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Wings of Roldea Walkthrough

This document provides summaries and walkthroughs for various questlines and events in the game Wings of Roldea. It outlines locations to find blessings from spirits to unlock the Shrine of Rolldia. It also describes storylines involving bandit forts, cult infiltration, cursed succubi, dilapidated mansions, otherworldly realms, and helping characters like Rita, Kurumi, Elemia, Lane, and vampires. Freeing the town of Romenia from bandits seems to be a culminating storyline after progressing other quests.

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100% found this document useful (1 vote)
16K views

Wings of Roldea Walkthrough

This document provides summaries and walkthroughs for various questlines and events in the game Wings of Roldea. It outlines locations to find blessings from spirits to unlock the Shrine of Rolldia. It also describes storylines involving bandit forts, cult infiltration, cursed succubi, dilapidated mansions, otherworldly realms, and helping characters like Rita, Kurumi, Elemia, Lane, and vampires. Freeing the town of Romenia from bandits seems to be a culminating storyline after progressing other quests.

Uploaded by

zog421
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as ODT, PDF, TXT or read online on Scribd
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Wings of Roldea Walkthrough

=Blessings of Spirits=
I've discovered 5 so far:
>The forest of Romenia, at the beginning of the game.
>The forest of Atere, west of the capital city.
>The ruins of Rastera, north of the valley/mountain pass area.
>The ruins of Rishiria, southeasternmost of the map.
>The phantom castle, accessible by talking to the giant dragon skeleton in the
southern cave.
After obtaining at least 4, returning to the capital city unlocks the Shrine of
Rolldia, where you can undertake the ceremony to call upon Rolldia.

=Capital city sewers=


>Unlock the sewers in the capital city from the bar, and head down there while
avoiding/defeating/getting caught by the suspicious hooded people. This event
may be a prerequisite for later (involves Ilmeia).

=Bandit Fort=
>Obtain information regarding the bandit-extermination efforts from the capital
city bar, and head to the newly revealed barracks and do some sidequesting.
>After a while, the commander should inform you that they have discovered the
enemy's base, and is organizing a large scale attack. Accept the request when
you're ready.
>Team up with Kurumi and carve your way through the dungeon, getting every
single piece of loot you can get. One of them should be a memo containing
seemingly random numbers; this will be important later.

=Cult infiltration=
>Not sure when, but after some time entering the port city warriors' guild should
have someone approach you with a request; accept, and follow through the event
(involves Ilmeia and Iriza). This event may be a prerequisite for later.

=Succubus resurrection event=


>Head to the southeast area of the port city's residential district late in the night to
see one of the mook succubi wring a man dry. Chase her down through the
dungeon she ran away to, and you'll eventually get the lewd curse. This event may
be a prerequisite for later.
>The curse gives you a buff while you have low EST numbers, but ensures that
you always have EST buildup over time, and worsens the debuffs of having high
EST numbers.
>One of the mages in the port city says that he can probably uncurse you, but he
needs a special item from the reclusive alchemist next door who's requesting an
assistant to provide him with 100 units of semen. By the way, accepting the job
offer from the alchemist also gives you an item that allows you to pretty much
prostitute yourself to random town NPCs.
>Not sure how this event progresses later on.

=Dilapidated Mansion=
>Not sure when, but talking to one of the NPCs in the northwest village inn/bar
will give you a request to investigate a mansion; accepting this request allows you
to discover said mansion by clearing the west forest (right next to the capital city).
>Loot everything in the mansion for a bloodstained bracelet and an old book, and
return the bracelet to the former maid who gave the request to get your reward.
This event is likely a prerequisite for later. (Pre-requisite to Helior's questline. The
old book you get triggers an event when you go to the port city.)

