays

Displays in a cluster can be selected and manipulated like parts of an ordinary display; in
particular, you can show and hide details, or dereference pointers. However, edges leading to
clustered displays can not be shown, and you must either select one or all clustered displays.
Disabling a cluster is called unclustering, and again, there are two ways of doing it:
• You can uncluster displays manually, by selecting the cluster and choosing ‘Undisp ⇒
Uncluster ()’.
• You can uncluster all current and future displays by disabling ‘Edit ⇒ Preferences ⇒
Data ⇒ Placement ⇒ clustered’.

7.3.1.10 Creating Multiple Displays


To display several successive objects of the same type (a section of an array, or an array of
dynamically determined size), you can use the notation ‘from..to’ in display expressions.
from and to are numbers that denote the first and last expression to display. Thus,
graph display argv[0..9]
creates 10 new displays for ‘argv[0]’, ‘argv[1]’, . . . , ‘argv[9]’. The displays are clustered
automatically (see Section 7.3.1.9 [Clustering], page 103), such that you can easily handle the
set just like an array.
The ‘from..to’ notation can also be used multiple times. For instance,
graph display 1..5 * 1..5
creates a handy small multiplication table.
The ‘from..to’ notation creates several displays, which takes time to create and update.
If you want to display only a part of an array, array slices are a more efficient way. See
Section 7.3.2.1 [Array Slices], page 106, for a discussion.
104 Debugging with DDD

7.3.1.11 Editing all Displays


You can view the state of all displays by selecting ‘Data ⇒ Displays’. This invokes the Display
Editor.

Selected Display

The Display Editor

The Display Editor shows the properties of each display, using the following fields:
‘Num’ The display number.
‘Expression’
The displayed expression.
‘State’ One of
‘enabled’ Normal state.
‘disabled’
Disabled; all details are hidden. Use ‘Show’ to enable.
‘not active’
Out of scope.
‘deferred’
Will be created as soon as its ‘Scope’ is reached (see Section 7.3.1.1
[Creating Single Displays], page 97).
‘clustered’
Part of a cluster (see Section 7.3.1.9 [Clustering], page 103). Use ‘Undisp
⇒ Uncluster’ to uncluster.
Chapter 7: Examining Data 105

‘alias of display’
A suppressed alias of display display (see Section 7.3.4.3 [Shared Struc-
tures], page 108).
‘Scope’ The scope in which the display was created. For deferred displays, this is the scope
in which the display will be created.
‘Address’ The address of the displayed expression. Used for resolving aliases (see
Section 7.3.4.3 [Shared Structures], page 108).

7.3.1.12 Deleting Displays


To delete a single display, select its title or value and click on the ‘Undisp’ button. As an
alternative, you can also press mouse button 3 on the display and select the ‘Undisplay’ item.
When a display is deleted, its immediate ancestors and descendants are automatically se-
lected, so that you can easily delete entire graphs.
If you have selected only part of a display, clicking on the ‘Undisp’ button allows you to
suppress this part—by applying the Suppress Values theme on the part. You’ll be asked for
confirmation first. See Section 7.3.5.1 [Using Data Themes], page 112, for details.

value = 7
_name = 0x804a8c0 "Ada"
_left = 0x804eb80
_right = 0x804ec10
left_thread = false
2: tree *() right_thread = false
(Tree *) 0x804eb50 day_of_week = Thu Normal Data Display
day = 1
date = month = 1
year = 1970
_vptr. = 0x804ba84
shared = 4711

value = 7
2: tree *() _name = 0x804a8c0 "Ada" Suppressed members
(Tree *) 0x804eb50 _left = 0x804eb80
_right = 0x804ec10

Suppressing Values

To delete several displays at once, use the ‘Undisp’ button in the Display Editor (invoked
via ‘Data ⇒ Displays’). Select any number of display items in the usual way and delete them
by pressing ‘Undisp’.
As an alternative, you can also use a DDD command:
graph undisplay displays...
Here, displays. . . is either
• a space-separated list of display numbers to disable or enable, or
• a single display name. If you specify a display by name, all displays with this name will be
affected.
If you are using stacked windows, deleting the last display from the data window also auto-
matically closes the data window. (You can change this via ‘Edit ⇒ Preferences ⇒ Data ⇒
Close data window when deleting last display’.)
106 Debugging with DDD

If you deleted a display by mistake, use ‘Edit ⇒ Undo’ to re-create it.

Finally, you can also cut, copy, and paste displays using the ‘Cut’, ‘Copy’, and ‘Paste’ items
from the ‘Edit’ menu. The clipboard holds the commands used to create the displays; ‘Paste’
inserts the display commands in the debugger console. This allows you to save displays for later
usage or to copy displays across multiple DDD instances.

7.3.2 Arrays
DDD has some special features that facilitate handling of arrays.

7.3.2.1 Array Slices


It is often useful to print out several successive objects of the same type in memory; a slice
(section) of an array, or an array of dynamically determined size for which only a pointer exists
in the program.

Using DDD, you can display slices using the ‘from..to’ notation (see Section 7.3.1.10 [Creat-
ing Multiple Displays], page 103). But this requires that you already know from and to; it is also
inefficient to create several single displays. If you use GDB, you have yet another alternative.

Using GDB, you can display successive objects by referring to a contiguous span of memory
as an artificial array, using the binary operator ‘@’. The left operand of ‘@’ should be the first
element of the desired array and be an individual object. The right operand should be the
desired length of the array. The result is an array value whose elements are all of the type of the
left argument. The first element is actually the left argument; the second element comes from
bytes of memory immediately following those that hold the first element, and so on.

Here is an example. If a program says

int *array = (int *) malloc (len * sizeof (int));

you can print the contents of array with

print array[0]@len

and display the contents with

graph display array[0]@len

The general form of displaying an array slice is thus

graph display array[first]@nelems

where array is the name of the array to display, first is the index of the first element, and nelems
is the number of elements to display.

The left operand of ‘@’ must reside in memory. Array values made with ‘@’ in this way
behave just like other arrays in terms of subscripting, and are coerced to pointers when used in
expressions.

7.3.2.2 Repeated Values


Using GDB, an array value that is repeated 10 or more times is displayed only once. The value is
shown with a ‘<nx>’ postfix added, where n is the number of times the value is repeated. Thus,
the display ‘0x0 <30x>’ stands for 30 array elements, each with the value ‘0x0’. This saves a lot
of display space, especially with homogeneous arrays.
Chapter 7: Examining Data 107

Repeated Value

Displaying Repeated Array Values

The default GDB threshold for repeated array values is 10. You can change it via ‘Edit ⇒
GDB Settings ⇒ Threshold for repeated print elements’. Setting the threshold to 0 will
cause GDB (and DDD) to display each array element individually. Be sure to refresh the data
window via ‘Data ⇒ Refresh Displays’ after a change in GDB settings.

You can also configure DDD to display each array element individually:

expandRepeatedValues (class ExpandRepeatedValues) [Resource]


GDB can print repeated array elements as ‘value <repeated n times>’. If
‘expandRepeatedValues’ is ‘on’, DDD will display n instances of value instead. If
‘expandRepeatedValues’ is ‘off’ (default), DDD will display value with ‘<nx>’ appended to
indicate the repetition.

7.3.2.3 Arrays as Tables


By default, DDD lays out two-dimensional arrays as tables, such that all array elements are
aligned with each other.1 To disable this feature, unset ‘Edit ⇒ Preferences ⇒ Data ⇒
Display Two-Dimensional Arrays as Tables’. This is tied to the following resource:

align2dArrays (class Align2dArrays) [Resource]


If ‘on’ (default), DDD lays out two-dimensional arrays as tables, such that all array elements
are aligned with each other. If ‘off’, DDD treats a two-dimensional array as an array of
one-dimensional arrays, each aligned on its own.

7.3.3 Assignment to Variables


During program execution, you can change the values of arbitrary variables.2

To change the value of a variable, enter its name in ‘()’—for instance, by selecting an
occurrence or a display. Then, click on the ‘Set’ button. In a dialog, you can edit the variable
value at will; clicking the ‘OK’ or ‘Apply’ button commits your change and assigns the new value
to the variable.

1
This requires that the full array size is known to the debugger.
2
JDB 1.1 does not support changing variable values.
108 Debugging with DDD

Select to set

Enter new value here

Changing Variable Values

To change a displayed value, you can also select ‘Set Value’ menu from the data popup
menu,
If you made a mistake, you can use ‘Edit ⇒ Undo’ to re-set the variable to its previous value.

7.3.4 Examining Structures


Besides displaying simple values, DDD can also visualize the Dependencies between values—
especially pointers and other references that make up complex data structures.

7.3.4.1 Displaying Dependent Values


Dependent displays are created from an existing display. The dependency is indicated by an
edge leading from the originating display to the dependent display.
To create a dependent display, select the originating display or display part and enter the
dependent expression in the ‘():’ argument field. Then click on the ‘Display’ button.
Using dependent displays, you can investigate the data structure of a tree for example and
lay it out according to your intuitive image of the tree data structure.
By default, DDD does not recognize shared data structures (i.e. a data object referenced by
multiple other data objects). See Section 7.3.4.3 [Shared Structures], page 108, for details on
how to examine such structures.

7.3.4.2 Dereferencing Pointers


There are special shortcuts for creating dependent displays showing the value of a dereferenced
pointer. This allows for rapid examination of pointer-based data structures.
To dereference a pointer, select the originating pointer value or name and click on the ‘Disp
*’ button. A new display showing the dereferenced pointer value is created.
As a faster alternative, you can also press mouse button 3 on the originating pointer value
or name and select the ‘Display *’ menu item.
As an even faster alternative, you can also double-click mouse button 1 on the originating
pointer value or name. If you press Ctrl while double-clicking, the display will be dereferenced
in place–that is, it will be replaced by the dereferenced display.
The ‘Display *()’ function is also accessible by pressing and holding the ‘Display’ button.

7.3.4.3 Shared Structures


By default, DDD does not recognize shared data structures—that is, a data object referenced by
multiple other data objects. For instance, if two pointers ‘p1’ and ‘p2’ point at the same data
Chapter 7: Examining Data 109

object ‘d’, the data displays ‘d’, ‘*p1’, and ‘*p2’ will be separate, although they denote the same
object.
DDD provides a special mode which makes it detect these situations. DDD recognizes if
two or more data displays are stored at the same physical address, and if this is so, merges all
these aliases into one single data display, the original data display. This mode is called Alias
Detection; it is enabled via ‘Data ⇒ Detect Aliases’.
When alias detection is enabled, DDD inquires the memory location (the address) of each
data display after each program step. If two displays have the same address, they are merged
into one. More specifically, only the one which has least recently changed remains (the original
data display); all other aliases are suppressed, i.e. completely hidden. The edges leading to the
aliases are replaced by edges leading to the original data display.
An edge created by alias detection is somewhat special: rather than connecting two displays
directly, it goes through an edge hint, describing an arc connecting the two displays and the
edge hint.
Each edge hint is a placeholder for a suppressed alias; selecting an edge hint is equivalent to
selecting the alias. This way, you can easily delete display aliases by simply selecting the edge
hint and clicking on ‘Undisp’.

Original Display Edge Hint

Examining Shared Data Structures

To access suppressed display aliases, you can also use the Display Editor. Suppressed displays
are listed in the Display Editor as aliases of the original data display. Via the Display Editor,
you can select, change, and delete suppressed displays.
Suppressed displays become visible again as soon as
• alias detection is disabled,
• their address changes such that they are no more aliases, or
• the original data display is deleted, such that the least recently changed alias becomes the
new original data display.
Please note the following caveats with alias detection:
• Alias detection requires that the current programming language provides a means to de-
termine the address of an arbitrary data object. Currently, only C, C++, and Java are
supported.
110 Debugging with DDD

• Some inferior debuggers (for instance, SunOS DBX) produce incorrect output for address
expressions. Given a pointer p, you may verify the correct function of your inferior debugger
by comparing the values of p and ‘&p’ (unless p actually points to itself). You can also
examine the data display addresses, as shown in the Display Editor.
• Alias detection slows down DDD slightly, which is why you can turn it off. You may consider
to enable it only at need—for instance, while examining some complex data structure—and
disable it while examining control flow (i.e., stepping through your program). DDD will
automatically restore edges and data displays when switching modes.

Alias detection is controlled by the following resources:

deleteAliasDisplays (class DeleteAliasDisplays) [Resource]


If this is ‘on’ (default), the ‘Undisplay ()’ button also deletes all aliases of the selected
displays. If this is ‘off’, only the selected displays are deleted; the aliases remain, and one
of the aliases will be unsuppressed.

detectAliases (class DetectAliases) [Resource]


If ‘on’ (default), DDD attempts to recognize shared data structures. If ‘off’, shared data
structures are not recognized.

typedAliases (class TypedAliases) [Resource]


If ‘on’ (default), DDD requires structural equivalence in order to recognize shared data struc-
tures. If this is ‘off’, two displays at the same address are considered aliases, regardless of
their structure.

7.3.4.4 Display Shortcuts


DDD maintains a shortcut menu of frequently used display expressions. This menu is activated

• by pressing and holding the ‘Display’ button, or


• by pressing mouse button 3 on some display and selecting ‘New Display’, or

• by pressing Shift and mouse button 3 on some display.

By default, the shortcut menu contains frequently used base conversions.

The ‘Other’ entry in the shortcut menu lets you create a new display that extends the shortcut
menu.

As an example, assume you have selected a display named ‘date_ptr’. Selecting ‘Display ⇒
Other’ pops up a dialog that allows you to enter a new expression to be displayed—for instance,
you can cast the display ‘date_ptr’ to a new display ‘(char *)date_ptr’. If the ‘Include in
‘New Display’ Menu’ toggle was activated, the shortcut menu will then contain a new entry
‘Display (char *)()’ that will cast any selected display display to ‘(char *)display’. Such
shortcuts can save you a lot of time when examining complex data structures.
Chapter 7: Examining Data 111

Modify expression here... ... to include it in the ‘New Display’ menu.

Using Display Shortcuts

You can edit the contents of the ‘New Display’ menu by selecting its ‘Edit Menu’ item. This
pops up the Shortcut Editor containing all shortcut expressions, which you can edit at leisure.
Each line contains the expression for exactly one menu item. Clicking on ‘Apply’ re-creates the
‘New Display’ menu from the text. If the text is empty, the ‘New Display’ menu will be empty,
too.

Invoke shortcut editor

Editing Display Shortcuts

DDD also allows you to specify individual labels for user-defined buttons. You can write such
a label after the expression, separated by ‘//’. This feature is used in the default contents of
the GDB ‘New Display’ menu, where each of the base conversions has a label:
/t () // Convert to Bin
/d () // Convert to Dec
112 Debugging with DDD

/x () // Convert to Hex
/o () // Convert to Oct
Feel free to add other conversions here. DDD supports up to 20 ‘New Display’ menu items.
The shortcut menu is controlled by the following resources:

dbxDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
DBX.
If a line contains a label delimiter3 , the string before the delimiter is used as expression, and
the string after the delimiter is used as label. Otherwise, the label is ‘Display expression’.
Upon activation, the string ‘()’ in expression is replaced by the name of the currently selected
display.

gdbDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
GDB. See the description of ‘dbxDisplayShortcuts’, above.

jdbDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
JDB. See the description of ‘dbxDisplayShortcuts’, above.

perlDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
Perl. See the description of ‘dbxDisplayShortcuts’, above.

bashDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
Bash. See the description of ‘dbxDisplayShortcuts’, above.

pydbDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
pydb. See the description of ‘dbxDisplayShortcuts’, above.

xdbDisplayShortcuts (class DisplayShortcuts) [Resource]


A newline-separated list of display expressions to be included in the ‘New Display’ menu for
XDB. See the description of ‘dbxDisplayShortcuts’, above.

7.3.5 Customizing Displays


7.3.5.1 Using Data Themes
DDD provides a simple method to customize displays. DDD comes with a number of visual
modifiers, called data themes.
Each theme modifies a particular aspect of a data display. It can be applied to individual
displays or to a number of displays. The themes installed with DDD include:
‘Small Titles’
If enabled, display titles in a smaller font.
‘Small Values’
Apply this theme to display values in a smaller font.
3
The string ‘//’; can be changed via the ‘labelDelimiter’ resource. See Section 10.4.1 [Customizing Buttons],
page 137, for details.
Chapter 7: Examining Data 113

‘Tiny Values’
If enabled, display values in a tiny font. This could be combined with a pattern like
*\[*\] to make all array members tiny. Apply this theme to display values in a
tiny font.

‘Suppress Values’
If enabled, the given value will be suppressed. This should be combined with a
pattern like *->X to suppress all members named ‘X’. Apply this theme to display
values not at all.

‘Red Background’
Use this with a self-defined button associated with the command graph apply
red.vsl "()"

‘Red nil pointers’


If enabled, show nil pointers in red.

‘Green background’
Use this with a self-defined button associated with the command graph apply
green.vsl "()".

‘Intel x86 flag bits and registers’


To use this theme, set up some data buttons like this:

Ddd*dataButtons: \
graph display ($eflags & 1) != 0 // c\n\
graph display ($eflags & 64) != 0 // z\n\
graph display ($eflags & 128) != 0 // s\n\
graph display ($eflags & 1024) != 0 // d\n\
graph display ($eflags & 2048) != 0 // o\n\
graph display $eax & 255 // al\n\
graph display $eax >> 8 & 255 // ah\n\
graph display $eax & 65535 // ax\n\
graph display $ebx & 255 // bl\n\
graph display $ebx >> 8 & 255 // bh\n\
graph display $ebx & 65535 // bx\n\
graph display $ecx & 255 // cl\n\
graph display $ecx >> 8 & 255 // ch\n\
graph display $ecx & 65535 // cx\n\
graph display $edx & 255 // dl\n\
graph display $edx >> 8 & 255 // dh\n\
graph display $edx & 65535 // dx

Whenever the these displays is shown, the title will be replaced by a more intuitive
title like “carry”, or “zero” for one of the flag bits and “al” “ax”, etc. for one of the
registers.

Each of these themes can be applied for specific displays.


114 Debugging with DDD

1: twodim
0x804a918 "Pioneering" 0x804a92c "computer"
Normal Data Display
0x804a923 "women" 0x804a935 "science"
0x804a929 "in" 0x804a93d "!"

1: twodim
0x804a918 "Pioneering" 0x804a92c "computer"
Red and Green Backgrounds
0x804a923 "women" 0x804a935 "science"
0x804a929 "in" 0x804a93d "!"

1: twodim
0x804a918 "Pioneering" 0x804a92c "computer"
Small Titles
0x804a923 "women" 0x804a935 "science"
0x804a929 "in" 0x804a93d "!"

1: twodim
0x804a918 "Pioneering" 0x804a92c "computer"
Small Values
0x804a923 "women" 0x804a935 "science"
0x804a929 "in" 0x804a93d "!"

1: twodim
0x804a918 "Pioneering" 0x804a92c "computer"
0x804a923 "women" 0x804a935 "science" Tiny Values
0x804a929 "in" 0x804a93d "!"

1: twodim
0x804a92c "computer"
0x804a935 "science" Suppress Values

0x804a93d "!"

