Itec 7485 Final Creative Computing Project
Itec 7485 Final Creative Computing Project
6.4/6d Creativity
Model and nurture creativity and creative expression to communicate ideas, knowledge, or
connections. (PSC-IT 6.4, ISTE-E 6d)
In this document you will reflect on the implementation of your Creative Computing Project.
This project could be part of your normal teaching or part of an extra circular activity in either a
formal (k-12 school) or informal (library, community center, etc.) learning setting. Projects
should include some type of computation (e.g., Scratch, Makecode, another programming
languages, or CS Unplugged Activity.)
This activity could be done with a whole class, or a small number of students depending on your
teaching environment.
The materials needed for this are: Chromebook, INB (interactive notebook), and Scratch. For
background information, I will have to teach students narrative writing, dialogue, and
accomplishments and obstacles Europeans faced through the 15th and 17th century. To be
familiarized with coding and Scratch, I would have to train them on the program once they
understood background information on European’s journey to the New World.
2. Do you guide learners to reach out to their peers for support and troubleshooting?
I will guide students to reach out to their classmates as support since students must
create their own Scratch story during group rotations. They can use their groups as
peer support when having issues with coding. Students know that they can talk,
discuss, and solve issues with any assignment after failing to do it themselves. I should
be the last person they would go to as support.
4. How do you manage the use of technology in these alternative classroom settings?
Students have flexible seating during rotations and are expected to handle their
Chromebook carefully with both hands while moving from one rotation to the next.
Even though the setting may change where in the classroom students are working,
they are expected to still use appropriate sites and treat Chromebooks with care. If
students are not following directions or using Chromebooks correctly, points will be
deducted on Class Dojo.
1. How do you provide opportunities for your learners to apply the components of
computational thinking?
Students will have to use decomposition to break down the scenario into parts that
will help them understand how to plan their SCRATCH story. First with writing down
their ideas and characters in their interactive notebook, then they must implement
coding. Then they will apply algorithms when using SCRATCH to bring their story to life
since they are limited to how the sprites communicate and interact. So, everything
that was written in their INB as a guide will have to be simplified when programing it
as a code. After publishing their story in the Google Drive shared folder and receiving
feedback from peers, students will have to a chance to correct any glitches with
programming to make sure it is running correctly which is creating algorithms.
ISTE NOTE 1: To meet this criteria you must show how you provide opportunities for your
learners to engage in the Design Thinking or Computational Thinking process, just presenting
on what it is, is not enough.
ISTE NOTE 2: Please specifically identify each of the steps of which process you identify in your
artifact, as well as how the details of the lesson/activity as it fits into the Design Thinking or
Computational Thinking process, in your artifact.
Nurturing Creativity (ISTE-E 6d)
Explain how you intentionally modelled and nurtured creativity and creative expression to
communicate ideas, knowledge, or connections as part of your project. Consider using the 4P
framework (Projects, Peers, Passion, and Play).