=Otherworld=
>Probable prerequisites: may need to have progressed Ilmeria and Helior's
questlines some, must have finished the Succubus resurrection and Dilapidated
Mansion events.
>Sleep in the northwest village inn. If all the flags are right, you should
automatically wake up to a nightmarish version of your room. Make your
preparations and exit the room into an eldritch dungeon. Fortunately, time is
temporarily stopped here. Clear the dungeon and return to your usual world. This
event is likely a prerequisite for later (involves Ilmeia, Helior and the succubus). (I
reckon this may be the end of the succubus questline. She said something about
the otherworld being their home world.)

=Rita (red-haired twintailed girl)'s questline=


>Meet her in the western plains (south area)
>Meet her in the port city's warriors' guild, unlock the (south)west cave
>Head to the aforementioned cave, speak to her, party up and clear the dungeon
(note: patch notes imply that if you trigger her 'retreat' passive by dipping to red
HP around this area something breaks, so you probably should clear this first go).
>Head to the southwest town, to the innermost building, and enter the long line of
people; she should be there, right before you. Progress scene.
>Make your way to the northwest village; you should see her in one of the
buildings undertaking a request in the northwest forest.
>Follow her to the northwest forest (high danger level; beware of ridiculously fast
green ropers), rescue her, and make your way to the end. Watch the scene.
>Return to the northwest village, and watch her complete her quest.
>Not sure if there's any continuation after this, but from now on you can see her in
the port city warriors' guild, available for recruiting. She's probably better than the
mercenary you can recruit for 50g. Probably. At least she's free.

=Kurumi (oni miko samurai girl)'s questline=


>Meet her in the western plains (south area)
>Finish the Bandit Fort event
>Meet her in the port city bar
>Meet her in the cave east of the port city (danger level 2)
>Make your way beyond the northwest forest to the place with the orb thing and
see her there
>Make your way through the labyrinth ruins north of the desert city (danger level
5, stupidly long dungeon. Be prepared.) and enter a strange room with a large
statue and 5 smaller statues side by side.
>Interact with the statues according to the order given to you by the memo (so 5 1
3 2 4 for example means that you need to interact with the statues in the order of
5th, 1st, 3rd, 2nd, 4th). If you do it right a treasure should appear. Loot it. (To
further elaborate, the above example means that you should interact with the 2nd
statue from the left, 4th statue from the left, middle statue, right-most statue, left-
most statue.)
>Talk to her in the port city bar and show her the treasure. Talk to her again when
you're ready, to be transported into what's probably one of the most difficult
dungeons in the entire game alongside her. Time is temporarily stopped while
you're with her, fortunately. Clearing the dungeon ends the questline and awards a
Rainbow Crystal, a necessary ingredient in upgrading your weapon one last time
into its final form, Sylpheed.

=Elemia (little kid?)'s questline=


(This quest, or at least the opening scene of this quest, may be pre-requisite for
Helior's quest.)
>Meet Elemia in the port city bar and agree to help. Elemia will give you advance
payment.
>Head to the port city residential district, enter the only enterable home there, and
speak to the person there to gain information.
>With Elemia in the party, head to the northern ruins (the place with all the
Gazers, accessible from finishing the mountain pass/valley area). Enter the small
cave near the end of the area, and fend off the white ropers.
>Return to the port city residential district, and get new information regarding the
white rope from the guy there.
>Head to the northwest village with Elemia in the party, and talk to everyone in
the inn/bar to gain information. Then head over to one of the houses with the
immobile old man (again, with Elemia in the party), and talk to said immobile old
man. After the scene you should have a new area unlocked.
>Make your way through the new dungeon, and loot the end room for a key item
and a nice hat.
>With the key item and Elemia in tow, return to the place you had to fend off the
white ropers for the first time, and head further in. Examine the crystal. Make your
way through the dungeon, and you've finished this questline. Not sure if the choice
at the end changes anything.

