Software Engineering - Unit-2
Software Engineering - Unit-2
asia
SOFTWARE ENGINEERING
UNIT-II
SOFTWARE REQUIREMENTS
Types of requirement:
User requirements
o Statements in natural language plus diagrams of the services the system provides and its
operational constraints. Written for customers.
System requirements
o A structured document setting out detailed descriptions of the system’s functions,
services and operational constraints. Defines what should be implemented so may be part
of a contract between client and contractor.
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Every order shall be allocated a unique identifier (ORDER_ID) which the user shall be able to
copy to the account’s permanent storage area.
Requirements imprecision
Problems arise when requirements are not precisely stated.
Ambiguous requirements may be interpreted in different ways by developers and users.
Consider the term ‘appropriate viewers’
o User intention - special purpose viewer for each different document type;
o Developer interpretation - Provide a text viewer that shows the contents of the document.
Requirements completeness and consistency:
In principle, requirements should be both complete and consistent.
Complete
They should include descriptions of all facilities required.
Consistent
There should be no conflicts or contradictions in the descriptions of the system facilities.
In practice, it is impossible to produce a complete and consistent requirements document.
NON-FUNCTIONAL REQUIREMENTS
These define system properties and constraints e.g. reliability, response time and storage
requirements. Constraints are I/O device capability, system representations, etc.
Process requirements may also be specified mandating a particular CASE system, programming
language or development method.
Non-functional requirements may be more critical than functional requirements. If these are not
met, the system is useless.
1.2) Non-functional requirement types:
Non-functional requirements :
Product requirements
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• Requirements which specify that the delivered product must behave in a particular way
e.g. execution speed, reliability, etc.
• Eg:The user interface for LIBSYS shall be implemented as simple HTML without frames
or Java applets.
Organisational requirements
• Requirements which are a consequence of organisational policies and procedures e.g.
process standards used, implementation requirements, etc.
• Eg: The system development process and deliverable documents shall conform to the
process and deliverables defined in XYZCo-SP-STAN-95.
External requirements
• Requirements which arise from factors which are external to the system and its
development process e.g. interoperability requirements, legislative requirements, etc.
• Eg: The system shall not disclose any personal information about customers apart from
their name and reference number to the operators of the system.
Requirements measures:
Property Measure
Speed Processed transactions/second
User/Event response time
Screen refresh time
Size M Bytes
Number of ROM chips
Ease of use Training time
Number of help frames
Reliability Mean time to failure
Probability of unavailability
Rate of failure occurrence
Availability
Robustness Time to restart after failure
Percentage of events causing failure
Probability of data corruption on failure
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Requirements interaction:
• Conflicts between different non-functional requirements are common in complex systems.
• Spacecraft system
To minimise weight, the number of separate chips in the system should be
minimised.
To minimise power consumption, lower power chips should be used.
• However, using low power chips may mean that more chips have to be used. Which is the most
critical requirement?
A common problem with non-functional requirements is that they can be difficult to verify. Users
or customers often state these requirements as general goals such as ease of use, the ability of the system to
recover from failure or rapid user response. These vague goals cause problems for system developers as
they leave scope for interpretation and subsequent dispute once the system is delivered.
2) USER REQUIREMENTS
Should describe functional and non-functional requirements in such a way that they are
understandable by system users who don’t have detailed technical knowledge.
User requirements are defined using natural language, tables and diagrams as these can be
understood by all users.
Requirement problems
Database requirements includes both conceptual and detailed information
• Describes the concept of a financial accounting system that is to be included in LIBSYS;
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• However, it also includes the detail that managers can configure this system - this is
unnecessary at this level.
Grid requirement mixes three different kinds of requirement
• Conceptual functional requirement (the need for a grid);
• Non-functional requirement (grid units);
• Non-functional UI requirement (grid switching).
• Structured presentation
Guidelines for writing requirements
Invent a standard format and use it for all requirements.
Use language in a consistent way. Use shall for mandatory requirements, should for desirable
requirements.
Use text highlighting to identify key parts of the requirement.
Avoid the use of computer jargon.
3) SYSTEM REQUIREMENTS
More detailed specifications of system functions, services and constraints than user requirements.
They are intended to be a basis for designing the system.
They may be incorporated into the system contract.
System requirements may be defined or illustrated using system models
Alternatives to NL specification:
Notation Description
Structured natural This approach depends on defining standard forms or templates to express the
language requirements specification.
Design description This approach uses a language like a programming language but with more abstract
languages features to specify the requirements by defining an operational model of the system.
This approach is not now widely used although it can be useful for interface
specifications.
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Graphical A graphical language, supplemented by text annotations is used to define the functional
notations requirements for the system. An early example of such a graphical language was SADT.
