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1 - Summer Camp 2020 - K-2 FINAL

Here are the steps to make an origami talking dog: 1. Start with the white side up and fold the paper in half. Unfold. 2. Fold the top corners into the centre line. 3. Lift the flaps and fold them into the centre line. 4. Fold the paper in half from top to bottom. 5. Open the paper and fold the top layer into the centre. Repeat on the other side. 6. Fold the top flaps down. 7. Fold the ears out from the centre line. 8. Lift the head up and fold the mouth in. 9. Your origami talking dog is ready! Move
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0% found this document useful (0 votes)
100 views34 pages

1 - Summer Camp 2020 - K-2 FINAL

Here are the steps to make an origami talking dog: 1. Start with the white side up and fold the paper in half. Unfold. 2. Fold the top corners into the centre line. 3. Lift the flaps and fold them into the centre line. 4. Fold the paper in half from top to bottom. 5. Open the paper and fold the top layer into the centre. Repeat on the other side. 6. Fold the top flaps down. 7. Fold the ears out from the centre line. 8. Lift the head up and fold the mouth in. 9. Your origami talking dog is ready! Move
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

K—2

2020
THE SUMMER CAMP WORKBOOK
Reverse the Summer Math Learning Loss

This book belongs to


A message from Manan Khurma,
our first Cuemath teacher

Welcome to Cuemath's Summer Program - 2020!


This program has been carefully curated to:

1. Prevent the Summer Math Loss of up to 2.6 months* each year


2. Get a head start for the next academic year
3. Enhance the joy of mathematics through crafts, games and puzzles
4. This summer get exposed to the basics of coding

The summer camp experience has been designed as a blend of math puzzles, general
activities, do-it-yourself games, coding activities relevant to each age group. Students are to
engage with these tasks for 60 minutes after a regular 30-minute Cuemath class.

This book contains tasks for one month of summer engagement (that is 12 classes for
4 weeks, 3 times a week).

A comprehensive list of tasks is available on the next page. These tasks are of three types:

1. Daily Tasks:
One or two tasks designed for 30 minutes of engagement each day

2. Coding activities:
One task designed for 30 minutes of learning each day

3. Optional Tasks:
E
 ight tasks that can be taken by students who complete the day's daily tasks well within
the 30 minutes available

As a parent, conduct these activities again at home with minor variations — you are only
limited by your and your child's creativity. We have seen this to be a very powerful bonding
experience between parents and their children.

We are certain that students will find this summer challenging, inspiring and full of learning!
We are immensely grateful, as always, for your trust in Cuemath and hope you have a fun
filled summer, experiencing math in a new light!

MANAN KHURMA
Founder & CEO, Cuemath

*As per a Harvard study conducted in 2016, https://www.gse.harvard.edu/news/uk/16/06/summer-math-loss


Daily Tasks
Day Task Type Page
1 Origami - Fortune Teller Craft 3

2 Coloring the Picture Activity 4

3 Decorate the Hat Craft 5

4 Boggle Activity 6

4 Join the Dots Activity 7

5 Origami - Sail Boat Craft 8

6 Tangrams Puzzle 9

7 Color, Count, and Organise Activity 11

7 Crossword Puzzle 12

8 Sudoku Puzzle 13

9 Tic-Tac-Toe Game 14

10 Math Crossword Puzzle 15

10 Spot the Difference Activity 16

11 Word Hunt Activity 17

11 Connect and Write Activity 18

12 One of a Kind Craft 19

Optional Tasks
No. Task Type Page
1 One of a Kind Activity 22

2 Sudoku Puzzle 23

3 Magic Square Puzzle 24

4 Boggle Activity 25

5 Matching Pair Activity 26

6 Spot the Difference Activity 27

7 Find the Way Puzzle 28

8 Tangrams Puzzle 29
K–2
Craft: Origami – Fortune-Teller Day 1

Today is Origami Day!

Ask your teacher for a craft paper. Make sure you closely follow the steps shown. Good luck!

1. Start with the white side up. 2. Fold all 4 corners each of
Fold diagonally in both directions. them to the centre point.

