Be - Computer Engineering - Semester 4 - 2017 - November - Computer Graphics CG Pattern 2015
Be - Computer Engineering - Semester 4 - 2017 - November - Computer Graphics CG Pattern 2015
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S.E. (Computer Engg.) (Second Semester) EXAMINATION, 2017
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16 P0 COMPUTER GRAPHICS
(2015 PATTERN)
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(ii) Assume suitable data, if necessary.
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(iii) Attempt Q. 1 or Q. 2, Q. 3 or Q. 4, Q. 5 or Q. 6 and
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Q. 7 or Q. 8.
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1. (a) Explain the following terms with examples (any three) : [6]
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(4) Generalised Clipping.
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(b) Explain Bresenham algorithm for line drawing. Write advantages
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3. (a) Explain the following terms with examples : [4]
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(1) Color gamut
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(2) Key-frame
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(3) Animation
(4) Morphing.
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(b) Explain 3D clipping with example. [4]
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(c) For origin centered unit square, rotate 45º clockwise, scale
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(write required matrices). [4]
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4. (a)
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Describe segment and explain any three operations carried out
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on it. [4]
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5. (a) Explain Backface Detection and removal. [4]
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(b) Explain and compare point source and diffuse illumination. [5]
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7. (a) Explain blending function for B-spline curve. [4]
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(b) Explain architecture of i860. [4]
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(c) What is OpenGL ? Write four important features of the same.
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Write any two 3D transformation functions of OpenGL. [5]
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8. (a) Write any four important features of NVIDIA gaming platform.
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Explain need of NVIDIA workstation in gaming [5]
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