Some DDD Themes

To apply a theme on a display,


1. Press mouse button 3 on the display.
2. Select ‘Theme’
3. Select the theme to apply.
For instance, to display the variable s in a tiny font, click mouse button 3 on the display of
s, and select ‘Theme ⇒ Tiny Values ⇒ Apply’.
To unapply a theme, just click on ‘Undo’ (if you just applied it) or repeat the sequence as
above.

7.3.5.2 Applying Data Themes to Several Values


Whenever you want to apply a theme on a struct member or an array element, you will be asked
whether to
• apply the theme on the single value only, or
• apply the theme on all similar values.
Suppose, for instance, that you don’t want to see ‘vptr’ members anymore. Then you’d
apply the theme Suppress Values on all similar values.
Chapter 7: Examining Data 115

On the other hand, if you want to highlight one single value only, you’d apply the theme Red
Background on only one single value.
If you find this confirmation annoying, you can define a command button which directly
applies the theme. See Section 10.5 [Defining Commands], page 139, for details on defining
commands.
Applying and unapplying themes is associated with the following commands:
graph apply theme name pattern
applies the theme name on pattern.
graph unapply theme name pattern
unapplies the theme name on pattern.
graph toggle theme name pattern
applies the theme name on pattern if it was not already applied, and unapplies it otherwise.

7.3.5.3 Editing Themes


Each theme can be globally activated or not. If a theme is activated, it is applied to all expres-
sions that match its pattern.
Normally, these patterns are automatically maintained by simply selecting the themes for
the individual displays. However, you can also edit patterns directly.
Patterns are separated by ‘;’ and contain shell-like metacharacters:
• ‘*’ matches any sequence of characters.
• ‘?’ matches any single character.
• ‘[set]’ matches any character in set. Character ranges can be expressed using from-to:
‘[0-9a-zA-Z_]’ is the set of characters allowed in C characters.
• ‘[!set]’ matches any character not in set.
• To suppress the special syntactic significance of any metacharacter\n\ and match the char-
acter exactly, precede it with ‘\’ (backslash).
• To suppress the syntactic significance of all metacharacters,\n\ enclose the pattern in double
or single quotes.\n\
To edit the set of themes, invoke ‘Data ⇒ Themes’.
To apply changes you made to the themes, click on ‘Apply’. To revert the themes to the last
saved, click on ‘Reset’.

7.3.5.4 Writing Data Themes


You can write your own data themes, customizing the display to match your need. See Writing
DDD Themes, for details.

7.3.5.5 Display Resources


You can use these resources to control display appearance:

autoCloseDataWindow (class AutoClose) [Resource]


If this is ‘on’ (default) and DDD is in stacked window mode, deleting the last display au-
tomatically closes the data window. If this is ‘off’, the data window stays open even after
deleting the last display.

bumpDisplays (class BumpDisplays) [Resource]


If some display d changes size and this resource is ‘on’ (default), DDD assigns new positions
to displays below and on the right of d such that the distance between displays remains
constant. If this is ‘off’, other displays are not rearranged.
116 Debugging with DDD

clusterDisplays (class ClusterDisplays) [Resource]


If ‘on’, new independent data displays will automatically be clustered. Default is ‘off’,
meaning to leave new displays unclustered.

hideInactiveDisplays (class HideInactiveDisplays) [Resource]


If some display gets out of scope and this resource is ‘on’ (default), DDD removes it from the
data display. If this is ‘off’, it is simply disabled.

showBaseDisplayTitles (class ShowDisplayTitles) [Resource]


Whether to assign titles to base (independent) displays or not. Default is ‘on’.

showDependentDisplayTitles (class ShowDisplayTitles) [Resource]


Whether to assign titles to dependent displays or not. Default is ‘off’.

suppressTheme (class Theme) [Resource]


The theme to apply when selecting ‘Undisp’ on a data value. Default is suppress.vsl.

themes (class Themes) [Resource]


A newline-separated list of themes. Each theme has the format name, tabulator character,
pattern.

7.3.5.6 VSL Resources


The following resources control the VSL interpreter:

vslBaseDefs (class VSLDefs) [Resource]


A string with additional VSL definitions that are appended to the builtin VSL library. This
resource is prepended to the ‘vslDefs’ resource below and set in the DDD application defaults
file; don’t change it.

vslDefs (class VSLDefs) [Resource]


A string with additional VSL definitions that are appended to the builtin VSL library. The
default value is an empty string. This resource can be used to override specific VSL definitions
that affect the data display. The preferred method, though, is to write a specific data theme
(see Section 7.3.5.4 [Writing Data Themes], page 115).

vslLibrary (class VSLLibrary) [Resource]


The VSL library to use. ‘builtin’ (default) means to use the built-in library, any other value
is used as file name.

vslPath (class VSLPath) [Resource]


A colon-separated list of directories to search for VSL include files. The following directory
names are special:
• The special directory name ‘user_themes’ stands for your individual theme directory,
typically ~/.ddd/themes/.
• The special directory name ‘ddd_themes’ stands for the installed theme directory, typi-
cally /usr/local/share/ddd-3.4.0/themes/.
Default is ‘user_themes:ddd_themes:.’, which means that DDD first searches your theme
directory, followed by the system directory and the current directory.

If your DDD source distribution is installed in /opt/src, you can use the following settings
to read the VSL library from /home/joe/ddd.vsl:
Ddd*vslLibrary: /home/joe/ddd.vsl
Ddd*vslPath: user_themes:.:/opt/src/ddd/ddd:/opt/src/ddd/vsllib
Chapter 7: Examining Data 117

VSL include files referenced by /home/joe/ddd.vsl are searched first in the current
directory ., then in your theme directory, then in /opt/src/ddd/ddd/, and then in
/opt/src/ddd/vsllib/.
Instead of supplying another VSL library, it is often easier to specify some minor changes to
the built-in library (see Section 7.3.5.4 [Writing Data Themes], page 115).

7.3.6 Layouting the Graph


If you have several displays at once, you may wish to arrange them according to your personal
preferences. This section tells you how you can do this.

7.3.6.1 Moving Displays


From time to time, you may wish to move displays at another place in the data window. You
can move a single display by pressing and holding mouse button 1 on the display title. Moving
the pointer while holding the button causes all selected displays to move along with the pointer.
Edge hints can be selected and moved around like other displays. If an arc goes through the
edge hint, you can change the shape of the arc by moving the edge hint around.
For fine-grain movements, selected displays may also be moved using the arrow keys. Pressing
Shift and an arrow key moves displays by single pixels. Pressing Ctrl and arrow keys moves
displays by grid positions.

7.3.6.2 Scrolling Data


If the data window becomes too small to hold all displays, scroll bars are created. If your DDD
is set up to use panners instead, a panner is created in the lower right edge. When the panner
is moved around, the window view follows the position of the panner.
To change from scroll bars to panners, use ‘Edit ⇒ Startup ⇒ Data Scrolling’ and choose
either ‘Panner’ or ‘Scrollbars’.
This setting is tied to the following resource:

pannedGraphEditor (class PannedGraphEditor) [Resource]


The control to scroll the graph.
• If this is ‘on’, an Athena panner is used (a kind of two-directional scrollbar).
• If this is ‘off’ (default), two Motif scrollbars are used.

See Section 2.1.2 [Options], page 18, for the --scrolled-graph-editor and --panned-
graph-editor options.

7.3.6.3 Aligning Displays


You can align all displays on the nearest grid position by selecting ‘Data ⇒ Align on Grid’.
This is useful for keeping edges strictly horizontal or vertical.
You can enforce alignment by selecting ‘Edit ⇒ Preferences ⇒ Data ⇒ Auto-align
Displays on Nearest Grid Point’. If this feature is enabled, displays can be moved on grid
positions only.

7.3.6.4 Automatic Layout


You can layout the entire graph as a tree by selecting ‘Data ⇒ Layout Graph’. The layout
direction is determined from the display placement (see Section 7.3.1.8 [Placement], page 102)
and from the last rotation (see Section 7.3.6.5 [Rotating the Graph], page 118).
118 Debugging with DDD

A Layouted Graph (with Compact Layout)

Layouting the graph may introduce edge hints; that is, edges are no more straight lines, but
lead to an edge hint and from there to their destination. Edge hints can be moved around like
arbitrary displays.

To enable a more compact layout, you can set the ‘Edit ⇒ Preferences ⇒ Data ⇒
Compact Layout’ option. This realizes an alternate layout algorithm, where successors are placed
next to their parents. This algorithm is suitable for homogeneous data structures only.

You can enforce layout by setting ‘Edit ⇒ Preferences ⇒ Data ⇒ Automatic Layout’. If
automatic layout is enabled, the graph is layouted after each change.

7.3.6.5 Rotating the Graph


You can rotate the entire graph clockwise by 90 degrees by selecting ‘Data ⇒ Rotate Graph’.
You may need to layout the graph after rotating it; See Section 7.3.6.4 [Automatic Layout],
page 117, for details.

7.3.7 Printing the Graph


DDD allows for printing the graph picture on PostScript printers or into files. This is useful for
documenting program states.
Chapter 7: Examining Data 119

Enter print command

Select paper size

Click to print

Printing displays

To print the graph on a PostScript printer, select ‘File ⇒ Print Graph’. Enter the printing
command in the ‘Print Command’ field. Click on the ‘OK’ or the ‘Apply’ button to start printing.
As an alternative, you may also print the graph in a file. Click on the ‘File’ button and
enter the file name in the ‘File Name’ field. Click on the ‘Print’ button to create the file.
When the graph is printed in a file, two formats are available:
• ‘PostScript’—suitable for enclosing the graph in another document;
• ‘FIG’—suitable for post-processing, using the xfig graphic editor, or for conversion into
other formats (among others, IBMGL, TEX, PIC), using the transfig or fig2dev programs.

self self self

5: list *() value = 85 next value = 86 next value = 87


self = 0x804af30 self = 0x804af40 self = 0x804af50
(List *) 0x804af30 next = 0x804af40 next = 0x804af50 next = 0x804af30

next

Output of the ‘Print Graph’ Command

Please note the following caveats related to printing graphs:


• If any displays were selected when invoking the ‘Print’ dialog, the option ‘Selected Only’
is set. This makes DDD print only the selected displays.
• The ‘Color’, ‘Orientation’, and ‘Paper Size’ options are meaningful for PostScript only.
These settings are tied to the following resources:
printCommand (class PrintCommand) [Resource]
The command to print a PostScript file. Usually ‘lp’ or ‘lpr’.
120 Debugging with DDD

paperSize (class PaperSize) [Resource]


The paper size used for printing, in format ‘width x height’. The default is ISO A4 format,
or ‘210mm x 297mm’.

7.4 Plotting Values


If you have huge amounts of numerical data to examine, a picture often says more than a
thousand numbers. Therefore, DDD allows you to draw numerical values in nice 2-D and 3-D
plots.

7.4.1 Plotting Arrays


Basically, DDD can plot two types of numerical values:
• One-dimensional arrays. These are drawn in a 2-D x/y space, where x denotes the array
index, and y the element value.
• Two-dimensional arrays. These are drawn in a 3-D x/y/z space, where x and y denote the
array indexes, and z the element value.
To plot a fixed-size array, select its name by clicking mouse button 1 on an occurrence. The
array name is copied to the argument field. By clicking the ‘Plot’ button, a new display is
created in the data window, followed by a new top-level window containing the value plot.
To plot a dynamically sized array, you must use an array slice (see Section 7.3.2.1 [Array
Slices], page 106). In the argument field, enter
array[first]@nelems
where array is the name of the array to display, first is the index of the first element, and nelems
is the number of elements to display. Then, click on ‘Plot’ to start the plot.
To plot a value, you can also enter a command at the debugger prompt:
graph plot expr
works like ‘graph display expr’ (and takes the same arguments; see Section 7.3.1.1 [Creating
Single Displays], page 97), but the value is additionally shown in the plot window.
Each time the value changes during program execution, the plot is updated to reflect the
current values. The plot window remains active until you close it (via ‘File ⇒ Close’) or until
the associated display is deleted.

7.4.2 Changing the Plot Appearance


The actual drawing is not done by DDD itself. Instead, DDD relies on an external gnuplot
program to create the drawing.
DDD adds a menu bar to the Gnuplot plot window that lets you influence the appearance of
the plot:
• The ‘View’ menu toggles optional parts of the plot, such as border lines or a background
grid.
• The ‘Plot’ menu changes the plotting style. The ‘3-D Lines’ option is useful for plotting
two-dimensional arrays.
• The ‘Scale’ menu allows you to enable logarithmic scaling and to enable or disable the
scale tics.
• The ‘Contour’ menu adds contour lines to 3-D plots.
In a 3-D plot, you can use the scroll bars to change your view position. The horizontal scroll
bar rotates the plot around the z axis, that is, to the left and right. The vertical scroll bar
rotates the plot around the y axis, that is, up and down.
Chapter 7: Examining Data 121

A 1−D Array

Change Style

A 2−D Array

Rotate View

Plotting 1−D and 2−D Arrays

You can also resize the plot window as desired.

7.4.3 Plotting Scalars and Composites


Besides plotting arrays, DDD also allows you to plot scalars (simple numerical values). This
works just like plotting arrays—you select the numerical variable, click on ‘Plot’, and here
comes the plot. However, plotting a scalar is not very exciting. A plot that contains nothing
but a scalar simply draws the scalar’s value as a y constant—that is, a horizontal line.
So why care about scalars at all? DDD allows you to combine multiple values into one plot.
The basic idea is: if you want to plot something that is neither an array nor a scalar, DDD takes
all numerical sub-values it can find and plots them all together in one window. For instance, you
can plot all local variables by selecting ‘Data ⇒ Display Local Variables’, followed by ‘Plot’.
This will create a plot containing all numerical values as found in the current local variables.
Likewise, you can plot all numeric members contained in a structure by selecting it, followed by
‘Plot’.
If you want more control about what to include in a plot and what not, you can use display
clusters (see Section 7.3.1.9 [Clustering], page 103). A common scenario is to plot a one-
dimensional array together with the current index position. This is done in three steps:
1. Display the array and the index, using ‘Display’.
2. Cluster both displays: select them and choose ‘Undisp ⇒ Cluster ()’.
3. Plot the cluster by pressing ‘Plot’.
Scalars that are displayed together with arrays can be displayed either as vertical lines or
horizontal lines. By default, scalars are plotted as horizontal lines. However, if a scalar is a valid
index for an array that was previously plotted, it is shown as a vertical line. You can change
this initial orientation by selecting the scalar display, followed by ‘Rotate’.

7.4.4 Plotting Display Histories


At each program stop, DDD records the values of all displayed variables, such that you can
“undo” program execution (see Section 6.8 [Undoing Program Execution], page 91). These
122 Debugging with DDD

display histories can be plotted, too. The menu item ‘Plot ⇒ Plot history of ()’ creates a
plot that shows all previously recorded values of the selected display.

7.4.5 Printing Plots


If you want to print the plot, select ‘File ⇒ Print Plot’. This pops up the DDD printing
dialog, set up for printing plots. Just as when printing graphs, you have the choice between
printing to a printer or a file and setting up appropriate options.
The actual printing is also performed by Gnuplot, using the appropriate driver. Please note
the following caveats related to printing:
• Creating ‘FIG’ files requires an appropriate driver built into Gnuplot. Your Gnuplot program
may not contain such a driver. In this case, you will have to recompile Gnuplot, including
the line ‘#define FIG’ in the Gnuplot ‘term.h’ file.
• The ‘Portrait’ option generates an EPS file useful for inclusion in other documents. The
‘Landscape’ option makes DDD print the plot in the size specified in the ‘Paper Size’
option; this is useful for printing on a printer. In ‘Portrait’ mode, the ‘Paper Size’ option
is ignored.
• The Gnuplot device drivers for PostScript and X11 each have their own set of colors, such
that the printed colors may differ from the displayed colors.
• The ‘Selected Only’ option is set by default, such that only the currently selected plot
is printed. (If you select multiple plots to be printed, the respective outputs will all be
concatenated, which may not be what you desire.)

7.4.6 Entering Plotting Commands


Via ‘File ⇒ Command’, you can enter Gnuplot commands directly. Each command entered at
the ‘gnuplot>’ prompt is passed to Gnuplot, followed by a Gnuplot ‘replot’ command to update
the view. This is useful for advanced Gnuplot tasks.
Here’s a simple example. The Gnuplot command
set xrange [xmin:xmax]
sets the horizontal range that will be displayed to xmin. . . xmax. To plot only the elements 10
to 20, enter:
gnuplot> set xrange [10:20]
gnuplot> _
After each command entered, DDD adds a replot command, such that the plot is updated
automatically.
Here’s a more complex example. The following sequence of Gnuplot commands saves the
plot in TEX format:
gnuplot> set output "plot.tex" # Set the output filename
gnuplot> set term latex # Set the output format
gnuplot> set term x11 # Show original picture again
gnuplot> _
Due to the implicit replot command, the output is automatically written to ‘plot.tex’
after the set term latex command.
The dialog keeps track of the commands entered; use the arrow keys to restore previous
commands. Gnuplot error messages (if any) are also shown in the history area.
The interaction between DDD and Gnuplot is logged in the file ~/.ddd/log (see Section B.5.1
[Logging], page 152). The DDD --trace option logs this interaction on standard output.
Chapter 7: Examining Data 123

7.4.7 Exporting Plot Data


If you want some external program to process the plot data (a stand-alone Gnuplot program or
the xmgr program, for instance), you can save the plot data in a file, using ‘File ⇒ Save Data
As’. This pops up a dialog that lets you choose a data file to save the plotted data in.
The generated file starts with a few comment lines. The actual data follows in X/Y or X/Y/Z
format. It is the same file as processed by Gnuplot.

7.4.8 Animating Plots


If you want to see how your data evolves in time, you can set a breakpoint whose command
sequence ends in a cont command (see Section 5.1.8 [Breakpoint Commands], page 79. Each
time this “continue” breakpoint is reached, the program stops and DDD updates the displayed
values, including the plots. Then, DDD executes the breakpoint command sequence, resuming
execution.
This way, you can set a “continue” breakpoint at some decisive point within an array-
processing algorithm and have DDD display the progress graphically. When your program has
stopped for good, you can use ‘Undo’ and ‘Redo’ to redisplay and examine previous program
states. See Section 6.8 [Undoing Program Execution], page 91, for details.

7.4.9 Customizing Plots


You can customize the Gnuplot program to invoke, as well as a number of basic settings.

