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Introduction

This document outlines the structure and expectations of the Computer Graphics Seminar course. It includes 16 seminar sessions over the semester covering introductory lectures, student presentations, special events, and a project demo and thesis defense practice. Students are expected to attend and participate in the seminars, prepare and conduct one seminar presentation, and complete a project. The document provides details on the time commitments and credits earned for each component. It also notes that plans may change and students should be prepared to adapt to different arrangements if needed for the seminar.
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0% found this document useful (0 votes)
33 views

Introduction

This document outlines the structure and expectations of the Computer Graphics Seminar course. It includes 16 seminar sessions over the semester covering introductory lectures, student presentations, special events, and a project demo and thesis defense practice. Students are expected to attend and participate in the seminars, prepare and conduct one seminar presentation, and complete a project. The document provides details on the time commitments and credits earned for each component. It also notes that plans may change and students should be prepared to adapt to different arrangements if needed for the seminar.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Graphics Seminar

MTAT.03.305
Spring 2018

Raimond Tunnel
Contact Information

● Raimond Tunnel – [email protected]


Organizational Information
● 16 seminars:
● 3 introductory lectures

● 7 student presentations
● 4? special events

● 1 project demos
● 1 thesis defense practice
We hope that...
● 16 seminars
Attendance: ~24h = 0.85 credits

● 1 seminar
Preparation: 16h = 0.6 credits
Conducting: 1.5h = 0.05 credits

● Project
Everything: 40h = 1.5 credits
... but it may happen that ...
● 16 seminars
Attendance: ~24h = 0.85 credits
I re
ad 3
b oo
● 1 seminar mas ks a
nd
ter am
of t now
Preparation: 56h = 2.1 credits he s
ubje a
ct.
Conducting: 1.5h = 0.05 credits
Ain't n
● Project obody
got tim
e for t
hat...
Everything: 0h = 0 credits
What am I even doing here?
What do I see?
What about this one?
Or this one?
This one should be easy...
The Seminar
● Explore an interesting CG topic
The Seminar
● Tackle a difficult subject together
The Seminar
● Tell (teach) others about your discoveries
Some ideas

What is this?
Sidetrack: Gamma correction
Sidetrack: Gamma correction

GPU Gems 3: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html


Some ideas

What is this?
Sidetrack: Bloom effect

Need for Speed: Most Wanted

Elephant's Dream Hitman: Absolution

Warframe: https://www.youtube.com/watch?v=gYHxhlvEyHk
Sidetrack: Bloom effect

Elder Scrolls 3: Oblivion


Back to the main track
How do I choose a topic?
● There just were two ideas:
● Visal effects (like the Bloom effect)
● Gamma correction
● Read something:
● OpenGL's Red Book
● GPU Gems, GPU Pro
● Other literature
● Continue on a previous theme / thesis
● My example: Procedural tree generation?
How do I choose a topic?
● Continue on some already discovered theme
How to choose a topic?
● OpenGL ver 3.0 & 3.1
● Practical
● Basic topics:
● Viewing
● Color
● Lighting
● Blending
● Textures
● Buffers
How to choose a topic?
● Advanced topics:
● Display lists (perf.)
● Tessellation
● Quadrics
● Evaluators (curves &
surfaces)
● NURBS
How to choose a topic?
● OpenGL ver 4.3
● Lots of new techniques
and topics.
● For example:
– Tessellation shaders
– Geometry shaders
(access to all vertices)
– Procedural texturing
http://www.ics.uci.edu/~gopi/CS211B/opengl_programming_guide_8th_edition.pdf
How do I choose a topic?
● Covers all topics
already mentioned and
more
● Math heavy, but most
of it you should be at
home with
How do I choose a topic?

● Advanced CG algorithms
and techniques.
Extra conditions!
First time participant Returning participant
BSc, MSc MSc, PhD

No additional requirements Your topic should be


– you can choose any CG- related to several scientific
related topic. articles / a book.
ACM SIGGRAPH (Special
Interest Group on
GRAPHics and Interactive
Techniques):
http://www.siggraph.org/
Previously...
Voronoi Diagrams
● Delauney triangulation
● Bowyer-Watson algorithm
Skeletal Animation & Unity Anima 2D
● Bones & joints
● The humanoid skeleton
● Forward kinematics
● Inverse kinematics
Polished Game Development
● Design considerations
● UX and teaching players
● Colors
● Trends
● Silhouettes
Polished Game Development
● LODs
● Texture atlas
● Optimizations
● Lighting
● Occlusion culling
● Shadows
Reflections & Caustics
● Ray & path tracing
● Environment mapping
● Planar reflections
● Caustics
● Photon Mapping
● Caustics texture
● Unity & Unreal
Data Visualization
● Types of visualization
● Mathematical
● Scientific
● Information
● Domain
● Perception
● Types of data
● Parallel coordinates
Case Study: Zootoopia
● Scenes
● Fur
● Mouse – 480k hairs
● Giraffe – 9 mln hairs
● Water
● Design
● Vegetation
● Issues
● Solutions
Lighting Models
● Types of light
● Point, directional, spot
● Ambient light
● Specular reflection
● Shading
● Flat, Gouraud, fragment
● Fog
Still confused?
You can...