Now, use-case descriptions and sequence diagrams are commonly used .
Mathematical These are notations based on mathematical concepts such as finite-state machines or
specifications sets. These unambiguous specifications reduce the arguments between customer and
contractor about system functionality. However, most customers don’t understand
formal specifications and are reluctant to accept it as a system contract.
Form-based specifications
Definition of the function or entity.
Description of inputs and where they come from.
Description of outputs and where they go to.
Indication of other entities required.
Pre and post conditions (if appropriate).
The side effects (if any) of the function.
Tabular specification
Used to supplement natural language.
Particularly useful when you have to define a number of possible alternative courses of action.
Graphical models
Graphical models are most useful when you need to show how state changes or where you need to
describe a sequence of actions.
Sequence diagrams
These show the sequence of events that take place during some user interaction with a system.
You read them from top to bottom to see the order of the actions that take place.
Cash withdrawal from an ATM
• Validate card;
• Handle request;
• Complete transaction.
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When a standard form is used for specifying functional requirements, the following information should be
included:
1. Description of the function or entity being specified
2. Description of its inputs and where these come from
3. Description of its outputs and where these go to
4. Indication of what other entities are used
5. Description of the action to be taken
6. If a functional approach is used, a pre-condition setting out what must be true before the function is
called and a post-condition specifying what is true after the function is called
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4) INTERFACE SPECIFICATION
Most systems must operate with other systems and the operating interfaces must be specified as
part of the requirements.
Three types of interface may have to be defined
• Procedural interfaces where existing programs or sub-systems offer a range of services
that are accessed by calling interface procedures. These interfaces are sometimes called
Applicatin Programming Interfaces (APIs)
• Data structures that are exchanged that are passed from one sub-system to another.
Graphical data models are the best notations for this type of description
• Data representations that have been established for an existing sub-system
Formal notations are an effective technique for interface specification.
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IEEE requirements standard defines a generic structure for a requirements document that must be
instantiated for each specific system.
1. Introduction.
i) Purpose of the requirements document
ii) Scope of the project
iii) Definitions, acronyms and abbreviations
iv) References
v) Overview of the remainder of the document
2. General description.
i) Product perspective
ii) Product functions
iii) User characteristics
iv) General constraints
v) Assumptions and dependencies
3. Specific requirements cover functional, non-functional and interface requirements. The
requirements may document external interfaces, describe system functionality and performance,
specify logical database requirements, design constraints, emergent system properties and quality
characteristics.
4. Appendices.
5. Index.
Requirements engineering:
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The alternative perspective on the requirements engineering process presents the process as a three-stage
activity where the activities are organized as an iterative process around a spiral. The amount of time and
effort devoted to each activity in iteration depends on the stage of the overall process and the type of
system being developed. Early in the process, most effort will be spent on understanding high-level
business and non-functional requirements and the user requirements. Later in the process, in the outer rings
of the spiral, more effort will be devoted to system requirements engineering and system modeling.
This spiral model accommodates approaches to development in which the requirements are developed to
different levels of detail. The number of iterations around the spiral can vary, so the spiral can be exited
after some or all of the user requirements have been elicited.
Some people consider requirements engineering to be the process of applying a structured analysis method
such as object-oriented analysis. This involves analyzing the system and developing a set of graphical
system models, such as use-case models, that then serve as a system specification. The set of models
describes the behavior of the system and are annotated with additional information describing, for example,
its required performance or reliability.
Spiral model of requirements engineering processes
1) FEASIBILITY STUDIES
A feasibility study decides whether or not the proposed system is worthwhile. The input to the
feasibility study is a set of preliminary business requirements, an outline description of the system and how
the system is intended to support business processes. The results of the feasibility study should be a report
that recommends whether or not it worth carrying on with the requirements engineering and system
development process.
• A short focused study that checks
– If the system contributes to organisational objectives;
– If the system can be engineered using current technology and within budget;
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– If the system can be integrated with other systems that are used.
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Process activities
1. Requirements discovery
– Interacting with stakeholders to discover their requirements. Domain requirements are
also discovered at this stage.
2. Requirements classification and organisation
– Groups related requirements and organises them into coherent clusters.
3. Prioritisation and negotiation
– Prioritising requirements and resolving requirements conflicts.
4. Requirements documentation
– Requirements are documented and input into the next round of the spiral.
The process cycle starts with requirements discovery and ends with requirements documentation. The
analyst’s understanding of the requirements improves with each round of the cycle.
Requirements classification and organization is primarily concerned with identifying overlapping
requirements from different stakeholders and grouping related requirements. The most common way of
grouping requirements is to use a model of the system architecture to identify subsystems and to associate
requirements with each sub-system.