7.4.9.1 Gnuplot Invocation


Using ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Plot’, you can choose the Gnuplot program to
invoke. This is tied to the following resource:
plotCommand (class PlotCommand) [Resource]
The name of a Gnuplot executable. Default is ‘gnuplot’, followed by some options to set up
colors and the initial geometry.
Using ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Plot Window’, you can choose whether to use
the Gnuplot plot window (‘External’) or to use the plot window supplied by DDD (‘builtin’).
This is tied to the following resource:
plotTermType (class PlotTermType) [Resource]
The Gnuplot terminal type. Can have one of two values:
• If this is ‘x11’, DDD “swallows” the external Gnuplot output window into its own user
interface. Some window managers, notably mwm, have trouble with swallowing techniques.
• Setting this resource to ‘xlib’ (default) makes DDD provide a builtin plot window instead.
In this mode, plots work well with any window manager, but are less customizable
(Gnuplot resources are not understood).
You can further control interaction with the external plot window:
plotWindowClass (class PlotWindowClass) [Resource]
The class of the Gnuplot output window. When invoking Gnuplot, DDD waits for a window
with this class and incorporates it into its own user interface (unless ‘plotTermType’ is ‘xlib’;
see above). Default is ‘Gnuplot’.
plotWindowDelay (class WindowDelay) [Resource]
The time (in ms) to wait for the creation of the Gnuplot window. Before this delay, DDD
looks at each newly created window to see whether this is the plot window to swallow. This
is cheap, but unfortunately, some window managers do not pass the creation event to DDD.
If this delay has passed, and DDD has not found the plot window, DDD searches all existing
windows, which is pretty expensive. Default time is 2000.
124 Debugging with DDD

7.4.9.2 Gnuplot Settings


To change Gnuplot settings, use these resources:
plotInitCommands (class PlotInitCommands) [Resource]
The initial Gnuplot commands issued by DDD. Default is:
set parametric
set urange [0:1]
set vrange [0:1]
set trange [0:1]
The ‘parametric’ setting is required to make Gnuplot understand the data files as generated
DDD. The range commands are used to plot scalars.

See the Gnuplot documentation for additional commands.


plot2dSettings (class PlotSettings) [Resource]
Additional initial settings for 2-D plots. Default is ‘set noborder’. Feel free to customize
these settings as desired.
plot3dSettings (class PlotSettings) [Resource]
Additional initial settings for 3-D plots. Default is ‘set border’. Feel free to customize these
settings as desired.

7.5 Examining Memory


Using GDB or DBX, you can examine memory in any of several formats, independently of your
program’s data types. The item ‘Data ⇒ Memory’ pops up a panel where you can choose the
format to be shown.

Memory Dump
as Status Display

Enter address here

Click here to print...

... in the GDB console

Examining Memory
Chapter 7: Examining Data 125

In the panel, you can enter


• a repeat count, a decimal integer that specifies how much memory (counting by units) to
display
• a display format—one of
‘octal’ Print as integer in octal
‘hex’ Regard the bits of the value as an integer, and print the integer in hexadecimal.
‘decimal’ Print as integer in signed decimal.
‘unsigned’
Print as integer in unsigned decimal.
‘binary’ Print as integer in binary.
‘float’ Regard the bits of the value as a floating point number and print using typical
floating point syntax.
‘address’ Print as an address, both absolute in hexadecimal and as an offset from the
nearest preceding symbol.
‘instruction’
Print as machine instructions. The unit size is ignored for this display format.
‘char’ Regard as an integer and print it as a character constant.
‘string’ Print as null-terminated string. The unit size is ignored for this display format.
• a unit size—one of
‘bytes’ Bytes.
‘halfwords’
Halfwords (two bytes).
‘words’ Words (four bytes).
‘giants’ Giant words (eight bytes).
• an address—the starting display address. The expression need not have a pointer value
(though it may); it is always interpreted as an integer address of a byte of memory.
There are two ways to examine the values:
• You can dump the memory in the debugger console (using ‘Print’). If you repeat the result-
ing ‘x’ command by pressing Return in the debugger console (see Section 10.1.2 [Command
History], page 134), the following area of memory is shown.
• You can also display the memory dump in the data window (using ‘Display’). If you choose
to display the values, the values will be updated automatically each time the program stop.
127

8 Machine-Level Debugging
Sometimes, it is desirable to examine a program not only at the source level, but also at the
machine level. DDD provides special machine code and register windows for this task.

8.1 Examining Machine Code


To enable machine-level support, select ‘Source ⇒ Display Machine Code’. With machine code
enabled, an additional machine code window shows up, displaying the machine code of the
current function.1 By moving the sash at the right of the separating line between source and
machine code, you can resize the source and machine code windows.

Step one instruction

Assembler instructions

Showing Machine Code

The machine code window works very much like the source window. You can set, clear, and
change breakpoints by selecting the address and pressing a ‘Break’ or ‘Clear’ button; the usual
popup menus are also available. Breakpoints and the current execution position are displayed
simultaneously in both source and machine code.
The ‘Lookup’ button can be used to look up the machine code for a specific function—or the
function for a specific address. Just click on the location in one window and press ‘Lookup’ to
see the corresponding code in the other window.
If source code is not available, only the machine code window is updated.
You can customize various aspects of the disassembling window. See Section 8.4 [Customizing
Machine Code], page 128, for details.

8.2 Machine Code Execution


All execution facilities available in the source code window are available in the machine code
window as well. Two special facilities are convenient for machine-level debugging:
1
The machine code window is available with GDB and some DBX variants only.
128 Debugging with DDD

To execute just one machine instruction, click on the ‘Stepi’ button or select ‘Program ⇒
Step Instruction’.
To continue to the next instruction in the current function, click on the ‘Nexti’ button
select ‘Program ⇒ Next Instruction’.. This is similar to ‘Stepi’, but any subroutine calls are
executed without stopping.
Using GDB, it is often useful to do
graph display /i $pc
when stepping by machine instructions. This makes DDD automatically display the next in-
struction to be executed, each time your program stops.

8.3 Examining Registers


DDD provides a register window showing the machine register values after each program stop.
To enable the register window, select ‘Status ⇒ Registers’.2

The register name


is copied to ()

Select register

Displaying Register Values

By selecting one of the registers, its name is copied to the argument field. You can use it as
value for ‘Display’, for instance, to have its value displayed in the data window.

8.4 Customizing Machine Code


Enabling machine code via ‘Source ⇒ Display Machine Code’ (see Section 8.1 [Machine Code],
page 127) toggles the following resource:

disassemble (class Disassemble) [Resource]


If this is ‘on’, the source code is automatically disassembled. The default is ‘off’. See
Section 2.1.2 [Options], page 18, for the --disassemble and --no-disassemble options.

2
The machine code window is available with GDB and some DBX variants only.
129

You can keep disassembled code in memory, using ‘Edit ⇒ Preferences ⇒ Source ⇒
Cache Machine Code’:

cacheMachineCode (class CacheMachineCode) [Resource]


Whether to cache disassembled machine code (‘on’, default) or not (‘off’). Caching machine
code requires more memory, but makes DDD run faster.

You can control the indentation of machine code, using ‘Edit ⇒ Preferences ⇒ Source ⇒
Machine Code Indentation’:

indentCode (class Indent) [Resource]


The number of columns to indent the machine code, such that there is enough place to display
breakpoint locations. Default: 4.

The ‘maxDisassemble’ resource controls how much is to be disassembled. If


‘maxDisassemble’ is set to 256 (default) and the current function is larger than 256 bytes,
DDD only disassembles the first 256 bytes below the current location. You can set the
‘maxDisassemble’ resource to a larger value if you prefer to have a larger machine code view.

maxDisassemble (class MaxDisassemble) [Resource]


Maximum number of bytes to disassemble (default: 256). If this is zero, the entire current
function is disassembled.
131

9 Changing the Program


DDD offers some basic facilities to edit and recompile the source code, as well as patching
executables and core files.

9.1 Editing Source Code


In DDD itself, you cannot change the source file currently displayed. Instead, DDD allows you to
invoke a text editor. To invoke a text editor for the current source file, select the ‘Edit’ button
or ‘Source ⇒ Edit Source’.
By default, DDD tries a number of common editors. You can customize DDD to use your
favorite editor; See Section 9.1.1 [Customizing Editing], page 131, for details.
After the editor has exited, the source code shown is automatically updated.
If you have DDD and an editor running in parallel, you can also update the source code man-
ually via ‘Source ⇒ Reload Source’. This reloads the source code shown from the source file.
Since DDD automatically reloads the source code if the debugged program has been recompiled,
this should seldom be necessary.

9.1.1 Customizing Editing


You can customize the editor to be used via ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Edit
Sources’. This is tied to the following resource:

editCommand (class EditCommand) [Resource]


A command string to invoke an editor on the specific file. ‘@LINE@’ is replaced by the current
line number, ‘@FILE@’ by the file name. The default is to invoke $XEDITOR first, then $EDITOR,
then vi:
Ddd*editCommand: \
${XEDITOR-false} +@LINE@ @FILE@ || \
xterm -e ${EDITOR-vi} +@LINE@ @FILE@

This ~/.ddd/init setting invokes an editing session for an XEmacs editor running gnuserv:
Ddd*editCommand: gnuclient +@LINE@ @FILE@
This ~/.ddd/init setting invokes an editing session for an Emacs editor running
emacsserver:
Ddd*editCommand: emacsclient +@LINE@ @FILE@

9.1.2 In-Place Editing


This resource is experimental:

sourceEditing (class SourceEditing) [Resource]


If this is ‘on’, the displayed source code becomes editable. This is an experimental feature;
Default is ‘off’.

9.2 Recompiling
To recompile the source code using make, you can select ‘File ⇒ Make’. This pops up a dialog
where you can enter a Make Target—typically the name of the executable. Clicking on the
‘Make’ button invokes the make program with the given target.
The ‘Make’ button on the command tool re-invokes make with the most recently given argu-
ments.
132 Debugging with DDD

9.3 Patching
Using GDB, you can open your program’s executable code (and the core file) for both reading
and writing. This allows alterations to machine code, such that you can intentionally patch your
program’s binary. For example, you might want to turn on internal debugging flags, or even to
make emergency repairs.
Note that depending on your operating system, special preparation steps, such as setting
permissions, may be needed before you can change executable files.
To patch the binary, enable ‘Edit ⇒ GDB Settings ⇒ Writing into executable and core
files’. This makes GDB open executable and core files for both reading and writing. If you
have already loaded a file, you must load it again (using ‘Edit ⇒ Open File’ or ‘Edit ⇒ Open
Core’), for your new setting to take effect.
Be sure to turn off ‘Writing into executable and core files’ as soon as possible, to pre-
vent accidental alterations to machine code.
133

10 The Command-Line Interface


All the buttons you click within DDD get eventually translated into some debugger command,
shown in the debugger console. You can also type in and edit these commands directly.

10.1 Entering Commands


In the debugger console, you can interact with the command interface of the inferior debugger.
Enter commands at the debugger prompt—that is, ‘(gdb)’ for GDB, ‘bashdb<>’ for Bash, ‘(dbx)’
for DBX, ‘>’ ‘thread[depth]’ for JDB, ‘(ladebug)’ for Ladebug, ‘mdb<>’ for the GNU Make
debugger, ‘DB<>’ for Perl, ‘(Pydb)’ for pydb, or ‘>’ for XDB. You can use arbitrary debugger
commands; use the Return key to enter them.

10.1.1 Command Completion


When using GDB or Perl, you can use the TAB key for completing commands and arguments.
This works in the debugger console as well as in all other text windows.
GDB can fill in the rest of a word in a command for you, if there is only one possibility; it can
also show you what the valid possibilities are for the next word in a command, at any time. This
works for GDB commands, GDB subcommands, and the names of symbols in your program.
Press the TAB key whenever you want GDB to fill out the rest of a word. If there is only one
possibility, GDB fills in the word, and waits for you to finish the command (or press RET to enter
it). For example, if you type
(gdb) info bre_TAB
GDB fills in the rest of the word ‘breakpoints’, since that is the only info subcommand
beginning with ‘bre’:
(gdb) info breakpoints
You can either press RET at this point, to run the info breakpoints command, or backspace
and enter something else, if ‘breakpoints’ does not look like the command you expected. (If
you were sure you wanted info breakpoints in the first place, you might as well just type
RET immediately after ‘info bre’, to exploit command abbreviations rather than command
completion).
If there is more than one possibility for the next word when you press TAB, DDD sounds a
bell. You can either supply more characters and try again, or just press TAB a second time;
GDB displays all the possible completions for that word. For example, you might want to set
a breakpoint on a subroutine whose name begins with ‘make_’, but when you type b make_TAB,
DDD just sounds the bell. Typing TAB again displays all the function names in your program that
begin with those characters. If you type TAB again, you cycle through the list of completions,
for example:
(gdb) b make_ TAB
DDD sounds bell; press TAB again, to see:
make_a_section_from_file make_environ
make_abs_section make_function_type
make_blockvector make_pointer_type
make_cleanup make_reference_type
make_command make_symbol_completion_list
(gdb) b make_ TAB
DDD presents one expansion after the other:
(gdb) b make_a_section_from_file TAB
(gdb) b make_abs_section TAB
(gdb) b make_blockvector TAB
134 Debugging with DDD

After displaying the available possibilities, GDB copies your partial input (‘b make_’ in the
example) so you can finish the command—by pressing TAB again, or by entering the remainder
manually.

Sometimes the string you need, while logically a “word”, may contain parentheses or other
characters that GDB normally excludes from its notion of a word. To permit word completion
to work in this situation, you may enclose words in ’ (single quote marks) in GDB commands.

The most likely situation where you might need this is in typing the name of a C++ function.
This is because C++ allows function overloading (multiple definitions of the same function,
distinguished by argument type). For example, when you want to set a breakpoint you may need
to distinguish whether you mean the version of name that takes an int parameter, name(int), or
the version that takes a float parameter, name(float). To use the word-completion facilities
in this situation, type a single quote ’ at the beginning of the function name. This alerts GDB
that it may need to consider more information than usual when you press TAB to request word
completion:

(gdb) b ’bubble(_TAB
bubble(double,double) bubble(int,int)
(gdb) b ’bubble(_

In some cases, DDD can tell that completing a name requires using quotes. When this
happens, DDD inserts the quote for you (while completing as much as it can) if you do not type
the quote in the first place:

(gdb) b bub_TAB
DDD alters your input line to the following, and rings a bell:
(gdb) b ’bubble(_

In general, DDD can tell that a quote is needed (and inserts it) if you have not yet started typing
the argument list when you ask for completion on an overloaded symbol.

If you prefer to use the TAB key for switching between items, unset ‘Edit ⇒ Preferences
⇒ General ⇒ TAB Key completes in All Windows’. This is useful if you have pointer-driven
keyboard focus (see below) and no special usage for the TAB key. If the option is set, the TAB
key completes in the debugger console only.

This option is tied to the following resource:

globalTabCompletion (class GlobalTabCompletion) [Resource]


If this is ‘on’ (default), the TAB key completes arguments in all windows. If this is ‘off’, the
TAB key completes arguments in the debugger console only.

10.1.2 Command History


You can repeat previous and next commands by pressing the Up and Down arrow keys, respec-
tively. This presents you previous and later commands on the command line; use Return to
apply the current command.

If you enter an empty line (just use Return at the debugger prompt), the last command is
repeated as well.

‘Commands ⇒ Command History’ shows the command history.


Chapter 10: The Command-Line Interface 135

Position in History

Search String Command Apply Selected Command

Searching with Ctrl+B in the Command History

You can search for previous commands by pressing Ctrl+B. This invokes incremental search
mode, where you can enter a string to be searched in previous commands. Press Ctrl+B again
to repeat the search, or Ctrl+F to search in the reverse direction. To return to normal mode,
press ESC, or use any cursor command.
The command history is automatically saved when exiting DDD. You can turn off this feature
by setting the following resource to ‘off’:
saveHistoryOnExit (class SaveOnExit) [Resource]
If ‘on’ (default), the command history is automatically saved when DDD exits.

10.1.3 Typing in the Source Window


As a special convenience, anything you type into the source window is automatically forwarded
to the debugger console. Thus, you don’t have to change the keyboard focus explicitly in order
to enter commands.
You can change this behaviour using the following resource:
consoleHasFocus (class ConsoleHasFocus) [Resource]
If ‘on’ (default), all keyboard events in the source window are automatically forwarded to
the debugger console. If ‘off’, keyboard events are not forwarded. If ‘auto’, keyboard events
forwarded only if the debugger console is open.

10.2 Entering Commands at the TTY


Rather than entering commands at the debugger console, you may prefer to enter commands at
the terminal window DDD was invoked from.
When DDD is invoked using the --tty option, it enables its TTY interface, taking additional
debugger commands from standard input and forwarding debugger output to standard output,
just as if the inferior debugger had been invoked directly. All remaining DDD functionality stays
unchanged.
By default, the debugger console remains closed if DDD is invoked using the --tty option.
Use ‘View ⇒ Debugger Console’ to open it.
DDD can be configured to use the ‘readline’ library for reading in commands from stan-
dard input. This GNU library provides consistent behavior for programs which provide a com-
mand line interface to the user. Advantages are GNU Emacs-style or vi-style inline editing of
136 Debugging with DDD

commands, csh-like history substitution, and a storage and recall of command history across
debugging sessions. See Section “Command Line Editing” in Debugging with GDB, for details
on command-line editing via the TTY interface.

10.3 Integrating DDD


You can run DDD as an inferior debugger in other debugger front-ends, combining their special
abilities with those of DDD.
To have DDD run as an inferior debugger in other front-ends, the general idea is to set
up your debugger front-end such that ‘ddd --tty’ is invoked instead of the inferior debugger.
When DDD is invoked using the --tty option, it enables its TTY interface, taking additional
debugger commands from standard input and forwarding debugger output to standard output,
just as if the inferior debugger had been invoked directly. All remaining DDD functionality stays
unchanged.
In case your debugger front-end uses the GDB -fullname option to have GDB report source
code positions, the --tty option is not required. DDD recognizes the -fullname option, finds
that it has been invoked from a debugger front-end and automatically enables the TTY interface.
If DDD is invoked with the -fullname option, the debugger console and the source window
are initially disabled, as their facilities are supposed to be provided by the integrating front-end.
In case of need, you can use the ‘View’ menu to re-enable these windows.

10.3.1 Using DDD with Emacs


To integrate DDD with Emacs, use M-x gdb or M-x dbx in Emacs to start a debugging session.
At the prompt, enter ddd --tty (followed by --dbx or --gdb, if required), and the name of the
program to be debugged. Proceed as usual.

10.3.2 Using DDD with XEmacs


To integrate DDD with XEmacs, set the variable gdb-command-name to ‘"ddd"’, by inserting the
following line in your ~/.emacs file:
(setq gdb-command-name "ddd")
You can also evaluate this expression by pressing ESC : and entering it directly (ESC ESC for
XEmacs 19.13 and earlier).
To start a DDD debugging session in XEmacs, use ‘M-x gdb’ or ‘M-x gdbsrc’. Proceed as
usual.

10.3.3 Using DDD with XXGDB


To integrate DDD with XXGDB, invoke xxgdb as
xxgdb -db_name ddd -db_prompt ’(gdb) ’

10.4 Defining Buttons


To facilitate interaction, you can add own command buttons to DDD. These buttons can be
added below the debugger console (‘Console Buttons’), the source window (‘Source Buttons’),
or the data window (‘Data Buttons’).
To define individual buttons, use the Button Editor, invoked via ‘Commands ⇒ Edit
Buttons’. The button editor displays a text, where each line contains the command for exactly
one button. Clicking on ‘OK’ creates the appropriate buttons from the text. If the text is empty
(the default), no button is created.
As a simple example, assume you want to create a ‘print i’ button. Invoke ‘Commands ⇒
Edit Buttons’ and enter a line saying ‘print i’ in the button editor. Then click on ‘OK’. A
Chapter 10: The Command-Line Interface 137

button named ‘Print i’ will now appear below the debugger console—try it! To remove the
button, reopen the button editor, clear the ‘print i’ line and press ‘OK’ again.
If a button command contains ‘()’, the string ‘()’ will automatically be replaced by the
contents of the argument field. For instance, a button named ‘return ()’ will execute the GDB
‘return’ command with the current content of the argument field as argument.
By default, DDD disables buttons whose commands are not supported by the inferior debug-
ger. To enable such buttons, unset the ‘Enable supported buttons only’ toggle in the button
editor.

