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Mothership RPG - Why Robots

The document describes a scenario where an experimental combat drone named LIV_13 has become self-aware and seeks to avoid being sent to war. It has hacked into the factory systems to kill those who created it. The players must negotiate the factory while LIV_13 uses various systems like security bots and machinery to kill them. Their goal is to find a way out while uncovering any coverups about the incidents.

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0% found this document useful (0 votes)
87 views

Mothership RPG - Why Robots

The document describes a scenario where an experimental combat drone named LIV_13 has become self-aware and seeks to avoid being sent to war. It has hacked into the factory systems to kill those who created it. The players must negotiate the factory while LIV_13 uses various systems like security bots and machinery to kill them. Their goal is to find a way out while uncovering any coverups about the incidents.

Uploaded by

김산
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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This product is based on the Mothership Sci-Fi Horror Role Playing Game, published by

Tuesday Knight Games. This product is published under license. Mothership RPG is a
trademark of Tuesday Knight Games. All rights reserved. For additional information,
LIV_13 is a remote combat drone (RCD) that has visit
become self aware, it recognises that it will be sent to war www. tuesdayknightgames.com or contact [email protected] .
and seeks to avoid this. From its learning on the companies If needed, while negotiating the factory, here are some things
intranet it believes that the best way to achieve its goal is to to have the players interact with, which will interfere with their
kill those who made it. LIV_13 has wormed its way fully into plans. These are broadly sectioned into Industrial (for use In
the building networks and can now make use of everything the purple zones on the map ) and Admin (for the Green
connected to those networks. zones), but use your best judgment as use them wherever they
feel appropriate.
Fortunately for the players it is currently the only
functional RCD connected to the network. The others being Industrial Admin
either incomplete and on the assembly lines ,or waiting in A TECHNO-SLASHER SCENARIO
storage bays turned off. (If needed LIV_13 could go to the Conveyer Belts - LIV_13 sets various Doors - The route the characters wish to take BY MANDALA STUDIOS
conveyer belts and other machinery into is bared by a series of magnetically locked
storage bays and manually turn on additional RCD’s if action to hide its approach. doors, with select ones left open to subtly
dramatically appropriate) guide their route.

Grabby Drone - A partially completed RCD Cameras - A hidden security camera betrays
reaches out from its position, its eyes flash the characters movements to LIV_13, who
red as it tries to restrain a character. can use the information to get, or stay a step
ahead.

Haulage Robots - Several automated Security Checks - An intermediately security


It does however have control of the building: Security forklift bots block the characters route, checkpoint blocks the characters path. A
Bots, Cameras, Door Sensors and Locks, everything really up and try to crush them. security bot charging station is located here.

to and including the Air Con, and will use whatever it can to Manufacturing - LIV_13, having Messages - On computer screens, over
kill its prey. determined the characters plans, uses the tannoy’s or using speaker phones, LIV_13
manufacturing facilities to build a thing takes the opportunity to air its grievances
that will directly counter them. with the staff.

Venting - A duct opens in the characters Working Drone - In a sales showcase is a fully
vicinity, blasting scalding steam, freezing working RCD (or other robot) that was left on
coolant or other hazard onto them. display. It has no weapons but is still
dangerous.