1 2
8 3
9 4
6 5

4. Fold in half along the folds shown. 5. Number each segment from 1-8.
Do it both ways and open.
3. Turn over and again fold each
corner into the centre point.

blue
red

gre
pink en

7. Turn the model and write a colour on each 8. Use your fingers to open it up.
of the flaps. Do it both ways and open.

6. Open up each flap and write a


line in each section. Below are some bl
blue
examples of fortunes you can write, red re
d ue
but you can also make up your own. 1 2 7 8
(a) You will get a sticker in your workbook. 4 3
6 5 gr
(b) You will get a chocolate today.
gr k ee
ee
k
pin pin n
(c) You will have very good luck today.
n
(d) You will have many friends.
(e) Do a dance today.
(f) Give a compliment to your friend.
(g) You will go to a party soon. 9. Here is how your fortune teller would look like.
(h) Help your friend.

© Cue Learn Pvt. Ltd. 3


K–2
Activity: Colouring The Picture Day 2

Let's colour the picture.


Add or subtract and colour as per the answer you get.

Answer Colour
1 Green
2 Brown
3 Violet
4 Yellow
5 Brown
6 Red
7 Green

4 © Cue Learn Pvt. Ltd.


K–2
Craft: Decorate The Hat Day 3

Instructions
1. You have to decorate the hat given.
2. Use pulses, some decorative material.
3. Feel free to also use colours.

© Cue Learn Pvt. Ltd. 5


K–2
Activity: Boggle Day 4

Boggle is a game to test your word skills.

Steps:
• Make as many words as you can from the given table.
• Each letter should connect to the next letter.
• Each word must have 2 letters or more.
• Do not use a letter twice in the same word.
• One word has been done for you as an example.

S E D O

R T K I

E I S G

S E K O

Ask her to help you get your final score and result.
Show all the words you found to your teacher.

POINTS PER WORD RESULT


No. of Letters Points Score Outcome
2 1 11–30 Good
3 2 31–50 Excellent
4 3 51–70 Master
5 4 70+ Champion

6 © Cue Learn Pvt. Ltd.


K–2
Activity: Join The Dots Day 4

Join the dots and then colour the picture.

© Cue Learn Pvt. Ltd. 7


K–2
Craft: Origami - Talking Dog Day 5

Today is another Origami Day!

Use a craft paper. Make sure you closely follow the steps shown. Good luck!


1. Start with a square piece of paper, blank side up. Fold the paper in half,
then open. Cut the paper in half along this fold.

2. Fold the triangle in half as shown. 3. Fold the top corner downwards to meet the bottom edge of the triangle

4. Fold the two bottom corners upwards to meet together in the middle.

6. Your sailboat is ready.

5. Fold the bottom corner up to the centre of the model.


Then turn the model over.

8 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Tangrams Day 6

A tangram is a puzzle consisting of a square cut into


pieces which can be arranged to make different shapes.

Steps:
• Cut out the square below.
• From the square, cut out the shapes (along
the dotted lines) to get your tangram pieces.
• Using the pieces, form each shape below and
show each one to your teacher.

Remember, you need to use ALL pieces to form each


object shown!

Letter C

Shirt

© Cue Learn Pvt. Ltd. 9


i t y)
tiv
k a c
l a n n g
b tt i
a ge c u
P ge
p a
u s
v io
e
r pr
(fo
K–2
Activity: Colour, Count and Organise Day 7

Instructions:
1. Colour the shapes as as mentioned in the table.
2. Count the number of each shape in the picture given.
3. Then colour the correct box for the count of each shape in the table given.

© Cue Learn Pvt. Ltd. 11


K–2
Puzzle: Crossword Day 7

Rules:
1. Identify the animals
2. Fill their names in the empty boxes using the first letter of their names.

12 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Sudoku Day 8

Sudoku is a popular game of numbers. COLUMN BLOCK


BOX

Rules:
• Fill all of the empty squares in the grid with a shape.
• The shapes are
• Each shape can be used only once in a row, column or a block

ROW

Puzzle 1

Puzzle 2

© Cue Learn Pvt. Ltd. 13


K–2
Game: Tic-Tac-Toe Day 9

1. This is a two-player game. A player picks X or O as their mark.


2. The players take turns marking the spaces in a 3 × 3 grid with their mark.
3. The player who succeeds in placing three of their marks in a row(horizontal, vertical, or
diagonal row) wins the game.
4. When all 9 squares are full, the game is over.
5. If no player has 3 marks in a row, the game ends in a tie.

14 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Math Crossword Day 10

Use the clues given below to fill in the crossword.