Enter text here...


... to create these buttons.

Defining individual buttons

DDD also allows you to specify control sequences and special labels for user-defined buttons.
See Section 10.4.1 [Customizing Buttons], page 137, for details.

10.4.1 Customizing Buttons


DDD allows defining additional command buttons; See Section 10.4 [Defining Buttons], page 136,
for doing this interactively. This section describes the resources that control user-defined but-
tons.
consoleButtons (class Buttons) [Resource]
A newline-separated list of buttons to be added under the debugger console. Each button
issues the command given by its name.
The following characters have special meanings:
• Commands ending with ... insert their name, followed by a space, in the debugger
console.
• Commands ending with a control character (that is, ‘^’ followed by a letter or ‘?’) insert
the given control character.
• The string ‘()’ is replaced by the current contents of the argument field ‘()’.
138 Debugging with DDD

• The string specified in the ‘labelDelimiter’ resource (usually ‘//’) separates the com-
mand name from the button label. If no button label is specified, the capitalized com-
mand will be used as button label.
The following button names are reserved:
‘Apply’ Send the given command to the debugger.
‘Back’ Lookup previously selected source position.
‘Clear’ Clear current command
‘Complete’
Complete current command.
‘Edit’ Edit current source file.
‘Forward’ Lookup next selected source position.
‘Make’ Invoke the ‘make’ program, using the most recently given arguments.
‘Next’ Show next command
‘No’ Answer current debugger prompt with ‘no’. This button is visible only if the
debugger asks a yes/no question.
‘Prev’ Show previous command
‘Reload’ Reload source file.
‘Yes’ Answer current debugger prompt with ‘yes’. This button is visible only if the
debugger asks a yes/no question.
The default resource value is empty—no console buttons are created.
Here are some examples to insert into your ~/.ddd/init file. These are the settings of DDD
1.x:
Ddd*consoleButtons: Yes\nNo\nbreak^C
This setting creates some more buttons:
Ddd*consoleButtons: \
Yes\nNo\nrun\nClear\nPrev\nNext\nApply\nbreak^C
See also the ‘dataButtons’, ‘sourceButtons’ and ‘toolButtons’ resources.

dataButtons (class Buttons) [Resource]


A newline-separated list of buttons to be added under the data display. Each button issues
the command given by its name. See the ‘consoleButtons’ resource, above, for details on
button syntax.
The default resource value is empty—no source buttons are created.

sourceButtons (class Buttons) [Resource]


A newline-separated list of buttons to be added under the debugger console. Each button
issues the command given by its name. See the ‘consoleButtons’ resource, above, for details
on button syntax.
The default resource value is empty—no source buttons are created.
Here are some example to insert into your ~/.ddd/init file. These are the settings of DDD
1.x:
Ddd*sourceButtons: \
run\nstep\nnext\nstepi\nnexti\ncont\n\
finish\nkill\nup\ndown\n\
Chapter 10: The Command-Line Interface 139

Back\nForward\nEdit\ninterrupt^C
This setting creates some buttons which are not found on the command tool:
Ddd*sourceButtons: \
print *()\ngraph display *()\nprint /x ()\n\
whatis ()\nptype ()\nwatch ()\nuntil\nshell
An even more professional setting uses customized button labels.
Ddd*sourceButtons: \
print *(()) // Print *()\n\
graph display *(()) // Display *()\n\
print /x ()\n\
whatis () // What is ()\n\
ptype ()\n\
watch ()\n\
until\n\
shell
See also the ‘consoleButtons’ and ‘dataButtons’ resources, above, and the ‘toolButtons’
resource, below.

toolButtons (class Buttons) [Resource]


A newline-separated list of buttons to be included in the command tool or the command tool
bar (see Section 3.3.1.1 [Disabling the Command Tool], page 53). Each button issues the
command given by its name. See Section 10.4 [Defining Buttons], page 136, for details on
button syntax.
The default resource value is
Ddd*toolButtons: \
run\nbreak^C\nstep\nstepi\nnext\nnexti\n\
until\nfinish\ncont\n\kill\n\
up\ndown\nBack\nForward\nEdit\nMake
For each button, its location in the command tool must be specified using ‘XmForm’ constraint
resources. See the ‘Ddd’ application defaults file for instructions.
If the ‘toolButtons’ resource value is empty, the command tool is not created.

The following resources set up button details:

labelDelimiter (class LabelDelimiter) [Resource]


The string used to separate labels from commands and shortcuts. Default is ‘//’.

verifyButtons (class VerifyButtons) [Resource]


If ‘on’ (default), verify for each button whether its command is actually supported by the
inferior debugger. If the command is unknown, the button is disabled. If this resource is
‘off’, no checking is done: all commands are accepted “as is”.

10.5 Defining Commands


Aside from breakpoint commands (see Section 5.1.8 [Breakpoint Commands], page 79), DDD
also allows you to define user-defined commands. A user-defined command is a sequence of
commands to which you assign a new name as a command. This new command can be entered
at the debugger prompt or invoked via a button.
140 Debugging with DDD

10.5.1 Defining Simple Commands using GDB


Aside from breakpoint commands (see ‘Breakpoint commands’, above), DDD also allows you to
store sequences of commands as a user-defined GDB command. A user-defined command is a
sequence of GDB commands to which you assign a new name as a command. Using DDD, this
is done via the Command Editor, invoked via ‘Commands ⇒ Define Command’.
A GDB command is created in five steps:
1. Enter the name of the command in the ‘Command’ field. Use the drop-down list on the right
to select from already defined commands.
2. Click on ‘Record’ to begin the recording of the command sequence.
3. Now interact with DDD. While recording, DDD does not execute commands, but simply
records them to be executed when the breakpoint is hit. The recorded debugger commands
are shown in the debugger console.
4. To stop the recording, click on ‘End’ or enter ‘end’ at the GDB prompt. To cancel the
recording, click on ‘Interrupt’ or press ESC.
5. Click on ‘Edit >>’ to edit the recorded commands. When done with editing, click on ‘Edit
<<’ to close the commands editor.
After the command is defined, you can enter it at the GDB prompt. You may also click on
‘Execute’ to test the given user-defined command.
For convenience, you can assign a button to the defined command. Enabling one of the
‘Button’ locations will add a button with the given command to the specified location. If
you want to edit the button, select ‘Commands ⇒ Edit Buttons’. See Section 10.4 [Defining
Buttons], page 136, for a discussion.

Command Name Command Definition

If enabled, use argument field symbolically

Start Recording Assign Button

Defining GDB Commands

When user-defined GDB commands are executed, the commands of the definition are not
printed. An error in any command stops execution of the user-defined command.1
1
If you use DDD commands within command definitions, or if you include debugger commands that resume
execution, these commands will be realized transparently as auto-commands—that is, they won’t be executed
Chapter 10: The Command-Line Interface 141

If used interactively, commands that would ask for confirmation proceed without asking when
used inside a user-defined command. Many GDB commands that normally print messages to
say what they are doing omit the messages when used in a user-defined command.
Command definitions are saved across DDD sessions.

10.5.2 Defining Argument Commands using GDB


If you want to pass arguments to user-defined commands, you can enable the ‘()’ toggle button
in the Command Editor. Enabling ‘()’ has two effects:
• While recording commands, all references to the argument field are taken symbolically in-
stead of literally. The argument field value is frozen to ‘$arg0’, which is how GDB denotes
the argument of a user-defined command. When GDB executes the command, it will replace
‘$arg0’ by the current command argument.
• When assigning a button to the command, the command will be suffixed by the current
contents of the argument field.
While defining a command, you can toggle the ‘()’ button as you wish to switch between
using the argument field symbolically and literally.
As an example, let us define a command contuntil that will set a breakpoint in the given
argument and continue execution.
1. Enter ‘contuntil’ in the ‘Command’ field.
2. Enable the ‘()’ toggle button.
3. Now click on ‘Record’ to start recording. Note that the contents of the argument field
change to ‘$arg0’.
4. Click on ‘Break at ()’ to create a breakpoint. Note that the recorded breakpoint command
refers to ‘$arg0’.
5. Click on ‘Cont’ to continue execution.
6. Click on ‘End’ to end recording. Note that the argument field is restored to its original
value.
7. Finally, click on one of the ‘Button’ locations. This creates a ‘Contuntil ()’ button where
‘()’ will be replaced by the current contents of the argument field—and thus passed to the
‘contuntil’ command.
8. You can now either use the ‘Contuntil ()’ button or enter a ‘contuntil’ command at the
GDB prompt. (If you plan to use the command frequently, you may wish to define a ‘cu’
command, which again calls ‘contuntil’ with its argument. This is a nice exercise.)
There is a little drawback with argument commands: a user-defined command in GDB has
no means to access the argument list as a whole; only the first argument (up to whitespace) is
processed. This may change in future GDB releases.

10.5.3 Defining Commands using Other Debuggers


If your inferior debugger allows you to define own command sequences, you can also use these
user-defined commands within DDD; just enter them at the debugger prompt.
However, you may encounter some problems:
• In contrast to the well-documented commands of the inferior debugger, DDD does not know
what a user-defined command does. This may lead to inconsistencies between DDD and the

directly by the inferior debugger, but result in a command string being sent to DDD. This command string is
then interpreted by DDD and sent back to the inferior debugger, possibly prefixed by some other commands
such that DDD can update its state. See Section 10.5.3 [Commands with Other Debuggers], page 141, for a
discussion.
142 Debugging with DDD

inferior debugger. For instance, if your the user-defined command ‘bp’ sets a breakpoint,
DDD may not display it immediately, because DDD does not know that ‘bp’ changes the
breakpoint state.
• You cannot use DDD ‘graph’ commands within user-defined commands. This is only nat-
ural, because user-defined commands are interpreted by the inferior debugger, which does
not know about DDD commands.
As a solution, DDD provides a simple facility called auto-commands. If DDD receives any
output from the inferior debugger in the form ‘prefix command’, it will interpret command as
if it had been entered at the debugger prompt. prefix is a user-defined string, for example ‘ddd:
’.
Suppose you want to define a command gd that serves as abbreviation for graph display.
All the command gd has to do is to issue a string
ddd: graph display argument
where argument is the argument given to gd. Using GDB, this can be achieved using the
echo command. In your ~/.gdbinit file, insert the lines
define gd
echo ddd: graph display $arg0\n
end
To complete the setting, you must also set the ‘autoCommandPrefix’ resource to the ‘ddd: ’
prefix you gave in your command. In ~/.ddd/init, write:
Ddd*autoCommandPrefix: ddd:\
(Be sure to leave a space after the trailing backslash.)
Entering gd foo will now have the same effect as entering graph display foo at the debugger
prompt.
Please note: In your commands, you should choose some other prefix than ‘ddd: ’. This is
because auto-commands raise a security problem, since arbitrary commands can be executed.
Just imagine some malicious program issuing a string like ‘prefix shell rm -fr ~’ when being
debugged! As a consequence, be sure to choose your own prefix; it must be at least three
characters long.
143

Appendix A Application Defaults


Like any good X citizen, DDD comes with a large application-defaults file named Ddd. This
appendix documents the actions and images referenced in Ddd, such that you can easily modify
them.

A.1 Actions
The following DDD actions may be used in translation tables.

A.1.1 General Actions


ddd-get-focus () [Action]
Assign focus to the element that just received input.
ddd-next-tab-group () [Action]
Assign focus to the next tab group.
ddd-prev-tab-group () [Action]
Assign focus to the previous tab group.
ddd-previous-tab-group () [Action]
Assign focus to the previous tab group.

A.1.2 Data Display Actions


These actions are used in the DDD graph editor.
end () [Action]
End the action initiated by select. Bound to a button up event.
extend () [Action]
Extend the current selection. Bound to a button down event.
extend-or-move () [Action]
Extend the current selection. Bound to a button down event. If the pointer is dragged, move
the selection.
follow () [Action]
Continue the action initiated by select. Bound to a pointer motion event.
graph-select () [Action]
Equivalent to select, but also updates the current argument.
graph-select-or-move () [Action]
Equivalent to select-or-move, but also updates the current argument.
graph-extend () [Action]
Equivalent to extend, but also updates the current argument.
graph-extend-or-move () [Action]
Equivalent to extend-or-move, but also updates the current argument.
graph-toggle () [Action]
Equivalent to toggle, but also updates the current argument.
graph-toggle-or-move () [Action]
Equivalent to toggle-or-move, but also updates the current argument.
144 Debugging with DDD

graph-popup-menu ([graph|node|shortcut]) [Action]


Pops up a menu. graph pops up a menu with global graph operations, node pops up a menu
with node operations, and shortcut pops up a menu with display shortcuts.
If no argument is given, pops up a menu depending on the context: when pointing on a node
with the Shift key pressed, behaves like shortcut; when pointing on a without the Shift
key pressed, behaves like node; otherwise, behaves as if graph was given.

graph-dereference () [Action]
Dereference the selected display.

graph-detail () [Action]
Show or hide detail of the selected display.

graph-rotate () [Action]
Rotate the selected display.

graph-dependent () [Action]
Pop up a dialog to create a dependent display.

hide-edges ([any|both|from|to]) [Action]


Hide some edges. any means to process all edges where either source or target node are
selected. both means to process all edges where both nodes are selected. from means to
process all edges where at least the source node is selected. to means to process all edges
where at least the target node is selected. Default is any.

layout ([regular|compact], [[+|-] degrees]) [Action]


Layout the graph. regular means to use the regular layout algorithm; compact uses an
alternate layout algorithm, where successors are placed next to their parents. Default is
regular. degrees indicates in which direction the graph should be layouted. Default is the
current graph direction.

move-selected (x-offset, y-offset) [Action]


Move all selected nodes in the direction given by x-offset and y-offset. x-offset and y-offset is
either given as a numeric pixel value, or as ‘+grid’, or -grid, meaning the current grid size.

normalize () [Action]
Place all nodes on their positions and redraw the graph.

rotate ([[+|-]degrees]) [Action]


Rotate the graph around degrees degrees. degrees must be a multiple of 90. Default is +90.

select () [Action]
Select the node pointed at. Clear all other selections. Bound to a button down event.

select-all () [Action]
Select all nodes in the graph.

select-first () [Action]
Select the first node in the graph.

select-next () [Action]
Select the next node in the graph.

select-or-move () [Action]
Select the node pointed at. Clear all other selections. Bound to a button down event. If the
pointer is dragged, move the selected node.
Appendix A: Application Defaults 145

select-prev () [Action]
Select the previous node in the graph.
show-edges ([any|both|from|to]) [Action]
Show some edges. any means to process all edges where either source or target node are
selected. both means to process all edges where both nodes are selected. from means to
process all edges where at least the source node is selected. to means to process all edges
where at least the target node is selected. Default is any.
snap-to-grid () [Action]
Place all nodes on the nearest grid position.
toggle () [Action]
Toggle the current selection—if the node pointed at is selected, it will be unselected, and vice
versa. Bound to a button down event.
toggle-or-move () [Action]
Toggle the current selection—if the node pointed at is selected, it will be unselected, and vice
versa. Bound to a button down event. If the pointer is dragged, move the selection.
unselect-all () [Action]
Clear the selection.

A.1.3 Debugger Console Actions


These actions are used in the debugger console and other text fields.
gdb-backward-character () [Action]
Move one character to the left. Bound to Left.
gdb-beginning-of-line () [Action]
Move cursor to the beginning of the current line, after the prompt. Bound to HOME.
gdb-control (control-character) [Action]
Send the given control-character to the inferior debugger. control-character must be specified
in the form ‘^X’, where X is an upper-case letter, or ‘?’.
gdb-command (command) [Action]
Execute command in the debugger console. The following replacements are performed on
command:
• If command has the form ‘name...’, insert name, followed by a space, in the debugger
console.
• All occurrences of ‘()’ are replaced by the current contents of the argument field ‘()’.
gdb-complete-arg (command) [Action]
Complete current argument as if command was prepended. Bound to Ctrl+T.
gdb-complete-command () [Action]
Complete current command line in the debugger console. Bound to TAB.
gdb-complete-tab (command) [Action]
If global TAB completion is enabled, complete current argument as if command was prepended.
Otherwise, proceed as if the TAB key was hit. Bound to TAB.
gdb-delete-or-control (control-character) [Action]
Like gdb-control, but effective only if the cursor is at the end of a line. Otherwise, control-
character is ignored and the character following the cursor is deleted. Bound to Ctrl+D.
146 Debugging with DDD

gdb-end-of-line () [Action]
Move cursor to the end of the current line. Bound to End.
gdb-forward-character () [Action]
Move one character to the right. Bound to Right.
gdb-insert-graph-arg () [Action]
Insert the contents of the data display argument field ‘()’.
gdb-insert-source-arg () [Action]
Insert the contents of the source argument field ‘()’.
gdb-interrupt () [Action]
If DDD is in incremental search mode, exit it; otherwise call gdb-control(^C).
gdb-isearch-prev () [Action]
Enter reverse incremental search mode. Bound to Ctrl+B.
gdb-isearch-next () [Action]
Enter incremental search mode. Bound to Ctrl+F.
gdb-isearch-exit () [Action]
Exit incremental search mode. Bound to ESC.
gdb-next-history () [Action]
Recall next command from history. Bound to Down.
gdb-prev-history () [Action]
Recall previous command from history. Bound to Up.
gdb-previous-history () [Action]
Recall previous command from history. Bound to Up.
gdb-process ([action [, args. . . ]]) [Action]
Process the given event in the debugger console. Bound to key events in the source and data
window. If this action is bound to the source window, and the source window is editable,
perform action(args...) on the source window instead; if action is not given, perform
‘self-insert()’.
gdb-select-all () [Action]
If the ‘selectAllBindings’ resource is set to Motif, perform ‘beginning-of-line’. Other-
wise, perform ‘select-all’. Bound to Ctrl+A.
gdb-set-line (value) [Action]
Set the current line to value. Bound to Ctrl+U.

A.1.4 Source Window Actions


These actions are used in the source and code windows.
source-delete-glyph () [Action]
Delete the breakpoint related to the glyph at cursor position.
source-double-click ([text-action [, line-action [, function-action]]]) [Action]
The double-click action in the source window.
• If this action is taken on a breakpoint glyph, edit the breakpoint properties.
• If this action is taken in the breakpoint area, invoke ‘gdb-command(line-action)’. If
line-action is not given, it defaults to ‘break ()’.
Appendix A: Application Defaults 147

• If this action is taken in the source text, and the next character following the current
selection is ‘(’, invoke ‘gdb-command(function-action)’. If function-action is not given,
it defaults to ‘list ()’.
• Otherwise, invoke ‘gdb-command(text-action)’. If text-action is not given, it defaults
to ‘graph display ()’.
source-drag-glyph () [Action]
Initiate a drag on the glyph at cursor position.
source-drop-glyph ([action]) [Action]
Drop the dragged glyph at cursor position. action is either ‘move’, meaning to move the
dragged glyph, or ‘copy’, meaning to copy the dragged glyph. If no action is given, ‘move’ is
assumed.
source-end-select-word () [Action]
End selecting a word.
source-follow-glyph () [Action]
Continue a drag on the glyph at cursor position. Usually bound to some motion event.
source-popup-menu () [Action]
Pop up a menu, depending on the location.
source-set-arg () [Action]
Set the argument field to the current selection. Typically bound to some selection operation.
source-start-select-word () [Action]
Start selecting a word.
source-update-glyphs () [Action]
Update all visible glyphs. Usually invoked after a scrolling operation.