Inevitably, stakeholders have different views on the importance and priority of requirements, and
sometimes these view conflict. During the process, you should organize regular stakeholder negotiations so
that compromises can be reached.
In the requirement documenting stage, the requirements that have been elicited are documented in such a
way that they can be used to help with further requirements discovery.
Viewpoints:
• Viewpoints are a way of structuring the requirements to represent the perspectives of different
stakeholders. Stakeholders may be classified under different viewpoints.
• This multi-perspective analysis is important as there is no single correct way to analyse system
requirements.
•
Types of viewpoint:
1. Interactor viewpoints
– People or other systems that interact directly with the system. These viewpoints provide
detailed system requirements covering the system features and interfaces. In an ATM,
the customer’s and the account database are interactor VPs.
2. Indirect viewpoints
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– Stakeholders who do not use the system themselves but who influence the requirements.
These viewpoints are more likely to provide higher-level organisation requirements and
constraints. In an ATM, management and security staff are indirect viewpoints.
3. Domain viewpoints
– Domain characteristics and constraints that influence the requirements. These viewpoints
normally provide domain constraints that apply to the system. In an ATM, an example
would be standards for inter-bank communications.
Typically, these viewpoints provide different types of requirements.
Viewpoint identification:
• Identify viewpoints using
– Providers and receivers of system services;
– Systems that interact directly with the system being specified;
– Regulations and standards;
– Sources of business and non-functional requirements.
– Engineers who have to develop and maintain the system;
– Marketing and other business viewpoints.
Interviewing
In formal or informal interviewing, the RE team puts questions to stakeholders about the system that they
use and the system to be developed.
There are two types of interview
- Closed interviews where a pre-defined set of questions are answered.
- Open interviews where there is no pre-defined agenda and a range of issues are explored with
stakeholders.
-
Interviews in practice:
• Normally a mix of closed and open-ended interviewing.
• Interviews are good for getting an overall understanding of what stakeholders do and how they
might interact with the system.
• Interviews are not good for understanding domain requirements
– Requirements engineers cannot understand specific domain terminology;
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– Some domain knowledge is so familiar that people find it hard to articulate or think that it
isn’t worth articulating.
Effective interviewers:
• Interviewers should be open-minded, willing to listen to stakeholders and should not have pre-
conceived ideas about the requirements.
• They should prompt the interviewee with a question or a proposal and should not simply expect
them to respond to a question such as ‘what do you want’.
•
Scenarios:
Scenarios are real-life examples of how a system can be used.
• They should include
– A description of the starting situation;
– A description of the normal flow of events;
– A description of what can go wrong;
– Information about other concurrent activities;
– A description of the state when the scenario finishes.
Use cases
• Use-cases are a scenario based technique in the UML which identify the actors in an interaction and
which describe the interaction itself.
• A set of use cases should describe all possible interactions with the system.
• Sequence diagrams may be used to add detail to use-cases by showing the sequence of event
processing in the system.
•
Article printing use-case:
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2.2) ETHNOGRAPHY:
• A social scientists spends a considerable time observing and analysing how people actually work.
• People do not have to explain or articulate their work.
• Social and organisational factors of importance may be observed.
• Ethnographic studies have shown that work is usually richer and more complex than suggested by
simple system models.
Focused ethnography:
• Developed in a project studying the air traffic control process
• Combines ethnography with prototyping
• Prototype development results in unanswered questions which focus the ethnographic analysis.
• The problem with ethnography is that it studies existing practices which may have some historical
basis which is no longer relevant.
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Scope of ethnography:
• Requirements that are derived from the way that people actually work rather than the way I which
process definitions suggest that they ought to work.
• Requirements that are derived from cooperation and awareness of other people’s activities.
3) REQUIREMENTS VALIDATION
• Concerned with demonstrating that the requirements define the system that the customer really
wants.
• Requirements error costs are high so validation is very important
– Fixing a requirements error after delivery may cost up to 100 times the cost of fixing an
implementation error.
Requirements checking:
• Validity: Does the system provide the functions which best support the customer’s needs?
• Consistency: Are there any requirements conflicts?
• Completeness: Are all functions required by the customer included?
• Realism: Can the requirements be implemented given available budget and technology
• Verifiability: Can the requirements be checked?
Requirements reviews:
• Regular reviews should be held while the requirements definition is being formulated.
• Both client and contractor staff should be involved in reviews.
• Reviews may be formal (with completed documents) or informal. Good communications between
developers, customers and users can resolve problems at an early stage.
Review checks:
• Verifiability: Is the requirement realistically testable?
• Comprehensibility: Is the requirement properly understood?
