Introduction To Design Thinking
Introduction To Design Thinking
A Design Methodology
Basically, Design Thinking is a design methodology. It differs from traditional design
approaches in specific ways described below. For example, some authors characterize
Design Thinking as more creative and user-centered than traditional design approaches.
The resulting problem resolution is regarded as creative, fluid, and open, and also as the
search for an improved future result (this is in line with Herbert A. Simon’s (1969)
definition of design as the “transformation of existing conditions into preferred ones.”)
A Creativity Approach
Unlike analytical thinking, which is associated with the “breaking down” of ideas, Design
Thinking is a creative process based on the “building up” of ideas. As Baeck & Gremett
(2011) put it, analytical approaches focus on narrowing the design choices, while Design
Thinking focuses on going broad, at least during the early stages of the process.
In Design Thinking, designers do not make any early judgments about the quality of ideas.
As a result, this minimizes the fear of failure and maximizes input and participation in the
ideation (brainstorming) and prototype phases (see below ). “Outside the box thinking”
(“wild ideas”) is encouraged in the earlier process stages, since this style of thinking is
believed to lead to creative solutions that would not have emerged otherwise. The motto
here is “everyone is a designer.”
The authors point out that Design Thinking is not only a combination of these attributes
but also a cyclical progression of activities. I describe these in more detail below , when I
turn to the Design Thinking process and to the methods that are applied during the
different stages of the process.
All in all, I would derive the following characteristics of Design Thinkers from the table
above:
Focus on human values and needs. Have empathy for the people, solicit user
feedback, and use it in their designs
Make experimentation an integral part of the design process, are active “doers”,
communicate through meaningful artifacts
Collaborate with people from various backgrounds and respects their viewpoints;
enable “breakthrough insights and solutions to emerge from the diversity”.
Can deal with wicked problems, are curious and optimistic, are integrative
(holistic) thinkers who look at the bigger context for the customer.
Are mindful of the overall Design Thinking process with respect to goals and
methods.
Design methods are all the techniques, rules, or ways of doing things that are
employed by a design discipline. Some of the methods for Design Thinking
include traditional HCI methods (or UCD methods), while others are more specific
to designers, or borrowed from creativity training.
Design process is the way in which the methods come together through a series of
actions, events, or steps. In this article, I usually refer to process stages or phases.
As we will see below , there is no specific process that defines Design Thinking as
such; instead, different protagonists describe the process in their own way.
In the following, I first try to distill a “prototypical” Design Thinking process, and then I
list methods that can be used in the course of the Design Thinking process.
Process
The Design Thinking process builds on earlier models that have been proposed for the
design process. It consists of a number of stages, typically between three and seven, and
can be linear or circular, that is, it may return to the starting point and begin a new
iteration. It may also include various feedback loops between stages, and may even have
several stages taking place in parallel. It is therefore more useful to view the process
stages as “modes” instead of as sequential steps (see d.school Bootcamp Bootlegs
from 2009 and 2010 ).
Process Stages
In his book The Science of the Artificial, Simon defined an early model of the design
process , consisting of seven stages: define, research, ideate, prototype, choose,
implement, and learn. This model more or less still describes the “prototypical” Design
Thinking process. Within the model’s seven steps, designers can frame problems, ask –
hopefully – right questions, create more ideas, and choose the best answers. As already
mentioned, the steps are not necessarily run through in a linear fashion; they can occur
simultaneously and can be repeated (see Figure 1 for illustration).
Several different models of the Design Thinking process have been proposed (see Table
3 below for examples), including a three-step simplified triangular process by Tim
Brown from IDEO (2008), and the chart shown in Figure 1 from the d.school/D-School
(2009), consisting of six sequential stages which may include various feedback loops:
Despite some differences, there seems to be a broad agreement between all the
protagonists about the stages and what they entail. This allows me to describe the
“prototypical” stages of the Design Thinking process as follows:
Methods
In the course of the Design Thinking process, a wide variety of methods can be
employed – There are no strict rules as to which method to choose. Some of the employed
methods are typical of the way designers work; others are similar to the ones used in user-
centered design, or have been borrowed from creativity training.
In Table 4, I listed methods that are used and promoted by the d.school (from d.school
Bootcamp Bootleg, 2010 ) to illustrate the kinds of methods that can be used in the Design
Thinking process; see the paper for descriptions of the methods. I also assigned the
methods to process stages (called “modes” in the paper) and contrast them with exemplary
traditional HCI/UCD methods.