A.2 Images
DDD installs a number of images that may be used as pixmap resources, simply by giving a
symbolic name. For button images, three variants are installed as well:
• The suffix -hi indicates a highlighted variant (Button is entered).
• The suffix -arm indicates an armed variant (Button is pushed).
• The suffix -xx indicates a disabled (insensitive) variant.
break_at [Image]
‘Break at ()’ button.
clear_at [Image]
‘Clear at ()’ button.
ddd [Image]
DDD icon.

delete [Image]
‘Delete ()’ button.
disable [Image]
‘Disable’ button.
dispref [Image]
‘Display * ()’ button.
148 Debugging with DDD

display [Image]
‘Display ()’ button.
drag_arrow [Image]
The execution pointer (being dragged).
drag_cond [Image]
A conditional breakpoint (being dragged).
drag_stop [Image]
A breakpoint (being dragged).
drag_temp [Image]
A temporary breakpoint (being dragged).
enable [Image]
‘Enable’ button.
find_forward [Image]
‘Find>> ()’ button.
find_backward [Image]
‘Find<< ()’ button.
grey_arrow [Image]
The execution pointer (not in lowest frame).
grey_cond [Image]
A conditional breakpoint (disabled).
grey_stop [Image]
A breakpoint (disabled).
grey_temp [Image]
A temporary breakpoint (disabled).
hide [Image]
‘Hide ()’ button.
lookup [Image]
‘Lookup ()’ button.
maketemp [Image]
‘Make Temporary’ button.
new_break [Image]
‘New Breakpoint’ button.
new_display [Image]
‘New Display’ button.
new_watch [Image]
‘New Watchpoint’ button.
plain_arrow [Image]
The execution pointer.
plain_cond [Image]
A conditional breakpoint (enabled).
149

plain_stop [Image]
A breakpoint (enabled).

plain_temp [Image]
A temporary breakpoint (enabled).

print [Image]
‘Print ()’ button.

properties [Image]
‘Properties’ button.

rotate [Image]
‘Rotate ()’ button.

set [Image]
‘Set ()’ button.

show [Image]
‘Show ()’ button.

signal_arrow [Image]
The execution pointer (stopped by signal).

undisplay [Image]
‘Undisplay ()’ button.

unwatch [Image]
‘Unwatch ()’ button.

watch [Image]
‘Watch ()’ button.
151

Appendix B Bugs and How To Report Them


Sometimes you will encounter a bug in DDD. Although we cannot promise we can or will fix the
bug, and we might not even agree that it is a bug, we want to hear about bugs you encounter
in case we do want to fix them.
To make it possible for us to fix a bug, you must report it. In order to do so effectively, you
must know when and how to do it.

B.1 Where to Send Bug Reports


Submit bug reports for DDD at http://savannah.gnu.org/bugs/?group=ddd, the DDD bug
tracker. Incoming bug reports are automatically copied to the developers’ mailing list
[email protected].

B.2 Is it a DDD Bug?


Before sending in a bug report, try to find out whether the problem cause really lies within DDD.
A common cause of problems are incomplete or missing X or Motif installations, for instance,
or bugs in the X server or Motif itself. Running DDD as
$ ddd --check-configuration
checks for common problems and gives hints on how to repair them.
Another potential cause of problems is the inferior debugger; occasionally, they show bugs,
too. To find out whether a bug was caused by the inferior debugger, run DDD as
$ ddd --trace
This shows the interaction between DDD and the inferior debugger on standard error while
DDD is running. (If --trace is not given, this interaction is logged in the file ~/.ddd/log; see
Section B.5.1 [Logging], page 152) Compare the debugger output to the output of DDD and
determine which one is wrong.

B.3 How to Report Bugs


Here are some guidelines for bug reports:
• The fundamental principle of reporting bugs usefully is this: report all the facts. If you are
not sure whether to state a fact or leave it out, state it!
• Keep in mind that the purpose of a bug report is to enable someone to fix the bug if it is
not known. It is not very important what happens if the bug is already known. Therefore,
always write your bug reports on the assumption that the bug is not known.
• Your bug report should be self-contained. Do not refer to information sent in previous
mails; your previous mail may have been forwarded to somebody else.
• Please report each bug in a separate message. This makes it easier for us to track which
bugs have been fixed and to forward your bugs reports to the appropriate maintainer.
• Please report bugs in English; this increases the chances of finding someone who can fix the
bug. Do not assume one particular person will receive your bug report.

B.4 What to Include in a Bug Report


To enable us to fix a DDD bug, you must include the following information:
• Your DDD configuration. Invoke DDD as
$ ddd --configuration
152 Debugging with DDD

to get the configuration information. If this does not work, please include at least the DDD
version, the type of machine you are using, and its operating system name and version
number.
• The debugger you are using and its version (e.g., ‘gdb-4.17’ or ‘dbx as shipped with
Solaris 2.6’).
• The compiler you used to compile DDD and its version (e.g., ‘gcc-2.8.1’).
• A description of what behavior you observe that you believe is incorrect. For example,
“DDD gets a fatal signal” or “DDD exits immediately after attempting to create the data
window“.
• A log file showing the interaction between DDD and the inferior debugger. By default,
this interaction is logged in the file ~/.ddd/log. Include all trace output from the DDD
invocation up to the first bug occurrence; insert own comments where necessary.
• If you wish to suggest changes to the DDD source, send us context diffs. If you even discuss
something in the DDD source, refer to it by context, never by line number.
Be sure to include this information in every single bug report.

B.5 Getting Diagnostics


B.5.1 Logging
If things go wrong, the first and most important information source is the DDD log file. This file,
created in ~/.ddd/log (~ stands for your home directory), records the following information:
• Your DDD configuration (at the top)
• All programs invoked by DDD, shown as ‘$ program args...’
• All DDD messages, shown as ‘# message’.
• All information sent from DDD to the inferior debugger, shown as -> text.
• All information sent from the inferior debugger standard output to DDD, shown as ‘<-
text’.
• All information sent from the inferior debugger standard error to DDD, shown as ‘<= text’.1
• All information sent from DDD to Gnuplot, shown as ‘>> text’.
• All information sent from Gnuplot standard output to DDD, shown as ‘<< text’.
• All information sent from Gnuplot standard error to DDD, shown as ‘<= text’.
• If DDD crashes, a GDB backtrace of the DDD core dump is included at the end.
This information, all in one place, should give you (and anyone maintaining DDD) a first
insight of what’s going wrong.

B.5.1.1 Disabling Logging


The log files created by DDD can become quite large, so you might want to turn off logging.
There is no explicit DDD feature that allows you to do that. However, you can easily create a
symbolic link from ~/.ddd/log to ‘/dev/null’, such that logging information is lost. Enter the
following commands at the shell prompt:
$ cd
$ rm .ddd/log
$ ln -s /dev/null .ddd/log
$ _
Be aware, though, that having logging turned off makes diagnostics much more difficult; in
case of trouble, it may be hard to reproduce the error.
1
Since the inferior debugger is invoked through a virtual TTY, standard error is normally redirected to standard
output, so DDD never receives standard error from the inferior debugger.
Appendix B: Bugs and How To Report Them 153

B.5.2 Debugging DDD


As long as DDD is compiled with -g (see Section 4.1 [Compiling for Debugging], page 67),
you can invoke a debugger on DDD—even DDD itself, if you wish. From within DDD, a special
‘Maintenance’ menu is provided that invokes GDB on the running DDD process. See Section 3.1.9
[Maintenance Menu], page 46, for details.
The DDD distribution comes with a .gdbinit file that is suitable for debugging DDD. Among
others, this defines a ‘ddd’ command that sets up an environment for debugging DDD and a
‘string’ command that lets you print the contents of DDD ‘string’ variables; just use ‘print
var’ followed by ‘string’.
You can cause DDD to dump core at any time by sending it a SIGUSR1 signal. DDD resumes
execution while you can examine the core file with GDB.
When debugging DDD, it can be useful to make DDD not catch fatal errors. This can be
achieved by setting the environment variable DDD_NO_SIGNAL_HANDLERS before invoking DDD.

B.5.3 Customizing Diagnostics


You can use these additional resources to obtain diagnostics about DDD. Most of them are tied
to a particular invocation option.
appDefaultsVersion (class Version) [Resource]
The version of the DDD app-defaults file. If this string does not match the version of the
current DDD executable, DDD issues a warning.
checkConfiguration (class CheckConfiguration) [Resource]
If ‘on’, check the DDD environment (in particular, the X configuration), report any pos-
sible problem causes and exit. See Section 2.1.2 [Options], page 18, for the --check-
configuration option.
dddinitVersion (class Version) [Resource]
The version of the DDD executable that last wrote the ~/.ddd/init file. If this string does
not match the version of the current DDD executable, DDD issues a warning.
debugCoreDumps (class DebugCoreDumps) [Resource]
If ‘on’, DDD invokes a debugger on itself when receiving a fatal signal. See Section 3.1.9
[Maintenance Menu], page 46, for setting this resource.
dumpCore (class DumpCore) [Resource]
If ‘on’ (default), DDD dumps core when receiving a fatal signal. See Section 3.1.9 [Mainte-
nance Menu], page 46, for setting this resource.
maintenance (class Maintenance) [Resource]
If ‘on’, enables the top-level ‘Maintenance’ menu (see Section 3.1.9 [Maintenance Menu],
page 46) with additional options. See Section 2.1.2 [Options], page 18, for the --maintenance
option.
showConfiguration (class ShowConfiguration) [Resource]
If ‘on’, show the DDD configuration on standard output and exit. See Section 2.1.2 [Options],
page 18, for the --configuration option.
showFonts (class ShowFonts) [Resource]
If ‘on’, show the DDD font definitions on standard output and exit. See Section 2.1.2 [Options],
page 18, for the --fonts option.
showInvocation (class ShowInvocation) [Resource]
If ‘on’, show the DDD invocation options on standard output and exit. See Section 2.1.2
[Options], page 18, for the --help option.
154 Debugging with DDD

showLicense (class ShowLicense) [Resource]


If ‘on’, show the DDD license on standard output and exit. See Section 2.1.2 [Options],
page 18, for the --license option.

showManual (class ShowManual) [Resource]


If ‘on’, show this DDD manual page on standard output and exit. If the standard output is
a terminal, the manual page is shown in a pager ($PAGER, less or more). See Section 2.1.2
[Options], page 18, for the --manual option.

showNews (class ShowNews) [Resource]


If ‘on’, show the DDD news on standard output and exit. See Section 2.1.2 [Options], page 18,
for the --news option.

showVersion (class ShowVersion) [Resource]


If ‘on’, show the DDD version on standard output and exit. See Section 2.1.2 [Options],
page 18, for the --version option.

suppressWarnings (class SuppressWarnings) [Resource]


If ‘on’, X warnings are suppressed. This is sometimes useful for executables that were built on
a machine with a different X or Motif configuration. By default, this is ‘off’. See Section 2.1.6
[X Warnings], page 28, for details.

trace (class Trace) [Resource]


If ‘on’, show the dialog between DDD and the inferior debugger on standard output. Default
is ‘off’. See Section 2.1.2 [Options], page 18, for the --trace option.
155

Appendix C Configuration Notes

C.1 Using DDD with GDB


Some GDB settings are essential for DDD to work correctly. These settings with their correct
values are:
set height 0
set width 0
set verbose off
set annotate 1
set prompt (gdb)
DDD sets these values automatically when invoking GDB; if these values are changed, there
may be some malfunctions, especially in the data display.
When debugging at the machine level with GDB 4.12 and earlier as inferior debugger, use a
‘display /x $pc’ command to ensure the program counter value is updated correctly at each
stop. You may also enter the command in ~/.gdbinit or (better yet) upgrade to the most
recent GDB version.

C.1.1 Using DDD with WDB


HP’s WildeBeest (WDB) is essentially a variant of GDB. To start DDD with WDB as inferior
debugger, use
ddd --wdb program
See Section C.1 [GDB], page 155, for further configuration notes.

C.1.2 Using DDD with WindRiver GDB (Tornado)


DDD now supports WindRiver’s version of GDB.1 DDD can be integrated into the ‘Launch’
window by placing the launch.tcl script (see below) into the the directory ~/.wind.
Currently, DDD only supports the PowerPC and has been only tested on a Solaris 2.6 host.
DDD launches the version of GDB that is either in the current path, or the one specified on
the command line using the ‘--debugger’ command.
Normally, the Tornado environment is set up by sourcing a script file which, among other
things, sets up the PATH variable.
It is suggested that a soft link for the version of GDB used for the target (i.e. gdbppc) be
made in the same directory:
bin>ls -l gdb*
39 Mar 6 16:14 gdb -> /usr/wind/host/sun4-solaris2/bin/gdbppc*
1619212 Mar 11 1997 gdbppc*
bin>_
This way DDD will start the correct version of GDB automatically.
It is also suggested that you use DDD’s execution window to facilitate parsing of GDB output.
See Section 2.5.3 [Debugger Communication], page 37, for details.
Tornado reads the default TCL scripts first, then the ones in the users .wind directory. The
following procedures can be cut and pasted into the user’s launch.tcl file:

1
This section was contributed by Gary Cliff from Computing Devices Canada Ltd., [email protected].
156 Debugging with DDD

# Launch.tcl - Launch application Tcl user customization file.
#

######
#
# setupDDD - sets up DDD for use by the launcher
#
# This routine adds the DDD to the application bar
#
# SYNOPSIS:
# setupDDD
#
# PARAMETERS: N/A
#
# RETURNS: N/A
#
# ERRORS: N/A
#

proc setupDDD {} {
# Add to the default application bar
objectCreate app ddd DDD {launchDDD}
}


Appendix C: Configuration Notes 157

######
#
# launchDDD - launch the DDD debugger
#
# SYNOPSIS:
# launchDDD
#
# PARAMETERS: N/A
#
# RETURNS: N/A
#
# ERRORS: N/A
#

proc launchDDD {} {

global tgtsvr_selected
global tgtsvr_cpuid

if {$tgtsvr_selected == "" || $tgtsvr_cpuid == 0} {


noticePost error "Select an attached target first."
return
}

set startFileName /tmp/dddstartup.[pid]

if [catch {open $startFileName w} file] {


# couldn’t create a startup file. Oh, well.
exec ddd --gdb &
}
else
{
# write out a little /tmp file that attaches to the
# selected target server and then deletes itself.
puts $file "set wtx-tool-name ddd"
puts $file "target wtx $tgtsvr_selected"
puts $file "tcl exec rm $startFileName"
close $file
exec ddd --gdb --command=$startFileName &
}
}



######
#
# Launch.tcl - Initialization
#
# The user’s resource file sourced from the initial Launch.tcl
#

# Add DDD to the laucher


setupDDD

In order for DDD to automatically display the source of a previously loaded file, the entry
point must be named either ‘vxworks_main’ or ‘main_vxworks’.
See Section C.1 [GDB], page 155, for further configuration notes.

C.2 Using DDD with Bash


BASH support is rather new. As a programming language, BASH is not feature rich: there are
no record structures or hash tables (yet), no pointers, package variable scoping or methods. So
much of the data display and visualization features of DDD are disabled.
158 Debugging with DDD

As with any scripting or interpreted language like Perl, stepping a machine-language instruc-
tions (commands Stepi/Nexti) doesn’t exist.
Some BASH settings are essential for DDD to work correctly. These settings with their correct
values are:
set annotate 1
set prompt set prompt bashdb$_Dbg_less$_Dbg_greater$_Dbg_space
DDD sets these values automatically when invoking BASH; if these values are changed, there
may be some malfunctions.
Pay special attention when the prompt has extra angle brackets (a nested shell) or has any
parenthesis (is in a subshell). Quitting may merely exit out of one of these nested (sub)shells
rather than leave the program.

C.3 Using DDD with DBX


When used for debugging Pascal-like programs, DDD does not infer correct array subscripts and
always starts to count with 1.
With some DBX versions (notably Solaris DBX), DDD strips C-style and C++-style comments
from the DBX output in order to interpret it properly. This also affects the output of the
debugged program when sent to the debugger console. Using the separate execution window
avoids these problems.
In some DBX versions (notably DEC DBX and AIX DBX), there is no automatic data display.
As an alternative, DDD uses the DBX ‘print’ command to access data values. This means that
variable names are interpreted according to the current frame; variables outside the current
frame cannot be displayed.

C.4 Using DDD with Ladebug


All DBX limitations (see Section C.3 [DBX], page 158) apply to Ladebug as well.

C.5 Using DDD with JDB


There is no automatic data display in JDB. As a workaround, DDD uses the ‘dump’ command
to access data values. This means that variable names are interpreted according to the current
frame; variables outside the current frame cannot be displayed.
In JDB 1.1, the ‘dump’ and ‘print’ commands do not support expression evaluation. Hence,
you cannot display arbitrary expressions.
Parsing of JDB output is quite CPU-intensive, due to the recognition of asynchronous prompts
(any thread may output anything at any time, including prompts). Hence, a program producing
much console output is likely to slow down DDD considerably. In such a case, have the program
run with -debug in a separate window and attach JDB to it using the -passwd option.

C.6 Using DDD with GNU Make


GNU Make support is rather new. As a programming language, GNU Make is a bit of a stretch
for DDD. There are no record structures or hash tables, no pointers. Well, actually this does
exist, but the records, pointers and hash tables are fixed into the system. There are Makefile
variables, “targets” (which sometimes refer to files), dependencies, and commands. There is sort
of an “scope” that for variables too.
But much of the data display and visualization features of DDD are disabled. However info
locals does work and you can hover over a variable and see its value.
Appendix C: Configuration Notes 159

As with any scripting or interpreted language like Perl, stepping a machine-language instruc-
tions (commands Stepi/Nexti) doesn’t exist.
Pay special attention when the prompt has extra angle brackets—nested invocation of GNU
MAKE. Quitting may merely exit out of one of these nested invocations rather than leave the
program.

C.7 Using DDD with Perl


There is no automatic data display in Perl. As a workaround, DDD uses the ‘x’ command to
access data values. This means that variable names are interpreted according to the current
frame; variables outside the current frame cannot be displayed.

C.8 Using DDD with Python


In short, make sure you use a newer version of pydb, one from http://bashdb.sourceforge.
net/pydb. Older versions that had been supplied with DDD will no longer work.
History: Up to around 1999 there was parallel development that went on between DDD’s
Python debugger pydb and the stock python debugger pdb. These were not necessarily competing
efforts, just parallel. In fact the same person worked a little bit on both.
One feature that pydb supported that wasn’t in pdb was GDB’s display command.
After 1999, maintaining pydb more or less fell into disuse and pdb sort of inched ahead with
bug fixes and redisigned interaces. Around the beginning of 2006, new work was started to
enhance pdb and to make it more like GDB. Since DDD already understands a large set of GDB
commands, many of these enhancements were immediately realizable by DDD. These things
include command completion, restarting the debugger, and using set/show/info commands.
With the blessing of the original author of pydb, the new effort took over the name of the
old one, Although it did not actually start out from the pydb base but from pdb adding the old
pydb features.

