L5R01 Beginner Game - Isawa Aki
L5R01 Beginner Game - Isawa Aki
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WeÍcome to t[1e emerald €wrpir'e
This is an era of sudden change and upheaval in Rokugan, where the Emerald Empire has ruled for over a thousand
years. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and
spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the
battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven
Great Clans-the families descended from the heroes of legend and sworn to rule their lands in the Emperor's
name-shall be put to the test.
READY TO START?
lf you're already familiar with Rokugan, the clans of the Emerald Empire, and the other cultural aspects of the
Legend of the Ftve Rings setting, then you can skip the remainder of this page and jump straight to the next
page to learn about roleplaying and more about your character.
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Cfa*,r: f:rpúdeoleurnm
"Master the elements and be reborn." The Way of the Warrior, or Bushidó, e,eva:es samurai
Other clans guard the Empire's borders, even the from the rest of society while a:so c-a ñ'nc us to near-
Empire's future, but the Phoenix guard the Empire! soul. unattainable ideals. When yoL ceco-e a -.'¡urai,
It is our duty to keep safe the myriad religious paths, you must embody Righteousness anc l-{c^ot Loyalty
defining them and arbitrating their differences. Scholars and Duty, and Courtesy and Cor-cass'o^. as rvell as
of the Tao and servants of the spirits are found among Courage in the face of death- Yor, r'¿, : ce exoested to
our ranks more than in any other clan; the wisdom we uphold these virtues in your every vro'o a.c deed, even
have gleaned from both traditions has led us to foster when these ideals conflict with one arotner'. The tenets
peace and understanding among the other clans-even of Bushidó would not be ideals to sL.ive toward, after all,
if it means sacrificing ourselves in the process. if they were easy to achieve.-.
We know that our every step sends ripples throughout The tenet of Ríghteousnessdrivesyou, as we Phoenix
the world, so we must tread lightly and with a peaceful are willing to sacrifice ourselves to ensure the right thing
heart, lest disharmony or even chaos result. is done. We know that when our lands are not governed
justly, the Heavens will voice their displeasure.
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CHARACTER NAME BIN § r aN ljlls§_yal_u Es
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Isqwa 4k¡
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Culture: KnowRokuganitradit¡onsandtrends 1I O
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Government: Know how the Empire operates 0 /
Medicine: Know the body and how to heal,t 0 / - CONFLICT STANCES
Sentiment: Understand emotions of others o/ Air: Enemies add + 1 to the target
@
Theorogy: Understand religions and rhe spirits 3 /ooo number (TN) of their checks against you
Command: /ssue orders to others @ Earth: Foes can't spend :ji to injure you
Courtesy: Conlrol conversations and arguments I I O (¡ results in
@ Fire: You may count your a
Games: Piay and understand games 1I O successful check as bonus successes
Performance: Entertain and impress others 0/
@ Water: You can perform an additional,
different action that doesn't need a check
ltl¡ bed s Commerce: Buy and sei/ goods {or
Labor: Conduct manual
pro{it
such as farming
0|
0 / @ Void: You ignore strife from (¡ results in
.tasks
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Seafaring: Operate boats and subsist at sea OI your check
f Skulduggery: Steal and spy on others 0
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Survival: Travel and endure in wilderness areas 0 I
#skill
Die i
IN YOUR TURN: YOUR CHARACTER'S
}IO\,v TO PERFORM A CHECK HEALTH AND
Describe to the GM what you want to At the start of your turn, you should set STANDING IN THE
do, and they will determine the check your Stance if you're in a skirmish. This CHAMPIONSHIP
you need to make, the skill to use, and determines which Ring you'll fight with.
the target number (TN)to succeed. Then you can move 1 range band, and Endurance represents your
Refer to the Skill to be used for the can perform one of the following Actions: stamina and willingness to fight,
check, and select the associated while fatigue indicates damage
e Attack by using the Strike action. you have taken. When you suffer
number of Q dice. You'll probably use this frequently
Select the Approach (based on the Ring fatigue, mark it here. lf this goes
in skirmishes. above your Endurance value, you
you're going to use) and the associated
fall unconscious!
number of ! dice. a Move up to 1 extra range band.