4 5

ACROSS DOWN

2 2 tens 1 The number between 15 and 17

3 20 – 1 2 10 + 2

4 Add 2 to 5 5 18 – 9

6 9–4

© Cue Learn Pvt. Ltd. 15


K–2
Activity: Spot the Difference Day 10

1. Can you find 5 differences between the two pictures?


2. Circle each difference you find in Picture 2!

PICTURE 1

PICTURE 2

16 © Cue Learn Pvt. Ltd.


K–2
Activity: Word Hunt Day 11

Circle the different words in the letter grid shown.

An example has been done for you.

N U Y R E E D S K A

E R D F R P Q F K C

C H E O O U Y Z J J

X A M L A U T I Y D

Y N T R U R R H G B

E D E V O R F Z X E

N S D F N T L N F I

O P T A L L H R N U

M A K C O L C E W D

X N H W S L W D L D

WORDS TO FIND

CLOCK FOUR HANDSPAN


MONEY MORE RED
RULER SQUARE TALL

© Cue Learn Pvt. Ltd. 17


K–2
Activity: Connect and Write Day 11

Write the number of stars in the boxes they connect to.

18 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Crossword Day 12

Rules:
1. Identify the fruits.
2. Fill their names in the empty boxes using the first letter of their names.

© Cue Learn Pvt. Ltd. 19


K–2
Activity: One of a kind Day 12

Can you find a picture that has no copy?

20 © Cue Learn Pvt. Ltd.


Optional Tasks

(Do these each day only after


daily tasks are completed)
K–2
Activity: One of a Kind Optional 1

22 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Sudoku Optional 2

Sudoku is a popular game of numbers. COLUMN BLOCK


BOX

Rules:
• Fill a number from 1 to 4 in each box.
• Each number can be used only once in a row,
column, or block.

ROW

3 2 1

4 3 2

Puzzle 1

1 4

1 2

Puzzle 2

© Cue Learn Pvt. Ltd. 23


K–2
Puzzle: Magic Square Optional 3

Rules:
• Fill each box with a number from 1 to 10.
• Numbers should not be repeated.
• Numbers in all the rows and columns should add to 18.

Column

9
Puzzle 1
Magic number - 18
Row

10 3

Rules:
• Fill each box with a number from 1 to 9.
• Numbers should not be repeated.
• Numbers in all the rows and columns should add to 15.

Column

1
Puzzle 2
Magic number - 15
Row 3

24 © Cue Learn Pvt. Ltd.


K–2
Activity: Boggle Optional 4

Boggle is a game to test your word skills.

Steps:
• Make as many words as you can from the given table.
• Each letter should connect to the next letter.
• Each word must have 3 letters or more.
• Do not use the same letters twice in the same word.

O I G O

D K S K

E T I E

S R E S

Show all the words you found to your teacher.


Ask her to help you find your final score and result.

POINTS PER WORD RESULT


No. of Letters Points Score Outcome
2 1 11–20 Good
3 2 21–30 Excellent
4 3 31–40 Master
5 4 40+ Champion

© Cue Learn Pvt. Ltd. 25


K–2
Activity: Matching Pair Optional 5

26 © Cue Learn Pvt. Ltd.


K–2
Activity: Spot the Difference Optional 6

1. Find 6 differences between the two pictures. Circle them on picture 2.

2. Colour picture 1 to complete the activity.

PICTURE 1

PICTURE 2

© Cue Learn Pvt. Ltd. 27


K–2
Puzzle: Find the Way Optional 7

Help the Rabbit reach the carrot.

28 © Cue Learn Pvt. Ltd.


K–2
Puzzle: Tangram Optional 8

A tangram is a geometrical puzzle consisting of a square


cut into seven pieces which can be arranged to make
various other shapes.

Steps:
• Cut out the square below.
• From the square, cut out the shapes (along the
dotted lines) to get your tangram pieces.
• Using the pieces, form each object shown
below and show each one to your teacher.

Remember, you need to use ALL pieces to form each


object shown!

Five

Furnace

© Cue Learn Pvt. Ltd. 29


y)
vi t
ti
n k g ac
bla i n
g e u tt
a c
P
a ge
s p
i o u
rev
r p
f( o
MAZE

Help the bee reach


START
the honey!

END

The rules of the game are:

START 1) Starting from the bee, draw a single path to


reach the honey.
2) You cannot cross the dark lines.
3) A different solved puzzle is given to help you.

Email: [email protected] | www.cuemath.com

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