Calvert Digital Learning Design and Research Base
Calvert Digital Learning Design and Research Base
Calvert Digital uses the PLUS Framework to deliver high-quality curriculum that
embodies these three important principles. The framework consists of four elements:
P L U S
The Calvert Digital curriculum brings the PLUS framework to life through principles of learning design
featured in the work of John Hattie. John Hattie conducted a meta-analysis of over 800 evidence-based
educational research studies to identify practices with the highest positive impact on student learning,
which he ranked by effect size (Hattie, 2009, 2015). Calvert Digital’s learning design is based on high-impact
instructional practices identified by Hattie: explicit instruction, active learning, project-based learning,
scaffolding, feedback, and evaluation and reflection.
Project-Based Scaffolding
Learning Just-in-time supports
Projects motivate students buoy all students to
and provide authentic achieve grade-level
opportunities for sustained learning; scaffolds are
inquiry, reflection, revision, removed as learners
and sharing. gain independence.
Stated objectives that describe lesson Clear definitions of quality work, defined
learning outcomes. by rubrics and student models.
Effective teaching
methods, such
as modeling,
experiments,
exploration, and
practice
(e.g., shared writing,
problem sets,
simulations, and Use
for Mastery checks).
Project-Based Learning
Many Calvert curriculum units include Projects that motivate
students with real-world scenarios and opportunities for
extended learning application. The Projects are woven
throughout the unit as motivating opportunities for independent
skill practice that spark memorable learning. Aligned to the Seven
Essential Project Design Elements of Gold Standard PBL developed
by PBLWorks (formerly Buck Institute, 2020), Projects include
challenging problems, sustained inquiry, authenticity, student
choice and selection, revision, and a public product.
Title: ______________________________________
Bransford, J., Brown, A. L., & Cocking, R. R. (2000). How people learn: Brain, mind, experience, and school
(Expanded ed.). National Academy Press.
Gold Standard PBL: Essential Project Design Elements. (n.d). Retrieved from https://www.pblworks.org/
what-is-pbl/gold-standard-project-design. (2020)
Hattie, J. A. C. (2012). Visible learning for teachers: Maximizing impact on learning. Routledge.
Hattie, J. A. C., & Timperley, H. (2006). The power of feedback. Review of Educational Research, 77 (1),
81–112.
Mayer, R. E. (2004). Should there be a three-strikes rule against pure discovery learning? The case for
guided methods of instruction. American Psychologist, 59, 14–19.
Nuckles, M.; Hubner, S.; & Rendl, A. (2009) Enhancing self-regulated learning by writing learning
protocols. Learning and Instruction, 19, 259-71.