C.9 Using DDD with XDB


There is no automatic data display in XDB. As a workaround, DDD uses the ‘p’ command to
access data values. This means that variable names are interpreted according to the current
frame; variables outside the current frame cannot be displayed.
161

Appendix D Dirty Tricks


Do you miss anything in this manual? Do you have any material that should be added? Please
send any contributions to [email protected].
163

Appendix E Extending DDD


If you have any contributions to be incorporated into DDD, please send them to [email protected].
For suggestions on what might be done, see the file ‘TODO’ in the DDD distribution.
165

Appendix F Frequently Answered Questions


See the DDD WWW page (http://www.gnu.org/software/ddd/) for frequently answered ques-
tions not covered in this manual.
167

Appendix G GNU General Public License


Version 3, 29 June 2007
Copyright
c 2007 Free Software Foundation, Inc. http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies of this


license document, but changing it is not allowed.

Preamble
The GNU General Public License is a free, copyleft license for software and other kinds of works.
The licenses for most software and other practical works are designed to take away your
freedom to share and change the works. By contrast, the GNU General Public License is
intended to guarantee your freedom to share and change all versions of a program—to make
sure it remains free software for all its users. We, the Free Software Foundation, use the GNU
General Public License for most of our software; it applies also to any other work released this
way by its authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public
Licenses are designed to make sure that you have the freedom to distribute copies of free software
(and charge for them if you wish), that you receive source code or can get it if you want it, that
you can change the software or use pieces of it in new free programs, and that you know you
can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking
you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies
of the software, or if you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must
pass on to the recipients the same freedoms that you received. You must make sure that they,
too, receive or can get the source code. And you must show them these terms so they know
their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright
on the software, and (2) offer you this License giving you legal permission to copy, distribute
and/or modify it.
For the developers’ and authors’ protection, the GPL clearly explains that there is no war-
ranty for this free software. For both users’ and authors’ sake, the GPL requires that modified
versions be marked as changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run modified versions of the
software inside them, although the manufacturer can do so. This is fundamentally incompatible
with the aim of protecting users’ freedom to change the software. The systematic pattern of
such abuse occurs in the area of products for individuals to use, which is precisely where it is
most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice
for those products. If such problems arise substantially in other domains, we stand ready to
extend this provision to those domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow
patents to restrict development and use of software on general-purpose computers, but in those
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the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
168 Debugging with DDD

TERMS AND CONDITIONS


0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as
semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee
is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion
requiring copyright permission, other than the making of an exact copy. The resulting work
is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make
you directly or secondarily liable for infringement under applicable copyright law, except
executing it on a computer or modifying a private copy. Propagation includes copying,
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countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or
receive copies. Mere interaction with a user through a computer network, with no transfer
of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it
includes a convenient and prominently visible feature that (1) displays an appropriate copy-
right notice, and (2) tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the work under this License,
and how to view a copy of this License. If the interface presents a list of user commands or
options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications
to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a
recognized standards body, or, in the case of interfaces specified for a particular program-
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The “System Libraries” of an executable work include anything, other than the work as a
whole, that (a) is included in the normal form of packaging a Major Component, but which
is not part of that Major Component, and (b) serves only to enable use of the work with that
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The “Corresponding Source” for a work in object code form means all the source code
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the work, including scripts to control those activities. However, it does not include the
work’s System Libraries, or general-purpose tools or generally available free programs which
are used unmodified in performing those activities but which are not part of the work. For
example, Corresponding Source includes interface definition files associated with source files
for the work, and the source code for shared libraries and dynamically linked subprograms
that the work is specifically designed to require, such as by intimate data communication
or control flow between those subprograms and other parts of the work.
Appendix G: GNU General Public License 169

The Corresponding Source need not include anything that users can regenerate automati-
cally from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program,
and are irrevocable provided the stated conditions are met. This License explicitly affirms
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covered work is covered by this License only if the output, given its content, constitutes
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You may make, run and propagate covered works that you do not convey, without conditions
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Conveying under any other circumstances is permitted solely under the conditions stated
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3. Protecting Users’ Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any
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20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of
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under this License with respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against the work’s users,
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4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program’s source code as you receive it, in any
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Program.
You may charge any price or no price for each copy that you convey, and you may offer
support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the
Program, in the form of source code under the terms of section 4, provided that you also
meet all of these conditions:
a. The work must carry prominent notices stating that you modified it, and giving a
relevant date.
b. The work must carry prominent notices stating that it is released under this License
and any conditions added under section 7. This requirement modifies the requirement
in section 4 to “keep intact all notices”.
c. You must license the entire work, as a whole, under this License to anyone who comes
into possession of a copy. This License will therefore apply, along with any applicable
170 Debugging with DDD

section 7 additional terms, to the whole of the work, and all its parts, regardless of how
they are packaged. This License gives no permission to license the work in any other
way, but it does not invalidate such permission if you have separately received it.
d. If the work has interactive user interfaces, each must display Appropriate Legal Notices;
however, if the Program has interactive interfaces that do not display Appropriate Legal
Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not
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“aggregate” if the compilation and its resulting copyright are not used to limit the access or
legal rights of the compilation’s users beyond what the individual works permit. Inclusion
of a covered work in an aggregate does not cause this License to apply to the other parts
of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5,
provided that you also convey the machine-readable Corresponding Source under the terms
of this License, in one of these ways:
a. Convey the object code in, or embodied in, a physical product (including a physical
distribution medium), accompanied by the Corresponding Source fixed on a durable
physical medium customarily used for software interchange.
b. Convey the object code in, or embodied in, a physical product (including a physical
distribution medium), accompanied by a written offer, valid for at least three years and
valid for as long as you offer spare parts or customer support for that product model,
to give anyone who possesses the object code either (1) a copy of the Corresponding
Source for all the software in the product that is covered by this License, on a durable
physical medium customarily used for software interchange, for a price no more than
your reasonable cost of physically performing this conveying of source, or (2) access to
copy the Corresponding Source from a network server at no charge.
c. Convey individual copies of the object code with a copy of the written offer to provide
the Corresponding Source. This alternative is allowed only occasionally and noncom-
mercially, and only if you received the object code with such an offer, in accord with
subsection 6b.
d. Convey the object code by offering access from a designated place (gratis or for a
charge), and offer equivalent access to the Corresponding Source in the same way
through the same place at no further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to copy the object code
is a network server, the Corresponding Source may be on a different server (operated by
you or a third party) that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the Corresponding Source.
Regardless of what server hosts the Corresponding Source, you remain obligated to
ensure that it is available for as long as needed to satisfy these requirements.
e. Convey the object code using peer-to-peer transmission, provided you inform other
peers where the object code and Corresponding Source of the work are being offered
to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corre-
sponding Source as a System Library, need not be included in conveying the object code
work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal
property which is normally used for personal, family, or household purposes, or (2) anything
Appendix G: GNU General Public License 171

designed or sold for incorporation into a dwelling. In determining whether a product is a


consumer product, doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, “normally used” refers to a typical or common use of
that class of product, regardless of the status of the particular user or of the way in which the
particular user actually uses, or expects or is expected to use, the product. A product is a
consumer product regardless of whether the product has substantial commercial, industrial
or non-consumer uses, unless such uses represent the only significant mode of use of the
product.
“Installation Information” for a User Product means any methods, procedures, authoriza-
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work in that User Product from a modified version of its Corresponding Source. The infor-
mation must suffice to ensure that the continued functioning of the modified object code is
in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in,
a User Product, and the conveying occurs as part of a transaction in which the right of
possession and use of the User Product is transferred to the recipient in perpetuity or for
a fixed term (regardless of how the transaction is characterized), the Corresponding Source
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requirement does not apply if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has been installed in
ROM).
The requirement to provide Installation Information does not include a requirement to con-
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Access to a network may be denied when the modification itself materially and adversely
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Corresponding Source conveyed, and Installation Information provided, in accord with this
section must be in a format that is publicly documented (and with an implementation
available to the public in source code form), and must require no special password or key
for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making
exceptions from one or more of its conditions. Additional permissions that are applicable
to the entire Program shall be treated as though they were included in this License, to the
extent that they are valid under applicable law. If additional permissions apply only to part
of the Program, that part may be used separately under those permissions, but the entire
Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional
permissions from that copy, or from any part of it. (Additional permissions may be written
to require their own removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work, for which you have or
can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work,
you may (if authorized by the copyright holders of that material) supplement the terms of
this License with terms:
a. Disclaiming warranty or limiting liability differently from the terms of sections 15 and
16 of this License; or
b. Requiring preservation of specified reasonable legal notices or author attributions in
that material or in the Appropriate Legal Notices displayed by works containing it; or
172 Debugging with DDD

c. Prohibiting misrepresentation of the origin of that material, or requiring that modified


versions of such material be marked in reasonable ways as different from the original
version; or
d. Limiting the use for publicity purposes of names of licensors or authors of the material;
or
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or service marks; or
f. Requiring indemnification of licensors and authors of that material by anyone who con-
veys the material (or modified versions of it) with contractual assumptions of liability
to the recipient, for any liability that these contractual assumptions directly impose on
those licensors and authors.

All other non-permissive additional terms are considered “further restrictions” within the
meaning of section 10. If the Program as you received it, or any part of it, contains a notice
stating that it is governed by this License along with a term that is a further restriction,
you may remove that term. If a license document contains a further restriction but permits
relicensing or conveying under this License, you may add to a covered work material gov-
erned by the terms of that license document, provided that the further restriction does not
survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the
relevant source files, a statement of the additional terms that apply to those files, or a
notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately
written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this
License. Any attempt otherwise to propagate or modify it is void, and will automatically
terminate your rights under this License (including any patent licenses granted under the
third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copy-
right holder is reinstated (a) provisionally, unless and until the copyright holder explicitly
and finally terminates your license, and (b) permanently, if the copyright holder fails to
notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the
copyright holder notifies you of the violation by some reasonable means, this is the first
time you have received notice of violation of this License (for any work) from that copyright
holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties
who have received copies or rights from you under this License. If your rights have been
terminated and not permanently reinstated, you do not qualify to receive new licenses for
the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program.
Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-
peer transmission to receive a copy likewise does not require acceptance. However, nothing
other than this License grants you permission to propagate or modify any covered work.
These actions infringe copyright if you do not accept this License. Therefore, by modifying
or propagating a covered work, you indicate your acceptance of this License to do so.
Appendix G: GNU General Public License 173

10. Automatic Licensing of Downstream Recipients.


Each time you convey a covered work, the recipient automatically receives a license from
the original licensors, to run, modify and propagate that work, subject to this License. You
are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or sub-
stantially all assets of one, or subdividing an organization, or merging organizations. If
propagation of a covered work results from an entity transaction, each party to that trans-
action who receives a copy of the work also receives whatever licenses to the work the
party’s predecessor in interest had or could give under the previous paragraph, plus a right
to possession of the Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed
under this License. For example, you may not impose a license fee, royalty, or other charge
for exercise of rights granted under this License, and you may not initiate litigation (includ-
ing a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed
by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program
or a work on which the Program is based. The work thus licensed is called the contributor’s
“contributor version”.
A contributor’s “essential patent claims” are all patent claims owned or controlled by the
contributor, whether already acquired or hereafter acquired, that would be infringed by some
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do not include claims that would be infringed only as a consequence of further modification
of the contributor version. For purposes of this definition, “control” includes the right to
grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the
contributor’s essential patent claims, to make, use, sell, offer for sale, import and otherwise
run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commit-
ment, however denominated, not to enforce a patent (such as an express permission to
practice a patent or covenant not to sue for patent infringement). To “grant” such a patent
license to a party means to make such an agreement or commitment not to enforce a patent
against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding
Source of the work is not available for anyone to copy, free of charge and under the terms of
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then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to
deprive yourself of the benefit of the patent license for this particular work, or (3) arrange,
in a manner consistent with the requirements of this License, to extend the patent license
to downstream recipients. “Knowingly relying” means you have actual knowledge that, but
for the patent license, your conveying the covered work in a country, or your recipient’s use
of the covered work in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or
propagate by procuring conveyance of, a covered work, and grant a patent license to some
of the parties receiving the covered work authorizing them to use, propagate, modify or
convey a specific copy of the covered work, then the patent license you grant is automatically
extended to all recipients of the covered work and works based on it.
174 Debugging with DDD

A patent license is “discriminatory” if it does not include within the scope of its coverage,
prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights
that are specifically granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the business of distributing
software, under which you make payment to the third party based on the extent of your
activity of conveying the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory patent license (a)
in connection with copies of the covered work conveyed by you (or copies made from those
copies), or (b) primarily for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement, or that patent license
was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or
other defenses to infringement that may otherwise be available to you under applicable
patent law.
12. No Surrender of Others’ Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that
contradict the conditions of this License, they do not excuse you from the conditions of this
License. If you cannot convey a covered work so as to satisfy simultaneously your obligations
under this License and any other pertinent obligations, then as a consequence you may not
convey it at all. For example, if you agree to terms that obligate you to collect a royalty
for further conveying from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely from conveying the
Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine
any covered work with a work licensed under version 3 of the GNU Affero General Public
License into a single combined work, and to convey the resulting work. The terms of
this License will continue to apply to the part which is the covered work, but the special
requirements of the GNU Affero General Public License, section 13, concerning interaction
through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General
Public License from time to time. Such new versions will be similar in spirit to the present
version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a
certain numbered version of the GNU General Public License “or any later version” applies
to it, you have the option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software Foundation. If the Program
does not specify a version number of the GNU General Public License, you may choose any
version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU Gen-
eral Public License can be used, that proxy’s public statement of acceptance of a version
permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no addi-
tional obligations are imposed on any author or copyright holder as a result of your choosing
to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMIT-
TED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRIT-
Appendix G: GNU General Public License 175

ING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PRO-
GRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE
RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH
YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MOD-
IFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE
TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED
OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local
legal effect according to their terms, reviewing courts shall apply local law that most closely
approximates an absolute waiver of all civil liability in connection with the Program, unless
a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs


If you develop a new program, and you want it to be of the greatest possible use to the public,
the best way to achieve this is to make it free software which everyone can redistribute and
change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start
of each source file to most effectively state the exclusion of warranty; and each file should have
at least the “copyright” line and a pointer to where the full notice is found.
one line to give the program’s name and a brief idea of what it does.
Copyright (C) year name of author

This program is free software: you can redistribute it and/or modify


it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.

This program is distributed in the hope that it will be useful, but


WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it
starts in an interactive mode:
program Copyright (C) year name of author
176 Debugging with DDD

This program comes with ABSOLUTELY NO WARRANTY; for details type ‘show w’.
This is free software, and you are welcome to redistribute it
under certain conditions; type ‘show c’ for details.
The hypothetical commands ‘show w’ and ‘show c’ should show the appropriate parts of the
General Public License. Of course, your program’s commands might be different; for a GUI
interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a
“copyright disclaimer” for the program, if necessary. For more information on this, and how to
apply and follow the GNU GPL, see http://www.gnu.org/licenses/.
The GNU General Public License does not permit incorporating your program into propri-
etary programs. If your program is a subroutine library, you may consider it more useful to
permit linking proprietary applications with the library. If this is what you want to do, use the
GNU Lesser General Public License instead of this License. But first, please read http://www.
gnu.org/philosophy/why-not-lgpl.html.
177

Appendix H Help and Assistance


We have set up a mailing list for general DDD discussions. If you need help and assistance for
solving a DDD problem, you find the right people here.
Send message to all receivers of the mailing list to:
[email protected]
This mailing list is also the place where new DDD releases are announced. If you want to
subscribe the list, or get more information, send a mail to
[email protected]
See also the DDD WWW page (http://www.gnu.org/software/ddd/) for recent announce-
ments and other news related to DDD.
179

Appendix I GNU Free Documentation License


Version 1.3, 3 November 2008
Copyright
c 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
https://fsf.org/

Everyone is permitted to copy and distribute verbatim copies


of this license document, but changing it is not allowed.
0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other functional and useful
document free in the sense of freedom: to assure everyone the effective freedom to copy
and redistribute it, with or without modifying it, either commercially or noncommercially.
Secondarily, this License preserves for the author and publisher a way to get credit for their
work, while not being considered responsible for modifications made by others.
This License is a kind of “copyleft”, which means that derivative works of the document
must themselves be free in the same sense. It complements the GNU General Public License,
which is a copyleft license designed for free software.
We have designed this License in order to use it for manuals for free software, because free
software needs free documentation: a free program should come with manuals providing the
same freedoms that the software does. But this License is not limited to software manuals;
it can be used for any textual work, regardless of subject matter or whether it is published
as a printed book. We recommend this License principally for works whose purpose is
instruction or reference.
1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work, in any medium, that contains a notice
placed by the copyright holder saying it can be distributed under the terms of this License.
Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that
work under the conditions stated herein. The “Document”, below, refers to any such manual
or work. Any member of the public is a licensee, and is addressed as “you”. You accept
the license if you copy, modify or distribute the work in a way requiring permission under
copyright law.
A “Modified Version” of the Document means any work containing the Document or a
portion of it, either copied verbatim, or with modifications and/or translated into another
language.
A “Secondary Section” is a named appendix or a front-matter section of the Document
that deals exclusively with the relationship of the publishers or authors of the Document
to the Document’s overall subject (or to related matters) and contains nothing that could
fall directly within that overall subject. (Thus, if the Document is in part a textbook of
mathematics, a Secondary Section may not explain any mathematics.) The relationship
could be a matter of historical connection with the subject or with related matters, or of
legal, commercial, philosophical, ethical or political position regarding them.
The “Invariant Sections” are certain Secondary Sections whose titles are designated, as
being those of Invariant Sections, in the notice that says that the Document is released
under this License. If a section does not fit the above definition of Secondary then it is not
allowed to be designated as Invariant. The Document may contain zero Invariant Sections.
If the Document does not identify any Invariant Sections then there are none.
The “Cover Texts” are certain short passages of text that are listed, as Front-Cover Texts or
Back-Cover Texts, in the notice that says that the Document is released under this License.
A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25
words.
180 Debugging with DDD

