4b The Loop Rulebook
4b The Loop Rulebook
“Welcome to this group reading of the Rules and procedures for new Time Agents. My name is Mario
Von Time, a.k.a Mr Time, and I will be your D.I (Designated Instructor). You will find more details on the
Agency and Dr Foo in your Operational Booklet, but here’s the long and short of it:
The evil Dr Foo has built a terrrrible time machine to become master of the universe. At the helm of this
immensely powerful machine, he travels in loops, from era to era, creating an army of duplicates of
himself. But, most importantly of all, the instability and flaws in his Omniscience 2000 project are opening
rifts in spacetime. And these breaches will soon destroy the universe…
Our Super-Magnetic-Auto-Cassette-Komputer (S.M.A.C.K.) has picked, out of our database, just a handful of the biggest,
baddest temporal power houses, the numero uno quantico… You were either on this exclusive list, or just happened to be
available... No pressure or anything, but… EVERYTHING DEPENDS ON YOU*!”
Components 100 cards (x79 Artifact, x7 Foo, x14 Ultramachina) 38 tokens (x28 Duplicate, x7 Supa Duplicate, x3 Centrifuge)
1 Spacetime board 65 plastic cubes (x30 red, x30 green, x5 blue) 1 bag
1 HQ board 10 Sabotage tiles 1 Operational Booklet
1 Dr Foo’s 3D Machine 3 Vortex tiles 1 Solo Mode leaflet
5 wooden Agent pawns 8 big tiles (x5 Agent, x1 Player’s Aid, x2 Game mode) This rules booklet
*Most of our Senior Agents threw in the towel, and the ones who stayed are all demanding raises… Imagine what that would do to our payroll costs… I shudder to even think of it…
Setup 1 Spacetime board 2 Dr Foo’s Machine
Follow this loop before moving to page 4 to Place it in the middle of the table. It shows Once and for all, assemble the 3 parts of
finish game setup. how easily Dr Foo’s Machine connects the 7 Dr Foo’s Machine, as shown, then wedge
Great Eras of Spacetime: Dawn of Time , its base into the circular hole in the center
“Behold this model of the Medieval , Renaissance , Industry , of the gameboard. How it is oriented does
vitroceramic induction hob Globalization , Age of Robots , End of not matter for now.
technology developed by Times .
Dr Foo to travel through “Isn’t model building fun?”
time. Looks like HE didn’t
skip those advanced mad-
science classes…”
Generation side:
This is where the Duplicate
must be put into play.
6 HQ board
Our Headquarters, where we track
our operations. Place it away from
the Spacetime board.
8 3 Vortex tiles
A Temporal Agent’s worst
nightmare... Place them to the
right of the HQ board. Unless
otherwise specified, use the Vortex
side. We will tell you all about
Mega Vortexes in the Operational
Booklet.
Mega Vortex side
The powerful temporal objects used to fight Dr Foo. Put Each of these cards indicates one of the 7 game Eras.
aside the 30 starting cards (with an Agent icon on their There are 3 Cycle spaces at the bottom of the HQ board.
bottom-left). Shuffle the 49 remaining cards into a pile Shuffle the 7 Foo cards into a facedown pile, then place
and place them face down onto HQ board’s top left this pile onto the leftmost Cycle space.
space. In our special Agency jargon, we call this pile the “A rudimentary but reliable technology for
Huge Deck. tracking Dr Foo and anticipating his moves.”
Finishing Setup Anatomy of an Agent tile
Reveal 2 Foo cards and place them onto the HQ board. On This reminder of your Agent icon
Free move that you can
the two Eras shown on these cards, place 1 Rift cube indicates whether you are on the
perform when your batteries
onto one of the Rift spaces, then reveal the Mission on the Full batteries side, or on the
are full, by turning the tile
Sabotage tile. Next, reshuffle the two Foo cards into their Low batteries side.
to its side.
draw pile. Place 1 Energy cube onto each of the five
other Eras.
Your special ability. In Distribution of the Dimensions
addition to the ability itself, on your starting cards. This is
Revealed Missions it indicates when and under important for choosing which
Throughout the game, there are always two which conditions you can use new cards to add to your Deck.
revealed Missions among the Sabotage tiles. it during your turn. Using it is
Whenever there are fewer than two, immediately never mandatory.
reveal the Mission for Dr Foo’s Era. If this is not
possible (because this Mission was already Your name and
revealed or there is no Sabotage tile there), then starting Era.
reveal the one on the next Era, and so on, until
there are 2 revealed Missions again.
Duplicates 7 7 5 4
Types of Abilities: to get a
Cards 2 2 3 4 rough idea of the effects of a
card, at a glance.
Card’s Ability: what precisely
it does when you use it.
Place the cards that you just revealed around the Spacetime
board, just above their Original Eras (indicated on the
bottom-left of the card).
Agent icon: it only appears Original Era: this is where the
Finally, each player shuffles their 6 starting cards face on starting cards, to see card is made available when
down in front of them to form their Draw pile. Each player which Agent these cards it comes into play. This is also
then reveals the 3 first cards from their pile and places belong to. important for some abilities.
them face up next to it, to form their Hand.