• Traceability: Is the origin of the requirement clearly stated?
• Adaptability: Can the requirement be changed without a large impact on other requirements?
4) REQUIREMENTS MANAGEMENT
• Requirements management is the process of managing changing requirements during the
requirements engineering process and system development.
• Requirements are inevitably incomplete and inconsistent
– New requirements emerge during the process as business needs change and a better
understanding of the system is developed;
– Different viewpoints have different requirements and these are often contradictory.
Requirements change
• The priority of requirements from different viewpoints changes during the development process.
• System customers may specify requirements from a business perspective that conflict with end-user
requirements.
• The business and technical environment of the system changes during its development.
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Requirements evolution:
Traceability:
Traceability is concerned with the relationships between requirements, their sources and the system design
• Source traceability
– Links from requirements to stakeholders who proposed these requirements;
• Requirements traceability
– Links between dependent requirements;
• Design traceability - Links from the requirements to the design;
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Change management:
SYSTEM MODELLING
System modelling helps the analyst to understand the functionality of the system and models are
used to communicate with customers.
Different models present the system from different perspectives
o Behavioural perspective showing the behaviour of the system;
o Structural perspective showing the system or data architecture.
Model types
Data processing model showing how the data is processed at different stages.
Composition model showing how entities are composed of other entities.
Architectural model showing principal sub-systems.
Classification model showing how entities have common characteristics.
Stimulus/response model showing the system’s reaction to events.
1) CONTEXT MODELS:
Context models are used to illustrate the operational context of a system - they show what lies
outside the system boundaries.
Social and organisational concerns may affect the decision on where to position system
boundaries.
Architectural models show the system and its relationship with other systems.
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Process models:
Process models show the overall process and the processes that are supported by the system.
Data flow models may be used to show the processes and the flow of information from one
process to another.
2) BEHAVIOURAL MODELS:
Behavioural models are used to describe the overall behaviour of a system.
Two types of behavioural model are:
o Data processing models that show how data is processed as it moves through the system;
o State machine models that show the systems response to events.
These models show different perspectives so both of them are required to describe the system’s
behaviour.
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Statecharts:
Allow the decomposition of a model into sub-models (see following slide).
A brief description of the actions is included following the ‘do’ in each state.
Can be complemented by tables describing the states and the stimuli.
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Operation Oven in operation. Interior oven light is on. Display shows the timer countdown. On
completion of cooking, the buzzer is sounded for 5 seconds. Oven light is on. Display
shows ‘Cooking complete’ while buzzer is sounding.
Data dictionaries
Data dictionaries are lists of all of the names used in the system models. Descriptions of the
entities, relationships and attributes are also included.
Advantages
o Support name management and avoid duplication;
o Store of organisational knowledge linking analysis, design and implementation;
Many CASE workbenches support data dictionaries.
4) OBJECT MODELS:
Object models describe the system in terms of object classes and their associations.
An object class is an abstraction over a set of objects with common attributes and the services
(operations) provided by each object.
Various object models may be produced
o Inheritance models;
o Aggregation models;
o Interaction models.
Natural ways of reflecting the real-world entities manipulated by the system
More abstract entities are more difficult to model using this approach
Object class identification is recognised as a difficult process requiring a deep understanding of
the application domain
Object classes reflecting domain entities are reusable across systems
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Multiple inheritance:
Rather than inheriting the attributes and services from a single parent class, a system which
supports multiple inheritance allows object classes to inherit from several super-classes.
This can lead to semantic conflicts where attributes/services with the same name in different
super-classes have different semantics.
Multiple inheritance makes class hierarchy reorganisation more complex.
Multiple inheritance
Object aggregation:
An aggregation model shows how classes that are collections are composed of other classes.
Aggregation models are similar to the part-of relationship in semantic data models.
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A behavioural model shows the interactions between objects to produce some particular system
behaviour that is specified as a use-case.
Sequence diagrams (or collaboration diagrams) in the UML are used to model interaction between
objects.
5) STRUCTURED METHODS:
Structured methods incorporate system modelling as an inherent part of the method.
Methods define a set of models, a process for deriving these models and rules and guidelines that
should apply to the models.
CASE tools support system modelling as part of a structured method.
Method weaknesses:
They do not model non-functional system requirements.
They do not usually include information about whether a method is appropriate for a given
problem.
The may produce too much documentation.
The system models are sometimes too detailed and difficult for users to understand.
CASE workbenches:
A coherent set of tools that is designed to support related software process activities such as
analysis, design or testing.
Analysis and design workbenches support system modelling during both requirements engineering
and system design.
These workbenches may support a specific design method or may provide support for a creating
several different types of system model.
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