● ... pick any topic from previous year


● ... pick some other CG related topic
World is a vast and mysterious place!

Mandelbulber, http://krzysztofmarczak.deviantart.com/art/3D-Mandelbrot-1-263702708
When you have a topic...
● Look for materials
● Investigate, research
● Find examples
● Try it out yourself
● Present your findings
● Engage others
● Discussion
● Interactive demo
● Workshop
Creating a Presentation
Creating a Presentation
Ensure you understand what you put on the slide!
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Try to make the drawings, diagrams etc yourself.
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Try to make the drawings, diagrams etc yourself.
Put drawings, diagrams etc on the slides!
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Try to make the drawings, diagrams etc yourself.
Put drawings, diagrams etc on the slides!
Try to implement what you share.
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Try to make the drawings, diagrams etc yourself.
Put drawings, diagrams etc on the slides!
Try to implement what you share.
The quality should be on par with a thesis level.
Creating a Presentation
Ensure you understand what you put on the slide!
Use big fonts, use your slide space optimally.
Try to make the drawings, diagrams etc yourself.
Put drawings, diagrams etc on the slides!
Try to implement what you share.
The quality should be on par with a thesis level.
You are the master of your topic!
Creating a Presentation
● Ensure you understand what you put on the slide!
● Use big fonts, use your slide space optimally.
● Try to make the drawings, diagrams etc yourself.
● Put drawings, diagrams etc on the slides!
● Try to implement what you share.
● The quality should be on par with a thesis level.
● You are the master of your topic!
Want to do projects?
● Computer Graphics Project (MTAT.03.316)
● 3 credits course
● Consists entirely of a project
● Work on your own idea throughout the semester
● Roughly 6h per every 2 weeks
● https://courses.cs.ut.ee/2016/cg-project/fall
I didn't understand >70% of what
you said...
● Don't worry about it!
● Pick a topic that suits your knowledge base
● Your topic may very well be:
● Rasterization of triangles
● Comparison of lighting models
● How to do simple shadows?
● Raytracing explained
● etc
I don't even know where to start!
● There will be 2 introductory lectures about the basics.
● Check out the topics from Computer Graphics:
https://courses.cs.ut.ee/2016/cg/fall
https://courses.cs.ut.ee/2017/cg/fall

● Check out the topics from the previous seminar:


https://courses.cs.ut.ee/2017/cg-sem/fall/Main/Seminars
https://courses.cs.ut.ee/2017/cg-sem/spring/Main/Seminars

● Find some online tutorial and try it out.


Questions?
List of some arbitrary topics
1. Color blending – What happens when there are transparent objects in your scene?
2. Lighting models – What are the common models? Where and when are they used?
3. Texturing – How can one sample from a texture? What kinds of artefacts may appear?
4. Curves – Why are they important in CG? What about curved surfaces?
5. Global illumination – Pick one or compare different methods: Radiosity, path tracing,
photon mapping.
6. Realtime realistic rendering – Provide an overview of the common methods or pick
some effect (light, wetness, fog, fur / hair) and find out how it's rendered realistically in
real time.
7. Non-photorealistic rendering – Where is it used and how is it achieved? Realtime vs
prerendered?
8. Tessellation – How can this be done in OpenGL 4?
9. Post-processing effects – What effects are there? When and how are they used?
10. Procedural generation – Where and how is it used? How to apply procedural textures
to procedurally generated meshes?
List of some other topics
11. Physically-Based Shading – What is it? Why is it important to understand physical
properties of materials for shading? What games / game engines use it?
12. Rendering in VR – What extra considerations are in VR? How do different
technologies overcome them?
13. Vulkan – What can be done with it? Why is it useful? How to Vulkan?
14. Subsurface scattering – What is it? How it is implemented? What does it solve?
15. Reflections and caustics – What are the modern techniques, which do those?
16. GLSL vs HLSL – What are the differences? How are both used?
17. Use case study – Find out in detail how graphics are done in one game or movie.
18. Motion capture – What are the difficulties today? Best budget setup for it?
19. Modern GPU architecture – How are GPU-s built today? What are they optimized for?
20. Graphics on consoles / smartphones – What limitations are there in consoles or
embedded systems vs the PC? How to overcome them compared to the PC approach?

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