Test, improve Testing with users User tests in the lab (may
Prototype to include think aloud protocols)
decide Remote user tests
Identify a variable User tests in the field
User-driven Informal user tests (e.g. with
prototyping colleagues, friends, etc.)
Wizard-of-Oz KPI studies
prototyping
Feedback capture
grid
Table 4: Overview of Selected Methods That Can Be Employed in the Course of the
Design Thinking Process Contrasted with Examples of Traditional UCD Methods
Additional Components
Design Thinking schools and protagonists typically highlight certain characteristics,
attributes, or rules of their Design Thinking variant as important for the success of Design
Thinking projects. I might discuss this in a forthcoming article about real-world examples
of Design Thinking. Here I present just an example for illustration. The HPI D-School in
Potsdam, Germany, lists three important components of Design
Thinking: process, (variable) space and multidisciplinary teams. I present the two not yet
mentioned components below:
(Variable) Space: The “HPI D-School culture” is strongly reflected their team
working environment. The HPI D-School focuses strongly
on mobility and adaptability. Therefore, most things are on wheels and can be
moved around. The D-School developed its own tables and whiteboards, which are
commercially available. Walls and many other surfaces serve to capture and share
ideas. Informal team meetings are held at spots located in and around the school
building.
Multidisciplinarity: The HPI D-School leaders “believe that innovation happens
when strong multidisciplinary groups come together and build a common
collaborative culture to explore their different perspectives.” In their experience,
“Design Thinking is the glue that holds different types of disciplines together and
makes the projects successful.”
In the early 1990s, Terry Winograd, who together with David Kelley of IDEO and Larry
Leifer has been counted among the creators and proponents of Design Thinking, became
widely known for his attempts at “bringing design to software”. In 1992 he edited a book
bearing exactly this title (read the review ). Winograd also took part in many discussions
about design; in 1997, I attended such a discussion myself at the CHI 1997 conference in
Atlanta, Georgia. Kelley contributed to the book the article The Designer’s
Stance through an interview by Bradley Hartfield, and made a number of statements that
more or less foresaw Design Thinking (taken from my review of Winograd’s book):
“It might help to pose two caricatures – two hypothetical extremes. One is
engineering as problem solving; the other is design as creating. … The designer
has a dream that goes beyond what exists, rather than fixing what exists.”
” … the designer wants to create a solution that fits in a deeper situational or
social sense.”
” … design is messy. Engineering … is not supposed to be messy. … The designer
can handle the messiness and ambiguity and is willing to trust intuition.”
” Successful design is done in teams.”
The design agency IDEO has been supporting and marketing the Design Thinking
approach since the early 1990s, and has been hosting the “Design Thinking Research
Symposia” since 1991. IDEO was also involved when the d.school (School of Design) was
founded at Stanford University in 2005, among others by Kelley, Leifer, Bernard Roth,
and George Kembel, who now leads of the school. In 2005, SAP co-founder Hasso
Plattner made a personal donation of U.S. $35 million to fund the d.school, which is
officially named “Hasso Plattner Institute of Design at Stanford.” Two years later, in
October 2007, the D-School at the HPI in Potsdam, Germany, was founded and took up
operation. Both of the school’s programs are characterized by “the collaboration of
students from a variety of faculties, emphasizing mutual respect and linguistic
communication that is not weighed down by business and technical jargon.” The D-School
in Potsdam, Germany, is led by Ulrich Weinberg. In November 2008, the HPI at Potsdam
and Stanford University launched a joint research program on innovation, which is jointly
led by Leifer and Christoph Meinel.
According to Wikipedia , the new millennium has seen a boom in Design Thinking, as the
term has become a buzzword in business. Moreover, the shift of Design Thinking away
from the design fields and into the business sector sparked a debate about the hijacking
and exploitation of Design Thinking. A number of books have been published this century
on the topic of Design Thinking, including, among others, D esign Thinking (2009) by
Plattner, Meinel, and Weinberg (see my book review ).
Final Word
I have accumulated my knowledge of Design Thinking from presentations at SAP and
conferences, and by reading books and articles about the topic. I wrote this article to help
readers gain a general understanding of the concepts of Design Thinking across different
proponents of the approach. Since I do not have any practical experiences with this
approach, I will refrain from evaluating it, which was not the purpose of my article.
Note: In a related post , I discuss the relationship between Design Thinking, other design
directions, and UX/UI/UCD design.