Hand
Generate Duplicates
Whenever you must generate a Duplicate, draw one
Duplicate token out of the bag and place it onto the Era
that its Generation side indicates. Make sure to place it
with its Destruction side face-up. If there are not enough
Duplicates available in the bag, simply ignore the ones
that you are not able to generate.
Vortex !
previous turns. he drops 4 Rifts from the pool
into the Machine. 2 land on the
This card indicates which Era Dr Foo is moving to. Dr Foo Industrial Era and 2 come out
is represented on the board by the front of his Machine, at on the Globalization Era.
the center of the Spacetime board. This side is purple, and
is located in front of the middle foot. Rotate the Machine
so that this side is facing the Era indicated on the Foo card
that you just revealed.
This is where real trouble starts: you must now drop Rift
cubes into the Machine. Take 2 from the pool, plus 1
additional for each Duplicate token on this Era. And… As soon as there are too many Rifts on an Era to place
drop these Rifts into the Machine, through the opening on them (which happens from the 4th Rift onward), that Era
the top. gets turned into a Vortex. Take one of the Vortex tiles
available to the right of the HQ board and place it above
this Era, where Sabotage tiles are placed.
Speaking of which, if there is still a Sabotage tile on this While placing the Rifts on their spaces, Theo finds that there is
Era, whether its Mission is revealed or not, it is time for not enough room to place the 2 Rifts that just came out onto
“Would you please stop clapping for tearful goodbyes: put it back into the box. Any cubes it the Industrial Era. That means he must place a Vortex tile onto
Dr Foo! Do I really have to remind you that Era.
had on it are put back into the pool.
that he is the bad guy here?” He then takes the Sabotage tile on the Era and puts it back into
the box. He puts the 5 Rifts on this Era back into the pool. He
Note: Do not forget to immediately check whether a new also destroys the Matriochka card available here. He can then
Mission should be revealed, as explained on page 4. proceed to the Action phase.
Now, place these Rifts onto the Era where they landed,
using the Rift spaces (on the edge that meets the Sabotage Put all the Rift cubes currently on this Era back into the
tiles). pool, including the ones that just caused the Vortex. You
do not have lost (yet), and this Era continues working
Attendance Bonus!
III. Add 1 card Immediately after archiving a Sabotage tile, you’ll
receive a small reward: reveal as many cards from
Victory
to your Deck the Huge Deck as there are players, plus one.
Each player adds one of these cards to their Deck.
Your entire team wins as soon as they archive their
4th Sabotage tile. Some game modes add their own
If you wish, you can now take one Artifact card from among Destroy the remaining card. Should the extreme victory conditions.
all the cards available on your Era. Place it face down on tension between the members of your team prevent
top of your Draw pile in order to add it to your Deck. you from easily coming to an agreement, choose in “K.U.D.O.S! I’d be lying if I said that we had complete
turn order, starting with the currently active player. confidence in your abilities...”
1 Sabotage tile
In this phase of the turn, you may archive the Sabotage
tile on your current Era, but only if that tile has the required “Whatever the reason for your failure, it
will be forever engraved (in Comic Sans)
number of damage cubes on it. Remove the Sabotage tile and
The 7 Foo cards have been revealed for the 1st Cycle. This on our wall of shame at the entrance
place it to the left of the HQ board. This pile of trophies to Agency headquarters. And seeing
means that, at the end of the turn, you must shuffle them
will remind you of every blow struck against the dastardly together to form a new draw pile on the 2nd Cycle space of as how the Universe has probably just
Dr Foo. the HQ board. been destroyed, it’s not impossible that
we may be forced to let you go from the Agency, with
our deepest regrets of course.”
“These fleeting moments of pure
bureaucratic magic make all of that Once that is done, the next player starts a new game turn.
cube-piling on Sabotage tiles worth it!”
Clarifications
on Sabotage
tile Missions
For each Energy that you add onto this Era, you can do 1
damage to this tile. You can do multiple damage to this
tile each turn. You do not need to be on this Era yourself to
do damage to this tile. You can archive this Mission when
there are 6 damage cubes on it.
General reminders
A single action that fulfills the conditions of multiple For each Rift that you remove / LOOP that you do /
Missions can allow you to do 1 damage to several Duplicate that you destroy on the Era that Dr Foo is in,
you can do 1 damage to this tile. You can do multiple
tiles.
damage to this tile each turn. You can archive this Mission
Reminder: Revealed Missions
when there are 5 / 4 / 4 damage cubes on it. There must always be two revealed Missions
Unless otherwise specified, a single action that
fulfills a condition of a Mission several times allows among the Sabotage tiles around the board,
you to do multiple damage to that tile. unless there is only one Sabotage tile left in play.
Whenever there are fewer than two revealed
Missions, immediately reveal the Mission on
A Sabotage tile can only be archived during your
Dr Foo’s Era or the closest possible one (going
Archiving phase, and only if you are on that tile’s Era.
clockwise), until there are 2 revealed Missions
again.
Rift
Remove 1 :
take one of the Rift cubes on the
indicated Era and put it back into the pool.
Making a card available Pushing multiple Duplicates On another Agent’s Era
and having it immediately at once You can choose another Agent
destroyed by a Vortex The Duplicates that you push on the same Era as you.
If the card that is made can be sent to different Eras.
available is placed onto a
Vortex, it is only destroyed
after the effects of this card
have been fully resolved.