=Lane (detective girl)'s questline=


(This quest is pre-requsitie for saving Romenia)
>Meet her in the desert city bar, and agree to help. Go through the slums and the
sewers, finishing the event.
>After some time (not sure), she'll be missing when you next enter the bar. Go
through the slums, and unlock the sewers; go through the sewers, to eventually
free her and strongarm the local rich man into cooperation (note: if you don't lose
at least once it's possible to miss one of the h-events in the basement. The
basement is no longer accessible once you complete this quest. I haven't found a
way to unlock all h-scenes yet).
>You can find the prisoners you saved from the mansion at the inn at the desert
city.
>Not sure if there's any continuation to this questline.

=Vampire questline=
>Free the vampire from the southwesternmost ruins.
>At night, walk around the southwest town to meet the second vampire.
>Sleep, and after you wake, mr.vampire will request you look for and obtain a
certain treasure.
>Go through the series of dungeons accessed first via the northeast mining town's
mines to eventually obtain the treasure you've been looking for.
>Sleep, and after you wake, mr.vampire will request you go through another
dungeon close to the place you first met him.
>Head through the newly revealed dungeon. Boss fight. Unsure if you have to
win, but I won anyway. The questline likely ends here.
>Confirmed optional (I did this after the boss fight): at night, walk around the port
town's residential area for a second meeting with the second vampire.

=Freeing Romenia=
>Probable prerequisites: must have finished the Bandit Fort event, must have
helped the detective girl twice.
>If all the flags are right, then the green-armored soldier in the desert city inn will
offer participation in the decisive raid to retake Romenia from the bandit force.
Say yes when you're ready.
>Clear the dungeon. Note that your magic is sealed for this. You can finally rescue
your surrogate elder sister (and view her second H-scene) and take back what was
your home for 15 years.

=Iriza (pink haired knight)'s questline=


>Enter the capital city church and see her muse.
>Head to the port city market area, and meet up with her panicking over a stolen
pendant.
>Follow her to the western plains (south area) and watch Ilmeia try to calm her
down.
>Maybe optional: head to the port city market area again (at night?) and see her
grieve.
>(Unsure what triggers the following; you may need to watch the thieving succubi
events in the northeast mining town and the northern desert wilderness, and
finished the Otherworld event) (Confirmed that you need to finish the otherworld
event before this event can be triggered) Enter the capital city church and see her
again, with Ilmeia by her side. Leave, and watch another appearance of a thieving
succubus. Pursue the succubus to the end of the dungeon. Watch the event.
>After this, she should be always visible in the capital city church, where you can
ask her about her stolen pendant. When you obtain the pendant, giving it to her
will end the questline. (Locket can be found at the end of Helior's questline.)

=Helior (dodgy blonde mage)'s questline?=


>(may require some progress in other questlines) Take a meal in the port city bar.
He'll come by and tell you about the whereabouts of his home.
>After getting the Old Book from the Dilapidated Mansion, take it to him in his
home, and he'll trade it for 1000G.
>After some time (unsure; Otherworld may need to be finished) wandering in the
west forest (right next to the capital city; you needed to get through there to unlock
the mansion, and it's the location of one of the blessings you need to take) will
have you encounter him for some lore talk.
>Head to the northern ruins (the place with all the Gazers, where you needed to
take Elemia to, accessible via the northern mountainpass/valley area, also is the
location of one of the blessings) for another encounter with him and more lore
talk.
>Head to the southeastern ruins (yet also the location of one of the blessings) for
the third encounter with him and even more lore talk. He should give you his
home after this.
>Head to his home. Examine the sparkly. Obtain the Locket Pendant. The plot
thickens.

ED6: is given to you when completing Kurumi's questline.


ED5: is given to you when completing the Vampire's questline.
ED4: is given to you when completing Elemia's questline.
ED3: is given to you after retaking Romenia.
ED2: is given to you if you undertake the ceremony of Rolldia's descent before
finishing Iriza's questline.

ED1: is given to you if you undertake the ceremony of Rolldia's descent after
finishing Iriza's questline.

You may also consider ED1 the true ending and true final boss.

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