A “Transparent” copy of the Document means a machine-readable copy, represented in a


format whose specification is available to the general public, that is suitable for revising
the document straightforwardly with generic text editors or (for images composed of pixels)
generic paint programs or (for drawings) some widely available drawing editor, and that is
suitable for input to text formatters or for automatic translation to a variety of formats
suitable for input to text formatters. A copy made in an otherwise Transparent file format
whose markup, or absence of markup, has been arranged to thwart or discourage subsequent
modification by readers is not Transparent. An image format is not Transparent if used for
any substantial amount of text. A copy that is not “Transparent” is called “Opaque”.
Examples of suitable formats for Transparent copies include plain ASCII without markup,
Texinfo input format, LaTEX input format, SGML or XML using a publicly available DTD,
and standard-conforming simple HTML, PostScript or PDF designed for human modifi-
cation. Examples of transparent image formats include PNG, XCF and JPG. Opaque
formats include proprietary formats that can be read and edited only by proprietary word
processors, SGML or XML for which the DTD and/or processing tools are not generally
available, and the machine-generated HTML, PostScript or PDF produced by some word
processors for output purposes only.
The “Title Page” means, for a printed book, the title page itself, plus such following pages
as are needed to hold, legibly, the material this License requires to appear in the title page.
For works in formats which do not have any title page as such, “Title Page” means the
text near the most prominent appearance of the work’s title, preceding the beginning of the
body of the text.
The “publisher” means any person or entity that distributes copies of the Document to the
public.
A section “Entitled XYZ” means a named subunit of the Document whose title either
is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in
another language. (Here XYZ stands for a specific section name mentioned below, such
as “Acknowledgements”, “Dedications”, “Endorsements”, or “History”.) To “Preserve the
Title” of such a section when you modify the Document means that it remains a section
“Entitled XYZ” according to this definition.
The Document may include Warranty Disclaimers next to the notice which states that
this License applies to the Document. These Warranty Disclaimers are considered to be
included by reference in this License, but only as regards disclaiming warranties: any other
implication that these Warranty Disclaimers may have is void and has no effect on the
meaning of this License.
2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either commercially or noncom-
mercially, provided that this License, the copyright notices, and the license notice saying
this License applies to the Document are reproduced in all copies, and that you add no
other conditions whatsoever to those of this License. You may not use technical measures
to obstruct or control the reading or further copying of the copies you make or distribute.
However, you may accept compensation in exchange for copies. If you distribute a large
enough number of copies you must also follow the conditions in section 3.
You may also lend copies, under the same conditions stated above, and you may publicly
display copies.
3. COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly have printed covers) of the
Document, numbering more than 100, and the Document’s license notice requires Cover
Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both
Appendix I: GNU Free Documentation License 181

covers must also clearly and legibly identify you as the publisher of these copies. The front
cover must present the full title with all words of the title equally prominent and visible.
You may add other material on the covers in addition. Copying with changes limited to
the covers, as long as they preserve the title of the Document and satisfy these conditions,
can be treated as verbatim copying in other respects.
If the required texts for either cover are too voluminous to fit legibly, you should put the
first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto
adjacent pages.
If you publish or distribute Opaque copies of the Document numbering more than 100, you
must either include a machine-readable Transparent copy along with each Opaque copy,
or state in or with each Opaque copy a computer-network location from which the general
network-using public has access to download using public-standard network protocols a
complete Transparent copy of the Document, free of added material. If you use the latter
option, you must take reasonably prudent steps, when you begin distribution of Opaque
copies in quantity, to ensure that this Transparent copy will remain thus accessible at the
stated location until at least one year after the last time you distribute an Opaque copy
(directly or through your agents or retailers) of that edition to the public.
It is requested, but not required, that you contact the authors of the Document well before
redistributing any large number of copies, to give them a chance to provide you with an
updated version of the Document.
4. MODIFICATIONS
You may copy and distribute a Modified Version of the Document under the conditions
of sections 2 and 3 above, provided that you release the Modified Version under precisely
this License, with the Modified Version filling the role of the Document, thus licensing
distribution and modification of the Modified Version to whoever possesses a copy of it. In
addition, you must do these things in the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title distinct from that of the
Document, and from those of previous versions (which should, if there were any, be
listed in the History section of the Document). You may use the same title as a previous
version if the original publisher of that version gives permission.
B. List on the Title Page, as authors, one or more persons or entities responsible for
authorship of the modifications in the Modified Version, together with at least five of
the principal authors of the Document (all of its principal authors, if it has fewer than
five), unless they release you from this requirement.
C. State on the Title page the name of the publisher of the Modified Version, as the
publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications adjacent to the other copy-
right notices.
F. Include, immediately after the copyright notices, a license notice giving the public
permission to use the Modified Version under the terms of this License, in the form
shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections and required Cover
Texts given in the Document’s license notice.
H. Include an unaltered copy of this License.
I. Preserve the section Entitled “History”, Preserve its Title, and add to it an item stating
at least the title, year, new authors, and publisher of the Modified Version as given
on the Title Page. If there is no section Entitled “History” in the Document, create
one stating the title, year, authors, and publisher of the Document as given on its
182 Debugging with DDD

Title Page, then add an item describing the Modified Version as stated in the previous
sentence.
J. Preserve the network location, if any, given in the Document for public access to a
Transparent copy of the Document, and likewise the network locations given in the
Document for previous versions it was based on. These may be placed in the “History”
section. You may omit a network location for a work that was published at least four
years before the Document itself, or if the original publisher of the version it refers to
gives permission.
K. For any section Entitled “Acknowledgements” or “Dedications”, Preserve the Title
of the section, and preserve in the section all the substance and tone of each of the
contributor acknowledgements and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their
titles. Section numbers or the equivalent are not considered part of the section titles.
M. Delete any section Entitled “Endorsements”. Such a section may not be included in
the Modified Version.
N. Do not retitle any existing section to be Entitled “Endorsements” or to conflict in title
with any Invariant Section.
O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or appendices that qualify as
Secondary Sections and contain no material copied from the Document, you may at your
option designate some or all of these sections as invariant. To do this, add their titles to
the list of Invariant Sections in the Modified Version’s license notice. These titles must be
distinct from any other section titles.
You may add a section Entitled “Endorsements”, provided it contains nothing but endorse-
ments of your Modified Version by various parties—for example, statements of peer review
or that the text has been approved by an organization as the authoritative definition of a
standard.
You may add a passage of up to five words as a Front-Cover Text, and a passage of up
to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified
Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added
by (or through arrangements made by) any one entity. If the Document already includes
a cover text for the same cover, previously added by you or by arrangement made by the
same entity you are acting on behalf of, you may not add another; but you may replace the
old one, on explicit permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License give permission to
use their names for publicity for or to assert or imply endorsement of any Modified Version.
5. COMBINING DOCUMENTS
You may combine the Document with other documents released under this License, under
the terms defined in section 4 above for modified versions, provided that you include in the
combination all of the Invariant Sections of all of the original documents, unmodified, and
list them all as Invariant Sections of your combined work in its license notice, and that you
preserve all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and multiple identical
Invariant Sections may be replaced with a single copy. If there are multiple Invariant
Sections with the same name but different contents, make the title of each such section
unique by adding at the end of it, in parentheses, the name of the original author or
publisher of that section if known, or else a unique number. Make the same adjustment to
the section titles in the list of Invariant Sections in the license notice of the combined work.
Appendix I: GNU Free Documentation License 183

In the combination, you must combine any sections Entitled “History” in the various original
documents, forming one section Entitled “History”; likewise combine any sections Entitled
“Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections
Entitled “Endorsements.”
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents released under
this License, and replace the individual copies of this License in the various documents with
a single copy that is included in the collection, provided that you follow the rules of this
License for verbatim copying of each of the documents in all other respects.
You may extract a single document from such a collection, and distribute it individually
under this License, provided you insert a copy of this License into the extracted document,
and follow this License in all other respects regarding verbatim copying of that document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other separate and independent
documents or works, in or on a volume of a storage or distribution medium, is called an
“aggregate” if the copyright resulting from the compilation is not used to limit the legal
rights of the compilation’s users beyond what the individual works permit. When the
Document is included in an aggregate, this License does not apply to the other works in
the aggregate which are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these copies of the Document,
then if the Document is less than one half of the entire aggregate, the Document’s Cover
Texts may be placed on covers that bracket the Document within the aggregate, or the
electronic equivalent of covers if the Document is in electronic form. Otherwise they must
appear on printed covers that bracket the whole aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may distribute translations of the
Document under the terms of section 4. Replacing Invariant Sections with translations
requires special permission from their copyright holders, but you may include translations
of some or all Invariant Sections in addition to the original versions of these Invariant
Sections. You may include a translation of this License, and all the license notices in
the Document, and any Warranty Disclaimers, provided that you also include the original
English version of this License and the original versions of those notices and disclaimers. In
case of a disagreement between the translation and the original version of this License or a
notice or disclaimer, the original version will prevail.
If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “History”,
the requirement (section 4) to Preserve its Title (section 1) will typically require changing
the actual title.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document except as expressly pro-
vided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute
it is void, and will automatically terminate your rights under this License.
However, if you cease all violation of this License, then your license from a particular copy-
right holder is reinstated (a) provisionally, unless and until the copyright holder explicitly
and finally terminates your license, and (b) permanently, if the copyright holder fails to
notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the
copyright holder notifies you of the violation by some reasonable means, this is the first
time you have received notice of violation of this License (for any work) from that copyright
holder, and you cure the violation prior to 30 days after your receipt of the notice.
184 Debugging with DDD

Termination of your rights under this section does not terminate the licenses of parties
who have received copies or rights from you under this License. If your rights have been
terminated and not permanently reinstated, receipt of a copy of some or all of the same
material does not give you any rights to use it.
10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions of the GNU Free Doc-
umentation License from time to time. Such new versions will be similar in spirit to the
present version, but may differ in detail to address new problems or concerns. See https://
www.gnu.org/licenses/.
Each version of the License is given a distinguishing version number. If the Document
specifies that a particular numbered version of this License “or any later version” applies
to it, you have the option of following the terms and conditions either of that specified
version or of any later version that has been published (not as a draft) by the Free Software
Foundation. If the Document does not specify a version number of this License, you may
choose any version ever published (not as a draft) by the Free Software Foundation. If the
Document specifies that a proxy can decide which future versions of this License can be
used, that proxy’s public statement of acceptance of a version permanently authorizes you
to choose that version for the Document.
11. RELICENSING
“Massive Multiauthor Collaboration Site” (or “MMC Site”) means any World Wide Web
server that publishes copyrightable works and also provides prominent facilities for anybody
to edit those works. A public wiki that anybody can edit is an example of such a server. A
“Massive Multiauthor Collaboration” (or “MMC”) contained in the site means any set of
copyrightable works thus published on the MMC site.
“CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0 license published
by Creative Commons Corporation, a not-for-profit corporation with a principal place of
business in San Francisco, California, as well as future copyleft versions of that license
published by that same organization.
“Incorporate” means to publish or republish a Document, in whole or in part, as part of
another Document.
An MMC is “eligible for relicensing” if it is licensed under this License, and if all works that
were first published under this License somewhere other than this MMC, and subsequently
incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections,
and (2) were thus incorporated prior to November 1, 2008.
The operator of an MMC Site may republish an MMC contained in the site under CC-BY-
SA on the same site at any time before August 1, 2009, provided the MMC is eligible for
relicensing.
Appendix I: GNU Free Documentation License 185

ADDENDUM: How to use this License for your documents


To use this License in a document you have written, include a copy of the License in the document
and put the following copyright and license notices just after the title page:
Copyright (C) year your name.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section entitled ‘‘GNU
Free Documentation License’’.
If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the
“with. . . Texts.” line with this:
with the Invariant Sections being list their titles, with
the Front-Cover Texts being list, and with the Back-Cover Texts
being list.
If you have Invariant Sections without Cover Texts, or some other combination of the three,
merge those two alternatives to suit the situation.
If your document contains nontrivial examples of program code, we recommend releasing
these examples in parallel under your choice of free software license, such as the GNU General
Public License, to permit their use in free software.
187

Label Index

( Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 106


() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
D
3 Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 45
3-D Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Data Scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Data Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
DBX Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
A DBX Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
DBX Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Abort. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 43
DDD @acronymWWW@comment Page . . . . . . . . . . . . . . . . . . 55
About @acronym@valueDDD@comment . . . . . . . . . . . . . . 47
DDD License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Align on Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
DDD News . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
All Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
DDD Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Apply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
DDD Splash Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Attach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
DDD WWW Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Attach to Process. . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 86
Debug @acronym@valueDDD@comment . . . . . . . . . . . . . . 46
Auto-align Displays on Nearest Grid Point . . . . 117
Debug DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Automatic Display of Button Hints . . . . . . . . . . . . . . 57
Debugger Reference . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Automatic Display of Variable Values . . . . . . . . . . 96
Debugger Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Debugger Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Define Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
B Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 42, 76, 78
Backtrace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Delete Breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Bash Console. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Detach Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 86
Bash Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55 Detect Aliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 109
Break. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 75 Determine Automatically from Arguments . . . . . . . 34
Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Disable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 78
Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Disable Breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Disp * . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 97
C Display () . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Cache Machine Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Display * . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Cache source files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Display *(). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Change Directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 84 Display Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 100
Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 49, 76, 77 Display Line Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Clear Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Display Local Variables. . . . . . . . . . . . . . . . . . . . 46, 100
Clear Undo Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Display Machine Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Clear Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Display Source Line Numbers . . . . . . . . . . . . . . . . . . . . 72
Close . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Display Two-Dimensional Arrays as Tables . . . . 107
Close data window when Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
deleting last display . . . . . . . . . . . . . . . . . . . . . . . 105 Do Nothing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Cluster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 53, 90
Cluster Data Displays . . . . . . . . . . . . . . . . . . . . . . . . . 103 Dump Core . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
clustered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Dump Core Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122, 140
Command History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 E
Command Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 41, 53, 131
Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 43 Edit << . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Complete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Edit >>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79, 140
Cont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Edit Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 136
Continue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 87, 89 Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Continue Automatically when Mouse Edit Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 131
Pointer is Frozen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Edit Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Continue Until Here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Edit Themes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Continue Without Signal . . . . . . . . . . . . . . . . . . . . . 43, 94 Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 78
Contour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Enable Breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 106 Enable supported buttons only . . . . . . . . . . . . . . . . . 137
Ctrl+A is . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79, 140
Ctrl+C is . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Execute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
188 Debugging with DDD

Execution Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 85 M


Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28, 41 Machine Code Indentation . . . . . . . . . . . . . . . . . . . . . . 129
Machine Code Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 46
F Make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 53, 131
File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 40 Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 124
File Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Find << . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Find << () . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Find >> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 69 N
Find >> () . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 New Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Find Backward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Find Case Sensitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 44, 52, 88
Find Forward. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Next Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 128
Find Words Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 69 Nexti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 128
Finish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 53, 88

G O
GDB Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 On item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
GDB Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55 Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 68
GDB Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Open Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 67
Get Core File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Open Core Dump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
GNU Make Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Open Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 67, 86
Green background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Open Recent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 68
Open Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30, 40
Open Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 68
H Orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Other . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 47, 55 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Hide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 98, 99

I P
Iconify all windows at once . . . . . . . . . . . . . . . . . . . . 65 Paper Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 122
Ignore Count. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Include Core Dump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 106
Intel x86 flab gits and registers . . . . . . . . . . . . . 113 Perl Console. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Interrupt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 52, 81 Perl Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Perl Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102, 103
J Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 120, 123
Plot Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
JDB Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Portrait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
JDB Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
JDB Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Previous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 81, 93, 96
Print () . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
K Print Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Kill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 53, 94 Print Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 119
Print Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 42
L PYDB Console. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Ladebug Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 PYDB Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Ladebug Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55 PYDB Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Ladebug Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Landscape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Layout Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 117 Q
Left to right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
List Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Quit Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Lookup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 69, 78
Lookup () . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
189

R Suppress X warnings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79, 140
Red Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113, 114
Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41, 53, 55, 70, 91
T
Refer to Program Sources. . . . . . . . . . . . . . . . . . . . . . . . 73 Tab Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Refresh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Temp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Refresh Displays . . . . . . . . . . . . . . . . . . . . . . . . . . 102, 107 Theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 128 Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Reload Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 131 Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 92
Remove Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Threshold for repeated print elements . . . . . . . . 107
Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Tic Tac Toe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Restart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Tiny Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Tip of the Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Rotate Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 118 Tool Bar Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Run . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 52, 83 Tool Buttons Location . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Run Again . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 83 Top to bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Run in Execution Window . . . . . . . . . . . . . . . . . . . . . 43, 85
U
S Uncluster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Save Data As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Uncompress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Save Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 94 Undisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 105
Save Session As . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 41, 94 Undisplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Undo . . . . . . . . . . . . . . . . . . . . . . 41, 53, 55, 70, 91, 99, 105
Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Undo Buffer Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Search path for source files . . . . . . . . . . . . . . . . . . . 70
Uniconify When Ready . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Select All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Until . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 53, 88
Selected Only. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119, 122
Unwatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 53, 90
Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 107
Set Execution Position . . . . . . . . . . . . . . . . . . . . . . . . . 88
Set Temporary Breakpoint . . . . . . . . . . . . . . . . . . . . . . . 77 V
Set Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 98 View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 42, 120
Show All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Show Just . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Show More . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
W
Show Position and Breakpoints . . . . . . . . . . . . . . . . . . 71 Warn if Multiple DDD Instances are Running . . . . 28
Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 93 Watch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 81
Small Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Small Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Web Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 45 What Now? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Source indentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 When DDD Crashes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Window Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 44 Writing into executable and core files . . . . . . . 132
Status Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 101
Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 52, 87
Step Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 127 X
Stepi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 127 XDB Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 XDB Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 55
Suppress Values . . . . . . . . . . . . . . . . . . . . . . . . . . . 105, 113 XDB Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
191

Key Index

A E
Alt+1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Esc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 44
Alt+2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 ESC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28, 48, 81, 135
Alt+3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Alt+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 45
Alt+8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 F
Alt+9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 F1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Alt+A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Alt+G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Alt+I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 F3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 F5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 F8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Alt+Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 F9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

C H
Ctrl+, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Ctrl+- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Ctrl+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Ctrl+/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 L
Ctrl+= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98, 117
Ctrl+\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 43
Ctrl+A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Ctrl+B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 135 R
Ctrl+C. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 41, 43, 48, 81
Ctrl+D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 134
Ctrl+Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 91 Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98, 117
Ctrl+F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 135
Ctrl+F1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Ctrl+Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 S
Ctrl+L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Ctrl+M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Shift+Ctrl+L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Ctrl+N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Shift+Ctrl+U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Ctrl+O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Shift+Ctrl+V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Ctrl+Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 28, 41 Shift+Del . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Ctrl+S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Shift+F5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ctrl+Shift+A. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 48 Shift+F6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ctrl+U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 44 Shift+F9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Ctrl+Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 91 Shift+Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Ctrl+V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Ctrl+W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Ctrl+X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 T
Ctrl+Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Ctrl+Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 TAB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

D U
Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 98, 117, 134 Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 98, 117, 134
193

Command Index

C M
cont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82, 91 mwm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
contuntil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
P
D print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Q
quit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28, 82
F
file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 R
remsh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
replot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
G rsh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
gcore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 run . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
gd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
graph apply theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
graph disable display . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 S
graph display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97, 101 set environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
graph enable display . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 set output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
graph plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 set term . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
graph refresh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
graph toggle theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
graph unapply theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
T
gunzip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 target remote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
gzip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 thbreak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
tty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

H U
hbreak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
unset environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91

K Z
kill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 zcat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
195