4, Rollthe combined dice pool. Critical strikes represent serious
5, Keep a number of dice (of either type) & Use a skill in a check, such as Medi- injuries to your character. lf you
equal to or less than the Ring used in cine to remove fatigue or Fitness to
suffer one, mark it here. Erase the
the check. move a fallen tree out of your way.
mark if the critical strike is healed.
lf you have at least as many Success- You can also use your School Ability as
es (O) on the kept dice as the TN, part of making a check. This doesn't count lf your character suffers any health
you sücceedl as a separate action.
conditions such as becoming un-
conscious, indicate them here.
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CHARACTER NAME l- U
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Is¿wa
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APPROACHES AND DICE THEY ADD
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Fire Ring:
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l;it Martlal Arts [Melee]: Use close combat we.apon
Direct, ferocious, and inventive
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./"",t, $J o- Martial Arts
lngnggd]:
Use ra19ed we-ap2n @ Water Ring;
xo
\JC Martial Arts [Unarmed]:
l-tse l1¡ts
in combat Balanced, flexible, and perceptive
a
Mefltation: rgcess. a2d e
P
991ty2l 19;ti9 1s @ void ning:
Tactics: Command and control in a battle
Enlightened, centered, and mystical
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IN YOUR TURN:
!VEAPON sKttt RANGE DAN,1A6E . Iaq At the start of your turn, set your
Martial Arts
0 Robes Fiery red, as befits a Phoenix Stance if in a skirmish.
Fists I
IUnarmedl
Use'¡ tems wnen on the road,
Then you can move 1 range
Travelino pack
l\lañial Arts like bedrat and t'avel rg clothes band, and can perform one of the
Katana 1 4
lMeleel
Satchel of scrolls Various texts and toles for study
following Actions:
ñr^_^..
tvtonev
5l,o(¡ (erough money to süsra;n
e Attack using Strike
You deal da-age to the LargeL equal to tl-e weapon's yor,'o'five montl^s)
base damage plus your bonus successes. You may also & Move 1 extra range band
spend :jr:jr from the check to inflict a critical strike!
& Use a skill
I Use one of your new
Techniques, if it is described
as an action
YO U R F EF§S-!_§AL TU§rVr O! !- Yo,U_R §_CHooL Ap!TY¡ You can also use your School
You are aware of your power, and want to AT ONE WITH THE ELEMENTS
Ability as part of making a check.
gain even more. Your expeft researches Once per scene when making a Theology This doesn't count as a sepa-
have gained attention, though, which check, before rolling the dice you may rate action. You may also use a
may mean you are instead destined to be reduce the TN of the check by 1. Technique if it isn't described as
only a scholar and never wield real power.
an action.
Y*UR ATVéRJTAüT
Sixth Sense: You are especially in tune PATH TO INNER PEACE
with the spirit world, and are especially
sensitive to mystical phenomena. As a Support action, you may make a TN 2
Theology (Water) check targeting yourself
You may reroll up to 2 dice of your or another character at range 0-2. lf you
choice when your advantage helps succeed, each target heals 2 fatigue plus
you on any check. your bonus successes. You may spend:jr
to target one extra character per lji spent
this way. You cannot use this on someone
more than once per scene.
TEMPEST OF AIR
As an Attack action, you may make a TN 3
Theology (Air) check targeting everyone
at range 2-3. lf you succeed, each target
suffers 2 damage. You may spend :jr 9;
to exclude 1 character from these effects.
You would be wise to select this character if you want to:
x Be an expert at calling upon the spirits to lend you elemental aid
Tsawa4k¡'s Étog
Aki showed her ability to hear and speak with the kami-the mystical nature spirits of
Rokugan-at a young age and was soon apprenticed to lsawa Juriko, a powerful shugenia
who some suggested might someday be the next Master of Fire. Aki took to her studies
with great passion, and found a kindred soul in her mentor. lndeed, soon Aki was making
contributions to Juriko's work, urging the elder shugenja to press further in her studies and
understanding of the kami.
L)nfortunately, something went wrong, and Juriko died in a horrible fire. Since then, Aki
has been without a proper mentor, completing her studies on her own at the temples and
libraries of the lsawa. Here she learned more of the heretical Perfect Land sect, and she
firmly believes their teachings of false equality are dangerous and can only bring ruin to
the Emerald Empire.
Now, Aki is ready to undertake her gempuku trials and become a full, adult samurai. As
is only proper given her extensiye natural gifts, Aki has been se/ected to travel to Tsuma
and jointheTopazTournament Aki is certainthatJuriko'sfateisnotwhatawaitsher.Soon,
Aki will not only reach her old mentor's level of mastery, but exceed it. Becoming Topaz
Champion is only the first step.
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