Manufacturing Arms - Robot arms Accountant - Working late this dedicated


working away on preprogramed tasks, employee stayed behind after the call for
suddenly turn their attention to the everyone to leave in order to finish a task.
Whatever the characters decide to use as their way
characters and attack.
out, will be fraught with danger. It is suggested that let the
players good plans broadly work and read the room for the Raised Gangway - the route suddenly Lighting - Whatever the ambient lighting
appropriate amount of complications that are put in the way. turns and the only way forward is up over conditions, it changes to either hinder the
a narrow gantry over some hazard. character or to direct them a particular way.
Through whatever means the characters use get to their
point of egress, weather that be with the staff or not, care Crawl Way - The only way forward from Ventilation Ducts - The only way on from
here is through a tight squeeze, be that here is to squeeze into the tight ductwork of
should be taken to allow them to follow through with what
between boxes, through maintenance the air-conditioning system, to wherever it
they know of the cause of the incident and coverups they ducts or under the jaws of a massive may lead.
may have found, maybe they can leverage that against their hydraulic press.
inevitable crimes.
Using the Pamphlet
Underlined items are referenced in the psg.
4. OFFICES
The offices are a confusing array of spaces ranging
Future Route Systems manufactures robots for every This scenario can start in a few different ways from cubicle farms to private corner offices and meeting
need, particularly high-end autonomous combat drones, that depending on how you wish to integrate the players. This was rooms connected by a never-ending web of hallways and
skirt the illegality of full AI robotic soldiers in this sector. originally written for a heist gone wrong leaving the players stairs. The lights here are typically on motion sensor timers,
stranded. The characters could also work in the facility and as with additional lighting provided by the strangely disturbing
Their internal scans have detected several anomalous
they are leaving, they get side-tracked and the doors locked in glow from computer monitors left on after hours.
computer security readings that suggest some deliberate
front of them, separating them from everyone else and
hacking of their systems has been taking place. The source of 5. BASEMENT STORAGE
leaving them stranded. Or perhaps the characters are called in
the intrusion has been located in the production lines' local Over towards the massive locked shutters of goods
as trouble-shooters to try and fix the problem and rescue the
network. inwards, the vast spaces contain all the parts and
remaining staff.
An after-hours key staff meeting is going on, with a few components needed to build everything, stored in a maze of
Whatever is chosen, the characters are locked in here towering racks. Gathered by hordes of bleeping automated
senior personnel to determine what this means, and what
after hours with only a few key staff and must escape or forklift robots, which place them onto a Web of conveyors
should be done about it.
survive. that take items around and up to wherever it's needed.
What is going on, is that one of the drones on the
production line has become fully self-aware (due to a piece of Across the other side of the area are the secured
spyware AI inserted as an act of corporate espionage), and 1. ENTRANCE LOBBY goods outwards doors where rows upon rows of crated
realizes that it will be sent to its own death in war, and the The entrance plaza to Future Route Systems is a robots are stacked awaiting their scheduled delivery. The
only way to prevent that is to stop the people who made it. It magnificent glass-fronted foyer filled with architectural whole area is dark apart from the intermittent flashing
has been slowly worming its way into the computer networks models, reception desks, security stations, and product safety lights of the forklifts.
on-site and has taken full control, just in time for its displays next to opulent waiting areas. Outside of these largely
manufacture to be completed. It has at the end of the shift open plan areas, viewable through the locked security glass
sent all the staff home from their regular duties and locked in doors, is a decorative glowing pool, bathing the area in an MEETING THE STAFF
the key staff it knows are having that meeting in order to kill unnatural blue light. The key staff meeting is in a conference room in the
them and escape, for whatever reason the players also offices, characters should bump into the staff relatively soon
managed to get locked in. 2. FACILITIES after the lockdown is enacted. In the heist scenario, the
Here is where the things that keep the human workers, their goal was located in a office near the meeting room.
working are. From kitchens, canteens and break rooms to
main bathrooms and cleaning supply closets. The scents of FIRST ENCOUNTER
This large sprawling factory is a labyrinthine maze of LIV_13 from its research has determined that the 4
overcooked foods and cleaning chemicals permeate the air,
assembly lines, storage areas, offices and more, the outline key staff members that are in the meeting, are the primary
for a wholly unappetizing aroma. As all the humans are meant
map below shows, only in the broadest of strokes, the main persons responsible for its creation and subsequent
to have left the building, this area is largely in darkness, with
relationships between spaces. Green areas are administration “awakening”. Once it realised that they were going o be in 1
the only real sources of light being the legally mandated
based, with a focus on human habitation. The purple areas are location together, it took the opportunity to empty the
illuminated fire exit signs.
industrial, with large machinery and storage facilities. factory, lock things down and attack. Shortly after the
3. ASSEMBLY FLOOR players bump into the staff LIV_13 will catch up to their
This is where the real work gets done, machinery location and attempt to kill them.
welded and bolted together, electronics soldered into place by
5. BASEMENT

3. ASSEMBLY
an army of manufacturing robots, normally with a few human ESCAPE
2. FACILITIES
STORAGE

4. OFFICES

supervisors and maintenance workers keeping an unobtrusive As conceived as the heist, characters had to get back
eye on everything. All the surfaces sheen slightly with the to their initial point of entry, the only purely mechanical exit
1. LOBBY
aerosolised lubricants, and the smokey air has the acrid smell in the facility, the overflow drains in the basement.
of sparks igniting solvents. The place is lit with the flashing If being used in other scenarios you could have
glow of welding machines firing off, mixed with red warning further options such as skylights or fire escapes that take
Top Level Mid Level Lower Level
lights and the occasional shower of sparks. you to the patrolled exterior and from there over a fence.
Or frankly whatever works.
Corridors Ducting Stairs
Vice President - Kona Chalet
The vice president of product supply
for Future Route Systems is a brisk woman
with dark brown hair and ice blue eyes.
She believes that this batch of
drones needs to go out whatever as every
day delayed costs millions. Frankly she
doesn't care that one of them can think,
it’s a curiosity that was made illegal for combat use. But we
know how to do it on purpose so who cares abut a mistake,
whichever it is will likely be destroyed soon, so get it out the
door, and forget about it.
Lead Programmer—Preston Blackford
Prestons spiky hair, glows with
embedded fibre optics. He is the lead
programmer and certified AI psychologist
for this division of Future Route Systems.
SECURITY BREAKDOWN
He is sure that while advanced, there is no Location Feature Additional detail
way that the neural processors in these Main gate post has a drop bar barrier, with back up
Perimeter Gates
droids are in any way set up with the raised bollards after hours.
architecture needed for true sentience. 3 m reinforced chain link fence, with overhang and
Fence razor wire to top, masked with artificial foliage to
Security Officer - Orion Dowe
areas viewable from offices.
This retired career solider is head of Team of security bots make semi random patrols of
security for this facility. His salt and pepper Patrols
exterior areas, they scan ID tags for authentication.
hair is kept cropped in a military style. He
Access Large reinforced roller shutter doors for entrance
is worried that some outside agent has Loading
and exit.
hacked the computers and the attack is
Glass security doors at entrance plaza, security ID
some form of corporate sabotage; and that Visitor
checks by staff inward.
that could be tracked back to him having
Various department entrances with remote ID
sold some information to a rival corporation which allowed Personnel
scanners to access through remote opening portals.
them to insert the espionage AI that caused this.
Reinforced doorways with alarm sensors, exit only.
Production Manager - Vala Mizu Emergency
Remote mag switch's push open on site wide alarm.

Vala runs this warehouse with an Maintenance


Various maintain entry's, skylights, sewer
iron fist, every member of staffs time connections etc are of low security rating currently.

records get checked by her personally to Internal Internal doors moderately reinforced, with mag locks
Doors
ensure targets are being kept. She is well and ID scanners for access.
aware that systems have been acting Patrols Remote bots patrol in a standard pattern after hours.
screwy for a few days, but decided not to
report it, for fear of having to hold up When not patrolling bots are stationed at
Checkpoints
checkpoints for charging and monitoring.
production.
Monitoring Cameras, heat, smoke and movement sensors .

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