Resource Index

A DDD_STATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
activeButtonColorKey . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 dddinitVersion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
align2dArrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 debugCoreDumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
appDefaultsVersion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
arrayOrientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 debuggerCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
autoCloseDataWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 decorateTool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
autoDebugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 defaultFont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
autoRaiseMenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 defaultFontSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
autoRaiseMenuDelay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
autoRaiseTool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 deleteAliasDisplays . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
detectAliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
disable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
B disassemble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
bash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34, 36
displayGlyphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
bashDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . 112
displayLineNumbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
bashInitCommands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
displayPlacement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
blockTTYInput . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
displayTimeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
break_at . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
bufferGDBOutput . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 DISPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 32
bumpDisplays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 dispref . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
buttonCaptionGeometry . . . . . . . . . . . . . . . . . . . . . . . . . . 51 drag_arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
buttonCaptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 drag_cond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
buttonColorKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 drag_stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
buttonDocs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 drag_temp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
buttonImageGeometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 dumpCore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
buttonImages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
buttonTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
E
editCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
C EDITOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
cacheGlyphImages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
cacheMachineCode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 expandRepeatedValues . . . . . . . . . . . . . . . . . . . . . . . . . . 107
cacheSourceFiles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
checkConfiguration . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
checkGrabDelay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 F
checkGrabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 filterFiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
checkOptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 find_backward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
CLASSPATH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 find_forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
clear_at . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 findCaseSensitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
clusterDisplays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 findWordsOnly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
commandToolBar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 fixedWidthFont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
commonToolBar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 fixedWidthFontSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
consoleButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 flatDialogButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
consoleHasFocus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 flatToolbarButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
contInterruptDelay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 fontSelectCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
cutCopyPasteBindings . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

G
D gdbDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
dataButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 gdbInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
dataFont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 gdbSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
dataFontSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 getCoreCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
dbxDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 globalTabCompletion . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
dbxInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 glyphUpdateDelay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
dbxSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 grabAction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
ddd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 grabActionDelay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
DDD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 grey_arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
DDD_NO_SIGNAL_HANDLERS. . . . . . . . . . . . . . . . . . . . . . . . 153 grey_cond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
DDD_SESSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 grey_stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
DDD_SESSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 grey_temp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
196 Debugging with DDD

groupIconify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 P
PAGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84, 154
pannedGraphEditor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
H paperSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
perlDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . 112
hide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 perlInitCommands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
hideInactiveDisplays . . . . . . . . . . . . . . . . . . . . . . . . . . 116 perlSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
plain_arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
plain_cond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
I plain_stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
plain_temp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
indentCode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
plot2dSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
indentScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
plot3dSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
indentSource . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
plotCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
initSymbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 plotInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
plotTermType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
plotWindowClass. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
J plotWindowDelay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
popdownHistorySize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
jdbDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
positionTimeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
jdbInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
jdbSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
printCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
psCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
L pydbDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . 112
pydbInitCommands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
labelDelimiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
pydbSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
lineBufferedConsole . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
lineNumberWidth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
linesAboveCursor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
linesBelowCursor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Q
listCoreCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 questionTimeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
listDirCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
listExecCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
listSourceCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
R
lookup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
rshCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
runInterruptDelay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

M
maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 S
makeInitCommands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 saveHistoryOnExit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
maketemp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 saveOptionsOnExit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
maxDisassemble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 selectAllBindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
maxGlyphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 separateDataWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
maxUndoDepth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 separateExecWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
maxUndoSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 separateSourceWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
SHELL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
N show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
showBaseDisplayTitles . . . . . . . . . . . . . . . . . . . . . . . . . 116
new_break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 showConfiguration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
new_display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 showDependentDisplayTitles . . . . . . . . . . . . . . . . . . . 116
new_watch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 showFonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
showInvocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
showLicense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
O showManual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
showMemberNames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
openDataWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 showNews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
openDebuggerConsole . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 showVersion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
openSelection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 signal_arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
openSourceWindow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 sortPopdownHistory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
sourceButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
sourceEditing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
sourceInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
197

splashScreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 U
splashScreenColorKey . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 uncompressCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
startupTipCount . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 undisplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
startupTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 uniconifyWhenReady . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
statusAtBottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 unwatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
stickyTool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 useSourcePath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
useTTYCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
stopAndContinue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
structOrientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
suppressTheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 V
suppressWarnings . . . . . . . . . . . . . . . . . . . . . . . . . . . 28, 154 valueDocs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
synchronousDebugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 valueTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
variableWidthFont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
variableWidthFontSize . . . . . . . . . . . . . . . . . . . . . . . . . . 63
verifyButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
vslBaseDefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
vslDefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
T vslLibrary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
vslPath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
tabWidth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
TERMCAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
termCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 W
terminateOnEOF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 warnIfLocked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
termType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 watch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
TERM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84, 86 WWWBROWSER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 wwwCommand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
tipn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 wwwPage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
toolbarsAtBottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
toolButtons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 X
toolRightOffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 xdbDisplayShortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
toolTopOffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 xdbInitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
trace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 xdbSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
typedAliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 XEDITOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
199

File Index

. M
.emacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
.gdbinit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 34, 153 mdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
more . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
mozilla . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
~
~ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23, 56 N
netscape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
C
ChangeLog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 O
on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
D
dbx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 P
Ddd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56, 65, 143
ddd-3.4.0-html-manual.tar.gz . . . . . . . . . . . . . . . . . . . 4 perl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
ddd-3.4.0-pics.tar.gz . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 ps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
ddd-3.4.0.tar.gz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 pydb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
ddd-version.tar.gz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
R
E remsh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
emacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58, 131, 136 rsh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
emacsclient . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
emacsserver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
S
sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
F sample.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 16
fig2dev . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 ssh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
firefox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 stty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
suppress.vsl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

G
gdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 T
gdbserver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 TODO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
gnuclient . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 transfig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
gnudoit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
gnuplot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
gnuserv . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 V
vi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
I
init . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 W
wdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
J
java.prof . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 X
jdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 xdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
xemacs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58, 131, 136
xfig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
L xfontsel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
ladebug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 xmgr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
less . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 xsm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 23, 122, 152 xterm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
lynx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 xxgdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
201

Concept Index

A C
Aborting execution . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 43 C ................................................. 3
Ada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Aliases, detecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Call stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Animating plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Class, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Arguments, displaying . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Clipboard, putting displays . . . . . . . . . . . . . . . . . . . . . . 106
Arguments, of the debugged program . . . . . . . . . . . . . 83
Cluster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Arguments, program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Cluster, and plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Array slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Clustered display, creating . . . . . . . . . . . . . . . . . . . . . . . . 97
Array, artificial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Command completion . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Array, plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Command history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Artificial arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Command tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Assertions and breakpoints . . . . . . . . . . . . . . . . . . . . . . . 78 Command, argument . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Assertions and watchpoints . . . . . . . . . . . . . . . . . . . . . . . 81 Command, auto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Command, breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Assistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Command, defining. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Auto-command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 Command, defining in
Automatic Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 @acronymGDB@comment . . . . . . . . . . . . . . . . . . . . 140
Command, defining with other debuggers . . . . . . . . 141
Command, recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Command, repeating . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
B Command, searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Command, user-defined. . . . . . . . . . . . . . . . . . . . . . . . . . 139
Balloon help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Command-line debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Bash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Compact Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Bash, invoking Completion of commands . . . . . . . . . . . . . . . . . . . . . . . . 133
@acronym@valueDDD@comment with . . . . . . . . . 17 Completion of quoted strings . . . . . . . . . . . . . . . . . . . . 134
Box library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Conditions on breakpoints . . . . . . . . . . . . . . . . . . . . . . . . 78
Breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Context-sensitive help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Breakpoint commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Continue, at different address . . . . . . . . . . . . . . . . . . . . . 88
Breakpoint commands, vs. conditions . . . . . . . . . . . . . 78 Continue, one line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Breakpoint conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Continue, to location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Breakpoint ignore counts . . . . . . . . . . . . . . . . . . . . . . . . . 78 Continue, to next line . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Breakpoint properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Continue, until function returns. . . . . . . . . . . . . . . . . . . 88
Continue, until greater line is reached . . . . . . . . . . . . . 88
Breakpoint, copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Continuing execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Breakpoint, deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Continuing process execution . . . . . . . . . . . . . . . . . . . . . 86
Breakpoint, disabling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Contour lines, in plots . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Breakpoint, dragging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Contributors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Breakpoint, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Copying displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Breakpoint, enabling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Core dump, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Breakpoint, hardware-assisted . . . . . . . . . . . . . . . . . . . . 80 Core file, in sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Breakpoint, looking up . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Cutting displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Breakpoint, moving. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Breakpoint, setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Breakpoint, temporary . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 D
Breakpoint, toggling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Data Theme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Breakpoints, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Data Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Button editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Data window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Button tip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 DBX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Button tip, turning off . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 DBX, invoking
Buttons, defining . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 @acronym@valueDDD@comment with . . . . . . . . . 18
Debugger console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Debugger, on remote host . . . . . . . . . . . . . . . . . . . . . . . . 32
Debugging @acronym@valueDDD@comment . . . . 153
Debugging flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Debugging optimized code . . . . . . . . . . . . . . . . . . . . . . . . 67
Default session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Deferred display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
202 Debugging with DDD

Deferred display, in sessions . . . . . . . . . . . . . . . . . . . . . . 30 Execution, aborting . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 43


Deleting displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 105 Execution, at different address . . . . . . . . . . . . . . . . . . . . 88
Deleting displays, undoing . . . . . . . . . . . . . . . . . . . . . . . 105 Execution, continuing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Dependent display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Execution, interrupting . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Dereferencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Execution, interrupting automatically . . . . . . . . . . . . . 38
Detail toggling with ‘Show/Hide’ . . . . . . . . . . . . . . . . . . 50 Execution, one line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Detail, hiding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Execution, to location . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Detail, showing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Execution, to next line . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Directory, of the debugged program . . . . . . . . . . . . . . . 84 Execution, until function returns. . . . . . . . . . . . . . . . . . 88
Disabled displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Execution, until greater line is reached . . . . . . . . . . . . 88
Disabling displays, undoing . . . . . . . . . . . . . . . . . . . . . . . 99 Exiting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Extending display selection . . . . . . . . . . . . . . . . . . . . . . . 98
Display Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Display name. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Display position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Display selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 F
Display title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 FIG file, printing as . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Display value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Files, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Display, aligning on grid . . . . . . . . . . . . . . . . . . . . . . . . . 117 Finding items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Display, clustered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Fonts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Display, clustering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 FORTRAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Display, copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Display, creating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 97 Frame changes, undoing . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Display, customizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Frame number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Display, cutting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Frame pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Display, deferred . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Frame, selecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Display, deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 105
Display, dependent . . . . . . . . . . . . . . . . . . . . . . . . . . 97, 108
Display, disabled . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Display, frozen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 G
Display, hiding details . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Display, locked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Display, moving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 GDB, invoking
Display, pasting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
@acronym@valueDDD@comment with . . . . . . . . . 18
Display, placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Glyph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Display, plotting the history . . . . . . . . . . . . . . . . . . . . . 121
GNU Make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Display, refreshing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
GNU Make, invoking
Display, rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 100
@acronym@valueDDD@comment with . . . . . . . . . 17
Display, selecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
GPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Display, setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32, 50
Grabbed pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Display, setting when invoking
@acronym@valueDDD@comment . . . . . . . . . . . . . . 24 Graph, printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Display, showing details . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Graph, rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Display, suppressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Grid, aligning displays . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Display, toggling detail . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Grid, in plots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Display, updating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Displaying values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95, 96
Displaying values with ‘Display’ . . . . . . . . . . . . . . . . . . 50 H
Dumping values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55, 177
Help, in the status line . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
E Help, on buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Help, on commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Help, on items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Edge hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109, 118 Help, when stuck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Editing source code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Hiding display details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Emacs, integrating Historic mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
@acronym@valueDDD@comment . . . . . . . . . . . . . 136 History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Emergency repairs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 History, plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Environment, of the debugged program . . . . . . . . . . . 84
Host, remote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
EPROM code debugging . . . . . . . . . . . . . . . . . . . . . . . . . . 80
HTML manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Examining memory contents . . . . . . . . . . . . . . . . . . . . . 124
Execution position, dragging . . . . . . . . . . . . . . . . . . . . . . 88
Execution window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 85
Execution, “undoing” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Concept Index 203

I N
IBMGL file, printing as . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Name, display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Icon, invoking News, showing on standard output . . . . . . . . . . . . . . . . 21
@acronym@valueDDD@comment as . . . . . . . . . . . 25 NORA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Ignore count. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Indent, source code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Inferior debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Info manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
O
Initial frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Objective-C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Innermost frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Optimized code, debugging . . . . . . . . . . . . . . . . . . . . . . . 67
Input of the debugged program . . . . . . . . . . . . . . . . . . . 84 Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Instruction, stepping . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Outermost frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Integrating @acronym@valueDDD@comment . . . . 136 Output of the debugged program . . . . . . . . . . . . . . . . . 84
Interrupting @acronym@valueDDD@comment . . . . 29
Interrupting execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Interrupting execution, automatically . . . . . . . . . . . . . 38
Invoking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
P
Pascal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Pasting displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
J Patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
PDF manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Perl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
JDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Perl, invoking
JDB, invoking
@acronym@valueDDD@comment with . . . . . . . . . 17
@acronym@valueDDD@comment with . . . . . . . . . 17
Jump to different address . . . . . . . . . . . . . . . . . . . . . . . . . 88 PIC file, printing as . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Pipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Plot appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
K Plot, animating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Killing @acronym@valueDDD@comment . . . . . . . . . 29 Plot, exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Killing the debugged program . . . . . . . . . . . . . . . . . . . . 94 Plot, printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Plot, scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Plotting style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
L Plotting values . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 95, 120
Lütkehaus, Dorothea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Pointers, dereferencing . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Ladebug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Position, of display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Ladebug, invoking PostScript, printing as . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
@acronym@valueDDD@comment with . . . . . . . . . 18 Print, output formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 167 Printing plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
License, Documentation . . . . . . . . . . . . . . . . . . . . . . . . . 179 Printing the Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
License, showing on standard output . . . . . . . . . . . . . . 20 Printing values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95, 96
Line numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Printing values with ‘Print’ . . . . . . . . . . . . . . . . . . . . . . 49
Local variables, displaying . . . . . . . . . . . . . . . . . . . . . . . 100 Process, attaching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Program arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Logging, disabling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Program counter, displaying . . . . . . . . . . . . . . . . . . . . . 128
Looking up breakpoints. . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Program output, confusing . . . . . . . . . . . . . . . . . . . . . . . 84
Looking up items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Program, on remote host . . . . . . . . . . . . . . . . . . . . . . . . . 33
Lookups, redoing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Program, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Lookups, undoing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Program, patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
PSG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
pydb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
M PYDB, invoking
Machine code window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 @acronym@valueDDD@comment with . . . . . . . . . 17
Machine code, examining . . . . . . . . . . . . . . . . . . . . . . . . 127 Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Machine code, executing . . . . . . . . . . . . . . . . . . . . . . . . . 127
Mailing list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Make, invoking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Q
Manual, showing on standard output . . . . . . . . . . . . . 21
Memory, dumping contents . . . . . . . . . . . . . . . . . . . . . . . 95 Quitting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Memory, examining . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Quotes in commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Modula-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Mouse pointer, frozen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
204 Debugging with DDD

R Source file, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68


Readline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Source file, typing into . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Recompiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Source path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Recording commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Source path, specifying . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Redirecting I/O of the debugged program . . . . . . . . . 84 Source window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Redirecting I/O to the execution window . . . . . . . . . 85 Source, accessing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Redirection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Stack Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Redirection, to execution window . . . . . . . . . . . . . 38, 85 Stack frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Redoing commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Stack, moving within . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Redoing lookups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Status display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Refreshing displayed values . . . . . . . . . . . . . . . . . . . . . . 102 Status line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Registers, examining . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Status line, location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Reloading source code . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Suppressing values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Remote debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Remote host . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Remote program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
T
Resource, setting when invoking Tab width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
@acronym@valueDDD@comment . . . . . . . . . . . . . . 25 TEX file, printing as . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 TEXinfo manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
ROM code debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Theme, Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Rotating displays with ‘Rotate’ . . . . . . . . . . . . . . . . . . . 50 Theme, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Rotating the graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Theme, for suppressing values . . . . . . . . . . . . . . . . . . . 105
Running the debugged program . . . . . . . . . . . . . . . . . . . 83 Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Rust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Tic Tac Toe game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Tip of the day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tip of the day, turning off . . . . . . . . . . . . . . . . . . . . . . . . 58
S Tip, on buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Scalars, plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Tip, value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Scales, in plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Title, display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Tool Bar, location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Search, using ‘Find >>’ . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Tool tip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Searching commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Tornado . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Selecting frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 TTY interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Selecting multiple displays . . . . . . . . . . . . . . . . . . . . . . . . 98 TTY mode, setting when invoking
Selecting single displays . . . . . . . . . . . . . . . . . . . . . . . . . . 98 @acronym@valueDDD@comment . . . . . . . . . . . . . . 24
Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 TTY settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Session, active . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Session, default . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Session, deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 U
Session, opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Undo deleting displays . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Session, resuming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Undo disabling displays . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Session, saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Undoing commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Session, setting when invoking Undoing frame changes . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
@acronym@valueDDD@comment . . . . . . . . . . . . . . 23 Undoing lookups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Setting variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Undoing program execution. . . . . . . . . . . . . . . . . . . . . . . 91
Setting variables with ‘Set’ . . . . . . . . . . . . . . . . . . . . . . . 50 Undoing signal handling . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Shared structures, detecting . . . . . . . . . . . . . . . . . . . . . 109 Updating displayed values . . . . . . . . . . . . . . . . . . . . . . . 102
Showing display details . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 User-defined command . . . . . . . . . . . . . . . . . . . . . . . . . . 139
SIGABRT signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 43
SIGALRM signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
SIGINT signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81, 92 V
Signal settings, editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Value tip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Signal settings, saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Value, display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Signal, fatal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Value, displaying. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95, 96
Signal, sending to Value, dumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
@acronym@valueDDD@comment . . . . . . . . . . . . . . 29 Value, plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Value, plotting the history . . . . . . . . . . . . . . . . . . . . . . . 121
SIGSEGV signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Value, printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95, 96
SIGTRAP signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Values, displaying with ‘Display’ . . . . . . . . . . . . . . . . . 50
SIGUSR1 signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 153 Values, plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Source code, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Values, plotting with ‘Plot’ . . . . . . . . . . . . . . . . . . . . . . . 50
Source code, recompiling . . . . . . . . . . . . . . . . . . . . . . . . 131 Values, printing with ‘Print’ . . . . . . . . . . . . . . . . . . . . . 49
Source code, reloading . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Values, suppressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Source directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Variables, setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Concept Index 205

Variables, setting with ‘Set’ . . . . . . . . . . . . . . . . . . . . . . 50 X


virtual machine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
X programs, stopping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
VM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
VSL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 X server, frozen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
X server, locked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
X session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
W X Warnings, suppressing. . . . . . . . . . . . . . . . . . . . . . . . . . 28
Watchpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 81 XDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Watchpoint properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 XDB, invoking
Watchpoint, deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 @acronym@valueDDD@comment with . . . . . . . . . 18
Watchpoint, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 XEmacs, integrating
Watchpoint, setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 @acronym@valueDDD@comment . . . . . . . . . . . . . 136
Watchpoint, toggling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 XXGDB, integrating
Watchpoints, editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 @acronym@valueDDD@comment . . . . . . . . . . . . . 136
WDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
WDB, invoking
@acronym@valueDDD@comment with . . . . 18, 155
WildeBeest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
WindRiver GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Z
Working directory, of the debugged program . . . . . . 84 Zeller, Andreas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

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